]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/util.qc
Merge branch 'z411/hide_invalid_ranks' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / util.qc
1 #include "util.qh"
2
3 #if defined(CSQC)
4         #include <client/mutators/_mod.qh>
5         #include <common/constants.qh>
6         #include <common/deathtypes/all.qh>
7         #include <common/gamemodes/_mod.qh>
8         #include <common/mapinfo.qh>
9         #include <common/notifications/all.qh>
10         #include <common/scores.qh>
11 #elif defined(MENUQC)
12 #elif defined(SVQC)
13         #include <common/constants.qh>
14         #include <common/deathtypes/all.qh>
15         #include <common/gamemodes/_mod.qh>
16         #include <common/mapinfo.qh>
17         #include <common/notifications/all.qh>
18         #include <common/scores.qh>
19         #include <server/mutators/_mod.qh>
20 #endif
21
22 #ifdef SVQC
23 float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking
24 {
25         vector pos, dir, t;
26         float nudge;
27         entity stopentity;
28
29         //nudge = 2 * cvar("collision_impactnudge"); // why not?
30         nudge = 0.5;
31
32         dir = normalize(v2 - v1);
33
34         pos = v1 + dir * nudge;
35
36         float c;
37         c = 0;
38
39         for (;;)
40         {
41                 if(pos * dir >= v2 * dir)
42                 {
43                         // went too far
44                         trace_fraction = 1;
45                         trace_endpos = v2;
46                         return c;
47                 }
48
49                 tracebox(pos, mi, ma, v2, nomonsters, forent);
50                 ++c;
51
52                 if(c == 50)
53                 {
54                         LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
55                         LOG_TRACE("  Nudging gets us nowhere at ", vtos(pos));
56                         LOG_TRACE("  trace_endpos is ", vtos(trace_endpos));
57                         LOG_TRACE("  trace distance is ", ftos(vlen(pos - trace_endpos)));
58                 }
59
60                 stopentity = trace_ent;
61
62                 if(trace_startsolid)
63                 {
64                         // we started inside solid.
65                         // then trace from endpos to pos
66                         t = trace_endpos;
67                         tracebox(t, mi, ma, pos, nomonsters, forent);
68                         ++c;
69                         if(trace_startsolid)
70                         {
71                                 // t is still inside solid? bad
72                                 // force advance, then, and retry
73                                 pos = t + dir * nudge;
74
75                                 // but if we hit an entity, stop RIGHT before it
76                                 if(stopatentity && stopentity && stopentity != ignorestopatentity)
77                                 {
78                                         trace_ent = stopentity;
79                                         trace_endpos = t;
80                                         trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
81                                         return c;
82                                 }
83                         }
84                         else
85                         {
86                                 // we actually LEFT solid!
87                                 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
88                                 return c;
89                         }
90                 }
91                 else
92                 {
93                         // pos is outside solid?!? but why?!? never mind, just return it.
94                         trace_endpos = pos;
95                         trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
96                         return c;
97                 }
98         }
99 }
100
101 void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
102 {
103         tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
104 }
105 #endif
106
107 #ifdef GAMEQC
108 /*
109 ==================
110 findbetterlocation
111
112 Returns a point at least 12 units away from walls
113 (useful for explosion animations, although the blast is performed where it really happened)
114 Ripped from DPMod
115 ==================
116 */
117 vector findbetterlocation (vector org, float mindist)
118 {
119         vector vec = mindist * '1 0 0';
120         int c = 0;
121         while (c < 6)
122         {
123                 traceline (org, org + vec, true, NULL);
124                 vec = vec * -1;
125                 if (trace_fraction < 1)
126                 {
127                         vector loc = trace_endpos;
128                         traceline (loc, loc + vec, true, NULL);
129                         if (trace_fraction >= 1)
130                                 org = loc + vec;
131                 }
132                 if (c & 1)
133                 {
134                         float h = vec.y;
135                         vec.y = vec.x;
136                         vec.x = vec.z;
137                         vec.z = h;
138                 }
139                 c = c + 1;
140         }
141
142         return org;
143 }
144
145 /*
146 * Get "real" origin, in worldspace, even if ent is attached to something else.
147 */
148 vector real_origin(entity ent)
149 {
150         vector v = ((ent.absmin + ent.absmax) * 0.5);
151         entity e = ent.tag_entity;
152
153         while(e)
154         {
155                 v = v + ((e.absmin + e.absmax) * 0.5);
156                 e = e.tag_entity;
157         }
158
159         return v;
160 }
161 #endif
162
163 string wordwrap_buffer;
164
165 void wordwrap_buffer_put(string s)
166 {
167         wordwrap_buffer = strcat(wordwrap_buffer, s);
168 }
169
170 string wordwrap(string s, float l)
171 {
172         string r;
173         wordwrap_buffer = "";
174         wordwrap_cb(s, l, wordwrap_buffer_put);
175         r = wordwrap_buffer;
176         wordwrap_buffer = "";
177         return r;
178 }
179
180 #ifdef SVQC
181 entity _wordwrap_buffer_sprint_ent;
182 void wordwrap_buffer_sprint(string s)
183 {
184         wordwrap_buffer = strcat(wordwrap_buffer, s);
185         if(s == "\n")
186         {
187                 sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer);
188                 wordwrap_buffer = "";
189         }
190 }
191
192 void wordwrap_sprint(entity to, string s, float l)
193 {
194         wordwrap_buffer = "";
195         _wordwrap_buffer_sprint_ent = to;
196         wordwrap_cb(s, l, wordwrap_buffer_sprint);
197         _wordwrap_buffer_sprint_ent = NULL;
198         if(wordwrap_buffer != "")
199                 sprint(to, strcat(wordwrap_buffer, "\n"));
200         wordwrap_buffer = "";
201         return;
202 }
203 #endif
204
205 #ifndef SVQC
206 string draw_UseSkinFor(string pic)
207 {
208         if(substring(pic, 0, 1) == "/")
209                 return substring(pic, 1, strlen(pic)-1);
210         else
211                 return strcat(draw_currentSkin, "/", pic);
212 }
213 #endif
214
215 void wordwrap_cb(string s, float l, void(string) callback)
216 {
217         string c;
218         float lleft, i, j, wlen;
219
220         s = strzone(s);
221         lleft = l;
222         int len = strlen(s);
223         for (i = 0; i < len; ++i)
224         {
225                 if (substring(s, i, 2) == "\\n")
226                 {
227                         callback("\n");
228                         lleft = l;
229                         ++i;
230                 }
231                 else if (substring(s, i, 1) == "\n")
232                 {
233                         callback("\n");
234                         lleft = l;
235                 }
236                 else if (substring(s, i, 1) == " ")
237                 {
238                         if (lleft > 0)
239                         {
240                                 callback(" ");
241                                 --lleft;
242                         }
243                 }
244                 else
245                 {
246                         for (j = i+1; j < len; ++j)
247                                 //    ^^ this skips over the first character of a word, which
248                                 //       is ALWAYS part of the word
249                                 //       this is safe since if i+1 == strlen(s), i will become
250                                 //       strlen(s)-1 at the end of this block and the function
251                                 //       will terminate. A space can't be the first character we
252                                 //       read here, and neither can a \n be the start, since these
253                                 //       two cases have been handled above.
254                         {
255                                 c = substring(s, j, 1);
256                                 if (c == " ")
257                                         break;
258                                 if (c == "\\")
259                                         break;
260                                 if (c == "\n")
261                                         break;
262                                 // we need to keep this tempstring alive even if substring is
263                                 // called repeatedly, so call strcat even though we're not
264                                 // doing anything
265                                 callback("");
266                         }
267                         wlen = j - i;
268                         if (lleft < wlen)
269                         {
270                                 callback("\n");
271                                 lleft = l;
272                         }
273                         callback(substring(s, i, wlen));
274                         lleft -= wlen;
275                         i = j - 1;
276                 }
277         }
278         strunzone(s);
279 }
280
281 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
282 {
283         entity e;
284         e = start;
285         funcPre(pass, e);
286         while (e.(downleft))
287         {
288                 e = e.(downleft);
289                 funcPre(pass, e);
290         }
291         funcPost(pass, e);
292         while(e != start)
293         {
294                 if (e.(right))
295                 {
296                         e = e.(right);
297                         funcPre(pass, e);
298                         while (e.(downleft))
299                         {
300                                 e = e.(downleft);
301                                 funcPre(pass, e);
302                         }
303                 }
304                 else
305                         e = e.(up);
306                 funcPost(pass, e);
307         }
308 }
309
310 #ifdef GAMEQC
311 string ScoreString(int pFlags, float pValue)
312 {
313         string valstr;
314         float l;
315
316         pValue = floor(pValue + 0.5); // round
317
318         if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
319                 valstr = "";
320         else if(pFlags & SFL_RANK)
321                 valstr = (pValue < 256 ? count_ordinal(pValue) : _("N/A"));
322         else if(pFlags & SFL_TIME)
323                 valstr = TIME_ENCODED_TOSTRING(pValue);
324         else
325                 valstr = ftos(pValue);
326
327         return valstr;
328 }
329 #endif
330
331 // compressed vector format:
332 // like MD3, just even shorter
333 //   4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
334 //   5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
335 //   7 bit length (logarithmic encoding), 1/8 .. about 7844
336 //     length = 2^(length_encoded/8) / 8
337 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
338 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
339 // the special value 0 indicates the zero vector
340
341 float lengthLogTable[128];
342
343 float invertLengthLog(float dist)
344 {
345         int l, r, m;
346
347         if(dist >= lengthLogTable[127])
348                 return 127;
349         if(dist <= lengthLogTable[0])
350                 return 0;
351
352         l = 0;
353         r = 127;
354
355         while(r - l > 1)
356         {
357                 m = floor((l + r) / 2);
358                 if(lengthLogTable[m] < dist)
359                         l = m;
360                 else
361                         r = m;
362         }
363
364         // now: r is >=, l is <
365         float lerr = (dist - lengthLogTable[l]);
366         float rerr = (lengthLogTable[r] - dist);
367         if(lerr < rerr)
368                 return l;
369         return r;
370 }
371
372 vector decompressShortVector(int data)
373 {
374         vector out;
375         if(data == 0)
376                 return '0 0 0';
377         float p = (data & 0xF000) / 0x1000;
378         float q = (data & 0x0F80) / 0x80;
379         int len = (data & 0x007F);
380
381         //print("\ndecompress: p ", ftos(p)); print("q ", ftos(q)); print("len ", ftos(len), "\n");
382
383         if(p == 0)
384         {
385                 out.x = 0;
386                 out.y = 0;
387                 if(q == 31)
388                         out.z = -1;
389                 else
390                         out.z = +1;
391         }
392         else
393         {
394                 q   = .19634954084936207740 * q;
395                 p = .19634954084936207740 * p - 1.57079632679489661922;
396                 out.x = cos(q) *  cos(p);
397                 out.y = sin(q) *  cos(p);
398                 out.z =          -sin(p);
399         }
400
401         //print("decompressed: ", vtos(out), "\n");
402
403         return out * lengthLogTable[len];
404 }
405
406 float compressShortVector(vector vec)
407 {
408         vector ang;
409         float p, y, len;
410         if(vec == '0 0 0')
411                 return 0;
412         //print("compress: ", vtos(vec), "\n");
413         ang = vectoangles(vec);
414         ang.x = -ang.x;
415         if(ang.x < -90)
416                 ang.x += 360;
417         if(ang.x < -90 && ang.x > +90)
418                 error("BOGUS vectoangles");
419         //print("angles: ", vtos(ang), "\n");
420
421         p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
422         if(p == 0)
423         {
424                 if(vec.z < 0)
425                         y = 31;
426                 else
427                         y = 30;
428         }
429         else
430                 y = floor(0.5 + ang.y * 32 / 360)          & 31; // 0..360 to 0..32
431         len = invertLengthLog(vlen(vec));
432
433         //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
434
435         return (p * 0x1000) + (y * 0x80) + len;
436 }
437
438 STATIC_INIT(compressShortVector)
439 {
440         float l = 1;
441         float f = (2 ** (1/8));
442         int i;
443         for(i = 0; i < 128; ++i)
444         {
445                 lengthLogTable[i] = l;
446                 l *= f;
447         }
448
449         if(cvar("developer") > 0)
450         {
451                 LOG_TRACE("Verifying vector compression table...");
452                 for(i = 0x0F00; i < 0xFFFF; ++i)
453                         if(i != compressShortVector(decompressShortVector(i)))
454                         {
455                                 LOG_FATALF(
456                                     "BROKEN vector compression: %s -> %s -> %s",
457                                     ftos(i),
458                                     vtos(decompressShortVector(i)),
459                                     ftos(compressShortVector(decompressShortVector(i)))
460                 );
461                         }
462                 LOG_TRACE("Done.");
463         }
464 }
465
466 #ifdef GAMEQC
467 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
468 {
469         traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
470         traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
471         traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
472         traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
473         traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
474         traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
475         traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
476         traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
477         traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
478         traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
479         traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
480         traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
481         return 1;
482 }
483 #endif
484
485 string fixPriorityList(string order, float from, float to, float subtract, float complete)
486 {
487         string neworder;
488         float i, n, w;
489
490         n = tokenize_console(order);
491         neworder = "";
492         for(i = 0; i < n; ++i)
493         {
494                 w = stof(argv(i));
495                 if(w == floor(w))
496                 {
497                         if(w >= from && w <= to)
498                                 neworder = strcat(neworder, ftos(w), " ");
499                         else
500                         {
501                                 w -= subtract;
502                                 if(w >= from && w <= to)
503                                         neworder = strcat(neworder, ftos(w), " ");
504                         }
505                 }
506         }
507
508         if(complete)
509         {
510                 n = tokenize_console(neworder);
511                 for(w = to; w >= from; --w)
512                 {
513                         int wflags = REGISTRY_GET(Weapons, w).spawnflags;
514                         if(wflags & WEP_FLAG_SPECIALATTACK)
515                                 continue;
516                         for(i = 0; i < n; ++i)
517                                 if(stof(argv(i)) == w)
518                                         break;
519                         if(i == n) // not found
520                                 neworder = strcat(neworder, ftos(w), " ");
521                 }
522         }
523
524         return substring(neworder, 0, strlen(neworder) - 1);
525 }
526
527 string mapPriorityList(string order, string(string) mapfunc)
528 {
529         string neworder;
530         float n;
531
532         n = tokenize_console(order);
533         neworder = "";
534         for(float i = 0; i < n; ++i)
535                 neworder = strcat(neworder, mapfunc(argv(i)), " ");
536
537         return substring(neworder, 0, strlen(neworder) - 1);
538 }
539
540 string swapInPriorityList(string order, float i, float j)
541 {
542         float n = tokenize_console(order);
543
544         if(i >= 0 && i < n && j >= 0 && j < n && i != j)
545         {
546                 string s = "";
547                 for(float w = 0; w < n; ++w)
548                 {
549                         if(w == i)
550                                 s = strcat(s, argv(j), " ");
551                         else if(w == j)
552                                 s = strcat(s, argv(i), " ");
553                         else
554                                 s = strcat(s, argv(w), " ");
555                 }
556                 return substring(s, 0, strlen(s) - 1);
557         }
558
559         return order;
560 }
561
562 #ifdef GAMEQC
563 void get_mi_min_max(float mode)
564 {
565         vector mi, ma;
566
567         string s = mapname;
568         if(!strcasecmp(substring(s, 0, 5), "maps/"))
569                 s = substring(s, 5, strlen(s) - 5);
570         if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
571                 s = substring(s, 0, strlen(s) - 4);
572         strcpy(mi_shortname, s);
573
574 #ifdef CSQC
575         mi = world.mins;
576         ma = world.maxs;
577 #else
578         mi = world.absmin;
579         ma = world.absmax;
580 #endif
581
582         mi_min = mi;
583         mi_max = ma;
584         MapInfo_Get_ByName(mi_shortname, 0, NULL);
585         if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
586         {
587                 mi_min = MapInfo_Map_mins;
588                 mi_max = MapInfo_Map_maxs;
589         }
590         else
591         {
592                 // not specified
593                 if(mode)
594                 {
595                         // be clever
596                         tracebox('1 0 0' * mi.x,
597                                          '0 1 0' * mi.y + '0 0 1' * mi.z,
598                                          '0 1 0' * ma.y + '0 0 1' * ma.z,
599                                          '1 0 0' * ma.x,
600                                          MOVE_WORLDONLY,
601                                          NULL);
602                         if(!trace_startsolid)
603                                 mi_min.x = trace_endpos.x;
604
605                         tracebox('0 1 0' * mi.y,
606                                          '1 0 0' * mi.x + '0 0 1' * mi.z,
607                                          '1 0 0' * ma.x + '0 0 1' * ma.z,
608                                          '0 1 0' * ma.y,
609                                          MOVE_WORLDONLY,
610                                          NULL);
611                         if(!trace_startsolid)
612                                 mi_min.y = trace_endpos.y;
613
614                         tracebox('0 0 1' * mi.z,
615                                          '1 0 0' * mi.x + '0 1 0' * mi.y,
616                                          '1 0 0' * ma.x + '0 1 0' * ma.y,
617                                          '0 0 1' * ma.z,
618                                          MOVE_WORLDONLY,
619                                          NULL);
620                         if(!trace_startsolid)
621                                 mi_min.z = trace_endpos.z;
622
623                         tracebox('1 0 0' * ma.x,
624                                          '0 1 0' * mi.y + '0 0 1' * mi.z,
625                                          '0 1 0' * ma.y + '0 0 1' * ma.z,
626                                          '1 0 0' * mi.x,
627                                          MOVE_WORLDONLY,
628                                          NULL);
629                         if(!trace_startsolid)
630                                 mi_max.x = trace_endpos.x;
631
632                         tracebox('0 1 0' * ma.y,
633                                          '1 0 0' * mi.x + '0 0 1' * mi.z,
634                                          '1 0 0' * ma.x + '0 0 1' * ma.z,
635                                          '0 1 0' * mi.y,
636                                          MOVE_WORLDONLY,
637                                          NULL);
638                         if(!trace_startsolid)
639                                 mi_max.y = trace_endpos.y;
640
641                         tracebox('0 0 1' * ma.z,
642                                          '1 0 0' * mi.x + '0 1 0' * mi.y,
643                                          '1 0 0' * ma.x + '0 1 0' * ma.y,
644                                          '0 0 1' * mi.z,
645                                          MOVE_WORLDONLY,
646                                          NULL);
647                         if(!trace_startsolid)
648                                 mi_max.z = trace_endpos.z;
649                 }
650         }
651 }
652
653 void get_mi_min_max_texcoords(float mode)
654 {
655         vector extend;
656
657         get_mi_min_max(mode);
658
659         mi_picmin = mi_min;
660         mi_picmax = mi_max;
661
662         // extend mi_picmax to get a square aspect ratio
663         // center the map in that area
664         extend = mi_picmax - mi_picmin;
665         if(extend.y > extend.x)
666         {
667                 mi_picmin.x -= (extend.y - extend.x) * 0.5;
668                 mi_picmax.x += (extend.y - extend.x) * 0.5;
669         }
670         else
671         {
672                 mi_picmin.y -= (extend.x - extend.y) * 0.5;
673                 mi_picmax.y += (extend.x - extend.y) * 0.5;
674         }
675
676         // add another some percent
677         extend = (mi_picmax - mi_picmin) * (1 / 64.0);
678         mi_picmin -= extend;
679         mi_picmax += extend;
680
681         // calculate the texcoords
682         mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
683         // first the two corners of the origin
684         mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
685         mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
686         mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
687         mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
688         // then the other corners
689         mi_pictexcoord1_x = mi_pictexcoord0_x;
690         mi_pictexcoord1_y = mi_pictexcoord2_y;
691         mi_pictexcoord3_x = mi_pictexcoord2_x;
692         mi_pictexcoord3_y = mi_pictexcoord0_y;
693 }
694 #endif
695
696 float cvar_settemp(string tmp_cvar, string tmp_value)
697 {
698         float created_saved_value;
699
700         created_saved_value = 0;
701
702         if (!(tmp_cvar || tmp_value))
703         {
704                 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
705                 return 0;
706         }
707
708         if(!cvar_type(tmp_cvar))
709         {
710                 LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar);
711                 return 0;
712         }
713
714         IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
715         {
716                 created_saved_value = -1; // skip creation
717                 break; // no need to continue
718         });
719
720         if(created_saved_value != -1)
721         {
722                 // creating a new entity to keep track of this cvar
723                 entity e = new_pure(saved_cvar_value);
724                 IL_PUSH(g_saved_cvars, e);
725                 e.netname = strzone(tmp_cvar);
726                 e.message = strzone(cvar_string(tmp_cvar));
727                 created_saved_value = 1;
728         }
729
730         // update the cvar to the value given
731         cvar_set(tmp_cvar, tmp_value);
732
733         return created_saved_value;
734 }
735
736 int cvar_settemp_restore()
737 {
738         int j = 0;
739         // FIXME this new-style loop fails!
740 #if 0
741         FOREACH_ENTITY_CLASS("saved_cvar_value", true,
742         {
743                 if(cvar_type(it.netname))
744                 {
745                         cvar_set(it.netname, it.message);
746                         strunzone(it.netname);
747                         strunzone(it.message);
748                         delete(it);
749                         ++j;
750                 }
751                 else
752                         LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname);
753         });
754
755 #else
756         entity e = NULL;
757         while((e = find(e, classname, "saved_cvar_value")))
758         {
759                 if(cvar_type(e.netname))
760                 {
761                         cvar_set(e.netname, e.message);
762                         delete(e);
763                         ++j;
764                 }
765                 else
766                         print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname));
767         }
768 #endif
769
770         return j;
771 }
772
773 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
774 {
775         // STOP.
776         // The following function is SLOW.
777         // For your safety and for the protection of those around you...
778         // DO NOT CALL THIS AT HOME.
779         // No really, don't.
780         if(w(theText, theSize) <= maxWidth)
781                 return strlen(theText); // yeah!
782
783         bool colors = (w("^7", theSize) == 0);
784
785         // binary search for right place to cut string
786         int len, left, right, middle;
787         left = 0;
788         right = len = strlen(theText);
789         int ofs = 0;
790         do
791         {
792                 middle = floor((left + right) / 2);
793                 if(colors)
794                 {
795                         vector res = checkColorCode(theText, len, middle, false);
796                         ofs = (res.x) ? res.x - res.y : 0;
797                 }
798
799                 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
800                         left = middle + ofs;
801                 else
802                         right = middle;
803         }
804         while(left < right - 1);
805
806         return left;
807 }
808
809 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
810 {
811         // STOP.
812         // The following function is SLOW.
813         // For your safety and for the protection of those around you...
814         // DO NOT CALL THIS AT HOME.
815         // No really, don't.
816         if(w(theText) <= maxWidth)
817                 return strlen(theText); // yeah!
818
819         bool colors = (w("^7") == 0);
820
821         // binary search for right place to cut string
822         int len, left, right, middle;
823         left = 0;
824         right = len = strlen(theText);
825         int ofs = 0;
826         do
827         {
828                 middle = floor((left + right) / 2);
829                 if(colors)
830                 {
831                         vector res = checkColorCode(theText, len, middle, true);
832                         ofs = (!res.x) ? 0 : res.x - res.y;
833                 }
834
835                 if(w(substring(theText, 0, middle + ofs)) <= maxWidth)
836                         left = middle + ofs;
837                 else
838                         right = middle;
839         }
840         while(left < right - 1);
841
842         return left;
843 }
844
845 string find_last_color_code(string s)
846 {
847         int start = strstrofs(s, "^", 0);
848         if (start == -1) // no caret found
849                 return "";
850         int len = strlen(s)-1;
851         for(int i = len; i >= start; --i)
852         {
853                 if(substring(s, i, 1) != "^")
854                         continue;
855
856                 int carets = 1;
857                 while (i-carets >= start && substring(s, i-carets, 1) == "^")
858                         ++carets;
859
860                 // check if carets aren't all escaped
861                 if (carets & 1)
862                 {
863                         if(i+1 <= len)
864                         if(IS_DIGIT(substring(s, i+1, 1)))
865                                 return substring(s, i, 2);
866
867                         if(i+4 <= len)
868                         if(substring(s, i+1, 1) == "x")
869                         if(IS_HEXDIGIT(substring(s, i + 2, 1)))
870                         if(IS_HEXDIGIT(substring(s, i + 3, 1)))
871                         if(IS_HEXDIGIT(substring(s, i + 4, 1)))
872                                 return substring(s, i, 5);
873                 }
874                 i -= carets; // this also skips one char before the carets
875         }
876
877         return "";
878 }
879
880 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
881 {
882         string s = getWrappedLine_remaining;
883
884         if(w <= 0)
885         {
886                 getWrappedLine_remaining = string_null;
887                 return s; // the line has no size ANYWAY, nothing would be displayed.
888         }
889
890         int take_until = textLengthUpToWidth(s, w, theFontSize, tw);
891         if(take_until > 0 && take_until < strlen(s))
892         {
893                 int last_word = take_until - 1;
894                 while(last_word > 0 && substring(s, last_word, 1) != " ")
895                         --last_word;
896
897                 int skip = 0;
898                 if(last_word != 0)
899                 {
900                         take_until = last_word;
901                         skip = 1;
902                 }
903
904                 getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until);
905                 if(getWrappedLine_remaining == "")
906                         getWrappedLine_remaining = string_null;
907                 else if (tw("^7", theFontSize) == 0)
908                         getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining);
909                 return substring(s, 0, take_until);
910         }
911         else
912         {
913                 getWrappedLine_remaining = string_null;
914                 return s;
915         }
916 }
917
918 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
919 {
920         string s = getWrappedLine_remaining;
921
922         if(w <= 0)
923         {
924                 getWrappedLine_remaining = string_null;
925                 return s; // the line has no size ANYWAY, nothing would be displayed.
926         }
927
928         int take_until = textLengthUpToLength(s, w, tw);
929         if(take_until > 0 && take_until < strlen(s))
930         {
931                 int last_word = take_until - 1;
932                 while(last_word > 0 && substring(s, last_word, 1) != " ")
933                         --last_word;
934
935                 int skip = 0;
936                 if(last_word != 0)
937                 {
938                         take_until = last_word;
939                         skip = 1;
940                 }
941
942                 getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until);
943                 if(getWrappedLine_remaining == "")
944                         getWrappedLine_remaining = string_null;
945                 else if (tw("^7") == 0)
946                         getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining);
947                 return substring(s, 0, take_until);
948         }
949         else
950         {
951                 getWrappedLine_remaining = string_null;
952                 return s;
953         }
954 }
955
956 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
957 {
958         if(tw(theText, theFontSize) <= maxWidth)
959                 return theText;
960         else
961                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
962 }
963
964 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
965 {
966         if(tw(theText) <= maxWidth)
967                 return theText;
968         else
969                 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
970 }
971
972 float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
973 {
974         string subpattern, subpattern2, subpattern3, subpattern4;
975         subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
976         if(tp)
977                 subpattern2 = ",teams,";
978         else
979                 subpattern2 = ",noteams,";
980         if(ts)
981                 subpattern3 = ",teamspawns,";
982         else
983                 subpattern3 = ",noteamspawns,";
984         if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
985                 subpattern4 = ",race,";
986         else
987                 subpattern4 = string_null;
988
989         if(substring(pattern, 0, 1) == "-")
990         {
991                 pattern = substring(pattern, 1, strlen(pattern) - 1);
992                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
993                         return 0;
994                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
995                         return 0;
996                 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
997                         return 0;
998                 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
999                         return 0;
1000         }
1001         else
1002         {
1003                 if(substring(pattern, 0, 1) == "+")
1004                         pattern = substring(pattern, 1, strlen(pattern) - 1);
1005                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
1006                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
1007                 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
1008                 {
1009                         if (!subpattern4)
1010                                 return 0;
1011                         if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
1012                                 return 0;
1013                 }
1014         }
1015         return 1;
1016 }
1017
1018 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
1019 {
1020         vector ret;
1021
1022         // make origin and speed relative
1023         eorg -= myorg;
1024         if(newton_style)
1025                 evel -= myvel;
1026
1027         // now solve for ret, ret normalized:
1028         //   eorg + t * evel == t * ret * spd
1029         // or, rather, solve for t:
1030         //   |eorg + t * evel| == t * spd
1031         //   eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
1032         //   t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
1033         vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
1034         // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
1035         // q = (eorg * eorg) / (evel * evel - spd * spd)
1036         if(!solution.z) // no real solution
1037         {
1038                 // happens if D < 0
1039                 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1040                 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1041                 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1042                 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1043                 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1044                 // spd < |evel| * sin angle(evel, eorg)
1045                 return '0 0 0';
1046         }
1047         else if(solution.x > 0)
1048         {
1049                 // both solutions > 0: take the smaller one
1050                 // happens if p < 0 and q > 0
1051                 ret = normalize(eorg + solution.x * evel);
1052         }
1053         else if(solution.y > 0)
1054         {
1055                 // one solution > 0: take the larger one
1056                 // happens if q < 0 or q == 0 and p < 0
1057                 ret = normalize(eorg + solution.y * evel);
1058         }
1059         else
1060         {
1061                 // no solution > 0: reject
1062                 // happens if p > 0 and q >= 0
1063                 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1064                 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1065                 //
1066                 // |evel| >= spd
1067                 // eorg * evel > 0
1068                 //
1069                 // "Enemy is moving away from me at more than spd"
1070                 return '0 0 0';
1071         }
1072
1073         // NOTE: we always got a solution if spd > |evel|
1074
1075         if(newton_style == 2)
1076                 ret = normalize(ret * spd + myvel);
1077
1078         return ret;
1079 }
1080
1081 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1082 {
1083         if(!newton_style)
1084                 return spd * mydir;
1085
1086         if(newton_style == 2)
1087         {
1088                 // true Newtonian projectiles with automatic aim adjustment
1089                 //
1090                 // solve: |outspeed * mydir - myvel| = spd
1091                 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1092                 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1093                 // PLUS SIGN!
1094                 // not defined?
1095                 // then...
1096                 // myvel^2 - (mydir * myvel)^2 > spd^2
1097                 // velocity without mydir component > spd
1098                 // fire at smallest possible spd that works?
1099                 // |(mydir * myvel) * myvel - myvel| = spd
1100
1101                 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1102
1103                 float outspeed;
1104                 if(solution.z)
1105                         outspeed = solution.y; // the larger one
1106                 else
1107                 {
1108                         //outspeed = 0; // slowest possible shot
1109                         outspeed = solution.x; // the real part (that is, the average!)
1110                         //dprint("impossible shot, adjusting\n");
1111                 }
1112
1113                 outspeed = bound(spd * mi, outspeed, spd * ma);
1114                 return mydir * outspeed;
1115         }
1116
1117         // real Newtonian
1118         return myvel + spd * mydir;
1119 }
1120
1121 float compressShotOrigin(vector v)
1122 {
1123         float rx = rint(v.x * 2);
1124         float ry = rint(v.y * 4) + 128;
1125         float rz = rint(v.z * 4) + 128;
1126         if(rx > 255 || rx < 0)
1127         {
1128                 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1129                 rx = bound(0, rx, 255);
1130         }
1131         if(ry > 255 || ry < 0)
1132         {
1133                 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1134                 ry = bound(0, ry, 255);
1135         }
1136         if(rz > 255 || rz < 0)
1137         {
1138                 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1139                 rz = bound(0, rz, 255);
1140         }
1141         return rx * 0x10000 + ry * 0x100 + rz;
1142 }
1143 vector decompressShotOrigin(int f)
1144 {
1145         vector v;
1146         v.x = ((f & 0xFF0000) / 0x10000) / 2;
1147         v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1148         v.z = ((f & 0xFF) - 128) / 4;
1149         return v;
1150 }
1151
1152 #ifdef GAMEQC
1153 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1154 {
1155         // NOTE: we'll always choose the SMALLER value...
1156         float healthdamage, armordamage, armorideal;
1157         if (DEATH_IS(deathtype, DEATH_DROWN))  // Why should armor help here...
1158                 armorblock = 0;
1159         vector v;
1160         healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1161         armordamage = a + (h - 1); // damage we can take if we could use more armor
1162         armorideal = healthdamage * armorblock;
1163         v.y = armorideal;
1164         if(armordamage < healthdamage)
1165         {
1166                 v.x = armordamage;
1167                 v.z = 1;
1168         }
1169         else
1170         {
1171                 v.x = healthdamage;
1172                 v.z = 0;
1173         }
1174         return v;
1175 }
1176
1177 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1178 {
1179         vector v;
1180         if (DEATH_IS(deathtype, DEATH_DROWN))  // Why should armor help here...
1181                 armorblock = 0;
1182         if (deathtype & HITTYPE_ARMORPIERCE)
1183                 armorblock = 0;
1184         v.y = bound(0, damage * armorblock, a); // save
1185         v.x = bound(0, damage - v.y, damage); // take
1186         v.z = 0;
1187         return v;
1188 }
1189 #endif
1190
1191 string getcurrentmod()
1192 {
1193         float n;
1194         string m;
1195         m = cvar_string("fs_gamedir");
1196         n = tokenize_console(m);
1197         if(n == 0)
1198                 return "data";
1199         else
1200                 return argv(n - 1);
1201 }
1202
1203 float matchacl(string acl, string str)
1204 {
1205         string t, s;
1206         float r, d;
1207         r = 0;
1208         while(acl)
1209         {
1210                 t = car(acl); acl = cdr(acl);
1211
1212                 d = 1;
1213                 if(substring(t, 0, 1) == "-")
1214                 {
1215                         d = -1;
1216                         t = substring(t, 1, strlen(t) - 1);
1217                 }
1218                 else if(substring(t, 0, 1) == "+")
1219                         t = substring(t, 1, strlen(t) - 1);
1220
1221                 if(substring(t, -1, 1) == "*")
1222                 {
1223                         t = substring(t, 0, strlen(t) - 1);
1224                         s = substring(str, 0, strlen(t));
1225                 }
1226                 else
1227                         s = str;
1228
1229                 if(s == t)
1230                 {
1231                         r = d;
1232                         break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
1233                 }
1234         }
1235         return r;
1236 }
1237
1238 ERASEABLE
1239 void write_String_To_File(int fh, string str, bool alsoprint)
1240 {
1241         fputs(fh, str);
1242         if (alsoprint) LOG_HELP(str);
1243 }
1244
1245 string get_model_datafilename(string m, float sk, string fil)
1246 {
1247         if(m)
1248                 m = strcat(m, "_");
1249         else
1250                 m = "models/player/*_";
1251         if(sk >= 0)
1252                 m = strcat(m, ftos(sk));
1253         else
1254                 m = strcat(m, "*");
1255         return strcat(m, ".", fil);
1256 }
1257
1258 float get_model_parameters(string m, float sk)
1259 {
1260         get_model_parameters_modelname = string_null;
1261         get_model_parameters_modelskin = -1;
1262         get_model_parameters_name = string_null;
1263         get_model_parameters_species = -1;
1264         get_model_parameters_sex = string_null;
1265         get_model_parameters_weight = -1;
1266         get_model_parameters_age = -1;
1267         get_model_parameters_desc = string_null;
1268         get_model_parameters_bone_upperbody = string_null;
1269         get_model_parameters_bone_weapon = string_null;
1270         for(int i = 0; i < MAX_AIM_BONES; ++i)
1271         {
1272                 get_model_parameters_bone_aim[i] = string_null;
1273                 get_model_parameters_bone_aimweight[i] = 0;
1274         }
1275         get_model_parameters_fixbone = 0;
1276         get_model_parameters_hidden = false;
1277
1278 #ifdef GAMEQC
1279         MUTATOR_CALLHOOK(ClearModelParams);
1280 #endif
1281
1282         if (!m)
1283                 return 1;
1284
1285         if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1286                 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1287
1288         if(sk < 0)
1289         {
1290                 if(substring(m, -4, -1) != ".txt")
1291                         return 0;
1292                 if(substring(m, -6, 1) != "_")
1293                         return 0;
1294                 sk = stof(substring(m, -5, 1));
1295                 m = substring(m, 0, -7);
1296         }
1297
1298         string fn = get_model_datafilename(m, sk, "txt");
1299         int fh = fopen(fn, FILE_READ);
1300         if(fh < 0)
1301         {
1302                 sk = 0;
1303                 fn = get_model_datafilename(m, sk, "txt");
1304                 fh = fopen(fn, FILE_READ);
1305                 if(fh < 0)
1306                         return 0;
1307         }
1308
1309         get_model_parameters_modelname = m;
1310         get_model_parameters_modelskin = sk;
1311         string s, c;
1312         while((s = fgets(fh)))
1313         {
1314                 if(s == "")
1315                         break; // next lines will be description
1316                 c = car(s);
1317                 s = cdr(s);
1318                 if(c == "name")
1319                         get_model_parameters_name = s;
1320                 if(c == "species")
1321                         switch(s)
1322                         {
1323                                 case "human":       get_model_parameters_species = SPECIES_HUMAN;       break;
1324                                 case "alien":       get_model_parameters_species = SPECIES_ALIEN;       break;
1325                                 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1326                                 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1327                                 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1328                                 case "animal":      get_model_parameters_species = SPECIES_ANIMAL;      break;
1329                                 case "reserved":    get_model_parameters_species = SPECIES_RESERVED;    break;
1330                         }
1331                 if(c == "sex")
1332                 {
1333                         if (s == "Male")                                s = _("Male");
1334                         else if (s == "Female")                 s = _("Female");
1335                         else if (s == "Undisclosed")    s = _("Undisclosed");
1336                         get_model_parameters_sex = s;
1337                 }
1338                 if(c == "weight")
1339                         get_model_parameters_weight = stof(s);
1340                 if(c == "age")
1341                         get_model_parameters_age = stof(s);
1342                 if(c == "description")
1343                         get_model_parameters_description = s;
1344                 if(c == "bone_upperbody")
1345                         get_model_parameters_bone_upperbody = s;
1346                 if(c == "bone_weapon")
1347                         get_model_parameters_bone_weapon = s;
1348         #ifdef GAMEQC
1349                 MUTATOR_CALLHOOK(GetModelParams, c, s);
1350         #endif
1351                 for(int i = 0; i < MAX_AIM_BONES; ++i)
1352                         if(c == strcat("bone_aim", ftos(i)))
1353                         {
1354                                 get_model_parameters_bone_aimweight[i] = stof(car(s));
1355                                 get_model_parameters_bone_aim[i] = cdr(s);
1356                         }
1357                 if(c == "fixbone")
1358                         get_model_parameters_fixbone = stof(s);
1359                 if(c == "hidden")
1360                         get_model_parameters_hidden = stob(s);
1361         }
1362
1363         while((s = fgets(fh)))
1364         {
1365                 if(get_model_parameters_desc)
1366                         get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1367                 if(s != "")
1368                         get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1369         }
1370
1371         fclose(fh);
1372
1373         return 1;
1374 }
1375
1376 string translate_key(string key)
1377 {
1378         if (prvm_language == "en") return key;
1379
1380         if (substring(key, 0, 1) == "<")
1381         {
1382                 if (key == "<KEY NOT FOUND>") return _("<KEY NOT FOUND>");
1383                 if (key == "<UNKNOWN KEYNUM>") return _("<UNKNOWN KEYNUM>");
1384         }
1385
1386         switch(key)
1387         {
1388                 case "TAB":                             return _("TAB");
1389                 case "ENTER":                   return _("ENTER");
1390                 case "ESCAPE":                  return _("ESCAPE");
1391                 case "SPACE":                   return _("SPACE");
1392
1393                 case "BACKSPACE":               return _("BACKSPACE");
1394                 case "UPARROW":                 return _("UPARROW");
1395                 case "DOWNARROW":               return _("DOWNARROW");
1396                 case "LEFTARROW":               return _("LEFTARROW");
1397                 case "RIGHTARROW":              return _("RIGHTARROW");
1398
1399                 case "ALT":                             return _("ALT");
1400                 case "CTRL":                    return _("CTRL");
1401                 case "SHIFT":                   return _("SHIFT");
1402
1403                 case "INS":                             return _("INS");
1404                 case "DEL":                             return _("DEL");
1405                 case "PGDN":                    return _("PGDN");
1406                 case "PGUP":                    return _("PGUP");
1407                 case "HOME":                    return _("HOME");
1408                 case "END":                             return _("END");
1409
1410                 case "PAUSE":                   return _("PAUSE");
1411
1412                 case "NUMLOCK":                 return _("NUMLOCK");
1413                 case "CAPSLOCK":                return _("CAPSLOCK");
1414                 case "SCROLLOCK":               return _("SCROLLOCK");
1415
1416                 case "SEMICOLON":               return _("SEMICOLON");
1417                 case "TILDE":                   return _("TILDE");
1418                 case "BACKQUOTE":               return _("BACKQUOTE");
1419                 case "QUOTE":                   return _("QUOTE");
1420                 case "APOSTROPHE":              return _("APOSTROPHE");
1421                 case "BACKSLASH":               return _("BACKSLASH");
1422         }
1423
1424         if (substring(key, 0, 1) == "F")
1425         {
1426                 string subkey = substring(key, 1, -1);
1427                 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1428                 {
1429                         return sprintf(_("F%d"), stof(subkey));
1430                 }
1431                 // continue in case there is another key name starting with F
1432         }
1433
1434         if (substring(key, 0, 3) == "KP_")
1435         {
1436                 string subkey = substring(key, 3, -1);
1437                 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1438                 {
1439                         return sprintf(_("KP_%d"), stof(subkey));
1440                 }
1441
1442                 switch(subkey)
1443                 {
1444                         case "INS":                             return sprintf(_("KP_%s"), _("INS"));
1445                         case "END":                             return sprintf(_("KP_%s"), _("END"));
1446                         case "DOWNARROW":               return sprintf(_("KP_%s"), _("DOWNARROW"));
1447                         case "PGDN":                    return sprintf(_("KP_%s"), _("PGDN"));
1448                         case "LEFTARROW":               return sprintf(_("KP_%s"), _("LEFTARROW"));
1449                         case "RIGHTARROW":              return sprintf(_("KP_%s"), _("RIGHTARROW"));
1450                         case "HOME":                    return sprintf(_("KP_%s"), _("HOME"));
1451                         case "UPARROW":                 return sprintf(_("KP_%s"), _("UPARROW"));
1452                         case "PGUP":                    return sprintf(_("KP_%s"), _("PGUP"));
1453                         case "PERIOD":                  return sprintf(_("KP_%s"), _("PERIOD"));
1454                         case "DEL":                             return sprintf(_("KP_%s"), _("DEL"));
1455                         case "DIVIDE":                  return sprintf(_("KP_%s"), _("DIVIDE"));
1456                         case "SLASH":                   return sprintf(_("KP_%s"), _("SLASH"));
1457                         case "MULTIPLY":                return sprintf(_("KP_%s"), _("MULTIPLY"));
1458                         case "MINUS":                   return sprintf(_("KP_%s"), _("MINUS"));
1459                         case "PLUS":                    return sprintf(_("KP_%s"), _("PLUS"));
1460                         case "ENTER":                   return sprintf(_("KP_%s"), _("ENTER"));
1461                         case "EQUALS":                  return sprintf(_("KP_%s"), _("EQUALS"));
1462                         default:                                return key;
1463                 }
1464         }
1465
1466         if (key == "PRINTSCREEN") return _("PRINTSCREEN");
1467
1468         if (substring(key, 0, 5) == "MOUSE")
1469                 return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1)));
1470
1471         if (key == "MWHEELUP") return _("MWHEELUP");
1472         if (key == "MWHEELDOWN") return _("MWHEELDOWN");
1473
1474         if (substring(key, 0,3) == "JOY")
1475                 return sprintf(_("JOY%d"), stof(substring(key, 3, -1)));
1476
1477         if (substring(key, 0,3) == "AUX")
1478                 return sprintf(_("AUX%d"), stof(substring(key, 3, -1)));
1479
1480         if (substring(key, 0, 4) == "X360_")
1481         {
1482                 string subkey = substring(key, 4, -1);
1483                 switch(subkey)
1484                 {
1485                         case "DPAD_UP":                                 return sprintf(_("X360_%s"), _("DPAD_UP"));
1486                         case "DPAD_DOWN":                               return sprintf(_("X360_%s"), _("DPAD_DOWN"));
1487                         case "DPAD_LEFT":                               return sprintf(_("X360_%s"), _("DPAD_LEFT"));
1488                         case "DPAD_RIGHT":                              return sprintf(_("X360_%s"), _("DPAD_RIGHT"));
1489                         case "START":                                   return sprintf(_("X360_%s"), _("START"));
1490                         case "BACK":                                    return sprintf(_("X360_%s"), _("BACK"));
1491                         case "LEFT_THUMB":                              return sprintf(_("X360_%s"), _("LEFT_THUMB"));
1492                         case "RIGHT_THUMB":                             return sprintf(_("X360_%s"), _("RIGHT_THUMB"));
1493                         case "LEFT_SHOULDER":                   return sprintf(_("X360_%s"), _("LEFT_SHOULDER"));
1494                         case "RIGHT_SHOULDER":                  return sprintf(_("X360_%s"), _("RIGHT_SHOULDER"));
1495                         case "LEFT_TRIGGER":                    return sprintf(_("X360_%s"), _("LEFT_TRIGGER"));
1496                         case "RIGHT_TRIGGER":                   return sprintf(_("X360_%s"), _("RIGHT_TRIGGER"));
1497                         case "LEFT_THUMB_UP":                   return sprintf(_("X360_%s"), _("LEFT_THUMB_UP"));
1498                         case "LEFT_THUMB_DOWN":                 return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN"));
1499                         case "LEFT_THUMB_LEFT":                 return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT"));
1500                         case "LEFT_THUMB_RIGHT":                return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT"));
1501                         case "RIGHT_THUMB_UP":                  return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP"));
1502                         case "RIGHT_THUMB_DOWN":                return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN"));
1503                         case "RIGHT_THUMB_LEFT":                return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT"));
1504                         case "RIGHT_THUMB_RIGHT":               return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT"));
1505                         default:                                                return key;
1506                 }
1507         }
1508
1509         if (substring(key, 0, 4) == "JOY_")
1510         {
1511                 string subkey = substring(key, 4, -1);
1512                 switch(subkey)
1513                 {
1514                         case "UP":                      return sprintf(_("JOY_%s"), _("UP"));
1515                         case "DOWN":            return sprintf(_("JOY_%s"), _("DOWN"));
1516                         case "LEFT":            return sprintf(_("JOY_%s"), _("LEFT"));
1517                         case "RIGHT":           return sprintf(_("JOY_%s"), _("RIGHT"));
1518                         default:                        return key;
1519                 }
1520         }
1521
1522         if (substring(key, 0, 8) == "MIDINOTE")
1523                 return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1)));
1524
1525         return key;
1526 }
1527
1528 // x-encoding (encoding as zero length invisible string)
1529 const string XENCODE_2  = "xX";
1530 const string XENCODE_22 = "0123456789abcdefABCDEF";
1531 string xencode(int f)
1532 {
1533         float a, b, c, d;
1534         d = f % 22; f = floor(f / 22);
1535         c = f % 22; f = floor(f / 22);
1536         b = f % 22; f = floor(f / 22);
1537         a = f %  2; // f = floor(f /  2);
1538         return strcat(
1539                 "^",
1540                 substring(XENCODE_2,  a, 1),
1541                 substring(XENCODE_22, b, 1),
1542                 substring(XENCODE_22, c, 1),
1543                 substring(XENCODE_22, d, 1)
1544         );
1545 }
1546 float xdecode(string s)
1547 {
1548         float a, b, c, d;
1549         if(substring(s, 0, 1) != "^")
1550                 return -1;
1551         if(strlen(s) < 5)
1552                 return -1;
1553         a = strstrofs(XENCODE_2,  substring(s, 1, 1), 0);
1554         b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1555         c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1556         d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1557         if(a < 0 || b < 0 || c < 0 || d < 0)
1558                 return -1;
1559         return ((a * 22 + b) * 22 + c) * 22 + d;
1560 }
1561
1562 /*
1563 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1564 {
1565         if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1566                 return input;
1567         else
1568                 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1569 }*/
1570
1571 float shutdown_running;
1572 #ifdef SVQC
1573 void SV_Shutdown()
1574 #endif
1575 #ifdef CSQC
1576 void CSQC_Shutdown()
1577 #endif
1578 #ifdef MENUQC
1579 void m_shutdown()
1580 #endif
1581 {
1582         if(shutdown_running)
1583         {
1584                 LOG_INFO("Recursive shutdown detected! Only restoring cvars...");
1585         }
1586         else
1587         {
1588                 shutdown_running = 1;
1589                 Shutdown();
1590                 shutdownhooks();
1591         }
1592         cvar_settemp_restore(); // this must be done LAST, but in any case
1593 }
1594
1595 #ifdef GAMEQC
1596 .float skeleton_bones_index;
1597 void Skeleton_SetBones(entity e)
1598 {
1599         // set skeleton_bones to the total number of bones on the model
1600         if(e.skeleton_bones_index == e.modelindex)
1601                 return; // same model, nothing to update
1602
1603         float skelindex;
1604         skelindex = skel_create(e.modelindex);
1605         e.skeleton_bones = skel_get_numbones(skelindex);
1606         skel_delete(skelindex);
1607         e.skeleton_bones_index = e.modelindex;
1608 }
1609 #endif
1610
1611 string to_execute_next_frame;
1612 void execute_next_frame()
1613 {
1614         if(to_execute_next_frame)
1615         {
1616                 localcmd("\n", to_execute_next_frame, "\n");
1617                 strfree(to_execute_next_frame);
1618         }
1619 }
1620 void queue_to_execute_next_frame(string s)
1621 {
1622         if(to_execute_next_frame)
1623         {
1624                 s = strcat(s, "\n", to_execute_next_frame);
1625         }
1626         strcpy(to_execute_next_frame, s);
1627 }
1628
1629 .float FindConnectedComponent_processing;
1630 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1631 {
1632         entity queue_start, queue_end;
1633
1634         // we build a queue of to-be-processed entities.
1635         // queue_start is the next entity to be checked for neighbors
1636         // queue_end is the last entity added
1637
1638         if(e.FindConnectedComponent_processing)
1639                 error("recursion or broken cleanup");
1640
1641         // start with a 1-element queue
1642         queue_start = queue_end = e;
1643         queue_end.(fld) = NULL;
1644         queue_end.FindConnectedComponent_processing = 1;
1645
1646         // for each queued item:
1647         for (; queue_start; queue_start = queue_start.(fld))
1648         {
1649                 // find all neighbors of queue_start
1650                 entity t;
1651                 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1652                 {
1653                         if(t.FindConnectedComponent_processing)
1654                                 continue;
1655                         if(iscon(t, queue_start, pass))
1656                         {
1657                                 // it is connected? ADD IT. It will look for neighbors soon too.
1658                                 queue_end.(fld) = t;
1659                                 queue_end = t;
1660                                 queue_end.(fld) = NULL;
1661                                 queue_end.FindConnectedComponent_processing = 1;
1662                         }
1663                 }
1664         }
1665
1666         // unmark
1667         for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1668                 queue_start.FindConnectedComponent_processing = 0;
1669 }
1670
1671 #ifdef GAMEQC
1672 vector animfixfps(entity e, vector a, vector b)
1673 {
1674         // multi-frame anim: keep as-is
1675         if(a.y == 1)
1676         {
1677                 float dur = frameduration(e.modelindex, a.x);
1678                 if (dur <= 0 && b.y)
1679                 {
1680                         a = b;
1681                         dur = frameduration(e.modelindex, a.x);
1682                 }
1683                 if (dur > 0)
1684                         a.z = 1.0 / dur;
1685         }
1686         return a;
1687 }
1688 #endif
1689
1690 #ifdef GAMEQC
1691 Notification Announcer_PickNumber(int type, int num)
1692 {
1693     return = NULL;
1694         switch (type)
1695         {
1696                 case CNT_GAMESTART:
1697                 {
1698                         switch(num)
1699                         {
1700                                 case 10: return ANNCE_NUM_GAMESTART_10;
1701                                 case 9:  return ANNCE_NUM_GAMESTART_9;
1702                                 case 8:  return ANNCE_NUM_GAMESTART_8;
1703                                 case 7:  return ANNCE_NUM_GAMESTART_7;
1704                                 case 6:  return ANNCE_NUM_GAMESTART_6;
1705                                 case 5:  return ANNCE_NUM_GAMESTART_5;
1706                                 case 4:  return ANNCE_NUM_GAMESTART_4;
1707                                 case 3:  return ANNCE_NUM_GAMESTART_3;
1708                                 case 2:  return ANNCE_NUM_GAMESTART_2;
1709                                 case 1:  return ANNCE_NUM_GAMESTART_1;
1710                         }
1711                         break;
1712                 }
1713                 case CNT_KILL:
1714                 {
1715                         switch(num)
1716                         {
1717                                 case 10: return ANNCE_NUM_KILL_10;
1718                                 case 9:  return ANNCE_NUM_KILL_9;
1719                                 case 8:  return ANNCE_NUM_KILL_8;
1720                                 case 7:  return ANNCE_NUM_KILL_7;
1721                                 case 6:  return ANNCE_NUM_KILL_6;
1722                                 case 5:  return ANNCE_NUM_KILL_5;
1723                                 case 4:  return ANNCE_NUM_KILL_4;
1724                                 case 3:  return ANNCE_NUM_KILL_3;
1725                                 case 2:  return ANNCE_NUM_KILL_2;
1726                                 case 1:  return ANNCE_NUM_KILL_1;
1727                         }
1728                         break;
1729                 }
1730                 case CNT_RESPAWN:
1731                 {
1732                         switch(num)
1733                         {
1734                                 case 10: return ANNCE_NUM_RESPAWN_10;
1735                                 case 9:  return ANNCE_NUM_RESPAWN_9;
1736                                 case 8:  return ANNCE_NUM_RESPAWN_8;
1737                                 case 7:  return ANNCE_NUM_RESPAWN_7;
1738                                 case 6:  return ANNCE_NUM_RESPAWN_6;
1739                                 case 5:  return ANNCE_NUM_RESPAWN_5;
1740                                 case 4:  return ANNCE_NUM_RESPAWN_4;
1741                                 case 3:  return ANNCE_NUM_RESPAWN_3;
1742                                 case 2:  return ANNCE_NUM_RESPAWN_2;
1743                                 case 1:  return ANNCE_NUM_RESPAWN_1;
1744                         }
1745                         break;
1746                 }
1747                 case CNT_ROUNDSTART:
1748                 {
1749                         switch(num)
1750                         {
1751                                 case 10: return ANNCE_NUM_ROUNDSTART_10;
1752                                 case 9:  return ANNCE_NUM_ROUNDSTART_9;
1753                                 case 8:  return ANNCE_NUM_ROUNDSTART_8;
1754                                 case 7:  return ANNCE_NUM_ROUNDSTART_7;
1755                                 case 6:  return ANNCE_NUM_ROUNDSTART_6;
1756                                 case 5:  return ANNCE_NUM_ROUNDSTART_5;
1757                                 case 4:  return ANNCE_NUM_ROUNDSTART_4;
1758                                 case 3:  return ANNCE_NUM_ROUNDSTART_3;
1759                                 case 2:  return ANNCE_NUM_ROUNDSTART_2;
1760                                 case 1:  return ANNCE_NUM_ROUNDSTART_1;
1761                         }
1762                         break;
1763                 }
1764                 case CNT_NORMAL:
1765                 default:
1766                 {
1767                         switch(num)
1768                         {
1769                                 case 10: return ANNCE_NUM_10;
1770                                 case 9:  return ANNCE_NUM_9;
1771                                 case 8:  return ANNCE_NUM_8;
1772                                 case 7:  return ANNCE_NUM_7;
1773                                 case 6:  return ANNCE_NUM_6;
1774                                 case 5:  return ANNCE_NUM_5;
1775                                 case 4:  return ANNCE_NUM_4;
1776                                 case 3:  return ANNCE_NUM_3;
1777                                 case 2:  return ANNCE_NUM_2;
1778                                 case 1:  return ANNCE_NUM_1;
1779                         }
1780                         break;
1781                 }
1782         }
1783 }
1784 #endif
1785
1786 #ifdef GAMEQC
1787 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1788 {
1789         switch(nativecontents)
1790         {
1791                 case CONTENT_EMPTY:
1792                         return 0;
1793                 case CONTENT_SOLID:
1794                         return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1795                 case CONTENT_WATER:
1796                         return DPCONTENTS_WATER;
1797                 case CONTENT_SLIME:
1798                         return DPCONTENTS_SLIME;
1799                 case CONTENT_LAVA:
1800                         return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1801                 case CONTENT_SKY:
1802                         return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1803         }
1804         return 0;
1805 }
1806
1807 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1808 {
1809         if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1810                 return CONTENT_SOLID;
1811         if(supercontents & DPCONTENTS_SKY)
1812                 return CONTENT_SKY;
1813         if(supercontents & DPCONTENTS_LAVA)
1814                 return CONTENT_LAVA;
1815         if(supercontents & DPCONTENTS_SLIME)
1816                 return CONTENT_SLIME;
1817         if(supercontents & DPCONTENTS_WATER)
1818                 return CONTENT_WATER;
1819         return CONTENT_EMPTY;
1820 }
1821 #endif
1822
1823 #ifdef SVQC
1824 void attach_sameorigin(entity e, entity to, string tag)
1825 {
1826     vector org, t_forward, t_left, t_up, e_forward, e_up;
1827     float tagscale;
1828
1829     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1830     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1831     t_forward = v_forward * tagscale;
1832     t_left = v_right * -tagscale;
1833     t_up = v_up * tagscale;
1834
1835     e.origin_x = org * t_forward;
1836     e.origin_y = org * t_left;
1837     e.origin_z = org * t_up;
1838
1839     // current forward and up directions
1840     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1841                 e.angles = AnglesTransform_FromVAngles(e.angles);
1842         else
1843                 e.angles = AnglesTransform_FromAngles(e.angles);
1844     fixedmakevectors(e.angles);
1845
1846     // untransform forward, up!
1847     e_forward.x = v_forward * t_forward;
1848     e_forward.y = v_forward * t_left;
1849     e_forward.z = v_forward * t_up;
1850     e_up.x = v_up * t_forward;
1851     e_up.y = v_up * t_left;
1852     e_up.z = v_up * t_up;
1853
1854     e.angles = fixedvectoangles2(e_forward, e_up);
1855     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1856                 e.angles = AnglesTransform_ToVAngles(e.angles);
1857         else
1858                 e.angles = AnglesTransform_ToAngles(e.angles);
1859
1860     setattachment(e, to, tag);
1861     setorigin(e, e.origin);
1862 }
1863
1864 void detach_sameorigin(entity e)
1865 {
1866     vector org;
1867     org = gettaginfo(e, 0);
1868     e.angles = fixedvectoangles2(v_forward, v_up);
1869     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1870                 e.angles = AnglesTransform_ToVAngles(e.angles);
1871         else
1872                 e.angles = AnglesTransform_ToAngles(e.angles);
1873     setorigin(e, org);
1874     setattachment(e, NULL, "");
1875     setorigin(e, e.origin);
1876 }
1877
1878 void follow_sameorigin(entity e, entity to)
1879 {
1880     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1881     e.aiment = to; // make the hole follow bmodel
1882     e.punchangle = to.angles; // the original angles of bmodel
1883     e.view_ofs = e.origin - to.origin; // relative origin
1884     e.v_angle = e.angles - to.angles; // relative angles
1885 }
1886
1887 #if 0
1888 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1889 void unfollow_sameorigin(entity e)
1890 {
1891     set_movetype(e, MOVETYPE_NONE);
1892 }
1893 #endif
1894
1895 .string aiment_classname;
1896 .float aiment_deadflag;
1897 void SetMovetypeFollow(entity ent, entity e)
1898 {
1899         // FIXME this may not be warpzone aware
1900         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1901         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1902         ent.aiment = e; // make the hole follow bmodel
1903         ent.punchangle = e.angles; // the original angles of bmodel
1904         ent.view_ofs = ent.origin - e.origin; // relative origin
1905         ent.v_angle = ent.angles - e.angles; // relative angles
1906         ent.aiment_classname = strzone(e.classname);
1907         ent.aiment_deadflag = e.deadflag;
1908
1909         if(IS_PLAYER(ent.aiment))
1910         {
1911                 entity pl = ent.aiment;
1912                 ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4);
1913                 ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4);
1914                 ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4);
1915         }
1916 }
1917
1918 void UnsetMovetypeFollow(entity ent)
1919 {
1920         set_movetype(ent, MOVETYPE_FLY);
1921         PROJECTILE_MAKETRIGGER(ent);
1922         if (ent.aiment_classname)
1923                 strunzone(ent.classname);
1924         // FIXME: engine bug?
1925         // resetting aiment the engine will set orb's origin close to world's origin
1926         //ent.aiment = NULL;
1927 }
1928
1929 int LostMovetypeFollow(entity ent)
1930 {
1931 /*
1932         if(ent.move_movetype != MOVETYPE_FOLLOW)
1933                 if(ent.aiment)
1934                         error("???");
1935 */
1936         // FIXME: engine bug?
1937         // when aiment disconnects the engine will set orb's origin close to world's origin
1938         if(!ent.aiment)
1939                 return 2;
1940         if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag)
1941                 return 1;
1942         return 0;
1943 }
1944 #endif
1945
1946 #ifdef GAMEQC
1947 // decolorizes and team colors the player name when needed
1948 string playername(string thename, int teamid, bool team_colorize)
1949 {
1950         TC(int, teamid);
1951         bool do_colorize = (teamplay && team_colorize);
1952 #ifdef SVQC
1953         if(do_colorize && !intermission_running)
1954 #else
1955         if(do_colorize)
1956 #endif
1957     {
1958         string t = Team_ColorCode(teamid);
1959         return strcat(t, strdecolorize(thename));
1960     }
1961     else
1962         return thename;
1963 }
1964
1965 float trace_hits_box_a0, trace_hits_box_a1;
1966
1967 float trace_hits_box_1d(float end, float thmi, float thma)
1968 {
1969     if (end == 0)
1970     {
1971         // just check if x is in range
1972         if (0 < thmi)
1973             return false;
1974         if (0 > thma)
1975             return false;
1976     }
1977     else
1978     {
1979         // do the trace with respect to x
1980         // 0 -> end has to stay in thmi -> thma
1981         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1982         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1983         if (trace_hits_box_a0 > trace_hits_box_a1)
1984             return false;
1985     }
1986     return true;
1987 }
1988
1989 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1990 {
1991     end -= start;
1992     thmi -= start;
1993     thma -= start;
1994     // now it is a trace from 0 to end
1995
1996     trace_hits_box_a0 = 0;
1997     trace_hits_box_a1 = 1;
1998
1999     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
2000         return false;
2001     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
2002         return false;
2003     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
2004         return false;
2005
2006     return true;
2007 }
2008
2009 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2010 {
2011     return trace_hits_box(start, end, thmi - ma, thma - mi);
2012 }
2013 #endif
2014
2015 ERASEABLE
2016 float cvar_or(string cv, float v)
2017 {
2018         string s = cvar_string(cv);
2019         if(s == "")
2020                 return v;
2021         else
2022                 return stof(s);
2023 }
2024
2025 // NOTE base is the central value
2026 // freq: circle frequency, = 2*pi*frequency in hertz
2027 // start_pos:
2028 //  -1 start from the lower value
2029 //   0 start from the base value
2030 //   1 start from the higher value
2031 ERASEABLE
2032 float blink_synced(float base, float range, float freq, float start_time, int start_pos)
2033 {
2034         // note:
2035         //   RMS = sqrt(base^2 + 0.5 * range^2)
2036         // thus
2037         //   base = sqrt(RMS^2 - 0.5 * range^2)
2038         // ensure RMS == 1
2039
2040         return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
2041 }
2042
2043 ERASEABLE
2044 float blink(float base, float range, float freq)
2045 {
2046         return blink_synced(base, range, freq, 0, 0);
2047 }