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Update the weapon ammo notification to point people to the developers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / campaign.qc
1 #include "campaign.qh"
2
3 #include "defs.qh"
4
5 #include "cheats.qh"
6 #include "miscfunctions.qh"
7 #include "g_world.qh"
8
9 #include "../common/campaign_common.qh"
10
11 // campaign cvars:
12 //   _campaign_index: index of CURRENT map
13 //   _campaign_name: name of the current campaign
14 //   g_campaign(name)_index: index of current LAST map (saved)
15 //   g_campaign_skill: bot skill offset
16
17 float campaign_level;
18 float campaign_won;
19 string campaign_index_var;
20 //float checkrules_equality;
21
22 float CampaignBailout(string s)
23 {
24         cvar = cvar_normal;
25         cvar_string = cvar_string_normal;
26         cvar_set = cvar_set_normal;
27         cvar_set("g_campaign", "0");
28         LOG_INFO("^4campaign initialization failed: ", s);
29         if(autocvar__campaign_testrun)
30                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31         return 1;
32 }
33
34 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
35 string cvar_string_campaignwrapper(string theCvar)
36 {
37         float p, q;
38         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
39         if(p < 0)
40                 return cvar_defstring(theCvar);
41         p += strlen(theCvar) + 3;
42         q = strstrofs(cvar_campaignwrapper_list, ";", p);
43         if(q < 0)
44                 return cvar_defstring(theCvar);
45         return substring(cvar_campaignwrapper_list, p, q - p);
46 }
47 float cvar_campaignwrapper(string theCvar)
48 {
49         return stof(cvar_string_campaignwrapper(theCvar));
50 }
51 void cvar_set_campaignwrapper(string theCvar, string theValue)
52 {
53         if(cvar_string_campaignwrapper(theCvar) == theValue)
54                 return;
55         string s = cvar_campaignwrapper_list;
56         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
57         strunzone(s);
58         //print(cvar_campaignwrapper_list, "\n");
59 }
60
61 float Campaign_Invalid()
62 {
63         string thismapname, wantedmapname;
64         thismapname = GetMapname();
65         wantedmapname = campaign_gametype[0];
66         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
67                 return CampaignBailout("wrong game type!");
68         wantedmapname = campaign_mapname[0];
69         if(wantedmapname != thismapname)
70                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
71         return 0;
72 }
73
74 void CampaignPreInit()
75 {
76         float baseskill;
77         string title;
78         campaign_level = autocvar__campaign_index;
79         campaign_name = strzone(autocvar__campaign_name);
80         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
81         CampaignFile_Load(campaign_level, 2);
82
83         if(campaign_entries < 1)
84         {
85                 CampaignBailout("unknown map");
86                 return;
87         }
88
89         if(autocvar_sv_cheats)
90         {
91                 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
92                 CampaignFile_Unload();
93                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
94                 return;
95         }
96
97         baseskill = autocvar_g_campaign_skill;
98         baseskill = baseskill + campaign_botskill[0];
99         if(baseskill < 0)
100                 baseskill = 0;
101
102         cvar_set("sv_public", "0");
103         cvar_set("pausable", "1");
104
105         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
106
107         cvar = cvar_campaignwrapper;
108         cvar_string = cvar_string_campaignwrapper;
109         cvar_set = cvar_set_campaignwrapper;
110
111         cvar_set("g_campaign", "1");
112         cvar_set("g_dm", "0");
113         cvar_set("skill", ftos(baseskill));
114         cvar_set("bot_number", ftos(campaign_bots[0]));
115         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
116
117         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
118         // with the menu a little still...)
119         cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
120
121         if(Campaign_Invalid())
122                 return;
123
124         title = campaign_shortdesc[0];
125         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
126         campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
127         strunzone(title);
128 }
129
130 void CampaignPostInit()
131 {
132         // now some sanity checks
133         if(Campaign_Invalid())
134                 return;
135         if(autocvar__campaign_testrun)
136         {
137                 cvar_set("fraglimit", "0");
138                 cvar_set("timelimit", "0.01");
139                 cvar_set_normal("fraglimit", "0");
140                 cvar_set_normal("timelimit", "0.01");
141         }
142         else
143         {
144                 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
145                 cvar_set("timelimit", ftos(campaign_timelimit[0]));
146                 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
147                 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
148         }
149 }
150
151 void CampaignSaveCvar(string cvarname, float value)
152 {
153         float fh;
154         float len;
155         string contents;
156         string l;
157
158         registercvar(cvarname, ftos(value));
159         cvar_set_normal(cvarname, ftos(value));
160         // note: cvarname must be remembered
161
162         fh = fopen("campaign.cfg", FILE_READ);
163         contents = "";
164         if(fh >= 0)
165         {
166                 while((l = fgets(fh)))
167                 {
168                         len = tokenize_console(l);
169                         if(len != 3)
170                                 continue;
171                         if(argv(0) != "set")
172                                 continue;
173                         if(argv(1) == cvarname)
174                                 continue;
175                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
176                 }
177                 fclose(fh);
178         }
179         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
180         fh = fopen("campaign.cfg", FILE_WRITE);
181         if(fh >= 0)
182         {
183                 fputs(fh, contents);
184         }
185         else
186         {
187                 error("Cannot write to campaign file");
188         }
189 }
190
191 void CampaignPreIntermission()
192 {
193         int won = 0;
194         int lost = 0;
195         string savevar;
196
197         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
198                 if(it.winning)
199                         won += 1;
200                 else
201                         lost += 1;
202         });
203
204         if(autocvar__campaign_testrun)
205         {
206                 campaign_won = 1;
207                 bprint("Campaign test run, advancing level.\n");
208         }
209         else if(won == 1 && lost == 0 && checkrules_equality == 0)
210         {
211                 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
212                 {
213                         campaign_won = 0;
214                         bprint("Time's up! The current level has been LOST.\n");
215                         // sound!
216                 }
217                 else
218                 {
219                         campaign_won = 1;
220                         bprint("The current level has been WON.\n");
221                         // sound!
222                 }
223         }
224         else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
225         {
226                 campaign_won = 0;
227                 bprint("Time's up! The current level has been LOST.\n");
228                 // sound!
229         }
230         else
231         {
232                 campaign_won = 0;
233                 bprint("The current level has been LOST.\n");
234                 // sound!
235         }
236
237         if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
238         {
239                 if(campaign_level == cvar_normal(campaign_index_var))
240                 {
241                         if(campaign_entries < 2)
242                         {
243                                 // I have won
244                                 savevar = strcat("g_campaign", campaign_name, "_won");
245                                 CampaignSaveCvar(savevar, 1);
246                                 // advance level (for menu to show it right)
247                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
248                         }
249                         else
250                         {
251                                 // advance level
252                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
253                         }
254                 }
255         }
256 }
257
258 void CampaignPostIntermission()
259 {
260         // NOTE: campaign_won is 0 or 1, that is, points to the next level
261
262         if(campaign_won && campaign_entries < 2)
263         {
264                 // last map won!
265                 LOG_DEBUG("^2test run: campaign looks GOOD");
266                 localcmd("togglemenu 1\n");
267                 CampaignFile_Unload();
268                 return;
269         }
270
271         CampaignSetup(campaign_won);
272         CampaignFile_Unload();
273         strunzone(campaign_message);
274         strunzone(campaign_index_var);
275         strunzone(campaign_name);
276         campaign_name = "";
277 }
278
279
280
281 void CampaignLevelWarp(float n)
282 {
283         if(n < 0)
284                 n = campaign_level + 1;
285         CampaignFile_Unload();
286         CampaignFile_Load(n, 1);
287         if(campaign_entries)
288                 CampaignSetup(0);
289         else
290                 error("Sorry, cheater. You are NOT WELCOME.");
291         CampaignFile_Unload();
292 }
293