]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/csqcmodellib/cl_player.qc
Merge remote branch 'origin/master' into samual/config_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodellib / cl_player.qc
1 /*
2  * Copyright (c) 2011 Rudolf Polzer
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to
6  * deal in the Software without restriction, including without limitation the
7  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8  * sell copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20  * IN THE SOFTWARE.
21  */
22
23 var float autocvar_cl_predictionerrorcompensation = 0;
24
25 // engine stuff
26 .float pmove_flags;
27 float pmove_onground; // weird engine flag we shouldn't really use but have to for now
28 #define PMF_JUMP_HELD 1
29 #define PMF_DUCKED 4
30 #define PMF_ONGROUND 8
31 #define REFDEFFLAG_TELEPORTED 1
32 #define REFDEFFLAG_JUMPING 2
33
34 entity csqcplayer;
35 vector csqcplayer_origin, csqcplayer_velocity;
36 float csqcplayer_sequence, player_pmflags;
37 float csqcplayer_moveframe;
38 vector csqcplayer_predictionerror;
39 float csqcplayer_predictionerrortime;
40
41 vector CSQCPlayer_GetPredictionError()
42 {
43         if(!autocvar_cl_predictionerrorcompensation)
44                 return '0 0 0';
45         if(time < csqcplayer_predictionerrortime)
46                 return csqcplayer_predictionerror * (csqcplayer_predictionerrortime - time) * autocvar_cl_predictionerrorcompensation;
47         return '0 0 0';
48 }
49
50 void CSQCPlayer_SetPredictionError(vector v)
51 {
52         if(!autocvar_cl_predictionerrorcompensation)
53                 return;
54         csqcplayer_predictionerror = (csqcplayer_predictionerrortime - time) * autocvar_cl_predictionerrorcompensation * csqcplayer_predictionerror + v;
55         csqcplayer_predictionerrortime = time + 1.0 / autocvar_cl_predictionerrorcompensation;
56 }
57
58 void CSQCPlayer_Unpredict()
59 {
60         if(csqcplayer_status == CSQCPLAYERSTATUS_UNPREDICTED)
61                 return;
62         if(csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED)
63                 error("Cannot unpredict in current status");
64         self.origin = csqcplayer_origin;
65         self.velocity = csqcplayer_velocity;
66         csqcplayer_moveframe = csqcplayer_sequence+1; //+1 because the recieved frame has the move already done (server side)
67         self.pmove_flags = player_pmflags;
68 }
69
70 void CSQCPlayer_SetMinsMaxs()
71 {
72         if(self.pmove_flags & PMF_DUCKED)
73         {
74                 self.mins = PL_CROUCH_MIN;
75                 self.maxs = PL_CROUCH_MAX;
76                 self.view_ofs = PL_CROUCH_VIEW_OFS;
77         }
78         else
79         {
80                 self.mins = PL_MIN;
81                 self.maxs = PL_MAX;
82                 self.view_ofs = PL_VIEW_OFS;
83         }
84 }
85
86 void CSQCPlayer_SavePrediction()
87 {
88         player_pmflags = self.pmove_flags;
89         csqcplayer_origin = self.origin;
90         csqcplayer_velocity = self.velocity;
91         csqcplayer_sequence = servercommandframe;
92         csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
93 }
94
95 void CSQCPlayer_PredictTo(float endframe)
96 {
97         CSQCPlayer_Unpredict();
98         CSQCPlayer_SetMinsMaxs();
99
100         csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
101
102         if (getstatf(STAT_HEALTH) <= 0)
103         {
104                 csqcplayer_moveframe = clientcommandframe;
105                 getinputstate(csqcplayer_moveframe-1);
106                 return;
107         }
108
109         while(csqcplayer_moveframe < endframe)
110         {
111                 if (!getinputstate(csqcplayer_moveframe))
112                 {
113                         break;
114                 }
115                 if(input_timelength <= 0.0005) // too short move
116                 {
117                         dprint("CSQC physics hack: too short frame skipped\n");
118                         // even if not running physics, handle releasing the jump key
119                         if(!(input_buttons & 4))
120                                 self.pmove_flags &~= PMF_JUMP_HELD;
121                 }
122                 else if(input_timelength > 0.05) // too long move
123                 {
124                         dprint("CSQC physics hack: too long frame split in two\n");
125                         input_timelength *= 0.5;
126                         runstandardplayerphysics(self);
127                         CSQCPlayer_SetMinsMaxs();
128                         runstandardplayerphysics(self);
129                         CSQCPlayer_SetMinsMaxs();
130                 }
131                 else
132                 {
133                         runstandardplayerphysics(self);
134                         CSQCPlayer_SetMinsMaxs();
135                 }
136                 csqcplayer_moveframe++;
137         }
138
139         //add in anything that was applied after (for low packet rate protocols)
140         input_angles = view_angles;
141 }
142
143 float CSQCPlayer_IsLocalPlayer()
144 {
145         return (self == csqcplayer);
146 }
147
148 void(entity e, float fl) V_CalcRefdef = #640; // DP_CSQC_V_CALCREFDEF
149
150 void CSQCPlayer_SetCamera()
151 {
152         if(csqcplayer)
153         {
154                 entity oldself;
155                 oldself = self;
156                 self = csqcplayer;
157
158 #ifdef COMPAT_XON050_ENGINE
159                 if(servercommandframe == 0 || clientcommandframe == 0 || !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
160 #else
161                 if(servercommandframe == 0 || clientcommandframe == 0)
162 #endif
163                 {
164                         InterpolateOrigin_Do();
165                         self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
166
167                         // get crouch state from the server
168                         if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
169                                 self.pmove_flags &~= PMF_DUCKED;
170                         else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
171                                 self.pmove_flags |= PMF_DUCKED;
172
173                         // get onground state from the server
174                         if(pmove_onground)
175                                 self.pmove_flags |= PMF_ONGROUND;
176                         else
177                                 self.pmove_flags &~= PMF_ONGROUND;
178
179                         CSQCPlayer_SetMinsMaxs();
180
181                         // override it back just in case
182                         self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
183                 }
184                 else
185                 {
186                         if(csqcplayer_status == CSQCPLAYERSTATUS_FROMSERVER)
187                         {
188                                 vector o, v;
189                                 o = self.origin;
190                                 v = pmove_vel; // TRICK: pmove_vel is set by the engine when we get here. No need to network velocity
191                                 csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
192                                 CSQCPlayer_PredictTo(servercommandframe + 1);
193                                 CSQCPlayer_SetPredictionError(o - self.origin);
194                                 self.origin = o;
195                                 self.velocity = v;
196
197                                 // get crouch state from the server
198                                 if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
199                                         self.pmove_flags &~= PMF_DUCKED;
200                                 else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
201                                         self.pmove_flags |= PMF_DUCKED;
202
203                                 // get onground state from the server
204                                 if(pmove_onground)
205                                         self.pmove_flags |= PMF_ONGROUND;
206                                 else
207                                         self.pmove_flags &~= PMF_ONGROUND;
208
209                                 CSQCPlayer_SavePrediction();
210                         }
211                         CSQCPlayer_PredictTo(clientcommandframe + 1);
212
213                         CSQCPlayer_SetMinsMaxs();
214
215                         self.angles_y = input_angles_y;
216                 }
217
218                 // relink
219                 setorigin(self, self.origin);
220
221                 self = oldself;
222         }
223
224         entity view;
225 #ifdef COMPAT_XON050_ENGINE
226         view = CSQCModel_server2csqc((spectatee_status > 0) ? spectatee_status : player_localentnum);
227 #else
228         view = CSQCModel_server2csqc(player_localentnum);
229 #endif
230
231 #ifdef COMPAT_XON050_ENGINE
232         if(view && !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
233         {
234                 // legacy code, not totally correct, but good enough for not having V_CalcRefdef
235                 setproperty(VF_ORIGIN, view.origin + '0 0 1' * getstati(STAT_VIEWHEIGHT));
236                 setproperty(VF_ANGLES, view_angles);
237         }
238         else
239 #endif
240         if(view)
241         {
242                 var float refdefflags = 0;
243
244                 if(view.csqcmodel_teleported)
245                         refdefflags |= REFDEFFLAG_TELEPORTED;
246
247                 if(input_buttons & 4)
248                         refdefflags |= REFDEFFLAG_JUMPING;
249
250                 V_CalcRefdef(view, refdefflags);
251         }
252         else
253         {
254                 setproperty(VF_ORIGIN, pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT));
255                 setproperty(VF_ANGLES, view_angles);
256         }
257
258         { CSQCPLAYER_HOOK_POSTCAMERASETUP }
259 }
260
261 void CSQCPlayer_Remove()
262 {
263         if(self.entnum != player_localnum + 1)
264                 return;
265         csqcplayer = world;
266         cvar_clientsettemp("cl_movement_replay", "1");
267 }
268
269 float CSQCPlayer_PreUpdate()
270 {
271         if(self.entnum != player_localnum + 1)
272                 return 0;
273         cvar_clientsettemp("cl_movement_replay", "0");
274         if(csqcplayer_status != CSQCPLAYERSTATUS_FROMSERVER)
275                 CSQCPlayer_Unpredict();
276         return 1;
277 }
278
279 float CSQCPlayer_PostUpdate()
280 {
281         if(self.entnum != player_localentnum)
282                 return 0;
283         csqcplayer_status = CSQCPLAYERSTATUS_FROMSERVER;
284         csqcplayer = self;
285         self.entremove = CSQCPlayer_Remove;
286         return 1;
287 }