1 #include "../../common/weapons/all.qh"
3 #ifndef DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
4 #define DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
6 CLASS(XonoticMutatorsDialog, XonoticDialog)
7 METHOD(XonoticMutatorsDialog, toString, string(entity));
8 METHOD(XonoticMutatorsDialog, fill, void(entity));
9 METHOD(XonoticMutatorsDialog, showNotify, void(entity));
10 METHOD(XonoticMutatorsDialog, close, void(entity));
11 ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
12 ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
13 ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
14 ATTRIB(XonoticMutatorsDialog, rows, float, 20)
15 ATTRIB(XonoticMutatorsDialog, columns, float, 6)
16 ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
17 ENDCLASS(XonoticMutatorsDialog)
21 void XonoticMutatorsDialog_showNotify(entity me)
23 SUPER(XonoticMutatorsDialog).showNotify(me);
27 string weaponarenastring;
28 string weaponarenastring_cvar;
29 string WeaponArenaString()
34 s = cvar_string("g_weaponarena");
37 if(s == "all" || s == "1")
38 return _("All Weapons Arena");
40 return _("Most Weapons Arena");
41 if(s == weaponarenastring_cvar)
42 return weaponarenastring;
44 strunzone(weaponarenastring);
45 if(weaponarenastring_cvar)
46 strunzone(weaponarenastring_cvar);
48 weaponarenastring_cvar = strzone(s);
50 n = tokenize_console(s);
52 for(i = 0; i < n; ++i)
54 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
57 if(argv(i) == e.netname)
58 s = strcat(s, " & ", e.m_name);
61 s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
63 weaponarenastring = strzone(s);
65 return weaponarenastring;
68 AUTOCVAR(g_grappling_hook, bool, _("let players spawn with the grappling hook which allows them to pull themselves up"));
70 string XonoticMutatorsDialog_toString(entity me)
75 s = strcat(s, ", ", _("Dodging"));
76 if(cvar("g_instagib"))
77 s = strcat(s, ", ", _("InstaGib"));
78 if(cvar("g_new_toys"))
79 s = strcat(s, ", ", _("New Toys"));
81 s = strcat(s, ", ", _("NIX"));
82 if(cvar("g_rocket_flying"))
83 s = strcat(s, ", ", _("Rocket Flying"));
84 if(cvar("g_invincible_projectiles"))
85 s = strcat(s, ", ", _("Invincible Projectiles"));
86 if(cvar_string("g_weaponarena") != "0")
87 s = strcat(s, ", ", WeaponArenaString());
88 else if(cvar("g_balance_blaster_weaponstart") == 0)
89 s = strcat(s, ", ", _("No start weapons"));
90 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
91 s = strcat(s, ", ", _("Low gravity"));
93 s = strcat(s, ", ", _("Cloaked"));
94 if(autocvar_g_grappling_hook)
95 s = strcat(s, ", ", _("Hook"));
97 s = strcat(s, ", ", _("Midair"));
99 s = strcat(s, ", ", _("Vampire"));
101 s = strcat(s, ", ", _("Piñata"));
102 if(cvar("g_weapon_stay"))
103 s = strcat(s, ", ", _("Weapons stay"));
104 if(cvar("g_bloodloss") > 0)
105 s = strcat(s, ", ", _("Blood loss"));
106 if(cvar("g_jetpack"))
107 s = strcat(s, ", ", _("Jet pack"));
109 s = strcat(s, ", ", _("Buffs"));
110 if(cvar("g_overkill"))
111 s = strcat(s, ", ", _("Overkill"));
112 if(cvar("g_powerups") == 0)
113 s = strcat(s, ", ", _("No powerups"));
114 if(cvar("g_powerups") > 0)
115 s = strcat(s, ", ", _("Powerups"));
116 if(cvar("g_touchexplode") > 0)
117 s = strcat(s, ", ", _("Touch explode"));
119 return ZCTX(_("MUT^None"));
121 return substring(s, 2, strlen(s) - 2);
124 float checkCompatibility_pinata(entity me)
126 if(cvar("g_instagib"))
130 if(cvar_string("g_weaponarena") != "0")
134 float checkCompatibility_weaponstay(entity me)
136 return checkCompatibility_pinata(me);
138 float checkCompatibility_newtoys(entity me)
140 if(cvar("g_instagib"))
142 if(cvar_string("g_weaponarena") == "most")
144 if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1")
146 if(cvar_string("g_weaponarena") != "0")
150 float checkCompatibility_weaponarena_weapon(entity me)
152 if(cvar("g_instagib"))
154 if(cvar_string("g_weaponarena") == "most")
156 if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1")
158 if(cvar_string("g_weaponarena") == "0")
160 if(cvar_string("g_balance_blaster_weaponstart") == "0")
165 void XonoticMutatorsDialog_fill(entity me)
170 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
173 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_dodging", _("Dodging"),
174 _("Enable dodging")));
177 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode")));
180 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_cloaked", _("Cloaked"),
181 _("All players are almost invisible")));
184 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_buffs", _("Buffs")));
187 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_midair", _("Midair"),
188 _("Only possible to inflict damage on your enemy while he's airborne")));
191 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_vampire", _("Vampire"),
192 _("Damage done to your enemy gets added to your own health")));
193 setDependent(e, "g_instagib", 0, 0);
196 s = makeXonoticSlider_T(10, 50, 1, "g_bloodloss",
197 _("Amount of health below which your player gets stunned because of blood loss"));
198 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
199 setDependent(e, "g_instagib", 0, 0);
202 me.TD(me, 1, 1.6, s);
205 s = makeXonoticSlider_T(80, 400, 8, "sv_gravity",
206 _("Make things fall to the ground slower, lower value means lower gravity"));
208 s.valueDisplayMultiplier = 0.125; // show gravity in percent
209 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
210 e.savedValue = 200; // good on silvercity
213 me.TD(me, 1, 1.6, s);
215 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
218 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_grappling_hook", _("Grappling hook"),
219 _("Players spawn with the grappling hook")));
222 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_jetpack", _("Jet pack"),
223 _("Players spawn with the jetpack")));
226 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
227 setDependent(e, "g_instagib", 0, 0);
230 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
231 setDependentWeird(e, checkCompatibility_newtoys);
234 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
235 setDependent(e, "g_instagib", 0, 0);
238 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_pinata", _("Piñata"),
239 _("Players will drop all weapons they possessed when they are killed")));
240 setDependentWeird(e, checkCompatibility_pinata);
243 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_weapon_stay", _("Weapons stay"),
244 _("Weapons stay after they are picked up")));
245 setDependentWeird(e, checkCompatibility_weaponstay);
248 me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
249 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
251 me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"),
252 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
253 e.cvarValueIsAnotherCvar = true;
254 e.cvarOffValue = "0";
255 for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
258 if(w.spawnflags & WEP_FLAG_HIDDEN)
263 me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.m_name)));
264 setDependentWeird(e, checkCompatibility_weaponarena_weapon);
269 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"),
270 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
271 e.cvarOffValue = "0";
274 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"),
275 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
276 e.cvarOffValue = "0";
278 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
281 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_instagib", "1", _("InstaGib"),
282 _("Players will be given only one weapon, which can instantly kill the opponent with a single shot. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode does not inflict any damage but is good for doing trickjumps.")));
283 e.cvarOffValue = "0";
286 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_nix", "1", _("NIX"),
287 _("No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.")));
288 e.cvarOffValue = "0";
291 me.TD(me, 1, 1.6, e = makeXonoticCheckBox_T(0, "g_nix_with_blaster", _("with blaster"),
292 _("Always carry the blaster as an additional weapon in Nix")));
293 setDependent(e, "g_nix", 1, 1);
296 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_balance_blaster_weaponstart", "0", _("No start weapons"), "-"));
297 e.cvarOffValue = "-1";
298 makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
300 me.gotoRC(me, me.rows - 1, 0);
301 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
302 e.onClick = Dialog_Close;
303 e.onClickEntity = me;
306 void XonoticMutatorsDialog_close(entity me)
308 if(me.refilterEntity)
309 me.refilterEntity.refilter(me.refilterEntity);
310 SUPER(XonoticMutatorsDialog).close(me);