2 CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticPlayerSettingsTab, fill, void(entity))
4 METHOD(XonoticPlayerSettingsTab, draw, void(entity))
5 ATTRIB(XonoticPlayerSettingsTab, title, string, _("Player Setup"))
6 ATTRIB(XonoticPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticPlayerSettingsTab, rows, float, 22)
8 ATTRIB(XonoticPlayerSettingsTab, columns, float, 6.5)
9 ATTRIB(XonoticPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(XonoticPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(XonoticPlayerSettingsTab)
12 entity makeXonoticPlayerSettingsTab();
14 void HUDSetup_Join_Click(entity me, entity btn);
19 entity makeXonoticPlayerSettingsTab()
22 me = spawnXonoticPlayerSettingsTab();
23 me.configureDialog(me);
26 void XonoticPlayerSettingsTab_draw(entity me)
28 if(cvar_string("_cl_name") == "Player")
29 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
31 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
32 SUPER(XonoticPlayerSettingsTab).draw(me);
34 void XonoticPlayerSettingsTab_fill(entity me)
36 entity e, pms, sl, label, e0, box;
40 me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
41 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
42 me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null));
44 label.allowColors = 1;
47 me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
48 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
49 box.maxLength = -127; // negative means encoded length in bytes
50 box.saveImmediately = 1;
51 box.enableClearButton = 0;
52 label.textEntity = box;
54 me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
55 me.TD(me, 5, 2, e = makeXonoticCharmap(box));
62 me.gotoRC(me, 8, 0.0);
63 pms = makeXonoticPlayerModelSelector();
64 me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Model:")));
65 me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
66 e.onClick = PlayerModelSelector_Prev_Click;
67 e.onClickEntity = pms;
68 me.TD(me, me.rows - (me.currentRow + 3), 1.8, pms);
69 me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
70 e.onClick = PlayerModelSelector_Next_Click;
71 e.onClickEntity = pms;
74 m = me.rows - (r + 4);
75 n = 16 - !cvar("developer");
77 for(i = 0; i < n; ++i)
79 me.gotoRC(me, r + i * m, 0.1);
80 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0');
82 for(i = 0; i < n; ++i)
84 me.gotoRC(me, r + i * m, 0.4);
85 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0');
87 me.gotoRC(me, me.rows - 3, 0);
88 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
90 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
92 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
93 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
94 me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov"));
96 sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle");
97 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, _("View bobbing:")));
98 makeMulti(sl, "cl_bob2cycle");
101 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Zoom factor:")));
102 me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
104 sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed");
105 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, _("Zoom speed:")));
108 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Weapon settings..."), '0 0 0'));
109 e.onClick = DialogOpenButton_Click;
110 e.onClickEntity = main.weaponsDialog;
111 me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
112 e0.textEntity = main.weaponsDialog;
115 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair:")));
116 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon")));
119 for(i = 1; i <= 14; ++i) {
120 me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0');
121 setDependent(e, "crosshair_per_weapon", 0, 0);
123 // show a larger preview of the selected crosshair
125 me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview
126 setDependent(e, "crosshair_per_weapon", 0, 0);
129 for(i = 15; i <= 28; ++i) {
130 me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0');
131 setDependent(e, "crosshair_per_weapon", 0, 0);
135 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
136 me.TD(me, 1, 1.8, e = makeXonoticSlider(0.1, 1.0, 0.01, "crosshair_size"));
139 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:")));
140 me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
143 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
144 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon")));
145 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health")));
148 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, string_null, string_null, _("Custom")));
149 me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
150 setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0);
153 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center dot")));
156 me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Size:")));
157 me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
158 setDependent(e, "crosshair_dot", 1, 1);
159 me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Alpha:")));
160 me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
161 setDependent(e, "crosshair_dot", 1, 1);
163 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit test:")));
164 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "0", ZCTX(_("HTST^None"))));
165 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1", _("TrueAim")));
166 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1.25", _("Enemies")));
169 me.TD(me, 1, 2.2, e = makeXonoticButton(_("Waypoints setup..."), '0 0 0'));
170 e.onClick = DialogOpenButton_Click;
171 e.onClickEntity = main.waypointDialog;
174 me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
175 e.onClick = HUDSetup_Join_Click;
176 e.onClickEntity = me;
177 #ifdef ALLOW_FORCEMODELS
179 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
180 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
181 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
182 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
185 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects")));
187 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
188 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
189 e.addValue(e, ZCTX(_("GIBS^None")), "1");
190 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
191 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
192 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
193 e.configureXonoticTextSliderValues(e);
194 setDependent(e, "cl_gentle", 0, 0);
196 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage splash:")));
197 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
199 me.gotoRC(me, me.rows - 1, 0);
200 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
202 void HUDSetup_Join_Click(entity me, entity btn)
204 if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
206 localcmd("map hudsetup/hudsetup", "\n");
209 localcmd("togglemenu 0\n");
210 localcmd("_hud_configure 1", "\n");