6 #include "../navigation.qh"
9 .float havocbot_role_timeout;
11 .void(entity this) havocbot_previous_role;
12 .void(entity this) havocbot_role;
14 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
16 float rating, d, discard, friend_distance, enemy_distance;
18 ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
20 FOREACH_ENTITY_FLOAT(bot_pickup, true,
22 o = (it.absmin + it.absmax) * 0.5;
23 friend_distance = 10000; enemy_distance = 10000;
26 if(!it.solid || vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
29 // Check if the item can be picked up safely
30 if(it.classname == "droppedweapon")
32 traceline(o, o + '0 0 -1500', true, NULL);
34 d = pointcontents(trace_endpos + '0 0 1');
35 if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
37 if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
42 // Ignore items under water
43 traceline(it.origin + it.maxs, it.origin + it.maxs, MOVE_NORMAL, it);
44 if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
53 FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
55 d = vlen(it.origin - o); // distance between player and item
57 if ( it.team == this.team )
59 if ( !IS_REAL_CLIENT(it) || discard )
62 if( d > friend_distance)
69 if( picker.health && it.health > this.health )
72 if( picker.armorvalue && it.armorvalue > this.armorvalue)
76 if( picker.weapons & ~it.weapons )
79 if (picker.ammo_shells && it.ammo_shells > this.ammo_shells)
82 if (picker.ammo_nails && it.ammo_nails > this.ammo_nails)
85 if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
88 if (picker.ammo_cells && it.ammo_cells > this.ammo_cells)
91 if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
98 // If enemy only track distances
99 // TODO: track only if visible ?
100 if( d < enemy_distance )
105 // Rate the item only if no one needs it, or if an enemy is closer to it
106 if ( (enemy_distance < friend_distance && vdist(o - org, <, enemy_distance)) ||
107 (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
108 rating = it.bot_pickupevalfunc(this, it);
112 rating = it.bot_pickupevalfunc(this, it);
115 navigation_routerating(this, it, rating * ratingscale, 2000);
119 void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
121 FOREACH_ENTITY_CLASS("dom_controlpoint", vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius),
123 if(it.cnt > -1) // this is just being fought
124 navigation_routerating(this, it, ratingscale, 5000);
125 else if(it.goalentity.cnt == 0) // unclaimed
126 navigation_routerating(this, it, ratingscale * 0.5, 5000);
127 else if(it.goalentity.team != this.team) // other team's point
128 navigation_routerating(this, it, ratingscale * 0.2, 5000);
132 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
134 if (autocvar_bot_nofire)
137 // don't chase players if we're under water
138 if(this.waterlevel>WATERLEVEL_WETFEET)
143 FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
144 // TODO: Merge this logic with the bot_shouldattack function
145 if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
148 // rate only visible enemies
150 traceline(this.origin + this.view_ofs, it.origin, MOVE_NOMONSTERS, this);
151 if (trace_fraction < 1 || trace_ent != it)
155 if((it.flags & FL_INWATER) || (it.flags & FL_PARTIALGROUND))
159 if((IS_ONGROUND(it)) == 0)
161 traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
162 t = pointcontents(trace_endpos + '0 0 1');
163 if(t != CONTENT_SOLID )
164 if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
166 if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
170 // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
171 // adding a player as a goal seems to be quite dangerous, especially on space maps
172 // remove hack in navigation_poptouchedgoals() after performing this change
174 t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
175 navigation_routerating(this, it, t * ratingscale, 2000);
179 // legacy bot role for standard gamemodes
181 void havocbot_role_generic(entity this)
186 if (this.bot_strategytime < time)
188 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
189 navigation_goalrating_start(this);
190 havocbot_goalrating_items(this, 10000, this.origin, 10000);
191 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
192 //havocbot_goalrating_waypoints(1, this.origin, 1000);
193 navigation_goalrating_end(this);
197 void havocbot_chooserole_generic(entity this)
199 this.havocbot_role = havocbot_role_generic;
202 void havocbot_chooserole(entity this)
204 LOG_TRACE("choosing a role...\n");
205 this.bot_strategytime = 0;
206 if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, this))
207 havocbot_chooserole_generic(this);