pipeline: prefer to skip gmqcc build by downloading from beta.xonotic.org and update...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / calculations.qh
1 #pragma once
2
3 vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor);
4 vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle);
5 int W_GunAlign(entity this, int preferred_align);
6 //int W_GetGunAlignment(entity player);
7 float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v);