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Merge branch 'master' into Mario/fullbright_skins
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel_weapon.qc
1 #include "ewheel_weapon.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6
7 void turret_initparams(entity);
8 SOUND(EWheelAttack_FIRE, W_Sound("electro_fire"));
9 METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
10     bool isPlayer = IS_PLAYER(actor);
11     if (fire & 1)
12     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
13         if (isPlayer) {
14             turret_initparams(actor);
15             W_SetupShot_Dir(actor, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0);
16             actor.tur_shotdir_updated = w_shotdir;
17             actor.tur_shotorg = w_shotorg;
18             actor.tur_head = actor;
19             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
20         }
21
22         turret_do_updates(actor);
23
24         entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
25         missile.missile_flags = MIF_SPLASH;
26
27         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
28
29         if (!isPlayer) {
30             actor.tur_head.frame += 2;
31
32             if (actor.tur_head.frame > 3)
33                 actor.tur_head.frame = 0;
34         }
35     }
36 }
37
38 #endif
39
40 #endif