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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / walker.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ WALKER,
4 /* function   */ t_walker,
5 /* spawnflags */ TUR_FLAG_PLAYER | TUR_FLAG_MOVE,
6 /* mins,maxs  */ '-70 -70 0', '70 70 95',
7 /* model          */ "walker_body.md3",
8 /* head_model */ "walker_head_minigun.md3",
9 /* netname        */ "walker",
10 /* fullname   */ _("Walker Turret")
11 );
12 #else
13 #ifdef SVQC
14 float autocvar_g_turrets_unit_walker_melee_damage;
15 float autocvar_g_turrets_unit_walker_melee_force;
16 float autocvar_g_turrets_unit_walker_melee_range;
17 float autocvar_g_turrets_unit_walker_rocket_damage;
18 float autocvar_g_turrets_unit_walker_rocket_radius;
19 float autocvar_g_turrets_unit_walker_rocket_force;
20 float autocvar_g_turrets_unit_walker_rocket_speed;
21 float autocvar_g_turrets_unit_walker_rocket_range;
22 float autocvar_g_turrets_unit_walker_rocket_range_min;
23 float autocvar_g_turrets_unit_walker_rocket_refire;
24 float autocvar_g_turrets_unit_walker_rocket_turnrate;
25 float autocvar_g_turrets_unit_walker_speed_stop;
26 float autocvar_g_turrets_unit_walker_speed_walk;
27 float autocvar_g_turrets_unit_walker_speed_run;
28 float autocvar_g_turrets_unit_walker_speed_jump;
29 float autocvar_g_turrets_unit_walker_speed_swim;
30 float autocvar_g_turrets_unit_walker_speed_roam;
31 float autocvar_g_turrets_unit_walker_turn;
32 float autocvar_g_turrets_unit_walker_turn_walk;
33 float autocvar_g_turrets_unit_walker_turn_strafe;
34 float autocvar_g_turrets_unit_walker_turn_swim;
35 float autocvar_g_turrets_unit_walker_turn_run;
36
37 #define ANIM_NO         0
38 #define ANIM_TURN       1
39 #define ANIM_WALK       2
40 #define ANIM_RUN        3
41 #define ANIM_STRAFE_L   4
42 #define ANIM_STRAFE_R   5
43 #define ANIM_JUMP       6
44 #define ANIM_LAND       7
45 #define ANIM_PAIN       8
46 #define ANIM_MELEE      9
47 #define ANIM_SWIM       10
48 #define ANIM_ROAM       11
49
50 .float animflag;
51 .float idletime;
52
53 #define WALKER_PATH(s,e) pathlib_astar(s,e)
54
55 float walker_firecheck()
56 {SELFPARAM();
57     if (self.animflag == ANIM_MELEE)
58         return 0;
59
60     return turret_firecheck();
61 }
62
63 void walker_melee_do_dmg()
64 {SELFPARAM();
65     vector where;
66     entity e;
67
68     makevectors(self.angles);
69     where = self.origin + v_forward * 128;
70
71     e = findradius(where,32);
72     while (e)
73     {
74         if (turret_validate_target(self, e, self.target_validate_flags))
75             if (e != self && e.owner != self)
76                 Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
77
78         e = e.chain;
79     }
80 }
81
82 void walker_setnoanim()
83 {SELFPARAM();
84     turrets_setframe(ANIM_NO, false);
85     self.animflag = self.frame;
86 }
87 void walker_rocket_explode()
88 {SELFPARAM();
89     RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
90     remove (self);
91 }
92
93 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
94 {SELFPARAM();
95     self.health = self.health - damage;
96     self.velocity = self.velocity + vforce;
97
98     if (self.health <= 0)
99         W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
100 }
101
102 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
103 void walker_rocket_loop();
104 void walker_rocket_think()
105 {SELFPARAM();
106     vector newdir;
107     float edist;
108     float itime;
109     float m_speed;
110
111     self.nextthink = time;
112
113     edist = vlen(self.enemy.origin - self.origin);
114
115     // Simulate crude guidance
116     if (self.cnt < time)
117     {
118         if (edist < 1000)
119             self.tur_shotorg = randomvec() * min(edist, 64);
120         else
121             self.tur_shotorg = randomvec() * min(edist, 256);
122
123         self.cnt = time + 0.5;
124     }
125
126     if (edist < 128)
127         self.tur_shotorg = '0 0 0';
128
129     if (self.max_health < time)
130     {
131         self.think        = walker_rocket_explode;
132         self.nextthink  = time;
133         return;
134     }
135
136     if (self.shot_dmg != 1337 && random() < 0.01)
137     {
138         walker_rocket_loop();
139         return;
140     }
141
142     m_speed = vlen(self.velocity);
143
144     // Enemy dead? just keep on the current heading then.
145     if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
146         self.enemy = world;
147
148     if (self.enemy)
149     {
150         itime = max(edist / m_speed, 1);
151         newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
152     }
153     else
154         newdir  = normalize(self.velocity);
155
156     WALKER_ROCKET_MOVE;
157 }
158
159 void walker_rocket_loop3()
160 {SELFPARAM();
161     vector newdir;
162     self.nextthink = time;
163
164     if (self.max_health < time)
165     {
166         self.think = walker_rocket_explode;
167         return;
168     }
169
170     if (vlen(self.origin - self.tur_shotorg) < 100 )
171     {
172         self.think = walker_rocket_think;
173         return;
174     }
175
176     newdir = steerlib_pull(self.tur_shotorg);
177     WALKER_ROCKET_MOVE;
178
179     self.angles = vectoangles(self.velocity);
180 }
181
182 void walker_rocket_loop2()
183 {SELFPARAM();
184     vector newdir;
185
186     self.nextthink = time;
187
188     if (self.max_health < time)
189     {
190         self.think = walker_rocket_explode;
191         return;
192     }
193
194     if (vlen(self.origin - self.tur_shotorg) < 100 )
195     {
196         self.tur_shotorg = self.origin - '0 0 200';
197         self.think = walker_rocket_loop3;
198         return;
199     }
200
201     newdir = steerlib_pull(self.tur_shotorg);
202     WALKER_ROCKET_MOVE;
203 }
204
205 void walker_rocket_loop()
206 {SELFPARAM();
207     self.nextthink = time;
208     self.tur_shotorg = self.origin + '0 0 300';
209     self.think = walker_rocket_loop2;
210     self.shot_dmg = 1337;
211 }
212
213 void walker_fire_rocket(vector org)
214 {SELFPARAM();
215     entity rocket;
216
217     fixedmakevectors(self.angles);
218
219     te_explosion (org);
220
221     rocket = spawn ();
222     setorigin(rocket, org);
223
224     sound (self, CH_WEAPON_A, W_Sound("hagar_fire"), VOL_BASE, ATTEN_NORM);
225     setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
226
227     rocket.classname              = "walker_rocket";
228     rocket.owner                          = self;
229     rocket.bot_dodge              = true;
230     rocket.bot_dodgerating      = 50;
231     rocket.takedamage            = DAMAGE_YES;
232     rocket.damageforcescale   = 2;
233     rocket.health                        = 25;
234     rocket.tur_shotorg          = randomvec() * 512;
235     rocket.cnt                          = time + 1;
236     rocket.enemy                          = self.enemy;
237
238     if (random() < 0.01)
239         rocket.think              = walker_rocket_loop;
240     else
241         rocket.think              = walker_rocket_think;
242
243     rocket.event_damage    = walker_rocket_damage;
244
245     rocket.nextthink              = time;
246     rocket.movetype                = MOVETYPE_FLY;
247     rocket.velocity                = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
248     rocket.angles                        = vectoangles(rocket.velocity);
249     rocket.touch                          = walker_rocket_explode;
250     rocket.flags                          = FL_PROJECTILE;
251     rocket.solid                          = SOLID_BBOX;
252     rocket.max_health            = time + 9;
253     rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
254
255     CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
256 }
257
258 .vector enemy_last_loc;
259 .float enemy_last_time;
260 void walker_move_to(vector _target, float _dist)
261 {SELFPARAM();
262     switch (self.waterlevel)
263     {
264         case WATERLEVEL_NONE:
265             if (_dist > 500)
266                 self.animflag = ANIM_RUN;
267             else
268                 self.animflag = ANIM_WALK;
269         case WATERLEVEL_WETFEET:
270         case WATERLEVEL_SWIMMING:
271             if (self.animflag != ANIM_SWIM)
272                 self.animflag = ANIM_WALK;
273             else
274                 self.animflag = ANIM_SWIM;
275             break;
276         case WATERLEVEL_SUBMERGED:
277             self.animflag = ANIM_SWIM;
278     }
279
280     self.moveto = _target;
281     self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
282
283     if(self.enemy)
284     {
285         self.enemy_last_loc = _target;
286         self.enemy_last_time = time;
287     }
288 }
289
290 //#define WALKER_FANCYPATHING
291
292 void walker_move_path()
293 {SELFPARAM();
294 #ifdef WALKER_FANCYPATHING
295     // Are we close enougth to a path node to switch to the next?
296     if (vlen(self.origin  - self.pathcurrent.origin) < 64)
297         if (self.pathcurrent.path_next == world)
298         {
299             // Path endpoint reached
300             pathlib_deletepath(self.pathcurrent.owner);
301             self.pathcurrent = world;
302
303             if (self.pathgoal)
304             {
305                 if (self.pathgoal.use)
306                     self.pathgoal.use();
307
308                 if (self.pathgoal.enemy)
309                 {
310                     self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
311                     self.pathgoal = self.pathgoal.enemy;
312                 }
313             }
314             else
315                 self.pathgoal = world;
316         }
317         else
318             self.pathcurrent = self.pathcurrent.path_next;
319
320     self.moveto = self.pathcurrent.origin;
321     self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
322     walker_move_to(self.moveto, 0);
323
324 #else
325     if (vlen(self.origin - self.pathcurrent.origin) < 64)
326         self.pathcurrent = self.pathcurrent.enemy;
327
328     if(!self.pathcurrent)
329         return;
330
331     self.moveto = self.pathcurrent.origin;
332     self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
333     walker_move_to(self.moveto, 0);
334 #endif
335 }
336
337 void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER)) remove(self); }
338
339 float t_walker(float req)
340 {SELFPARAM();
341     switch(req)
342     {
343         case TR_ATTACK:
344         {
345             sound (self, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
346             fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
347             Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
348
349             return true;
350         }
351         case TR_THINK:
352         {
353             fixedmakevectors(self.angles);
354
355             if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
356                 walker_move_path();
357             else if (self.enemy == world)
358             {
359                 if(self.pathcurrent)
360                     walker_move_path();
361                 else
362                 {
363                     if(self.enemy_last_time != 0)
364                     {
365                         if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
366                             self.enemy_last_time = 0;
367                         else
368                             walker_move_to(self.enemy_last_loc, 0);
369                     }
370                     else
371                     {
372                         if(self.animflag != ANIM_NO)
373                         {
374                             traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
375
376                             if(trace_fraction != 1.0)
377                                 self.tur_head.idletime = -1337;
378                             else
379                             {
380                                 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
381                                 if(trace_fraction == 1.0)
382                                     self.tur_head.idletime = -1337;
383                             }
384
385                             if(self.tur_head.idletime == -1337)
386                             {
387                                 self.moveto = self.origin + randomvec() * 256;
388                                 self.tur_head.idletime = 0;
389                             }
390
391                             self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
392                             self.moveto_z = self.origin_z + 64;
393                             walker_move_to(self.moveto, 0);
394                         }
395
396                         if(self.idletime < time)
397                         {
398                             if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
399                             {
400                                 self.idletime = time + 1 + random() * 5;
401                                 self.moveto = self.origin;
402                                 self.animflag = ANIM_NO;
403                             }
404                             else
405                             {
406                                 self.animflag = ANIM_WALK;
407                                 self.idletime = time + 4 + random() * 2;
408                                 self.moveto = self.origin + randomvec() * 256;
409                                 self.tur_head.moveto = self.moveto;
410                                 self.tur_head.idletime = 0;
411                             }
412                         }
413                     }
414                 }
415             }
416             else
417             {
418                 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
419                 {
420                     vector wish_angle;
421
422                     wish_angle = angleofs(self, self.enemy);
423                     if (self.animflag != ANIM_SWIM)
424                     if (fabs(wish_angle_y) < 15)
425                     {
426                         self.moveto   = self.enemy.origin;
427                         self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
428                         self.animflag = ANIM_MELEE;
429                     }
430                 }
431                 else if (self.tur_head.attack_finished_single < time)
432                 {
433                     if(self.tur_head.shot_volly)
434                     {
435                         self.animflag = ANIM_NO;
436
437                         self.tur_head.shot_volly = self.tur_head.shot_volly -1;
438                         if(self.tur_head.shot_volly == 0)
439                             self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
440                         else
441                             self.tur_head.attack_finished_single = time + 0.2;
442
443                         if(self.tur_head.shot_volly > 1)
444                             walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
445                         else
446                             walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
447                     }
448                     else
449                     {
450                         if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
451                         if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
452                             self.tur_head.shot_volly = 4;
453                     }
454                 }
455                 else
456                 {
457                     if (self.animflag != ANIM_MELEE)
458                         walker_move_to(self.enemy.origin, self.tur_dist_enemy);
459                 }
460             }
461
462             {
463                 vector real_angle;
464                 float turny = 0, turnx = 0;
465                 float vz;
466
467                 real_angle = vectoangles(self.steerto) - self.angles;
468                 vz = self.velocity_z;
469
470                 switch (self.animflag)
471                 {
472                     case ANIM_NO:
473                         movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
474                         break;
475
476                     case ANIM_TURN:
477                         turny = (autocvar_g_turrets_unit_walker_turn);
478                         movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
479                         break;
480
481                     case ANIM_WALK:
482                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
483                         movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
484                         break;
485
486                     case ANIM_RUN:
487                         turny = (autocvar_g_turrets_unit_walker_turn_run);
488                         movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
489                         break;
490
491                     case ANIM_STRAFE_L:
492                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
493                         movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
494                         break;
495
496                     case ANIM_STRAFE_R:
497                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
498                         movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
499                         break;
500
501                     case ANIM_JUMP:
502                         self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
503                         break;
504
505                     case ANIM_LAND:
506                         break;
507
508                     case ANIM_PAIN:
509                         if(self.frame != ANIM_PAIN)
510                             defer(0.25, walker_setnoanim);
511
512                         break;
513
514                     case ANIM_MELEE:
515                         if(self.frame != ANIM_MELEE)
516                         {
517                             defer(0.41, walker_setnoanim);
518                             defer(0.21, walker_melee_do_dmg);
519                         }
520
521                         movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
522                         break;
523
524                     case ANIM_SWIM:
525                         turny = (autocvar_g_turrets_unit_walker_turn_swim);
526                         turnx = (autocvar_g_turrets_unit_walker_turn_swim);
527
528                         self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
529                         movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
530                         vz = self.velocity_z + sin(time * 4) * 8;
531                         break;
532
533                     case ANIM_ROAM:
534                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
535                         movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
536                         break;
537                 }
538
539                 if(turny)
540                 {
541                     turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
542                     self.angles_y += turny;
543                 }
544
545                 if(turnx)
546                 {
547                     turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
548                     self.angles_x += turnx;
549                 }
550
551                 self.velocity_z = vz;
552             }
553
554
555             if(self.origin != self.oldorigin)
556                 self.SendFlags |= TNSF_MOVE;
557
558             self.oldorigin = self.origin;
559             turrets_setframe(self.animflag, false);
560
561             return true;
562         }
563         case TR_DEATH:
564         {
565 #ifdef WALKER_FANCYPATHING
566             if (self.pathcurrent)
567                 pathlib_deletepath(self.pathcurrent.owner);
568 #endif
569             self.pathcurrent = world;
570
571             return true;
572         }
573         case TR_SETUP:
574         {
575             self.ticrate = 0.05;
576
577             entity e;
578
579             // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
580             if(self.movetype == MOVETYPE_WALK)
581             {
582                 if(self.pos1)
583                     setorigin(self, self.pos1);
584                 if(self.pos2)
585                     self.angles = self.pos2;
586             }
587
588             self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
589             self.aim_flags = TFL_AIM_LEAD;
590             self.turret_flags |= TUR_FLAG_HITSCAN;
591
592             self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
593             self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
594             self.iscreature = true;
595             self.teleportable = TELEPORT_NORMAL;
596             self.damagedbycontents = true;
597             self.solid = SOLID_SLIDEBOX;
598             self.takedamage = DAMAGE_AIM;
599             if(self.movetype != MOVETYPE_WALK)
600             {
601                 setorigin(self, self.origin);
602                 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
603                 setorigin(self, trace_endpos + '0 0 4');
604                 self.pos1 = self.origin;
605                 self.pos2 = self.angles;
606             }
607             self.movetype = MOVETYPE_WALK;
608             self.idle_aim = '0 0 0';
609             self.turret_firecheckfunc = walker_firecheck;
610
611             if (self.target != "")
612             {
613                 e = find(world, targetname, self.target);
614                 if (!e)
615                 {
616                     LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
617                     self.target = "";
618                 }
619
620                 if (e.classname != "turret_checkpoint")
621                     LOG_TRACE("Warning: not a turrret path\n");
622                 else
623                 {
624 #ifdef WALKER_FANCYPATHING
625                     self.pathcurrent = WALKER_PATH(self.origin, e.origin);
626                     self.pathgoal = e;
627 #else
628                     self.pathcurrent = e;
629 #endif
630                 }
631             }
632
633             return true;
634         }
635         case TR_PRECACHE:
636         {
637             precache_model ("models/turrets/walker_body.md3");
638             precache_model ("models/turrets/walker_head_minigun.md3");
639             precache_model ("models/turrets/rocket.md3");
640             precache_sound (W_Sound("rocket_impact"));
641             return true;
642         }
643     }
644
645     return true;
646 }
647
648 #endif // SVQC
649 #ifdef CSQC
650
651 #include "../../../server/movelib.qh"
652
653 void walker_draw()
654 {SELFPARAM();
655     float dt;
656
657     dt = time - self.move_time;
658     self.move_time = time;
659     if(dt <= 0)
660         return;
661
662     fixedmakevectors(self.angles);
663     movelib_groundalign4point(300, 100, 0.25, 45);
664     setorigin(self, self.origin + self.velocity * dt);
665     self.tur_head.angles += dt * self.tur_head.move_avelocity;
666     self.angles_y = self.move_angles_y;
667
668     if (self.health < 127)
669     if(random() < 0.15)
670         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
671 }
672
673 float t_walker(float req)
674 {SELFPARAM();
675     switch(req)
676     {
677         case TR_SETUP:
678         {
679             self.gravity                = 1;
680             self.movetype               = MOVETYPE_BOUNCE;
681             self.move_movetype  = MOVETYPE_BOUNCE;
682             self.move_origin    = self.origin;
683             self.move_time              = time;
684             self.draw                   = walker_draw;
685
686             return true;
687         }
688         case TR_PRECACHE:
689         {
690             return true;
691         }
692     }
693
694     return true;
695 }
696
697 #endif // CSQC
698 #endif // REGISTER_TURRET