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Merge branch 'master' into terencehill/infomessages_panel_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma_weapon.qc
1 #include "plasma_weapon.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6 SOUND(PlasmaAttack_FIRE, W_Sound("electro_fire"));
7 METHOD(PlasmaAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
8         bool isPlayer = IS_PLAYER(actor);
9         if (fire & 1)
10         if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
11                 if (isPlayer) {
12             turret_initparams(actor);
13             W_SetupShot_Dir(actor, v_forward, false, 0, SND_PlasmaAttack_FIRE, CH_WEAPON_B, 0);
14             actor.tur_shotdir_updated = w_shotdir;
15             actor.tur_shotorg = w_shotorg;
16             actor.tur_head = actor;
17             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
18         }
19         entity missile = turret_projectile(actor, SND_HAGAR_FIRE, 1, 0, DEATH_TURRET_PLASMA.m_id, PROJECTILE_ELECTRO_BEAM, true, true);
20         missile.missile_flags = MIF_SPLASH;
21         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
22         }
23 }
24
25 #endif
26
27 #endif