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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / cl_turrets.qc
1 #include "cl_turrets.qh"
2
3 void turret_remove(entity this)
4 {
5         delete(this.tur_head);
6         //remove(this.enemy);
7         this.tur_head = NULL;
8 }
9
10 .vector glowmod;
11 void turret_changeteam(entity this)
12 {
13         this.glowmod = Team_ColorRGB(this.team - 1);
14         this.teamradar_color = Team_ColorRGB(this.team - 1);
15
16         if(this.team)
17                 this.colormap = 1024 + (this.team - 1) * 17;
18
19         this.tur_head.colormap = this.colormap;
20         this.tur_head.glowmod = this.glowmod;
21
22 }
23
24 // unused?
25 void turret_head_draw(entity this)
26 {
27         this.drawmask = MASK_NORMAL;
28 }
29
30 void turret_draw(entity this)
31 {
32         float dt;
33
34         dt = time - this.move_time;
35         this.move_time = time;
36         if(dt <= 0)
37                 return;
38
39         this.tur_head.angles += dt * this.tur_head.avelocity;
40
41         if (GetResource(this, RES_HEALTH) < 127)
42         {
43                 dt = random();
44
45                 if(dt < 0.03)
46                         te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
47         }
48
49         if(GetResource(this, RES_HEALTH) < 85)
50         if(dt < 0.01)
51                 pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
52
53         if(GetResource(this, RES_HEALTH) < 32)
54         if(dt < 0.015)
55                 pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
56
57 }
58
59 void turret_draw2d(entity this)
60 {
61         if(this.netname == "")
62                 return;
63
64         if(!autocvar_g_waypointsprite_turrets)
65                 return;
66
67         if(autocvar_cl_hidewaypoints)
68                 return;
69
70         float dist = vlen(this.origin - view_origin);
71         float t = (entcs_GetTeam(player_localnum) + 1);
72
73         vector o;
74         string txt;
75
76         if(autocvar_cl_vehicles_hud_tactical)
77         if(dist < 10240 && t != this.team)
78         {
79                 // TODO: Vehicle tactical hud
80                 o = project_3d_to_2d(this.origin + '0 0 32');
81                 if(o_z < 0
82                 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
83                 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
84                 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
85                 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
86                         return; // Dont draw wp's for turrets out of view
87                 o_z = 0;
88                 if(hud != HUD_NORMAL)
89                 {
90                         if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
91                                 txt = "gfx/vehicles/turret_moving";
92                         else
93                                 txt = "gfx/vehicles/turret_stationary";
94
95                         vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
96                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
97                 }
98         }
99
100         if(dist > this.maxdistance)
101                 return;
102
103         string spriteimage = this.netname;
104         float a = this.alpha * autocvar_hud_panel_fg_alpha;
105         vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
106
107
108         if(this.maxdistance > waypointsprite_normdistance)
109                 a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent);
110         else if(this.maxdistance > 0)
111                 a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
112
113         if(rgb == '0 0 0')
114         {
115                 this.teamradar_color = '1 0 1';
116                 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage);
117         }
118
119         txt = spritelookuptext(this, spriteimage);
120
121         if(time - floor(time) > 0.5 && t == this.team)
122         {
123                 if(this.helpme && time < this.helpme)
124                 {
125                         a *= SPRITE_HELPME_BLINK;
126                         txt = sprintf(_("%s under attack!"), txt);
127                 }
128                 else
129                         a *= spritelookupblinkvalue(this, spriteimage);
130         }
131
132         if(autocvar_g_waypointsprite_uppercase)
133                 txt = strtoupper(txt);
134
135         if(a > 1)
136         {
137                 rgb *= a;
138                 a = 1;
139         }
140
141         if(a <= 0)
142                 return;
143
144         rgb = fixrgbexcess(rgb);
145
146         o = project_3d_to_2d(this.origin + '0 0 64');
147         if(o_z < 0
148         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
149         || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
150         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
151         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
152                 return; // Dont draw wp's for turrets out of view
153
154         o_z = 0;
155
156         float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
157         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
158         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
159         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
160
161         float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
162
163         t = waypointsprite_scale;
164         a *= waypointsprite_alpha;
165
166         {
167                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
168                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
169         }
170         if (edgedistance_min < waypointsprite_edgefadedistance) {
171                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
172                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
173         }
174         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
175                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
176                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
177         }
178
179         bool draw_healthbar = ((this.helpme && time < this.helpme) || !autocvar_g_waypointsprite_turrets_onlyhurt || hud != HUD_NORMAL);
180         bool draw_text = autocvar_g_waypointsprite_turrets_text;
181
182         if(draw_healthbar || draw_text) // make sure it's actually being drawn
183         {
184                 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
185         }
186         if(draw_text)
187         {
188                 o = drawsprite_TextOrIcon(true, o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
189         }
190         if(draw_healthbar)
191         {
192                 drawhealthbar(
193                                 o,
194                                 0,
195                                 GetResource(this, RES_HEALTH) / 255,
196                                 '0 0 0',
197                                 '0 0 0',
198                                 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
199                                 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
200                                 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
201                                 SPRITE_HEALTHBAR_BORDER * t,
202                                 0,
203                                 rgb,
204                                 a * SPRITE_HEALTHBAR_BORDERALPHA,
205                                 rgb,
206                                 a * SPRITE_HEALTHBAR_HEALTHALPHA,
207                                 DRAWFLAG_NORMAL
208                                 );
209         }
210 }
211
212 void turret_construct(entity this, bool isnew)
213 {
214         entity tur = get_turretinfo(this.m_id);
215
216         if(this.tur_head == NULL)
217                 this.tur_head = spawn();
218
219         this.netname = tur.turret_name;
220
221         setorigin(this, this.origin);
222         _setmodel(this, tur.model);
223         _setmodel(this.tur_head, tur.head_model);
224         setsize(this, tur.m_mins, tur.m_maxs);
225         setsize(this.tur_head, '0 0 0', '0 0 0');
226
227         if(this.m_id == TUR_EWHEEL.m_id)
228                 setattachment(this.tur_head, this, "");
229         else
230                 setattachment(this.tur_head, this, "tag_head");
231
232         this.tur_head.classname                 = "turret_head";
233         this.tur_head.owner                             = this;
234         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
235         set_movetype(this, MOVETYPE_NOCLIP);
236         this.tur_head.angles                    = this.angles;
237         SetResourceExplicit(this, RES_HEALTH, 255);
238         this.solid                                              = SOLID_BBOX;
239         this.tur_head.solid                             = SOLID_NOT;
240         set_movetype(this, MOVETYPE_NOCLIP);
241         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
242         this.draw                                               = turret_draw;
243         this.entremove                                  = turret_remove;
244         this.drawmask                                   = MASK_NORMAL;
245         this.tur_head.drawmask                  = MASK_NORMAL;
246         this.anim_start_time                    = 0;
247         this.draw2d = turret_draw2d;
248         this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
249         this.teamradar_color = '1 0 0';
250         this.alpha = 1;
251
252         if(isnew)
253         {
254                 IL_PUSH(g_drawables, this);
255                 IL_PUSH(g_drawables_2d, this);
256         }
257
258         tur.tr_setup(tur, this);
259 }
260
261 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
262 void turret_gibboom(entity this);
263 void turret_gib_draw(entity this)
264 {
265         Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
266
267         this.drawmask = MASK_NORMAL;
268
269         if(this.cnt)
270         {
271                 if(time >= this.nextthink)
272                 {
273                         turret_gibboom(this);
274                         delete(this);
275                 }
276         }
277         else
278         {
279                 this.alpha = bound(0, this.nextthink - time, 1);
280                 if(this.alpha < ALPHA_MIN_VISIBLE)
281                         delete(this);
282         }
283 }
284
285 void turret_gibboom(entity this)
286 {
287         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
288         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
289
290         for (int j = 1; j < 5; j = j + 1)
291                 turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
292 }
293
294 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
295 {
296         entity gib;
297
298         traceline(_from, _to, MOVE_NOMONSTERS, NULL);
299         if(trace_startsolid)
300                 return NULL;
301
302         gib = new(turret_gib);
303         setorigin(gib, _from);
304         _setmodel(gib, _model);
305         gib.colormod    = _cmod;
306         gib.solid          = SOLID_CORPSE;
307         gib.draw                = turret_gib_draw;
308         gib.cnt          = _explode;
309         setsize(gib, '-1 -1 -1', '1 1 1');
310         if(_explode)
311         {
312                 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
313                 gib.effects = EF_FLAME;
314         }
315         else
316                 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
317
318         gib.gravity              = 1;
319         set_movetype(gib, MOVETYPE_BOUNCE);
320         setorigin(gib,          _from);
321         gib.velocity   = _to;
322         gib.avelocity  = prandomvec() * 32;
323         gib.move_time      = time;
324         gib.damageforcescale = 1;
325
326         return gib;
327 }
328
329 void turret_die(entity this)
330 {
331         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
332         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
333         if (!autocvar_cl_nogibs)
334         {
335                 // Base
336                 if(this.m_id == TUR_EWHEEL.m_id)
337                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
338                 else if (this.m_id == TUR_WALKER.m_id)
339                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
340                 else if (this.m_id == TUR_TESLA.m_id)
341                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
342                 else
343                 {
344                         if (random() > 0.5)
345                         {
346                                 turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
347                                 turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
348                                 turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
349                         }
350                         else
351                                 turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
352
353                         entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
354                         if(headgib)
355                         {
356                                 headgib.angles = this.tur_head.angles;
357                                 headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
358                                 headgib.avelocity_y = headgib.avelocity_y * 5;
359                                 headgib.gravity = 0.5;
360                         }
361                 }
362         }
363
364         setmodel(this, MDL_Null);
365         setmodel(this.tur_head, MDL_Null);
366 }
367
368 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
369 {
370         float sf;
371         sf = ReadByte();
372
373         if(sf & TNSF_SETUP)
374         {
375                 this.m_id = ReadByte();
376
377                 this.origin = ReadVector();
378                 setorigin(this, this.origin);
379
380                 this.angles = ReadAngleVector2D();
381
382                 turret_construct(this, isnew);
383                 this.colormap = 1024;
384                 this.glowmod = '0 1 1';
385                 this.tur_head.colormap = this.colormap;
386                 this.tur_head.glowmod = this.glowmod;
387         }
388
389         if(sf & TNSF_ANG)
390         {
391                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
392                         this.tur_head = spawn();
393
394                 this.tur_head.angles_x = ReadShort();
395                 this.tur_head.angles_y = ReadShort();
396                 //this.tur_head.angles = this.angles + this.tur_head.angles;
397         }
398
399         if(sf & TNSF_AVEL)
400         {
401                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
402                         this.tur_head = spawn();
403
404                 this.tur_head.avelocity_x = ReadShort();
405                 this.tur_head.avelocity_y = ReadShort();
406         }
407
408         if(sf & TNSF_MOVE)
409         {
410                 this.origin = ReadVector();
411                 setorigin(this, this.origin);
412
413                 this.velocity = ReadVector();
414
415                 this.angles_y = ReadShort();
416
417                 this.move_time   = time;
418         }
419
420         if(sf & TNSF_ANIM)
421         {
422                 this.frame1time = ReadCoord();
423                 this.frame        = ReadByte();
424         }
425
426         if(sf & TNSF_STATUS)
427         {
428                 float _tmp;
429                 _tmp = ReadByte();
430                 if(_tmp != this.team)
431                 {
432                         this.team = _tmp;
433                         turret_changeteam(this);
434                 }
435
436                 _tmp = ReadByte();
437                 float myhp = GetResource(this, RES_HEALTH);
438                 if(_tmp == 0 && myhp != 0)
439                         turret_die(this);
440                 else if(myhp && myhp > _tmp)
441                         this.helpme = servertime + 10;
442                 else if(myhp && myhp < _tmp)
443                         this.helpme = 0; // we're being healed, don't spam help me waypoints
444
445                 SetResourceExplicit(this, RES_HEALTH, _tmp);
446         }
447         return true;
448 }