]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/menu/xonotic/dialog_settings_game_weapons.qh
Put GameLogInit() code in there instead of in spawnfunc(worldspawn)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_settings_game_weapons.qh
1 #pragma once
2
3 #include "tab.qh"
4 CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
5         METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
6         METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
7         ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"));
8         ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5);
9         ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6);
10         ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity);
11 ENDCLASS(XonoticGameWeaponsSettingsTab)
12 entity makeXonoticGameWeaponsSettingsTab();
13 #include "../gamesettings.qh"
14 REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());