7 #include "../../common/constants.qh"
8 #include "../../common/triggers/subs.qh"
9 #include "../../common/util.qh"
10 #include "../../server/command/common.qh"
11 #include "../../server/constants.qh"
12 #include "../../server/defs.qh"
15 #ifdef WARPZONELIB_KEEPDEBUG
16 #define WARPZONELIB_REMOVEHACK
20 .vector warpzone_save_origin;
21 .vector warpzone_save_angles;
22 .vector warpzone_save_eorigin;
23 .vector warpzone_save_eangles;
26 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
27 .float warpzone_teleport_time;
28 .float warpzone_teleport_finishtime;
29 .entity warpzone_teleport_zone;
31 void WarpZone_StoreProjectileData(entity e)
33 e.warpzone_oldorigin = e.origin;
34 e.warpzone_oldvelocity = e.velocity;
35 e.warpzone_oldangles = e.angles;
38 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
40 setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
41 player.oldorigin = to; // for DP's unsticking
42 player.angles = to_angles;
43 player.fixangle = true;
44 player.velocity = to_velocity;
46 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
49 BITCLR_ASSIGN(player.flags, FL_ONGROUND);
51 WarpZone_PostTeleportPlayer_Callback(player);
54 bool WarpZone_Teleported_Send(entity to, int sf)
56 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
57 WriteCoord(MSG_ENTITY, self.angles.x);
58 WriteCoord(MSG_ENTITY, self.angles.y);
59 WriteCoord(MSG_ENTITY, self.angles.z);
63 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
65 vector o0, a0, v0, o1, a1, v1, o10;
67 o0 = player.origin + player.view_ofs;
71 o10 = o1 = WarpZone_TransformOrigin(wz, o0);
72 v1 = WarpZone_TransformVelocity(wz, v0);
73 if (!IS_NOT_A_CLIENT(player))
74 a1 = WarpZone_TransformVAngles(wz, player.v_angle);
76 a1 = WarpZone_TransformAngles(wz, a0);
78 if(f0 != 0 || f1 != 0)
80 // retry last move but behind the warpzone!
81 // we must first go back as far as we can, then forward again, to not cause double touch events!
83 tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
88 tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
91 o1 = trace_endpos + player.view_ofs;
94 md = max(vlen(player.mins), vlen(player.maxs));
95 d = WarpZone_TargetPlaneDist(wz, o1);
96 dv = WarpZone_TargetPlaneDist(wz, v1);
98 o1 = o1 - v1 * (d / dv);
101 // put him out of solid
102 tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
105 setorigin(player, o1 - player.view_ofs);
106 if(WarpZoneLib_MoveOutOfSolid(player))
108 o1 = player.origin + player.view_ofs;
109 setorigin(player, o0 - player.view_ofs);
113 LOG_INFO("would have to put player in solid, won't do that\n");
114 setorigin(player, o0 - player.view_ofs);
120 WarpZone_RefSys_Add(player, wz);
121 WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
122 WarpZone_StoreProjectileData(player);
123 player.warpzone_teleport_time = time;
124 player.warpzone_teleport_finishtime = time;
125 player.warpzone_teleport_zone = wz;
127 // prevent further teleports back
128 float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
129 if(dt < sys_frametime)
130 player.warpzone_teleport_finishtime += sys_frametime - dt;
132 #ifndef WARPZONE_USE_FIXANGLE
133 if(IS_VEHICLE(player) && player.owner)
134 player = player.owner; // hax
135 if(IS_PLAYER(player))
137 // instead of fixangle, send the transform to the client for smoother operation
138 player.fixangle = false;
141 setmodel(ts, MDL_Null);
142 ts.SendEntity = WarpZone_Teleported_Send;
143 ts.SendFlags = 0xFFFFFF;
144 ts.drawonlytoclient = player;
145 ts.think = SUB_Remove;
146 ts.nextthink = time + 1;
149 ts.effects = EF_NODEPTHTEST;
150 ts.classname = "warpzone_teleported";
151 ts.angles = wz.warpzone_transform;
158 void WarpZone_Touch (void)
160 if(other.classname == "trigger_warpzone")
163 if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
166 // FIXME needs a better check to know what is safe to teleport and what not
167 if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
170 if(WarpZoneLib_ExactTrigger_Touch())
173 if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
177 // number of frames we need to go back:
178 // dist = 16*sqrt(2) qu
181 // 24 qu = v*frametime*n
182 // n = 24 qu/(v*frametime)
183 // for clients go only one frame though, may be too irritating otherwise
184 // but max 0.25 sec = 0.25/frametime frames
185 // 24/(0.25/frametime)
188 d = 24 + max(vlen(other.mins), vlen(other.maxs));
189 if(IS_NOT_A_CLIENT(other))
190 f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
193 if(WarpZone_Teleport(self, other, f, 0))
198 save1 = self.target; self.target = string_null;
199 save2 = self.target3; self.target3 = string_null;
201 if (!self.target) self.target = save1;
202 if (!self.target3) self.target3 = save2;
205 save1 = self.target; self.target = string_null;
206 save2 = self.target2; self.target2 = string_null;
208 if (!self.target) self.target = save1;
209 if (!self.target2) self.target2 = save2;
214 LOG_TRACE("WARPZONE FAIL AHAHAHAHAH))\n");
218 bool WarpZone_Send(entity to, int sendflags)
220 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
222 // we must send this flag for clientside to match properly too
224 if(self.warpzone_isboxy)
226 if(self.warpzone_fadestart)
228 if(self.origin != '0 0 0')
230 WriteByte(MSG_ENTITY, f);
232 // we need THESE to render the warpzone (and cull properly)...
235 WriteCoord(MSG_ENTITY, self.origin.x);
236 WriteCoord(MSG_ENTITY, self.origin.y);
237 WriteCoord(MSG_ENTITY, self.origin.z);
240 WriteShort(MSG_ENTITY, self.modelindex);
241 WriteCoord(MSG_ENTITY, self.mins.x);
242 WriteCoord(MSG_ENTITY, self.mins.y);
243 WriteCoord(MSG_ENTITY, self.mins.z);
244 WriteCoord(MSG_ENTITY, self.maxs.x);
245 WriteCoord(MSG_ENTITY, self.maxs.y);
246 WriteCoord(MSG_ENTITY, self.maxs.z);
247 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
249 // we need THESE to calculate the proper transform
250 WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
251 WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
252 WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
253 WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
254 WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
255 WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
256 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
257 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
258 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
259 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
260 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
261 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
265 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
266 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
272 bool WarpZone_Camera_Send(entity to, int sendflags)
275 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
277 if(self.warpzone_fadestart)
279 if(self.origin != '0 0 0')
281 WriteByte(MSG_ENTITY, f);
283 // we need THESE to render the warpzone (and cull properly)...
286 WriteCoord(MSG_ENTITY, self.origin.x);
287 WriteCoord(MSG_ENTITY, self.origin.y);
288 WriteCoord(MSG_ENTITY, self.origin.z);
291 WriteShort(MSG_ENTITY, self.modelindex);
292 WriteCoord(MSG_ENTITY, self.mins.x);
293 WriteCoord(MSG_ENTITY, self.mins.y);
294 WriteCoord(MSG_ENTITY, self.mins.z);
295 WriteCoord(MSG_ENTITY, self.maxs.x);
296 WriteCoord(MSG_ENTITY, self.maxs.y);
297 WriteCoord(MSG_ENTITY, self.maxs.z);
298 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
300 // we need THESE to calculate the proper transform
301 WriteCoord(MSG_ENTITY, self.enemy.origin.x);
302 WriteCoord(MSG_ENTITY, self.enemy.origin.y);
303 WriteCoord(MSG_ENTITY, self.enemy.origin.z);
304 WriteCoord(MSG_ENTITY, self.enemy.angles.x);
305 WriteCoord(MSG_ENTITY, self.enemy.angles.y);
306 WriteCoord(MSG_ENTITY, self.enemy.angles.z);
310 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
311 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
317 #ifdef WARPZONELIB_KEEPDEBUG
318 float WarpZone_CheckProjectileImpact(entity player)
322 o0 = player.origin + player.view_ofs;
323 v0 = player.velocity;
325 // if we teleported shortly before, abort
326 if(time <= player.warpzone_teleport_finishtime + 0.1)
329 // if player hit a warpzone, abort
331 wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
335 #ifdef WARPZONELIB_REMOVEHACK
336 LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
338 LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
340 LOG_INFO("Entity type: ", player.classname, "\n");
341 LOG_INFO("Origin: ", vtos(player.origin), "\n");
342 LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
344 #ifdef WARPZONELIB_REMOVEHACK
347 // retry previous move
348 setorigin(player, player.warpzone_oldorigin);
349 player.velocity = player.warpzone_oldvelocity;
350 if(WarpZone_Teleport(wz, player, 0, 1))
360 save1 = self.target; self.target = string_null;
361 save2 = self.target3; self.target3 = string_null;
363 if (!self.target) self.target = save1;
364 if (!self.target3) self.target3 = save2;
367 save1 = self.target; self.target = string_null;
368 save2 = self.target2; self.target2 = string_null;
370 if (!self.target) self.target = save1;
371 if (!self.target2) self.target2 = save2;
376 setorigin(player, o0 - player.view_ofs);
377 player.velocity = v0;
385 float WarpZone_Projectile_Touch()
387 if(other.classname == "trigger_warpzone")
390 // no further impacts if we teleported this frame!
391 // this is because even if we did teleport, the engine still may raise
392 // touch events for the previous location
393 // engine now aborts moves on teleport, so this SHOULD not happen any more
394 // but if this is called from TouchAreaGrid of the projectile moving,
395 // then this won't do
396 if(time == self.warpzone_teleport_time)
399 #ifdef WARPZONELIB_KEEPDEBUG
400 // this SEEMS to not happen at the moment, but if it did, it would be more reliable
402 float save_dpstartcontents;
403 float save_dphitcontents;
404 float save_dphitq3surfaceflags;
405 string save_dphittexturename;
407 float save_startsolid;
410 vector save_plane_normal;
411 float save_plane_dist;
415 save_dpstartcontents = trace_dpstartcontents;
416 save_dphitcontents = trace_dphitcontents;
417 save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
418 save_dphittexturename = trace_dphittexturename;
419 save_allsolid = trace_allsolid;
420 save_startsolid = trace_startsolid;
421 save_fraction = trace_fraction;
422 save_endpos = trace_endpos;
423 save_plane_normal = trace_plane_normal;
424 save_plane_dist = trace_plane_dist;
425 save_ent = trace_ent;
426 save_inopen = trace_inopen;
427 save_inwater = trace_inwater;
429 if((f = WarpZone_CheckProjectileImpact(self)) != 0)
431 trace_dpstartcontents = save_dpstartcontents;
432 trace_dphitcontents = save_dphitcontents;
433 trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
434 trace_dphittexturename = save_dphittexturename;
435 trace_allsolid = save_allsolid;
436 trace_startsolid = save_startsolid;
437 trace_fraction = save_fraction;
438 trace_endpos = save_endpos;
439 trace_plane_normal = save_plane_normal;
440 trace_plane_dist = save_plane_dist;
441 trace_ent = save_ent;
442 trace_inopen = save_inopen;
443 trace_inwater = save_inwater;
447 if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
453 void WarpZone_InitStep_FindOriginTarget()
455 if(self.killtarget != "")
457 self.aiment = find(world, targetname, self.killtarget);
458 if(self.aiment == world)
460 error("Warp zone with nonexisting killtarget");
463 self.killtarget = string_null;
467 void WarpZonePosition_InitStep_FindTarget()
469 if(self.target == "")
471 error("Warp zone position with no target");
474 self.enemy = find(world, targetname, self.target);
475 if(self.enemy == world)
477 error("Warp zone position with nonexisting target");
480 if(self.enemy.aiment)
482 // already is positioned
483 error("Warp zone position targeting already oriented warpzone");
486 self.enemy.aiment = self;
489 void WarpZoneCamera_Think(void)
491 if(self.warpzone_save_origin != self.origin
492 || self.warpzone_save_angles != self.angles
493 || self.warpzone_save_eorigin != self.enemy.origin
494 || self.warpzone_save_eangles != self.enemy.angles)
496 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
497 self.warpzone_save_origin = self.origin;
498 self.warpzone_save_angles = self.angles;
499 self.warpzone_save_eorigin = self.enemy.origin;
500 self.warpzone_save_eangles = self.enemy.angles;
502 self.nextthink = time;
505 void WarpZoneCamera_InitStep_FindTarget()
509 if(self.target == "")
511 error("Camera with no target");
515 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
516 if(random() * ++i < 1)
518 if(self.enemy == world)
520 error("Camera with nonexisting target");
523 warpzone_cameras_exist = 1;
524 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
525 self.SendFlags = 0xFFFFFF;
526 if(self.spawnflags & 1)
528 self.think = WarpZoneCamera_Think;
529 self.nextthink = time;
535 void WarpZone_InitStep_UpdateTransform()
537 vector org, ang, norm, point;
539 vector tri, a, b, c, n;
545 org = 0.5 * (self.mins + self.maxs);
547 norm = point = '0 0 0';
549 for(i_s = 0; ; ++i_s)
551 tex = getsurfacetexture(self, i_s);
553 break; // this is beyond the last one
554 if(tex == "textures/common/trigger" || tex == "trigger")
556 n_t = getsurfacenumtriangles(self, i_s);
557 for(i_t = 0; i_t < n_t; ++i_t)
559 tri = getsurfacetriangle(self, i_s, i_t);
560 a = getsurfacepoint(self, i_s, tri.x);
561 b = getsurfacepoint(self, i_s, tri.y);
562 c = getsurfacepoint(self, i_s, tri.z);
563 n = cross(c - a, b - a);
564 area = area + vlen(n);
566 point = point + vlen(n) * (a + b + c);
571 norm = norm * (1 / area);
572 point = point * (1 / (3 * area));
573 if(vlen(norm) < 0.99)
575 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
576 area = 0; // no autofixing in this case
578 norm = normalize(norm);
584 org = self.aiment.origin;
585 ang = self.aiment.angles;
588 org = org - ((org - point) * norm) * norm; // project to plane
590 if(norm * v_forward < 0)
592 LOG_INFO("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
595 ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
597 if(norm * v_forward < 0.99)
598 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
599 if(vlen(org - self.aiment.origin) > 0.5)
600 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
606 ang = vectoangles(norm);
610 error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
612 self.warpzone_origin = org;
613 self.warpzone_angles = ang;
616 void WarpZone_InitStep_ClearTarget()
619 self.enemy.enemy = world;
623 entity warpzone_first; .entity warpzone_next;
624 void WarpZone_InitStep_FindTarget()
632 // this way only one of the two ents needs to target
633 if(self.target != "")
635 self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
638 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
640 if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
641 if(random() * ++i < 1)
646 error("Warpzone with non-existing target");
654 void WarpZone_Think();
655 void WarpZone_InitStep_FinalizeTransform()
657 if(!self.enemy || self.enemy.enemy != self)
659 error("Invalid warp zone detected. Killed.");
663 warpzone_warpzones_exist = 1;
664 WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
665 self.touch = WarpZone_Touch;
666 self.SendFlags = 0xFFFFFF;
667 if(self.spawnflags & 1)
669 self.think = WarpZone_Think;
670 self.nextthink = time;
676 float warpzone_initialized;
677 //entity warpzone_first;
678 entity warpzone_position_first;
679 entity warpzone_camera_first;
680 .entity warpzone_next;
681 spawnfunc(misc_warpzone_position)
683 // "target", "angles", "origin"
684 self.warpzone_next = warpzone_position_first;
685 warpzone_position_first = self;
687 spawnfunc(trigger_warpzone_position)
689 spawnfunc_misc_warpzone_position(this);
691 spawnfunc(trigger_warpzone)
693 // warp zone entities must have:
694 // "killtarget" pointing to a target_position with a direction arrow
695 // that points AWAY from the warp zone, and that is inside
696 // the warp zone trigger
697 // "target" pointing to an identical warp zone at another place in
698 // the map, with another killtarget to designate its
702 self.scale = self.modelscale;
707 WarpZoneLib_ExactTrigger_Init();
711 _setmodel(self, m); // no precision needed
713 setorigin(self, self.origin);
715 setsize(self, self.mins * self.scale, self.maxs * self.scale);
717 setsize(self, self.mins, self.maxs);
718 self.SendEntity = WarpZone_Send;
719 self.SendFlags = 0xFFFFFF;
720 BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
721 self.warpzone_next = warpzone_first;
722 warpzone_first = self;
724 spawnfunc(func_camera)
727 self.scale = self.modelscale;
732 precache_model(self.model);
733 _setmodel(self, self.model); // no precision needed
735 setorigin(self, self.origin);
737 setsize(self, self.mins * self.scale, self.maxs * self.scale);
739 setsize(self, self.mins, self.maxs);
741 self.solid = SOLID_BSP;
742 else if(self.solid < 0)
743 self.solid = SOLID_NOT;
744 self.SendEntity = WarpZone_Camera_Send;
745 self.SendFlags = 0xFFFFFF;
746 self.warpzone_next = warpzone_camera_first;
747 warpzone_camera_first = self;
749 void WarpZones_Reconnect()
751 for(setself(warpzone_first); self; setself(self.warpzone_next))
752 WarpZone_InitStep_ClearTarget();
753 for(setself(warpzone_first); self; setself(self.warpzone_next))
754 WarpZone_InitStep_FindTarget();
755 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
756 WarpZoneCamera_InitStep_FindTarget();
757 for(setself(warpzone_first); self; setself(self.warpzone_next))
758 WarpZone_InitStep_FinalizeTransform();
762 void WarpZone_Think()
764 if(self.warpzone_save_origin != self.origin
765 || self.warpzone_save_angles != self.angles
766 || self.warpzone_save_eorigin != self.enemy.origin
767 || self.warpzone_save_eangles != self.enemy.angles)
769 WarpZone_InitStep_UpdateTransform();
771 WarpZone_InitStep_UpdateTransform();
773 WarpZone_InitStep_FinalizeTransform();
775 WarpZone_InitStep_FinalizeTransform();
777 self.warpzone_save_origin = self.origin;
778 self.warpzone_save_angles = self.angles;
779 self.warpzone_save_eorigin = self.enemy.origin;
780 self.warpzone_save_eangles = self.enemy.angles;
782 self.nextthink = time;
785 void WarpZone_StartFrame()
788 if(warpzone_initialized == 0)
790 warpzone_initialized = 1;
791 for(setself(warpzone_first); self; setself(self.warpzone_next))
792 WarpZone_InitStep_FindOriginTarget();
793 for(setself(warpzone_position_first); self; setself(self.warpzone_next))
794 WarpZonePosition_InitStep_FindTarget();
795 for(setself(warpzone_first); self; setself(self.warpzone_next))
796 WarpZone_InitStep_UpdateTransform();
798 WarpZones_Reconnect();
799 WarpZone_PostInitialize_Callback();
804 for(e = world; (e = nextent(e)); )
806 if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
808 if(IS_REAL_CLIENT(e))
810 if(e.solid == SOLID_NOT) // not spectating?
811 if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
816 if(warpzone_warpzones_exist) {
817 setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
819 if(!WarpZoneLib_ExactTrigger_Touch())
820 if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
821 WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
824 setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
826 if(!WarpZoneLib_ExactTrigger_Touch())
827 Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
831 if(IS_NOT_A_CLIENT(e))
833 if(warpzone_warpzones_exist)
834 for (; (e = nextent(e)); )
835 WarpZone_StoreProjectileData(e);
843 .float warpzone_reconnecting;
844 float visible_to_some_client(entity ent)
847 for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
848 if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
849 if(checkpvs(e.origin + e.view_ofs, ent))
853 void trigger_warpzone_reconnect_use()
857 // NOTE: this matches for target, not targetname, but of course
858 // targetname must be set too on the other entities
859 for(setself(warpzone_first); self; setself(self.warpzone_next))
860 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
861 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
862 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
863 for(setself(warpzone_first); self; setself(self.warpzone_next))
864 if(self.warpzone_reconnecting)
865 WarpZone_InitStep_ClearTarget();
866 for(setself(warpzone_first); self; setself(self.warpzone_next))
867 if(self.warpzone_reconnecting)
868 WarpZone_InitStep_FindTarget();
869 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
870 if(self.warpzone_reconnecting)
871 WarpZoneCamera_InitStep_FindTarget();
872 for(setself(warpzone_first); self; setself(self.warpzone_next))
873 if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
874 WarpZone_InitStep_FinalizeTransform();
878 spawnfunc(trigger_warpzone_reconnect)
880 self.use = trigger_warpzone_reconnect_use;
883 spawnfunc(target_warpzone_reconnect)
885 spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
888 void WarpZone_PlayerPhysics_FixVAngle(void)
890 #ifndef WARPZONE_DONT_FIX_VANGLE
891 if(IS_REAL_CLIENT(self))
892 if(self.v_angle.z <= 360) // if not already adjusted
893 if(time - self.ping * 0.001 < self.warpzone_teleport_time)
895 self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
896 self.v_angle_z += 720; // mark as adjusted