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Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "weapons/tracing.qh"
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/effects/all.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapobjects/func/breakable.qh>
9 #include <common/mapobjects/subs.qh>
10 #include <common/mapobjects/teleporters.qh>
11 #include <common/mapobjects/triggers.qh>
12 #include <common/monsters/_mod.qh>
13 #include <common/mutators/mutator/status_effects/_mod.qh>
14 #include <common/physics/player.qh>
15 #include <common/resources/sv_resources.qh>
16 #include <common/stats.qh>
17 #include <common/util.qh>
18 #include <common/weapons/_all.qh>
19 #include <common/weapons/_all.qh>
20 #include <lib/csqcmodel/sv_model.qh>
21 #include <lib/warpzone/anglestransform.qh>
22 #include <lib/warpzone/common.qh>
23 #include <lib/warpzone/util_server.qh>
24 #include <server/clientkill.qh>
25 #include <server/damage.qh>
26 #include <server/main.qh>
27 #include <server/mutators/_mod.qh>
28 #include <server/player.qh>
29 #include <server/race.qh>
30 #include <server/world.qh>
31
32 #ifdef NOCHEATS
33
34 float CheatImpulse(entity this, int imp) { return 0; }
35 float CheatCommand(entity this, int argc) { return 0; }
36 float CheatFrame(entity this) { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void Drag_MoveDrag(entity from, entity to) { }
40
41 #else
42
43 .bool maycheat;
44 float gamestart_sv_cheats;
45
46
47
48 void CheatInit()
49 {
50         gamestart_sv_cheats = autocvar_sv_cheats;
51 }
52
53 void CheatShutdown()
54 {
55 }
56
57 float CheatsAllowed(entity this, float i, int argc, float fr) // the cheat gets passed as argument for possible future ACL checking
58 {
59         if(IS_DEAD(this))
60                 return 0;
61         if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
62                 return 0;
63
64         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
65                 if(this.lip < autocvar_sv_clones)
66                         return 1;
67
68         // haha
69         if(this.maycheat)
70                 return 1;
71
72         if(gamestart_sv_cheats && autocvar_sv_cheats)
73                 return 1;
74
75         // if we get here, player is not allowed to cheat. Log it.
76         if(i)
77                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", playername(this.netname, this.team, false), i);
78         else if(argc)
79                 bprintf("Player %s^7 tried to use cheat '%s'\n", playername(this.netname, this.team, false), argv(0));
80         else if(fr)
81                 bprintf("Player %s^7 tried to use cheat frame %d\n", playername(this.netname, this.team, false), fr);
82         else
83                 bprintf("Player %s^7 tried to use an unknown cheat\n", playername(this.netname, this.team, false));
84
85         return 0;
86 }
87
88 #define BEGIN_CHEAT_FUNCTION() \
89         float cheating = 0, attempting = 0
90 #define DID_CHEAT() \
91         ++cheating
92 #define ADD_CHEATS(e,n) \
93         cheatcount_total += n; \
94         e.cheatcount += n
95 #define END_CHEAT_FUNCTION() \
96         ADD_CHEATS(this, cheating); \
97         return attempting
98 #define IS_CHEAT(ent,i,argc,fr) \
99         if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
100                 break
101
102 float num_autoscreenshot;
103 void info_autoscreenshot_findtarget(entity this)
104 {
105         entity e;
106         e = find(NULL, targetname, this.target);
107         if(!e)
108         {
109                 objerror(this, "Missing target. FAIL!");
110                 return;
111         }
112         vector a = vectoangles(e.origin - this.origin);
113         a.x = -a.x; // don't ask
114         this.angles_x = a.x;
115         this.angles_y = a.y;
116         // we leave Rick Roll alone
117 }
118 spawnfunc(info_autoscreenshot)
119 {
120         // this one just has to exist
121         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
122         {
123                 objerror(this, "Too many info_autoscreenshot entitites. FAIL!");
124                 return;
125         }
126         if(this.target != "")
127                 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
128 }
129
130 float CheatImpulse(entity this, int imp)
131 {
132         BEGIN_CHEAT_FUNCTION();
133         switch(imp)
134         {
135                 entity e, e2;
136
137                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
138                         // shared with regular waypoint init, so this is not a cheat by itself
139                         if(!this.personal)
140                         {
141                                 this.personal = new(personal_wp);
142                         }
143                         this.personal.origin = this.origin;
144                         this.personal.v_angle = this.v_angle;
145                         this.personal.velocity = this.velocity;
146                         SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
147                         SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
148                         SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
149                         SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
150                         SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
151                         SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
152                         SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
153                         SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
154                         STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
155                         StatusEffects_copy(this.statuseffects, this.personal, 0);
156                         this.personal.items = this.items;
157                         this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
158                         this.personal.pauserothealth_finished = this.pauserothealth_finished;
159                         this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
160                         this.personal.pauseregen_finished = this.pauseregen_finished;
161                         this.personal.teleport_time = time;
162                         break; // this part itself doesn't cheat, so let's not count this
163                 case CHIMPULSE_CLONE_MOVING.impulse:
164                         IS_CHEAT(this, imp, 0, 0);
165                         makevectors (this.v_angle);
166                         this.velocity = this.velocity + v_forward * 300;
167                         CopyBody(this, 1);
168                         this.lip += 1;
169                         this.velocity = this.velocity - v_forward * 300;
170                         DID_CHEAT();
171                         break;
172                 case CHIMPULSE_CLONE_STANDING.impulse:
173                         IS_CHEAT(this, imp, 0, 0);
174                         CopyBody(this, 0);
175                         this.lip += 1;
176                         DID_CHEAT();
177                         break;
178                 case CHIMPULSE_GIVE_ALL.impulse:
179                         IS_CHEAT(this, imp, 0, 0);
180                         CheatCommand(this, tokenize_console("give all"));
181                         break; // already counted as cheat
182                 case CHIMPULSE_SPEEDRUN.impulse:
183                         if(!autocvar_g_allow_checkpoints)
184                                 IS_CHEAT(this, imp, 0, 0);
185                         if(this.personal)
186                         {
187                                 this.speedrunning = true;
188                                 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
189                                 if(trace_startsolid)
190                                 {
191                                         sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
192                                 }
193                                 else
194                                 {
195                                         // Abort speedrun, teleport back
196                                         setorigin(this, this.personal.origin);
197                                         this.oldvelocity = this.velocity = this.personal.velocity;
198                                         this.angles = this.personal.v_angle;
199                                         this.fixangle = true;
200
201                                         MUTATOR_CALLHOOK(AbortSpeedrun, this);
202                                 }
203
204                                 SetResource(this, RES_ROCKETS, GetResource(this.personal, RES_ROCKETS));
205                                 SetResource(this, RES_BULLETS, GetResource(this.personal, RES_BULLETS));
206                                 SetResource(this, RES_CELLS, GetResource(this.personal, RES_CELLS));
207                                 SetResource(this, RES_PLASMA, GetResource(this.personal, RES_PLASMA));
208                                 SetResource(this, RES_SHELLS, GetResource(this.personal, RES_SHELLS));
209                                 SetResource(this, RES_FUEL, GetResource(this.personal, RES_FUEL));
210                                 SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
211                                 SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
212                                 STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
213                                 this.items = this.personal.items;
214                                 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
215                                 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
216                                 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
217                                 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
218                                 StatusEffects_copy(this.personal, this.statuseffects, this.personal.teleport_time);
219                                 StatusEffects_update(this);
220
221                                 if(!autocvar_g_allow_checkpoints)
222                                         DID_CHEAT();
223                                 break;
224                         }
225                         if(IS_DEAD(this))
226                                 sprint(this, "UR DEAD AHAHAH))\n");
227                         else
228                                 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
229                         break;
230                 case CHIMPULSE_TELEPORT.impulse:
231                         IS_CHEAT(this, imp, 0, 0);
232                         if(this.move_movetype == MOVETYPE_NOCLIP)
233                         {
234                                 e = find(NULL, classname, "info_autoscreenshot");
235                                 if(e)
236                                 {
237                                         sprint(this, "Emergency teleport used info_autoscreenshot location\n");
238                                         setorigin(this, e.origin);
239                                         this.angles = e.angles;
240                                         delete(e);
241                                         // should we? this.angles_x = -this.angles_x;
242                                         this.fixangle = true;
243                                         this.velocity = '0 0 0';
244                                         DID_CHEAT();
245                                         break;
246                                 }
247                         }
248                         if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
249                         {
250                                 sprint(this, "Emergency teleport used random location\n");
251                                 this.angles_x = -this.angles.x;
252                                 this.fixangle = true;
253                                 this.velocity = '0 0 0';
254                                 DID_CHEAT();
255                                 break;
256                         }
257                         sprint(this, "Emergency teleport could not find a good location, forget it!\n");
258                         break;
259                 case CHIMPULSE_R00T.impulse:
260                         IS_CHEAT(this, imp, 0, 0);
261                         RandomSelection_Init();
262                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), { RandomSelection_AddEnt(it, 1, 1); });
263                         if(RandomSelection_chosen_ent)
264                                 e = RandomSelection_chosen_ent;
265                         else
266                                 e = this;
267
268                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
269                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
270
271                         e2 = spawn();
272                         setorigin(e2, e.origin);
273                         RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, DMG_NOWEP, e);
274                         delete(e2);
275
276                         LOG_INFO("404 Sportsmanship not found.");
277                         DID_CHEAT();
278                         break;
279         }
280
281         END_CHEAT_FUNCTION();
282 }
283
284 float drag_lastcnt;
285 float CheatCommand(entity this, int argc)
286 {
287         BEGIN_CHEAT_FUNCTION();
288         string cmd;
289         cmd = argv(0);
290         switch(cmd)
291         {
292                 float effectnum, f;
293                 vector start, end;
294
295                 case "pointparticles":
296                         IS_CHEAT(this, 0, argc, 0);
297                         if(argc == 5)
298                         {
299                                 f = stof(argv(2));
300                                 crosshair_trace(this);
301                                 start = (1-f) * this.origin + f * trace_endpos;
302                                 end = stov(argv(3));
303                                 f = stof(argv(4));
304                                 Send_Effect_(argv(1), start, end, f);
305                                 DID_CHEAT();
306                                 break;
307                         }
308                         sprint(this, "Usage:^3 sv_cheats 1; restart; cmd pointparticles <effectname> <position> <velocity> <countmultiplier>\n");
309                         sprint(this, "  Where <position> is a number from 0 to 1 representing distance on the crosshair line,\n");
310                         sprint(this, "  and <velocity> is a vector \"x y z\"\n");
311                         break;
312                 case "trailparticles":
313                         IS_CHEAT(this, 0, argc, 0);
314                         if(argc == 2)
315                         {
316                                 // arguments:
317                                 //   effectname
318                                 effectnum = _particleeffectnum(argv(1));
319                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
320                                 traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
321                                 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
322                                 DID_CHEAT();
323                                 break;
324                         }
325                         sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles <effectname>\n");
326                         break;
327                 case "make":
328                         IS_CHEAT(this, 0, argc, 0);
329                         if(argc == 3)
330                         {
331                                 f = stof(argv(2));
332                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
333                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
334                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
335                                 {
336                                         sprint(this, "cannot make stuff there (bad surface)\n");
337                                 }
338                                 else
339                                 {
340                                         entity e = new(func_breakable);
341                                         e.model = strzone(argv(1));
342                                         e.mdl = "rocket_explode";
343                                         SetResourceExplicit(e, RES_HEALTH, 1000);
344                                         setorigin(e, trace_endpos);
345                                         e.effects = EF_NOMODELFLAGS;
346                                         if(f == 1)
347                                         {
348                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
349                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
350                                         }
351                                         func_breakable_setup(e);
352                                         // now, is it valid?
353                                         if(f == 0)
354                                         {
355                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
356                                                 if(trace_startsolid)
357                                                 {
358                                                         delete(e);
359                                                         sprint(this, "cannot make stuff there (no space)\n");
360                                                 }
361                                                 else
362                                                         DID_CHEAT();
363                                         }
364                                         else
365                                                 DID_CHEAT();
366                                 }
367                         }
368                         else
369                         {
370                                 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd make <modelname> <mode>\n");
371                                 sprint(this, "  where <mode> can be 0, 1 or 2\n");
372                         }
373                         break;
374                 case "penalty":
375                         IS_CHEAT(this, 0, argc, 0);
376                         if(argc == 3)
377                         {
378                                 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
379                                 DID_CHEAT();
380                                 break;
381                         }
382                         sprint(this, "Usage:^3 sv_cheats 1; restart; cmd penalty <duration> <reason>))\n");
383                         break;
384                 case "dragbox_spawn": {
385                         IS_CHEAT(this, 0, argc, 0);
386                         entity e = new(dragbox_box);
387                         setthink(e, DragBox_Think);
388                         e.nextthink = time;
389                         e.solid = -1; // black
390                         setmodel(e, MDL_Null); // network it
391                         if(argc == 4)
392                                 e.cnt = stof(argv(1));
393                         else
394                                 e.cnt = max(0, drag_lastcnt);
395
396                         e.aiment = new(dragbox_corner_1);
397                         e.aiment.owner = e;
398                         setmodel(e.aiment, MDL_MARKER);
399                         e.aiment.skin = 0;
400                         setsize(e.aiment, '0 0 0', '0 0 0');
401                         if(argc == 4)
402                                 setorigin(e.aiment, stov(argv(2)));
403                         else
404                         {
405                                 crosshair_trace(this);
406                                 setorigin(e.aiment, trace_endpos);
407                         }
408
409                         e.enemy = new(dragbox_corner_2);
410                         e.enemy.owner = e;
411                         setmodel(e.enemy, MDL_MARKER);
412                         e.enemy.skin = 1;
413                         setsize(e.enemy, '0 0 0', '0 0 0');
414                         end = normalize(this.origin + this.view_ofs - e.aiment.origin);
415                         end.x = (end.x > 0) * 2 - 1;
416                         end.y = (end.y > 0) * 2 - 1;
417                         end.z = (end.z > 0) * 2 - 1;
418                         if(argc == 4)
419                                 setorigin(e.enemy, stov(argv(3)));
420                         else
421                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
422
423                         e.killindicator = new(drag_digit);
424                         e.killindicator.owner = e;
425                         setattachment(e.killindicator, e, "");
426                         setorigin(e.killindicator, '0 0 -8');
427                         e.killindicator.killindicator = new(drag_digit);
428                         e.killindicator.killindicator.owner = e;
429                         setattachment(e.killindicator.killindicator, e, "");
430                         setorigin(e.killindicator.killindicator, '0 0 8');
431                         DID_CHEAT();
432                         break;
433                 }
434                 case "dragpoint_spawn": {
435                         IS_CHEAT(this, 0, argc, 0);
436                         entity e = new(dragpoint);
437                         setthink(e, DragBox_Think);
438                         e.nextthink = time;
439                         e.solid = 0; // nothing special
440                         setmodel(e, MDL_MARKER);
441                         setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
442                         e.skin = 2;
443                         if(argc == 3)
444                                 e.cnt = stof(argv(1));
445                         else
446                                 e.cnt = drag_lastcnt;
447                         if(argc == 3)
448                                 setorigin(e, stov(argv(2)));
449                         else
450                         {
451                                 crosshair_trace(this);
452                                 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
453                                 move_out_of_solid(e);
454                         }
455
456                         e.killindicator = new(drag_digit);
457                         e.killindicator.owner = e;
458                         setattachment(e.killindicator, e, "");
459                         setorigin(e.killindicator, '0 0 40');
460                         e.killindicator.killindicator = new(drag_digit);
461                         e.killindicator.killindicator.owner = e;
462                         setattachment(e.killindicator.killindicator, e, "");
463                         setorigin(e.killindicator.killindicator, '0 0 56');
464                         DID_CHEAT();
465                         break;
466                 }
467                 case "drag_remove":
468                         IS_CHEAT(this, 0, argc, 0);
469                         RandomSelection_Init();
470                         crosshair_trace(this);
471                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
472                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
473                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
474                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
475                         if(RandomSelection_chosen_ent)
476                         {
477                                 delete(RandomSelection_chosen_ent.killindicator.killindicator);
478                                 delete(RandomSelection_chosen_ent.killindicator);
479                                 if(RandomSelection_chosen_ent.aiment)
480                                         delete(RandomSelection_chosen_ent.aiment);
481                                 if(RandomSelection_chosen_ent.enemy)
482                                         delete(RandomSelection_chosen_ent.enemy);
483                                 delete(RandomSelection_chosen_ent);
484                         }
485                         DID_CHEAT();
486                         break;
487                 case "drag_setcnt":
488                         IS_CHEAT(this, 0, argc, 0);
489                         if(argc == 2)
490                         {
491                                 RandomSelection_Init();
492                                 crosshair_trace(this);
493                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
494                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
495                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
496                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
497                                 if(RandomSelection_chosen_ent)
498                                 {
499                                         if(substring(argv(1), 0, 1) == "*")
500                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
501                                         else
502                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
503                                 }
504                                 DID_CHEAT();
505                                 break;
506                         }
507                         sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_setcnt <cnt>\n");
508                         break;
509                 case "drag_save":
510                         IS_CHEAT(this, 0, argc, 0);
511                         if(argc == 2)
512                         {
513                                 f = fopen(argv(1), FILE_WRITE);
514                                 fputs(f, "cmd drag_clear\n");
515                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
516                                 {
517                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
518                                 }
519                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
520                                 {
521                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
522                                 }
523                                 fclose(f);
524                                 DID_CHEAT();
525                                 break;
526                         }
527                         sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
528                         break;
529                 case "drag_saveraceent":
530                         IS_CHEAT(this, 0, argc, 0);
531                         if(argc == 2)
532                         {
533                                 f = fopen(argv(1), FILE_WRITE);
534                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
535                                 {
536                                         fputs(f, "{\n");
537                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
538                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
539                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
540                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
541                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
542                                         fputs(f, "}\n");
543                                 }
544                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
545                                 {
546                                         start = '0 0 0';
547                                         effectnum = 0;
548                                         for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
549                                         {
550                                                 if((e.cnt <= 0 && ent.cnt == 0) || e.cnt == ent.cnt)
551                                                 {
552                                                         start = start + ent.origin;
553                                                         ++effectnum;
554                                                 }
555                                         }
556                                         start *= 1 / effectnum;
557                                         fputs(f, "{\n");
558                                         fputs(f, "\"classname\" \"info_player_race\"\n");
559                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
560                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
561                                         if(e.cnt == -2)
562                                         {
563                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
564                                                 fputs(f, "\"race_place\" \"0\"\n");
565                                         }
566                                         else if(e.cnt == -1)
567                                         {
568                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
569                                                 fputs(f, "\"race_place\" \"-1\"\n");
570                                         }
571                                         else
572                                         {
573                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
574                                                 if(e.cnt == 0)
575                                                 {
576                                                         // these need race_place
577                                                         // counting...
578                                                         effectnum = 1;
579                                                         for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
580                                                         if(ent.cnt == 0)
581                                                         {
582                                                                 if(vlen2(ent.origin - start) < vlen2(e.origin - start))
583                                                                         ++effectnum;
584                                                                 else if(vlen2(ent.origin - start) == vlen2(e.origin - start) && etof(ent) < etof(e))
585                                                                         ++effectnum;
586                                                         }
587                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
588                                                 }
589                                         }
590                                         fputs(f, "}\n");
591                                 }
592                                 fclose(f);
593                                 DID_CHEAT();
594                                 break;
595                         }
596                         sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
597                         break;
598                 case "drag_clear":
599                         IS_CHEAT(this, 0, argc, 0);
600                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
601                                 delete(e);
602                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
603                                 delete(e);
604                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
605                                 delete(e);
606                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
607                                 delete(e);
608                         for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
609                                 delete(e);
610                         DID_CHEAT();
611                         break;
612                 case "god":
613                         IS_CHEAT(this, 0, argc, 0);
614                         BITXOR_ASSIGN(this.flags, FL_GODMODE);
615                         if(this.flags & FL_GODMODE)
616                         {
617                                 sprint(this, "godmode ON\n");
618                                 DID_CHEAT();
619                         }
620                         else
621                                 sprint(this, "godmode OFF\n");
622                         break;
623                 case "notarget":
624                         IS_CHEAT(this, 0, argc, 0);
625                         BITXOR_ASSIGN(this.flags, FL_NOTARGET);
626                         if(this.flags & FL_NOTARGET)
627                         {
628                                 sprint(this, "notarget ON\n");
629                                 DID_CHEAT();
630                         }
631                         else
632                                 sprint(this, "notarget OFF\n");
633                         break;
634                 case "noclip":
635                         IS_CHEAT(this, 0, argc, 0);
636                         if(this.move_movetype != MOVETYPE_NOCLIP)
637                         {
638                                 set_movetype(this, MOVETYPE_NOCLIP);
639                                 sprint(this, "noclip ON\n");
640                                 DID_CHEAT();
641                         }
642                         else
643                         {
644                                 set_movetype(this, MOVETYPE_WALK);
645                                 sprint(this, "noclip OFF\n");
646                         }
647                         break;
648                 case "fly":
649                         IS_CHEAT(this, 0, argc, 0);
650                         if(this.move_movetype != MOVETYPE_FLY)
651                         {
652                                 set_movetype(this, MOVETYPE_FLY);
653                                 sprint(this, "flymode ON\n");
654                                 DID_CHEAT();
655                         }
656                         else
657                         {
658                                 set_movetype(this, MOVETYPE_WALK);
659                                 sprint(this, "flymode OFF\n");
660                         }
661                         break;
662                 case "give":
663                         IS_CHEAT(this, 0, argc, 0);
664                         if(GiveItems(this, 1, argc))
665                                 DID_CHEAT();
666                         break;
667                 case "usetarget":
668                         IS_CHEAT(this, 0, argc, 0);
669                         entity e = spawn();
670                         e.target = argv(1);
671                         SUB_UseTargets(e, this, NULL);
672                         delete(e);
673                         DID_CHEAT();
674                         break;
675                 case "killtarget":
676                         IS_CHEAT(this, 0, argc, 0);
677                         entity e2 = spawn();
678                         e2.killtarget = argv(1);
679                         SUB_UseTargets(e2, this, NULL);
680                         delete(e2);
681                         DID_CHEAT();
682                         break;
683                 case "teleporttotarget":
684                         IS_CHEAT(this, 0, argc, 0);
685                         entity ent = new(cheattriggerteleport);
686                         setorigin(ent, ent.origin);
687                         ent.target = argv(1);
688                         teleport_findtarget(ent);
689                         if(!wasfreed(ent))
690                         {
691                                 Simple_TeleportPlayer(ent, this);
692                                 delete(ent);
693                                 DID_CHEAT();
694                         }
695                         break;
696         }
697
698         END_CHEAT_FUNCTION();
699 }
700
701 .entity dragentity;
702
703 float CheatFrame(entity this)
704 {
705         BEGIN_CHEAT_FUNCTION();
706
707         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
708         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
709         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
710         // grabbing itself no longer being accounted as cheating.
711
712         switch(0)
713         {
714                 default:
715                         if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
716                         {
717                                 // use cheat dragging if cheats are enabled
718                                 //if(Drag_IsDragging(this))
719                                         //crosshair_trace_plusvisibletriggers(this);
720                                 Drag(this, true, true);
721                         }
722                         else
723                         {
724                                 Drag(this, false, false); // execute dragging
725                         }
726                         break;
727         }
728
729         END_CHEAT_FUNCTION();
730 }
731
732
733
734
735
736 // ENTITY DRAGGING
737
738 // on dragger:
739 .float draggravity;
740 .float dragspeed; // speed of mouse wheel action
741 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
742 .vector draglocalvector; // local attachment vector of the dragentity
743 .float draglocalangle;
744 // on draggee:
745 .entity draggedby;
746 .float dragmovetype;
747
748 float Drag(entity this, float force_allow_pick, float ischeat)
749 {
750         BEGIN_CHEAT_FUNCTION();
751
752         // returns true when an entity has been picked up
753         // If pick is true, the object can also be picked up if it's not being held already
754         // If pick is false, only keep dragging the object if it's already being held
755
756         switch(0)
757         {
758                 default:
759                         if(Drag_IsDragging(this))
760                         {
761                                 if(PHYS_INPUT_BUTTON_DRAG(this))
762                                 {
763                                         if(CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18)
764                                         {
765                                                 Drag_MoveForward(this);
766                                                 CS(this).impulse = 0;
767                                         }
768                                         else if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19)
769                                         {
770                                                 Drag_MoveBackward(this);
771                                                 CS(this).impulse = 0;
772                                         }
773                                         else if(CS(this).impulse >= 1 && CS(this).impulse <= 9)
774                                         {
775                                                 Drag_SetSpeed(this, CS(this).impulse - 1);
776                                         }
777                                         else if(CS(this).impulse == 14)
778                                         {
779                                                 Drag_SetSpeed(this, 9);
780                                         }
781
782                                         if(frametime)
783                                                 Drag_Update(this);
784                                 }
785                                 else
786                                 {
787                                         Drag_Finish(this);
788                                 }
789                         }
790                         else if(Drag_CanDrag(this) && PHYS_INPUT_BUTTON_DRAG(this))
791                         {
792                                 crosshair_trace_plusvisibletriggers(this);
793                                 entity e = trace_ent;
794                                 float pick = force_allow_pick;
795                                 if (e && !pick && vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
796                                 {
797                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
798                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
799                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
800                                         // it goes out of range while slinging it around.
801
802                                         switch(e.grab)
803                                         {
804                                                 case 0: // can't grab
805                                                         break;
806                                                 case 1: // owner can grab
807                                                         if(e.owner == this || e.realowner == this)
808                                                                 pick = true;
809                                                         break;
810                                                 case 2: // owner and team mates can grab
811                                                         if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
812                                                                 pick = true;
813                                                         break;
814                                                 case 3: // anyone can grab
815                                                         pick = true;
816                                                         break;
817                                                 default:
818                                                         break;
819                                         }
820                                 }
821                                 // Find e and pick
822                                 if(e && pick && Drag_IsDraggable(e, this))
823                                 {
824                                         if(ischeat)
825                                                 IS_CHEAT(this, 0, 0, CHRAME_DRAG);
826                                         if(e.draggedby)
827                                                 Drag_Finish(e.draggedby);
828                                         if(e.tag_entity)
829                                                 detach_sameorigin(e);
830                                         Drag_Begin(this, e, trace_endpos);
831                                         if(ischeat)
832                                                 DID_CHEAT();
833                                         return true;
834                                 }
835                         }
836                         break;
837         }
838         return false;
839 }
840
841 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
842 {
843         float tagscale;
844
845         draggee.dragmovetype = draggee.move_movetype;
846         draggee.draggravity = draggee.gravity;
847         set_movetype(draggee, MOVETYPE_WALK);
848         draggee.gravity = 0.00001;
849         UNSET_ONGROUND(draggee);
850         draggee.draggedby = dragger;
851
852         dragger.dragentity = draggee;
853
854         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
855         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
856         touchpoint = touchpoint - gettaginfo(draggee, 0);
857         tagscale = (vlen(v_forward) ** -2);
858         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
859         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
860         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
861
862         dragger.dragspeed = 64;
863 }
864
865 void Drag_Finish(entity dragger)
866 {
867         entity draggee;
868         draggee = dragger.dragentity;
869         if(dragger)
870                 dragger.dragentity = NULL;
871         draggee.draggedby = NULL;
872         set_movetype(draggee, draggee.dragmovetype);
873         draggee.gravity = draggee.draggravity;
874
875         switch(draggee.move_movetype)
876         {
877                 case MOVETYPE_TOSS:
878                 case MOVETYPE_WALK:
879                 case MOVETYPE_STEP:
880                 case MOVETYPE_FLYMISSILE:
881                 case MOVETYPE_BOUNCE:
882                 case MOVETYPE_BOUNCEMISSILE:
883                 case MOVETYPE_PHYSICS:
884                         break;
885                 default:
886                         draggee.velocity = '0 0 0';
887                         break;
888         }
889
890         if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
891         {
892                 draggee.velocity = '0 0 0';
893                 SET_ONGROUND(draggee); // floating items are FUN
894         }
895 }
896
897 bool drag_undraggable(entity draggee, entity dragger)
898 {
899         // stuff probably shouldn't need this, we should figure out why they do!
900         // exceptions of course are observers and weapon entities, where things mess up
901         return false;
902 }
903
904 float Drag_IsDraggable(entity draggee, entity dragger)
905 {
906         // TODO add more checks for bad stuff here
907         if(draggee == NULL)
908                 return false;
909         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
910                 return false; // probably due to BSP collision
911         //if(draggee.model == "")
912         //      return false;
913
914         return ((draggee.draggable) ? draggee.draggable(draggee, dragger) : true);
915 }
916
917 float Drag_MayChangeAngles(entity draggee)
918 {
919         // TODO add more checks for bad stuff here
920         if(substring(draggee.model, 0, 1) == "*")
921                 return false;
922         return true;
923 }
924
925 void Drag_MoveForward(entity dragger)
926 {
927         dragger.dragdistance += dragger.dragspeed;
928 }
929
930 void Drag_SetSpeed(entity dragger, float s)
931 {
932         dragger.dragspeed = (2 ** s);
933 }
934
935 void Drag_MoveBackward(entity dragger)
936 {
937         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
938 }
939
940 void Drag_Update(entity dragger)
941 {
942         vector curorigin, neworigin, goodvelocity;
943         float f;
944         entity draggee;
945
946         draggee = dragger.dragentity;
947         UNSET_ONGROUND(draggee);
948
949         curorigin = gettaginfo(draggee, 0);
950         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
951         makevectors(dragger.v_angle);
952         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
953         goodvelocity = (neworigin - curorigin) * (1 / frametime);
954
955         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
956                 dragger.draglocalangle += 360;
957         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
958                 dragger.draglocalangle -= 360;
959
960         f = min(frametime * 10, 1);
961         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
962
963         if(Drag_MayChangeAngles(draggee))
964                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
965
966         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
967
968         vector vecs = '0 0 0';
969         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
970         if(dragger.(weaponentity).movedir.x > 0)
971                 vecs = dragger.(weaponentity).movedir;
972
973         vector dv = v_right * -vecs_y + v_up * vecs_z;
974
975         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
976 }
977
978 float Drag_CanDrag(entity dragger)
979 {
980         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
981 }
982
983 float Drag_IsDragging(entity dragger)
984 {
985         if(!dragger.dragentity)
986                 return false;
987         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
988         {
989                 dragger.dragentity = NULL;
990                 return false;
991         }
992         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity, dragger))
993         {
994                 Drag_Finish(dragger);
995                 return false;
996         }
997         return true;
998 }
999
1000 void Drag_MoveDrag(entity from, entity to)
1001 {
1002         if(from.draggedby)
1003         {
1004                 to.draggedby = from.draggedby;
1005                 to.draggedby.dragentity = to;
1006                 from.draggedby = NULL;
1007         }
1008 }
1009
1010 void DragBox_Think(entity this)
1011 {
1012         if(this.aiment && this.enemy)
1013         {
1014                 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1015                 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1016                 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1017                 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1018                 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1019                 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1020                 this.mins = -1 * this.maxs;
1021                 setorigin(this, this.origin);
1022                 setsize(this, this.mins, this.maxs); // link edict
1023         }
1024
1025         if(this.cnt == -1) // actually race_place -1
1026         {
1027                 // show "10 10" for qualifying spawns
1028                 setmodel(this.killindicator, MDL_NUM(10));
1029                 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1030         }
1031         else if(this.cnt == -2) // actually race_place 0
1032         {
1033                 // show "10 0" for loser spawns
1034                 setmodel(this.killindicator, MDL_NUM(10));
1035                 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1036         }
1037         else
1038         {
1039                 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1040                 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1041         }
1042
1043         this.nextthink = time;
1044 }
1045
1046 #endif