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Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / cl_physics.qc
1 #include "physics.qh"
2
3 void sys_phys_fix(entity this, float dt)
4 {
5         this.team = myteam + 1; // is this correct?
6         this.movement = PHYS_INPUT_MOVEVALUES(this);
7         this.items = STAT(ITEMS, this);
8         if (!(PHYS_INPUT_BUTTON_JUMP(this))) // !jump
9                 UNSET_JUMP_HELD(this);           // canjump = true
10         PM_ClientMovement_UpdateStatus(this);
11 }
12
13 bool sys_phys_override(entity this, float dt)
14 {
15         // no vehicle prediction
16         return hud != HUD_NORMAL;
17 }
18
19 void sys_phys_monitor(entity this, float dt) {}
20
21 void sys_phys_ai(entity this) {}
22
23 void sys_phys_pregame_hold(entity this) {}
24
25 void sys_phys_spectator_control(entity this) {}
26
27 void sys_phys_fixspeed(entity this, float maxspeed_mod) {}