]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/menu/skin-customizables.inc
Create hud settings dialog, and reorganize the setup in mainwindow.c with comments...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
5 print "\n";
6 while(<DATA>)
7 {
8         chomp;
9         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
10         {
11                 printf "%-31s %s\n", $1, $2;
12         }
13         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
14         {
15                 # printf "//   uses \"$2\" images\n";
16                 printf "%-31s %s\n", $1, $2;
17         }
18         elsif(/^$/)
19         {
20                 print "\n";
21         }
22         elsif(/^\s+\/\/ (.*)$/)
23         {
24                 print "// $1\n";
25         }
26         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
27         {
28         }
29         else
30         {
31                 print "!!! $_\n";
32         }
33 }
34 __DATA__
35 #endif
36 SKINBEGIN
37         // font sizes (used for everything)
38         SKINFLOAT(FONTSIZE_NORMAL, 12);
39         SKINFLOAT(HEIGHT_NORMAL, 1.5);
40         SKINFLOAT(FONTSIZE_TITLE, 16);
41         SKINFLOAT(HEIGHT_TITLE, 1.5);
42         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43
44         // tooltips
45         SKINSTRING(GFX_TOOLTIP, "tooltip");
46         SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47         SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48         SKINFLOAT(FONTSIZE_TOOLTIP, 12);
49         SKINFLOAT(ALPHA_TOOLTIP, 0.7);
50         SKINFLOAT(WIDTH_TOOLTIP, 0.3);
51         SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
52
53         // the individual dialog background colors
54         SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
55         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
56         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
57         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
58         SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
59         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
60         SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
61         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
62         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
63         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
64         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
65         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
66         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
67         SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
68         SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
69         SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
70         SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
71         SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
72         SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
73         SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
74
75         // nexposee positions of windows (they are the scale transformation
76         // centers, NOT the actual positions of the windows!)
77         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
78         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
79         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
80         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
81         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
82
83         // mouse
84         SKINSTRING(GFX_CURSOR, "cursor");
85         SKINVECTOR(SIZE_CURSOR, '32 32 0');
86         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
87         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
88
89         // general
90         SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
91         SKINSTRING(GFX_BACKGROUND, "background");
92         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
93         // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
94         SKINSTRING(ALIGN_BACKGROUND, "5");
95         SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
96         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
97         SKINFLOAT(ALPHA_DISABLED, 0.2);
98         SKINFLOAT(ALPHA_BEHIND, 0.5);
99         SKINFLOAT(ALPHA_TEXT, 0.7);
100
101         // item: button
102         SKINSTRING(GFX_BUTTON, "button");
103         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
104         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
105         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
106         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
107         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
108         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
109         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
110         SKINFLOAT(MARGIN_BUTTON, 0.5);
111
112         // item: campaign
113         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
114         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
115         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
116         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
117         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
118         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
119         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
120
121         // item: checkbox
122         SKINSTRING(GFX_CHECKBOX, "checkbox");
123         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
124         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
125         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
126         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
127
128         // item: color picker
129         SKINSTRING(GFX_COLORPICKER, "colorpicker");
130         SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
131
132         // item: credits list
133         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
134         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
135         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
136         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
137         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
138         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
139         SKINFLOAT(ROWS_CREDITS, 20);
140         SKINFLOAT(WIDTH_CREDITS, 0.5);
141
142         // item: crosshair button
143         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
144
145         // item: cvar list
146         SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
147         SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
148         SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
149         SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
150         SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
151
152         // item: dialog
153         SKINSTRING(GFX_DIALOGBORDER, "border");
154         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
155         SKINFLOAT(MARGIN_TOP, 8);
156         SKINFLOAT(MARGIN_BOTTOM, 8);
157         SKINFLOAT(MARGIN_LEFT, 8);
158         SKINFLOAT(MARGIN_RIGHT, 8);
159         SKINFLOAT(MARGIN_COLUMNS, 4);
160         SKINFLOAT(MARGIN_ROWS, 4);
161         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
162
163         // item: input box
164         SKINSTRING(GFX_INPUTBOX, "inputbox");
165         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
166         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
167         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
168
169         // item: key grabber
170         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
171         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
172         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
173         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
174
175         // item: list box
176         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
177         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
178         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
179         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
180         SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
181         SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
182
183         // item: map list
184         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
185         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
186         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
187         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
188         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
189         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
190
191         // item: nexposee
192         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
193
194         // item: player color button
195         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
196         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
197
198         // item: player model
199         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
200         SKINFLOAT(ALPHA_MODELTITLE, 1);
201
202         // item: player name editor
203         SKINSTRING(GFX_CHARMAP, "charmap");
204         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
205
206         // item: radio button
207         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
208         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
209         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
210         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
211         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
212
213         // item: scrollbar
214         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
215         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
216         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
217         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
218         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
219         SKINFLOAT(WIDTH_SCROLLBAR, 16);
220
221         // item: server list
222         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
223         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
224         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
225         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
226         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
227         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
228         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
229         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
230         SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
231         SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
232         SKINSTRING(GFX_SERVERLIST_ICON, "icon");
233
234         // item: server info
235         SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
236         SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
237
238         // item: skin list
239         SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
240         SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
241
242         // item: slider
243         SKINSTRING(GFX_SLIDER, "slider");
244         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
245         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
246         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
247         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
248         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
249         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
250         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
251 SKINEND