]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/vehicles/vehicle/racer.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
1 #include "racer.qh"
2
3 #ifdef SVQC
4 #include <common/triggers/trigger/impulse.qh>
5
6 bool autocvar_g_vehicle_racer = true;
7
8 float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids
9
10 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
11 // energy consumed per second
12 float autocvar_g_vehicle_racer_afterburn_cost = 130;
13
14 float autocvar_g_vehicle_racer_waterburn_cost = 5;
15 float autocvar_g_vehicle_racer_waterburn_speed = 750;
16
17 float autocvar_g_vehicle_racer_water_speed_forward = 600;
18 float autocvar_g_vehicle_racer_water_speed_strafe = 600;
19
20 float autocvar_g_vehicle_racer_pitchlimit = 30;
21
22 float autocvar_g_vehicle_racer_water_downforce = 0.03;
23 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
24
25 float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
26 float autocvar_g_vehicle_racer_downforce = 0.01;
27
28 float autocvar_g_vehicle_racer_speed_forward = 650;
29 float autocvar_g_vehicle_racer_speed_strafe = 650;
30 float autocvar_g_vehicle_racer_springlength = 90;
31 float autocvar_g_vehicle_racer_upforcedamper = 2;
32 float autocvar_g_vehicle_racer_friction = 0.45;
33
34 float autocvar_g_vehicle_racer_water_time = 5;
35
36 //float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
37
38 // 0 = hover, != 0 = maglev
39 int autocvar_g_vehicle_racer_hovertype = 0;
40 // NOTE!! x 4 (4 engines)
41 float autocvar_g_vehicle_racer_hoverpower = 8000;
42
43 float autocvar_g_vehicle_racer_turnroll = 30;
44 float autocvar_g_vehicle_racer_turnspeed = 220;
45 float autocvar_g_vehicle_racer_pitchspeed = 125;
46
47 float autocvar_g_vehicle_racer_energy = 100;
48 float autocvar_g_vehicle_racer_energy_regen = 90;
49 float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
50
51 float autocvar_g_vehicle_racer_health = 200;
52 float autocvar_g_vehicle_racer_health_regen = 0;
53 float autocvar_g_vehicle_racer_health_regen_pause = 0;
54
55 float autocvar_g_vehicle_racer_shield = 100;
56 float autocvar_g_vehicle_racer_shield_regen = 30;
57 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
58
59 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
60 float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
61 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
62 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
63
64 float autocvar_g_vehicle_racer_respawntime = 35;
65
66 float autocvar_g_vehicle_racer_blowup_radius = 250;
67 float autocvar_g_vehicle_racer_blowup_coredamage = 250;
68 float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
69 float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
70
71 // Factor of old velocity to keep after collision
72 float autocvar_g_vehicle_racer_bouncefactor = 0.25;
73 // if != 0, New veloctiy after bounce = 0 if new velocity < this
74 float autocvar_g_vehicle_racer_bouncestop = 0;
75 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
76 vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
77
78 .float racer_watertime;
79
80 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
81
82 void racer_align4point(entity this, float _delta)
83 {
84         vector push_vector;
85         float fl_push, fr_push, bl_push, br_push;
86
87         push_vector  = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
88         fr_push   = force_fromtag_normpower;
89         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90
91         push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
92         fl_push   = force_fromtag_normpower;
93         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
94
95         push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
96         br_push   = force_fromtag_normpower;
97         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
98
99         push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
100         bl_push   = force_fromtag_normpower;
101         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
102
103         this.velocity += push_vector * _delta;
104
105         float uforce = autocvar_g_vehicle_racer_upforcedamper;
106
107         int cont = pointcontents(this.origin - '0 0 64');
108         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
109         {
110                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
111
112                 if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
113                         this.velocity_z += 30;
114                 else
115                         this.velocity_z += 200;
116         }
117
118
119         // Anti ocilation
120         if(this.velocity_z > 0)
121                 this.velocity_z *= 1 - uforce * _delta;
122
123         push_vector_x =  (fl_push - bl_push);
124         push_vector_x += (fr_push - br_push);
125         push_vector_x *= 360;
126
127         push_vector_z = (fr_push - fl_push);
128         push_vector_z += (br_push - bl_push);
129         push_vector_z *= 360;
130
131         // Apply angle diffrance
132         this.angles_z += push_vector_z * _delta;
133         this.angles_x += push_vector_x * _delta;
134
135         // Apply stabilizer
136         this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
137         this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
138 }
139
140 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
141 {
142         entity racer = player.vehicle;
143         vector v = gettaginfo(racer, gettagindex(racer, tagname));
144         racer_fire_rocket(player, v, v_forward, trg);
145 }
146
147 bool racer_frame(entity this, float dt)
148 {
149         entity vehic = this.vehicle;
150         return = true;
151
152         if(game_stopped)
153         {
154                 vehic.solid = SOLID_NOT;
155                 vehic.takedamage = DAMAGE_NO;
156                 set_movetype(vehic, MOVETYPE_NONE);
157                 return;
158         }
159
160         vehicles_frame(vehic, this);
161
162         traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this);
163         int cont = trace_dpstartcontents;
164         if(!(cont & DPCONTENTS_WATER))
165                 vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
166
167         if(IS_DEAD(vehic))
168         {
169                 PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
170                 return;
171         }
172
173         racer_align4point(vehic, dt);
174
175         PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
176
177         vehic.angles_x *= -1;
178
179         // Yaw
180         float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
181         ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
182         vehic.angles_y = anglemods(vehic.angles_y + ftmp);
183
184         // Roll
185         vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
186
187         // Pitch
188         ftmp = autocvar_g_vehicle_racer_pitchspeed  * dt;
189         ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
190         vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
191
192         makevectors(vehic.angles);
193         vehic.angles_x *= -1;
194
195         //ftmp = vehic.velocity_z;
196         vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
197         //vehic.velocity_z = ftmp;
198
199         if(CS(this).movement)
200         {
201                 if(cont & DPCONTENTS_LIQUIDSMASK)
202                 {
203                         if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
204                         if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
205                 }
206                 else
207                 {
208                         if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
209                         if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
210                 }
211
212 #ifdef SVQC
213                 if(vehic.sound_nexttime < time || vehic.sounds != 1)
214                 {
215                         vehic.sounds = 1;
216                         vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
217                         sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
218                 }
219 #endif
220         }
221 #ifdef SVQC
222         else
223         {
224                 if(vehic.sound_nexttime < time || vehic.sounds != 0)
225                 {
226                         vehic.sounds = 0;
227                         vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
228                         sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
229                 }
230         }
231 #endif
232
233         // Afterburn
234         if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
235         {
236 #ifdef SVQC
237                 if(time - vehic.wait > 0.2)
238                         pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward  * vlen(vehic.velocity), 1);
239 #endif
240
241                 vehic.wait = time;
242
243                 if(cont & DPCONTENTS_LIQUIDSMASK)
244                 {
245                         vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
246                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
247                 }
248                 else
249                 {
250                         vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
251                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
252                 }
253
254 #ifdef SVQC
255                 if(vehic.invincible_finished < time)
256                 {
257                         traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
258                         if(trace_fraction != 1.0)
259                                 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
260
261                         vehic.invincible_finished = time + 0.1 + (random() * 0.1);
262                 }
263
264                 if(vehic.strength_finished < time)
265                 {
266                         vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
267                         sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
268                 }
269 #endif
270         }
271         else
272         {
273                 vehic.strength_finished = 0;
274                 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
275         }
276
277         if(cont & DPCONTENTS_LIQUIDSMASK)
278                 vehic.racer_watertime = time;
279
280         float dforce = autocvar_g_vehicle_racer_downforce;
281         if(time - vehic.racer_watertime <= 3)
282                 dforce = autocvar_g_vehicle_racer_water_downforce;
283
284         df -= v_up * (vlen(vehic.velocity) * dforce);
285         CS(this).movement = vehic.velocity += df * dt;
286
287 #ifdef SVQC
288
289         Weapon wep1 = WEP_RACER;
290         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
291         if (!forbidWeaponUse(this))
292         if (PHYS_INPUT_BUTTON_ATCK(this))
293         if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
294         {
295                 string tagname = (vehic.cnt)
296                     ? (vehic.cnt = 0, "tag_fire1")
297                     : (vehic.cnt = 1, "tag_fire2");
298                 vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
299                 w_shotorg = org;
300                 w_shotdir = v_forward;
301                 // Fix z-aim (for chase mode)
302                 crosshair_trace(this);
303                 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
304                 wep1.wr_think(wep1, vehic, weaponentity, 1);
305         }
306
307         if(autocvar_g_vehicle_racer_rocket_locktarget)
308         {
309                 if(time >= vehic.vehicle_last_trace)
310                 {
311                         crosshair_trace(this);
312
313                         vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
314                                                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
315                                                          autocvar_g_vehicle_racer_rocket_locked_time);
316
317                         vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
318                 }
319
320                 if(vehic.lock_target)
321                 {
322                         if(vehic.lock_strength == 1)
323                                 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
324                         else if(vehic.lock_strength > 0.5)
325                                 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
326                         else if(vehic.lock_strength < 0.5)
327                                 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
328                 }
329         }
330
331         if(!forbidWeaponUse(this))
332         if(time > vehic.delay)
333         if(PHYS_INPUT_BUTTON_ATCK2(this))
334         {
335                 vehic.misc_bulletcounter += 1;
336                 vehic.delay = time + 0.3;
337
338                 if(vehic.misc_bulletcounter == 1)
339                 {
340                         racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
341                         this.vehicle_ammo2 = 50;
342                 }
343                 else if(vehic.misc_bulletcounter == 2)
344                 {
345                         racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
346                         vehic.lock_strength  = 0;
347                         vehic.lock_target       = NULL;
348                         vehic.misc_bulletcounter = 0;
349                         vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
350                         vehic.lip = time;
351                         this.vehicle_ammo2 = 0;
352                 }
353         }
354         else if(vehic.misc_bulletcounter == 0)
355                 this.vehicle_ammo2 = 100;
356
357         this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
358
359         if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
360                 vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
361
362         if(vehic.vehicle_flags  & VHF_HEALTHREGEN)
363                 vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
364
365         if(vehic.vehicle_flags  & VHF_ENERGYREGEN)
366                 vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
367
368         VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
369         VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
370
371         if(vehic.vehicle_flags & VHF_HASSHIELD)
372                 VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
373
374         PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
375 #endif
376
377         setorigin(this, vehic.origin + '0 0 32');
378         this.oldorigin = this.origin; // negate fall damage
379         this.velocity = vehic.velocity;
380 }
381
382 void racer_think(entity this)
383 {
384         this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
385
386         tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
387
388         vector df = this.velocity * -autocvar_g_vehicle_racer_friction;
389         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
390
391         float forced = autocvar_g_vehicle_racer_upforcedamper;
392
393         //int cont = pointcontents(this.origin - '0 0 64');
394         traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
395         //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
396         if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
397         {
398                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
399                 this.velocity_z += 200;
400         }
401
402         this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
403         if(this.velocity_z > 0)
404                 this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
405
406         this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
407         this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
408
409         CSQCMODEL_AUTOUPDATE(this);
410 }
411
412 void racer_exit(entity this, int eject)
413 {
414         vector spot;
415
416         setthink(this, racer_think);
417         this.nextthink  = time;
418         set_movetype(this, MOVETYPE_BOUNCE);
419         sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
420
421         if(!this.owner)
422                 return;
423
424         makevectors(this.angles);
425         if(eject)
426         {
427                 spot = this.origin + v_forward * 100 + '0 0 64';
428                 spot = vehicles_findgoodexit(this, this.owner, spot);
429                 setorigin(this.owner, spot);
430                 this.owner.velocity = (v_up + v_forward * 0.25) * 750;
431                 this.owner.oldvelocity = this.owner.velocity;
432         }
433         else
434         {
435                 if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
436                 {
437                         this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
438                         this.owner.velocity_z += 200;
439                         spot = this.origin + v_forward * 32 + '0 0 32';
440                         spot = vehicles_findgoodexit(this, this.owner, spot);
441                 }
442                 else
443                 {
444                         this.owner.velocity = this.velocity * 0.5;
445                         this.owner.velocity_z += 10;
446                         spot = this.origin - v_forward * 200 + '0 0 32';
447                         spot = vehicles_findgoodexit(this, this.owner, spot);
448                 }
449                 this.owner.oldvelocity = this.owner.velocity;
450                 setorigin(this.owner , spot);
451         }
452         antilag_clear(this.owner, CS(this.owner));
453         this.owner = NULL;
454 }
455
456 void racer_blowup(entity this)
457 {
458         this.deadflag = DEAD_DEAD;
459         this.vehicle_exit(this, VHEF_NORMAL);
460
461         RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
462                                         autocvar_g_vehicle_racer_blowup_edgedamage,
463                                         autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
464                                         autocvar_g_vehicle_racer_blowup_forceintensity,
465                                         DEATH_VH_WAKI_DEATH.m_id, DMG_NOWEP, NULL);
466
467         this.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
468         setthink(this, vehicles_spawn);
469         set_movetype(this, MOVETYPE_NONE);
470         this.effects    = EF_NODRAW;
471         this.solid = SOLID_NOT;
472
473         this.colormod  = '0 0 0';
474         this.avelocity = '0 0 0';
475         this.velocity  = '0 0 0';
476
477         setorigin(this, this.pos1);
478 }
479
480 void racer_blowup_think(entity this)
481 {
482         this.nextthink = time;
483
484         if(time >= this.delay)
485                 racer_blowup(this);
486
487         CSQCMODEL_AUTOUPDATE(this);
488 }
489
490 void racer_deadtouch(entity this, entity toucher)
491 {
492         this.avelocity_x *= 0.7;
493         this.cnt -= 1;
494         if(this.cnt <= 0)
495                 racer_blowup(this);
496 }
497
498 spawnfunc(vehicle_racer)
499 {
500         if(!autocvar_g_vehicle_racer) { delete(this); return; }
501         if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
502 }
503
504 #endif // SVQC
505
506 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
507 {
508 #ifdef SVQC
509     if(autocvar_g_vehicle_racer_bouncepain)
510         vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
511 #endif
512 }
513
514 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
515 {
516 #ifdef SVQC
517     set_movetype(instance, MOVETYPE_BOUNCE);
518     instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
519     instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
520
521     if(instance.owner.flagcarried)
522        setorigin(instance.owner.flagcarried, '-190 0 96');
523 #elif defined(CSQC)
524     set_movetype(instance, MOVETYPE_BOUNCE);
525 #endif
526 }
527
528 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
529 {
530 #ifdef SVQC
531     if(instance.scale != 0.5)
532     {
533         if(autocvar_g_vehicle_racer_hovertype != 0)
534             racer_force_from_tag = vehicles_force_fromtag_maglev;
535         else
536             racer_force_from_tag = vehicles_force_fromtag_hover;
537
538         // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
539         instance.scale = 0.5;
540         setattachment(instance.vehicle_hudmodel, instance, "");
541         setattachment(instance.vehicle_viewport, instance, "tag_viewport");
542
543         instance.mass                      = 900;
544     }
545
546     setthink(instance, racer_think);
547     instance.nextthink    = time;
548     instance.vehicle_health = autocvar_g_vehicle_racer_health;
549     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
550
551     set_movetype(instance, MOVETYPE_TOSS);
552     instance.solid                = SOLID_SLIDEBOX;
553     instance.delay                = time;
554     instance.scale                = 0.5;
555
556     instance.PlayerPhysplug = racer_frame;
557
558     instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
559     instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
560     instance.damageforcescale = 0.5;
561     instance.vehicle_health = autocvar_g_vehicle_racer_health;
562     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
563 #endif
564 }
565
566 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
567 {
568 #ifdef SVQC
569     setSendEntity(instance, func_null); // stop networking this racer (for now)
570     instance.health                     = 0;
571     instance.event_damage       = func_null;
572     instance.solid                      = SOLID_CORPSE;
573     instance.takedamage         = DAMAGE_NO;
574     instance.deadflag           = DEAD_DYING;
575     set_movetype(instance, MOVETYPE_BOUNCE);
576     instance.wait                       = time;
577     instance.delay                      = 2 + time + random() * 3;
578     instance.cnt                        = 1 + random() * 2;
579     settouch(instance, racer_deadtouch);
580
581     Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
582
583     if(random() < 0.5)
584         instance.avelocity_z = 32;
585     else
586         instance.avelocity_z = -32;
587
588     instance.avelocity_x = -vlen(instance.velocity) * 0.2;
589     instance.velocity += '0 0 700';
590     instance.colormod = '-0.5 -0.5 -0.5';
591
592     setthink(instance, racer_blowup_think);
593     instance.nextthink = time;
594 #endif
595 }
596
597 #ifdef CSQC
598 METHOD(Racer, vr_hud, void(Racer thisveh))
599 {
600     Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
601                      "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
602                      "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
603 }
604 METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player))
605 {
606     Vehicles_drawCrosshair(vCROSS_GUIDE);
607 }
608 #endif
609 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
610 {
611 #ifdef SVQC
612     instance.vehicle_exit = racer_exit;
613
614     // we have no need to network energy
615     if(autocvar_g_vehicle_racer_energy)
616     if(autocvar_g_vehicle_racer_energy_regen)
617         instance.vehicle_flags |= VHF_ENERGYREGEN;
618
619     if(autocvar_g_vehicle_racer_shield)
620         instance.vehicle_flags |= VHF_HASSHIELD;
621
622     if(autocvar_g_vehicle_racer_shield_regen)
623         instance.vehicle_flags |= VHF_SHIELDREGEN;
624
625     if(autocvar_g_vehicle_racer_health_regen)
626         instance.vehicle_flags |= VHF_HEALTHREGEN;
627
628     instance.respawntime = autocvar_g_vehicle_racer_respawntime;
629     instance.vehicle_health = autocvar_g_vehicle_racer_health;
630     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
631     instance.max_health = instance.vehicle_health;
632 #endif
633
634 #ifdef CSQC
635     AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
636 #endif
637 }