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Merge remote branch 'origin/master' into terencehill/essential_weapons_panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__campaign_index;
2 string autocvar__campaign_name;
3 float autocvar__sv_init;
4 float autocvar_bot_ai_aimskill_blendrate;
5 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
6 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
7 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
8 float autocvar_bot_ai_aimskill_fixedrate;
9 float autocvar_bot_ai_aimskill_mouse;
10 float autocvar_bot_ai_aimskill_offset;
11 float autocvar_bot_ai_aimskill_order_filter_1st;
12 float autocvar_bot_ai_aimskill_order_filter_2nd;
13 float autocvar_bot_ai_aimskill_order_filter_3th;
14 float autocvar_bot_ai_aimskill_order_filter_4th;
15 float autocvar_bot_ai_aimskill_order_filter_5th;
16 float autocvar_bot_ai_aimskill_order_mix_1st;
17 float autocvar_bot_ai_aimskill_order_mix_2nd;
18 float autocvar_bot_ai_aimskill_order_mix_3th;
19 float autocvar_bot_ai_aimskill_order_mix_4th;
20 float autocvar_bot_ai_aimskill_order_mix_5th;
21 float autocvar_bot_ai_aimskill_think;
22 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
23 float autocvar_bot_ai_bunnyhop_skilloffset;
24 float autocvar_bot_ai_bunnyhop_startdistance;
25 float autocvar_bot_ai_bunnyhop_stopdistance;
26 float autocvar_bot_ai_chooseweaponinterval;
27 string autocvar_bot_ai_custom_weapon_priority_close;
28 string autocvar_bot_ai_custom_weapon_priority_distances;
29 string autocvar_bot_ai_custom_weapon_priority_far;
30 string autocvar_bot_ai_custom_weapon_priority_mid;
31 float autocvar_bot_ai_dangerdetectioninterval;
32 float autocvar_bot_ai_dangerdetectionupdates;
33 float autocvar_bot_ai_enemydetectioninterval;
34 float autocvar_bot_ai_enemydetectionradius;
35 float autocvar_bot_ai_friends_aware_pickup_radius;
36 float autocvar_bot_ai_ignoregoal_timeout;
37 float autocvar_bot_ai_keyboard_distance;
38 float autocvar_bot_ai_keyboard_threshold;
39 float autocvar_bot_ai_navigation_jetpack;
40 float autocvar_bot_ai_navigation_jetpack_mindistance;
41 float autocvar_bot_ai_strategyinterval;
42 float autocvar_bot_ai_thinkinterval;
43 float autocvar_bot_ai_weapon_combo;
44 float autocvar_bot_ai_weapon_combo_threshold;
45 string autocvar_bot_config_file;
46 float autocvar_bot_god;
47 float autocvar_bot_ignore_bots;
48 float autocvar_bot_join_empty;
49 float autocvar_bot_navigation_ignoreplayers;
50 float autocvar_bot_nofire;
51 #define autocvar_bot_number cvar("bot_number")
52 #define autocvar_bot_prefix cvar_string("bot_prefix")
53 float autocvar_bot_sound_monopoly;
54 #define autocvar_bot_suffix cvar_string("bot_suffix")
55 float autocvar_bot_usemodelnames;
56 float autocvar_bot_vs_human;
57 float autocvar_bot_debug_tracewalk;
58 float autocvar_bot_debug_goalstack;
59 float autocvar_bot_wander_enable;
60 float autocvar_captureleadlimit_override;
61 #define autocvar_capturelimit_override cvar("capturelimit_override")
62 float autocvar_deathmatch_force_teamplay;
63 #define autocvar_developer cvar("developer")
64 float autocvar_developer_fteqccbugs;
65 float autocvar_ekg;
66 #define autocvar_fraglimit cvar("fraglimit")
67 #define autocvar_fraglimit_override cvar("fraglimit_override")
68 float autocvar_g_allow_oldnexbeam;
69 float autocvar_g_antilag;
70 float autocvar_g_antilag_bullets;
71 float autocvar_g_antilag_nudge;
72 float autocvar_g_arena_maxspawned;
73 float autocvar_g_arena_point_leadlimit;
74 float autocvar_g_arena_point_limit;
75 float autocvar_g_arena_powerups;
76 float autocvar_g_arena_roundbased;
77 float autocvar_g_arena_warmup;
78 float autocvar_g_assault;
79 float autocvar_g_balance_armor_blockpercent;
80 float autocvar_g_balance_armor_limit;
81 float autocvar_g_balance_armor_regen;
82 float autocvar_g_balance_armor_regenlinear;
83 float autocvar_g_balance_armor_regenstable;
84 float autocvar_g_balance_armor_rot;
85 float autocvar_g_balance_armor_rotlinear;
86 float autocvar_g_balance_armor_rotstable;
87 float autocvar_g_balance_armor_start;
88 float autocvar_g_balance_rifle_bursttime;
89 float autocvar_g_balance_rifle_primary_ammo;
90 float autocvar_g_balance_rifle_primary_animtime;
91 float autocvar_g_balance_rifle_primary_bulletconstant;
92 float autocvar_g_balance_rifle_primary_bullethail;
93 float autocvar_g_balance_rifle_primary_burstcost;
94 float autocvar_g_balance_rifle_primary_damage;
95 float autocvar_g_balance_rifle_primary_force;
96 float autocvar_g_balance_rifle_primary_headshotaddeddamage;
97 float autocvar_g_balance_rifle_primary_lifetime;
98 float autocvar_g_balance_rifle_primary_refire;
99 float autocvar_g_balance_rifle_primary_shots;
100 float autocvar_g_balance_rifle_primary_speed;
101 float autocvar_g_balance_rifle_primary_spread;
102 float autocvar_g_balance_rifle_primary_tracer;
103 float autocvar_g_balance_rifle_secondary;
104 float autocvar_g_balance_rifle_secondary_ammo;
105 float autocvar_g_balance_rifle_secondary_animtime;
106 float autocvar_g_balance_rifle_secondary_bulletconstant;
107 float autocvar_g_balance_rifle_secondary_bullethail;
108 float autocvar_g_balance_rifle_secondary_burstcost;
109 float autocvar_g_balance_rifle_secondary_damage;
110 float autocvar_g_balance_rifle_secondary_force;
111 float autocvar_g_balance_rifle_secondary_headshotaddeddamage;
112 float autocvar_g_balance_rifle_secondary_lifetime;
113 float autocvar_g_balance_rifle_secondary_reload;
114 float autocvar_g_balance_rifle_secondary_refire;
115 float autocvar_g_balance_rifle_secondary_shots;
116 float autocvar_g_balance_rifle_secondary_speed;
117 float autocvar_g_balance_rifle_secondary_spread;
118 float autocvar_g_balance_rifle_secondary_tracer;
119 float autocvar_g_balance_rifle_reload_ammo;
120 float autocvar_g_balance_rifle_reload_time;
121 float autocvar_g_balance_cloaked_alpha;
122 float autocvar_g_balance_crylink_primary_ammo;
123 float autocvar_g_balance_crylink_primary_animtime;
124 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
125 float autocvar_g_balance_crylink_primary_bounces;
126 float autocvar_g_balance_crylink_primary_damage;
127 float autocvar_g_balance_crylink_primary_edgedamage;
128 float autocvar_g_balance_crylink_primary_force;
129 float autocvar_g_balance_crylink_primary_joindelay;
130 float autocvar_g_balance_crylink_primary_joinexplode;
131 float autocvar_g_balance_crylink_primary_joinexplode_damage;
132 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
133 float autocvar_g_balance_crylink_primary_joinexplode_force;
134 float autocvar_g_balance_crylink_primary_joinexplode_radius;
135 float autocvar_g_balance_crylink_primary_joinspread;
136 float autocvar_g_balance_crylink_primary_jointime;
137 float autocvar_g_balance_crylink_primary_linkexplode;
138 float autocvar_g_balance_crylink_primary_middle_fadetime;
139 float autocvar_g_balance_crylink_primary_middle_lifetime;
140 float autocvar_g_balance_crylink_primary_other_fadetime;
141 float autocvar_g_balance_crylink_primary_other_lifetime;
142 float autocvar_g_balance_crylink_primary_radius;
143 float autocvar_g_balance_crylink_primary_refire;
144 float autocvar_g_balance_crylink_primary_shots;
145 float autocvar_g_balance_crylink_primary_speed;
146 float autocvar_g_balance_crylink_primary_spread;
147 float autocvar_g_balance_crylink_secondary;
148 float autocvar_g_balance_crylink_secondary_ammo;
149 float autocvar_g_balance_crylink_secondary_animtime;
150 float autocvar_g_balance_crylink_secondary_bouncedamagefactor;
151 float autocvar_g_balance_crylink_secondary_bounces;
152 float autocvar_g_balance_crylink_secondary_damage;
153 float autocvar_g_balance_crylink_secondary_edgedamage;
154 float autocvar_g_balance_crylink_secondary_force;
155 float autocvar_g_balance_crylink_secondary_joindelay;
156 float autocvar_g_balance_crylink_secondary_joinexplode;
157 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
158 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
159 float autocvar_g_balance_crylink_secondary_joinexplode_force;
160 float autocvar_g_balance_crylink_secondary_joinexplode_radius;
161 float autocvar_g_balance_crylink_secondary_joinspread;
162 float autocvar_g_balance_crylink_secondary_jointime;
163 float autocvar_g_balance_crylink_secondary_line_fadetime;
164 float autocvar_g_balance_crylink_secondary_line_lifetime;
165 float autocvar_g_balance_crylink_secondary_linkexplode;
166 float autocvar_g_balance_crylink_secondary_middle_fadetime;
167 float autocvar_g_balance_crylink_secondary_middle_lifetime;
168 float autocvar_g_balance_crylink_secondary_radius;
169 float autocvar_g_balance_crylink_secondary_refire;
170 float autocvar_g_balance_crylink_secondary_shots;
171 float autocvar_g_balance_crylink_secondary_speed;
172 float autocvar_g_balance_crylink_secondary_spread;
173 float autocvar_g_balance_crylink_reload_ammo;
174 float autocvar_g_balance_crylink_reload_time;
175 float autocvar_g_balance_ctf_damageforcescale;
176 float autocvar_g_balance_ctf_delay_collect;
177 float autocvar_g_balance_curse_empathy_minhealth;
178 float autocvar_g_balance_curse_empathy_takedamage;
179 float autocvar_g_balance_curse_slow_atkrate;
180 float autocvar_g_balance_curse_slow_highspeed;
181 float autocvar_g_balance_curse_venom_hpmod;
182 float autocvar_g_balance_curse_venom_limitmod;
183 float autocvar_g_balance_curse_venom_rotrate;
184 float autocvar_g_balance_curse_vulner_takedamage;
185 float autocvar_g_balance_curse_weak_damage;
186 float autocvar_g_balance_curse_weak_force;
187 float autocvar_g_balance_damagepush_speedfactor;
188 float autocvar_g_balance_electro_combo_comboradius;
189 float autocvar_g_balance_electro_combo_damage;
190 float autocvar_g_balance_electro_combo_edgedamage;
191 float autocvar_g_balance_electro_combo_force;
192 float autocvar_g_balance_electro_combo_radius;
193 float autocvar_g_balance_electro_combo_speed;
194 float autocvar_g_balance_electro_lightning;
195 float autocvar_g_balance_electro_primary_ammo;
196 float autocvar_g_balance_electro_primary_animtime;
197 float autocvar_g_balance_electro_primary_comboradius;
198 float autocvar_g_balance_electro_primary_damage;
199 float autocvar_g_balance_electro_primary_edgedamage;
200 float autocvar_g_balance_electro_primary_falloff_halflifedist;
201 float autocvar_g_balance_electro_primary_falloff_maxdist;
202 float autocvar_g_balance_electro_primary_falloff_mindist;
203 float autocvar_g_balance_electro_primary_force;
204 float autocvar_g_balance_electro_primary_force_up;
205 float autocvar_g_balance_electro_primary_lifetime;
206 float autocvar_g_balance_electro_primary_radius;
207 float autocvar_g_balance_electro_primary_range;
208 float autocvar_g_balance_electro_primary_refire;
209 float autocvar_g_balance_electro_primary_speed;
210 float autocvar_g_balance_electro_secondary_ammo;
211 float autocvar_g_balance_electro_secondary_animtime;
212 float autocvar_g_balance_electro_secondary_bouncefactor;
213 float autocvar_g_balance_electro_secondary_bouncestop;
214 float autocvar_g_balance_electro_secondary_count;
215 float autocvar_g_balance_electro_secondary_damage;
216 float autocvar_g_balance_electro_secondary_damageforcescale;
217 float autocvar_g_balance_electro_secondary_edgedamage;
218 float autocvar_g_balance_electro_secondary_force;
219 float autocvar_g_balance_electro_secondary_health;
220 float autocvar_g_balance_electro_secondary_lifetime;
221 float autocvar_g_balance_electro_secondary_radius;
222 float autocvar_g_balance_electro_secondary_refire;
223 float autocvar_g_balance_electro_secondary_refire2;
224 float autocvar_g_balance_electro_secondary_speed;
225 float autocvar_g_balance_electro_reload_ammo;
226 float autocvar_g_balance_electro_reload_time;
227 float autocvar_g_balance_falldamage_deadminspeed;
228 float autocvar_g_balance_falldamage_factor;
229 float autocvar_g_balance_falldamage_maxdamage;
230 float autocvar_g_balance_falldamage_minspeed;
231 float autocvar_g_balance_fireball_primary_ammo;
232 float autocvar_g_balance_fireball_primary_animtime;
233 float autocvar_g_balance_fireball_primary_bfgdamage;
234 float autocvar_g_balance_fireball_primary_bfgforce;
235 float autocvar_g_balance_fireball_primary_bfgradius;
236 float autocvar_g_balance_fireball_primary_damage;
237 float autocvar_g_balance_fireball_primary_damageforcescale;
238 float autocvar_g_balance_fireball_primary_edgedamage;
239 float autocvar_g_balance_fireball_primary_force;
240 float autocvar_g_balance_fireball_primary_health;
241 float autocvar_g_balance_fireball_primary_laserburntime;
242 float autocvar_g_balance_fireball_primary_laserdamage;
243 float autocvar_g_balance_fireball_primary_laseredgedamage;
244 float autocvar_g_balance_fireball_primary_laserradius;
245 float autocvar_g_balance_fireball_primary_lifetime;
246 float autocvar_g_balance_fireball_primary_radius;
247 float autocvar_g_balance_fireball_primary_refire;
248 float autocvar_g_balance_fireball_primary_refire2;
249 float autocvar_g_balance_fireball_primary_speed;
250 float autocvar_g_balance_fireball_secondary_ammo;
251 float autocvar_g_balance_fireball_secondary_animtime;
252 float autocvar_g_balance_fireball_secondary_damage;
253 float autocvar_g_balance_fireball_secondary_damageforcescale;
254 float autocvar_g_balance_fireball_secondary_damagetime;
255 float autocvar_g_balance_fireball_secondary_laserburntime;
256 float autocvar_g_balance_fireball_secondary_laserdamage;
257 float autocvar_g_balance_fireball_secondary_laseredgedamage;
258 float autocvar_g_balance_fireball_secondary_laserradius;
259 float autocvar_g_balance_fireball_secondary_lifetime;
260 float autocvar_g_balance_fireball_secondary_refire;
261 float autocvar_g_balance_fireball_secondary_speed;
262 float autocvar_g_balance_fireball_secondary_speed_up;
263 float autocvar_g_balance_fireball_reload_ammo;
264 float autocvar_g_balance_fireball_reload_time;
265 float autocvar_g_balance_firetransfer_damage;
266 float autocvar_g_balance_firetransfer_time;
267 float autocvar_g_balance_fuel_limit;
268 float autocvar_g_balance_fuel_regen;
269 float autocvar_g_balance_fuel_regenlinear;
270 float autocvar_g_balance_fuel_regenstable;
271 float autocvar_g_balance_fuel_rot;
272 float autocvar_g_balance_fuel_rotlinear;
273 float autocvar_g_balance_fuel_rotstable;
274 float autocvar_g_balance_grapplehook_airfriction;
275 float autocvar_g_balance_grapplehook_force_rubber;
276 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
277 float autocvar_g_balance_grapplehook_health;
278 float autocvar_g_balance_grapplehook_length_min;
279 float autocvar_g_balance_grapplehook_speed_fly;
280 float autocvar_g_balance_grapplehook_speed_pull;
281 float autocvar_g_balance_grapplehook_stretch;
282 float autocvar_g_balance_grenadelauncher_bouncefactor;
283 float autocvar_g_balance_grenadelauncher_bouncestop;
284 float autocvar_g_balance_grenadelauncher_primary_ammo;
285 float autocvar_g_balance_grenadelauncher_primary_animtime;
286 float autocvar_g_balance_grenadelauncher_primary_damage;
287 float autocvar_g_balance_grenadelauncher_primary_damageforcescale;
288 float autocvar_g_balance_grenadelauncher_primary_edgedamage;
289 float autocvar_g_balance_grenadelauncher_primary_force;
290 float autocvar_g_balance_grenadelauncher_primary_health;
291 float autocvar_g_balance_grenadelauncher_primary_lifetime;
292 float autocvar_g_balance_grenadelauncher_primary_lifetime2;
293 float autocvar_g_balance_grenadelauncher_primary_radius;
294 float autocvar_g_balance_grenadelauncher_primary_refire;
295 float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt;
296 float autocvar_g_balance_grenadelauncher_primary_speed;
297 float autocvar_g_balance_grenadelauncher_primary_speed_up;
298 float autocvar_g_balance_grenadelauncher_primary_type;
299 float autocvar_g_balance_grenadelauncher_secondary_ammo;
300 float autocvar_g_balance_grenadelauncher_secondary_animtime;
301 float autocvar_g_balance_grenadelauncher_secondary_damage;
302 float autocvar_g_balance_grenadelauncher_secondary_damageforcescale;
303 float autocvar_g_balance_grenadelauncher_secondary_edgedamage;
304 float autocvar_g_balance_grenadelauncher_secondary_force;
305 float autocvar_g_balance_grenadelauncher_secondary_health;
306 float autocvar_g_balance_grenadelauncher_secondary_lifetime;
307 float autocvar_g_balance_grenadelauncher_secondary_lifetime2;
308 float autocvar_g_balance_grenadelauncher_secondary_radius;
309 float autocvar_g_balance_grenadelauncher_secondary_refire;
310 float autocvar_g_balance_grenadelauncher_secondary_speed;
311 float autocvar_g_balance_grenadelauncher_secondary_speed_up;
312 float autocvar_g_balance_grenadelauncher_secondary_type;
313 float autocvar_g_balance_grenadelauncher_reload_ammo;
314 float autocvar_g_balance_grenadelauncher_reload_time;
315 float autocvar_g_balance_hagar_primary_ammo;
316 float autocvar_g_balance_hagar_primary_damage;
317 float autocvar_g_balance_hagar_primary_edgedamage;
318 float autocvar_g_balance_hagar_primary_force;
319 float autocvar_g_balance_hagar_primary_lifetime;
320 float autocvar_g_balance_hagar_primary_radius;
321 float autocvar_g_balance_hagar_primary_refire;
322 float autocvar_g_balance_hagar_primary_speed;
323 float autocvar_g_balance_hagar_secondary;
324 float autocvar_g_balance_hagar_secondary_load;
325 float autocvar_g_balance_hagar_secondary_load_speed;
326 float autocvar_g_balance_hagar_secondary_load_max;
327 float autocvar_g_balance_hagar_secondary_load_hold;
328 float autocvar_g_balance_hagar_secondary_load_releasedeath;
329 float autocvar_g_balance_hagar_secondary_load_abort;
330 float autocvar_g_balance_hagar_secondary_ammo;
331 float autocvar_g_balance_hagar_secondary_damage;
332 float autocvar_g_balance_hagar_secondary_edgedamage;
333 float autocvar_g_balance_hagar_secondary_force;
334 float autocvar_g_balance_hagar_secondary_lifetime_min;
335 float autocvar_g_balance_hagar_secondary_lifetime_rand;
336 float autocvar_g_balance_hagar_secondary_radius;
337 float autocvar_g_balance_hagar_secondary_refire;
338 float autocvar_g_balance_hagar_reload_ammo;
339 float autocvar_g_balance_hagar_reload_time;
340 float autocvar_g_balance_health_limit;
341 float autocvar_g_balance_health_regen;
342 float autocvar_g_balance_health_regenlinear;
343 float autocvar_g_balance_health_regenstable;
344 float autocvar_g_balance_health_rot;
345 float autocvar_g_balance_health_rotlinear;
346 float autocvar_g_balance_health_rotstable;
347 float autocvar_g_balance_health_start;
348 float autocvar_g_balance_hlac_primary_ammo;
349 float autocvar_g_balance_hlac_primary_animtime;
350 float autocvar_g_balance_hlac_primary_damage;
351 float autocvar_g_balance_hlac_primary_edgedamage;
352 float autocvar_g_balance_hlac_primary_force;
353 float autocvar_g_balance_hlac_primary_lifetime;
354 float autocvar_g_balance_hlac_primary_radius;
355 float autocvar_g_balance_hlac_primary_refire;
356 float autocvar_g_balance_hlac_primary_speed;
357 float autocvar_g_balance_hlac_primary_spread_add;
358 float autocvar_g_balance_hlac_primary_spread_crouchmod;
359 float autocvar_g_balance_hlac_primary_spread_max;
360 float autocvar_g_balance_hlac_primary_spread_min;
361 float autocvar_g_balance_hlac_secondary;
362 float autocvar_g_balance_hlac_secondary_ammo;
363 float autocvar_g_balance_hlac_secondary_animtime;
364 float autocvar_g_balance_hlac_secondary_damage;
365 float autocvar_g_balance_hlac_secondary_edgedamage;
366 float autocvar_g_balance_hlac_secondary_force;
367 float autocvar_g_balance_hlac_secondary_lifetime;
368 float autocvar_g_balance_hlac_secondary_radius;
369 float autocvar_g_balance_hlac_secondary_refire;
370 float autocvar_g_balance_hlac_secondary_shots;
371 float autocvar_g_balance_hlac_secondary_speed;
372 float autocvar_g_balance_hlac_secondary_spread;
373 float autocvar_g_balance_hlac_secondary_spread_crouchmod;
374 float autocvar_g_balance_hlac_reload_ammo;
375 float autocvar_g_balance_hlac_reload_time;
376 float autocvar_g_balance_hook_primary_animtime;
377 float autocvar_g_balance_hook_primary_fuel;
378 float autocvar_g_balance_hook_primary_hooked_fuel;
379 float autocvar_g_balance_hook_primary_hooked_time_free;
380 float autocvar_g_balance_hook_primary_hooked_time_max;
381 float autocvar_g_balance_hook_primary_refire;
382 float autocvar_g_balance_hook_secondary_ammo;
383 float autocvar_g_balance_hook_secondary_animtime;
384 float autocvar_g_balance_hook_secondary_damage;
385 float autocvar_g_balance_hook_secondary_duration;
386 float autocvar_g_balance_hook_secondary_edgedamage;
387 float autocvar_g_balance_hook_secondary_force;
388 float autocvar_g_balance_hook_secondary_gravity;
389 float autocvar_g_balance_hook_secondary_lifetime;
390 float autocvar_g_balance_hook_secondary_power;
391 float autocvar_g_balance_hook_secondary_radius;
392 float autocvar_g_balance_hook_secondary_refire;
393 float autocvar_g_balance_hook_secondary_speed;
394 float autocvar_g_balance_keyhunt_damageforcescale;
395 float autocvar_g_balance_keyhunt_delay_collect;
396 float autocvar_g_balance_keyhunt_delay_return;
397 float autocvar_g_balance_keyhunt_delay_round;
398 float autocvar_g_balance_keyhunt_delay_tracking;
399 float autocvar_g_balance_keyhunt_dropvelocity;
400 float autocvar_g_balance_keyhunt_maxdist;
401 float autocvar_g_balance_keyhunt_protecttime;
402 float autocvar_g_balance_keyhunt_score_capture;
403 float autocvar_g_balance_keyhunt_score_carrierfrag;
404 float autocvar_g_balance_keyhunt_score_collect;
405 float autocvar_g_balance_keyhunt_score_destroyed;
406 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
407 float autocvar_g_balance_keyhunt_score_push;
408 float autocvar_g_balance_keyhunt_throwvelocity;
409 float autocvar_g_balance_kill_delay;
410 float autocvar_g_balance_kill_antispam;
411 float autocvar_g_balance_laser_primary_animtime;
412 float autocvar_g_balance_laser_primary_damage;
413 float autocvar_g_balance_laser_primary_delay;
414 float autocvar_g_balance_laser_primary_edgedamage;
415 float autocvar_g_balance_laser_primary_force;
416 float autocvar_g_balance_laser_primary_force_other_scale;
417 float autocvar_g_balance_laser_primary_force_velocitybias;
418 float autocvar_g_balance_laser_primary_force_zscale;
419 float autocvar_g_balance_laser_primary_lifetime;
420 float autocvar_g_balance_laser_primary_radius;
421 float autocvar_g_balance_laser_primary_refire;
422 float autocvar_g_balance_laser_primary_shotangle;
423 float autocvar_g_balance_laser_primary_speed;
424 float autocvar_g_balance_laser_secondary;
425 float autocvar_g_balance_laser_secondary_animtime;
426 float autocvar_g_balance_laser_secondary_damage;
427 float autocvar_g_balance_laser_secondary_edgedamage;
428 float autocvar_g_balance_laser_secondary_force;
429 float autocvar_g_balance_laser_secondary_force_other_scale;
430 float autocvar_g_balance_laser_secondary_force_velocitybias;
431 float autocvar_g_balance_laser_secondary_force_zscale;
432 float autocvar_g_balance_laser_secondary_lifetime;
433 float autocvar_g_balance_laser_secondary_radius;
434 float autocvar_g_balance_laser_secondary_speed;
435 float autocvar_g_balance_laser_reload_ammo;
436 float autocvar_g_balance_laser_reload_time;
437 float autocvar_g_balance_minelayer_ammo;
438 float autocvar_g_balance_minelayer_animtime;
439 float autocvar_g_balance_minelayer_damage;
440 float autocvar_g_balance_minelayer_damageforcescale;
441 float autocvar_g_balance_minelayer_detonatedelay;
442 float autocvar_g_balance_minelayer_edgedamage;
443 float autocvar_g_balance_minelayer_force;
444 float autocvar_g_balance_minelayer_health;
445 float autocvar_g_balance_minelayer_lifetime;
446 float autocvar_g_balance_minelayer_lifetime_countdown;
447 float autocvar_g_balance_minelayer_limit;
448 float autocvar_g_balance_minelayer_protection;
449 float autocvar_g_balance_minelayer_proximityradius;
450 float autocvar_g_balance_minelayer_radius;
451 float autocvar_g_balance_minelayer_refire;
452 float autocvar_g_balance_minelayer_remote_damage;
453 float autocvar_g_balance_minelayer_remote_edgedamage;
454 float autocvar_g_balance_minelayer_remote_force;
455 float autocvar_g_balance_minelayer_remote_radius;
456 float autocvar_g_balance_minelayer_speed;
457 float autocvar_g_balance_minelayer_time;
458 float autocvar_g_balance_minelayer_reload_ammo;
459 float autocvar_g_balance_minelayer_reload_time;
460 float autocvar_g_balance_minstanex_ammo;
461 float autocvar_g_balance_minstanex_laser_ammo;
462 float autocvar_g_balance_minstanex_animtime;
463 float autocvar_g_balance_minstanex_refire;
464 float autocvar_g_balance_minstanex_reload_ammo;
465 float autocvar_g_balance_minstanex_reload_time;
466 float autocvar_g_balance_nex_charge;
467 float autocvar_g_balance_nex_charge_animlimit;
468 float autocvar_g_balance_nex_charge_limit;
469 float autocvar_g_balance_nex_charge_maxspeed;
470 float autocvar_g_balance_nex_charge_mindmg;
471 float autocvar_g_balance_nex_charge_minspeed;
472 float autocvar_g_balance_nex_charge_rate;
473 float autocvar_g_balance_nex_charge_rot_pause;
474 float autocvar_g_balance_nex_charge_rot_rate;
475 float autocvar_g_balance_nex_charge_shot_multiplier;
476 float autocvar_g_balance_nex_charge_start;
477 float autocvar_g_balance_nex_charge_velocity_rate;
478 float autocvar_g_balance_nex_primary_ammo;
479 float autocvar_g_balance_nex_primary_animtime;
480 float autocvar_g_balance_nex_primary_damage;
481 float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife;
482 float autocvar_g_balance_nex_primary_damagefalloff_halflife;
483 float autocvar_g_balance_nex_primary_damagefalloff_maxdist;
484 float autocvar_g_balance_nex_primary_damagefalloff_mindist;
485 float autocvar_g_balance_nex_primary_force;
486 float autocvar_g_balance_nex_primary_refire;
487 float autocvar_g_balance_nex_secondary;
488 float autocvar_g_balance_nex_secondary_ammo;
489 float autocvar_g_balance_nex_secondary_animtime;
490 float autocvar_g_balance_nex_secondary_charge;
491 float autocvar_g_balance_nex_secondary_charge_rate;
492 float autocvar_g_balance_nex_secondary_chargepool;
493 float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen;
494 float autocvar_g_balance_nex_secondary_chargepool_pause_regen;
495 float autocvar_g_balance_nex_secondary_chargepool_regen;
496 float autocvar_g_balance_nex_secondary_damage;
497 float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife;
498 float autocvar_g_balance_nex_secondary_damagefalloff_halflife;
499 float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
500 float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
501 float autocvar_g_balance_nex_secondary_force;
502 float autocvar_g_balance_nex_secondary_refire;
503 float autocvar_g_balance_nex_reload_ammo;
504 float autocvar_g_balance_nex_reload_time;
505 float autocvar_g_balance_nexball_primary_animtime;
506 float autocvar_g_balance_nexball_primary_refire;
507 float autocvar_g_balance_nexball_primary_speed;
508 float autocvar_g_balance_nexball_secondary_animtime;
509 float autocvar_g_balance_nexball_secondary_force;
510 float autocvar_g_balance_nexball_secondary_lifetime;
511 float autocvar_g_balance_nexball_secondary_refire;
512 float autocvar_g_balance_nexball_secondary_speed;
513 float autocvar_g_balance_nix_ammo_cells;
514 float autocvar_g_balance_nix_ammo_fuel;
515 float autocvar_g_balance_nix_ammo_nails;
516 float autocvar_g_balance_nix_ammo_rockets;
517 float autocvar_g_balance_nix_ammo_shells;
518 float autocvar_g_balance_nix_ammoincr_cells;
519 float autocvar_g_balance_nix_ammoincr_fuel;
520 float autocvar_g_balance_nix_ammoincr_nails;
521 float autocvar_g_balance_nix_ammoincr_rockets;
522 float autocvar_g_balance_nix_ammoincr_shells;
523 float autocvar_g_balance_nix_incrtime;
524 float autocvar_g_balance_nix_roundtime;
525 float autocvar_g_balance_pause_armor_rot;
526 float autocvar_g_balance_pause_armor_rot_spawn;
527 float autocvar_g_balance_pause_fuel_regen;
528 float autocvar_g_balance_pause_fuel_rot;
529 float autocvar_g_balance_pause_fuel_rot_spawn;
530 float autocvar_g_balance_pause_health_regen;
531 float autocvar_g_balance_pause_health_regen_spawn;
532 float autocvar_g_balance_pause_health_rot;
533 float autocvar_g_balance_pause_health_rot_spawn;
534 float autocvar_g_balance_portal_health;
535 float autocvar_g_balance_portal_lifetime;
536 float autocvar_g_balance_porto_primary_animtime;
537 float autocvar_g_balance_porto_primary_lifetime;
538 float autocvar_g_balance_porto_primary_refire;
539 float autocvar_g_balance_porto_primary_speed;
540 float autocvar_g_balance_powerup_invincible_takedamage;
541 float autocvar_g_balance_powerup_invincible_time;
542 float autocvar_g_balance_powerup_strength_damage;
543 float autocvar_g_balance_powerup_strength_force;
544 float autocvar_g_balance_powerup_strength_selfdamage;
545 float autocvar_g_balance_powerup_strength_selfforce;
546 float autocvar_g_balance_powerup_strength_time;
547 float autocvar_g_balance_powerup_timer;
548 float autocvar_g_balance_rocketlauncher_ammo;
549 float autocvar_g_balance_rocketlauncher_animtime;
550 float autocvar_g_balance_rocketlauncher_damage;
551 float autocvar_g_balance_rocketlauncher_damageforcescale;
552 float autocvar_g_balance_rocketlauncher_detonatedelay;
553 float autocvar_g_balance_rocketlauncher_edgedamage;
554 float autocvar_g_balance_rocketlauncher_force;
555 float autocvar_g_balance_rocketlauncher_guidedelay;
556 float autocvar_g_balance_rocketlauncher_guidegoal;
557 float autocvar_g_balance_rocketlauncher_guiderate;
558 float autocvar_g_balance_rocketlauncher_guideratedelay;
559 float autocvar_g_balance_rocketlauncher_guidestop;
560 float autocvar_g_balance_rocketlauncher_health;
561 float autocvar_g_balance_rocketlauncher_lifetime;
562 float autocvar_g_balance_rocketlauncher_radius;
563 float autocvar_g_balance_rocketlauncher_refire;
564 float autocvar_g_balance_rocketlauncher_remote_damage;
565 float autocvar_g_balance_rocketlauncher_remote_edgedamage;
566 float autocvar_g_balance_rocketlauncher_remote_force;
567 float autocvar_g_balance_rocketlauncher_remote_radius;
568 float autocvar_g_balance_rocketlauncher_speed;
569 float autocvar_g_balance_rocketlauncher_speedaccel;
570 float autocvar_g_balance_rocketlauncher_speedstart;
571 float autocvar_g_balance_rocketlauncher_reload_ammo;
572 float autocvar_g_balance_rocketlauncher_reload_time;
573 float autocvar_g_balance_rune_defense_combo_takedamage;
574 float autocvar_g_balance_rune_defense_takedamage;
575 float autocvar_g_balance_rune_regen_combo_hpmod;
576 float autocvar_g_balance_rune_regen_combo_limitmod;
577 float autocvar_g_balance_rune_regen_combo_regenrate;
578 float autocvar_g_balance_rune_regen_combo_rotrate;
579 float autocvar_g_balance_rune_regen_hpmod;
580 float autocvar_g_balance_rune_regen_limitmod;
581 float autocvar_g_balance_rune_regen_regenrate;
582 float autocvar_g_balance_rune_speed_atkrate;
583 float autocvar_g_balance_rune_speed_combo_atkrate;
584 float autocvar_g_balance_rune_speed_combo_highspeed;
585 float autocvar_g_balance_rune_speed_highspeed;
586 float autocvar_g_balance_rune_strength_combo_damage;
587 float autocvar_g_balance_rune_strength_combo_force;
588 float autocvar_g_balance_rune_strength_damage;
589 float autocvar_g_balance_rune_strength_force;
590 float autocvar_g_balance_rune_vampire_absorb;
591 float autocvar_g_balance_rune_vampire_combo_absorb;
592 float autocvar_g_balance_rune_vampire_maxhealth;
593 float autocvar_g_balance_seeker_type;
594 float autocvar_g_balance_seeker_flac_ammo;
595 float autocvar_g_balance_seeker_flac_animtime;
596 float autocvar_g_balance_seeker_flac_damage;
597 float autocvar_g_balance_seeker_flac_edgedamage;
598 float autocvar_g_balance_seeker_flac_force;
599 float autocvar_g_balance_seeker_flac_lifetime;
600 float autocvar_g_balance_seeker_flac_lifetime_rand;
601 float autocvar_g_balance_seeker_flac_radius;
602 float autocvar_g_balance_seeker_flac_refire;
603 float autocvar_g_balance_seeker_missile_accel;
604 float autocvar_g_balance_seeker_missile_ammo;
605 float autocvar_g_balance_seeker_missile_animtime;
606 float autocvar_g_balance_seeker_missile_count;
607 float autocvar_g_balance_seeker_missile_damage;
608 float autocvar_g_balance_seeker_missile_damageforcescale;
609 float autocvar_g_balance_seeker_missile_decel;
610 float autocvar_g_balance_seeker_missile_delay;
611 float autocvar_g_balance_seeker_missile_edgedamage;
612 float autocvar_g_balance_seeker_missile_force;
613 float autocvar_g_balance_seeker_missile_health;
614 float autocvar_g_balance_seeker_missile_lifetime;
615 float autocvar_g_balance_seeker_missile_proxy;
616 float autocvar_g_balance_seeker_missile_proxy_delay;
617 float autocvar_g_balance_seeker_missile_proxy_maxrange;
618 float autocvar_g_balance_seeker_missile_radius;
619 float autocvar_g_balance_seeker_missile_refire;
620 float autocvar_g_balance_seeker_missile_smart;
621 float autocvar_g_balance_seeker_missile_smart_mindist;
622 float autocvar_g_balance_seeker_missile_smart_trace_max;
623 float autocvar_g_balance_seeker_missile_smart_trace_min;
624 float autocvar_g_balance_seeker_missile_speed_max;
625 float autocvar_g_balance_seeker_missile_turnrate;
626 float autocvar_g_balance_seeker_tag_ammo;
627 float autocvar_g_balance_seeker_tag_animtime;
628 float autocvar_g_balance_seeker_tag_damageforcescale;
629 float autocvar_g_balance_seeker_tag_health;
630 float autocvar_g_balance_seeker_tag_lifetime;
631 float autocvar_g_balance_seeker_tag_refire;
632 float autocvar_g_balance_seeker_tag_speed;
633 float autocvar_g_balance_seeker_tag_tracker_lifetime;
634 float autocvar_g_balance_seeker_reload_ammo;
635 float autocvar_g_balance_seeker_reload_time;
636 float autocvar_g_balance_selfdamagepercent;
637 float autocvar_g_balance_shotgun_primary_ammo;
638 float autocvar_g_balance_shotgun_primary_animtime;
639 float autocvar_g_balance_shotgun_primary_bulletconstant;
640 float autocvar_g_balance_shotgun_primary_bullets;
641 float autocvar_g_balance_shotgun_primary_damage;
642 float autocvar_g_balance_shotgun_primary_force;
643 float autocvar_g_balance_shotgun_primary_refire;
644 float autocvar_g_balance_shotgun_primary_speed;
645 float autocvar_g_balance_shotgun_primary_spread;
646 float autocvar_g_balance_shotgun_secondary;
647 float autocvar_g_balance_shotgun_secondary_animtime;
648 float autocvar_g_balance_shotgun_secondary_damage;
649 float autocvar_g_balance_shotgun_secondary_force;
650 float autocvar_g_balance_shotgun_secondary_melee_delay;
651 float autocvar_g_balance_shotgun_secondary_melee_range;
652 float autocvar_g_balance_shotgun_secondary_melee_swing;
653 float autocvar_g_balance_shotgun_secondary_melee_time;
654 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
655 float autocvar_g_balance_shotgun_secondary_refire;
656 float autocvar_g_balance_shotgun_reload_ammo;
657 float autocvar_g_balance_shotgun_reload_time;
658 float autocvar_g_balance_teams;
659 float autocvar_g_balance_teams_force;
660 float autocvar_g_balance_teams_prevent_imbalance;
661 float autocvar_g_balance_tuba_animtime;
662 float autocvar_g_balance_tuba_attenuation;
663 float autocvar_g_balance_tuba_damage;
664 float autocvar_g_balance_tuba_edgedamage;
665 float autocvar_g_balance_tuba_force;
666 float autocvar_g_balance_tuba_radius;
667 float autocvar_g_balance_tuba_refire;
668 float autocvar_g_balance_uzi_bulletconstant;
669 float autocvar_g_balance_uzi_burst;
670 float autocvar_g_balance_uzi_burst_ammo;
671 float autocvar_g_balance_uzi_burst_animtime;
672 float autocvar_g_balance_uzi_burst_refire;
673 float autocvar_g_balance_uzi_burst_refire2;
674 float autocvar_g_balance_uzi_burst_spread;
675 float autocvar_g_balance_uzi_first;
676 float autocvar_g_balance_uzi_first_ammo;
677 float autocvar_g_balance_uzi_first_damage;
678 float autocvar_g_balance_uzi_first_force;
679 float autocvar_g_balance_uzi_first_refire;
680 float autocvar_g_balance_uzi_first_spread;
681 float autocvar_g_balance_uzi_mode;
682 float autocvar_g_balance_uzi_speed;
683 float autocvar_g_balance_uzi_spread_add;
684 float autocvar_g_balance_uzi_spread_max;
685 float autocvar_g_balance_uzi_spread_min;
686 float autocvar_g_balance_uzi_sustained_ammo;
687 float autocvar_g_balance_uzi_sustained_damage;
688 float autocvar_g_balance_uzi_sustained_force;
689 float autocvar_g_balance_uzi_sustained_refire;
690 float autocvar_g_balance_uzi_sustained_spread;
691 float autocvar_g_balance_uzi_reload_ammo;
692 float autocvar_g_balance_uzi_reload_time;
693 float autocvar_g_balance_weaponswitchdelay;
694 float autocvar_g_ballistics_density_corpse;
695 float autocvar_g_ballistics_density_player;
696 float autocvar_g_ballistics_materialconstant;
697 float autocvar_g_ballistics_mindistance;
698 float autocvar_g_ban_default_bantime;
699 float autocvar_g_ban_default_masksize;
700 float autocvar_g_ban_sync_interval;
701 float autocvar_g_ban_sync_timeout;
702 string autocvar_g_ban_sync_trusted_servers;
703 float autocvar_g_ban_sync_trusted_servers_verify;
704 string autocvar_g_ban_sync_uri;
705 string autocvar_g_banned_list;
706 float autocvar_g_banned_list_idmode;
707 float autocvar_g_bastet;
708 float autocvar_g_botclip_collisions;
709 float autocvar_g_bugrigs;
710 float autocvar_g_ca_damage2score_multiplier;
711 float autocvar_g_ca_point_leadlimit;
712 float autocvar_g_ca_point_limit;
713 float autocvar_g_ca_round_timelimit;
714 float autocvar_g_ca_warmup;
715 float autocvar_g_campaign;
716 float autocvar_g_campaign_forceteam;
717 float autocvar_g_campaign_skill;
718 float autocvar_g_casings;
719 float autocvar_g_changeteam_banned;
720 float autocvar_g_chat_flood_burst;
721 float autocvar_g_chat_flood_burst_team;
722 float autocvar_g_chat_flood_burst_tell;
723 float autocvar_g_chat_flood_lmax;
724 float autocvar_g_chat_flood_lmax_team;
725 float autocvar_g_chat_flood_lmax_tell;
726 float autocvar_g_chat_flood_notify_flooder;
727 float autocvar_g_chat_flood_spl;
728 float autocvar_g_chat_flood_spl_team;
729 float autocvar_g_chat_flood_spl_tell;
730 float autocvar_g_chat_nospectators;
731 float autocvar_g_chat_teamcolors;
732 float autocvar_g_ctf_allow_drop;
733 float autocvar_g_ctf_captimerecord_always;
734 float autocvar_g_ctf_capture_leadlimit;
735 float autocvar_g_ctf_capture_limit;
736 float autocvar_g_ctf_dynamiclights;
737 string autocvar_g_ctf_flag_blue_model;
738 float autocvar_g_ctf_flag_blue_skin;
739 float autocvar_g_ctf_flag_capture_effects;
740 float autocvar_g_ctf_flag_glowtrails;
741 float autocvar_g_ctf_flag_pickup_effects;
742 string autocvar_g_ctf_flag_red_model;
743 float autocvar_g_ctf_flag_red_skin;
744 float autocvar_g_ctf_flag_returntime;
745 float autocvar_g_ctf_flagcarrier_selfdamage;
746 float autocvar_g_ctf_flagcarrier_selfforce;
747 float autocvar_g_ctf_fullbrightflags;
748 float autocvar_g_ctf_ignore_frags;
749 float autocvar_g_ctf_shield_force;
750 float autocvar_g_ctf_shield_max_ratio;
751 float autocvar_g_ctf_shield_min_negscore;
752 float autocvar_g_cts_finish_kill_delay;
753 float autocvar_g_cts_selfdamage;
754 float autocvar_g_deathglow;
755 float autocvar_g_debug_bot_commands;
756 float autocvar_g_domination_default_teams;
757 float autocvar_g_domination_disable_frags;
758 float autocvar_g_domination_point_amt;
759 float autocvar_g_domination_point_fullbright;
760 float autocvar_g_domination_point_leadlimit;
761 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
762 float autocvar_g_domination_point_rate;
763 float autocvar_g_domination_teams_override;
764 float autocvar_g_forced_respawn;
765 string autocvar_g_forced_team_blue;
766 string autocvar_g_forced_team_otherwise;
767 string autocvar_g_forced_team_pink;
768 string autocvar_g_forced_team_red;
769 string autocvar_g_forced_team_yellow;
770 float autocvar_g_freezetag_frozen_force;
771 float autocvar_g_freezetag_point_leadlimit;
772 float autocvar_g_freezetag_point_limit;
773 float autocvar_g_freezetag_revive_extra_size;
774 float autocvar_g_freezetag_revive_speed;
775 float autocvar_g_freezetag_revive_clearspeed;
776 float autocvar_g_freezetag_warmup;
777 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
778 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
779 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
780 float autocvar_g_full_getstatus_responses;
781 float autocvar_g_fullbrightitems;
782 float autocvar_g_fullbrightplayers;
783 string autocvar_g_ghost_items_color;
784 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
785 float autocvar_g_grappling_hook_tarzan;
786 float autocvar_g_hitplots;
787 string autocvar_g_hitplots_individuals;
788 float autocvar_g_jetpack_acceleration_side;
789 float autocvar_g_jetpack_acceleration_up;
790 float autocvar_g_jetpack_antigravity;
791 float autocvar_g_jetpack_attenuation;
792 float autocvar_g_jetpack_fuel;
793 float autocvar_g_jetpack_maxspeed_side;
794 float autocvar_g_jetpack_maxspeed_up;
795 float autocvar_g_keepaway_ballcarrier_effects;
796 float autocvar_g_keepaway_ballcarrier_damage;
797 float autocvar_g_keepaway_ballcarrier_force;
798 float autocvar_g_keepaway_ballcarrier_highspeed;
799 float autocvar_g_keepaway_ballcarrier_selfdamage;
800 float autocvar_g_keepaway_ballcarrier_selfforce;
801 float autocvar_g_keepaway_noncarrier_damage;
802 float autocvar_g_keepaway_noncarrier_force;
803 float autocvar_g_keepaway_noncarrier_selfdamage;
804 float autocvar_g_keepaway_noncarrier_selfforce;
805 float autocvar_g_keepaway_noncarrier_warn;
806 float autocvar_g_keepaway_score_bckill;
807 float autocvar_g_keepaway_score_killac;
808 float autocvar_g_keepaway_score_timepoints;
809 float autocvar_g_keepaway_score_timeinterval;
810 float autocvar_g_keepawayball_damageforcescale;
811 float autocvar_g_keepawayball_effects;
812 float autocvar_g_keepawayball_respawntime;
813 float autocvar_g_keepawayball_trail_color;
814 float autocvar_g_keyhunt_point_leadlimit;
815 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
816 float autocvar_g_keyhunt_teams;
817 float autocvar_g_keyhunt_teams_override;
818 float autocvar_g_lms_campcheck_damage;
819 float autocvar_g_lms_campcheck_distance;
820 float autocvar_g_lms_campcheck_interval;
821 string autocvar_g_lms_campcheck_message;
822 float autocvar_g_lms_join_anytime;
823 float autocvar_g_lms_last_join;
824 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
825 float autocvar_g_lms_regenerate;
826 #define autocvar_g_maplist cvar_string("g_maplist")
827 float autocvar_g_maplist_check_waypoints;
828 float autocvar_g_maplist_index;
829 string autocvar_g_maplist_mostrecent;
830 float autocvar_g_maplist_mostrecent_count;
831 float autocvar_g_maplist_selectrandom;
832 float autocvar_g_maplist_shuffle;
833 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
834 float autocvar_g_maplist_votable_abstain;
835 float autocvar_g_maplist_votable_keeptwotime;
836 float autocvar_g_maplist_votable_nodetail;
837 string autocvar_g_maplist_votable_screenshot_dir;
838 float autocvar_g_maplist_votable_suggestions;
839 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
840 float autocvar_g_maplist_votable_timeout;
841 float autocvar_g_maxplayers;
842 float autocvar_g_maxplayers_spectator_blocktime;
843 float autocvar_g_maxpushtime;
844 float autocvar_g_maxspeed;
845 #define autocvar_g_midair cvar("g_midair")
846 float autocvar_g_midair_shieldtime;
847 #define autocvar_g_minstagib cvar("g_minstagib")
848 float autocvar_g_minstagib_ammo_drop;
849 float autocvar_g_minstagib_extralives;
850 float autocvar_g_minstagib_speed_highspeed;
851 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
852 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
853 float autocvar_g_monster_zombie_attack_run_damage;
854 float autocvar_g_monster_zombie_attack_run_delay;
855 float autocvar_g_monster_zombie_attack_run_force;
856 float autocvar_g_monster_zombie_attack_run_hitrange;
857 float autocvar_g_monster_zombie_attack_run_range;
858 float autocvar_g_monster_zombie_attack_stand_damage;
859 float autocvar_g_monster_zombie_attack_stand_delay;
860 float autocvar_g_monster_zombie_attack_stand_force;
861 float autocvar_g_monster_zombie_attack_stand_range;
862 float autocvar_g_monster_zombie_health;
863 float autocvar_g_monster_zombie_idle_timer_max;
864 float autocvar_g_monster_zombie_idle_timer_min;
865 float autocvar_g_monster_zombie_movespeed;
866 float autocvar_g_monster_zombie_respawntime;
867 float autocvar_g_monster_zombie_stopspeed;
868 float autocvar_g_monster_zombie_targetrange;
869 float autocvar_g_monster_zombie_turnspeed;
870 float autocvar_g_monsters;
871 var float autocvar_g_movement_highspeed = 1;
872 float autocvar_g_multijump;
873 float autocvar_g_multijump_add;
874 float autocvar_g_multijump_speed;
875 string autocvar_g_mutatormsg;
876 float autocvar_g_nexball_basketball_bouncefactor;
877 float autocvar_g_nexball_basketball_bouncestop;
878 float autocvar_g_nexball_basketball_carrier_highspeed;
879 float autocvar_g_nexball_basketball_meter;
880 float autocvar_g_nexball_basketball_meter_maxpower;
881 float autocvar_g_nexball_basketball_meter_minpower;
882 float autocvar_g_nexball_delay_collect;
883 float autocvar_g_nexball_delay_goal;
884 float autocvar_g_nexball_delay_start;
885 float autocvar_g_nexball_football_bouncefactor;
886 float autocvar_g_nexball_football_bouncestop;
887 float autocvar_g_nexball_goalleadlimit;
888 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
889 float autocvar_g_nexball_radar_showallplayers;
890 float autocvar_g_nexball_sound_bounce;
891 float autocvar_g_nexball_trail_color;
892 float autocvar_g_nick_flood_penalty;
893 float autocvar_g_nick_flood_penalty_red;
894 float autocvar_g_nick_flood_penalty_yellow;
895 float autocvar_g_nick_flood_timeout;
896 float autocvar_g_nix_with_healtharmor;
897 float autocvar_g_nix_with_laser;
898 float autocvar_g_nix_with_powerups;
899 float autocvar_g_nodepthtestitems;
900 float autocvar_g_nodepthtestplayers;
901 float autocvar_g_norecoil;
902 float autocvar_g_onslaught_cp_buildhealth;
903 float autocvar_g_onslaught_cp_buildtime;
904 float autocvar_g_onslaught_cp_health;
905 float autocvar_g_onslaught_cp_regen;
906 float autocvar_g_onslaught_gen_health;
907 float autocvar_g_pickup_cells_max;
908 float autocvar_g_pickup_fuel_max;
909 float autocvar_g_pickup_items;
910 float autocvar_g_pickup_nails_max;
911 float autocvar_g_pickup_rockets_max;
912 float autocvar_g_pickup_shells_max;
913 float autocvar_g_player_alpha;
914 float autocvar_g_player_brightness;
915 float autocvar_g_playerclip_collisions;
916 string autocvar_g_playerstats_uri;
917 float autocvar_g_playerstats_debug;
918 float autocvar_g_powerup_shield;
919 float autocvar_g_powerup_strength;
920 float autocvar_g_powerup_superhealth;
921 float autocvar_g_projectiles_newton_style;
922 float autocvar_g_projectiles_newton_style_2_maxfactor;
923 float autocvar_g_projectiles_newton_style_2_minfactor;
924 float autocvar_g_projectiles_spread_style;
925 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
926 float autocvar_g_race_qualifying_timelimit;
927 float autocvar_g_race_qualifying_timelimit_override;
928 float autocvar_g_race_teams;
929 float autocvar_g_respawn_delay;
930 float autocvar_g_respawn_ghosts;
931 float autocvar_g_respawn_ghosts_maxtime;
932 float autocvar_g_respawn_ghosts_speed;
933 float autocvar_g_respawn_waves;
934 float autocvar_g_runematch_allow_same;
935 float autocvar_g_runematch_drop_runes_max;
936 float autocvar_g_runematch_fixedspawns;
937 float autocvar_g_runematch_frags_killed_runeholder;
938 float autocvar_g_runematch_frags_killedby_runeholder;
939 float autocvar_g_runematch_frags_norune;
940 float autocvar_g_runematch_point_leadlimit;
941 #define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit")
942 float autocvar_g_runematch_pointamt;
943 float autocvar_g_runematch_pointrate;
944 float autocvar_g_runematch_respawntime;
945 float autocvar_g_runematch_rune_alpha;
946 float autocvar_g_runematch_rune_color_strength;
947 float autocvar_g_runematch_rune_effects;
948 float autocvar_g_runematch_shuffletime;
949 float autocvar_g_running_guns;
950 float autocvar_g_shootfromcenter;
951 float autocvar_g_shootfromclient;
952 float autocvar_g_shootfromeye;
953 string autocvar_g_shootfromfixedorigin;
954 float autocvar_g_showweaponspawns;
955 float autocvar_g_spawn_furthest;
956 float autocvar_g_spawnpoints_auto_move_out_of_solid;
957 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
958 float autocvar_g_spawnsound;
959 float autocvar_g_start_delay;
960 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
961 float autocvar_g_tdm_team_spawns;
962 float autocvar_g_tdm_teams;
963 float autocvar_g_tdm_teams_override;
964 float autocvar_g_teamdamage_resetspeed;
965 float autocvar_g_teamdamage_threshold;
966 float autocvar_g_telefrags;
967 float autocvar_g_telefrags_avoid;
968 float autocvar_g_telefrags_teamplay;
969 float autocvar_g_teleport_maxspeed;
970 float autocvar_g_throughfloor_damage;
971 float autocvar_g_throughfloor_force;
972 float autocvar_g_triggerimpulse_accel_multiplier;
973 float autocvar_g_triggerimpulse_accel_power;
974 float autocvar_g_triggerimpulse_directional_multiplier;
975 float autocvar_g_triggerimpulse_radial_multiplier;
976 float autocvar_g_turrets;
977 float autocvar_g_turrets_aimidle_delay;
978 float autocvar_g_turrets_nofire;
979 float autocvar_g_turrets_reloadcvars;
980 float autocvar_g_turrets_targetscan_maxdelay;
981 float autocvar_g_turrets_targetscan_mindelay;
982 float autocvar_g_turrets_unit_ewheel_speed_fast;
983 float autocvar_g_turrets_unit_ewheel_speed_slow;
984 float autocvar_g_turrets_unit_ewheel_speed_slower;
985 float autocvar_g_turrets_unit_ewheel_speed_stop;
986 float autocvar_g_turrets_unit_ewheel_turnrate;
987 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
988 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
989 float autocvar_g_turrets_unit_hk_std_shot_speed;
990 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
991 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
992 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
993 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
994 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
995 float autocvar_g_turrets_unit_walker_speed_jump;
996 float autocvar_g_turrets_unit_walker_speed_roam;
997 float autocvar_g_turrets_unit_walker_speed_run;
998 float autocvar_g_turrets_unit_walker_speed_stop;
999 float autocvar_g_turrets_unit_walker_speed_swim;
1000 float autocvar_g_turrets_unit_walker_speed_walk;
1001 float autocvar_g_turrets_unit_walker_std_meele_dmg;
1002 float autocvar_g_turrets_unit_walker_std_meele_force;
1003 float autocvar_g_turrets_unit_walker_std_meele_range;
1004 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
1005 float autocvar_g_turrets_unit_walker_std_rocket_force;
1006 float autocvar_g_turrets_unit_walker_std_rocket_radius;
1007 float autocvar_g_turrets_unit_walker_std_rocket_refire;
1008 float autocvar_g_turrets_unit_walker_std_rocket_speed;
1009 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
1010 float autocvar_g_turrets_unit_walker_std_rockets_range;
1011 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
1012 float autocvar_g_turrets_unit_walker_turn;
1013 float autocvar_g_turrets_unit_walker_turn_walk;
1014 float autocvar_g_turrets_unit_walker_turn_run;
1015 float autocvar_g_turrets_unit_walker_turn_strafe;
1016 float autocvar_g_turrets_unit_walker_turn_swim;
1017 float autocvar_g_use_ammunition;
1018 float autocvar_g_waypointeditor;
1019 float autocvar_g_waypoints_for_items;
1020 float autocvar_g_waypointsprite_deadlifetime;
1021 float autocvar_g_waypointsprite_deployed_lifetime;
1022 float autocvar_g_waypointsprite_limitedrange;
1023 float autocvar_g_weapon_charge_colormod_blue_full;
1024 float autocvar_g_weapon_charge_colormod_blue_half;
1025 float autocvar_g_weapon_charge_colormod_green_full;
1026 float autocvar_g_weapon_charge_colormod_green_half;
1027 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
1028 float autocvar_g_weapon_charge_colormod_red_full;
1029 float autocvar_g_weapon_charge_colormod_red_half;
1030 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
1031 float autocvar_g_weapon_throwable;
1032 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
1033 string autocvar_g_xonoticversion;
1034 float autocvar_gamecfg;
1035 float autocvar_gameversion;
1036 float autocvar_gameversion_min;
1037 float autocvar_gameversion_max;
1038 string autocvar_hostname;
1039 float autocvar_lastlevel;
1040 float autocvar_leadlimit;
1041 float autocvar_leadlimit_and_fraglimit;
1042 float autocvar_leadlimit_override;
1043 float autocvar_loddebug;
1044 float autocvar_minplayers;
1045 string autocvar_nextmap;
1046 float autocvar_prvm_backtraceforwarnings;
1047 string autocvar_quit_and_redirect;
1048 float autocvar_quit_when_empty;
1049 float autocvar_r_showbboxes;
1050 float autocvar_rescan_pending;
1051 float autocvar_samelevel;
1052 #define autocvar_skill cvar("skill")
1053 float autocvar_skill_auto;
1054 #define autocvar_slowmo cvar("slowmo")
1055 float autocvar_snd_soundradius;
1056 float autocvar_spawn_debug;
1057 float autocvar_spawn_debugview;
1058 float autocvar_speedmeter;
1059 float autocvar_sv_accelerate;
1060 var float autocvar_sv_accuracy_data_share = 1;
1061 string autocvar_sv_adminnick;
1062 float autocvar_sv_airaccel_qw;
1063 float autocvar_sv_airaccel_qw_stretchfactor;
1064 float autocvar_sv_airaccel_sideways_friction;
1065 float autocvar_sv_airaccelerate;
1066 float autocvar_sv_aircontrol;
1067 float autocvar_sv_aircontrol_penalty;
1068 float autocvar_sv_aircontrol_power;
1069 float autocvar_sv_airspeedlimit_nonqw;
1070 float autocvar_sv_airstopaccelerate;
1071 float autocvar_sv_airstrafeaccel_qw;
1072 float autocvar_sv_airstrafeaccelerate;
1073 float autocvar_sv_autoscreenshot;
1074 float autocvar_sv_cheats;
1075 float autocvar_sv_curl_serverpackages_auto;
1076 float autocvar_sv_db_saveasdump;
1077 float autocvar_sv_defaultcharacter;
1078 string autocvar_sv_defaultplayercolors;
1079 string autocvar_sv_defaultplayermodel;
1080 string autocvar_sv_defaultplayermodel_blue;
1081 string autocvar_sv_defaultplayermodel_pink;
1082 string autocvar_sv_defaultplayermodel_red;
1083 string autocvar_sv_defaultplayermodel_yellow;
1084 float autocvar_sv_defaultplayerskin;
1085 float autocvar_sv_dodging_delay;
1086 float autocvar_sv_dodging_height_threshold;
1087 float autocvar_sv_dodging_horiz_speed;
1088 float autocvar_sv_dodging_ramp_time;
1089 float autocvar_sv_dodging_sound;
1090 float autocvar_sv_dodging_up_speed;
1091 float autocvar_sv_dodging_wall_distance_threshold;
1092 float autocvar_sv_dodging_wall_dodging;
1093 float autocvar_sv_doublejump;
1094 float autocvar_sv_eventlog;
1095 float autocvar_sv_eventlog_console;
1096 float autocvar_sv_eventlog_files;
1097 float autocvar_sv_eventlog_files_counter;
1098 string autocvar_sv_eventlog_files_nameprefix;
1099 string autocvar_sv_eventlog_files_namesuffix;
1100 float autocvar_sv_eventlog_files_timestamps;
1101 float autocvar_sv_fragmessage_information_handicap;
1102 float autocvar_sv_fragmessage_information_ping;
1103 float autocvar_sv_fragmessage_information_stats;
1104 float autocvar_sv_fragmessage_information_typefrag;
1105 float autocvar_sv_friction;
1106 float autocvar_sv_friction_on_land;
1107 float autocvar_sv_gameplayfix_q2airaccelerate;
1108 #define autocvar_sv_gravity cvar("sv_gravity")
1109 string autocvar_sv_intermission_cdtrack;
1110 string autocvar_sv_jumpspeedcap_max;
1111 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
1112 string autocvar_sv_jumpspeedcap_min;
1113 float autocvar_sv_jumpvelocity;
1114 float autocvar_sv_logscores_bots;
1115 float autocvar_sv_logscores_console;
1116 float autocvar_sv_logscores_file;
1117 string autocvar_sv_logscores_filename;
1118 float autocvar_sv_mapchange_delay;
1119 float autocvar_sv_maxairspeed;
1120 float autocvar_sv_maxairstrafespeed;
1121 float autocvar_sv_maxspeed;
1122 string autocvar_sv_motd;
1123 string autocvar_sv_player_crouch_maxs;
1124 string autocvar_sv_player_crouch_mins;
1125 string autocvar_sv_player_crouch_viewoffset;
1126 string autocvar_sv_player_headsize;
1127 string autocvar_sv_player_maxs;
1128 string autocvar_sv_player_mins;
1129 string autocvar_sv_player_viewoffset;
1130 float autocvar_sv_precacheplayermodels;
1131 float autocvar_sv_precacheweapons;
1132 float autocvar_sv_q3acompat_machineshotgunswap;
1133 float autocvar_sv_qcweaponanimation;
1134 float autocvar_sv_ready_restart;
1135 float autocvar_sv_ready_restart_after_countdown;
1136 float autocvar_sv_ready_restart_repeatable;
1137 float autocvar_sv_servermodelsonly;
1138 float autocvar_sv_spectate;
1139 float autocvar_sv_spectator_speed_multiplier;
1140 float autocvar_sv_stepheight;
1141 float autocvar_sv_stopspeed;
1142 float autocvar_sv_strengthsound_antispam_refire_threshold;
1143 float autocvar_sv_strengthsound_antispam_time;
1144 float autocvar_sv_teamnagger;
1145 float autocvar_sv_timeout;
1146 float autocvar_sv_timeout_leadtime;
1147 float autocvar_sv_timeout_length;
1148 float autocvar_sv_timeout_number;
1149 float autocvar_sv_timeout_resumetime;
1150 float autocvar_sv_vote_call;
1151 float autocvar_sv_vote_change;
1152 string autocvar_sv_vote_commands;
1153 float autocvar_sv_vote_majority_factor;
1154 float autocvar_sv_vote_master;
1155 string autocvar_sv_vote_master_commands;
1156 string autocvar_sv_vote_master_password;
1157 float autocvar_sv_vote_nospectators;
1158 string autocvar_sv_vote_only_commands;
1159 float autocvar_sv_vote_override_mostrecent;
1160 float autocvar_sv_vote_simple_majority_factor;
1161 float autocvar_sv_vote_singlecount;
1162 float autocvar_sv_vote_stop;
1163 float autocvar_sv_vote_timeout;
1164 float autocvar_sv_vote_wait;
1165 float autocvar_sv_warsowbunny_accel;
1166 float autocvar_sv_warsowbunny_airforwardaccel;
1167 float autocvar_sv_warsowbunny_backtosideratio;
1168 float autocvar_sv_warsowbunny_topspeed;
1169 float autocvar_sv_warsowbunny_turnaccel;
1170 string autocvar_sv_weaponstats_file;
1171 float autocvar_sv_gibhealth;
1172 float autocvar_sys_ticrate;
1173 float autocvar_teamplay_lockonrestart;
1174 float autocvar_teamplay_mode;
1175 #define autocvar_timelimit cvar("timelimit")
1176 #define autocvar_timelimit_override cvar("timelimit_override")
1177 float autocvar_timelimit_increment;
1178 float autocvar_timelimit_decrement;
1179 float autocvar_timelimit_min;
1180 float autocvar_timelimit_max;
1181 float autocvar_timelimit_overtime;
1182 float autocvar_timelimit_overtimes;
1183 float autocvar_timelimit_suddendeath;
1184 #define autocvar_utf8_enable cvar("utf8_enable")
1185 float autocvar_waypoint_benchmark;
1186 float autocvar_welcome_message_time;
1187 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
1188 float autocvar_g_trueaim_minrange;
1189 float autocvar_g_debug_defaultsounds;