1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(cvar("spawn_debugview"))
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 if(!anypoint && have_team_spawns > 0)
331 teamcheck = self.team;
333 // get the list of players
334 playerlist = findchain(classname, "player");
335 // get the entire list of spots
336 firstspot = findchain(classname, "info_player_deathmatch");
337 // filter out the bad ones
338 // (note this returns the original list if none survived)
341 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
345 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
347 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
348 firstspot = firstspot_new;
350 // there is 50/50 chance of choosing a random spot or the furthest spot
351 // (this means that roughly every other spawn will be furthest, so you
352 // usually won't get fragged at spawn twice in a row)
353 if (arena_roundbased && !g_ca)
355 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
357 firstspot = firstspot_new;
358 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
360 else if (random() > cvar("g_spawn_furthest"))
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
363 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
366 if(cvar("spawn_debugview"))
368 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
372 for(e = firstspot; e; e = e.chain)
373 if(e.team != teamcheck)
374 error("invalid spawn found");
379 if(cvar("spawn_debug"))
383 if(some_spawn_has_been_used)
384 return world; // team can't spawn any more, because of actions of other team
386 error("Cannot find a spawn point - please fix the map!");
397 Checks if the argument string can be a valid playermodel.
398 Returns a valid one in doubt.
401 string FallbackPlayerModel;
402 string CheckPlayerModel(string plyermodel) {
403 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
405 // note: we cannot summon Don Strunzone here, some player may
406 // still have the model string set. In case anyone manages how
407 // to change a cvar default, we'll have a small leak here.
408 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
410 if(strlen(plyermodel) < 4)
411 return FallbackPlayerModel;
412 if( substring(plyermodel,0,14) != "models/player/")
413 return FallbackPlayerModel;
414 else if(cvar("sv_servermodelsonly"))
416 if(substring(plyermodel,-4,4) != ".zym")
417 if(substring(plyermodel,-4,4) != ".dpm")
418 if(substring(plyermodel,-4,4) != ".iqm")
419 if(substring(plyermodel,-4,4) != ".md3")
420 if(substring(plyermodel,-4,4) != ".psk")
421 return FallbackPlayerModel;
422 // forbid the LOD models
423 if(substring(plyermodel, -9,5) == "_lod1")
424 return FallbackPlayerModel;
425 if(substring(plyermodel, -9,5) == "_lod2")
426 return FallbackPlayerModel;
427 if(plyermodel != strtolower(plyermodel))
428 return FallbackPlayerModel;
429 if(!fexists(plyermodel))
430 return FallbackPlayerModel;
437 Client_customizeentityforclient
442 void Client_uncustomizeentityforclient()
444 if(self.modelindex == 0) // no need to uncustomize then
446 self.modelindex = self.modelindex_lod0;
447 self.skin = self.skinindex;
450 float Client_customizeentityforclient()
454 if(self.modelindex == 0)
461 t0 = gettime(GETTIME_HIRES); // reference
466 #ifdef ALLOW_FORCEMODELS
467 if(other.cvar_cl_forceplayermodelsfromxonotic)
468 if not(self.modelindex_lod0_from_xonotic)
470 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
474 self.skin = modelsource.skinindex;
477 if(modelsource == self)
478 self.skin = modelsource.skinindex;
480 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
484 // other: the player viewing me
488 if(other.cvar_cl_playerdetailreduction <= 0)
490 if(other.cvar_cl_playerdetailreduction <= -2)
491 self.modelindex = modelsource.modelindex_lod2;
492 else if(other.cvar_cl_playerdetailreduction <= -1)
493 self.modelindex = modelsource.modelindex_lod1;
495 self.modelindex = modelsource.modelindex_lod0;
499 distance = vlen(self.origin - other.origin);
500 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
501 if(f > sv_loddistance2)
502 self.modelindex = modelsource.modelindex_lod2;
503 else if(f > sv_loddistance1)
504 self.modelindex = modelsource.modelindex_lod1;
506 self.modelindex = modelsource.modelindex_lod0;
511 t1 = gettime(GETTIME_HIRES); // reference
512 client_cefc_accumulator += (t1 - t0);
518 void setmodel_lod(entity e, string modelname)
524 // FIXME: this only supports 3-letter extensions
525 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
528 setmodel(e, s); // players have high precision
529 self.modelindex_lod1 = self.modelindex;
532 self.modelindex_lod1 = -1;
534 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
537 setmodel(e, s); // players have high precision
538 self.modelindex_lod2 = self.modelindex;
541 self.modelindex_lod2 = -1;
543 precache_model(modelname);
544 setmodel(e, modelname); // players have high precision
545 self.modelindex_lod0 = self.modelindex;
547 if(self.modelindex_lod1 < 0)
548 self.modelindex_lod1 = self.modelindex;
550 if(self.modelindex_lod2 < 0)
551 self.modelindex_lod2 = self.modelindex;
555 precache_model(modelname);
556 setmodel(e, modelname); // players have high precision
557 self.modelindex_lod0 = self.modelindex;
558 // save it for possible player model forcing
561 s = whichpack(self.model);
562 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
564 player_setupanimsformodel();
565 UpdatePlayerSounds();
572 putting a client as observer in the server
575 void FixPlayermodel();
576 void PutObserverInServer (void)
580 race_PreSpawnObserver();
582 spot = SelectSpawnPoint (TRUE);
584 error("No spawnpoints for observers?!?\n");
585 RemoveGrapplingHook(self); // Wazat's Grappling Hook
587 if(clienttype(self) == CLIENTTYPE_REAL)
590 WriteByte(MSG_ONE, SVC_SETVIEW);
591 WriteEntity(MSG_ONE, self);
596 Portal_ClearAll(self);
599 DropFlag(self.flagcarried, world, world);
602 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
604 WaypointSprite_PlayerDead();
606 if not(g_ca) // don't reset teams when moving a ca player to the spectators
607 self.team = -1; // move this as it is needed to log the player spectating in eventlog
609 if(self.killcount != -666) {
611 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
612 bprint ("^4", self.netname, "^4 has no more lives left\n");
614 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
616 bprint ("^4", self.netname, "^4 is spectating now\n");
618 if(self.just_joined == FALSE) {
619 LogTeamchange(self.playerid, -1, 4);
621 self.just_joined = FALSE;
624 PlayerScore_Clear(self); // clear scores when needed
626 self.spectatortime = time;
628 self.classname = "observer";
629 self.iscreature = FALSE;
631 self.takedamage = DAMAGE_NO;
632 self.solid = SOLID_NOT;
633 self.movetype = MOVETYPE_NOCLIP;
634 self.flags = FL_CLIENT | FL_NOTARGET;
635 self.armorvalue = 666;
637 self.armorvalue = cvar("g_balance_armor_start");
638 self.pauserotarmor_finished = 0;
639 self.pauserothealth_finished = 0;
640 self.pauseregen_finished = 0;
641 self.damageforcescale = 0;
648 self.pain_finished = 0;
649 self.strength_finished = 0;
650 self.invincible_finished = 0;
652 self.think = SUB_Null;
656 self.deadflag = DEAD_NO;
657 self.angles = spot.angles;
659 self.fixangle = TRUE;
662 self.view_ofs = PL_VIEW_OFS;
663 setorigin (self, spot.origin);
664 setsize (self, '0 0 0', '0 0 0');
665 self.prevorigin = self.origin;
673 self.weaponmodel = "";
674 self.weaponentity = world;
675 self.exteriorweaponentity = world;
676 self.killcount = -666;
677 self.velocity = '0 0 0';
678 self.avelocity = '0 0 0';
679 self.punchangle = '0 0 0';
680 self.punchvector = '0 0 0';
681 self.oldvelocity = self.velocity;
682 self.fire_endtime = -1;
685 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
689 if(self.version_mismatch)
691 Spawnqueue_Unmark(self);
692 Spawnqueue_Remove(self);
696 Spawnqueue_Insert(self);
701 // Only if the player cannot play at all
702 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
703 self.frags = FRAGS_SPECTATOR;
705 self.frags = FRAGS_LMS_LOSER;
708 self.frags = FRAGS_SPECTATOR;
710 MUTATOR_CALLHOOK(MakePlayerObserver);
713 float RestrictSkin(float s)
722 void FixPlayermodel()
724 local string defaultmodel;
725 local float defaultskin, chmdl, oldskin;
730 if(cvar("sv_defaultcharacter") == 1) {
736 s = Team_ColorNameLowerCase(self.team);
739 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
740 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
744 if(defaultmodel == "")
746 defaultmodel = cvar_string("sv_defaultplayermodel");
747 defaultskin = cvar("sv_defaultplayerskin");
751 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
754 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
755 self.model = ""; // force the != checks to return true
758 if(defaultmodel != "")
760 if (defaultmodel != self.model)
764 setmodel_lod (self, defaultmodel);
765 setsize (self, m1, m2);
769 oldskin = self.skinindex;
770 self.skinindex = defaultskin;
772 if (self.playermodel != self.model || self.playermodel == "")
774 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
777 setmodel_lod (self, self.playermodel);
778 setsize (self, m1, m2);
782 oldskin = self.skinindex;
783 self.skinindex = RestrictSkin(stof(self.playerskin));
786 if(chmdl || oldskin != self.skinindex)
787 self.species = player_getspecies(); // model or skin has changed
790 if(strlen(cvar_string("sv_defaultplayercolors")))
791 if(self.clientcolors != cvar("sv_defaultplayercolors"))
792 setcolor(self, cvar("sv_defaultplayercolors"));
795 void PlayerTouchExplode(entity p1, entity p2)
798 org = (p1.origin + p2.origin) * 0.5;
799 org_z += (p1.mins_z + p2.mins_z) * 0.5;
806 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
814 Called when a client spawns in the server
817 //void() ctf_playerchanged;
818 void PutClientInServer (void)
820 if(clienttype(self) == CLIENTTYPE_BOT)
822 self.classname = "player";
824 else if(clienttype(self) == CLIENTTYPE_REAL)
827 WriteByte(MSG_ONE, SVC_SETVIEW);
828 WriteEntity(MSG_ONE, self);
831 // player is dead and becomes observer
832 // FIXME fix LMS scoring for new system
835 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
836 self.classname = "observer";
839 if(g_arena || (g_ca && !allowed_to_spawn))
841 self.classname = "observer";
844 self.classname = "observer";
846 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
847 entity spot, oldself;
851 JoinBestTeam(self, FALSE, TRUE);
855 spot = SelectSpawnPoint (FALSE);
858 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
859 return; // spawn failed
862 RemoveGrapplingHook(self); // Wazat's Grappling Hook
864 self.classname = "player";
865 self.wasplayer = TRUE;
866 self.iscreature = TRUE;
867 self.movetype = MOVETYPE_WALK;
868 self.solid = SOLID_SLIDEBOX;
869 if(cvar("g_playerclip_collisions"))
870 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
872 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
873 self.frags = FRAGS_PLAYER;
874 if(independent_players)
875 MAKE_INDEPENDENT_PLAYER(self);
876 self.flags = FL_CLIENT;
877 self.takedamage = DAMAGE_AIM;
879 self.effects = EF_FULLBRIGHT;
882 self.air_finished = time + 12;
887 self.ammo_shells = warmup_start_ammo_shells;
888 self.ammo_nails = warmup_start_ammo_nails;
889 self.ammo_rockets = warmup_start_ammo_rockets;
890 self.ammo_cells = warmup_start_ammo_cells;
891 self.ammo_fuel = warmup_start_ammo_fuel;
892 self.health = warmup_start_health;
893 self.armorvalue = warmup_start_armorvalue;
894 self.weapons = warmup_start_weapons;
898 self.ammo_shells = start_ammo_shells;
899 self.ammo_nails = start_ammo_nails;
900 self.ammo_rockets = start_ammo_rockets;
901 self.ammo_cells = start_ammo_cells;
902 self.ammo_fuel = start_ammo_fuel;
903 self.health = start_health;
904 self.armorvalue = start_armorvalue;
905 self.weapons = start_weapons;
908 if(g_weaponarena_random)
909 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
911 self.items = start_items;
912 self.jump_interval = time;
914 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
915 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
916 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
917 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
918 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
919 //extend the pause of rotting if client was reset at the beginning of the countdown
920 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
921 self.spawnshieldtime += game_starttime - time;
922 self.pauserotarmor_finished += game_starttime - time;
923 self.pauserothealth_finished += game_starttime - time;
924 self.pauseregen_finished += game_starttime - time;
926 self.damageforcescale = 2;
933 self.pain_finished = 0;
934 self.strength_finished = 0;
935 self.invincible_finished = 0;
937 // players have no think function
938 self.think = SUB_Null;
942 self.ballistics_density = cvar("g_ballistics_density_player");
948 self.deadflag = DEAD_NO;
950 self.angles = spot.angles;
952 self.angles_z = 0; // never spawn tilted even if the spot says to
953 self.fixangle = TRUE; // turn this way immediately
954 self.velocity = '0 0 0';
955 self.avelocity = '0 0 0';
956 self.punchangle = '0 0 0';
957 self.punchvector = '0 0 0';
958 self.oldvelocity = self.velocity;
959 self.fire_endtime = -1;
962 WRITESPECTATABLE_MSG_ONE({
963 WriteByte(MSG_ONE, SVC_TEMPENTITY);
964 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
968 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
974 self.view_ofs = PL_VIEW_OFS;
975 setsize (self, PL_MIN, PL_MAX);
976 self.spawnorigin = spot.origin;
977 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
978 // don't reset back to last position, even if new position is stuck in solid
979 self.oldorigin = self.origin;
980 self.prevorigin = self.origin;
981 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
985 Spawnqueue_Remove(self);
986 Spawnqueue_Mark(self);
992 self.event_damage = PlayerDamage;
994 self.bot_attack = TRUE;
996 self.statdraintime = time + 5;
997 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
999 if(self.killcount == -666) {
1000 PlayerScore_Clear(self);
1004 self.cnt = WEP_LASER;
1006 CL_SpawnWeaponentity();
1007 self.alpha = default_player_alpha;
1008 self.colormod = '1 1 1' * cvar("g_player_brightness");
1009 self.exteriorweaponentity.alpha = default_weapon_alpha;
1011 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1012 self.lms_traveled_distance = 0;
1013 self.speedrunning = FALSE;
1015 race_PostSpawn(spot);
1017 if(cvar("spawn_debug"))
1019 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1020 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1023 //stuffcmd(self, "chase_active 0");
1024 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1026 if (cvar("g_spawnsound"))
1027 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1030 if(self.team == assault_attacker_team)
1031 centerprint(self, "You are attacking!");
1033 centerprint(self, "You are defending!");
1036 target_voicescript_clear(self);
1038 // reset fields the weapons may use
1039 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1040 weapon_action(j, WR_RESETPLAYER);
1044 activator = oldself;
1049 MUTATOR_CALLHOOK(PlayerSpawn);
1051 self.switchweapon = w_getbestweapon(self);
1052 self.cnt = self.switchweapon;
1054 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1055 PutObserverInServer ();
1059 // ctf_playerchanged();
1062 float ClientInit_SendEntity(entity to, float sf)
1064 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1065 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1066 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1067 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1068 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1069 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1070 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1071 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1072 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1073 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1074 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1075 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1076 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1077 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1078 if(sv_foginterval && world.fog != "")
1079 WriteString(MSG_ENTITY, world.fog);
1081 WriteString(MSG_ENTITY, "");
1082 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1083 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1084 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1085 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1086 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1087 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1091 void ClientInit_CheckUpdate()
1093 self.nextthink = time;
1094 if(self.count != cvar("g_balance_armor_blockpercent"))
1096 self.count = cvar("g_balance_armor_blockpercent");
1097 self.SendFlags |= 1;
1099 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1101 self.cnt = cvar("g_balance_weaponswitchdelay");
1102 self.SendFlags |= 1;
1104 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1106 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1107 self.SendFlags |= 1;
1109 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1111 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1112 self.SendFlags |= 1;
1116 void ClientInit_Spawn()
1121 e.classname = "clientinit";
1122 e.think = ClientInit_CheckUpdate;
1123 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1127 ClientInit_CheckUpdate();
1136 void SetNewParms (void)
1138 // initialize parms for a new player
1139 parm1 = -(86400 * 366);
1147 void SetChangeParms (void)
1149 // save parms for level change
1150 parm1 = self.parm_idlesince - time;
1158 void DecodeLevelParms (void)
1161 self.parm_idlesince = parm1;
1162 if(self.parm_idlesince == -(86400 * 366))
1163 self.parm_idlesince = time;
1165 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1166 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1173 Called when a client types 'kill' in the console
1177 void ClientKill_Now_TeamChange()
1179 if(self.killindicator_teamchange == -1)
1182 JoinBestTeam( self, FALSE, FALSE );
1185 SV_ChangeTeam(self.killindicator_teamchange - 1);
1188 void ClientKill_Now()
1190 if(self.killindicator_teamchange)
1191 ClientKill_Now_TeamChange();
1194 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1196 if(self.killindicator)
1198 dprint("Cleaned up after a leaked kill indicator.\n");
1199 remove(self.killindicator);
1200 self.killindicator = world;
1203 void KillIndicator_Think()
1205 if (!self.owner.modelindex)
1207 self.owner.killindicator = world;
1215 ClientKill_Now(); // no oldself needed
1221 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1222 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1225 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1226 if(self.owner.killindicator_teamchange)
1228 if(self.owner.killindicator_teamchange == -1)
1229 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1231 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1234 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1236 self.nextthink = time + 1;
1241 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1245 killtime = cvar("g_balance_kill_delay");
1247 if(g_race_qualifying)
1250 self.killindicator_teamchange = targetteam;
1252 if(!self.killindicator)
1254 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1260 self.killindicator = spawn();
1261 self.killindicator.owner = self;
1262 self.killindicator.scale = 0.5;
1263 setattachment(self.killindicator, self, "");
1264 setorigin(self.killindicator, '0 0 52');
1265 self.killindicator.think = KillIndicator_Think;
1266 self.killindicator.nextthink = time + (self.lip) * 0.05;
1267 self.killindicator.cnt = ceil(killtime);
1268 self.killindicator.count = bound(0, ceil(killtime), 10);
1269 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1271 for(e = world; (e = find(e, classname, "body")) != world; )
1275 e.killindicator = spawn();
1276 e.killindicator.owner = e;
1277 e.killindicator.scale = 0.5;
1278 setattachment(e.killindicator, e, "");
1279 setorigin(e.killindicator, '0 0 52');
1280 e.killindicator.think = KillIndicator_Think;
1281 e.killindicator.nextthink = time + (e.lip) * 0.05;
1282 e.killindicator.cnt = ceil(killtime);
1287 if(self.killindicator)
1290 self.killindicator.colormod = TeamColor(targetteam);
1292 self.killindicator.colormod = '0 0 0';
1296 void ClientKill (void)
1298 ClientKill_TeamChange(0);
1301 void DoTeamChange(float destteam)
1307 SetPlayerColors(self, destteam);
1310 if(self.classname == "player")
1313 CheckAllowedTeams(self);
1314 t = FindSmallestTeam(self, TRUE);
1317 case COLOR_TEAM1: c0 = c1; break;
1318 case COLOR_TEAM2: c0 = c2; break;
1319 case COLOR_TEAM3: c0 = c3; break;
1320 case COLOR_TEAM4: c0 = c4; break;
1327 destteam = COLOR_TEAM1;
1331 destteam = COLOR_TEAM2;
1335 destteam = COLOR_TEAM3;
1339 destteam = COLOR_TEAM4;
1345 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1347 ClientKill_TeamChange(destteam);
1350 void FixClientCvars(entity e)
1352 // send prediction settings to the client
1353 stuffcmd(e, "\nin_bindmap 0 0\n");
1355 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1356 if(cvar("g_antilag") == 3) // client side hitscan
1357 //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
1358 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1360 * we no longer need to stuff this. Remove this comment block if you feel
1361 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1362 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1363 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1364 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1365 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1366 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1367 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1368 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1369 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1370 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1371 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1372 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1373 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1374 stuffcmd(e, "cl_movement_edgefriction 1\n");
1382 Called when a client connects to the server
1385 //void ctf_clientconnect();
1386 string ColoredTeamName(float t);
1387 void DecodeLevelParms (void);
1388 //void dom_player_join_team(entity pl);
1390 .float uid_kicktime;
1393 void set_dom_state(entity e, float connecting);
1394 void ClientConnect (void)
1398 if(self.flags & FL_CLIENT)
1400 print("Warning: ClientConnect, but already connected!\n");
1404 if(Ban_MaybeEnforceBan(self))
1410 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1413 self.classname = "player_joining";
1415 self.flags = FL_CLIENT;
1416 self.version_nagtime = time + 10 + random() * 10;
1420 dprint("BUG player count is lower than zero, this cannot happen!\n");
1424 PlayerScore_Attach(self);
1425 ClientData_Attach();
1427 bot_clientconnect();
1433 race_PreSpawnObserver();
1436 // dom_player_join_team(self);
1438 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1440 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1441 self.classname = "observer";
1445 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1447 self.classname = "player";
1448 campaign_bots_may_start = 1;
1452 self.classname = "observer"; // do it anyway
1457 self.classname = "player";
1458 campaign_bots_may_start = 1;
1462 self.playerid = (playerid_last = playerid_last + 1);
1464 if(cvar("sv_eventlog"))
1465 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1467 LogTeamchange(self.playerid, self.team, 1);
1469 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1471 self.netname_previous = strzone(self.netname);
1473 bprint("^4", self.netname, "^4 connected");
1475 if(self.classname != "observer" && (g_domination || g_ctf))
1476 bprint(" and joined the ", ColoredTeamName(self.team));
1480 self.welcomemessage_time = 0;
1482 stuffcmd(self, strcat(clientstuff, "\n"));
1483 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1484 stuffcmd(self, "cl_particles_reloadeffects\n");
1486 FixClientCvars(self);
1488 // spawnfunc_waypoint sprites
1489 WaypointSprite_InitClient(self);
1491 // Wazat's grappling hook
1492 SetGrappleHookBindings();
1494 // get autoswitch state from player when he toggles it
1495 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1497 // get version info from player
1498 stuffcmd(self, "cmd clientversion $gameversion\n");
1500 // get other cvars from player
1503 // set cvar for team scoreboard
1504 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1506 // notify about available teams
1509 CheckAllowedTeams(self);
1510 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1511 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1514 stuffcmd(self, "set _teams_available 0\n");
1516 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1520 self.classname = "observer";
1522 Spawnqueue_Insert(self);
1526 ctf_clientconnect();
1529 if(teams_matter || radar_showennemies)
1532 bot_relinkplayerlist();
1534 self.spectatortime = time;
1537 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1540 self.jointime = time;
1541 self.allowedTimeouts = cvar("sv_timeout_number");
1543 if(clienttype(self) == CLIENTTYPE_REAL)
1545 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1546 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1551 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1553 PlayerScore_Add(self, SP_LMS_RANK, 666);
1554 self.frags = FRAGS_SPECTATOR;
1558 if(!sv_foginterval && world.fog != "")
1559 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1561 SoundEntity_Attach(self);
1563 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1565 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1566 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1569 self.hitplotfh = -1;
1572 if(clienttype(self) == CLIENTTYPE_REAL)
1574 self.uid_kicktime = time + 60;
1577 if(g_race || g_cts) {
1583 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1585 race_send_recordtime(MSG_ONE);
1586 race_send_speedaward(MSG_ONE);
1588 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1589 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1590 race_send_speedaward_alltimebest(MSG_ONE);
1593 for (i = 1; i <= RANKINGS_CNT; ++i) {
1594 race_SendRankings(i, 0, 0, MSG_ONE);
1597 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1598 send_CSQC_teamnagger();
1601 set_dom_state(self, TRUE);
1610 Called when a client disconnects from the server
1613 .entity chatbubbleentity;
1614 .entity teambubbleentity;
1616 void ClientDisconnect (void)
1618 if not(self.flags & FL_CLIENT)
1620 print("Warning: ClientDisconnect without ClientConnect\n");
1624 CheatShutdownClient();
1626 if(self.hitplotfh >= 0)
1628 fclose(self.hitplotfh);
1629 self.hitplotfh = -1;
1633 anticheat_shutdown();
1635 playerdemo_shutdown();
1637 bot_clientdisconnect();
1642 if(cvar("sv_eventlog"))
1643 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1644 bprint ("^4",self.netname);
1645 bprint ("^4 disconnected\n");
1647 SoundEntity_Detach(self);
1650 MUTATOR_CALLHOOK(ClientDisconnect);
1652 Portal_ClearAll(self);
1654 if(self.flagcarried)
1655 DropFlag(self.flagcarried, world, world);
1656 if(self.ballcarried)
1657 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1659 // Here, everything has been done that requires this player to be a client.
1661 self.flags &~= FL_CLIENT;
1663 if (self.chatbubbleentity)
1664 remove (self.chatbubbleentity);
1666 if (self.teambubbleentity)
1667 remove (self.teambubbleentity);
1669 if (self.killindicator)
1670 remove (self.killindicator);
1672 WaypointSprite_PlayerGone();
1674 bot_relinkplayerlist();
1677 if(self.weaponentity)
1678 if(self.weaponentity.lasertarget)
1679 remove(self.weaponentity.lasertarget);
1683 Spawnqueue_Unmark(self);
1684 Spawnqueue_Remove(self);
1687 ClientData_Detach();
1688 PlayerScore_Detach(self);
1690 if(self.netname_previous)
1691 strunzone(self.netname_previous);
1692 if(self.clientstatus)
1693 strunzone(self.clientstatus);
1695 ClearPlayerSounds();
1698 remove(self.personal);
1708 void ChatBubbleThink()
1710 self.nextthink = time;
1711 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1713 if(self.owner) // but why can that ever be world?
1714 self.owner.chatbubbleentity = world;
1718 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1720 || self.owner.tetris_on
1723 self.model = self.mdl;
1728 void UpdateChatBubble()
1730 if (!self.modelindex)
1732 // spawn a chatbubble entity if needed
1733 if (!self.chatbubbleentity)
1735 self.chatbubbleentity = spawn();
1736 self.chatbubbleentity.owner = self;
1737 self.chatbubbleentity.exteriormodeltoclient = self;
1738 self.chatbubbleentity.think = ChatBubbleThink;
1739 self.chatbubbleentity.nextthink = time;
1740 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1741 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1742 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1743 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1744 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1745 self.chatbubbleentity.model = "";
1746 self.chatbubbleentity.effects = EF_LOWPRECISION;
1751 void TeamBubbleThink()
1753 self.nextthink = time;
1754 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1756 if(self.owner) // but why can that ever be world?
1757 self.owner.teambubbleentity = world;
1761 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1762 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1765 self.model = self.mdl;
1769 float TeamBubble_customizeentityforclient()
1771 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1774 void UpdateTeamBubble()
1776 if (!self.modelindex || !teams_matter)
1778 // spawn a teambubble entity if needed
1779 if (!self.teambubbleentity && teams_matter)
1781 self.teambubbleentity = spawn();
1782 self.teambubbleentity.owner = self;
1783 self.teambubbleentity.exteriormodeltoclient = self;
1784 self.teambubbleentity.think = TeamBubbleThink;
1785 self.teambubbleentity.nextthink = time;
1786 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1787 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1788 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1789 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1790 self.teambubbleentity.mdl = self.teambubbleentity.model;
1791 self.teambubbleentity.model = self.teambubbleentity.mdl;
1792 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1793 self.teambubbleentity.effects = EF_LOWPRECISION;
1797 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1798 // added to the model skins
1799 /*void UpdateColorModHack()
1802 c = self.clientcolors & 15;
1803 // LordHavoc: only bothering to support white, green, red, yellow, blue
1804 if (!teams_matter) self.colormod = '0 0 0';
1805 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1806 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1807 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1808 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1809 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1810 else self.colormod = '1 1 1';
1816 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1818 self.solid = SOLID_NOT;
1819 self.takedamage = DAMAGE_NO;
1820 self.movetype = MOVETYPE_FLY;
1821 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1822 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1823 self.effects |= EF_ADDITIVE;
1824 self.oldcolormap = self.colormap;
1825 self.colormap = 512;
1826 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1827 if(cvar("g_respawn_ghosts_maxtime"))
1828 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1832 self.effects |= EF_NODRAW; // prevent another CopyBody
1833 if(self.oldcolormap)
1835 self.colormap = self.oldcolormap;
1836 self.oldcolormap = 0;
1838 PutClientInServer();
1841 void play_countdown(float finished, string samp)
1843 if(clienttype(self) == CLIENTTYPE_REAL)
1844 if(floor(finished - time - frametime) != floor(finished - time))
1845 if(finished - time < 6)
1846 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1850 * When sv_timeout is used this function returs strings like
1851 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1852 * Called by centerprint functions
1853 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1855 string getTimeoutText(float addOneSecond) {
1856 if (!cvar("sv_timeout") || !timeoutStatus)
1859 local string retStr;
1860 if (timeoutStatus == 1) {
1861 if (addOneSecond == 1) {
1862 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1865 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1869 else if (timeoutStatus == 2) {
1871 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1872 //don't show messages like "Timeout ends in 0 seconds"...
1873 if ((remainingTimeoutTime + 1) > 0)
1879 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1880 //don't show messages like "Timeout ends in 0 seconds"...
1881 if (remainingTimeoutTime > 0)
1890 void player_powerups (void)
1892 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1894 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1895 self.modelflags |= MF_ROCKET;
1899 SoundEntity_StopSound(self, CHAN_PLAYER);
1900 self.modelflags &~= MF_ROCKET;
1903 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1905 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1908 Fire_ApplyDamage(self);
1909 Fire_ApplyEffect(self);
1913 self.effects |= EF_FULLBRIGHT;
1915 if (self.items & IT_STRENGTH)
1917 play_countdown(self.strength_finished, "misc/poweroff.wav");
1918 if (time > self.strength_finished)
1920 self.alpha = default_player_alpha;
1921 self.exteriorweaponentity.alpha = default_weapon_alpha;
1922 self.items &~= IT_STRENGTH;
1923 sprint(self, "^3Invisibility has worn off\n");
1928 if (time < self.strength_finished)
1930 self.alpha = g_minstagib_invis_alpha;
1931 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1932 self.items |= IT_STRENGTH;
1933 sprint(self, "^3You are invisible\n");
1937 if (self.items & IT_INVINCIBLE)
1939 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1940 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1942 self.items = self.items - (self.items & IT_INVINCIBLE);
1943 sprint(self, "^3Speed has worn off\n");
1948 if (time < self.invincible_finished)
1950 self.items = self.items | IT_INVINCIBLE;
1951 sprint(self, "^3You are on speed\n");
1957 if (self.items & IT_STRENGTH)
1959 play_countdown(self.strength_finished, "misc/poweroff.wav");
1960 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1961 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1963 self.items = self.items - (self.items & IT_STRENGTH);
1964 sprint(self, "^3Strength has worn off\n");
1969 if (time < self.strength_finished)
1971 self.items = self.items | IT_STRENGTH;
1972 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1975 if (self.items & IT_INVINCIBLE)
1977 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1978 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1979 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1981 self.items = self.items - (self.items & IT_INVINCIBLE);
1982 sprint(self, "^3Shield has worn off\n");
1987 if (time < self.invincible_finished)
1989 self.items = self.items | IT_INVINCIBLE;
1990 sprint(self, "^3Shield surrounds you\n");
1994 if(cvar("g_nodepthtestplayers"))
1995 self.effects = self.effects | EF_NODEPTHTEST;
1997 if(cvar("g_fullbrightplayers"))
1998 self.effects = self.effects | EF_FULLBRIGHT;
2000 // midair gamemode: damage only while in the air
2001 // if in midair mode, being on ground grants temporary invulnerability
2002 // (this is so that multishot weapon don't clear the ground flag on the
2003 // first damage in the frame, leaving the player vulnerable to the
2004 // remaining hits in the same frame)
2005 if (self.flags & FL_ONGROUND)
2007 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2009 if (time >= game_starttime)
2010 if (time < self.spawnshieldtime)
2011 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2014 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2016 if(current > stable)
2018 else if(current > stable - 0.25) // when close enough, "snap"
2021 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2024 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2026 if(current < stable)
2028 else if(current < stable + 0.25) // when close enough, "snap"
2031 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2034 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2036 if(current > rotstable)
2038 if(rotframetime > 0)
2040 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2041 current = max(rotstable, current - rotlinear * rotframetime);
2044 else if(current < regenstable)
2046 if(regenframetime > 0)
2048 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2049 current = min(regenstable, current + regenlinear * regenframetime);
2059 void player_regen (void)
2061 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2062 maxh = cvar("g_balance_health_rotstable");
2063 maxa = cvar("g_balance_armor_rotstable");
2064 maxf = cvar("g_balance_fuel_rotstable");
2065 minh = cvar("g_balance_health_regenstable");
2066 mina = cvar("g_balance_armor_regenstable");
2067 minf = cvar("g_balance_fuel_regenstable");
2068 limith = cvar("g_balance_health_limit");
2069 limita = cvar("g_balance_armor_limit");
2070 limitf = cvar("g_balance_fuel_limit");
2072 max_mod = regen_mod = rot_mod = limit_mod = 1;
2074 if (self.runes & RUNE_REGEN)
2076 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2078 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2079 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2080 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2084 regen_mod = cvar("g_balance_rune_regen_regenrate");
2085 max_mod = cvar("g_balance_rune_regen_hpmod");
2086 limit_mod = cvar("g_balance_rune_regen_limitmod");
2089 else if (self.runes & CURSE_VENOM)
2091 max_mod = cvar("g_balance_curse_venom_hpmod");
2092 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2093 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2095 rot_mod = cvar("g_balance_curse_venom_rotrate");
2096 limit_mod = cvar("g_balance_curse_venom_limitmod");
2097 //if (!self.runes & RUNE_REGEN)
2098 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2100 maxh = maxh * max_mod;
2101 //maxa = maxa * max_mod;
2102 //maxf = maxf * max_mod;
2103 minh = minh * max_mod;
2104 //mina = mina * max_mod;
2105 //minf = minf * max_mod;
2106 limith = limith * limit_mod;
2107 limita = limita * limit_mod;
2108 //limitf = limitf * limit_mod;
2113 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2115 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2116 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2118 // if player rotted to death... die!
2120 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2123 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2124 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2127 float zoomstate_set;
2128 void SetZoomState(float z)
2130 if(z != self.zoomstate)
2133 ClientData_Touch(self);
2138 void GetPressedKeys(void) {
2139 MUTATOR_CALLHOOK(GetPressedKeys);
2140 if (self.movement_x > 0) // get if movement keys are pressed
2141 { // forward key pressed
2142 self.pressedkeys |= KEY_FORWARD;
2143 self.pressedkeys &~= KEY_BACKWARD;
2145 else if (self.movement_x < 0)
2146 { // backward key pressed
2147 self.pressedkeys |= KEY_BACKWARD;
2148 self.pressedkeys &~= KEY_FORWARD;
2152 self.pressedkeys &~= KEY_FORWARD;
2153 self.pressedkeys &~= KEY_BACKWARD;
2156 if (self.movement_y > 0)
2157 { // right key pressed
2158 self.pressedkeys |= KEY_RIGHT;
2159 self.pressedkeys &~= KEY_LEFT;
2161 else if (self.movement_y < 0)
2162 { // left key pressed
2163 self.pressedkeys |= KEY_LEFT;
2164 self.pressedkeys &~= KEY_RIGHT;
2168 self.pressedkeys &~= KEY_RIGHT;
2169 self.pressedkeys &~= KEY_LEFT;
2172 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2173 self.pressedkeys |= KEY_JUMP;
2175 self.pressedkeys &~= KEY_JUMP;
2176 if (self.BUTTON_CROUCH)
2177 self.pressedkeys |= KEY_CROUCH;
2179 self.pressedkeys &~= KEY_CROUCH;
2182 void update_stats (float number, float hit, float fired) {
2183 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2184 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2187 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2188 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2190 self.stat_hit = hit * sv_accuracy_data_share;
2191 self.stat_fired = fired * sv_accuracy_data_share;
2196 ======================
2197 spectate mode routines
2198 ======================
2201 .float weapon_count;
2202 void SpectateCopy(entity spectatee) {
2203 if(spectatee.weapon_count < WEP_LAST) {
2204 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2205 spectatee.weapon_count ++;
2207 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2210 MUTATOR_CALLHOOK(SpectateCopy);
2211 self.armortype = spectatee.armortype;
2212 self.armorvalue = spectatee.armorvalue;
2213 self.ammo_cells = spectatee.ammo_cells;
2214 self.ammo_shells = spectatee.ammo_shells;
2215 self.ammo_nails = spectatee.ammo_nails;
2216 self.ammo_rockets = spectatee.ammo_rockets;
2217 self.ammo_fuel = spectatee.ammo_fuel;
2218 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2219 self.health = spectatee.health;
2221 self.items = spectatee.items;
2222 self.metertime = spectatee.metertime;
2223 self.strength_finished = spectatee.strength_finished;
2224 self.invincible_finished = spectatee.invincible_finished;
2225 self.pressedkeys = spectatee.pressedkeys;
2226 self.weapons = spectatee.weapons;
2227 self.switchweapon = spectatee.switchweapon;
2228 self.weapon = spectatee.weapon;
2229 self.punchangle = spectatee.punchangle;
2230 self.view_ofs = spectatee.view_ofs;
2231 self.v_angle = spectatee.v_angle;
2232 self.velocity = spectatee.velocity;
2233 self.dmg_take = spectatee.dmg_take;
2234 self.dmg_save = spectatee.dmg_save;
2235 self.dmg_inflictor = spectatee.dmg_inflictor;
2236 self.angles = spectatee.v_angle;
2237 self.fixangle = TRUE;
2238 setorigin(self, spectatee.origin);
2239 setsize(self, spectatee.mins, spectatee.maxs);
2240 SetZoomState(spectatee.zoomstate);
2242 anticheat_spectatecopy(spectatee);
2245 float SpectateUpdate() {
2249 if (self == self.enemy)
2252 if(self.enemy.classname != "player")
2255 SpectateCopy(self.enemy);
2260 float SpectateNext() {
2261 other = find(self.enemy, classname, "player");
2264 other = find(other, classname, "player");
2269 if(self.enemy.classname == "player") {
2271 WriteByte(MSG_ONE, SVC_SETVIEW);
2272 WriteEntity(MSG_ONE, self.enemy);
2273 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2274 self.movetype = MOVETYPE_NONE;
2276 self.enemy.weapon_count = 0;
2278 if(!SpectateUpdate())
2279 PutObserverInServer();
2289 ShowRespawnCountdown()
2291 Update a respawn countdown display.
2294 void ShowRespawnCountdown()
2297 if(self.deadflag == DEAD_NO) // just respawned?
2301 number = ceil(self.death_time - time);
2304 if(number <= self.respawn_countdown)
2306 self.respawn_countdown = number - 1;
2307 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2308 AnnounceTo(self, strcat(ftos(number), ""));
2313 void LeaveSpectatorMode()
2315 if(isJoinAllowed()) {
2316 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2317 self.classname = "player";
2319 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2320 JoinBestTeam(self, FALSE, TRUE);
2322 if(cvar("g_campaign"))
2323 campaign_bots_may_start = 1;
2325 self.stat_count = WEP_LAST;
2327 PutClientInServer();
2329 if(self.classname == "player")
2330 bprint ("^4", self.netname, "^4 is playing now\n");
2332 if(!cvar("g_campaign"))
2333 centerprint(self,""); // clear MOTD
2337 if (g_ca && self.caplayer) {
2340 stuffcmd(self,"menu_showteamselect\n");
2345 //player may not join because of g_maxplayers is set
2346 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2351 * Determines whether the player is allowed to join. This depends on cvar
2352 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2353 * it checks whether the number of currently playing players exceeds g_maxplayers.
2354 * @return bool TRUE if the player is allowed to join, false otherwise
2356 float isJoinAllowed() {
2357 if (!cvar("g_maxplayers"))
2361 local float currentlyPlaying;
2362 FOR_EACH_REALPLAYER(e) {
2363 if(e.classname == "player")
2364 currentlyPlaying += 1;
2366 if(currentlyPlaying < cvar("g_maxplayers"))
2373 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2374 * g_maxplayers_spectator_blocktime seconds
2376 void checkSpectatorBlock() {
2377 if(self.classname == "spectator" || self.classname == "observer") {
2378 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2379 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2385 float vercmp_recursive(string v1, string v2)
2391 dot1 = strstrofs(v1, ".", 0);
2392 dot2 = strstrofs(v2, ".", 0);
2396 s1 = substring(v1, 0, dot1);
2400 s2 = substring(v2, 0, dot2);
2402 r = stof(s1) - stof(s2);
2406 r = strcasecmp(s1, s2);
2419 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2422 float vercmp(string v1, string v2)
2424 if(strcasecmp(v1, v2) == 0) // early out check
2426 return vercmp_recursive(v1, v2);
2429 void ObserverThink()
2431 if (self.flags & FL_JUMPRELEASED) {
2432 if (self.BUTTON_JUMP && !self.version_mismatch) {
2433 self.welcomemessage_time = 0;
2434 self.flags &~= FL_JUMPRELEASED;
2435 self.flags |= FL_SPAWNING;
2436 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2437 self.welcomemessage_time = 0;
2438 self.flags &~= FL_JUMPRELEASED;
2439 if(SpectateNext() == 1) {
2440 self.classname = "spectator";
2444 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2445 self.flags |= FL_JUMPRELEASED;
2446 if(self.flags & FL_SPAWNING)
2448 self.flags &~= FL_SPAWNING;
2449 LeaveSpectatorMode();
2454 PrintWelcomeMessage(self);
2457 void SpectatorThink()
2459 if (self.flags & FL_JUMPRELEASED) {
2460 if (self.BUTTON_JUMP && !self.version_mismatch) {
2461 self.welcomemessage_time = 0;
2462 self.flags &~= FL_JUMPRELEASED;
2463 self.flags |= FL_SPAWNING;
2464 } else if(self.BUTTON_ATCK) {
2465 self.welcomemessage_time = 0;
2466 self.flags &~= FL_JUMPRELEASED;
2467 if(SpectateNext() == 1) {
2468 self.classname = "spectator";
2470 self.classname = "observer";
2471 self.stat_count = WEP_LAST;
2472 PutClientInServer();
2474 } else if (self.BUTTON_ATCK2) {
2475 self.welcomemessage_time = 0;
2476 self.flags &~= FL_JUMPRELEASED;
2477 self.classname = "observer";
2478 self.stat_count = WEP_LAST;
2479 PutClientInServer();
2481 if(!SpectateUpdate())
2482 PutObserverInServer();
2485 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2486 self.flags |= FL_JUMPRELEASED;
2487 if(self.flags & FL_SPAWNING)
2489 self.flags &~= FL_SPAWNING;
2490 LeaveSpectatorMode();
2496 PrintWelcomeMessage(self);
2497 self.flags |= FL_CLIENT | FL_NOTARGET;
2500 .float touchexplode_time;
2506 Called every frame for each client before the physics are run
2509 void() ctf_setstatus;
2510 void() nexball_setstatus;
2512 void PlayerPreThink (void)
2514 self.stat_game_starttime = game_starttime;
2515 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2516 self.stat_leadlimit = cvar("leadlimit");
2520 // physics frames: update anticheat stuff
2521 anticheat_prethink();
2524 if(blockSpectators && frametime)
2525 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2526 checkSpectatorBlock();
2530 if(self.netname_previous != self.netname)
2532 if(cvar("sv_eventlog"))
2533 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2534 if(self.netname_previous)
2535 strunzone(self.netname_previous);
2536 self.netname_previous = strzone(self.netname);
2540 if(self.version_nagtime)
2541 if(self.cvar_g_xonoticversion)
2542 if(time > self.version_nagtime)
2544 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2546 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2548 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2549 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2554 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2557 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2558 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2562 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2563 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2567 self.version_nagtime = 0;
2571 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2573 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2574 self.max_armorvalue = 0;
2578 if (TetrisPreFrame())
2582 MUTATOR_CALLHOOK(PlayerPreThink);
2584 if(self.classname == "player") {
2585 // if(self.netname == "Wazat")
2586 // bprint(self.classname, "\n");
2588 CheckRules_Player();
2590 PrintWelcomeMessage(self);
2592 if (intermission_running)
2594 IntermissionThink (); // otherwise a button could be missed between
2595 return; // the think tics
2598 if(self.teleport_time)
2599 if(time > self.teleport_time)
2601 self.teleport_time = 0;
2602 self.effects = self.effects - (self.effects & EF_NODRAW);
2605 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2606 UpdateSelectedPlayer();
2608 //don't allow the player to turn around while game is paused!
2609 if(timeoutStatus == 2) {
2610 self.v_angle = self.lastV_angle;
2611 self.angles = self.lastV_angle;
2612 self.fixangle = TRUE;
2617 if(self.health <= 0 && cvar("g_deathglow"))
2619 if(self.glowmod_x > 0)
2620 self.glowmod_x -= cvar("g_deathglow") * frametime;
2622 self.glowmod_x = -1;
2623 if(self.glowmod_y > 0)
2624 self.glowmod_y -= cvar("g_deathglow") * frametime;
2626 self.glowmod_y = -1;
2627 if(self.glowmod_z > 0)
2628 self.glowmod_z -= cvar("g_deathglow") * frametime;
2630 self.glowmod_z = -1;
2633 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2637 if (self.deadflag != DEAD_NO)
2639 float button_pressed, force_respawn;
2640 if(self.personal && g_race_qualifying)
2642 if(time > self.death_time)
2644 self.death_time = time + 1; // only retry once a second
2653 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2654 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2655 if (self.deadflag == DEAD_DYING)
2658 self.deadflag = DEAD_RESPAWNING;
2659 else if(!button_pressed)
2660 self.deadflag = DEAD_DEAD;
2662 else if (self.deadflag == DEAD_DEAD)
2665 self.deadflag = DEAD_RESPAWNABLE;
2667 else if (self.deadflag == DEAD_RESPAWNABLE)
2670 self.deadflag = DEAD_RESPAWNING;
2672 else if (self.deadflag == DEAD_RESPAWNING)
2674 if(time > self.death_time)
2676 self.death_time = time + 1; // only retry once a second
2680 ShowRespawnCountdown();
2686 if(time > self.touchexplode_time)
2687 if(self.classname == "player")
2688 if(self.deadflag == DEAD_NO)
2689 if not(IS_INDEPENDENT_PLAYER(self))
2690 FOR_EACH_PLAYER(other) if(self != other)
2692 if(time > other.touchexplode_time)
2693 if(other.deadflag == DEAD_NO)
2694 if not(IS_INDEPENDENT_PLAYER(other))
2695 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2697 PlayerTouchExplode(self, other);
2698 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2702 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2706 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2707 dist = self.prevorigin - self.origin;
2709 self.lms_traveled_distance += fabs(vlen(dist));
2711 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2713 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2714 self.lms_traveled_distance = 0;
2717 if(time > self.lms_nextcheck)
2719 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2720 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2722 centerprint(self, cvar_string("g_lms_campcheck_message"));
2723 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2724 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2725 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2727 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2728 self.lms_traveled_distance = 0;
2732 self.prevorigin = self.origin;
2734 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2739 self.view_ofs = PL_CROUCH_VIEW_OFS;
2740 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2741 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2748 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2749 if (!trace_startsolid)
2751 self.crouch = FALSE;
2752 self.view_ofs = PL_VIEW_OFS;
2753 setsize (self, PL_MIN, PL_MAX);
2758 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2760 if(self.bloodloss_timer < time)
2762 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2763 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2769 GrapplingHookFrame();
2771 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2774 self.items &~= self.items_added;
2778 self.items_added = 0;
2779 if(self.items & IT_JETPACK)
2780 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2781 self.items_added |= IT_FUEL;
2783 self.items |= self.items_added;
2791 minstagib_ammocheck();
2794 nexball_setstatus();
2796 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2798 //self.angles_y=self.v_angle_y + 90; // temp
2799 } else if(gameover) {
2800 if (intermission_running)
2801 IntermissionThink (); // otherwise a button could be missed between
2803 } else if(self.classname == "observer") {
2805 } else if(self.classname == "spectator") {
2810 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2812 float oldspectatee_status;
2813 oldspectatee_status = self.spectatee_status;
2814 if(self.classname == "spectator")
2815 self.spectatee_status = num_for_edict(self.enemy);
2816 else if(self.classname == "observer")
2817 self.spectatee_status = num_for_edict(self);
2819 self.spectatee_status = 0;
2820 if(self.spectatee_status != oldspectatee_status)
2822 ClientData_Touch(self);
2824 race_InitSpectator();
2827 if(self.teamkill_soundtime)
2828 if(time > self.teamkill_soundtime)
2830 self.teamkill_soundtime = 0;
2832 entity oldpusher, oldself;
2834 oldself = self; self = self.teamkill_soundsource;
2835 oldpusher = self.pusher; self.pusher = oldself;
2837 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2839 self.pusher = oldpusher;
2843 if(self.taunt_soundtime)
2844 if(time > self.taunt_soundtime)
2846 self.taunt_soundtime = 0;
2847 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2850 target_voicescript_next(self);
2853 float isInvisibleString(string s)
2856 s = strdecolorize(s);
2857 for((i = 0), (n = strlen(s)); i < n; ++i)
2877 Called every frame for each client after the physics are run
2880 .float idlekick_lasttimeleft;
2881 .entity showheadshotbbox;
2882 void showheadshotbbox_think()
2884 if(self.owner.showheadshotbbox != self)
2889 self.nextthink = time;
2890 setorigin(self, self.owner.origin);
2891 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2893 void PlayerPostThink (void)
2895 // Savage: Check for nameless players
2896 if (isInvisibleString(self.netname)) {
2897 self.netname = "Player";
2898 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2901 // send the clients accuracy stats to the client
2902 if(self.stat_count > 0)
2905 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2906 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2907 self.stat_count -= 1;
2911 if(self.uid_kicktime)
2912 if(time > self.uid_kicktime)
2914 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2920 if(sv_maxidle && frametime)
2922 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2924 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2927 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2928 AnnounceTo(self, "terminated");
2932 else if(timeleft <= 10)
2934 if(timeleft != self.idlekick_lasttimeleft)
2936 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2937 AnnounceTo(self, strcat(ftos(timeleft), ""));
2942 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2944 self.idlekick_lasttimeleft = timeleft;
2948 if(self.impulse == 100)
2950 if (TetrisPostFrame())
2956 if(self.classname == "player") {
2957 CheckRules_Player();
2962 if (intermission_running)
2963 return; // intermission or finale
2965 } else if (self.classname == "observer") {
2967 } else if (self.classname == "spectator") {
2973 for(i = 0; i < 1000; ++i)
2976 end = self.origin + '0 0 1024' + 512 * randomvec();
2977 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2978 if(trace_fraction < 1)
2979 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2981 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2989 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2991 if(self.waypointsprite_attachedforcarrier)
2992 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2994 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
2996 if(!self.showheadshotbbox)
2998 self.showheadshotbbox = spawn();
2999 self.showheadshotbbox.classname = "headshotbbox";
3000 self.showheadshotbbox.owner = self;
3001 self.showheadshotbbox.think = showheadshotbbox_think;
3002 self.showheadshotbbox.nextthink = time;
3003 self = self.showheadshotbbox;
3010 if(self.showheadshotbbox)
3011 remove(self.showheadshotbbox);
3018 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));