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Merge MSG_WEAPON and MSG_DEATH to be MSG_MULTI
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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_KILL 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ANY 5
80 #define NOTIF_ANY_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97
98 // legacy stuff
99 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
100 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
101 float CPID_KH_MSG = 10;
102 #endif
103
104
105 // ====================================
106 //  Notifications List and Information
107 // ====================================
108 /*
109  List of all notifications (including identifiers and display information)
110  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
111  Format Specifications:
112     MSG_INFO:
113       default: FLOAT: Default setting for whether the notification is enabled or not
114          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
115       name: VAR: Name of notification
116       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
117       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
118       args: STRING: Arguments for Local_Notification_sprintf()
119       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
120       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
121       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
122       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
123     MSG_CENTER:
124       default: FLOAT: Default setting for whether the notification is enabled or not
125          ^-> 0 = disabled, 1 = enabled
126       name: VAR: Name of notification
127       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
128       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
129       args: STRING: Arguments for Local_Notification_sprintf()
130       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
131       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
132       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
133       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
134     MSG_MULTI:
135       default: FLOAT: Default setting for whether the notification is enabled or not
136          ^-> 0 = disabled, 1 = enabled
137       name: VAR: Name of chaining notification
138       infoname: VAR: Name of info notification for reference
139       centername: VAR: Name of centerprint notification for reference
140
141  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
142  with colors according to the cvars the user has chosen. This allows for
143  users to create unique color profiles for their HUD, giving more customization
144  options to HUD designers and end users who want such a feature.
145
146  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
147  string TCR(...) to better understand how these code replacements work.
148  
149  Additionally, you can find all the definitions and explanations for
150  the argument values and what they return down below in this file.
151
152  Guidlines for notification declaration (please try and follow these):
153   Specific rules:
154     -ALWAYS start the string with a color, preferably background.
155     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
156     -NEVER re-declare an event twice.
157     -NEVER add or remove tokens from the format, it SHOULD already work.
158     -MSG_INFO messages must ALWAYS end with a new line: \n
159     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
160     -MSG_CENTER should NOT end with a new line
161
162  General rules:
163     -Be clean and simple with your notification naming,
164      nothing too long for the name field... Abbreviations are your friend. :D
165     -Keep the spacing as clean as possible... if the arguments are abnormally long,
166       it's okay to go out of line a bit... but try and keep it clean still.
167     -Sort the notifications in the most appropriate order for their tasks.
168     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
169
170  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
171       The system is designed to save as much networking bandwidth as possible,
172       so please dynamically control your argument sending to fit *exactly* what is required.
173       If you send a notification with mismatching arguments, Send_Notification() will error.
174 */
175
176 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
177         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
178         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
179         #if teams >= 3 \
180                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
181         #endif \
182         #if teams >= 4 \
183                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
184         #endif
185 #define MSG_INFO_NOTIFICATIONS \
186         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
187         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
188         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
189         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
190         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
191         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
192         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
193         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
194         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
195         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
196         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
197         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
198         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
199         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
200         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",                  _("^BG%s^K1 %s^K1%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 died%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_void",                  _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_outofammo",             _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
206         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 rotted away%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 switched to the %s%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 was moved into the %s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
212         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
213         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
214         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_lava",                  _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
215         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 was slimed%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 died in an accident%s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 ran into a turret%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
242         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
251         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
252         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
264         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
269         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
270         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
271         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 forfeited\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Invisibility\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Shield\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Speed\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Strength\n"), "") \
280         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 disconnected\n"), "") \
281         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
283         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now spectating\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,                                1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break their %s place record of %s %s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,                              1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break the %s place record of %s %s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
287         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
288         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
289         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up a Superweapon\n"), "") \
292         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
293         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
294         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
296         MSG_INFO_NOTIF(0, INFO_WEAPON_GOTWEP,                                   0, 1, "item_wepname", "",                               "",                                     _("^BGYou got the ^F1%s\n"), "") \
297         MSG_INFO_NOTIF(0, INFO_WEAPON_DROPPED,                                  1, 1, "item_wepname item_wepammo", "",  "",                                     _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
347
348 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
349         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
350         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
351         #if teams >= 3 \
352                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
353         #endif \
354         #if teams >= 4 \
355                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
356         #endif
357 #define MSG_CENTER_NOTIFICATIONS \
358         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                "0 0", "null", "")*/ \
359         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are attacking!"), "") \
360         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are defending!"), "") \
361         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                                         0, 0, "",                               CPID_ARENA,                             "2 0", _("^F4Begin!"), "") \
362         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                            0, 0, "",                               CPID_ARENA,                             "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
363         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                            0, 1, "",                               CPID_ARENA,                     "1 f1", _("^F4Round will start in ^COUNT"), "") \
364         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                                     0, 0, "",                               CPID_GAMESTART,                 "2 0", _("^F4Begin!"), "") \
365         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                         0, 1, "",                               CPID_GAMESTART,                 "1 f1", _("^F4Game starts in ^COUNT"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
367         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
368         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
369         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
370         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
371         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
372         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
373         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
374         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
375         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
376         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
377         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
378         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
379         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
380         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
381         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
382         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1secs",                 CPID_CTF_LOWPRIO,               "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
383         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                "0 0", _("^K1You were %s"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
385         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Watch your step!"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
387         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
388         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
389         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
390         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
391         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou are now on: %s"), "") \
392         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You hit the ground with a crunch!"), "") \
394         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't catch your breath!"), "") \
395         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
396         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't stand the heat!"), "") \
397         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You melted away in slime!"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You became a shooting star!"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got stuck in a swamp!"), "") \
400         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
401         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You died in an accident!"), "") \
402         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
403         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
404         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
405         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were crushed by a vehicle!"), "") \
406         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
408         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
409         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
410         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
411         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                   1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
414         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
415         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                               1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
416         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                    1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
417         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                   1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
418         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
419         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,               1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
420         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
421         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                 1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
422         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                              1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
423         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                               CPID_IDLING,                    "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
424         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                               NO_CPID,                                "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                               NO_CPID,                                "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You revived ^BG%s"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You were revived by ^BG%s"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You froze yourself"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You froze ^BG%s"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K1You were frozen by ^BG%s"), "") \
431         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has dropped the ball!"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has picked up the ball!"), "") \
433         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                               CPID_KA_WARN,                   "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
434         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                               CPID_LMS_CAMP,                  "0 0", _("^F2Don't camp!"), "") \
435         MSG_CENTER_NOTIF(1, CENTER_MOTD,                                                        1, 0, "s1",                             CPID_MOTD,                              "-1 0", _("^BG%s"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                                     0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
437         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,                       0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("Get some ammo! ^F4^COUNT^BG left!")) \
438         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                                       0, 2, "item_wepname",   CPID_NIX,                               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
439         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                                       0, 1, "item_wepname",   CPID_NIX,                               "0 0", _("^F2Active weapon: ^F1%s"), "") \
440         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
441         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
442         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1time",                 CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
443         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                               CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
444         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Invisibility has worn off"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield has worn off"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                                     0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Speed has worn off"), "") \
447         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength has worn off"), "") \
448         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,                        0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are invisible"), "") \
449         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield surrounds you"), "") \
450         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                                       0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are on speed"), "") \
451         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
452         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                               CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
453         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have broken down"), "") \
454         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You now have a superweapon"), "") \
455         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have been lost"), "") \
456         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
457         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGSpectating in ^COUNT"), "") \
458         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging team in ^COUNT"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^K1Suicide in ^COUNT"), "") \
460         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                           0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                                      0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
462         MSG_CENTER_NOTIF(1, CENTER_WEAPON_GOTWEP,                                       0, 1, "item_wepname",                           CPID_ITEM,      "item_centime 0", _("^BGYou got the ^F1%s"), "") \
463         MSG_CENTER_NOTIF(1, CENTER_WEAPON_DROPPED,                                      1, 1, "item_wepname item_wepammo",      CPID_ITEM,      "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
464
465 #define MSG_MULTI_NOTIFICATIONS \
466         /*MSG_MULTI_NOTIF(1, MULTI_EMPTY,                                                       NO_MSG,                                                                         NO_MSG)*/ \
467         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                                           INFO_DEATH_SELF_GENERIC,                                        CENTER_DEATH_SELF_CUSTOM) \
468         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                                          INFO_DEATH_SELF_GENERIC,                                        CENTER_DEATH_SELF_GENERIC) \
469         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                                                     INFO_DEATH_SELF_VOID,                                           CENTER_DEATH_SELF_VOID) \
470         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                                          INFO_DEATH_SELF_SUICIDE,                                        CENTER_DEATH_SELF_SUICIDE) \
471         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                                           INFO_DEATH_SELF_NOAMMO,                                         CENTER_DEATH_SELF_NOAMMO) \
472         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                                                      INFO_DEATH_SELF_ROT,                                            CENTER_DEATH_SELF_ROT) \
473         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                                                     INFO_DEATH_SELF_CAMP,                                           CENTER_DEATH_SELF_CAMP) \
474         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                                         INFO_DEATH_SELF_BETRAYAL,                                       CENTER_DEATH_SELF_BETRAYAL) \
475         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                                       INFO_DEATH_SELF_TEAMCHANGE,                                     CENTER_DEATH_SELF_TEAMCHANGE) \
476         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                           INFO_DEATH_SELF_AUTOTEAMCHANGE,                         CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
477         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                                                     INFO_DEATH_SELF_FALL,                                           CENTER_DEATH_SELF_FALL) \
478         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                                            INFO_DEATH_SELF_DROWN,                                          CENTER_DEATH_SELF_DROWN) \
479         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                                                     INFO_DEATH_SELF_FIRE,                                           CENTER_DEATH_SELF_FIRE) \
480         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                                                     INFO_DEATH_SELF_LAVA,                                           CENTER_DEATH_SELF_LAVA) \
481         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                                            INFO_DEATH_SELF_SLIME,                                          CENTER_DEATH_SELF_SLIME) \
482         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                            INFO_DEATH_SELF_SHOOTING_STAR,                          CENTER_DEATH_SELF_SHOOTING_STAR) \
483         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                                            INFO_DEATH_SELF_SWAMP,                                          CENTER_DEATH_SELF_SWAMP) \
484         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                                            INFO_DEATH_SELF_CHEAT,                                          CENTER_DEATH_SELF_CHEAT) \
485         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                                     INFO_DEATH_SELF_TOUCHEXPLODE,                           CENTER_DEATH_SELF_TOUCHEXPLODE) \
486         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                                           INFO_DEATH_SELF_TURRET,                                         CENTER_DEATH_SELF_TURRET) \
487         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                            INFO_DEATH_SELF_TURRET_EWHEEL,                          CENTER_DEATH_SELF_TURRET_EWHEEL) \
488         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,                                      INFO_DEATH_SELF_TURRET_FLAC,                            CENTER_DEATH_SELF_TURRET) \
489         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                        INFO_DEATH_SELF_TURRET_MACHINEGUN,                      CENTER_DEATH_SELF_TURRET) \
490         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                          INFO_DEATH_SELF_TURRET_WALK_GUN,                        CENTER_DEATH_SELF_TURRET_WALK) \
491         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                        INFO_DEATH_SELF_TURRET_WALK_MEELE,                      CENTER_DEATH_SELF_TURRET_WALK) \
492         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,                       INFO_DEATH_SELF_TURRET_WALK_ROCKET,                     CENTER_DEATH_SELF_TURRET_WALK) \
493         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,                           INFO_DEATH_SELF_TURRET_HELLION,                         CENTER_DEATH_SELF_TURRET) \
494         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                                        INFO_DEATH_SELF_TURRET_HK,                                      CENTER_DEATH_SELF_TURRET) \
495         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,                                      INFO_DEATH_SELF_TURRET_MLRS,                            CENTER_DEATH_SELF_TURRET) \
496         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                            INFO_DEATH_SELF_TURRET_PLASMA,                          CENTER_DEATH_SELF_TURRET) \
497         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,                            INFO_DEATH_SELF_TURRET_PHASER,                          CENTER_DEATH_SELF_TURRET) \
498         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,                                     INFO_DEATH_SELF_TURRET_TESLA,                           CENTER_DEATH_SELF_TURRET) \
499         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                                         INFO_DEATH_SELF_VH_CRUSH,                                       CENTER_DEATH_SELF_VH_CRUSH) \
500         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                           INFO_DEATH_SELF_VH_SPID_ROCKET,                         CENTER_DEATH_SELF_VH_SPID_ROCKET) \
501         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                            INFO_DEATH_SELF_VH_SPID_DEATH,                          CENTER_DEATH_SELF_VH_SPID_DEATH) \
502         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                           INFO_DEATH_SELF_VH_WAKI_ROCKET,                         CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
503         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                            INFO_DEATH_SELF_VH_WAKI_DEATH,                          CENTER_DEATH_SELF_VH_WAKI_DEATH) \
504         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                                     INFO_DEATH_SELF_VH_RAPT_BOMB,                           CENTER_DEATH_SELF_VH_RAPT_BOMB) \
505         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                            INFO_DEATH_SELF_VH_RAPT_DEATH,                          CENTER_DEATH_SELF_VH_RAPT_DEATH) \
506         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                            INFO_DEATH_SELF_VH_BUMB_DEATH,                          CENTER_DEATH_SELF_VH_BUMB_DEATH) \
507         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                                       INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
508         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                                           INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
509         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                                          INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
510         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                                           INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
511         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                                          INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
512         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                          INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
513         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                                          INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
514         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                                           INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
515         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                           INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
516         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                                          INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
517         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                                           INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
518         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                                       INFO_DEATH_MURDER_VH_CRUSH,                                     NO_MSG) \
519         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                        INFO_DEATH_MURDER_VH_SPID_MINIGUN,                      NO_MSG) \
520         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                         INFO_DEATH_MURDER_VH_SPID_ROCKET,                       NO_MSG) \
521         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                          INFO_DEATH_MURDER_VH_SPID_DEATH,                        NO_MSG) \
522         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                            INFO_DEATH_MURDER_VH_WAKI_GUN,                          NO_MSG) \
523         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                         INFO_DEATH_MURDER_VH_WAKI_ROCKET,                       NO_MSG) \
524         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                          INFO_DEATH_MURDER_VH_WAKI_DEATH,                        NO_MSG) \
525         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                         INFO_DEATH_MURDER_VH_RAPT_CANNON,                       NO_MSG) \
526         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                           INFO_DEATH_MURDER_VH_RAPT_BOMB,                         NO_MSG) \
527         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                          INFO_DEATH_MURDER_VH_RAPT_DEATH,                        NO_MSG) \
528         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                            INFO_DEATH_MURDER_VH_BUMB_GUN,                          NO_MSG) \
529         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                          INFO_DEATH_MURDER_VH_BUMB_DEATH,                        NO_MSG) \
530         MSG_MULTI_NOTIF(1, WEAPON_GOTWEP,                                                       INFO_WEAPON_GOTWEP,                                                     CENTER_WEAPON_GOTWEP) \
531         MSG_MULTI_NOTIF(1, WEAPON_DROPPED,                                                      INFO_WEAPON_DROPPED,                                            CENTER_WEAPON_DROPPED) \
532         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                        INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
533         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                                      INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
534         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                                       INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
535         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                         INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
536         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                         INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
537         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                          INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
538         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                          INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
539         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                         INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
540         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,            INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
541         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                       INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
542         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,             INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
543         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                        INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
544         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                       INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
545         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
546         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                        INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
547         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                         INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
548         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                        INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
549         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                           INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
550         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                           INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
551         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                                         INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
552         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                                          INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
553         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                                          INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
554         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                                        INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
555         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                                         INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
556         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                            INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
557         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,                             INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
558         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,                             INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
559         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                                           INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
560         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
561         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                            INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
562         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                        INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
563         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                                         INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
564         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                        INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
565         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                       INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
566         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,         INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
567         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,         INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
568         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                       INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
569         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                            INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
570         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                          INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
571         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                          INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
572         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                       INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
573         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                                         INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
574         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                                          INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
575         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                            INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
576         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,                             INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
577         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                          INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
578         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                           INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
579         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                             INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
580         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                             INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
581
582
583 // ===========================
584 //  Special CVAR Declarations
585 // ===========================
586
587 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
588 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
589
590 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
591
592 var float autocvar_notification_show_location = FALSE;
593 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
594 var float autocvar_notification_show_sprees = TRUE;
595 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
596 var float autocvar_notification_show_sprees_info_newline = FALSE;
597 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
598 var float autocvar_notification_errors_are_fatal = TRUE;
599 var float autocvar_notification_lifetime_runtime = 0.5;
600 var float autocvar_notification_lifetime_mapload = 10;
601
602 #ifdef SVQC
603 .float FRAG_VERBOSE;
604 void Notification_GetCvars(void);
605 #else
606 var float autocvar_notification_item_centerprinttime = 1.5;
607 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs // todo set back to 1 after testing
608 var float autocvar_notification_show_sprees_center = TRUE;
609 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
610 var float autocvar_notification_frag_verbose = TRUE;
611 #endif
612
613 // ============================
614 //  Notification Argument List
615 // ============================ TODO UPDATE THIS
616 /*
617  These arguments get replaced with the Local_Notification_sprintf
618  and Local_Notification_HUD_Notify_Push functions to supply data
619  from networked notifications to their usage in sprintf... It
620  allows for more dynamic data to be inferred by the local
621  notification parser, so that the server does not have to network
622  anything too crazy on a per-client/per-situation basis.
623  
624  Pay attention to the CSQC/SVQC relations, some of these are redefined
625  in slightly different ways for different programs, this is because the
626  server does a more conservative approach to the notifs than the client.
627  
628  All arguments are swapped into strings, so be sure that your
629  sprintf usage matches with proper %s placement.
630  
631  Argument descriptions:
632     s1-s4: string arguments to be literally swapped into sprintf
633     f1-f4: float arguments expanded into strings to be swapped into sprintf
634     f1p2dec: f1 float to string with 2 decimal places
635     f2p2dec: f2 float to string with 2 decimal places
636     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
637     frag_ping: show the ping of a player
638     frag_stats: show health/armor/ping of a player
639     frag_pos: show score status and position in the match of a player
640     spree_cen: centerprint notif for kill spree/how many kills they have
641     spree_inf: info notif for kill spree/how many kills they have
642     spree_end: placed at the end of murder messages to show ending of sprees
643     spree_lost: placed at the end of suicide messages to show losing of sprees
644     death_team: show the full name of the team a player is switching from
645     weapon_name: return the full name of a weapon from a weaponid
646 */
647
648 #define NOTIF_MAX_ARGS 7
649 #define NOTIF_MAX_HUDARGS 2
650 #define NOTIF_MAX_DURCNT 2
651
652 string arg_slot[NOTIF_MAX_ARGS];
653
654 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
655 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
656 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
657 #define ARG_CS 4 // unique result to CSQC
658 #define ARG_SV 5 // unique result to SVQC
659 #define ARG_DC 6 // unique result to durcnt/centerprint
660
661 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
662 // this way, we don't need to have duplicates like i.e. s2loc and s3loc
663
664 #define NOTIF_ARGUMENT_LIST \
665         ARG_CASE(ARG_CS_SV_HA,          "s1",                           s1) \
666         ARG_CASE(ARG_CS_SV_HA,          "s2",                           s2) \
667         ARG_CASE(ARG_CS_SV_HA,          "s3",                           s3) \
668         ARG_CASE(ARG_CS_SV_HA,          "s4",                           s4) \
669         ARG_CASE(ARG_CS_SV,             "s2loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
670         ARG_CASE(ARG_CS_SV,             "s3loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
671         ARG_CASE(ARG_CS_SV_DC,          "f1",                           ftos(f1)) \
672         ARG_CASE(ARG_CS_SV_DC,          "f2",                           ftos(f2)) \
673         ARG_CASE(ARG_CS_SV,             "f3",                           ftos(f3)) \
674         ARG_CASE(ARG_CS_SV,             "f4",                           ftos(f4)) \
675         ARG_CASE(ARG_CS_SV,             "f1p2dec",                      ftos_decimals(f1/100, 2)) \
676         ARG_CASE(ARG_CS_SV,             "f2p2dec",                      ftos_decimals(f2/100, 2)) \
677         ARG_CASE(ARG_CS,                        "f1secs",                       count_seconds(f1)) \
678         ARG_CASE(ARG_CS_SV,                     "f1ord",                        count_ordinal(f1)) \
679         ARG_CASE(ARG_CS,                        "f1time",                       process_time("todo", f1)) \
680         ARG_CASE(ARG_CS,                        "pass_key",             ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
681         ARG_CASE(ARG_CS,                        "frag_ping",            ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
682         ARG_CASE(ARG_CS,                        "frag_stats",           sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
683         /*ARG_CASE(ARG_CS,                      "frag_pos",                     ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
684         ARG_CASE(ARG_CS,                        "spree_cen",            (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
685         ARG_CASE(ARG_CS_SV,             "spree_inf",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
686         ARG_CASE(ARG_CS_SV,             "spree_end",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
687         ARG_CASE(ARG_CS_SV,             "spree_lost",           (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
688         ARG_CASE(ARG_CS_SV,             "item_wepname",         W_Name(f1)) \
689         ARG_CASE(ARG_CS_SV,                     "item_wepammo",         (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
690         ARG_CASE(ARG_DC,                        "item_centime",         ftos(autocvar_notification_item_centerprinttime)) \
691         ARG_CASE(ARG_SV,                        "death_team",           Team_ColoredFullName(f1)) \
692         ARG_CASE(ARG_CS,                        "death_team",           Team_ColoredFullName(f1 - 1)) \
693         ARG_CASE(ARG_CS_SV,                     "race_time",            mmssss(f2)) \
694         ARG_CASE(ARG_CS_SV,             "race_diff",            ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2))))
695
696 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
697 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
698
699 #define KILL_SPREE_LIST \
700         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
701         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
702         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
703         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
704         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
705         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
706         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
707
708 #ifdef CSQC
709 string notif_arg_spree_cen(float spree)
710 {
711         // 0 = off, 1 = target (but only for first victim) and attacker
712         if(autocvar_notification_show_sprees_center) 
713         {
714                 if(spree > 1)
715                 {
716                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
717                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
718                         
719                         switch(spree)
720                         {
721                                 KILL_SPREE_LIST
722                                 default:
723                                 {
724                                         if not(autocvar_notification_show_sprees_center_specialonly)
725                                         {
726                                                 return
727                                                         sprintf(
728                                                                 normal_or_gentle(
729                                                                         _("%d frag spree! "),
730                                                                         _("%d score spree! ")
731                                                                 ),
732                                                                 spree);
733                                         }
734                                         else { return ""; } // don't show spree information if it isn't an achievement 
735                                 }
736                         }
737
738                         #undef SPREE_ITEM
739                 }
740                 else if(spree == -1) // first blood
741                 {
742                         return normal_or_gentle(_("First blood! "), _("First score! "));
743                 }
744                 else if(spree == -2) // first victim
745                 {
746                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
747                 }
748         }
749         return "";
750 }
751 #endif
752
753 string notif_arg_spree_inf(float type, string input, string player, float spree)
754 {
755         switch(type)
756         {
757                 case 1: // attacker kill spree
758                 {
759                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
760                         // this conditional (& 2) is true for 2 and 3
761                         if(autocvar_notification_show_sprees_info & 2) 
762                         {
763                                 #ifdef CSQC
764                                 string spree_newline =
765                                         ( autocvar_notification_show_sprees_info_newline ?
766                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
767                                 #else
768                                 string spree_newline =
769                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
770                                 #endif
771                                 
772                                 if(spree > 1)
773                                 {
774                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
775                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
776                                         
777                                         switch(spree)
778                                         {
779                                                 KILL_SPREE_LIST
780                                                 default:
781                                                 {
782                                                         if not(autocvar_notification_show_sprees_info_specialonly)
783                                                         {
784                                                                 return
785                                                                         sprintf(
786                                                                                 CCR(normal_or_gentle(
787                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
788                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
789                                                                                 )),
790                                                                                 player,
791                                                                                 spree,
792                                                                                 spree_newline
793                                                                         );
794                                                         }
795                                                         else { return ""; } // don't show spree information if it isn't an achievement 
796                                                 }
797                                         }
798
799                                         #undef SPREE_ITEM
800                                 }
801                                 else if(spree == -1) // firstblood
802                                 {
803                                         return
804                                                 sprintf(
805                                                         CCR(normal_or_gentle(
806                                                                 _("%s^K1 drew first blood! %s^BG"),
807                                                                 _("%s^K1 got the first score! %s^BG")
808                                                         )),
809                                                         player,
810                                                         spree_newline
811                                                 );
812                                 }
813                         }
814                         break;
815                 }
816
817                 case -1: // kill spree ended
818                 {
819                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
820                         {
821                                 return
822                                         sprintf(normal_or_gentle(
823                                                 _(", ending their %d frag spree"),
824                                                 _(", ending their %d score spree")
825                                                 ),
826                                                 spree
827                                         );
828                         }
829                         break;
830                 }
831
832                 case -2: // kill spree lost
833                 {
834                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
835                         {
836                                 return
837                                         sprintf(normal_or_gentle(
838                                                 _(", losing their %d frag spree"),
839                                                 _(", losing their %d score spree")
840                                                 ),
841                                                 spree
842                                         );
843                         }
844                         break;
845                 }
846         }
847         return "";
848 }
849
850
851 // ====================================
852 //  Initialization/Create Declarations
853 // ====================================
854
855 #define NOTIF_FIRST 1
856 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
857
858 // error detection
859 float notif_error;
860 float notif_global_error;
861
862 // notification entities
863 entity msg_info_notifs[NOTIF_MAX];
864 entity msg_center_notifs[NOTIF_MAX];
865 entity msg_multi_notifs[NOTIF_MAX];
866
867 // notification counts
868 float NOTIF_INFO_COUNT;
869 float NOTIF_CENTER_COUNT;
870 float NOTIF_MULTI_COUNT;
871 float NOTIF_CPID_COUNT;
872
873 // notification entity values
874 .float nent_default;
875 .string nent_name;
876 .float nent_id;
877 .float nent_enabled;
878 .entity nent_msginfo;
879 .entity nent_msgcenter;
880 .float nent_stringcount;
881 .float nent_floatcount; 
882 .string nent_args;
883 .string nent_hudargs;
884 .string nent_icon;
885 .float nent_cpid;
886 .string nent_durcnt;
887 .string nent_string;
888
889 // networked notification values
890 .float nent_broadcast;
891 .entity nent_client;
892 .float nent_net_type;
893 .float nent_net_name;
894 .string nent_strings[4];
895 .float nent_floats[4];
896
897 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
898         NOTIF_ADD_AUTOCVAR(name, default) \
899         float name; \
900         void RegisterNotification_##name() \
901         { \
902                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
903                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
904                 Create_Notification_Entity( \
905                         default,                                                /* var_default */ \
906                         autocvar_notification_##name,   /* var_cvar */ \
907                         MSG_INFO,                                               /* typeid */ \
908                         name,                                                   /* nameid */ \
909                         strtoupper(#name),                              /* namestring */ \
910                         NO_MSG,                                                 /* infoname */ \
911                         NO_MSG,                                                 /* centername */ \
912                         strnum,                                                 /* strnum */ \
913                         flnum,                                                  /* flnum */ \
914                         args,                                                   /* args */ \
915                         hudargs,                                                /* hudargs */ \
916                         icon,                                                   /* icon */ \
917                         NO_MSG,                                                 /* cpid */ \
918                         "",                                                     /* durcnt */ \
919                         normal,                                                 /* normal */ \
920                         gentle,                                                 /* gentle */ \
921                         TRUE,                                                   /* msg_is_info */ \
922                         FALSE);                                                 /* msg_is_multi */ \
923         } \
924         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
925
926 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
927         NOTIF_ADD_AUTOCVAR(name, default) \
928         float name; \
929         float cpid; \
930         void RegisterNotification_##name() \
931         { \
932                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
933                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
934                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
935                 Create_Notification_Entity( \
936                         default,                                                /* var_default */ \
937                         autocvar_notification_##name,   /* var_cvar */ \
938                         MSG_CENTER,                                     /* typeid */ \
939                         name,                                                   /* nameid */ \
940                         strtoupper(#name),                              /* namestring */ \
941                         NO_MSG,                                                 /* infoname */ \
942                         NO_MSG,                                                 /* centername */ \
943                         strnum,                                                 /* strnum */ \
944                         flnum,                                                  /* flnum */ \
945                         args,                                                   /* args */ \
946                         "",                                                     /* hudargs */ \
947                         "",                                                     /* icon */ \
948                         cpid,                                                   /* cpid */ \
949                         durcnt,                                                 /* durcnt */ \
950                         normal,                                                 /* normal */ \
951                         gentle,                                                 /* gentle */ \
952                         FALSE,                                                  /* msg_is_info */ \
953                         FALSE);                                                 /* msg_is_multi */ \
954         } \
955         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
956
957 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
958         NOTIF_ADD_AUTOCVAR(name, default) \
959         float name; \
960         void RegisterNotification_##name() \
961         { \
962                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
963                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
964                 Create_Notification_Entity( \
965                         default,                                                /* var_default */ \
966                         autocvar_notification_##name,   /* var_cvar */ \
967                         MSG_MULTI,                                              /* typeid */ \
968                         name,                                                   /* nameid */ \
969                         strtoupper(#name),                              /* namestring */ \
970                         infoname,                                               /* infoname */ \
971                         centername,                                     /* centername */ \
972                         NO_MSG,                                                 /* strnum */ \
973                         NO_MSG,                                                 /* flnum */ \
974                         "",                                                     /* args */ \
975                         "",                                                     /* hudargs */ \
976                         "",                                                     /* icon */ \
977                         NO_MSG,                                                 /* cpid */ \
978                         "",                                                     /* durcnt */ \
979                         "",                                                     /* normal */ \
980                         "",                                                     /* gentle */ \
981                         FALSE,                                                  /* msg_is_info */ \
982                         TRUE);                                                  /* msg_is_multi */ \
983         } \
984         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
985
986 void RegisterNotifications_First()
987 {
988         notif_global_error = FALSE;
989
990         #ifdef SVQC
991         #define dedi (server_is_dedicated ? "a dedicated " : "")
992         #else
993         #define dedi ""
994         #endif
995         
996         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
997         
998         // maybe do another implementation of this with checksums? for now, we don't need versioning
999         /*if(autocvar_notification_version != NOTIF_VERSION)
1000         {
1001                 #ifdef CSQC
1002                 if(autocvar_notification_version_mismatch_client_error)
1003                 #else
1004                 if(autocvar_notification_version_mismatch_server_error)
1005                 #endif
1006                         notif_global_error = TRUE;
1007
1008                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1009                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1010         }*/
1011 }
1012
1013 void RegisterNotifications_Done()
1014 {
1015         if(notif_global_error)
1016         {
1017                 // shit happened... stop the loading of the program now if this is unacceptable
1018                 if(autocvar_notification_errors_are_fatal)
1019                         error("Notification initialization failed! Read above and fix the errors!\n");
1020                 else
1021                         print("Notification initialization failed! Read above and fix the errors!\n");
1022         }
1023         else { print("Notification initialization successful!\n"); }
1024 }
1025
1026 // NOW we actually activate the declarations
1027 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1028 MSG_INFO_NOTIFICATIONS
1029 MSG_CENTER_NOTIFICATIONS
1030 MSG_MULTI_NOTIFICATIONS
1031 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1032 #undef MSG_INFO_NOTIF
1033 #undef MSG_CENTER_NOTIF
1034 #undef MSG_MULTI_NOTIF
1035
1036 #undef NOTIF_ADD_AUTOCVAR