1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 if((g_race && g_race_qualifying) || g_cts)
390 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
391 self.frags = FRAGS_LMS_LOSER;
393 self.frags = FRAGS_SPECTATOR;
396 self.frags = FRAGS_SPECTATOR;
398 MUTATOR_CALLHOOK(MakePlayerObserver);
400 Portal_ClearAll(self);
405 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
410 vehicles_exit(VHEF_RELESE);
412 WaypointSprite_PlayerDead();
414 if not(g_ca) // don't reset teams when moving a ca player to the spectators
415 self.team = -1; // move this as it is needed to log the player spectating in eventlog
417 if(self.killcount != -666)
419 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
421 if(self.just_joined == FALSE) {
422 LogTeamchange(self.playerid, -1, 4);
424 self.just_joined = FALSE;
427 PlayerScore_Clear(self); // clear scores when needed
429 accuracy_resend(self);
431 self.spectatortime = time;
433 self.classname = "observer";
434 self.iscreature = FALSE;
435 self.teleportable = TELEPORT_SIMPLE;
436 self.damagedbycontents = FALSE;
438 self.takedamage = DAMAGE_NO;
439 self.solid = SOLID_NOT;
440 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
441 self.flags = FL_CLIENT | FL_NOTARGET;
442 self.armorvalue = 666;
444 self.armorvalue = autocvar_g_balance_armor_start;
445 self.pauserotarmor_finished = 0;
446 self.pauserothealth_finished = 0;
447 self.pauseregen_finished = 0;
448 self.damageforcescale = 0;
450 self.respawn_flags = 0;
451 self.respawn_time = 0;
452 self.stat_respawn_time = 0;
457 self.pain_finished = 0;
458 self.strength_finished = 0;
459 self.invincible_finished = 0;
460 self.superweapons_finished = 0;
463 self.think = func_null;
466 self.deadflag = DEAD_NO;
467 self.angles = spot.angles;
469 self.fixangle = TRUE;
472 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
473 self.prevorigin = self.origin;
475 WEPSET_CLEAR_E(self);
478 setmodel(self, "null");
479 self.drawonlytoclient = self;
481 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
482 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
485 self.weaponname = "";
486 self.switchingweapon = 0;
487 self.weaponmodel = "";
488 self.weaponentity = world;
489 self.exteriorweaponentity = world;
490 self.killcount = -666;
491 self.velocity = '0 0 0';
492 self.avelocity = '0 0 0';
493 self.punchangle = '0 0 0';
494 self.punchvector = '0 0 0';
495 self.oldvelocity = self.velocity;
496 self.fire_endtime = -1;
499 .float model_randomizer;
500 void FixPlayermodel()
503 float defaultskin, chmdl, oldskin, n, i;
510 if(autocvar_sv_defaultcharacter == 1)
515 s = Team_ColorName_Lower(self.team);
518 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
519 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
523 if(defaultmodel == "")
525 defaultmodel = autocvar_sv_defaultplayermodel;
526 defaultskin = autocvar_sv_defaultplayerskin;
529 n = tokenize_console(defaultmodel);
531 defaultmodel = argv(floor(n * self.model_randomizer));
533 i = strstrofs(defaultmodel, ":", 0);
536 defaultskin = stof(substring(defaultmodel, i+1, -1));
537 defaultmodel = substring(defaultmodel, 0, i);
541 if(defaultmodel != "")
543 if (defaultmodel != self.model)
547 setplayermodel (self, defaultmodel);
548 setsize (self, m1, m2);
553 self.skin = defaultskin;
555 if (self.playermodel != self.model || self.playermodel == "")
557 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
560 setplayermodel (self, self.playermodel);
561 setsize (self, m1, m2);
566 self.skin = stof(self.playerskin);
569 if(chmdl || oldskin != self.skin) // model or skin has changed
571 self.species = player_getspecies(); // update species
572 UpdatePlayerSounds(); // update skin sounds
576 if(strlen(autocvar_sv_defaultplayercolors))
577 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
578 setcolor(self, stof(autocvar_sv_defaultplayercolors));
585 Called when a client spawns in the server
589 void PutClientInServer (void)
591 if(clienttype(self) == CLIENTTYPE_BOT)
592 self.classname = "player";
593 else if(clienttype(self) == CLIENTTYPE_REAL)
596 WriteByte(MSG_ONE, SVC_SETVIEW);
597 WriteEntity(MSG_ONE, self);
603 MUTATOR_CALLHOOK(PutClientInServer);
606 self.classname = "observer";
608 if(self.classname == "player") {
609 entity spot, oldself;
612 accuracy_resend(self);
615 JoinBestTeam(self, FALSE, TRUE);
619 spot = SelectSpawnPoint (FALSE);
622 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
623 return; // spawn failed
626 RemoveGrapplingHook(self); // Wazat's Grappling Hook
628 self.classname = "player";
629 self.wasplayer = TRUE;
630 self.iscreature = TRUE;
631 self.teleportable = TELEPORT_NORMAL;
632 self.damagedbycontents = TRUE;
633 self.movetype = MOVETYPE_WALK;
634 self.solid = SOLID_SLIDEBOX;
635 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
636 if(autocvar_g_playerclip_collisions)
637 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
638 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
639 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
640 self.frags = FRAGS_PLAYER;
641 if(INDEPENDENT_PLAYERS)
642 MAKE_INDEPENDENT_PLAYER(self);
643 self.flags = FL_CLIENT;
644 if(autocvar__notarget)
645 self.flags |= FL_NOTARGET;
646 self.takedamage = DAMAGE_AIM;
648 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
649 self.air_finished = time + 12;
651 if(autocvar_g_balance_nex_charge)
653 if(autocvar_g_balance_nex_secondary_chargepool)
654 self.nex_chargepool_ammo = 1;
655 self.nex_charge = autocvar_g_balance_nex_charge_start;
660 self.ammo_shells = warmup_start_ammo_shells;
661 self.ammo_nails = warmup_start_ammo_nails;
662 self.ammo_rockets = warmup_start_ammo_rockets;
663 self.ammo_cells = warmup_start_ammo_cells;
664 self.ammo_fuel = warmup_start_ammo_fuel;
665 self.health = warmup_start_health;
666 self.armorvalue = warmup_start_armorvalue;
667 WEPSET_COPY_EA(self, warmup_start_weapons);
671 self.ammo_shells = start_ammo_shells;
672 self.ammo_nails = start_ammo_nails;
673 self.ammo_rockets = start_ammo_rockets;
674 self.ammo_cells = start_ammo_cells;
675 self.ammo_fuel = start_ammo_fuel;
676 self.health = start_health;
677 self.armorvalue = start_armorvalue;
678 WEPSET_COPY_EA(self, start_weapons);
681 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
682 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
684 self.superweapons_finished = 0;
686 if(g_weaponarena_random)
688 if(g_weaponarena_random_with_laser)
689 WEPSET_ANDNOT_EW(self, WEP_LASER);
690 W_RandomWeapons(self, g_weaponarena_random);
691 if(g_weaponarena_random_with_laser)
692 WEPSET_OR_EW(self, WEP_LASER);
695 self.items = start_items;
697 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
698 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
699 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
700 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
701 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
702 //extend the pause of rotting if client was reset at the beginning of the countdown
703 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
704 self.spawnshieldtime += game_starttime - time;
705 self.pauserotarmor_finished += game_starttime - time;
706 self.pauserothealth_finished += game_starttime - time;
707 self.pauseregen_finished += game_starttime - time;
709 self.damageforcescale = 2;
711 self.respawn_flags = 0;
712 self.respawn_time = 0;
713 self.stat_respawn_time = 0;
717 self.pain_finished = 0;
718 self.strength_finished = 0;
719 self.invincible_finished = 0;
721 // players have no think function
722 self.think = func_null;
726 self.ballistics_density = autocvar_g_ballistics_density_player;
730 self.deadflag = DEAD_NO;
732 self.angles = spot.angles;
734 self.angles_z = 0; // never spawn tilted even if the spot says to
735 self.fixangle = TRUE; // turn this way immediately
736 self.velocity = '0 0 0';
737 self.avelocity = '0 0 0';
738 self.punchangle = '0 0 0';
739 self.punchvector = '0 0 0';
740 self.oldvelocity = self.velocity;
741 self.fire_endtime = -1;
744 WRITESPECTATABLE_MSG_ONE({
745 WriteByte(MSG_ONE, SVC_TEMPENTITY);
746 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
751 self.drawonlytoclient = world;
754 self.view_ofs = PL_VIEW_OFS;
755 setsize (self, PL_MIN, PL_MAX);
756 self.spawnorigin = spot.origin;
757 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
758 // don't reset back to last position, even if new position is stuck in solid
759 self.oldorigin = self.origin;
760 self.prevorigin = self.origin;
761 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
762 self.lastteleporttime = time; // prevent insane speeds due to changing origin
763 self.hud = HUD_NORMAL;
765 self.event_damage = PlayerDamage;
767 self.bot_attack = TRUE;
769 self.statdraintime = time + 5;
770 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
772 if(self.killcount == -666) {
773 PlayerScore_Clear(self);
777 CL_SpawnWeaponentity();
778 self.alpha = default_player_alpha;
779 self.colormod = '1 1 1' * autocvar_g_player_brightness;
780 self.exteriorweaponentity.alpha = default_weapon_alpha;
782 self.speedrunning = FALSE;
784 race_PostSpawn(spot);
786 //stuffcmd(self, "chase_active 0");
787 //stuffcmd(self, "set viewsize $tmpviewsize \n");
789 target_voicescript_clear(self);
791 // reset fields the weapons may use
792 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
794 weapon_action(j, WR_RESETPLAYER);
796 // all weapons must be fully loaded when we spawn
798 e = get_weaponinfo(j);
799 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
800 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
808 self.target = string_null;
815 MUTATOR_CALLHOOK(PlayerSpawn);
817 if(autocvar_spawn_debug)
819 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
820 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
823 self.switchweapon = w_getbestweapon(self);
824 self.cnt = -1; // W_LastWeapon will not complain
826 self.weaponname = "";
827 self.switchingweapon = 0;
831 self.alivetime = time;
835 if (autocvar_g_spawnsound)
836 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
837 } else if(self.classname == "observer") {
838 PutObserverInServer ();
842 .float ebouncefactor, ebouncestop; // electro's values
843 // TODO do we need all these fields, or should we stop autodetecting runtime
844 // changes and just have a console command to update this?
845 float ClientInit_SendEntity(entity to, float sf)
847 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
848 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
849 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
850 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
851 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
852 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
853 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
854 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
855 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
856 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
857 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
858 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
859 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
860 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
861 if(sv_foginterval && world.fog != "")
862 WriteString(MSG_ENTITY, world.fog);
864 WriteString(MSG_ENTITY, "");
865 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
866 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
867 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
868 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
869 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
870 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
871 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
872 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
873 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
874 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
875 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
876 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
877 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
881 void ClientInit_CheckUpdate()
883 self.nextthink = time;
884 if(self.count != autocvar_g_balance_armor_blockpercent)
886 self.count = autocvar_g_balance_armor_blockpercent;
889 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
891 self.cnt = autocvar_g_balance_weaponswitchdelay;
894 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
896 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
899 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
901 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
904 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
906 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
909 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
911 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
916 void ClientInit_Spawn()
921 e.classname = "clientinit";
922 e.think = ClientInit_CheckUpdate;
923 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
927 ClientInit_CheckUpdate();
936 void SetNewParms (void)
938 // initialize parms for a new player
939 parm1 = -(86400 * 366);
947 void SetChangeParms (void)
949 // save parms for level change
950 parm1 = self.parm_idlesince - time;
958 void DecodeLevelParms (void)
961 self.parm_idlesince = parm1;
962 if(self.parm_idlesince == -(86400 * 366))
963 self.parm_idlesince = time;
965 // whatever happens, allow 60 seconds of idling directly after connect for map loading
966 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
973 Called when a client types 'kill' in the console
977 .float clientkill_nexttime;
978 void ClientKill_Now_TeamChange()
980 if(self.killindicator_teamchange == -1)
982 JoinBestTeam( self, FALSE, TRUE );
984 else if(self.killindicator_teamchange == -2)
987 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
988 PutObserverInServer();
991 SV_ChangeTeam(self.killindicator_teamchange - 1);
992 self.killindicator_teamchange = 0;
995 void ClientKill_Now()
999 vehicles_exit(VHEF_RELESE);
1000 if(!self.killindicator_teamchange)
1002 self.vehicle_health = -1;
1003 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1007 if(self.killindicator && !wasfreed(self.killindicator))
1008 remove(self.killindicator);
1010 self.killindicator = world;
1012 if(self.killindicator_teamchange)
1013 ClientKill_Now_TeamChange();
1016 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1018 // now I am sure the player IS dead
1020 void KillIndicator_Think()
1024 self.owner.killindicator = world;
1029 if (self.owner.alpha < 0 && !self.owner.vehicle)
1031 self.owner.killindicator = world;
1039 ClientKill_Now(); // no oldself needed
1042 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1044 self.nextthink = time + 1;
1050 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1051 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1054 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1056 self.nextthink = time + 1;
1061 float clientkilltime;
1062 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1071 killtime = autocvar_g_balance_kill_delay;
1073 if(g_race_qualifying || g_cts)
1076 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1078 remove(self.killindicator);
1079 self.killindicator = world;
1081 ClientKill_Now(); // allow instant kill in this case
1085 self.killindicator_teamchange = targetteam;
1087 if(!self.killindicator)
1089 if(self.deadflag == DEAD_NO)
1091 killtime = max(killtime, self.clientkill_nexttime - time);
1092 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1095 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1101 starttime = max(time, clientkilltime);
1103 self.killindicator = spawn();
1104 self.killindicator.owner = self;
1105 self.killindicator.scale = 0.5;
1106 setattachment(self.killindicator, self, "");
1107 setorigin(self.killindicator, '0 0 52');
1108 self.killindicator.think = KillIndicator_Think;
1109 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1110 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1111 self.killindicator.cnt = ceil(killtime);
1112 self.killindicator.count = bound(0, ceil(killtime), 10);
1113 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1115 for(e = world; (e = find(e, classname, "body")) != world; )
1119 e.killindicator = spawn();
1120 e.killindicator.owner = e;
1121 e.killindicator.scale = 0.5;
1122 setattachment(e.killindicator, e, "");
1123 setorigin(e.killindicator, '0 0 52');
1124 e.killindicator.think = KillIndicator_Think;
1125 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1126 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1127 e.killindicator.cnt = ceil(killtime);
1132 if(self.killindicator)
1134 if(targetteam == 0) // just die
1136 self.killindicator.colormod = '0 0 0';
1137 if(clienttype(self) == CLIENTTYPE_REAL)
1138 if(self.killindicator.cnt > 0)
1139 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1141 else if(targetteam == -1) // auto
1143 self.killindicator.colormod = '0 1 0';
1144 if(clienttype(self) == CLIENTTYPE_REAL)
1145 if(self.killindicator.cnt > 0)
1146 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1148 else if(targetteam == -2) // spectate
1150 self.killindicator.colormod = '0.5 0.5 0.5';
1151 if(clienttype(self) == CLIENTTYPE_REAL)
1152 if(self.killindicator.cnt > 0)
1153 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1157 self.killindicator.colormod = Team_ColorRGB(targetteam);
1158 if(clienttype(self) == CLIENTTYPE_REAL)
1159 if(self.killindicator.cnt > 0)
1160 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1166 void ClientKill (void)
1168 if(gameover) return;
1169 if(self.player_blocked) return;
1170 if(self.freezetag_frozen) return;
1172 ClientKill_TeamChange(0);
1175 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1177 e.killindicator = spawn();
1178 e.killindicator.owner = e;
1179 e.killindicator.think = KillIndicator_Think;
1180 e.killindicator.nextthink = time + (e.lip) * 0.05;
1181 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1182 e.killindicator.health = 1; // this is used to indicate that it should be silent
1186 void FixClientCvars(entity e)
1188 // send prediction settings to the client
1189 stuffcmd(e, "\nin_bindmap 0 0\n");
1191 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1192 if(autocvar_g_antilag == 3) // client side hitscan
1193 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1194 if(autocvar_sv_gentle)
1195 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1197 * we no longer need to stuff this. Remove this comment block if you feel
1198 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1199 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1200 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1201 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1202 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1203 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1204 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1205 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1206 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1207 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1208 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1209 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1210 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1211 stuffcmd(e, "cl_movement_edgefriction 1\n");
1215 float PlayerInIDList(entity p, string idlist)
1220 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1221 if not(p.crypto_idfp)
1224 // this function allows abbreviated player IDs too!
1225 n = tokenize_console(idlist);
1226 for(i = 0; i < n; ++i)
1229 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1240 Called when a client connects to the server
1243 void DecodeLevelParms (void);
1244 //void dom_player_join_team(entity pl);
1245 void set_dom_state(entity e);
1246 void ClientConnect (void)
1250 if(self.flags & FL_CLIENT)
1252 print("Warning: ClientConnect, but already connected!\n");
1256 if(Ban_MaybeEnforceBanOnce(self))
1262 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1265 self.classname = "player_joining";
1267 self.flags = FL_CLIENT;
1268 self.version_nagtime = time + 10 + random() * 10;
1272 dprint("BUG player count is lower than zero, this cannot happen!\n");
1276 PlayerScore_Attach(self);
1277 ClientData_Attach();
1278 accuracy_init(self);
1280 bot_clientconnect();
1286 race_PreSpawnObserver();
1288 // identify the right forced team
1289 if(autocvar_g_campaign)
1291 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1293 switch(autocvar_g_campaign_forceteam)
1295 case 1: self.team_forced = NUM_TEAM_1; break;
1296 case 2: self.team_forced = NUM_TEAM_2; break;
1297 case 3: self.team_forced = NUM_TEAM_3; break;
1298 case 4: self.team_forced = NUM_TEAM_4; break;
1299 default: self.team_forced = 0;
1303 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1304 self.team_forced = NUM_TEAM_1;
1305 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1306 self.team_forced = NUM_TEAM_2;
1307 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1308 self.team_forced = NUM_TEAM_3;
1309 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1310 self.team_forced = NUM_TEAM_4;
1311 else if(autocvar_g_forced_team_otherwise == "red")
1312 self.team_forced = NUM_TEAM_1;
1313 else if(autocvar_g_forced_team_otherwise == "blue")
1314 self.team_forced = NUM_TEAM_2;
1315 else if(autocvar_g_forced_team_otherwise == "yellow")
1316 self.team_forced = NUM_TEAM_3;
1317 else if(autocvar_g_forced_team_otherwise == "pink")
1318 self.team_forced = NUM_TEAM_4;
1319 else if(autocvar_g_forced_team_otherwise == "spectate")
1320 self.team_forced = -1;
1321 else if(autocvar_g_forced_team_otherwise == "spectator")
1322 self.team_forced = -1;
1324 self.team_forced = 0;
1327 if(self.team_forced > 0)
1328 self.team_forced = 0;
1330 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1332 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1333 self.classname = "observer";
1337 if(autocvar_g_balance_teams)
1339 self.classname = "player";
1340 campaign_bots_may_start = 1;
1344 self.classname = "observer"; // do it anyway
1349 self.classname = "player";
1350 campaign_bots_may_start = 1;
1354 self.playerid = (playerid_last = playerid_last + 1);
1356 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1358 if(clienttype(self) == CLIENTTYPE_BOT)
1359 PlayerStats_AddPlayer(self);
1361 if(autocvar_sv_eventlog)
1362 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1364 LogTeamchange(self.playerid, self.team, 1);
1366 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1368 self.netname_previous = strzone(self.netname);
1370 if((self.classname == STR_PLAYER && teamplay))
1371 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1373 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1375 stuffcmd(self, strcat(clientstuff, "\n"));
1376 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1378 FixClientCvars(self);
1380 // spawnfunc_waypoint sprites
1381 WaypointSprite_InitClient(self);
1383 // Wazat's grappling hook
1384 SetGrappleHookBindings();
1386 // get version info from player
1387 stuffcmd(self, "cmd clientversion $gameversion\n");
1389 // get other cvars from player
1392 // notify about available teams
1395 CheckAllowedTeams(self);
1396 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1397 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1400 stuffcmd(self, "set _teams_available 0\n");
1404 bot_relinkplayerlist();
1406 self.spectatortime = time;
1409 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1412 self.jointime = time;
1413 self.allowed_timeouts = autocvar_sv_timeout_number;
1415 if(clienttype(self) == CLIENTTYPE_REAL)
1417 if(!autocvar_g_campaign)
1419 self.motd_actived_time = -1;
1420 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1423 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1424 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1427 if(!sv_foginterval && world.fog != "")
1428 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1430 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1432 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1433 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1436 self.hitplotfh = -1;
1438 if(g_race || g_cts) {
1446 race_send_recordtime(MSG_ONE);
1447 race_send_speedaward(MSG_ONE);
1449 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1450 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1451 race_send_speedaward_alltimebest(MSG_ONE);
1454 for (i = 1; i <= RANKINGS_CNT; ++i) {
1455 race_SendRankings(i, 0, 0, MSG_ONE);
1458 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1459 send_CSQC_teamnagger();
1463 CSQCMODEL_AUTOINIT();
1465 self.model_randomizer = random();
1467 if(clienttype(self) == CLIENTTYPE_REAL)
1470 MUTATOR_CALLHOOK(ClientConnect);
1476 Called when a client disconnects from the server
1479 .entity chatbubbleentity;
1481 void ClientDisconnect (void)
1484 vehicles_exit(VHEF_RELESE);
1486 if not(self.flags & FL_CLIENT)
1488 print("Warning: ClientDisconnect without ClientConnect\n");
1492 PlayerStats_AddGlobalInfo(self);
1494 CheatShutdownClient();
1496 if(self.hitplotfh >= 0)
1498 fclose(self.hitplotfh);
1499 self.hitplotfh = -1;
1503 anticheat_shutdown();
1505 playerdemo_shutdown();
1507 bot_clientdisconnect();
1512 if(autocvar_sv_eventlog)
1513 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1515 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1517 MUTATOR_CALLHOOK(ClientDisconnect);
1519 Portal_ClearAll(self);
1521 RemoveGrapplingHook(self);
1523 // Here, everything has been done that requires this player to be a client.
1525 self.flags &~= FL_CLIENT;
1527 if (self.chatbubbleentity)
1528 remove (self.chatbubbleentity);
1530 if (self.killindicator)
1531 remove (self.killindicator);
1533 WaypointSprite_PlayerGone();
1535 bot_relinkplayerlist();
1537 accuracy_free(self);
1538 ClientData_Detach();
1539 PlayerScore_Detach(self);
1541 if(self.netname_previous)
1542 strunzone(self.netname_previous);
1543 if(self.clientstatus)
1544 strunzone(self.clientstatus);
1545 if(self.weaponorder_byimpulse)
1546 strunzone(self.weaponorder_byimpulse);
1548 ClearPlayerSounds();
1551 remove(self.personal);
1561 void ChatBubbleThink()
1563 self.nextthink = time;
1564 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1566 if(self.owner) // but why can that ever be world?
1567 self.owner.chatbubbleentity = world;
1571 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1573 || self.owner.tetris_on
1576 self.model = self.mdl;
1581 void UpdateChatBubble()
1585 // spawn a chatbubble entity if needed
1586 if (!self.chatbubbleentity)
1588 self.chatbubbleentity = spawn();
1589 self.chatbubbleentity.owner = self;
1590 self.chatbubbleentity.exteriormodeltoclient = self;
1591 self.chatbubbleentity.think = ChatBubbleThink;
1592 self.chatbubbleentity.nextthink = time;
1593 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1594 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1595 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1596 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1597 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1598 self.chatbubbleentity.model = "";
1599 self.chatbubbleentity.effects = EF_LOWPRECISION;
1604 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1605 // added to the model skins
1606 /*void UpdateColorModHack()
1609 c = self.clientcolors & 15;
1610 // LordHavoc: only bothering to support white, green, red, yellow, blue
1611 if (!teamplay) self.colormod = '0 0 0';
1612 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1613 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1614 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1615 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1616 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1617 else self.colormod = '1 1 1';
1622 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1624 self.solid = SOLID_NOT;
1625 self.takedamage = DAMAGE_NO;
1626 self.movetype = MOVETYPE_FLY;
1627 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1628 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1629 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1630 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1631 if(autocvar_g_respawn_ghosts_maxtime)
1632 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1637 self.effects |= EF_NODRAW; // prevent another CopyBody
1638 PutClientInServer();
1641 void play_countdown(float finished, string samp)
1643 if(clienttype(self) == CLIENTTYPE_REAL)
1644 if(floor(finished - time - frametime) != floor(finished - time))
1645 if(finished - time < 6)
1646 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1649 void player_powerups (void)
1651 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1652 olditems = self.items;
1654 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1655 self.modelflags |= MF_ROCKET;
1657 self.modelflags &~= MF_ROCKET;
1659 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1661 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1664 Fire_ApplyDamage(self);
1665 Fire_ApplyEffect(self);
1669 if (self.items & IT_STRENGTH)
1671 play_countdown(self.strength_finished, "misc/poweroff.wav");
1672 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1673 if (time > self.strength_finished)
1675 self.items = self.items - (self.items & IT_STRENGTH);
1676 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1677 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1682 if (time < self.strength_finished)
1684 self.items = self.items | IT_STRENGTH;
1685 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1686 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1689 if (self.items & IT_INVINCIBLE)
1691 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1692 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1693 if (time > self.invincible_finished)
1695 self.items = self.items - (self.items & IT_INVINCIBLE);
1696 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1697 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1702 if (time < self.invincible_finished)
1704 self.items = self.items | IT_INVINCIBLE;
1705 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1706 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1709 if (self.items & IT_SUPERWEAPON)
1711 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1713 self.superweapons_finished = 0;
1714 self.items = self.items - (self.items & IT_SUPERWEAPON);
1715 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1716 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1718 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1720 // don't let them run out
1724 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1725 if (time > self.superweapons_finished)
1727 self.items = self.items - (self.items & IT_SUPERWEAPON);
1728 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1729 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1730 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1734 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1736 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1738 self.items = self.items | IT_SUPERWEAPON;
1739 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1740 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1744 self.superweapons_finished = 0;
1745 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1750 self.superweapons_finished = 0;
1754 if(autocvar_g_nodepthtestplayers)
1755 self.effects = self.effects | EF_NODEPTHTEST;
1757 if(autocvar_g_fullbrightplayers)
1758 self.effects = self.effects | EF_FULLBRIGHT;
1760 // midair gamemode: damage only while in the air
1761 // if in midair mode, being on ground grants temporary invulnerability
1762 // (this is so that multishot weapon don't clear the ground flag on the
1763 // first damage in the frame, leaving the player vulnerable to the
1764 // remaining hits in the same frame)
1765 if (self.flags & FL_ONGROUND)
1767 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1769 if (time >= game_starttime)
1770 if (time < self.spawnshieldtime)
1771 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1773 MUTATOR_CALLHOOK(PlayerPowerups);
1776 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1778 if(current > stable)
1780 else if(current > stable - 0.25) // when close enough, "snap"
1783 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1786 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1788 if(current < stable)
1790 else if(current < stable + 0.25) // when close enough, "snap"
1793 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1796 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1798 if(current > rotstable)
1800 if(rotframetime > 0)
1802 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1803 current = max(rotstable, current - rotlinear * rotframetime);
1806 else if(current < regenstable)
1808 if(regenframetime > 0)
1810 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1811 current = min(regenstable, current + regenlinear * regenframetime);
1821 void player_regen (void)
1823 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1824 maxh = autocvar_g_balance_health_rotstable;
1825 maxa = autocvar_g_balance_armor_rotstable;
1826 maxf = autocvar_g_balance_fuel_rotstable;
1827 minh = autocvar_g_balance_health_regenstable;
1828 mina = autocvar_g_balance_armor_regenstable;
1829 minf = autocvar_g_balance_fuel_regenstable;
1830 limith = autocvar_g_balance_health_limit;
1831 limita = autocvar_g_balance_armor_limit;
1832 limitf = autocvar_g_balance_fuel_limit;
1834 max_mod = regen_mod = rot_mod = limit_mod = 1;
1836 maxh = maxh * max_mod;
1837 //maxa = maxa * max_mod;
1838 //maxf = maxf * max_mod;
1839 minh = minh * max_mod;
1840 //mina = mina * max_mod;
1841 //minf = minf * max_mod;
1842 limith = limith * limit_mod;
1843 limita = limita * limit_mod;
1844 //limitf = limitf * limit_mod;
1849 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1851 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1852 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1854 // if player rotted to death... die!
1856 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1859 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1860 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1863 float zoomstate_set;
1864 void SetZoomState(float z)
1866 if(z != self.zoomstate)
1869 ClientData_Touch(self);
1874 void GetPressedKeys(void) {
1875 MUTATOR_CALLHOOK(GetPressedKeys);
1876 if (self.movement_x > 0) // get if movement keys are pressed
1877 { // forward key pressed
1878 self.pressedkeys |= KEY_FORWARD;
1879 self.pressedkeys &~= KEY_BACKWARD;
1881 else if (self.movement_x < 0)
1882 { // backward key pressed
1883 self.pressedkeys |= KEY_BACKWARD;
1884 self.pressedkeys &~= KEY_FORWARD;
1888 self.pressedkeys &~= KEY_FORWARD;
1889 self.pressedkeys &~= KEY_BACKWARD;
1892 if (self.movement_y > 0)
1893 { // right key pressed
1894 self.pressedkeys |= KEY_RIGHT;
1895 self.pressedkeys &~= KEY_LEFT;
1897 else if (self.movement_y < 0)
1898 { // left key pressed
1899 self.pressedkeys |= KEY_LEFT;
1900 self.pressedkeys &~= KEY_RIGHT;
1904 self.pressedkeys &~= KEY_RIGHT;
1905 self.pressedkeys &~= KEY_LEFT;
1908 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1909 self.pressedkeys |= KEY_JUMP;
1911 self.pressedkeys &~= KEY_JUMP;
1912 if (self.BUTTON_CROUCH)
1913 self.pressedkeys |= KEY_CROUCH;
1915 self.pressedkeys &~= KEY_CROUCH;
1917 if (self.BUTTON_ATCK)
1918 self.pressedkeys |= KEY_ATCK;
1920 self.pressedkeys &~= KEY_ATCK;
1921 if (self.BUTTON_ATCK2)
1922 self.pressedkeys |= KEY_ATCK2;
1924 self.pressedkeys &~= KEY_ATCK2;
1928 ======================
1929 spectate mode routines
1930 ======================
1933 void SpectateCopy(entity spectatee) {
1935 MUTATOR_CALLHOOK(SpectateCopy);
1936 self.armortype = spectatee.armortype;
1937 self.armorvalue = spectatee.armorvalue;
1938 self.ammo_cells = spectatee.ammo_cells;
1939 self.ammo_shells = spectatee.ammo_shells;
1940 self.ammo_nails = spectatee.ammo_nails;
1941 self.ammo_rockets = spectatee.ammo_rockets;
1942 self.ammo_fuel = spectatee.ammo_fuel;
1943 self.clip_load = spectatee.clip_load;
1944 self.clip_size = spectatee.clip_size;
1945 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1946 self.health = spectatee.health;
1948 self.items = spectatee.items;
1949 self.last_pickup = spectatee.last_pickup;
1950 self.hit_time = spectatee.hit_time;
1951 self.metertime = spectatee.metertime;
1952 self.strength_finished = spectatee.strength_finished;
1953 self.invincible_finished = spectatee.invincible_finished;
1954 self.pressedkeys = spectatee.pressedkeys;
1955 WEPSET_COPY_EE(self, spectatee);
1956 self.switchweapon = spectatee.switchweapon;
1957 self.switchingweapon = spectatee.switchingweapon;
1958 self.weapon = spectatee.weapon;
1959 self.nex_charge = spectatee.nex_charge;
1960 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1961 self.hagar_load = spectatee.hagar_load;
1962 self.minelayer_mines = spectatee.minelayer_mines;
1963 self.punchangle = spectatee.punchangle;
1964 self.view_ofs = spectatee.view_ofs;
1965 self.velocity = spectatee.velocity;
1966 self.dmg_take = spectatee.dmg_take;
1967 self.dmg_save = spectatee.dmg_save;
1968 self.dmg_inflictor = spectatee.dmg_inflictor;
1969 self.v_angle = spectatee.v_angle;
1970 self.angles = spectatee.v_angle;
1971 if(!self.BUTTON_USE)
1972 self.fixangle = TRUE;
1973 setorigin(self, spectatee.origin);
1974 setsize(self, spectatee.mins, spectatee.maxs);
1975 SetZoomState(spectatee.zoomstate);
1977 anticheat_spectatecopy(spectatee);
1978 self.hud = spectatee.hud;
1979 if(spectatee.vehicle)
1981 self.fixangle = FALSE;
1982 //self.velocity = spectatee.vehicle.velocity;
1983 self.vehicle_health = spectatee.vehicle_health;
1984 self.vehicle_shield = spectatee.vehicle_shield;
1985 self.vehicle_energy = spectatee.vehicle_energy;
1986 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1987 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1988 self.vehicle_reload1 = spectatee.vehicle_reload1;
1989 self.vehicle_reload2 = spectatee.vehicle_reload2;
1993 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1994 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1995 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1996 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1998 //WriteByte (MSG_ONE, SVC_SETVIEW);
1999 // WriteEntity(MSG_ONE, self);
2000 //makevectors(spectatee.v_angle);
2001 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2005 float SpectateUpdate() {
2009 if (self == self.enemy)
2012 if(self.enemy.classname != "player")
2015 SpectateCopy(self.enemy);
2023 if(self.enemy.classname != "player")
2025 /*if(self.enemy.vehicle)
2029 WriteByte(MSG_ONE, SVC_SETVIEW);
2030 WriteEntity(MSG_ONE, self.enemy);
2031 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2033 self.movetype = MOVETYPE_NONE;
2034 accuracy_resend(self);
2039 WriteByte(MSG_ONE, SVC_SETVIEW);
2040 WriteEntity(MSG_ONE, self.enemy);
2041 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2042 self.movetype = MOVETYPE_NONE;
2043 accuracy_resend(self);
2045 if(!SpectateUpdate())
2046 PutObserverInServer();
2051 float Spectate(entity pl)
2053 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2054 if(pl.team != self.team)
2058 return SpectateSet();
2061 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2062 entity CA_SpectateNext(entity start) {
2063 if (start.team == self.team) {
2068 // continue from current player
2069 while(other && other.team != self.team) {
2070 other = find(other, classname, "player");
2074 // restart from begining
2075 other = find(other, classname, "player");
2076 while(other && other.team != self.team) {
2077 other = find(other, classname, "player");
2084 float SpectateNext()
2086 other = find(self.enemy, classname, "player");
2088 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2089 // CA and ca players when spectating enemies is forbidden
2090 other = CA_SpectateNext(other);
2092 // other modes and ca spectators or spectating enemies is allowed
2094 other = find(other, classname, "player");
2100 return SpectateSet();
2103 float SpectatePrev()
2105 // NOTE: chain order is from the highest to the lower entnum (unlike find)
2106 other = findchain(classname, "player");
2107 if not(other) // no player
2110 entity first = other;
2111 // skip players until current spectated player
2113 while(other && other != self.enemy)
2114 other = other.chain;
2116 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2118 do { other = other.chain; }
2119 while(other && other.team != self.team);
2124 while(other.team != self.team)
2125 other = other.chain;
2126 if(other == self.enemy)
2133 other = other.chain;
2138 return SpectateSet();
2143 ShowRespawnCountdown()
2145 Update a respawn countdown display.
2148 void ShowRespawnCountdown()
2151 if(self.deadflag == DEAD_NO) // just respawned?
2155 number = ceil(self.respawn_time - time);
2158 if(number <= self.respawn_countdown)
2160 self.respawn_countdown = number - 1;
2161 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2162 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2167 void LeaveSpectatorMode()
2171 if(nJoinAllowed(self))
2173 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2175 self.classname = "player";
2177 if(autocvar_g_campaign || autocvar_g_balance_teams)
2178 { JoinBestTeam(self, FALSE, TRUE); }
2180 if(autocvar_g_campaign)
2181 { campaign_bots_may_start = 1; }
2183 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2185 PutClientInServer();
2187 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2190 stuffcmd(self, "menu_showteamselect\n");
2194 // Player may not join because g_maxplayers is set
2195 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2200 * Determines whether the player is allowed to join. This depends on cvar
2201 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2202 * it checks whether the number of currently playing players exceeds g_maxplayers.
2203 * @return int number of free slots for players, 0 if none
2205 float nJoinAllowed(entity ignore) {
2207 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2208 // so report 0 free slots if restricted
2210 if(autocvar_g_forced_team_otherwise == "spectate")
2212 if(autocvar_g_forced_team_otherwise == "spectator")
2216 if(self.team_forced < 0)
2217 return 0; // forced spectators can never join
2219 // TODO simplify this
2221 float totalClients = 0;
2226 if (!autocvar_g_maxplayers)
2227 return maxclients - totalClients;
2229 float currentlyPlaying = 0;
2230 FOR_EACH_REALCLIENT(e)
2231 if(e.classname == "player" || e.caplayer == 1)
2232 currentlyPlaying += 1;
2234 if(currentlyPlaying < autocvar_g_maxplayers)
2235 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2241 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2242 * g_maxplayers_spectator_blocktime seconds
2244 void checkSpectatorBlock() {
2245 if(self.classname == "spectator" || self.classname == "observer") {
2246 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2247 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2253 void PrintWelcomeMessage()
2255 if(self.motd_actived_time == 0)
2257 if (autocvar_g_campaign) {
2258 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2259 self.motd_actived_time = time;
2260 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2263 if (self.BUTTON_INFO) {
2264 self.motd_actived_time = time;
2265 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2269 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2271 if (autocvar_g_campaign) {
2272 if (self.BUTTON_INFO)
2273 self.motd_actived_time = time;
2274 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2275 self.motd_actived_time = 0;
2276 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2279 if (self.BUTTON_INFO)
2280 self.motd_actived_time = time;
2281 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2282 self.motd_actived_time = 0;
2283 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2287 else //if(self.motd_actived_time < 0) // just connected, motd is active
2289 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2290 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2291 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2293 // instanctly hide MOTD
2294 self.motd_actived_time = 0;
2295 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2300 void ObserverThink()
2302 float prefered_movetype;
2303 if (self.flags & FL_JUMPRELEASED) {
2304 if (self.BUTTON_JUMP && !self.version_mismatch) {
2305 self.flags &~= FL_JUMPRELEASED;
2306 self.flags |= FL_SPAWNING;
2307 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2308 self.flags &~= FL_JUMPRELEASED;
2309 if(SpectateNext()) {
2310 self.classname = "spectator";
2313 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2314 if (self.movetype != prefered_movetype)
2315 self.movetype = prefered_movetype;
2318 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2319 self.flags |= FL_JUMPRELEASED;
2320 if(self.flags & FL_SPAWNING)
2322 self.flags &~= FL_SPAWNING;
2323 LeaveSpectatorMode();
2330 void SpectatorThink()
2332 if (self.flags & FL_JUMPRELEASED) {
2333 if (self.BUTTON_JUMP && !self.version_mismatch) {
2334 self.flags &~= FL_JUMPRELEASED;
2335 self.flags |= FL_SPAWNING;
2336 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2337 self.flags &~= FL_JUMPRELEASED;
2338 if(SpectateNext()) {
2339 self.classname = "spectator";
2341 self.classname = "observer";
2342 PutClientInServer();
2345 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2346 self.flags &~= FL_JUMPRELEASED;
2347 if(SpectatePrev()) {
2348 self.classname = "spectator";
2350 self.classname = "observer";
2351 PutClientInServer();
2354 } else if (self.BUTTON_ATCK2) {
2355 self.flags &~= FL_JUMPRELEASED;
2356 self.classname = "observer";
2357 PutClientInServer();
2359 if(!SpectateUpdate())
2360 PutObserverInServer();
2363 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2364 self.flags |= FL_JUMPRELEASED;
2365 if(self.flags & FL_SPAWNING)
2367 self.flags &~= FL_SPAWNING;
2368 LeaveSpectatorMode();
2372 if(!SpectateUpdate())
2373 PutObserverInServer();
2376 self.flags |= FL_CLIENT | FL_NOTARGET;
2381 if(self.classname != "player")
2386 vehicles_exit(VHEF_NORMAL);
2390 // a use key was pressed; call handlers
2391 MUTATOR_CALLHOOK(PlayerUseKey);
2398 Called every frame for each client before the physics are run
2401 .float usekeypressed;
2402 void() nexball_setstatus;
2404 void PlayerPreThink (void)
2406 WarpZone_PlayerPhysics_FixVAngle();
2408 self.stat_game_starttime = game_starttime;
2409 self.stat_round_starttime = round_starttime;
2410 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2411 self.stat_leadlimit = autocvar_leadlimit;
2415 // physics frames: update anticheat stuff
2416 anticheat_prethink();
2419 if(blockSpectators && frametime)
2420 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2421 checkSpectatorBlock();
2425 if(self.netname_previous != self.netname)
2427 if(autocvar_sv_eventlog)
2428 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2429 if(self.netname_previous)
2430 strunzone(self.netname_previous);
2431 self.netname_previous = strzone(self.netname);
2435 if(self.version_nagtime)
2436 if(self.cvar_g_xonoticversion)
2437 if(time > self.version_nagtime)
2439 // don't notify git users
2440 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2442 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2444 // notify release users if connecting to git
2445 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2446 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2451 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2454 // give users new version
2455 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2456 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2460 // notify users about old server version
2461 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2462 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2466 self.version_nagtime = 0;
2470 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2472 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2473 self.max_armorvalue = 0;
2477 if (TetrisPreFrame())
2481 MUTATOR_CALLHOOK(PlayerPreThink);
2483 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2485 if(self.BUTTON_USE && !self.usekeypressed)
2487 self.usekeypressed = self.BUTTON_USE;
2490 if(clienttype(self) == CLIENTTYPE_REAL)
2491 PrintWelcomeMessage();
2493 if(self.classname == "player") {
2495 CheckRules_Player();
2497 if (intermission_running)
2499 IntermissionThink (); // otherwise a button could be missed between
2500 return; // the think tics
2503 //don't allow the player to turn around while game is paused!
2504 if(timeout_status == TIMEOUT_ACTIVE) {
2505 // FIXME turn this into CSQC stuff
2506 self.v_angle = self.lastV_angle;
2507 self.angles = self.lastV_angle;
2508 self.fixangle = TRUE;
2513 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2515 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2516 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2517 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2519 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2521 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2522 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2523 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2527 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2532 if (self.deadflag != DEAD_NO)
2534 if(self.personal && g_race_qualifying)
2536 if(time > self.respawn_time)
2538 self.respawn_time = time + 1; // only retry once a second
2539 self.stat_respawn_time = self.respawn_time;
2546 float button_pressed;
2549 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2551 if (self.deadflag == DEAD_DYING)
2553 if(self.respawn_flags & RESPAWN_FORCE)
2554 self.deadflag = DEAD_RESPAWNING;
2555 else if(!button_pressed)
2556 self.deadflag = DEAD_DEAD;
2558 else if (self.deadflag == DEAD_DEAD)
2561 self.deadflag = DEAD_RESPAWNABLE;
2563 else if (self.deadflag == DEAD_RESPAWNABLE)
2566 self.deadflag = DEAD_RESPAWNING;
2568 else if (self.deadflag == DEAD_RESPAWNING)
2570 if(time > self.respawn_time)
2572 self.respawn_time = time + 1; // only retry once a second
2577 ShowRespawnCountdown();
2579 if(self.respawn_flags & RESPAWN_SILENT)
2580 self.stat_respawn_time = 0;
2582 self.stat_respawn_time = self.respawn_time;
2585 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2586 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2587 self.stat_respawn_time *= -1;
2592 self.prevorigin = self.origin;
2594 float do_crouch = self.BUTTON_CROUCH;
2597 if(self.health <= g_bloodloss)
2601 if(self.freezetag_frozen)
2603 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2611 self.view_ofs = PL_CROUCH_VIEW_OFS;
2612 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2613 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2620 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2621 if (!trace_startsolid)
2623 self.crouch = FALSE;
2624 self.view_ofs = PL_VIEW_OFS;
2625 setsize (self, PL_MIN, PL_MAX);
2630 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2632 if(self.bloodloss_timer < time)
2634 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2635 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2641 GrapplingHookFrame();
2643 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2646 self.items &~= self.items_added;
2650 self.items_added = 0;
2651 if(self.items & IT_JETPACK)
2652 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2653 self.items_added |= IT_FUEL;
2655 self.items |= self.items_added;
2660 // rot nex charge to the charge limit
2661 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2662 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2668 nexball_setstatus();
2671 secrets_setstatus();
2673 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2675 //self.angles_y=self.v_angle_y + 90; // temp
2676 } else if(gameover) {
2677 if (intermission_running)
2678 IntermissionThink (); // otherwise a button could be missed between
2680 } else if(self.classname == "observer") {
2682 } else if(self.classname == "spectator") {
2687 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2689 float oldspectatee_status;
2690 oldspectatee_status = self.spectatee_status;
2691 if(self.classname == "spectator")
2692 self.spectatee_status = num_for_edict(self.enemy);
2693 else if(self.classname == "observer")
2694 self.spectatee_status = num_for_edict(self);
2696 self.spectatee_status = 0;
2697 if(self.spectatee_status != oldspectatee_status)
2699 ClientData_Touch(self);
2701 race_InitSpectator();
2704 if(self.teamkill_soundtime)
2705 if(time > self.teamkill_soundtime)
2707 self.teamkill_soundtime = 0;
2709 entity oldpusher, oldself;
2711 oldself = self; self = self.teamkill_soundsource;
2712 oldpusher = self.pusher; self.pusher = oldself;
2714 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2716 self.pusher = oldpusher;
2720 if(self.taunt_soundtime)
2721 if(time > self.taunt_soundtime)
2723 self.taunt_soundtime = 0;
2724 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2727 target_voicescript_next(self);
2729 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2731 self.clip_load = self.clip_size = 0;
2734 float isInvisibleString(string s)
2737 s = strdecolorize(s);
2738 for((i = 0), (n = strlen(s)); i < n; ++i)
2746 case 192: // charmap space
2747 if (!autocvar_utf8_enable)
2750 case 160: // space in unicode fonts
2751 case 0xE000 + 192: // utf8 charmap space
2752 if (autocvar_utf8_enable)
2765 Called every frame for each client after the physics are run
2768 .float idlekick_lasttimeleft;
2769 void PlayerPostThink (void)
2771 // Savage: Check for nameless players
2772 if (isInvisibleString(self.netname)) {
2773 self.netname = "Player";
2774 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2777 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2779 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2781 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2786 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2787 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2789 if(!self.idlekick_lasttimeleft)
2790 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2794 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2798 else if(timeleft <= 10)
2800 if(timeleft != self.idlekick_lasttimeleft)
2801 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2802 self.idlekick_lasttimeleft = timeleft;
2808 if(self.impulse == 100)
2810 if (!TetrisPostFrame())
2816 //CheckPlayerJump();
2818 if(self.classname == "player") {
2819 CheckRules_Player();
2823 if (intermission_running)
2824 return; // intermission or finale
2834 for(i = 0; i < 1000; ++i)
2837 end = self.origin + '0 0 1024' + 512 * randomvec();
2838 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2839 if(trace_fraction < 1)
2840 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2842 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2848 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2850 if(self.waypointsprite_attachedforcarrier)
2851 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2855 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2857 if not(self.stored_netname)
2858 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2859 if(self.stored_netname != self.netname)
2861 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2862 strunzone(self.stored_netname);
2863 self.stored_netname = strzone(self.netname);
2869 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2872 CSQCMODEL_AUTOUPDATE();