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1 #ifndef VEHICLE_SPIDERBOT
2 #define VEHICLE_SPIDERBOT
3 #ifndef MENUQC
4 int v_spiderbot(int);
5 #endif
6 REGISTER_VEHICLE_SIMPLE(
7 /* VEH_##id   */ SPIDERBOT,
8 /* spawnflags */ VHF_DMGSHAKE,
9 /* mins,maxs  */ '-75 -75 10', '75 75 125',
10 /* model          */ "models/vehicles/spiderbot.dpm",
11 /* head_model */ "models/vehicles/spiderbot_top.dpm",
12 /* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
13 /* tags           */ "tag_head", "tag_hud", "",
14 /* netname        */ "spiderbot",
15 /* fullname   */ _("Spiderbot")
16 ) {
17     this.m_icon = "vehicle_spider";
18 #ifndef MENUQC
19     this.vehicle_func = v_spiderbot;
20 #endif
21 }
22 #endif
23
24 #ifdef IMPLEMENTATION
25
26 const int SBRM_FIRST = 1;
27 const int SBRM_VOLLY = 1;
28 const int SBRM_GUIDE = 2;
29 const int SBRM_ARTILLERY = 3;
30 const int SBRM_LAST = 3;
31
32 #ifdef SVQC
33 bool autocvar_g_vehicle_spiderbot;
34
35 float autocvar_g_vehicle_spiderbot_respawntime;
36
37 float autocvar_g_vehicle_spiderbot_speed_stop;
38 float autocvar_g_vehicle_spiderbot_speed_strafe;
39 float autocvar_g_vehicle_spiderbot_speed_walk;
40 float autocvar_g_vehicle_spiderbot_speed_run = 700;
41 float autocvar_g_vehicle_spiderbot_turnspeed;
42 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
43 float autocvar_g_vehicle_spiderbot_movement_inertia;
44
45 float autocvar_g_vehicle_spiderbot_springlength;
46 float autocvar_g_vehicle_spiderbot_springup;
47 float autocvar_g_vehicle_spiderbot_springblend;
48 float autocvar_g_vehicle_spiderbot_tiltlimit;
49
50 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
51 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
52 float autocvar_g_vehicle_spiderbot_head_turnlimit;
53 float autocvar_g_vehicle_spiderbot_head_turnspeed;
54
55 int autocvar_g_vehicle_spiderbot_health;
56 float autocvar_g_vehicle_spiderbot_health_regen;
57 float autocvar_g_vehicle_spiderbot_health_regen_pause;
58
59 int autocvar_g_vehicle_spiderbot_shield;
60 float autocvar_g_vehicle_spiderbot_shield_regen;
61 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
62
63 float autocvar_g_vehicle_spiderbot_minigun_damage;
64 float autocvar_g_vehicle_spiderbot_minigun_refire;
65 float autocvar_g_vehicle_spiderbot_minigun_spread;
66 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
67 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
68 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
69 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
70 float autocvar_g_vehicle_spiderbot_minigun_force;
71 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
72
73 float autocvar_g_vehicle_spiderbot_rocket_damage;
74 float autocvar_g_vehicle_spiderbot_rocket_force;
75 float autocvar_g_vehicle_spiderbot_rocket_radius;
76 float autocvar_g_vehicle_spiderbot_rocket_speed;
77 float autocvar_g_vehicle_spiderbot_rocket_spread;
78 float autocvar_g_vehicle_spiderbot_rocket_refire;
79 float autocvar_g_vehicle_spiderbot_rocket_refire2;
80 float autocvar_g_vehicle_spiderbot_rocket_reload;
81 float autocvar_g_vehicle_spiderbot_rocket_health;
82 float autocvar_g_vehicle_spiderbot_rocket_noise;
83 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
84 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
85
86 vector autocvar_g_vehicle_spiderbot_bouncepain;
87
88 void spiderbot_rocket_artillery()
89 {SELFPARAM();
90         self.nextthink = time;
91         UpdateCSQCProjectile(self);
92 }
93
94 void spiderbot_rocket_unguided()
95 {SELFPARAM();
96         vector newdir, olddir;
97
98         self.nextthink  = time;
99
100         olddir = normalize(self.velocity);
101         newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
102         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
103
104         UpdateCSQCProjectile(self);
105
106         if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
107                 self.use();
108 }
109
110 void spiderbot_rocket_guided()
111 {SELFPARAM();
112         vector newdir, olddir;
113
114         self.nextthink  = time;
115
116         if(!self.realowner.vehicle)
117                 self.think = spiderbot_rocket_unguided;
118
119         crosshair_trace(self.realowner);
120         olddir = normalize(self.velocity);
121         newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
122         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
123
124         UpdateCSQCProjectile(self);
125
126         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
127                 self.use();
128 }
129
130 void spiderbot_guide_release()
131 {SELFPARAM();
132         entity rkt;
133         rkt = findchainentity(realowner, self.owner);
134         if(!rkt)
135                 return;
136
137         crosshair_trace(self.owner);
138         while(rkt)
139         {
140                 if(rkt.think == spiderbot_rocket_guided)
141                 {
142                         rkt.pos1 = trace_endpos;
143                         rkt.think = spiderbot_rocket_unguided;
144                 }
145                 rkt = rkt.chain;
146         }
147 }
148
149 float spiberbot_calcartillery_flighttime;
150 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
151 {
152         float grav, sdist, zdist, vs, vz, jumpheight;
153         vector sdir;
154
155         grav  = autocvar_sv_gravity;
156         zdist = tgt_z - org_z;
157         sdist = vlen(tgt - org - zdist * '0 0 1');
158         sdir  = normalize(tgt - org - zdist * '0 0 1');
159
160         // how high do we need to go?
161         jumpheight = fabs(ht);
162         if(zdist > 0)
163                 jumpheight = jumpheight + zdist;
164
165         // push so high...
166         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
167
168         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
169         if(ht < 0)
170                 if(zdist < 0)
171                         vz = -vz;
172
173         vector solution;
174         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
175         // ALWAYS solvable because jumpheight >= zdist
176         if(!solution_z)
177                 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
178         if(zdist == 0)
179                 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
180
181         if(zdist < 0)
182         {
183                 // down-jump
184                 if(ht < 0)
185                 {
186                         // almost straight line type
187                         // jump apex is before the jump
188                         // we must take the larger one
189                         spiberbot_calcartillery_flighttime = solution_y;
190                 }
191                 else
192                 {
193                         // regular jump
194                         // jump apex is during the jump
195                         // we must take the larger one too
196                         spiberbot_calcartillery_flighttime = solution_y;
197                 }
198         }
199         else
200         {
201                 // up-jump
202                 if(ht < 0)
203                 {
204                         // almost straight line type
205                         // jump apex is after the jump
206                         // we must take the smaller one
207                         spiberbot_calcartillery_flighttime = solution_x;
208                 }
209                 else
210                 {
211                         // regular jump
212                         // jump apex is during the jump
213                         // we must take the larger one
214                         spiberbot_calcartillery_flighttime = solution_y;
215                 }
216         }
217         vs = sdist / spiberbot_calcartillery_flighttime;
218
219         // finally calculate the velocity
220         return sdir * vs + '0 0 1' * vz;
221 }
222
223 void spiderbot_rocket_do()
224 {SELFPARAM();
225         vector v;
226         entity rocket = world;
227
228         if (self.wait != -10)
229         {
230                 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
231                 {
232                         if (self.wait == 1)
233                         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
234                         {
235                                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
236                                         self.tur_head.frame = 1;
237
238                                 return;
239                         }
240                         self.wait = 1;
241                 }
242                 else
243                 {
244                         if(self.wait)
245                                 spiderbot_guide_release();
246
247                         self.wait = 0;
248                 }
249         }
250
251         if(self.gun2.cnt > time)
252                 return;
253
254         if (self.tur_head.frame >= 9)
255         {
256                 self.tur_head.frame = 1;
257                 self.wait = 0;
258         }
259
260         if(self.wait != -10)
261         if(!self.owner.BUTTON_ATCK2)
262                 return;
263
264         if(forbidWeaponUse(self.owner))
265                 return;
266
267         v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
268
269         switch(self.vehicle_weapon2mode)
270         {
271                 case SBRM_VOLLY:
272                         rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
273                                                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
274                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
275                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
276                         crosshair_trace(self.owner);
277                         float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
278                         _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
279                         rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
280                         rocket.think     = vehicles_projectile_explode;
281
282                         if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
283                                 self.wait = -10;
284                         break;
285                 case SBRM_GUIDE:
286                         rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
287                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
290                         crosshair_trace(self.owner);
291                         rocket.pos1        = trace_endpos;
292                         rocket.nextthink  = time;
293                         rocket.think      = spiderbot_rocket_guided;
294
295
296                 break;
297                 case SBRM_ARTILLERY:
298                         rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
299                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
300                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
301                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
302
303                         crosshair_trace(self.owner);
304
305                         rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
306                         rocket.pos1_z      = trace_endpos_z;
307
308                         traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
309                         float h1 = 0.75 * vlen(v - trace_endpos);
310
311                         //v = trace_endpos;
312                         traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
313                         float h2 = 0.75 * vlen(rocket.pos1 - v);
314
315                         rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
316                         rocket.movetype  = MOVETYPE_TOSS;
317                         rocket.gravity   = 1;
318                         //rocket.think   = spiderbot_rocket_artillery;
319                 break;
320         }
321         rocket.classname  = "spiderbot_rocket";
322
323         rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
324
325         self.tur_head.frame += 1;
326         if (self.tur_head.frame == 9)
327                 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
328         else
329                 self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
330
331         self.gun2.cnt = time + self.attack_finished_single;
332 }
333
334 .float jump_delay;
335 float spiderbot_frame()
336 {SELFPARAM();
337         vector ad, vf;
338         entity player, spider;
339         float ftmp;
340
341         if(intermission_running)
342         {
343                 self.vehicle.velocity = '0 0 0';
344                 self.vehicle.avelocity = '0 0 0';
345                 return 1;
346         }
347
348         player = self;
349         spider = self.vehicle;
350         setself(spider);
351
352         vehicles_painframe();
353
354         player.BUTTON_ZOOM        = 0;
355         player.BUTTON_CROUCH    = 0;
356         player.switchweapon      = 0;
357         player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
358
359
360 #if 1 // 0 to enable per-gun impact aux crosshairs
361         // Avarage gun impact point's -> aux cross
362         ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
363         vf = v_forward;
364         ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
365         vf += v_forward;
366         ad = ad * 0.5;
367         v_forward = vf * 0.5;
368         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
369         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
370 #else
371         ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
372         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
373         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
374         vf = ad;
375         ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
376         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
377         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
378         ad = 0.5 * (ad + vf);
379 #endif
380
381         crosshair_trace(player);
382         ad = vectoangles(normalize(trace_endpos - ad));
383         ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
384         ad = AnglesTransform_Normalize(ad, true);
385         //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
386
387         // Rotate head
388         ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
389         ad_y = bound(-ftmp, ad_y, ftmp);
390         spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
391
392         // Pitch head
393         ad_x = bound(ftmp * -1, ad_x, ftmp);
394         spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
395
396
397         //fixedmakevectors(spider.angles);
398         makevectors(spider.angles + '-2 0 0' * spider.angles_x);
399
400         movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
401
402         if(spider.flags & FL_ONGROUND)
403                 spider.jump_delay = time; // reset now so movement can begin
404
405         //if(spider.flags & FL_ONGROUND)
406         {
407                 if(spider.flags & FL_ONGROUND)
408                 if(spider.frame == 4 && self.tur_head.wait != 0)
409                 {
410                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
411                         spider.frame = 5;
412                 }
413
414                 if(!player.BUTTON_JUMP)
415                         spider.BUTTON_JUMP = 0;
416
417                 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
418                 {
419                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
420                         //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
421                         self.delay = 0;
422
423                         self.tur_head.wait = time + 2;
424                         spider.jump_delay = time + 2;
425                         spider.BUTTON_JUMP = 1; // set spider's jump
426                         //player.BUTTON_JUMP = 0;
427
428                         vector movefix = '0 0 0';
429                         if(player.movement_x > 0) movefix_x = 1;
430                         if(player.movement_x < 0) movefix_x = -1;
431                         if(player.movement_y > 0) movefix_y = 1;
432                         if(player.movement_y < 0) movefix_y = -1;
433
434                         vector rt = movefix_y * v_right;
435                         vector sd = movefix_x * v_forward;
436                         if(movefix_y == 0 && movefix_x == 0)
437                                 sd = v_forward; // always do forward
438
439                         spider.flags &= ~FL_ONGROUND;
440
441                         spider.velocity = sd * 700 + rt * 600 + v_up * 600;
442                         spider.frame = 4;
443                 }
444                 else if(time >= spider.jump_delay)
445                 {
446                         if(vlen(player.movement) == 0)
447                         {
448                                 if(spider.flags & FL_ONGROUND)
449                                 {
450                                         if(self.sound_nexttime < time || self.delay != 3)
451                                         {
452                                                 self.delay = 3;
453                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
454                                                 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
455                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
456                                         }
457                                         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
458                                         spider.frame = 5;
459                                 }
460                         }
461                         else
462                         {
463                                 // Turn Body
464                                 if(player.movement_x == 0 && player.movement_y != 0)
465                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
466                                 else
467                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
468
469                                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
470                                 spider.angles_y = anglemods(spider.angles_y + ftmp);
471                                 spider.tur_head.angles_y -= ftmp;
472
473                                 if(player.movement_x != 0)
474                                 {
475                                         if(player.movement_x > 0)
476                                         {
477                                                 player.movement_x = 1;
478                                                 if(spider.flags & FL_ONGROUND)
479                                                         spider.frame = 0;
480                                         }
481                                         else if(player.movement_x < 0)
482                                         {
483                                                 player.movement_x = -1;
484                                                 if(spider.flags & FL_ONGROUND)
485                                                         spider.frame = 1;
486                                         }
487                                         player.movement_y = 0;
488                                         float oldvelz = spider.velocity_z;
489                                         movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
490                                         spider.velocity_z = oldvelz;
491                                         float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
492                                         if(spider.velocity_z <= 20) // not while jumping
493                                                 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
494                                         if(spider.flags & FL_ONGROUND)
495                                         if(self.sound_nexttime < time || self.delay != 1)
496                                         {
497                                                 self.delay = 1;
498                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
499                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
500                                                 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
501                                         }
502                                 }
503                                 else if(player.movement_y != 0)
504                                 {
505                                         if(player.movement_y < 0)
506                                         {
507                                                 player.movement_y = -1;
508                                                 if(spider.flags & FL_ONGROUND)
509                                                         spider.frame = 2;
510                                         }
511                                         else if(player.movement_y > 0)
512                                         {
513                                                 player.movement_y = 1;
514                                                 if(spider.flags & FL_ONGROUND)
515                                                         spider.frame = 3;
516                                         }
517
518                                         float oldvelz = spider.velocity_z;
519                                         movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
520                                         spider.velocity_z = oldvelz;
521                                         float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
522                                         if(spider.velocity_z <= 20) // not while jumping
523                                                 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
524                                         if(spider.flags & FL_ONGROUND)
525                                         if(self.sound_nexttime < time || self.delay != 2)
526                                         {
527                                                 self.delay = 2;
528                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
529                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
530                                                 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
531                                         }
532                                 }
533                         }
534                 }
535         }
536
537         self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
538         self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
539
540         if(!forbidWeaponUse(player))
541         if(player.BUTTON_ATCK)
542         {
543                 spider.cnt = time;
544                 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
545                 {
546                         entity gun;
547                         vector v;
548                         spider.misc_bulletcounter += 1;
549
550                         setself(player);
551
552                         gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
553
554                         v = gettaginfo(gun, gettagindex(gun, "barrels"));
555                         v_forward = normalize(v_forward);
556                         v += v_forward * 50;
557
558                         fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
559                                 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
560
561                         sound (gun, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
562                         //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
563                         pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
564
565                         setself(spider);
566
567                         spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
568                         spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
569                         player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
570                         spider.gun1.angles_z += 45;
571                         spider.gun2.angles_z -= 45;
572                         if(spider.gun1.angles_z >= 360)
573                         {
574                                 spider.gun1.angles_z = 0;
575                                 spider.gun2.angles_z = 0;
576                         }
577                 }
578         }
579         else
580                 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
581                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
582                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
583
584
585         spiderbot_rocket_do();
586
587         if(self.vehicle_flags  & VHF_SHIELDREGEN)
588                 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
589
590         if(self.vehicle_flags  & VHF_HEALTHREGEN)
591                 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
592
593         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
594         //player.vehicle_ammo2 = spider.tur_head.frame;
595         player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
596
597         if(spider.gun2.cnt <= time)
598                 player.vehicle_reload2 = 100;
599         else
600                 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
601
602         setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
603         player.velocity = spider.velocity;
604
605         VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
606
607         if(self.vehicle_flags & VHF_HASSHIELD)
608                 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
609
610         setself(player);
611         return 1;
612 }
613
614 void spiderbot_exit(float eject)
615 {SELFPARAM();
616         entity e;
617         vector spot;
618
619         e = findchain(classname,"spiderbot_rocket");
620         while(e)
621         {
622                 if(e.owner == self.owner)
623                 {
624                         e.realowner = self.owner;
625                         e.owner = world;
626                 }
627                 e = e.chain;
628         }
629
630         self.think = vehicles_think;
631         self.nextthink = time;
632         self.frame = 5;
633         self.movetype = MOVETYPE_WALK;
634
635         if(!self.owner)
636                 return;
637
638         makevectors(self.angles);
639         if(eject)
640         {
641                 spot = self.origin + v_forward * 100 + '0 0 64';
642                 spot = vehicles_findgoodexit(spot);
643                 setorigin(self.owner , spot);
644                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
645                 self.owner.oldvelocity = self.owner.velocity;
646         }
647         else
648         {
649                 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
650                 {
651                         self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
652                         self.owner.velocity_z += 200;
653                         spot = self.origin + v_forward * 128 + '0 0 64';
654                         spot = vehicles_findgoodexit(spot);
655                 }
656                 else
657                 {
658                         self.owner.velocity = self.velocity * 0.5;
659                         self.owner.velocity_z += 10;
660                         spot = self.origin + v_forward * 256 + '0 0 64';
661                         spot = vehicles_findgoodexit(spot);
662                 }
663                 self.owner.oldvelocity = self.owner.velocity;
664                 setorigin(self.owner , spot);
665         }
666
667         antilag_clear(self.owner);
668         self.owner = world;
669 }
670
671 void spiderbot_headfade()
672 {SELFPARAM();
673         self.think = spiderbot_headfade;
674         self.nextthink = self.fade_time;
675         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
676
677         if(self.cnt < time || self.alpha < 0.1)
678         {
679                 if(self.alpha > 0.1)
680                 {
681                         sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
682                         Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
683                 }
684                 remove(self);
685         }
686 }
687
688 void spiderbot_blowup()
689 {SELFPARAM();
690         if(self.cnt > time)
691         {
692                 if(random() < 0.1)
693                 {
694                         sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
695                         Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
696                 }
697                 self.nextthink = time + 0.1;
698                 return;
699         }
700
701         entity h, g1, g2, b;
702         b = spawn();
703         h = spawn();
704         g1 = spawn();
705         g2 = spawn();
706
707         setmodel(b, "models/vehicles/spiderbot.dpm");
708         setmodel(h, "models/vehicles/spiderbot_top.dpm");
709         setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
710         setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
711
712         setorigin(b, self.origin);
713         b.frame = 11;
714         b.angles = self.angles;
715         setsize(b, self.mins, self.maxs);
716
717         setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
718         h.movetype = MOVETYPE_BOUNCE;
719         h.solid = SOLID_BBOX;
720         h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
721         h.modelflags = MF_ROCKET;
722         h.effects = EF_FLAME | EF_LOWPRECISION;
723         h.avelocity = randomvec() * 360;
724
725         h.alpha = 1;
726         h.cnt = time + (3.5 * random());
727         h.fade_rate = 1 / min(self.respawntime, 10);
728         h.fade_time = time;
729         h.think = spiderbot_headfade;
730         h.nextthink = time;
731
732         setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
733         g1.movetype = MOVETYPE_TOSS;
734         g1.solid = SOLID_CORPSE;
735         g1.velocity = v_forward * 700 + (randomvec() * 32);
736         g1.avelocity = randomvec() * 180;
737
738         setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
739         g2.movetype = MOVETYPE_TOSS;
740         g2.solid = SOLID_CORPSE;
741         g2.velocity = v_forward * 700 + (randomvec() * 32);
742         g2.avelocity = randomvec() * 180;
743
744         h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
745
746         SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
747         //SUB_SetFade(h,  time, min(self.respawntime, 10));
748         SUB_SetFade(g1, time, min(self.respawntime, 10));
749         SUB_SetFade(g2, time, min(self.respawntime, 10));
750
751         RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
752
753         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
754         self.movetype = MOVETYPE_NONE;
755         self.deadflag = DEAD_DEAD;
756         self.solid = SOLID_NOT;
757         self.tur_head.effects &= ~EF_FLAME;
758         self.vehicle_hudmodel.viewmodelforclient = self;
759 }
760
761 bool spiderbot_impulse(int _imp)
762 {SELFPARAM();
763         switch(_imp)
764         {
765                 case 1:
766                 case 230:
767                         self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
768                         CSQCVehicleSetup(self, 0);
769                         return true;
770                 case 2:
771                 case 231:
772                         self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
773                         CSQCVehicleSetup(self, 0);
774                         return true;
775                 case 3:
776                 case 232:
777                 case 251:
778                         self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
779                         CSQCVehicleSetup(self, 0);
780                         return true;
781
782                 case 10:
783                 case 15:
784                 case 18:
785                         self.vehicle.vehicle_weapon2mode += 1;
786                         if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
787                                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
788
789                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
790                         CSQCVehicleSetup(self, 0);
791                         return true;
792                 case 11:
793                 case 12:
794                 case 16:
795                 case 19:
796                         self.vehicle.vehicle_weapon2mode -= 1;
797                         if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
798                                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
799
800                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
801                         CSQCVehicleSetup(self, 0);
802                         return true;
803
804                 /*
805                 case 17: // toss gun, could be used to exit?
806                         break;
807                 case 20: // Manual minigun reload?
808                         break;
809                 */
810         }
811         return false;
812 }
813
814 void spawnfunc_vehicle_spiderbot()
815 {SELFPARAM();
816         if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
817         if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
818 }
819
820 float v_spiderbot(float req)
821 {SELFPARAM();
822         switch(req)
823         {
824                 case VR_IMPACT:
825                 {
826                         if(autocvar_g_vehicle_spiderbot_bouncepain)
827                                 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
828
829                         return true;
830                 }
831                 case VR_ENTER:
832                 {
833                         self.vehicle_weapon2mode = SBRM_GUIDE;
834                         self.movetype = MOVETYPE_WALK;
835                         CSQCVehicleSetup(self.owner, 0);
836                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
837                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
838
839                         if(self.owner.flagcarried)
840                         {
841                                 setattachment(self.owner.flagcarried, self.tur_head, "");
842                                 setorigin(self.owner.flagcarried, '-20 0 120');
843                         }
844
845                         return true;
846                 }
847                 case VR_THINK:
848                 {
849                         if(self.flags & FL_ONGROUND)
850                                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
851
852                         return true;
853                 }
854                 case VR_DEATH:
855                 {
856                         self.health                             = 0;
857                         self.event_damage               = func_null;
858                         self.takedamage                 = DAMAGE_NO;
859                         self.touch                              = func_null;
860                         self.cnt                                = 3.4 + time + random() * 2;
861                         self.think                              = spiderbot_blowup;
862                         self.nextthink                  = time;
863                         self.deadflag                   = DEAD_DYING;
864                         self.frame                              = 5;
865                         self.tur_head.effects  |= EF_FLAME;
866                         self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
867                         self.frame                              = 10;
868                         self.movetype                   = MOVETYPE_TOSS;
869
870                         CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
871
872                         return true;
873                 }
874                 case VR_SPAWN:
875                 {
876                         if(!self.gun1)
877                         {
878                                 self.vehicles_impulse = spiderbot_impulse;
879                                 self.gun1 = spawn();
880                                 self.gun2 = spawn();
881                                 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
882                                 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
883                                 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
884                                 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
885                                 self.gravity = 2;
886                                 self.mass = 5000;
887                         }
888
889                         self.frame = 5;
890                         self.tur_head.frame = 1;
891                         self.movetype = MOVETYPE_WALK;
892                         self.solid = SOLID_SLIDEBOX;
893                         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
894                         self.tur_head.angles = '0 0 0';
895                         self.vehicle_exit = spiderbot_exit;
896
897                         setorigin(self, self.pos1 + '0 0 128');
898                         self.angles = self.pos2;
899                         self.damageforcescale = 0.03;
900                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
901                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
902
903                         self.PlayerPhysplug = spiderbot_frame;
904
905                         return true;
906                 }
907                 case VR_SETUP:
908                 {
909                         if(autocvar_g_vehicle_spiderbot_shield)
910                                 self.vehicle_flags |= VHF_HASSHIELD;
911
912                         if(autocvar_g_vehicle_spiderbot_shield_regen)
913                                 self.vehicle_flags |= VHF_SHIELDREGEN;
914
915                         if(autocvar_g_vehicle_spiderbot_health_regen)
916                                 self.vehicle_flags |= VHF_HEALTHREGEN;
917
918                         self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
919                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
920                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
921                         self.max_health = self.vehicle_health;
922                         self.pushable = true; // spiderbot can use jumppads
923
924                         return true;
925                 }
926                 case VR_PRECACHE:
927                 {
928                         precache_model ("models/vhshield.md3");
929                         precache_model ("models/vehicles/spiderbot.dpm");
930                         precache_model ("models/vehicles/spiderbot_top.dpm");
931                         precache_model ("models/vehicles/spiderbot_barrels.dpm");
932                         precache_model ("models/vehicles/spiderbot_cockpit.dpm");
933                         precache_model ( "models/uziflash.md3");
934
935                         precache_sound (W_Sound("uzi_fire") );
936                         precache_sound (W_Sound("rocket_impact"));
937
938                         precache_sound ("vehicles/spiderbot_die.wav");
939                         precache_sound ("vehicles/spiderbot_idle.wav");
940                         precache_sound ("vehicles/spiderbot_jump.wav");
941                         precache_sound ("vehicles/spiderbot_strafe.wav");
942                         precache_sound ("vehicles/spiderbot_walk.wav");
943                         precache_sound ("vehicles/spiderbot_land.wav");
944                         return true;
945                 }
946         }
947
948         return true;
949 }
950
951 #endif // SVQC
952 #ifdef CSQC
953 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
954 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
955
956 float v_spiderbot(float req)
957 {
958         switch(req)
959         {
960                 case VR_HUD:
961                 {
962                         string crosshair;
963
964                         switch(weapon2mode)
965                         {
966                                 case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
967                                 case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
968                                 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
969                                 default:             crosshair = vCROSS_BURST;
970                         }
971
972                         Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
973                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
974                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
975                                                          crosshair);
976                         return true;
977                 }
978                 case VR_SETUP:
979                 {
980                         AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
981                         AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
982
983                         return true;
984                 }
985                 case VR_PRECACHE:
986                 {
987                         return true;
988                 }
989         }
990
991         return true;
992 }
993
994 #endif // CSQC
995 #endif // REGISTER_VEHICLE