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Add a networked entity to hold weapon state
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / scripting.qc
1 #include "scripting.qh"
2
3 #include "cvars.qh"
4
5 #include <common/state.qh>
6 #include <common/physics/player.qh>
7
8 #include "bot.qh"
9
10 .int state;
11
12 .float bot_cmdqueuebuf_allocated;
13 .float bot_cmdqueuebuf;
14 .float bot_cmdqueuebuf_start;
15 .float bot_cmdqueuebuf_end;
16
17 void bot_clearqueue(entity bot)
18 {
19         if(!bot.bot_cmdqueuebuf_allocated)
20                 return;
21         buf_del(bot.bot_cmdqueuebuf);
22         bot.bot_cmdqueuebuf_allocated = false;
23         LOG_TRACE("bot ", bot.netname, " queue cleared");
24 }
25
26 void bot_queuecommand(entity bot, string cmdstring)
27 {
28         if(!bot.bot_cmdqueuebuf_allocated)
29         {
30                 bot.bot_cmdqueuebuf = buf_create();
31                 bot.bot_cmdqueuebuf_allocated = true;
32                 bot.bot_cmdqueuebuf_start = 0;
33                 bot.bot_cmdqueuebuf_end = 0;
34         }
35
36         bufstr_set(bot.bot_cmdqueuebuf, bot.bot_cmdqueuebuf_end, cmdstring);
37
38         // if the command was a "sound" command, precache the sound NOW
39         // this prevents lagging!
40         {
41                 float sp;
42                 string parm;
43                 string cmdstr;
44
45                 sp = strstrofs(cmdstring, " ", 0);
46                 if(sp >= 0)
47                 {
48                         parm = substring(cmdstring, sp + 1, -1);
49                         cmdstr = substring(cmdstring, 0, sp);
50                         if(cmdstr == "sound")
51                         {
52                                 // find the LAST word
53                                 for (;;)
54                                 {
55                                         sp = strstrofs(parm, " ", 0);
56                                         if(sp < 0)
57                                                 break;
58                                         parm = substring(parm, sp + 1, -1);
59                                 }
60                                 precache_sound(parm);
61                         }
62                 }
63         }
64
65         bot.bot_cmdqueuebuf_end += 1;
66 }
67
68 void bot_dequeuecommand(entity bot, float idx)
69 {
70         if(!bot.bot_cmdqueuebuf_allocated)
71                 error("dequeuecommand but no queue allocated");
72         if(idx < bot.bot_cmdqueuebuf_start)
73                 error("dequeueing a command in the past");
74         if(idx >= bot.bot_cmdqueuebuf_end)
75                 error("dequeueing a command in the future");
76         bufstr_set(bot.bot_cmdqueuebuf, idx, "");
77         if(idx == bot.bot_cmdqueuebuf_start)
78                 bot.bot_cmdqueuebuf_start += 1;
79         if(bot.bot_cmdqueuebuf_start >= bot.bot_cmdqueuebuf_end)
80                 bot_clearqueue(bot);
81 }
82
83 string bot_readcommand(entity bot, float idx)
84 {
85         if(!bot.bot_cmdqueuebuf_allocated)
86                 error("readcommand but no queue allocated");
87         if(idx < bot.bot_cmdqueuebuf_start)
88                 error("reading a command in the past");
89         if(idx >= bot.bot_cmdqueuebuf_end)
90                 error("reading a command in the future");
91         return bufstr_get(bot.bot_cmdqueuebuf, idx);
92 }
93
94 bool bot_havecommand(entity this, int idx)
95 {
96         if(!this.bot_cmdqueuebuf_allocated)
97                 return false;
98         if(idx < this.bot_cmdqueuebuf_start)
99                 return false;
100         if(idx >= this.bot_cmdqueuebuf_end)
101                 return false;
102         return true;
103 }
104
105 const int MAX_BOT_PLACES = 4;
106 .float bot_places_count;
107 .entity bot_places[MAX_BOT_PLACES];
108 .string bot_placenames[MAX_BOT_PLACES];
109 entity bot_getplace(entity this, string placename)
110 {
111         entity e;
112         if(substring(placename, 0, 1) == "@")
113         {
114                 int i, p;
115                 placename = substring(placename, 1, -1);
116                 string s, s2;
117                 for(i = 0; i < this.bot_places_count; ++i)
118                         if(this.(bot_placenames[i]) == placename)
119                                 return this.(bot_places[i]);
120                 // now: i == this.bot_places_count
121                 s = s2 = cvar_string(placename);
122                 p = strstrofs(s2, " ", 0);
123                 if(p >= 0)
124                 {
125                         s = substring(s2, 0, p);
126                         //print("places: ", placename, " -> ", cvar_string(placename), "\n");
127                         cvar_set(placename, strcat(substring(s2, p+1, -1), " ", s));
128                         //print("places: ", placename, " := ", cvar_string(placename), "\n");
129                 }
130                 e = find(NULL, targetname, s);
131                 if(!e)
132                         LOG_INFO("invalid place ", s, "\n");
133                 if(i < MAX_BOT_PLACES)
134                 {
135                         this.(bot_placenames[i]) = strzone(placename);
136                         this.(bot_places[i]) = e;
137                         this.bot_places_count += 1;
138                 }
139                 return e;
140         }
141         else
142         {
143                 e = find(NULL, targetname, placename);
144                 if(!e)
145                         LOG_INFO("invalid place ", placename, "\n");
146                 return e;
147         }
148 }
149
150
151 // Initialize global commands list
152 // NOTE: New commands should be initialized here
153 void bot_commands_init()
154 {
155         bot_cmd_string[BOT_CMD_NULL] = "";
156         bot_cmd_parm_type[BOT_CMD_NULL] = BOT_CMD_PARAMETER_NONE;
157
158         bot_cmd_string[BOT_CMD_PAUSE] = "pause";
159         bot_cmd_parm_type[BOT_CMD_PAUSE] = BOT_CMD_PARAMETER_NONE;
160
161         bot_cmd_string[BOT_CMD_CONTINUE] = "continue";
162         bot_cmd_parm_type[BOT_CMD_CONTINUE] = BOT_CMD_PARAMETER_NONE;
163
164         bot_cmd_string[BOT_CMD_WAIT] = "wait";
165         bot_cmd_parm_type[BOT_CMD_WAIT] = BOT_CMD_PARAMETER_FLOAT;
166
167         bot_cmd_string[BOT_CMD_TURN] = "turn";
168         bot_cmd_parm_type[BOT_CMD_TURN] = BOT_CMD_PARAMETER_FLOAT;
169
170         bot_cmd_string[BOT_CMD_MOVETO] = "moveto";
171         bot_cmd_parm_type[BOT_CMD_MOVETO] = BOT_CMD_PARAMETER_VECTOR;
172
173         bot_cmd_string[BOT_CMD_MOVETOTARGET] = "movetotarget";
174         bot_cmd_parm_type[BOT_CMD_MOVETOTARGET] = BOT_CMD_PARAMETER_STRING;
175
176         bot_cmd_string[BOT_CMD_RESETGOAL] = "resetgoal";
177         bot_cmd_parm_type[BOT_CMD_RESETGOAL] = BOT_CMD_PARAMETER_NONE;
178
179         bot_cmd_string[BOT_CMD_CC] = "cc";
180         bot_cmd_parm_type[BOT_CMD_CC] = BOT_CMD_PARAMETER_STRING;
181
182         bot_cmd_string[BOT_CMD_IF] = "if";
183         bot_cmd_parm_type[BOT_CMD_IF] = BOT_CMD_PARAMETER_STRING;
184
185         bot_cmd_string[BOT_CMD_ELSE] = "else";
186         bot_cmd_parm_type[BOT_CMD_ELSE] = BOT_CMD_PARAMETER_NONE;
187
188         bot_cmd_string[BOT_CMD_FI] = "fi";
189         bot_cmd_parm_type[BOT_CMD_FI] = BOT_CMD_PARAMETER_NONE;
190
191         bot_cmd_string[BOT_CMD_RESETAIM] = "resetaim";
192         bot_cmd_parm_type[BOT_CMD_RESETAIM] = BOT_CMD_PARAMETER_NONE;
193
194         bot_cmd_string[BOT_CMD_AIM] = "aim";
195         bot_cmd_parm_type[BOT_CMD_AIM] = BOT_CMD_PARAMETER_STRING;
196
197         bot_cmd_string[BOT_CMD_AIMTARGET] = "aimtarget";
198         bot_cmd_parm_type[BOT_CMD_AIMTARGET] = BOT_CMD_PARAMETER_STRING;
199
200         bot_cmd_string[BOT_CMD_PRESSKEY] = "presskey";
201         bot_cmd_parm_type[BOT_CMD_PRESSKEY] = BOT_CMD_PARAMETER_STRING;
202
203         bot_cmd_string[BOT_CMD_RELEASEKEY] = "releasekey";
204         bot_cmd_parm_type[BOT_CMD_RELEASEKEY] = BOT_CMD_PARAMETER_STRING;
205
206         bot_cmd_string[BOT_CMD_SELECTWEAPON] = "selectweapon";
207         bot_cmd_parm_type[BOT_CMD_SELECTWEAPON] = BOT_CMD_PARAMETER_FLOAT;
208
209         bot_cmd_string[BOT_CMD_IMPULSE] = "impulse";
210         bot_cmd_parm_type[BOT_CMD_IMPULSE] = BOT_CMD_PARAMETER_FLOAT;
211
212         bot_cmd_string[BOT_CMD_WAIT_UNTIL] = "wait_until";
213         bot_cmd_parm_type[BOT_CMD_WAIT_UNTIL] = BOT_CMD_PARAMETER_FLOAT;
214
215         bot_cmd_string[BOT_CMD_BARRIER] = "barrier";
216         bot_cmd_parm_type[BOT_CMD_BARRIER] = BOT_CMD_PARAMETER_NONE;
217
218         bot_cmd_string[BOT_CMD_CONSOLE] = "console";
219         bot_cmd_parm_type[BOT_CMD_CONSOLE] = BOT_CMD_PARAMETER_STRING;
220
221         bot_cmd_string[BOT_CMD_SOUND] = "sound";
222         bot_cmd_parm_type[BOT_CMD_SOUND] = BOT_CMD_PARAMETER_STRING;
223
224         bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
225         bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
226
227         bot_cmds_initialized = true;
228 }
229
230 // Returns first bot with matching name
231 entity find_bot_by_name(string name)
232 {
233         FOREACH_CLIENT(IS_BOT_CLIENT(it) && it.netname == name,
234         {
235                 return it;
236         });
237
238         return NULL;
239 }
240
241 // Returns a bot by number on list
242 entity find_bot_by_number(float number)
243 {
244         entity bot;
245         float c = 0;
246
247         if(!number)
248                 return NULL;
249
250         bot = findchainflags(flags, FL_CLIENT); // TODO: doesn't findchainflags loop backwards through entities?
251         while (bot)
252         {
253                 if(IS_BOT_CLIENT(bot))
254                 {
255                         if(++c==number)
256                                 return bot;
257                 }
258                 bot = bot.chain;
259         }
260
261         return NULL;
262 }
263
264 float bot_decodecommand(string cmdstring)
265 {
266         float cmd_parm_type;
267         float sp;
268         string parm;
269
270         sp = strstrofs(cmdstring, " ", 0);
271         if(sp < 0)
272         {
273                 parm = "";
274         }
275         else
276         {
277                 parm = substring(cmdstring, sp + 1, -1);
278                 cmdstring = substring(cmdstring, 0, sp);
279         }
280
281         if(!bot_cmds_initialized)
282                 bot_commands_init();
283
284         int i;
285         for(i=1;i<BOT_CMD_COUNTER;++i)
286         {
287                 if(bot_cmd_string[i]!=cmdstring)
288                         continue;
289
290                 cmd_parm_type = bot_cmd_parm_type[i];
291
292                 if(cmd_parm_type!=BOT_CMD_PARAMETER_NONE&&parm=="")
293                 {
294                         LOG_INFO("ERROR: A parameter is required for this command\n");
295                         return 0;
296                 }
297
298                 // Load command into queue
299                 bot_cmd.bot_cmd_type = i;
300
301                 // Attach parameter
302                 switch(cmd_parm_type)
303                 {
304                         case BOT_CMD_PARAMETER_FLOAT:
305                                 bot_cmd.bot_cmd_parm_float = stof(parm);
306                                 break;
307                         case BOT_CMD_PARAMETER_STRING:
308                                 if(bot_cmd.bot_cmd_parm_string)
309                                         strunzone(bot_cmd.bot_cmd_parm_string);
310                                 bot_cmd.bot_cmd_parm_string = strzone(parm);
311                                 break;
312                         case BOT_CMD_PARAMETER_VECTOR:
313                                 bot_cmd.bot_cmd_parm_vector = stov(parm);
314                                 break;
315                         default:
316                                 break;
317                 }
318                 return 1;
319         }
320         LOG_INFO("ERROR: No such command '", cmdstring, "'\n");
321         return 0;
322 }
323
324 void bot_cmdhelp(string scmd)
325 {
326         int i, ntype;
327         string stype;
328
329         if(!bot_cmds_initialized)
330                 bot_commands_init();
331
332         for(i=1;i<BOT_CMD_COUNTER;++i)
333         {
334                 if(bot_cmd_string[i]!=scmd)
335                         continue;
336
337                 ntype = bot_cmd_parm_type[i];
338
339                 switch(ntype)
340                 {
341                         case BOT_CMD_PARAMETER_FLOAT:
342                                 stype = "float number";
343                                 break;
344                         case BOT_CMD_PARAMETER_STRING:
345                                 stype = "string";
346                                 break;
347                         case BOT_CMD_PARAMETER_VECTOR:
348                                 stype = "vector";
349                                 break;
350                         default:
351                                 stype = "none";
352                                 break;
353                 }
354
355                 LOG_INFO(strcat("Command: ",bot_cmd_string[i],"\nParameter: <",stype,"> \n"));
356
357                 LOG_INFO("Description: ");
358                 switch(i)
359                 {
360                         case BOT_CMD_PAUSE:
361                                 LOG_INFO("Stops the bot completely. Any command other than 'continue' will be ignored.");
362                                 break;
363                         case BOT_CMD_CONTINUE:
364                                 LOG_INFO("Disable paused status");
365                                 break;
366                         case BOT_CMD_WAIT:
367                                 LOG_INFO("Pause command parsing and bot ai for N seconds. Pressed key will remain pressed");
368                                 break;
369                         case BOT_CMD_WAIT_UNTIL:
370                                 LOG_INFO("Pause command parsing and bot ai until time is N from the last barrier. Pressed key will remain pressed");
371                                 break;
372                         case BOT_CMD_BARRIER:
373                                 LOG_INFO("Waits till all bots that have a command queue reach this command. Pressed key will remain pressed");
374                                 break;
375                         case BOT_CMD_TURN:
376                                 LOG_INFO("Look to the right or left N degrees. For turning to the left use positive numbers.");
377                                 break;
378                         case BOT_CMD_MOVETO:
379                                 LOG_INFO("Walk to an specific coordinate on the map. Usage: moveto \"x y z\"");
380                                 break;
381                         case BOT_CMD_MOVETOTARGET:
382                                 LOG_INFO("Walk to the specific target on the map");
383                                 break;
384                         case BOT_CMD_RESETGOAL:
385                                 LOG_INFO("Resets the goal stack");
386                                 break;
387                         case BOT_CMD_CC:
388                                 LOG_INFO("Execute client command. Examples: cc \"say something\"; cc god; cc \"name newnickname\"; cc kill;");
389                                 break;
390                         case BOT_CMD_IF:
391                                 LOG_INFO("Perform simple conditional execution.\n");
392                                 LOG_INFO("Syntax: \n");
393                                 LOG_INFO("        sv_cmd .. if \"condition\"\n");
394                                 LOG_INFO("        sv_cmd ..     <instruction if true>\n");
395                                 LOG_INFO("        sv_cmd ..     <instruction if true>\n");
396                                 LOG_INFO("        sv_cmd .. else\n");
397                                 LOG_INFO("        sv_cmd ..     <instruction if false>\n");
398                                 LOG_INFO("        sv_cmd ..     <instruction if false>\n");
399                                 LOG_INFO("        sv_cmd .. fi\n");
400                                 LOG_INFO("Conditions: a=b, a>b, a<b, a\t\t(spaces not allowed)\n");
401                                 LOG_INFO("            Values in conditions can be numbers, cvars in the form cvar.cvar_string or special fields\n");
402                                 LOG_INFO("Fields: health, speed, flagcarrier\n");
403                                 LOG_INFO("Examples: if health>50; if health>cvar.g_balance_laser_primary_damage; if flagcarrier;");
404                                 break;
405                         case BOT_CMD_RESETAIM:
406                                 LOG_INFO("Points the aim to the coordinates x,y 0,0");
407                                 break;
408                         case BOT_CMD_AIM:
409                                 LOG_INFO("Move the aim x/y (horizontal/vertical) degrees relatives to the bot\n");
410                                 LOG_INFO("There is a 3rd optional parameter telling in how many seconds the aim has to reach the new position\n");
411                                 LOG_INFO("Examples: aim \"90 0\"        // Turn 90 degrees inmediately (positive numbers move to the left/up)\n");
412                                 LOG_INFO("          aim \"0 90 2\"      // Will gradually look to the sky in the next two seconds");
413                                 break;
414                         case BOT_CMD_AIMTARGET:
415                                 LOG_INFO("Points the aim to given target");
416                                 break;
417                         case BOT_CMD_PRESSKEY:
418                                 LOG_INFO("Press one of the following keys: forward, backward, left, right, jump, crouch, attack1, attack2, use\n");
419                                 LOG_INFO("Multiple keys can be pressed at time (with many presskey calls) and it will remain pressed until the command \"releasekey\" is called");
420                                 LOG_INFO("Note: The script will not return the control to the bot ai until all keys are released");
421                                 break;
422                         case BOT_CMD_RELEASEKEY:
423                                 LOG_INFO("Release previoulsy used keys. Use the parameter \"all\" to release all keys");
424                                 break;
425                         case BOT_CMD_SOUND:
426                                 LOG_INFO("play sound file at bot location");
427                                 break;
428                         case BOT_CMD_DEBUG_ASSERT_CANFIRE:
429                                 LOG_INFO("verify the state of the weapon entity");
430                                 break;
431                         default:
432                                 LOG_INFO("This command has no description yet.");
433                                 break;
434                 }
435                 LOG_INFO("\n");
436         }
437 }
438
439 void bot_list_commands()
440 {
441         int i;
442         string ptype;
443
444         if(!bot_cmds_initialized)
445                 bot_commands_init();
446
447         LOG_INFO("List of all available commands:\n");
448         LOG_INFO("  Command - Parameter Type\n");
449
450         for(i=1;i<BOT_CMD_COUNTER;++i)
451         {
452                 switch(bot_cmd_parm_type[i])
453                 {
454                         case BOT_CMD_PARAMETER_FLOAT:
455                                 ptype = "float number";
456                                 break;
457                         case BOT_CMD_PARAMETER_STRING:
458                                 ptype = "string";
459                                 break;
460                         case BOT_CMD_PARAMETER_VECTOR:
461                                 ptype = "vector";
462                                 break;
463                         default:
464                                 ptype = "none";
465                                 break;
466                 }
467                 LOG_INFO(strcat("  ",bot_cmd_string[i]," - <",ptype,"> \n"));
468         }
469 }
470
471 // Commands code
472 .int bot_exec_status;
473
474 float bot_cmd_cc(entity this)
475 {
476         SV_ParseClientCommand(this, bot_cmd.bot_cmd_parm_string);
477         return CMD_STATUS_FINISHED;
478 }
479
480 float bot_cmd_impulse(entity this)
481 {
482         this.impulse = bot_cmd.bot_cmd_parm_float;
483         return CMD_STATUS_FINISHED;
484 }
485
486 float bot_cmd_continue(entity this)
487 {
488         this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
489         return CMD_STATUS_FINISHED;
490 }
491
492 .float bot_cmd_wait_time;
493 float bot_cmd_wait(entity this)
494 {
495         if(this.bot_exec_status & BOT_EXEC_STATUS_WAITING)
496         {
497                 if(time>=this.bot_cmd_wait_time)
498                 {
499                         this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
500                         return CMD_STATUS_FINISHED;
501                 }
502                 else
503                         return CMD_STATUS_EXECUTING;
504         }
505
506         this.bot_cmd_wait_time = time + bot_cmd.bot_cmd_parm_float;
507         this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
508         return CMD_STATUS_EXECUTING;
509 }
510
511 float bot_cmd_wait_until(entity this)
512 {
513         if(time < bot_cmd.bot_cmd_parm_float + bot_barriertime)
514         {
515                 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
516                 return CMD_STATUS_EXECUTING;
517         }
518         this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
519         return CMD_STATUS_FINISHED;
520 }
521
522 float bot_cmd_barrier(entity this)
523 {
524         // 0 = no barrier, 1 = waiting, 2 = waiting finished
525
526         if(this.bot_barrier == 0) // initialization
527         {
528                 this.bot_barrier = 1;
529
530                 //this.colormod = '4 4 0';
531         }
532
533         if(this.bot_barrier == 1) // find other bots
534         {
535                 FOREACH_CLIENT(it.isbot, LAMBDA(
536                         if(it.bot_cmdqueuebuf_allocated)
537                         if(it.bot_barrier != 1)
538                                 return CMD_STATUS_EXECUTING; // not all are at the barrier yet
539                 ));
540
541                 // all bots hit the barrier!
542
543                 // acknowledge barrier
544                 FOREACH_CLIENT(it.isbot, LAMBDA(it.bot_barrier = 2));
545
546                 bot_barriertime = time;
547         }
548
549         // if we get here, the barrier is finished
550         // so end it...
551         this.bot_barrier = 0;
552         //this.colormod = '0 0 0';
553
554         return CMD_STATUS_FINISHED;
555 }
556
557 float bot_cmd_turn(entity this)
558 {
559         this.v_angle_y = this.v_angle.y + bot_cmd.bot_cmd_parm_float;
560         this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360;
561         return CMD_STATUS_FINISHED;
562 }
563
564 float bot_cmd_select_weapon(entity this)
565 {
566         float id = bot_cmd.bot_cmd_parm_float;
567
568         if(id < WEP_FIRST || id > WEP_LAST)
569                 return CMD_STATUS_ERROR;
570
571         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
572
573         if(client_hasweapon(this, Weapons_from(id), true, false))
574                 this.(weaponentity).m_switchweapon = Weapons_from(id);
575         else
576                 return CMD_STATUS_ERROR;
577
578         return CMD_STATUS_FINISHED;
579 }
580
581 .int bot_cmd_condition_status;
582
583 const int CMD_CONDITION_NONE = 0;
584 const int CMD_CONDITION_true = 1;
585 const int CMD_CONDITION_false = 2;
586 const int CMD_CONDITION_true_BLOCK = 4;
587 const int CMD_CONDITION_false_BLOCK = 8;
588
589 float bot_cmd_eval(entity this, string expr)
590 {
591         // Search for numbers
592         if(IS_DIGIT(substring(expr, 0, 1)))
593                 return stof(expr);
594
595         // Search for cvars
596         if(substring(expr, 0, 5)=="cvar.")
597                 return cvar(substring(expr, 5, strlen(expr)));
598
599         // Search for fields
600         switch(expr)
601         {
602                 case "health":
603                         return this.health;
604                 case "speed":
605                         return vlen(this.velocity);
606                 case "flagcarrier":
607                         return ((this.flagcarried!=NULL));
608         }
609
610         LOG_INFO(strcat("ERROR: Unable to convert the expression '",expr,"' into a numeric value\n"));
611         return 0;
612 }
613
614 float bot_cmd_if(entity this)
615 {
616         string expr, val_a, val_b;
617         float cmpofs;
618
619         if(this.bot_cmd_condition_status != CMD_CONDITION_NONE)
620         {
621                 // Only one "if" block is allowed at time
622                 LOG_INFO("ERROR: Only one conditional block can be processed at time");
623                 bot_clearqueue(this);
624                 return CMD_STATUS_ERROR;
625         }
626
627         this.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
628
629         // search for operators
630         expr = bot_cmd.bot_cmd_parm_string;
631
632         cmpofs = strstrofs(expr,"=",0);
633
634         if(cmpofs>0)
635         {
636                 val_a = substring(expr,0,cmpofs);
637                 val_b = substring(expr,cmpofs+1,strlen(expr));
638
639                 if(bot_cmd_eval(this, val_a)==bot_cmd_eval(this, val_b))
640                         this.bot_cmd_condition_status |= CMD_CONDITION_true;
641                 else
642                         this.bot_cmd_condition_status |= CMD_CONDITION_false;
643
644                 return CMD_STATUS_FINISHED;
645         }
646
647         cmpofs = strstrofs(expr,">",0);
648
649         if(cmpofs>0)
650         {
651                 val_a = substring(expr,0,cmpofs);
652                 val_b = substring(expr,cmpofs+1,strlen(expr));
653
654                 if(bot_cmd_eval(this, val_a)>bot_cmd_eval(this, val_b))
655                         this.bot_cmd_condition_status |= CMD_CONDITION_true;
656                 else
657                         this.bot_cmd_condition_status |= CMD_CONDITION_false;
658
659                 return CMD_STATUS_FINISHED;
660         }
661
662         cmpofs = strstrofs(expr,"<",0);
663
664         if(cmpofs>0)
665         {
666                 val_a = substring(expr,0,cmpofs);
667                 val_b = substring(expr,cmpofs+1,strlen(expr));
668
669                 if(bot_cmd_eval(this, val_a)<bot_cmd_eval(this, val_b))
670                         this.bot_cmd_condition_status |= CMD_CONDITION_true;
671                 else
672                         this.bot_cmd_condition_status |= CMD_CONDITION_false;
673
674                 return CMD_STATUS_FINISHED;
675         }
676
677         if(bot_cmd_eval(this, expr))
678                 this.bot_cmd_condition_status |= CMD_CONDITION_true;
679         else
680                 this.bot_cmd_condition_status |= CMD_CONDITION_false;
681
682         return CMD_STATUS_FINISHED;
683 }
684
685 float bot_cmd_else(entity this)
686 {
687         this.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
688         this.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
689         return CMD_STATUS_FINISHED;
690 }
691
692 float bot_cmd_fi(entity this)
693 {
694         this.bot_cmd_condition_status = CMD_CONDITION_NONE;
695         return CMD_STATUS_FINISHED;
696 }
697
698 float bot_cmd_resetaim(entity this)
699 {
700         this.v_angle = '0 0 0';
701         return CMD_STATUS_FINISHED;
702 }
703
704 .float bot_cmd_aim_begintime;
705 .float bot_cmd_aim_endtime;
706 .vector bot_cmd_aim_begin;
707 .vector bot_cmd_aim_end;
708
709 float bot_cmd_aim(entity this)
710 {
711         // Current direction
712         if(this.bot_cmd_aim_endtime)
713         {
714                 float progress;
715
716                 progress = min(1 - (this.bot_cmd_aim_endtime - time) / (this.bot_cmd_aim_endtime - this.bot_cmd_aim_begintime),1);
717                 this.v_angle = this.bot_cmd_aim_begin + ((this.bot_cmd_aim_end - this.bot_cmd_aim_begin) * progress);
718
719                 if(time>=this.bot_cmd_aim_endtime)
720                 {
721                         this.bot_cmd_aim_endtime = 0;
722                         return CMD_STATUS_FINISHED;
723                 }
724                 else
725                         return CMD_STATUS_EXECUTING;
726         }
727
728         // New aiming direction
729         string parms;
730         float tokens, step;
731
732         parms = bot_cmd.bot_cmd_parm_string;
733
734         tokens = tokenizebyseparator(parms, " ");
735
736         if(tokens<2||tokens>3)
737                 return CMD_STATUS_ERROR;
738
739         step = (tokens == 3) ? stof(argv(2)) : 0;
740
741         if(step == 0)
742         {
743                 this.v_angle_x -= stof(argv(1));
744                 this.v_angle_y += stof(argv(0));
745                 return CMD_STATUS_FINISHED;
746         }
747
748         this.bot_cmd_aim_begin = this.v_angle;
749
750         this.bot_cmd_aim_end_x = this.v_angle.x - stof(argv(1));
751         this.bot_cmd_aim_end_y = this.v_angle.y + stof(argv(0));
752         this.bot_cmd_aim_end_z = 0;
753
754         this.bot_cmd_aim_begintime = time;
755         this.bot_cmd_aim_endtime = time + step;
756
757         return CMD_STATUS_EXECUTING;
758 }
759
760 float bot_cmd_aimtarget(entity this)
761 {
762         if(this.bot_cmd_aim_endtime)
763         {
764                 return bot_cmd_aim(this);
765         }
766
767         entity e;
768         string parms;
769         vector v;
770         float tokens, step;
771
772         parms = bot_cmd.bot_cmd_parm_string;
773
774         tokens = tokenizebyseparator(parms, " ");
775
776         e = bot_getplace(this, argv(0));
777         if(!e)
778                 return CMD_STATUS_ERROR;
779
780         v = e.origin + (e.mins + e.maxs) * 0.5;
781
782         if(tokens==1)
783         {
784                 this.v_angle = vectoangles(v - (this.origin + this.view_ofs));
785                 this.v_angle_x = -this.v_angle.x;
786                 return CMD_STATUS_FINISHED;
787         }
788
789         if(tokens<1||tokens>2)
790                 return CMD_STATUS_ERROR;
791
792         step = stof(argv(1));
793
794         this.bot_cmd_aim_begin = this.v_angle;
795         this.bot_cmd_aim_end = vectoangles(v - (this.origin + this.view_ofs));
796         this.bot_cmd_aim_end_x = -this.bot_cmd_aim_end.x;
797
798         this.bot_cmd_aim_begintime = time;
799         this.bot_cmd_aim_endtime = time + step;
800
801         return CMD_STATUS_EXECUTING;
802 }
803
804 .int bot_cmd_keys;
805
806 const int BOT_CMD_KEY_NONE              = 0;
807 const int BOT_CMD_KEY_FORWARD   = BIT(0);
808 const int BOT_CMD_KEY_BACKWARD  = BIT(1);
809 const int BOT_CMD_KEY_RIGHT     = BIT(2);
810 const int BOT_CMD_KEY_LEFT              = BIT(3);
811 const int BOT_CMD_KEY_JUMP              = BIT(4);
812 const int BOT_CMD_KEY_ATTACK1   = BIT(5);
813 const int BOT_CMD_KEY_ATTACK2   = BIT(6);
814 const int BOT_CMD_KEY_USE               = BIT(7);
815 const int BOT_CMD_KEY_HOOK              = BIT(8);
816 const int BOT_CMD_KEY_CROUCH    = BIT(9);
817 const int BOT_CMD_KEY_CHAT              = BIT(10);
818
819 bool bot_presskeys(entity this)
820 {
821         this.movement = '0 0 0';
822         PHYS_INPUT_BUTTON_JUMP(this) = false;
823         PHYS_INPUT_BUTTON_CROUCH(this) = false;
824         PHYS_INPUT_BUTTON_ATCK(this) = false;
825         PHYS_INPUT_BUTTON_ATCK2(this) = false;
826         PHYS_INPUT_BUTTON_USE(this) = false;
827         PHYS_INPUT_BUTTON_HOOK(this) = false;
828         PHYS_INPUT_BUTTON_CHAT(this) = false;
829
830         if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
831                 return false;
832
833         if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
834                 this.movement_x = autocvar_sv_maxspeed;
835         else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
836                 this.movement_x = -autocvar_sv_maxspeed;
837
838         if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
839                 this.movement_y = autocvar_sv_maxspeed;
840         else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
841                 this.movement_y = -autocvar_sv_maxspeed;
842
843         if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
844                 PHYS_INPUT_BUTTON_JUMP(this) = true;
845
846         if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
847                 PHYS_INPUT_BUTTON_CROUCH(this) = true;
848
849         if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
850                 PHYS_INPUT_BUTTON_ATCK(this) = true;
851
852         if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
853                 PHYS_INPUT_BUTTON_ATCK2(this) = true;
854
855         if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
856                 PHYS_INPUT_BUTTON_USE(this) = true;
857
858         if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
859                 PHYS_INPUT_BUTTON_HOOK(this) = true;
860
861         if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
862                 PHYS_INPUT_BUTTON_CHAT(this) = true;
863
864         return true;
865 }
866
867
868 float bot_cmd_keypress_handler(entity this, string key, float enabled)
869 {
870         switch(key)
871         {
872                 case "all":
873                         if(enabled)
874                                 this.bot_cmd_keys = power2of(20) - 1; // >:)
875                         else
876                                 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
877                 case "forward":
878                         if(enabled)
879                         {
880                                 this.bot_cmd_keys |= BOT_CMD_KEY_FORWARD;
881                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
882                         }
883                         else
884                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
885                         break;
886                 case "backward":
887                         if(enabled)
888                         {
889                                 this.bot_cmd_keys |= BOT_CMD_KEY_BACKWARD;
890                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
891                         }
892                         else
893                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
894                         break;
895                 case "left":
896                         if(enabled)
897                         {
898                                 this.bot_cmd_keys |= BOT_CMD_KEY_LEFT;
899                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
900                         }
901                         else
902                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
903                         break;
904                 case "right":
905                         if(enabled)
906                         {
907                                 this.bot_cmd_keys |= BOT_CMD_KEY_RIGHT;
908                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
909                         }
910                         else
911                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
912                         break;
913                 case "jump":
914                         if(enabled)
915                                 this.bot_cmd_keys |= BOT_CMD_KEY_JUMP;
916                         else
917                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_JUMP;
918                         break;
919                 case "crouch":
920                         if(enabled)
921                                 this.bot_cmd_keys |= BOT_CMD_KEY_CROUCH;
922                         else
923                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_CROUCH;
924                         break;
925                 case "attack1":
926                         if(enabled)
927                                 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK1;
928                         else
929                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK1;
930                         break;
931                 case "attack2":
932                         if(enabled)
933                                 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK2;
934                         else
935                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK2;
936                         break;
937                 case "use":
938                         if(enabled)
939                                 this.bot_cmd_keys |= BOT_CMD_KEY_USE;
940                         else
941                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_USE;
942                         break;
943                 case "hook":
944                         if(enabled)
945                                 this.bot_cmd_keys |= BOT_CMD_KEY_HOOK;
946                         else
947                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_HOOK;
948                         break;
949                 case "chat":
950                         if(enabled)
951                                 this.bot_cmd_keys |= BOT_CMD_KEY_CHAT;
952                         else
953                                 this.bot_cmd_keys &= ~BOT_CMD_KEY_CHAT;
954                         break;
955                 default:
956                         break;
957         }
958
959         return CMD_STATUS_FINISHED;
960 }
961
962 float bot_cmd_presskey(entity this)
963 {
964         string key;
965
966         key = bot_cmd.bot_cmd_parm_string;
967
968         bot_cmd_keypress_handler(this, key,true);
969
970         return CMD_STATUS_FINISHED;
971 }
972
973 float bot_cmd_releasekey(entity this)
974 {
975         string key;
976
977         key = bot_cmd.bot_cmd_parm_string;
978
979         return bot_cmd_keypress_handler(this, key,false);
980 }
981
982 float bot_cmd_pause(entity this)
983 {
984         PHYS_INPUT_BUTTON_DRAG(this) = false;
985         PHYS_INPUT_BUTTON_USE(this) = false;
986         PHYS_INPUT_BUTTON_ATCK(this) = false;
987         PHYS_INPUT_BUTTON_JUMP(this) = false;
988         PHYS_INPUT_BUTTON_HOOK(this) = false;
989         PHYS_INPUT_BUTTON_CHAT(this) = false;
990         PHYS_INPUT_BUTTON_ATCK2(this) = false;
991         PHYS_INPUT_BUTTON_CROUCH(this) = false;
992
993         this.movement = '0 0 0';
994         this.bot_cmd_keys = BOT_CMD_KEY_NONE;
995
996         this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
997         return CMD_STATUS_FINISHED;
998 }
999
1000 float bot_cmd_moveto(entity this)
1001 {
1002         return this.cmd_moveto(this, bot_cmd.bot_cmd_parm_vector);
1003 }
1004
1005 float bot_cmd_movetotarget(entity this)
1006 {
1007         entity e;
1008         e = bot_getplace(this, bot_cmd.bot_cmd_parm_string);
1009         if(!e)
1010                 return CMD_STATUS_ERROR;
1011         return this.cmd_moveto(this, e.origin + (e.mins + e.maxs) * 0.5);
1012 }
1013
1014 float bot_cmd_resetgoal(entity this)
1015 {
1016         return this.cmd_resetgoal(this);
1017 }
1018
1019
1020 float bot_cmd_sound(entity this)
1021 {
1022         string f;
1023         f = bot_cmd.bot_cmd_parm_string;
1024
1025         float n = tokenizebyseparator(f, " ");
1026
1027         string sample = f;
1028         float chan = CH_WEAPON_B;
1029         float vol = VOL_BASE;
1030         float atten = ATTEN_MIN;
1031
1032         if(n >= 1)
1033                 sample = argv(n - 1);
1034         if(n >= 2)
1035                 chan = stof(argv(0));
1036         if(n >= 3)
1037                 vol = stof(argv(1));
1038         if(n >= 4)
1039                 atten = stof(argv(2));
1040
1041         precache_sound(f);
1042         _sound(this, chan, sample, vol, atten);
1043
1044         return CMD_STATUS_FINISHED;
1045 }
1046
1047 .entity tuba_note;
1048 float bot_cmd_debug_assert_canfire(entity this)
1049 {
1050         float f = bot_cmd.bot_cmd_parm_float;
1051
1052         int slot = 0; // TODO: unhardcode?
1053         .entity weaponentity = weaponentities[slot];
1054         if(this.(weaponentity).state != WS_READY)
1055         {
1056                 if(f)
1057                 {
1058                         this.colormod = '0 8 8';
1059                         LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by weaponentity state\n");
1060                 }
1061         }
1062         else if(ATTACK_FINISHED(this, slot) > time)
1063         {
1064                 if(f)
1065                 {
1066                         this.colormod = '8 0 8';
1067                         LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by ATTACK_FINISHED (", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left)\n");
1068                 }
1069         }
1070         else if(this.tuba_note)
1071         {
1072                 if(f)
1073                 {
1074                         this.colormod = '8 0 0';
1075                         LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, bot still has an active tuba note\n");
1076                 }
1077         }
1078         else
1079         {
1080                 if(!f)
1081                 {
1082                         this.colormod = '8 8 0';
1083                         LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " thinks it has fired, but apparently did not; ATTACK_FINISHED says ", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left\n");
1084                 }
1085         }
1086
1087         return CMD_STATUS_FINISHED;
1088 }
1089
1090 //
1091
1092 void bot_command_executed(entity this, bool rm)
1093 {
1094         entity cmd;
1095
1096         cmd = bot_cmd;
1097
1098         if(rm)
1099                 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1100
1101         this.bot_cmd_execution_index++;
1102 }
1103
1104 void bot_setcurrentcommand(entity this)
1105 {
1106         bot_cmd = NULL;
1107
1108         if(!this.bot_cmd_current)
1109         {
1110                 this.bot_cmd_current = new_pure(bot_cmd);
1111                 this.bot_cmd_current.is_bot_cmd = true;
1112         }
1113
1114         bot_cmd = this.bot_cmd_current;
1115         if(bot_cmd.bot_cmd_index != this.bot_cmd_execution_index || this.bot_cmd_execution_index == 0)
1116         {
1117                 if(bot_havecommand(this, this.bot_cmd_execution_index))
1118                 {
1119                         string cmdstring;
1120                         cmdstring = bot_readcommand(this, this.bot_cmd_execution_index);
1121                         if(bot_decodecommand(cmdstring))
1122                         {
1123                                 bot_cmd.owner = this;
1124                                 bot_cmd.bot_cmd_index = this.bot_cmd_execution_index;
1125                         }
1126                         else
1127                         {
1128                                 // Invalid command, remove from queue
1129                                 bot_cmd = NULL;
1130                                 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1131                                 this.bot_cmd_execution_index++;
1132                         }
1133                 }
1134                 else
1135                         bot_cmd = NULL;
1136         }
1137 }
1138
1139 void bot_resetqueues()
1140 {
1141         FOREACH_CLIENT(it.isbot, LAMBDA(
1142                 it.bot_cmd_execution_index = 0;
1143                 bot_clearqueue(it);
1144                 // also, cancel all barriers
1145                 it.bot_barrier = 0;
1146                 for(int i = 0; i < it.bot_places_count; ++i)
1147                 {
1148                         strunzone(it.(bot_placenames[i]));
1149                         it.(bot_placenames[i]) = string_null;
1150                 }
1151                 it.bot_places_count = 0;
1152         ));
1153
1154         bot_barriertime = time;
1155 }
1156
1157 // Here we map commands to functions and deal with complex interactions between commands and execution states
1158 // NOTE: Of course you need to include your commands here too :)
1159 float bot_execute_commands_once(entity this)
1160 {
1161         float status, ispressingkey;
1162
1163         // Find command
1164         bot_setcurrentcommand(this);
1165
1166         // if we have no bot command, better return
1167         // old logic kept pressing previously pressed keys, but that has problems
1168         // (namely, it means you cannot make a bot "normal" ever again)
1169         // to keep a bot walking for a while, use the "wait" bot command
1170         if(bot_cmd == NULL)
1171                 return false;
1172
1173         // Ignore all commands except continue when the bot is paused
1174         if(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED)
1175         if(bot_cmd.bot_cmd_type!=BOT_CMD_CONTINUE)
1176         {
1177                 if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
1178                 {
1179                         bot_command_executed(this, true);
1180                         LOG_INFO( "WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.\n");
1181                 }
1182                 return 1;
1183         }
1184
1185         // Keep pressing keys raised by the "presskey" command
1186         ispressingkey = boolean(bot_presskeys(this));
1187
1188         // Handle conditions
1189         if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
1190         if(this.bot_cmd_condition_status & CMD_CONDITION_true && this.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
1191         {
1192                 bot_command_executed(this, true);
1193                 return -1;
1194         }
1195         else if(this.bot_cmd_condition_status & CMD_CONDITION_false && this.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
1196         {
1197                 bot_command_executed(this, true);
1198                 return -1;
1199         }
1200
1201         // Map commands to functions
1202         switch(bot_cmd.bot_cmd_type)
1203         {
1204                 case BOT_CMD_NULL:
1205                         return ispressingkey;
1206                         //break;
1207                 case BOT_CMD_PAUSE:
1208                         status = bot_cmd_pause(this);
1209                         break;
1210                 case BOT_CMD_CONTINUE:
1211                         status = bot_cmd_continue(this);
1212                         break;
1213                 case BOT_CMD_WAIT:
1214                         status = bot_cmd_wait(this);
1215                         break;
1216                 case BOT_CMD_WAIT_UNTIL:
1217                         status = bot_cmd_wait_until(this);
1218                         break;
1219                 case BOT_CMD_TURN:
1220                         status = bot_cmd_turn(this);
1221                         break;
1222                 case BOT_CMD_MOVETO:
1223                         status = bot_cmd_moveto(this);
1224                         break;
1225                 case BOT_CMD_MOVETOTARGET:
1226                         status = bot_cmd_movetotarget(this);
1227                         break;
1228                 case BOT_CMD_RESETGOAL:
1229                         status = bot_cmd_resetgoal(this);
1230                         break;
1231                 case BOT_CMD_CC:
1232                         status = bot_cmd_cc(this);
1233                         break;
1234                 case BOT_CMD_IF:
1235                         status = bot_cmd_if(this);
1236                         break;
1237                 case BOT_CMD_ELSE:
1238                         status = bot_cmd_else(this);
1239                         break;
1240                 case BOT_CMD_FI:
1241                         status = bot_cmd_fi(this);
1242                         break;
1243                 case BOT_CMD_RESETAIM:
1244                         status = bot_cmd_resetaim(this);
1245                         break;
1246                 case BOT_CMD_AIM:
1247                         status = bot_cmd_aim(this);
1248                         break;
1249                 case BOT_CMD_AIMTARGET:
1250                         status = bot_cmd_aimtarget(this);
1251                         break;
1252                 case BOT_CMD_PRESSKEY:
1253                         status = bot_cmd_presskey(this);
1254                         break;
1255                 case BOT_CMD_RELEASEKEY:
1256                         status = bot_cmd_releasekey(this);
1257                         break;
1258                 case BOT_CMD_SELECTWEAPON:
1259                         status = bot_cmd_select_weapon(this);
1260                         break;
1261                 case BOT_CMD_IMPULSE:
1262                         status = bot_cmd_impulse(this);
1263                         break;
1264                 case BOT_CMD_BARRIER:
1265                         status = bot_cmd_barrier(this);
1266                         break;
1267                 case BOT_CMD_CONSOLE:
1268                         localcmd(strcat(bot_cmd.bot_cmd_parm_string, "\n"));
1269                         status = CMD_STATUS_FINISHED;
1270                         break;
1271                 case BOT_CMD_SOUND:
1272                         status = bot_cmd_sound(this);
1273                         break;
1274                 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
1275                         status = bot_cmd_debug_assert_canfire(this);
1276                         break;
1277                 default:
1278                         LOG_INFO(strcat("ERROR: Invalid command on queue with id '",ftos(bot_cmd.bot_cmd_type),"'\n"));
1279                         return 0;
1280         }
1281
1282         if (status==CMD_STATUS_ERROR)
1283                 LOG_INFO(strcat("ERROR: The command '",bot_cmd_string[bot_cmd.bot_cmd_type],"' returned an error status\n"));
1284
1285         // Move execution pointer
1286         if(status==CMD_STATUS_EXECUTING)
1287         {
1288                 return 1;
1289         }
1290         else
1291         {
1292                 if(autocvar_g_debug_bot_commands)
1293                 {
1294                         string parms;
1295
1296                         switch(bot_cmd_parm_type[bot_cmd.bot_cmd_type])
1297                         {
1298                                 case BOT_CMD_PARAMETER_FLOAT:
1299                                         parms = ftos(bot_cmd.bot_cmd_parm_float);
1300                                         break;
1301                                 case BOT_CMD_PARAMETER_STRING:
1302                                         parms = bot_cmd.bot_cmd_parm_string;
1303                                         break;
1304                                 case BOT_CMD_PARAMETER_VECTOR:
1305                                         parms = vtos(bot_cmd.bot_cmd_parm_vector);
1306                                         break;
1307                                 default:
1308                                         parms = "";
1309                                         break;
1310                         }
1311                         clientcommand(this,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
1312                 }
1313
1314                 bot_command_executed(this, true);
1315         }
1316
1317         if(status == CMD_STATUS_FINISHED)
1318                 return -1;
1319
1320         return CMD_STATUS_ERROR;
1321 }
1322
1323 // This function should be (the only) called directly from the bot ai loop
1324 int bot_execute_commands(entity this)
1325 {
1326         int f;
1327         do
1328         {
1329                 f = bot_execute_commands_once(this);
1330         }
1331         while(f < 0);
1332         return f;
1333 }