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Fix infinite lifetime centerprints
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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ALL 5
80 #define NOTIF_ALL_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97 #endif
98
99
100 // ====================================
101 //  Notifications List and Information
102 // ====================================
103 /*
104  List of all notifications (including identifiers and display information)
105  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
106  Format Specifications:
107     MSG_INFO:
108       default: FLOAT: Default setting for whether the notification is enabled or not
109          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: STRING: Arguments for Local_Notification_sprintf()
114       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled
121       name: VAR: Name of notification
122       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
123       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
124       args: STRING: Arguments for Local_Notification_sprintf()
125       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
126       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
127       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
128       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129     MSG_MULTI:
130       default: FLOAT: Default setting for whether the notification is enabled or not
131          ^-> 0 = disabled, 1 = enabled
132       name: VAR: Name of chaining notification
133       infoname: VAR: Name of info notification for reference
134       centername: VAR: Name of centerprint notification for reference
135
136  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
137  with colors according to the cvars the user has chosen. This allows for
138  users to create unique color profiles for their HUD, giving more customization
139  options to HUD designers and end users who want such a feature.
140
141  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
142  string TCR(...) to better understand how these code replacements work.
143  
144  Additionally, you can find all the definitions and explanations for
145  the argument values and what they return down below in this file.
146
147  Guidlines for notification declaration (please try and follow these):
148   Specific rules:
149     -ALWAYS start the string with a color, preferably background.
150     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
151     -NEVER re-declare an event twice.
152     -NEVER add or remove tokens from the format, it SHOULD already work.
153     -MSG_INFO messages must ALWAYS end with a new line: \n
154     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
155     -MSG_CENTER should NOT end with a new line
156
157  General rules:
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     -Sort the notifications in the most appropriate order for their tasks.
163     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
164
165  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
166       The system is designed to save as much networking bandwidth as possible,
167       so please dynamically control your argument sending to fit *exactly* what is required.
168       If you send a notification with mismatching arguments, Send_Notification() will error.
169 */
170
171 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
172         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
173         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
174         #if teams >= 3 \
175                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
176         #endif \
177         #if teams >= 4 \
178                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
179         #endif
180 #define MSG_INFO_NOTIFICATIONS \
181         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
182         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
183         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
184         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
185         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
186         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
187         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
188         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
189         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
190         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
191         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
192         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
193         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
194         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
195         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",                  _("^BG%s^K1 %s^K1%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 died%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_void",                  _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
200         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_outofammo",             _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
201         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 rotted away%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 switched to the %s%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 was moved into the %s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
207         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
208         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
209         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_lava",                  _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
210         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 was slimed%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 died in an accident%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 ran into a turret%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
237         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
247         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
251         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
259         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
264         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,                    0, 1, "item_wepname", "",                                               "",                             _("^BGYou do not have the ^F1%s\n"), "") \
265         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,                                1, 1, "item_wepname item_wepammo", "",                  "",                             _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
266         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                                 0, 1, "item_wepname", "",                                               "",                             _("^BGYou got the ^F1%s\n"), "") \
267         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,                              0, 1, "item_wepname", "",                                               "",                             _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
268         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,                   0, 3, "item_wepname f2primsec f3primsec", "",   "",                     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
269         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,                 0, 1, "item_wepname", "",                                               "",                             _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
270         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
271         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
272         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
275         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
276         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
277         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
278         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,                              1, 0, "s1", "",                                                 "",                                             _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 forfeited\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Invisibility\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Shield\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Speed\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Strength\n"), "") \
285         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 disconnected\n"), "") \
286         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
288         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now spectating\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                                  1, 0, "s1", "",                                                                                                                         "",                                             _("^BG%s^BG has abandoned the race\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                                   1, 0, "s1", "",                                                                                                                         "",                                             _("^BG%s^BG has finished the race\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,                                1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",                         "race_newfail",                         _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,                              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",                         "race_newfail",                         _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,                    1, 1, "s1 f1race_time", "s1",                                                                                           "race_newfail",                         _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,                               1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",                         "race_newtime",                         _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                                    1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                                           "race_newrecordserver",         _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                                 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",           "race_newrankyellow",           _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
297         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1secs", "",                                             "",                                             _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up a Superweapon\n"), "") \
300         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
301         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
302         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
348         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
353
354 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
355         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
356         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
357         #if teams >= 3 \
358                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
359         #endif \
360         #if teams >= 4 \
361                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
362         #endif
363 #define MSG_CENTER_NOTIFICATIONS \
364         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                "0 0", "null", "")*/ \
365         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are attacking!"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are defending!"), "") \
367         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                                         0, 0, "",                               CPID_ARENA,                             "2 0", _("^F4Begin!"), "") \
368         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                            0, 0, "",                               CPID_ARENA,                             "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
369         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                            0, 1, "",                               CPID_ARENA,                     "1 f1", _("^F4Round will start in ^COUNT"), "") \
370         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                                     0, 0, "",                               CPID_GAMESTART,                 "2 0", _("^F4Begin!"), "") \
371         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                         0, 1, "",                               CPID_GAMESTART,                 "1 f1", _("^F4Game starts in ^COUNT"), "") \
372         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
373         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
374         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
375         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
376         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
377         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
378         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
379         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
380         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
381         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
382         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
383         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
385         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1secs",                 CPID_CTF_LOWPRIO,               "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
389         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                "0 0", _("^K1You were %s"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
391         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Watch your step!"), "") \
392         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
393         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
394         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
395         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
396         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
397         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou are now on: %s"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You hit the ground with a crunch!"), "") \
400         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't catch your breath!"), "") \
401         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
402         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't stand the heat!"), "") \
403         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You melted away in slime!"), "") \
404         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You became a shooting star!"), "") \
405         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got stuck in a swamp!"), "") \
406         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You died in an accident!"), "") \
408         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
409         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
410         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
411         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were crushed by a vehicle!"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
414         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
415         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
417         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
418         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
419         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                   1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
420         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
421         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                               1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
422         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                    1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
423         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                   1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
424         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
425         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,               1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
426         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
427         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                 1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
428         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                              1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
429         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                               CPID_IDLING,                    "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
430         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                               NO_CPID,                                "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
431         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                               NO_CPID,                                "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You revived ^BG%s"), "") \
433         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You were revived by ^BG%s"), "") \
434         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You froze yourself"), "") \
435         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You froze ^BG%s"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K1You were frozen by ^BG%s"), "") \
437         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,                        0, 1, "item_wepname",                                           CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
438         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,                            1, 1, "item_wepname item_wepammo",                      CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
439         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,                             0, 1, "item_wepname",                                           CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
440         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,                          0, 1, "item_wepname",                                           CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
441         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,                       0, 3, "item_wepname f2primsec f3primsec",       CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
442         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,                     0, 1, "item_wepname",                                           CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
443         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has dropped the ball!"), "") \
444         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has picked up the ball!"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                               CPID_KEEPAWAY_WARN,             "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                                        0, 0, "",                               CPID_KEYHUNT,                   "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
447         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,                       0, 0, "",                               CPID_KEYHUNT,                   "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
448         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                                        0, 0, "",                               CPID_KEYHUNT,                   "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
449         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                                        0, 1, "",                               CPID_KEYHUNT_OTHER,             "f1 0", _("^BGScanning frequency range..."), "") \
450         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,                           0, 0, "",                               CPID_KEYHUNT,                   "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
451         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                                        0, 4, "kh_teams",               CPID_KEYHUNT_OTHER,             "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
452         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                               CPID_LMS_CAMP,                  "0 0", _("^F2Don't camp!"), "") \
453         MSG_CENTER_NOTIF(1, CENTER_MOTD,                                                        1, 0, "s1",                             CPID_MOTD,                              "-1 0", _("^BG%s"), "") \
454         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                                     0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
455         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,                       0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
456         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                                       0, 2, "item_wepname",   CPID_NIX,                               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
457         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                                       0, 1, "item_wepname",   CPID_NIX,                               "0 0", _("^F2Active weapon: ^F1%s"), "") \
458         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
459         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
460         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1time",                 CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                               CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
462         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Invisibility has worn off"), "") \
463         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield has worn off"), "") \
464         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                                     0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Speed has worn off"), "") \
465         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength has worn off"), "") \
466         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,                        0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are invisible"), "") \
467         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield surrounds you"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                                       0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are on speed"), "") \
469         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
470         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                               CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
471         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have broken down"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You now have a superweapon"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have been lost"), "") \
474         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
475         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGSpectating in ^COUNT"), "") \
476         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging team in ^COUNT"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^K1Suicide in ^COUNT"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                           0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                                      0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout ends in ^COUNT"), "")
480
481 #define MSG_MULTI_NOTIFICATIONS \
482         /*MSG_MULTI_NOTIF(1, MULTI_EMPTY,                                                       NO_MSG,                                                                         NO_MSG)*/ \
483         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                                           INFO_DEATH_SELF_GENERIC,                                        CENTER_DEATH_SELF_CUSTOM) \
484         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                                          INFO_DEATH_SELF_GENERIC,                                        CENTER_DEATH_SELF_GENERIC) \
485         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                                                     INFO_DEATH_SELF_VOID,                                           CENTER_DEATH_SELF_VOID) \
486         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                                          INFO_DEATH_SELF_SUICIDE,                                        CENTER_DEATH_SELF_SUICIDE) \
487         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                                           INFO_DEATH_SELF_NOAMMO,                                         CENTER_DEATH_SELF_NOAMMO) \
488         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                                                      INFO_DEATH_SELF_ROT,                                            CENTER_DEATH_SELF_ROT) \
489         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                                                     INFO_DEATH_SELF_CAMP,                                           CENTER_DEATH_SELF_CAMP) \
490         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                                         INFO_DEATH_SELF_BETRAYAL,                                       CENTER_DEATH_SELF_BETRAYAL) \
491         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                                       INFO_DEATH_SELF_TEAMCHANGE,                                     CENTER_DEATH_SELF_TEAMCHANGE) \
492         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                           INFO_DEATH_SELF_AUTOTEAMCHANGE,                         CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
493         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                                                     INFO_DEATH_SELF_FALL,                                           CENTER_DEATH_SELF_FALL) \
494         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                                            INFO_DEATH_SELF_DROWN,                                          CENTER_DEATH_SELF_DROWN) \
495         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                                                     INFO_DEATH_SELF_FIRE,                                           CENTER_DEATH_SELF_FIRE) \
496         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                                                     INFO_DEATH_SELF_LAVA,                                           CENTER_DEATH_SELF_LAVA) \
497         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                                            INFO_DEATH_SELF_SLIME,                                          CENTER_DEATH_SELF_SLIME) \
498         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                            INFO_DEATH_SELF_SHOOTING_STAR,                          CENTER_DEATH_SELF_SHOOTING_STAR) \
499         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                                            INFO_DEATH_SELF_SWAMP,                                          CENTER_DEATH_SELF_SWAMP) \
500         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                                            INFO_DEATH_SELF_CHEAT,                                          CENTER_DEATH_SELF_CHEAT) \
501         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                                     INFO_DEATH_SELF_TOUCHEXPLODE,                           CENTER_DEATH_SELF_TOUCHEXPLODE) \
502         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                                           INFO_DEATH_SELF_TURRET,                                         CENTER_DEATH_SELF_TURRET) \
503         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                            INFO_DEATH_SELF_TURRET_EWHEEL,                          CENTER_DEATH_SELF_TURRET_EWHEEL) \
504         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,                                      INFO_DEATH_SELF_TURRET_FLAC,                            CENTER_DEATH_SELF_TURRET) \
505         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                        INFO_DEATH_SELF_TURRET_MACHINEGUN,                      CENTER_DEATH_SELF_TURRET) \
506         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                          INFO_DEATH_SELF_TURRET_WALK_GUN,                        CENTER_DEATH_SELF_TURRET_WALK) \
507         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                        INFO_DEATH_SELF_TURRET_WALK_MEELE,                      CENTER_DEATH_SELF_TURRET_WALK) \
508         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,                       INFO_DEATH_SELF_TURRET_WALK_ROCKET,                     CENTER_DEATH_SELF_TURRET_WALK) \
509         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,                           INFO_DEATH_SELF_TURRET_HELLION,                         CENTER_DEATH_SELF_TURRET) \
510         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                                        INFO_DEATH_SELF_TURRET_HK,                                      CENTER_DEATH_SELF_TURRET) \
511         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,                                      INFO_DEATH_SELF_TURRET_MLRS,                            CENTER_DEATH_SELF_TURRET) \
512         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                            INFO_DEATH_SELF_TURRET_PLASMA,                          CENTER_DEATH_SELF_TURRET) \
513         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,                            INFO_DEATH_SELF_TURRET_PHASER,                          CENTER_DEATH_SELF_TURRET) \
514         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,                                     INFO_DEATH_SELF_TURRET_TESLA,                           CENTER_DEATH_SELF_TURRET) \
515         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                                         INFO_DEATH_SELF_VH_CRUSH,                                       CENTER_DEATH_SELF_VH_CRUSH) \
516         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                           INFO_DEATH_SELF_VH_SPID_ROCKET,                         CENTER_DEATH_SELF_VH_SPID_ROCKET) \
517         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                            INFO_DEATH_SELF_VH_SPID_DEATH,                          CENTER_DEATH_SELF_VH_SPID_DEATH) \
518         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                           INFO_DEATH_SELF_VH_WAKI_ROCKET,                         CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
519         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                            INFO_DEATH_SELF_VH_WAKI_DEATH,                          CENTER_DEATH_SELF_VH_WAKI_DEATH) \
520         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                                     INFO_DEATH_SELF_VH_RAPT_BOMB,                           CENTER_DEATH_SELF_VH_RAPT_BOMB) \
521         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                            INFO_DEATH_SELF_VH_RAPT_DEATH,                          CENTER_DEATH_SELF_VH_RAPT_DEATH) \
522         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                            INFO_DEATH_SELF_VH_BUMB_DEATH,                          CENTER_DEATH_SELF_VH_BUMB_DEATH) \
523         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                                       INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
524         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                                           INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
525         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                                          INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
526         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                                           INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
527         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                                          INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
528         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                          INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
529         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                                          INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
530         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                                           INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
531         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                           INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
532         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                                          INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
533         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                                           INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
534         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                                       INFO_DEATH_MURDER_VH_CRUSH,                                     NO_MSG) \
535         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                        INFO_DEATH_MURDER_VH_SPID_MINIGUN,                      NO_MSG) \
536         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                         INFO_DEATH_MURDER_VH_SPID_ROCKET,                       NO_MSG) \
537         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                          INFO_DEATH_MURDER_VH_SPID_DEATH,                        NO_MSG) \
538         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                            INFO_DEATH_MURDER_VH_WAKI_GUN,                          NO_MSG) \
539         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                         INFO_DEATH_MURDER_VH_WAKI_ROCKET,                       NO_MSG) \
540         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                          INFO_DEATH_MURDER_VH_WAKI_DEATH,                        NO_MSG) \
541         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                         INFO_DEATH_MURDER_VH_RAPT_CANNON,                       NO_MSG) \
542         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                           INFO_DEATH_MURDER_VH_RAPT_BOMB,                         NO_MSG) \
543         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                          INFO_DEATH_MURDER_VH_RAPT_DEATH,                        NO_MSG) \
544         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                            INFO_DEATH_MURDER_VH_BUMB_GUN,                          NO_MSG) \
545         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                          INFO_DEATH_MURDER_VH_BUMB_DEATH,                        NO_MSG) \
546         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                                        INFO_ITEM_WEAPON_DONTHAVE,                                      CENTER_ITEM_WEAPON_DONTHAVE) \
547         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                                            INFO_ITEM_WEAPON_DROP,                                          CENTER_ITEM_WEAPON_DROP) \
548         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                                                     INFO_ITEM_WEAPON_GOT,                                           CENTER_ITEM_WEAPON_GOT) \
549         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                                          INFO_ITEM_WEAPON_NOAMMO,                                        CENTER_ITEM_WEAPON_NOAMMO) \
550         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                                       INFO_ITEM_WEAPON_PRIMORSEC,                                     CENTER_ITEM_WEAPON_PRIMORSEC) \
551         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,                                     INFO_ITEM_WEAPON_UNAVAILABLE,                           CENTER_ITEM_WEAPON_UNAVAILABLE) \
552         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                        INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
553         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                                      INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
554         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                                       INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
555         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                         INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
556         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                         INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
557         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                          INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
558         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                          INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
559         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                         INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
560         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,            INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
561         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                       INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
562         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,             INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
563         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                        INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
564         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                       INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
565         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
566         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                        INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
567         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                         INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
568         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                        INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
569         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                           INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
570         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                           INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
571         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                                         INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
572         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                                          INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
573         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                                          INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
574         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                                        INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
575         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                                         INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
576         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                            INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
577         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,                             INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
578         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,                             INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
579         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                                           INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
580         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
581         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                            INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
582         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                        INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
583         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                                         INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
584         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                        INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
585         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                       INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
586         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,         INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
587         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,         INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
588         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                       INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
589         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                            INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
590         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                          INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
591         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                          INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
592         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                       INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
593         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                                         INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
594         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                                          INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
595         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                            INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
596         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,                             INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
597         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                          INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
598         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                           INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
599         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                             INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
600         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                             INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
601
602
603 // ===========================
604 //  Special CVAR Declarations
605 // ===========================
606
607 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
608 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
609
610 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
611
612 var float autocvar_notification_show_location = FALSE;
613 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
614 var float autocvar_notification_show_sprees = TRUE;
615 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
616 var float autocvar_notification_show_sprees_info_newline = TRUE;
617 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
618 var float autocvar_notification_errors_are_fatal = TRUE;
619 var float autocvar_notification_lifetime_runtime = 0.5;
620 var float autocvar_notification_lifetime_mapload = 10;
621
622 #ifdef SVQC
623 .float FRAG_VERBOSE;
624 void Notification_GetCvars(void);
625 #else
626 var float autocvar_notification_item_centerprinttime = 1.5;
627 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs // todo set back to 1 after testing
628 var float autocvar_notification_show_sprees_center = TRUE;
629 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
630 var float autocvar_notification_frag_verbose = TRUE;
631 #endif
632
633 // ============================
634 //  Notification Argument List
635 // ============================
636 /*
637  These arguments get replaced with the Local_Notification_sprintf
638  and other such functions found in notifications.qc to supply data
639  from networked notifications to their usage in sprintf... It
640  allows for more dynamic data to be inferred by the local
641  notification parser, so that the server does not have to network
642  anything too crazy on a per-client/per-situation basis.
643  
644  Pay attention to the CSQC/SVQC relations, some of these are redefined
645  in slightly different ways for different programs, this is because the
646  server does a more conservative approach to the notifs than the client.
647  
648  All arguments are swapped into strings, so be sure that your
649  sprintf usage matches with proper %s placement.
650  
651  Argument descriptions:
652     s1-s4: string arguments to be literally swapped into sprintf
653     s2loc: s2 string of locations of deaths or other events
654     s3loc: s3 string of locations of deaths or other events
655     f1-f4: float arguments expanded into strings to be swapped into sprintf
656     f1p2dec: f1 float to string with 2 decimal places
657     f2p2dec: f2 float to string with 2 decimal places
658     f2primsec: f2 float primary or secondary selection for weapons
659     f3primsec: f3 float primary or secondary selection for weapons
660     f1secs: count_seconds of f1
661     f1ord: count_ordinal of f1
662     f1time: process_time of f1
663     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
664     frag_ping: show the ping of a player
665     frag_stats: show health/armor/ping of a player
666     frag_pos: show score status and position in the match of a player
667     spree_cen: centerprint notif for kill spree/how many kills they have
668     spree_inf: info notif for kill spree/how many kills they have
669     spree_end: placed at the end of murder messages to show ending of sprees
670     spree_lost: placed at the end of suicide messages to show losing of sprees
671     item_wepname: return full name of a weapon from weaponid
672     item_wepammo: ammo display for weapon from string
673     item_centime: amount of time to display weapon message in centerprint
674     death_team: show the full name of the team a player is switching from
675     kh_teams: show which teams still need players in keyhunt centerprint
676     race_time: mmssss of f2
677     race_diff: show time difference between f2 and f3
678 */
679
680 #define NOTIF_MAX_ARGS 7
681 #define NOTIF_MAX_HUDARGS 2
682 #define NOTIF_MAX_DURCNT 2
683
684 string arg_slot[NOTIF_MAX_ARGS];
685
686 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
687 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
688 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
689 #define ARG_CS 4 // unique result to CSQC
690 #define ARG_SV 5 // unique result to SVQC
691 #define ARG_DC 6 // unique result to durcnt/centerprint
692
693 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
694 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
695
696 #define NOTIF_ARGUMENT_LIST \
697         ARG_CASE(ARG_CS_SV_HA,          "s1",                           s1) \
698         ARG_CASE(ARG_CS_SV_HA,          "s2",                           s2) \
699         ARG_CASE(ARG_CS_SV_HA,          "s3",                           s3) \
700         ARG_CASE(ARG_CS_SV_HA,          "s4",                           s4) \
701         ARG_CASE(ARG_CS_SV,             "s2loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
702         ARG_CASE(ARG_CS_SV,             "s3loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
703         ARG_CASE(ARG_CS_SV_DC,          "f1",                           ftos(f1)) \
704         ARG_CASE(ARG_CS_SV_DC,          "f2",                           ftos(f2)) \
705         ARG_CASE(ARG_CS_SV,             "f3",                           ftos(f3)) \
706         ARG_CASE(ARG_CS_SV,             "f4",                           ftos(f4)) \
707         ARG_CASE(ARG_CS_SV,             "f1p2dec",                      ftos_decimals(f1/100, 2)) \
708         ARG_CASE(ARG_CS_SV,             "f2p2dec",                      ftos_decimals(f2/100, 2)) \
709         ARG_CASE(ARG_CS,                        "f2primsec",            (f2 ? _("secondary") : _("primary"))) \
710         ARG_CASE(ARG_CS,                        "f3primsec",            (f3 ? _("secondary") : _("primary"))) \
711         ARG_CASE(ARG_CS,                        "f1secs",                       count_seconds(f1)) \
712         ARG_CASE(ARG_CS_SV,                     "f1ord",                        count_ordinal(f1)) \
713         ARG_CASE(ARG_CS,                        "f1time",                       process_time(2, f1)) \
714         ARG_CASE(ARG_CS_SV,                     "f1race_time",          mmssss(f1)) \
715         ARG_CASE(ARG_CS_SV,                     "f2race_time",          mmssss(f2)) \
716         ARG_CASE(ARG_CS_SV,                     "race_col",                     CCR(((f1 == 1) ? "^F1" : "^F2"))) \
717         ARG_CASE(ARG_CS_SV,             "race_diff",            ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
718         ARG_CASE(ARG_CS,                        "pass_key",             ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
719         ARG_CASE(ARG_CS,                        "frag_ping",            ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
720         ARG_CASE(ARG_CS,                        "frag_stats",           sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
721         /*ARG_CASE(ARG_CS,                      "frag_pos",                     ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
722         ARG_CASE(ARG_CS,                        "spree_cen",            (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
723         ARG_CASE(ARG_CS_SV,             "spree_inf",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
724         ARG_CASE(ARG_CS_SV,             "spree_end",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
725         ARG_CASE(ARG_CS_SV,             "spree_lost",           (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
726         ARG_CASE(ARG_CS_SV,             "item_wepname",         W_Name(f1)) \
727         ARG_CASE(ARG_CS_SV,                     "item_wepammo",         (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
728         ARG_CASE(ARG_DC,                        "item_centime",         ftos(autocvar_notification_item_centerprinttime)) \
729         ARG_CASE(ARG_SV,                        "death_team",           Team_ColoredFullName(f1)) \
730         ARG_CASE(ARG_CS,                        "death_team",           Team_ColoredFullName(f1 - 1)) \
731         ARG_CASE(ARG_CS,                        "kh_teams",             notif_arg_kh_teams(f1, f2, f3, f4))
732
733 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
734 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
735
736 #define KILL_SPREE_LIST \
737         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
738         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
739         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
740         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
741         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
742         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
743         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
744
745 #ifdef CSQC
746 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
747 {
748         return sprintf("%s%s%s%s",
749                 (f1 ?
750                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
751                         :
752                         ""
753                 ),
754                 (f2 ?
755                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
756                         :
757                         ""
758                 ),
759                 (f3 ?
760                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
761                         :
762                         ""
763                 ),
764                 (f4 ?
765                         Team_ColoredFullName(f4 - 1)
766                         :
767                         ""
768                 )
769         );
770 }
771
772 string notif_arg_spree_cen(float spree)
773 {
774         // 0 = off, 1 = target (but only for first victim) and attacker
775         if(autocvar_notification_show_sprees_center) 
776         {
777                 if(spree > 1)
778                 {
779                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
780                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
781                         
782                         switch(spree)
783                         {
784                                 KILL_SPREE_LIST
785                                 default:
786                                 {
787                                         if not(autocvar_notification_show_sprees_center_specialonly)
788                                         {
789                                                 return
790                                                         sprintf(
791                                                                 normal_or_gentle(
792                                                                         _("%d frag spree! "),
793                                                                         _("%d score spree! ")
794                                                                 ),
795                                                                 spree);
796                                         }
797                                         else { return ""; } // don't show spree information if it isn't an achievement 
798                                 }
799                         }
800
801                         #undef SPREE_ITEM
802                 }
803                 else if(spree == -1) // first blood
804                 {
805                         return normal_or_gentle(_("First blood! "), _("First score! "));
806                 }
807                 else if(spree == -2) // first victim
808                 {
809                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
810                 }
811         }
812         return "";
813 }
814 #endif
815
816 string notif_arg_spree_inf(float type, string input, string player, float spree)
817 {
818         switch(type)
819         {
820                 case 1: // attacker kill spree
821                 {
822                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
823                         // this conditional (& 2) is true for 2 and 3
824                         if(autocvar_notification_show_sprees_info & 2) 
825                         {
826                                 #ifdef CSQC
827                                 string spree_newline =
828                                         ( autocvar_notification_show_sprees_info_newline ?
829                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
830                                 #else
831                                 string spree_newline =
832                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
833                                 #endif
834                                 
835                                 if(spree > 1)
836                                 {
837                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
838                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
839                                         
840                                         switch(spree)
841                                         {
842                                                 KILL_SPREE_LIST
843                                                 default:
844                                                 {
845                                                         if not(autocvar_notification_show_sprees_info_specialonly)
846                                                         {
847                                                                 return
848                                                                         sprintf(
849                                                                                 CCR(normal_or_gentle(
850                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
851                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
852                                                                                 )),
853                                                                                 player,
854                                                                                 spree,
855                                                                                 spree_newline
856                                                                         );
857                                                         }
858                                                         else { return ""; } // don't show spree information if it isn't an achievement 
859                                                 }
860                                         }
861
862                                         #undef SPREE_ITEM
863                                 }
864                                 else if(spree == -1) // firstblood
865                                 {
866                                         return
867                                                 sprintf(
868                                                         CCR(normal_or_gentle(
869                                                                 _("%s^K1 drew first blood! %s^BG"),
870                                                                 _("%s^K1 got the first score! %s^BG")
871                                                         )),
872                                                         player,
873                                                         spree_newline
874                                                 );
875                                 }
876                         }
877                         break;
878                 }
879
880                 case -1: // kill spree ended
881                 {
882                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
883                         {
884                                 return
885                                         sprintf(normal_or_gentle(
886                                                 _(", ending their %d frag spree"),
887                                                 _(", ending their %d score spree")
888                                                 ),
889                                                 spree
890                                         );
891                         }
892                         break;
893                 }
894
895                 case -2: // kill spree lost
896                 {
897                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
898                         {
899                                 return
900                                         sprintf(normal_or_gentle(
901                                                 _(", losing their %d frag spree"),
902                                                 _(", losing their %d score spree")
903                                                 ),
904                                                 spree
905                                         );
906                         }
907                         break;
908                 }
909         }
910         return "";
911 }
912
913
914 // ====================================
915 //  Initialization/Create Declarations
916 // ====================================
917
918 #define NOTIF_FIRST 1
919 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
920
921 // error detection
922 float notif_error;
923 float notif_global_error;
924
925 // notification entities
926 entity msg_info_notifs[NOTIF_MAX];
927 entity msg_center_notifs[NOTIF_MAX];
928 entity msg_multi_notifs[NOTIF_MAX];
929
930 // notification counts
931 float NOTIF_INFO_COUNT;
932 float NOTIF_CENTER_COUNT;
933 float NOTIF_MULTI_COUNT;
934 float NOTIF_CPID_COUNT;
935
936 // notification entity values
937 .float nent_default;
938 .string nent_name;
939 .float nent_id;
940 .float nent_enabled;
941 .entity nent_msginfo;
942 .entity nent_msgcenter;
943 .float nent_stringcount;
944 .float nent_floatcount; 
945 .string nent_args;
946 .string nent_hudargs;
947 .string nent_icon;
948 .float nent_cpid;
949 .string nent_durcnt;
950 .string nent_string;
951
952 // networked notification values
953 .float nent_broadcast;
954 .entity nent_client;
955 .float nent_net_type;
956 .float nent_net_name;
957 .string nent_strings[4];
958 .float nent_floats[4];
959
960 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
961         NOTIF_ADD_AUTOCVAR(name, default) \
962         float name; \
963         void RegisterNotification_##name() \
964         { \
965                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
966                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
967                 Create_Notification_Entity( \
968                         default,                                                /* var_default */ \
969                         autocvar_notification_##name,   /* var_cvar */ \
970                         MSG_INFO,                                               /* typeid */ \
971                         name,                                                   /* nameid */ \
972                         strtoupper(#name),                              /* namestring */ \
973                         NO_MSG,                                                 /* infoname */ \
974                         NO_MSG,                                                 /* centername */ \
975                         strnum,                                                 /* strnum */ \
976                         flnum,                                                  /* flnum */ \
977                         args,                                                   /* args */ \
978                         hudargs,                                                /* hudargs */ \
979                         icon,                                                   /* icon */ \
980                         NO_MSG,                                                 /* cpid */ \
981                         "",                                                     /* durcnt */ \
982                         normal,                                                 /* normal */ \
983                         gentle,                                                 /* gentle */ \
984                         TRUE,                                                   /* msg_is_info */ \
985                         FALSE);                                                 /* msg_is_multi */ \
986         } \
987         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
988
989 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
990         NOTIF_ADD_AUTOCVAR(name, default) \
991         float name; \
992         float cpid; \
993         void RegisterNotification_##name() \
994         { \
995                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
996                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
997                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
998                 Create_Notification_Entity( \
999                         default,                                                /* var_default */ \
1000                         autocvar_notification_##name,   /* var_cvar */ \
1001                         MSG_CENTER,                                     /* typeid */ \
1002                         name,                                                   /* nameid */ \
1003                         strtoupper(#name),                              /* namestring */ \
1004                         NO_MSG,                                                 /* infoname */ \
1005                         NO_MSG,                                                 /* centername */ \
1006                         strnum,                                                 /* strnum */ \
1007                         flnum,                                                  /* flnum */ \
1008                         args,                                                   /* args */ \
1009                         "",                                                     /* hudargs */ \
1010                         "",                                                     /* icon */ \
1011                         cpid,                                                   /* cpid */ \
1012                         durcnt,                                                 /* durcnt */ \
1013                         normal,                                                 /* normal */ \
1014                         gentle,                                                 /* gentle */ \
1015                         FALSE,                                                  /* msg_is_info */ \
1016                         FALSE);                                                 /* msg_is_multi */ \
1017         } \
1018         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1019
1020 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1021         NOTIF_ADD_AUTOCVAR(name, default) \
1022         float name; \
1023         void RegisterNotification_##name() \
1024         { \
1025                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1026                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1027                 Create_Notification_Entity( \
1028                         default,                                                /* var_default */ \
1029                         autocvar_notification_##name,   /* var_cvar */ \
1030                         MSG_MULTI,                                              /* typeid */ \
1031                         name,                                                   /* nameid */ \
1032                         strtoupper(#name),                              /* namestring */ \
1033                         infoname,                                               /* infoname */ \
1034                         centername,                                     /* centername */ \
1035                         NO_MSG,                                                 /* strnum */ \
1036                         NO_MSG,                                                 /* flnum */ \
1037                         "",                                                     /* args */ \
1038                         "",                                                     /* hudargs */ \
1039                         "",                                                     /* icon */ \
1040                         NO_MSG,                                                 /* cpid */ \
1041                         "",                                                     /* durcnt */ \
1042                         "",                                                     /* normal */ \
1043                         "",                                                     /* gentle */ \
1044                         FALSE,                                                  /* msg_is_info */ \
1045                         TRUE);                                                  /* msg_is_multi */ \
1046         } \
1047         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1048
1049 void RegisterNotifications_First()
1050 {
1051         notif_global_error = FALSE;
1052
1053         #ifdef SVQC
1054         #define dedi (server_is_dedicated ? "a dedicated " : "")
1055         #else
1056         #define dedi ""
1057         #endif
1058         
1059         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1060         
1061         // maybe do another implementation of this with checksums? for now, we don't need versioning
1062         /*if(autocvar_notification_version != NOTIF_VERSION)
1063         {
1064                 #ifdef CSQC
1065                 if(autocvar_notification_version_mismatch_client_error)
1066                 #else
1067                 if(autocvar_notification_version_mismatch_server_error)
1068                 #endif
1069                         notif_global_error = TRUE;
1070
1071                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1072                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1073         }*/
1074 }
1075
1076 void RegisterNotifications_Done()
1077 {
1078         if(notif_global_error)
1079         {
1080                 // shit happened... stop the loading of the program now if this is unacceptable
1081                 if(autocvar_notification_errors_are_fatal)
1082                         error("Notification initialization failed! Read above and fix the errors!\n");
1083                 else
1084                         print("Notification initialization failed! Read above and fix the errors!\n");
1085         }
1086         else { print("Notification initialization successful!\n"); }
1087 }
1088
1089 // NOW we actually activate the declarations
1090 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1091 MSG_INFO_NOTIFICATIONS
1092 MSG_CENTER_NOTIFICATIONS
1093 MSG_MULTI_NOTIFICATIONS
1094 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1095 #undef MSG_INFO_NOTIF
1096 #undef MSG_CENTER_NOTIF
1097 #undef MSG_MULTI_NOTIF
1098
1099 #undef NOTIF_ADD_AUTOCVAR