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Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.inc
1 // ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON
2 // ITS PLACE. THIS IS TO AVOID UNNECESSARY RENUMBERING OF WEAPON IMPULSES.
3 // IF YOU DISREGARD THIS NOTICE, I'LL KILL YOU WITH THE @!#%'N TUBA
4
5 // core weapons
6 #include "weapon/blaster.qh"
7 #include "weapon/shotgun.qh"
8 #include "weapon/machinegun.qh"
9 #include "weapon/mortar.qh"
10 #include "weapon/minelayer.qh"
11 #include "weapon/electro.qh"
12 #include "weapon/crylink.qh"
13 #include "weapon/vortex.qh"
14 #include "weapon/hagar.qh"
15 #include "weapon/devastator.qh"
16
17 // other weapons
18 #include "weapon/porto.qh"
19 #include "weapon/vaporizer.qh"
20 #include "weapon/hook.qh"
21 #include "weapon/hlac.qh"
22 #include "weapon/tuba.qh"
23 #include "weapon/rifle.qh"
24 #include "weapon/fireball.qh"
25 #include "weapon/seeker.qh"
26 #include "weapon/shockwave.qh"
27 #include "weapon/arc.qh"
28
29 // Weapon registry is sorted to allocate the weapons included above first, update the value below to the number of listed weapons
30 // TODO: remove eventually in a way that does not cause https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2714
31 #define WEP_HARDCODED_IMPULSES 20