Rename t_items.qc to items.qc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / scores.qh
1 #pragma once
2
3 #define MAX_SCORE 64
4
5 #define REGISTER_SP(id) REGISTER(Scores, SP, id, m_id, new_pure(PlayerScoreField))
6 REGISTRY(Scores, MAX_SCORE);
7 REGISTER_REGISTRY(Scores)
8 REGISTRY_SORT(Scores);
9 REGISTRY_CHECK(Scores);
10
11 REGISTRY_DEFINE_GET(Scores, NULL)
12 STATIC_INIT(Scores_renumber) { FOREACH(Scores, true, it.m_id = i); }
13
14 /*
15  * Score indices
16  */
17
18 // game mode specific indices are not in common/, but in server/scores_rules.qc!
19 #ifdef GAMEQC
20 REGISTER_SP(END);
21
22 REGISTER_SP(PING);
23 REGISTER_SP(PL);
24 REGISTER_SP(NAME);
25 REGISTER_SP(KDRATIO);
26 REGISTER_SP(SUM);
27
28 REGISTER_SP(SEPARATOR);
29
30 REGISTER_SP(SCORE);
31
32 REGISTER_SP(DMG);
33 REGISTER_SP(DMGTAKEN);
34
35 REGISTER_SP(KILLS);
36 REGISTER_SP(DEATHS);
37 REGISTER_SP(SUICIDES);
38 REGISTER_SP(TEAMKILLS);
39 REGISTER_SP(FRAGS);
40
41 REGISTER_SP(ELO);
42
43 REGISTER_SP(FPS);
44
45 // TODO: move to common mutators
46
47 REGISTER_SP(RACE_TIME);
48 REGISTER_SP(RACE_LAPS);
49 REGISTER_SP(RACE_FASTEST);
50
51 //REGISTER_SP(CTS_TIME);
52 //REGISTER_SP(CTS_LAPS);
53 //REGISTER_SP(CTS_FASTEST);
54
55 REGISTER_SP(ASSAULT_OBJECTIVES);
56
57 REGISTER_SP(CTF_PICKUPS);
58 REGISTER_SP(CTF_FCKILLS);
59 REGISTER_SP(CTF_RETURNS);
60 REGISTER_SP(CTF_CAPS);
61 REGISTER_SP(CTF_CAPTIME);
62 REGISTER_SP(CTF_DROPS);
63
64 REGISTER_SP(DOM_TAKES);
65 REGISTER_SP(DOM_TICKS);
66
67 REGISTER_SP(FREEZETAG_REVIVALS);
68
69 REGISTER_SP(KEEPAWAY_PICKUPS);
70 REGISTER_SP(KEEPAWAY_BCTIME);
71 REGISTER_SP(KEEPAWAY_CARRIERKILLS);
72
73 REGISTER_SP(KH_PICKUPS);
74 REGISTER_SP(KH_CAPS);
75 REGISTER_SP(KH_KCKILLS);
76 REGISTER_SP(KH_PUSHES);
77 REGISTER_SP(KH_DESTROYS);
78 REGISTER_SP(KH_LOSSES);
79
80 REGISTER_SP(LMS_RANK);
81 REGISTER_SP(LMS_LIVES);
82
83 REGISTER_SP(NEXBALL_GOALS);
84 REGISTER_SP(NEXBALL_FAULTS);
85
86 REGISTER_SP(ONS_TAKES);
87 REGISTER_SP(ONS_CAPS);
88 #endif
89
90
91 // the stuff you don't need to see
92
93 /**
94  * Lower scores are better (e.g. suicides)
95  */
96 const int SFL_LOWER_IS_BETTER = BIT(0);
97
98 /**
99  * Don't show zero values as scores
100  */
101 const int SFL_HIDE_ZERO = BIT(1);
102
103 /**
104  * Allow a column to be hidden (do not automatically add it even if it is a sorting key)
105  */
106 const int SFL_ALLOW_HIDE = BIT(4);
107
108 /**
109  * Display as a rank (with st, nd, rd, th suffix)
110  */
111 const int SFL_RANK = BIT(5);
112
113 /**
114  * Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!)
115  */
116 const int SFL_TIME = BIT(6);
117
118 // not an extra constant yet
119 #define SFL_ZERO_IS_WORST SFL_TIME
120
121 /**
122  * Scoring priority (NOTE: PRIMARY is used for fraglimit)
123  */
124 const int SFL_SORT_PRIO_SECONDARY = 4;
125 const int SFL_SORT_PRIO_PRIMARY = 8;
126 const int SFL_SORT_PRIO_MASK = 12;
127
128 #define IS_INCREASING(x) ( (x) & SFL_LOWER_IS_BETTER )
129 #define IS_DECREASING(x) ( !((x) & SFL_LOWER_IS_BETTER) )
130
131 USING(PlayerScoreField, entity);
132 .int _scores[MAX_SCORE];
133 .string m_name;
134 .int m_flags;
135
136 #define scores(this) _scores[(this).m_id]
137 #define scores_label(this) ((this).m_name)
138 #define scores_flags(this) ((this).m_flags)
139
140 #define MAX_TEAMSCORE 2
141 USING(ScoreTeam, string);
142 .int _teamscores[MAX_TEAMSCORE];
143 #define teamscores(i) _teamscores[i]
144 string _teamscores_label[MAX_TEAMSCORE];
145 #define teamscores_label(i) _teamscores_label[i]
146 int _teamscores_flags[MAX_TEAMSCORE];
147 #define teamscores_flags(i) _teamscores_flags[i]
148
149 const int ST_SCORE = 0;