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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / plasma.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ PLASMA,
4 /* function   */ t_plasma,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "plasma.md3",
9 /* netname        */ "plasma",
10 /* fullname   */ _("Plasma Cannon")
11 );
12 #else
13 #ifdef SVQC
14 void spawnfunc_turret_plasma() { if(!turret_initialize(TUR_PLASMA)) remove(self); }
15
16 float t_plasma(float req)
17 {
18     switch(req)
19     {
20         case TR_ATTACK:
21         {
22             if(g_instagib)
23             {
24                 float flying;
25                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
26
27                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
28                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
29
30                 Send_Effect("nex_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
31
32                 // teamcolor / hit beam effect
33                 vector v;
34                 string s;
35                 v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
36                 s = strcat("TE_TEI_G3", ((self.team) ? Static_Team_ColorName_Upper(self.team) : ""));
37
38                 WarpZone_TrailParticles(world, particleeffectnum(s), self.tur_shotorg, v);
39
40                 if (self.tur_head.frame == 0)
41                     self.tur_head.frame = 1;
42             }
43             else
44             {
45                 entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
46                 missile.missile_flags = MIF_SPLASH;
47
48                 Send_Effect("laser_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
49                 if (self.tur_head.frame == 0)
50                     self.tur_head.frame = 1;
51             }
52
53             return true;
54         }
55         case TR_THINK:
56         {
57             if (self.tur_head.frame != 0)
58                 self.tur_head.frame = self.tur_head.frame + 1;
59
60             if (self.tur_head.frame > 5)
61                 self.tur_head.frame = 0;
62
63             return true;
64         }
65         case TR_DEATH:
66         {
67             return true;
68         }
69         case TR_SETUP:
70         {
71             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
72             self.damage_flags |= TFL_DMG_HEADSHAKE;
73             self.firecheck_flags |= TFL_FIRECHECK_AFF;
74             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
75
76             turret_do_updates(self);
77
78             return true;
79         }
80         case TR_PRECACHE:
81         {
82             precache_model ("models/turrets/base.md3");
83             precache_model ("models/turrets/plasma.md3");
84             return true;
85         }
86     }
87
88     return true;
89 }
90
91 #endif // SVQC
92 #ifdef CSQC
93 float t_plasma(float req)
94 {
95     switch(req)
96     {
97         case TR_SETUP:
98         {
99             return true;
100         }
101         case TR_PRECACHE:
102         {
103             return true;
104         }
105     }
106
107     return true;
108 }
109
110 #endif // CSQC
111 #endif // REGISTER_TURRET