]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/triggers/func/vectormamamam.qc
Merge branch 'TimePath/modules'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / vectormamamam.qc
1 #include "vectormamamam.qh"
2 #ifdef SVQC
3 // reusing some fields havocbots declared
4 .entity wp00, wp01, wp02, wp03;
5
6 .float targetfactor, target2factor, target3factor, target4factor;
7 .vector targetnormal, target2normal, target3normal, target4normal;
8
9 vector func_vectormamamam_origin(entity o, float t)
10 {
11         vector v, p;
12         float f;
13         entity e;
14
15         f = o.spawnflags;
16         v = '0 0 0';
17
18         e = o.wp00;
19         if(e)
20         {
21                 p = e.origin + t * e.velocity;
22                 if(f & 1)
23                         v = v + (p * o.targetnormal) * o.targetnormal * o.targetfactor;
24                 else
25                         v = v + (p - (p * o.targetnormal) * o.targetnormal) * o.targetfactor;
26         }
27
28         e = o.wp01;
29         if(e)
30         {
31                 p = e.origin + t * e.velocity;
32                 if(f & 2)
33                         v = v + (p * o.target2normal) * o.target2normal * o.target2factor;
34                 else
35                         v = v + (p - (p * o.target2normal) * o.target2normal) * o.target2factor;
36         }
37
38         e = o.wp02;
39         if(e)
40         {
41                 p = e.origin + t * e.velocity;
42                 if(f & 4)
43                         v = v + (p * o.target3normal) * o.target3normal * o.target3factor;
44                 else
45                         v = v + (p - (p * o.target3normal) * o.target3normal) * o.target3factor;
46         }
47
48         e = o.wp03;
49         if(e)
50         {
51                 p = e.origin + t * e.velocity;
52                 if(f & 8)
53                         v = v + (p * o.target4normal) * o.target4normal * o.target4factor;
54                 else
55                         v = v + (p - (p * o.target4normal) * o.target4normal) * o.target4factor;
56         }
57
58         return v;
59 }
60
61 void func_vectormamamam_controller_think(entity this)
62 {
63         this.nextthink = time + 0.1;
64
65         if(this.owner.active != ACTIVE_ACTIVE)
66         {
67                 this.owner.velocity = '0 0 0';
68                 return;
69         }
70
71         if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
72                 this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, 0.1) - this.owner.origin) * 10;
73 }
74
75 void func_vectormamamam_findtarget(entity this)
76 {
77         if(this.target != "")
78                 this.wp00 = find(NULL, targetname, this.target);
79
80         if(this.target2 != "")
81                 this.wp01 = find(NULL, targetname, this.target2);
82
83         if(this.target3 != "")
84                 this.wp02 = find(NULL, targetname, this.target3);
85
86         if(this.target4 != "")
87                 this.wp03 = find(NULL, targetname, this.target4);
88
89         if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
90                 objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
91
92         this.destvec = this.origin - func_vectormamamam_origin(this, 0);
93
94         entity controller;
95         controller = new(func_vectormamamam_controller);
96         controller.owner = this;
97         controller.nextthink = time + 1;
98         setthink(controller, func_vectormamamam_controller_think);
99 }
100
101 spawnfunc(func_vectormamamam)
102 {
103         if (this.noise != "")
104         {
105                 precache_sound(this.noise);
106                 soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
107         }
108
109         if(!this.targetfactor)
110                 this.targetfactor = 1;
111
112         if(!this.target2factor)
113                 this.target2factor = 1;
114
115         if(!this.target3factor)
116                 this.target3factor = 1;
117
118         if(!this.target4factor)
119                 this.target4factor = 1;
120
121         if(this.targetnormal)
122                 this.targetnormal = normalize(this.targetnormal);
123
124         if(this.target2normal)
125                 this.target2normal = normalize(this.target2normal);
126
127         if(this.target3normal)
128                 this.target3normal = normalize(this.target3normal);
129
130         if(this.target4normal)
131                 this.target4normal = normalize(this.target4normal);
132
133         setblocked(this, generic_plat_blocked);
134         if(this.dmg && (this.message == ""))
135                 this.message = " was squished";
136     if(this.dmg && (this.message == ""))
137                 this.message2 = "was squished by";
138         if(this.dmg && (!this.dmgtime))
139                 this.dmgtime = 0.25;
140         this.dmgtime2 = time;
141
142         if(this.netname == "")
143                 this.netname = "1 0 0 0 1";
144
145         if (!InitMovingBrushTrigger(this))
146                 return;
147
148         // wait for targets to spawn
149         this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
150         SUB_THINK(this, SUB_NullThink); // for PushMove
151
152         // Savage: Reduce bandwith, critical on e.g. nexdm02
153         this.effects |= EF_LOWPRECISION;
154
155         this.active = ACTIVE_ACTIVE;
156
157         InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
158 }
159 #endif