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Merge commit '7b4c329'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / bot.qc
1 #include "bot.qh"
2 #include "aim.qh"
3 #include "navigation.qh"
4 #include "waypoints.qh"
5
6 #include "aim.qc"
7 #include "navigation.qc"
8 #include "waypoints.qc"
9 #include "scripting.qc"
10
11 #include "havocbot/havocbot.qc"
12
13 entity bot_spawn()
14 {
15         local entity oldself, bot;
16         bot = spawnclient();
17         if (bot)
18         {
19                 currentbots = currentbots + 1;
20                 oldself = self;
21                 self = bot;
22                 bot_setnameandstuff();
23                 ClientConnect();
24                 PutClientInServer();
25                 self = oldself;
26         }
27         return bot;
28 };
29
30 void bot_think()
31 {
32         if (self.bot_nextthink > time)
33                 return;
34
35         self.flags &~= FL_GODMODE;
36         if(autocvar_bot_god)
37                 self.flags |= FL_GODMODE;
38
39         self.bot_nextthink = self.bot_nextthink + autocvar_bot_ai_thinkinterval * pow(0.5, self.bot_aiskill);
40         //if (self.bot_painintensity > 0)
41         //      self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
42
43         //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
44         //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
45
46         if (autocvar_g_campaign && !campaign_bots_may_start)
47         {
48                 self.nextthink = time + 0.5;
49                 return;
50         }
51
52         if (self.fixangle)
53         {
54                 self.v_angle = self.angles;
55                 self.v_angle_z = 0;
56                 self.fixangle = FALSE;
57         }
58
59         self.dmg_take = 0;
60         self.dmg_save = 0;
61         self.dmg_inflictor = world;
62
63         // calculate an aiming latency based on the skill setting
64         // (simulated network latency + naturally delayed reflexes)
65         //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
66         // minimum ping 20+10 random
67         self.ping = bound(0,0.07 - bound(0, (skill + self.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
68         // skill 10 = ping 0.2 (adrenaline)
69         // skill 0 = ping 0.7 (slightly drunk)
70
71         // clear buttons
72         self.BUTTON_ATCK = 0;
73         self.button1 = 0;
74         self.BUTTON_JUMP = 0;
75         self.BUTTON_ATCK2 = 0;
76         self.BUTTON_ZOOM = 0;
77         self.BUTTON_CROUCH = 0;
78         self.BUTTON_HOOK = 0;
79         self.BUTTON_INFO = 0;
80         self.button8 = 0;
81         self.BUTTON_CHAT = 0;
82         self.BUTTON_USE = 0;
83
84         if (time < game_starttime)
85         {
86                 // block the bot during the countdown to game start
87                 self.movement = '0 0 0';
88                 self.nextthink = game_starttime;
89                 return;
90         }
91
92         // if dead, just wait until we can respawn
93         if (self.deadflag)
94         {
95                 if (self.deadflag == DEAD_DEAD)
96                 {
97                         self.BUTTON_JUMP = 1; // press jump to respawn
98                         self.bot_strategytime = 0;
99                 }
100         }
101
102         // now call the current bot AI (havocbot for example)
103         self.bot_ai();
104 };
105
106 void bot_setnameandstuff()
107 {
108         string readfile, s;
109         float file, tokens, prio;
110         entity p;
111
112         string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
113         string name, prefix, suffix;
114
115         if(autocvar_g_campaign)
116         {
117                 prefix = "";
118                 suffix = "";
119         }
120         else
121         {
122                 prefix = autocvar_bot_prefix;
123                 suffix = autocvar_bot_suffix;
124         }
125
126         file = fopen(autocvar_bot_config_file, FILE_READ);
127
128         if(file < 0)
129                 print(strcat("Error: Can not open the bot configuration file '",autocvar_bot_config_file,"'\n"));
130         else
131         {
132                 RandomSelection_Init();
133                 for(;;)
134                 {
135                         readfile = fgets(file);
136                         if(!readfile)
137                                 break;
138                         if(substring(readfile, 0, 2) == "//")
139                                 continue;
140                         if(substring(readfile, 0, 1) == "#")
141                                 continue;
142                         tokens = tokenizebyseparator(readfile, "\t");
143                         s = argv(0);
144                         prio = 1;
145                         FOR_EACH_CLIENT(p)
146                         {
147                                 if(clienttype(p) == CLIENTTYPE_BOT)
148                                 if(s == p.cleanname)
149                                 {
150                                         prio = 0;
151                                         break;
152                                 }
153                         }
154                         RandomSelection_Add(world, 0, readfile, 1, prio);
155                 }
156                 readfile = RandomSelection_chosen_string;
157                 fclose(file);
158         }
159
160         tokens = tokenizebyseparator(readfile, "\t");
161         if(argv(0) != "") bot_name = argv(0);
162         else bot_name = "Bot";
163
164         if(argv(1) != "") bot_model = argv(1);
165         else bot_model = "";
166
167         if(argv(2) != "") bot_skin = argv(2);
168         else bot_skin = "0";
169
170         if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
171         else bot_shirt = ftos(floor(random() * 15));
172
173         if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
174         else bot_pants = ftos(floor(random() * 15));
175
176         self.bot_forced_team = stof(argv(5));
177
178         prio = 6;
179
180         #define READSKILL(f,w,r) if(argv(prio) != "") self.f = stof(argv(prio)) * (w); else self.f = (!autocvar_g_campaign) * (2 * random() - 1) * (r) * (w); ++prio
181         //print(bot_name, ": ping=", argv(9), "\n");
182
183         READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboard skill
184         READSKILL(bot_moveskill, 2, 0); // move skill
185         READSKILL(bot_dodgeskill, 2, 0); // dodge skill
186
187         READSKILL(bot_pingskill, 0.5, 0); // ping skill
188
189         READSKILL(bot_weaponskill, 2, 0); // weapon skill
190         READSKILL(bot_aggresskill, 1, 0); // aggre skill
191         READSKILL(bot_rangepreference, 1, 0); // read skill
192
193         READSKILL(bot_aimskill, 2, 0); // aim skill
194         READSKILL(bot_offsetskill, 2, 0.5); // offset skill
195         READSKILL(bot_mouseskill, 1, 0.5); // mouse skill
196
197         READSKILL(bot_thinkskill, 1, 0.5); // think skill
198         READSKILL(bot_aiskill, 2, 0); // "ai" skill
199
200         self.bot_config_loaded = TRUE;
201
202         // this is really only a default, JoinBestTeam is called later
203         setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
204         self.bot_preferredcolors = self.clientcolors;
205
206         // pick the name
207         if (autocvar_bot_usemodelnames)
208                 name = bot_model;
209         else
210                 name = bot_name;
211
212         // number bots with identical names
213         float i;
214         i = 0;
215         FOR_EACH_CLIENT(p)
216         {
217                 if(clienttype(p) == CLIENTTYPE_BOT)
218                         if(p.cleanname == name)
219                                 ++i;
220         }
221         if (i)
222                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, "(", ftos(i), ")", suffix));
223         else
224                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
225
226         self.cleanname = strzone(name);
227
228         // pick the model and skin
229         if(substring(bot_model, -4, 1) != ".")
230                 bot_model = strcat(bot_model, ".iqm");
231         self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
232         self.playerskin = self.playerskin_freeme = strzone(bot_skin);
233
234         self.cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
235         self.cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
236 };
237
238 void bot_custom_weapon_priority_setup()
239 {
240         local float tokens, i, c, w;
241
242         bot_custom_weapon = FALSE;
243
244         if(     autocvar_bot_ai_custom_weapon_priority_far == "" ||
245                 autocvar_bot_ai_custom_weapon_priority_mid == "" ||
246                 autocvar_bot_ai_custom_weapon_priority_close == "" ||
247                 autocvar_bot_ai_custom_weapon_priority_distances == ""
248         )
249                 return;
250
251         // Parse distances
252         tokens = tokenizebyseparator(autocvar_bot_ai_custom_weapon_priority_distances," ");
253
254         if (tokens!=2)
255                 return;
256
257         bot_distance_far = stof(argv(0));
258         bot_distance_close = stof(argv(1));
259
260         if(bot_distance_far < bot_distance_close){
261                 bot_distance_far = stof(argv(1));
262                 bot_distance_close = stof(argv(0));
263         }
264
265         // Initialize list of weapons
266         bot_weapons_far[0] = -1;
267         bot_weapons_mid[0] = -1;
268         bot_weapons_close[0] = -1;
269
270         // Parse far distance weapon priorities
271         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
272
273         c = 0;
274         for(i=0; i < tokens && c < WEP_COUNT; ++i){
275                 w = stof(argv(i));
276                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
277                         bot_weapons_far[c] = w;
278                         ++c;
279                 }
280         }
281         if(c < WEP_COUNT)
282                 bot_weapons_far[c] = -1;
283
284         // Parse mid distance weapon priorities
285         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," ");
286
287         c = 0;
288         for(i=0; i < tokens && c < WEP_COUNT; ++i){
289                 w = stof(argv(i));
290                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
291                         bot_weapons_mid[c] = w;
292                         ++c;
293                 }
294         }
295         if(c < WEP_COUNT)
296                 bot_weapons_mid[c] = -1;
297
298         // Parse close distance weapon priorities
299         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," ");
300
301         c = 0;
302         for(i=0; i < tokens && i < WEP_COUNT; ++i){
303                 w = stof(argv(i));
304                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
305                         bot_weapons_close[c] = w;
306                         ++c;
307                 }
308         }
309         if(c < WEP_COUNT)
310                 bot_weapons_close[c] = -1;
311
312         bot_custom_weapon = TRUE;
313 };
314
315 void bot_endgame()
316 {
317         local entity e;
318         //dprint("bot_endgame\n");
319         e = bot_list;
320         while (e)
321         {
322                 setcolor(e, e.bot_preferredcolors);
323                 e = e.nextbot;
324         }
325         // if dynamic waypoints are ever implemented, save them here
326 };
327
328 void bot_relinkplayerlist()
329 {
330         local entity e;
331         local entity prevbot;
332         player_count = 0;
333         currentbots = 0;
334         player_list = e = findchainflags(flags, FL_CLIENT);
335         bot_list = world;
336         prevbot = world;
337         while (e)
338         {
339                 player_count = player_count + 1;
340                 e.nextplayer = e.chain;
341                 if (clienttype(e) == CLIENTTYPE_BOT)
342                 {
343                         if (prevbot)
344                                 prevbot.nextbot = e;
345                         else
346                         {
347                                 bot_list = e;
348                                 bot_list.nextbot = world;
349                         }
350                         prevbot = e;
351                         currentbots = currentbots + 1;
352                 }
353                 e = e.chain;
354         }
355         dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
356         bot_strategytoken = bot_list;
357         bot_strategytoken_taken = TRUE;
358 };
359
360 void bot_clientdisconnect()
361 {
362         if (clienttype(self) != CLIENTTYPE_BOT)
363                 return;
364         if(self.cleanname)
365                 strunzone(self.cleanname);
366         if(self.netname_freeme)
367                 strunzone(self.netname_freeme);
368         if(self.playermodel_freeme)
369                 strunzone(self.playermodel_freeme);
370         if(self.playerskin_freeme)
371                 strunzone(self.playerskin_freeme);
372         self.cleanname = string_null;
373         self.netname_freeme = string_null;
374         self.playermodel_freeme = string_null;
375         self.playerskin_freeme = string_null;
376         remove(self.bot_cmd_current);
377 }
378
379 void bot_clientconnect()
380 {
381         if (clienttype(self) != CLIENTTYPE_BOT)
382                 return;
383         self.bot_preferredcolors = self.clientcolors;
384         self.bot_nextthink = time - random();
385         self.lag_func = bot_lagfunc;
386         self.isbot = TRUE;
387         self.createdtime = self.nextthink;
388
389         if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
390                 bot_setnameandstuff();
391
392         if(self.bot_forced_team==1)
393                 self.team = COLOR_TEAM1;
394         else if(self.bot_forced_team==2)
395                 self.team = COLOR_TEAM2;
396         else if(self.bot_forced_team==3)
397                 self.team = COLOR_TEAM3;
398         else if(self.bot_forced_team==4)
399                 self.team = COLOR_TEAM4;
400         else
401                 JoinBestTeam(self, FALSE, TRUE);
402
403         havocbot_setupbot();
404 };
405
406 void bot_removefromlargestteam()
407 {
408         local float besttime, bestcount, thiscount;
409         local entity best, head;
410         CheckAllowedTeams(world);
411         GetTeamCounts(world);
412         head = findchainfloat(isbot, TRUE);
413         if (!head)
414                 return;
415         best = head;
416         besttime = head.createdtime;
417         bestcount = 0;
418         while (head)
419         {
420                 if(head.team == COLOR_TEAM1)
421                         thiscount = c1;
422                 else if(head.team == COLOR_TEAM2)
423                         thiscount = c2;
424                 else if(head.team == COLOR_TEAM3)
425                         thiscount = c3;
426                 else if(head.team == COLOR_TEAM4)
427                         thiscount = c4;
428                 else
429                         thiscount = 0;
430                 if (thiscount > bestcount)
431                 {
432                         bestcount = thiscount;
433                         besttime = head.createdtime;
434                         best = head;
435                 }
436                 else if (thiscount == bestcount && besttime < head.createdtime)
437                 {
438                         besttime = head.createdtime;
439                         best = head;
440                 }
441                 head = head.chain;
442         }
443         currentbots = currentbots - 1;
444         dropclient(best);
445 };
446
447 void bot_removenewest()
448 {
449         local float besttime;
450         local entity best, head;
451
452         if(teams_matter)
453         {
454                 bot_removefromlargestteam();
455                 return;
456         }
457
458         head = findchainfloat(isbot, TRUE);
459         if (!head)
460                 return;
461         best = head;
462         besttime = head.createdtime;
463         while (head)
464         {
465                 if (besttime < head.createdtime)
466                 {
467                         besttime = head.createdtime;
468                         best = head;
469                 }
470                 head = head.chain;
471         }
472         currentbots = currentbots - 1;
473         dropclient(best);
474 };
475
476 void autoskill(float factor)
477 {
478         float bestbot;
479         float bestplayer;
480         entity head;
481
482         bestbot = -1;
483         bestplayer = -1;
484         FOR_EACH_PLAYER(head)
485         {
486                 if(clienttype(head) == CLIENTTYPE_REAL)
487                         bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
488                 else
489                         bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
490         }
491
492         dprint("autoskill: best player got ", ftos(bestplayer), ", ");
493         dprint("best bot got ", ftos(bestbot), "; ");
494         if(bestbot < 0 || bestplayer < 0)
495         {
496                 dprint("not doing anything\n");
497                 // don't return, let it reset all counters below
498         }
499         else if(bestbot <= bestplayer * factor - 2)
500         {
501                 if(autocvar_skill < 17)
502                 {
503                         dprint("2 frags difference, increasing skill\n");
504                         cvar_set("skill", ftos(autocvar_skill + 1));
505                         bprint("^2SKILL UP!^7 Now at level ", ftos(autocvar_skill), "\n");
506                 }
507         }
508         else if(bestbot >= bestplayer * factor + 2)
509         {
510                 if(autocvar_skill > 0)
511                 {
512                         dprint("2 frags difference, decreasing skill\n");
513                         cvar_set("skill", ftos(autocvar_skill - 1));
514                         bprint("^1SKILL DOWN!^7 Now at level ", ftos(autocvar_skill), "\n");
515                 }
516         }
517         else
518         {
519                 dprint("not doing anything\n");
520                 return;
521                 // don't reset counters, wait for them to accumulate
522         }
523
524         FOR_EACH_PLAYER(head)
525                 head.totalfrags_lastcheck = head.totalfrags;
526 }
527
528 void bot_serverframe()
529 {
530         float realplayers, bots, activerealplayers;
531         entity head;
532
533         if (intermission_running)
534                 return;
535
536         if (time < 2)
537                 return;
538
539         stepheightvec = autocvar_sv_stepheight * '0 0 1';
540         bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
541
542         if(time > autoskill_nextthink)
543         {
544                 float a;
545                 a = autocvar_skill_auto;
546                 if(a)
547                         autoskill(a);
548                 autoskill_nextthink = time + 5;
549         }
550
551         activerealplayers = 0;
552         realplayers = 0;
553
554         FOR_EACH_REALCLIENT(head)
555         {
556                 if(head.classname == "player" || g_lms || g_arena || g_ca)
557                         ++activerealplayers;
558                 ++realplayers;
559         }
560
561         // add/remove bots if needed to make sure there are at least
562         // minplayers+bot_number, or remove all bots if no one is playing
563         // But don't remove bots immediately on level change, as the real players
564         // usually haven't rejoined yet
565         bots_would_leave = FALSE;
566         if (teams_matter && autocvar_bot_vs_human && (c3==-1 && c4==-1))
567                 bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers);
568         else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5)))
569         {
570                 float realminplayers, minplayers;
571                 realminplayers = autocvar_minplayers;
572                 minplayers = max(0, floor(realminplayers));
573
574                 float realminbots, minbots;
575                 realminbots = autocvar_bot_number;
576                 minbots = max(0, floor(realminbots));
577
578                 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
579                 if(bots > minbots)
580                         bots_would_leave = TRUE;
581         }
582         else
583         {
584                 // if there are no players, remove bots
585                 bots = 0;
586         }
587
588         bot_ignore_bots = autocvar_bot_ignore_bots;
589
590         // only add one bot per frame to avoid utter chaos
591         if(time > botframe_nextthink)
592         {
593                 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
594                 while (currentbots < bots)
595                 {
596                         if (bot_spawn() == world)
597                         {
598                                 bprint("Can not add bot, server full.\n");
599                                 botframe_nextthink = time + 10;
600                                 break;
601                         }
602                 }
603                 while (currentbots > bots)
604                         bot_removenewest();
605         }
606
607         if(botframe_spawnedwaypoints)
608         {
609                 if(autocvar_waypoint_benchmark)
610                         localcmd("quit\n");
611         }
612
613         if (currentbots > 0 || autocvar_g_waypointeditor)
614         if (botframe_spawnedwaypoints)
615         {
616                 if(botframe_cachedwaypointlinks)
617                 {
618                         if(!botframe_loadedforcedlinks)
619                                 waypoint_load_links_hardwired();
620                 }
621                 else
622                 {
623                         // TODO: Make this check cleaner
624                         local entity wp = findchain(classname, "waypoint");
625                         if(time - wp.nextthink > 10)
626                                 waypoint_save_links();
627                 }
628         }
629         else
630         {
631                 botframe_spawnedwaypoints = TRUE;
632                 waypoint_loadall();
633                 if(!waypoint_load_links())
634                         waypoint_schedulerelinkall();
635         }
636
637         if (bot_list)
638         {
639                 // cycle the goal token from one bot to the next each frame
640                 // (this prevents them from all doing spawnfunc_waypoint searches on the same
641                 //  frame, which causes choppy framerates)
642                 if (bot_strategytoken_taken)
643                 {
644                         bot_strategytoken_taken = FALSE;
645                         if (bot_strategytoken)
646                                 bot_strategytoken = bot_strategytoken.nextbot;
647                         if (!bot_strategytoken)
648                                 bot_strategytoken = bot_list;
649                 }
650
651                 if (botframe_nextdangertime < time)
652                 {
653                         local float interval;
654                         interval = autocvar_bot_ai_dangerdetectioninterval;
655                         if (botframe_nextdangertime < time - interval * 1.5)
656                                 botframe_nextdangertime = time;
657                         botframe_nextdangertime = botframe_nextdangertime + interval;
658                         botframe_updatedangerousobjects(autocvar_bot_ai_dangerdetectionupdates);
659                 }
660         }
661
662         if (autocvar_g_waypointeditor)
663                 botframe_showwaypointlinks();
664
665         if(time > bot_cvar_nextthink)
666         {
667                 if(currentbots>0)
668                         bot_custom_weapon_priority_setup();
669                 bot_cvar_nextthink = time + 5;
670         }
671 };