]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/clientcommands.qc
Merge branch 'fruitiex/newpanelhud' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / clientcommands.qc
1 entity nagger;
2 float readycount;
3 float Nagger_SendEntity(entity to, float sendflags)
4 {
5         float nags, i, f, b;
6         entity e;
7         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
8
9         nags = 0;
10         if(readycount)
11         {
12                 nags |= 1;
13                 if(to.ready == 0)
14                         nags |= 2;
15         }
16         if(votecalled)
17         {
18                 nags |= 4;
19                 if(to.vote_vote == 0)
20                         nags |= 8;
21         }
22         if(inWarmupStage)
23                 nags |= 16;
24
25         if(sendflags & 128)
26                 nags |= 128;
27
28         WriteByte(MSG_ENTITY, nags);
29
30         if(nags & 128)
31         {
32                 WriteString(MSG_ENTITY, votecalledvote_display);
33         }
34
35         if(nags & 1)
36         {
37                 for(i = 1; i <= maxclients; i += 8)
38                 {
39                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
40                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
41                                         f |= b;
42                         WriteByte(MSG_ENTITY, f);
43                 }
44         }
45
46         return TRUE;
47 }
48 void Nagger_Init()
49 {
50         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
51 }
52 void Nagger_VoteChanged()
53 {
54         if(nagger)
55                 nagger.SendFlags |= 128;
56 }
57 void Nagger_VoteCountChanged()
58 {
59         if(nagger)
60                 nagger.SendFlags |= 1;
61 }
62 void Nagger_ReadyCounted()
63 {
64         if(nagger)
65                 nagger.SendFlags |= 1;
66 }
67
68 void ReadyCount();
69 string MapVote_Suggest(string m);
70
71 entity GetPlayer(string name)
72 {
73         float num;
74         entity e;
75         string ns;
76
77         if(substring(name, 0, 1) == "#") {
78                 num = stof(substring(name, 1, 999));
79                 if(num >= 1 && num <= maxclients) {
80                         for((e = world); num > 0; --num, (e = nextent(e)))
81                                 ;
82                         //if(clienttype(e) == CLIENTTYPE_REAL)
83                         if(e.classname == "player")
84                                 return e;
85                 }
86         } else {
87                 ns = strdecolorize(name);
88                 FOR_EACH_REALPLAYER(e) {
89                         if(!strcasecmp(strdecolorize(e.netname), ns)) {
90                                 return e;
91                         }
92                 }
93         }
94         return world;
95 }
96
97 //float ctf_clientcommand();
98 float readyrestart_happened;
99 .float lms_spectate_warning;
100 void spawnfunc_func_breakable();
101
102 .float cmd_floodtime;
103 .float cmd_floodcount;
104 float cmd_floodcheck()
105 {
106         if (timeoutStatus != 2)
107         {
108                 if(time == self.cmd_floodtime)
109                 {
110                         self.cmd_floodcount += 1;
111                         if(self.cmd_floodcount > 8)
112                                 return TRUE;
113                 }
114                 else
115                 {
116                         self.cmd_floodtime = time;
117                         self.cmd_floodcount = 1;
118                 }
119         }
120         return FALSE;
121 }
122
123 void SV_ParseClientCommand(string s) {
124         string cmd;
125         float tokens;
126         float i;
127         entity e;
128
129         tokens = tokenize_console(s);
130
131         cmd = argv(0);
132         if(cmd != "reportcvar")
133         if(cmd != "sentcvar")
134         if(cmd != "pause")
135         if(cmd != "prespawn")
136         if(cmd != "spawn")
137         if(cmd != "begin")
138         {
139                 if(cmd_floodcheck())
140                         return;
141         }
142
143         if(GameCommand_Vote(s, self)) {
144                 return;
145         } else if(GameCommand_MapVote(argv(0))) {
146                 return;
147         } else if(cmd == "autoswitch") {
148                 // be backwards compatible with older clients (enabled)
149                 self.autoswitch = ("0" != argv(1));
150                 local string autoswitchmsg;
151                 if (self.autoswitch) {
152                         autoswitchmsg = "on";
153                 } else {
154                         autoswitchmsg = "off";
155                 }
156                 sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
157         } else if(cmd == "clientversion") {
158                 if not(self.flags & FL_CLIENT)
159                         return;
160                 if (argv(1) == "$gameversion") {
161                         //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
162                         // either that or someone wants to be funny
163                         self.version = 1;
164                 } else {
165                         self.version = stof(argv(1));
166                 }
167                 if(self.version != cvar("gameversion"))
168                 {
169                         self.classname = "observer";
170                         self.version_mismatch = 1;
171                         PutClientInServer();
172                 } else if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force")) {
173                         //JoinBestTeam(self, FALSE, TRUE);
174                 } else if(teams_matter && !cvar("sv_spectate")) {
175                         self.classname = "observer";
176                         stuffcmd(self,"menu_showteamselect\n");
177                 }
178         } else if(cmd == "reportcvar") { // old system
179                 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
180                 {
181                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
182                         tokens = tokenize_console(s);
183                 }
184                 GetCvars(1);
185 #ifdef UID
186         } else if(cmd == "uid") {
187                 if not(self.uid)
188                 {
189                         self.uid = strzone(argv(1));
190                         self.uid_kicktime = 0;
191                         print("Client ", etos(self), " has UID ", self.uid, "\n");
192                         Ban_MaybeEnforceBan(self);
193                 }
194 #endif
195         } else if(cmd == "sentcvar") { // new system
196                 if(tokens == 2) // undefined cvar: use the default value on the server then
197                 {
198                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
199                         tokens = tokenize_console(s);
200                 }
201                 GetCvars(1);
202         } else if(cmd == "spectate") {
203                 if(cmd_floodcheck())
204                         return;
205                 if not(self.flags & FL_CLIENT)
206                         return;
207                 if(g_arena)
208                         return;
209                 if(g_lms)
210                 {
211                         if(self.lms_spectate_warning)
212                         {
213                                 // mark player as spectator
214                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
215                         }
216                         else
217                         {
218                                 self.lms_spectate_warning = 1;
219                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
220                                 return;
221                         }
222                 }
223                 if(self.classname == "player" && cvar("sv_spectate") == 1) {
224                         if(self.flagcarried)
225                                 DropFlag(self.flagcarried, world, world);
226                         if(self.ballcarried)
227                                 DropBall(self.ballcarried, self.origin, self.velocity);
228                         WaypointSprite_PlayerDead();
229                         self.classname = "observer";
230                         if(g_ca)
231                                 self.caplayer = 0;
232                         if(blockSpectators)
233                                 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
234                         PutClientInServer();
235                 }
236         } else if(cmd == "join") {
237                 if not(self.flags & FL_CLIENT)
238                         return;
239                 if(!g_arena)
240                 if (self.classname != "player" && !lockteams)
241                 {
242                         if(isJoinAllowed()) {
243                                 self.classname = "player";
244                                 if(g_ca)
245                                         self.caplayer = 1;
246                                 PlayerScore_Clear(self);
247                                 bprint ("^4", self.netname, "^4 is playing now\n");
248                                 self.stat_count = WEP_LAST;
249                                 PutClientInServer();
250                                 if(cvar("g_campaign"))
251                                         campaign_bots_may_start = 1;
252                         }
253                         else {
254                                 //player may not join because of g_maxplayers is set
255                                 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
256                         }
257                 }
258         } else if( cmd == "selectteam" ) {
259                 if not(self.flags & FL_CLIENT)
260                         return;
261                 if( !teams_matter ) {
262                         sprint( self, "selecteam can only be used in teamgames\n");
263                 } else if(cvar("g_campaign")) {
264                         //JoinBestTeam(self, 0);
265                 } else if(lockteams) {
266                         sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
267                 } else if( argv(1) == "red" ) {
268                         DoTeamChange(COLOR_TEAM1);
269                 } else if( argv(1) == "blue" ) {
270                         DoTeamChange(COLOR_TEAM2);
271                 } else if( argv(1) == "yellow" ) {
272                         DoTeamChange(COLOR_TEAM3);
273                 } else if( argv(1) == "pink" ) {
274                         DoTeamChange(COLOR_TEAM4);
275                 } else if( argv(1) == "auto" ) {
276                         DoTeamChange(-1);
277                 } else {
278                         sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
279                 }
280         } else if(cmd == "ready") {
281                 if not(self.flags & FL_CLIENT)
282                         return;
283
284                 if((inWarmupStage && 0 >= g_warmup_limit) // with unlimited warmup players have to be able to restart
285                    || cvar("sv_ready_restart") || g_race_qualifying == 2)
286                 {
287                         if(!readyrestart_happened || cvar("sv_ready_restart_repeatable"))
288                         {
289                                 if (self.ready) // toggle
290                                 {
291                                         self.ready = FALSE;
292                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
293                                 }
294                                 else
295                                 {
296                                         self.ready = TRUE;
297                                         bprint(self.netname, "^2 is ready\n");
298                                 }
299
300                                 // cannot reset the game while a timeout is active!
301                                 if(!timeoutStatus)
302                                         ReadyCount();
303                         } else {
304                                 sprint(self, "^1Game has already been restarted\n");
305                         }
306                 }
307         } else if(cmd == "maplist") {
308                 sprint(self, maplist_reply);
309         } else if(cmd == "lsmaps") {
310                 sprint(self, lsmaps_reply);
311         } else if(cmd == "lsnewmaps") {
312                 sprint(self, lsnewmaps_reply);
313         } else if(cmd == "records") {
314                 for(i = 0; i < 10; ++i)
315                         sprint(self, records_reply[i]);
316         } else if(cmd == "rankings") {
317                 sprint(self, rankings_reply);
318         } else if(cmd == "voice") {
319                 if(tokens >= 3)
320                         VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
321                 else
322                         VoiceMessage(argv(1), "");
323         } else if(cmd == "say") {
324                 if(tokens >= 2)
325                         Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
326                 //clientcommand(self, formatmessage(s));
327         } else if(cmd == "say_team") {
328                 if(tokens >= 2)
329                         Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
330                 //clientcommand(self, formatmessage(s));
331         } else if(cmd == "tell") {
332                 e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
333                 if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
334                 {
335                         Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
336                 }
337                 else
338                 {
339                         if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
340                                 trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
341                         sprint(self, "ERROR: usage: tell # playerid text...\n");
342                 }
343                 //clientcommand(self, formatmessage(s));
344         } else if(cmd == "info") {
345                 cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
346                 if(cmd == "")
347                         sprint(self, "ERROR: unsupported info command\n");
348                 else
349                         wordwrap_sprint(cmd, 1111);
350         } else if(cmd == "suggestmap") {
351                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
352         } else if(cmd == "timeout") {
353                 if not(self.flags & FL_CLIENT)
354                         return;
355                 if(cvar("sv_timeout")) {
356                         if(self.classname == "player") {
357                                 if(votecalled)
358                                         sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
359                                 else
360                                         evaluateTimeout();
361                         }
362                         else
363                                 sprint(self, "^7Error: only players can call a timeout!\n");
364                 }
365         } else if(cmd == "timein") {
366                 if not(self.flags & FL_CLIENT)
367                         return;
368                 if(cvar("sv_timeout")) {
369                         evaluateTimein();
370                 }
371         } else if(cmd == "teamstatus") {
372                 Score_NicePrint(self);
373         } else if(cmd == "cvar_changes") {
374                 sprint(self, cvar_changes);
375         } else if(CheatCommand(tokens)) {
376         } else {
377                 //if(ctf_clientcommand())
378                 //      return;
379                 // grep for Cmd_AddCommand_WithClientCommand to find them all
380                 if(cmd != "status")
381                 //if(cmd != "say") // handled above
382                 //if(cmd != "say_team") // handled above
383                 if(cmd != "kill")
384                 if(cmd != "pause")
385                 if(cmd != "ping")
386                 if(cmd != "name")
387                 if(cmd != "color")
388                 if(cmd != "rate")
389                 if(cmd != "pmodel")
390                 if(cmd != "playermodel")
391                 if(cmd != "playerskin")
392                 if(cmd != "prespawn")
393                 if(cmd != "spawn")
394                 if(cmd != "begin")
395                 if(cmd != "pings")
396                 if(cmd != "sv_startdownload")
397                 if(cmd != "download")
398                 {
399                         print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
400                         return;
401                 }
402
403                 if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
404                 if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
405                 {
406                         if(self.nickspamtime == 0 || time > self.nickspamtime + cvar("g_nick_flood_timeout"))
407                                 // good, no serious flood
408                                 self.nickspamcount = 1;
409                         else
410                                 self.nickspamcount += 1;
411                         self.nickspamtime = time + cvar("g_nick_flood_penalty");
412
413                         if (timeoutStatus == 2) //when game is paused, no flood protection
414                                 self.nickspamcount = self.nickspamtime = 0;
415                 }
416
417                 clientcommand(self,s);
418         }
419 }
420
421 void ReadyRestartForce()
422 {
423         local entity e;
424
425         bprint("^1Server is restarting...\n");
426
427         VoteReset();
428
429         // clear overtime
430         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
431                 //we have to decrease timelimit to its original value again!!
432                 float newTL;
433                 newTL = cvar("timelimit");
434                 newTL -= checkrules_overtimesadded * cvar("timelimit_overtime");
435                 cvar_set("timelimit", ftos(newTL));
436         }
437
438         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
439
440
441         readyrestart_happened = 1;
442         game_starttime = time;
443         if(!g_ca)
444                 game_starttime += RESTART_COUNTDOWN;
445         restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
446
447         inWarmupStage = 0; //once the game is restarted the game is in match stage
448
449         //reset the .ready status of all players (also spectators)
450         FOR_EACH_CLIENTSLOT(e)
451                 e.ready = 0;
452         readycount = 0;
453         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
454
455         if(cvar("teamplay_lockonrestart") && teams_matter) {
456                 lockteams = 1;
457                 bprint("^1The teams are now locked.\n");
458         }
459
460         //initiate the restart-countdown-announcer entity
461         if(cvar("sv_ready_restart_after_countdown"))
462         {
463                 restartTimer = spawn();
464                 restartTimer.think = restartTimer_Think;
465                 restartTimer.nextthink = game_starttime;
466         }
467
468         //after a restart every players number of allowed timeouts gets reset, too
469         if(cvar("sv_timeout"))
470         {
471                 FOR_EACH_REALPLAYER(e)
472                         e.allowedTimeouts = cvar("sv_timeout_number");
473         }
474
475         //reset map immediately if this cvar is not set
476         if (!cvar("sv_ready_restart_after_countdown"))
477                 reset_map(TRUE);
478
479         if(cvar("sv_eventlog"))
480                 GameLogEcho(":restart");
481 }
482
483 void ReadyRestart()
484 {
485         // no arena, assault support yet...
486         if(g_arena | g_assault | gameover | intermission_running | race_completing)
487                 localcmd("restart\n");
488         else
489                 localcmd("\nsv_hook_gamerestart\n");
490
491         ReadyRestartForce();
492
493         // reset ALL scores, but only do that at the beginning
494         //of the countdown if sv_ready_restart_after_countdown is off!
495         //Otherwise scores could be manipulated during the countdown!
496         if (!cvar("sv_ready_restart_after_countdown"))
497                 Score_ClearAll();
498 }
499
500 /**
501  * Counts how many players are ready. If not enough players are ready, the function
502  * does nothing. If all players are ready, the timelimit will be extended and the
503  * restart_countdown variable is set to allow other functions like PlayerPostThink
504  * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
505  * is not set the map will be resetted.
506  *
507  * Function is called after the server receives a 'ready' sign from a player.
508  */
509 void ReadyCount()
510 {
511         local entity e;
512         local float r, p;
513
514         r = p = 0;
515
516         FOR_EACH_REALPLAYER(e)
517         {
518                 p += 1;
519                 if(e.ready)
520                         r += 1;
521         }
522
523         readycount = r;
524
525         Nagger_ReadyCounted();
526
527         if(r) // at least one is ready
528         if(r == p) // and, everyone is ready
529                 ReadyRestart();
530 }
531
532 /**
533  * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
534  * is set)
535  */
536 void restartTimer_Think() {
537         restart_mapalreadyrestarted = 1;
538         reset_map(TRUE);
539         Score_ClearAll();
540         remove(self);
541         return;
542 }
543
544 /**
545  * Checks whether the player who calls the timeout is allowed to do so.
546  * If so, it initializes the timeout countdown. It also checks whether another
547  * timeout was already running at this time and reacts correspondingly.
548  *
549  * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
550  *                          timeoutInitiator, timeoutStatus, timeoutHandler
551  *
552  * This function is called when a player issues the calltimeout command.
553  */
554 void evaluateTimeout() {
555         if (inWarmupStage && !g_warmup_allow_timeout)
556                 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
557         if (time < game_starttime )
558                 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
559         if (timeoutStatus != 2) {
560                 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
561                 if (cvar("timelimit")) {
562                         //a timelimit was used
563                         local float myTl;
564                         myTl = cvar("timelimit");
565
566                         local float lastPossibleTimeout;
567                         lastPossibleTimeout = (myTl*60) - cvar("sv_timeout_leadtime") - 1;
568
569                         if (lastPossibleTimeout < time - game_starttime)
570                                 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
571                 }
572         }
573         //player may not call a timeout if he has no calls left
574         if (self.allowedTimeouts < 1)
575                 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
576         //now all required checks are passed
577         self.allowedTimeouts -= 1;
578         bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
579         remainingTimeoutTime = cvar("sv_timeout_length");
580         remainingLeadTime = cvar("sv_timeout_leadtime");
581         timeoutInitiator = self;
582         if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
583                 timeoutStatus = 1;
584                 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
585                 timeoutHandler = spawn();
586                 timeoutHandler.think = timeoutHandler_Think;
587         }
588         timeoutHandler.nextthink = time; //always let the entity think asap
589
590         //inform all connected clients about the timeout call
591         Announce("timeoutcalled");
592 }
593
594 /**
595  * Checks whether a player is allowed to resume the game. If he is allowed to do it,
596  * and the lead time for the timeout is still active, this countdown just will be aborted (the
597  * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
598  * value of the cvar sv_timeout_resumetime.
599  *
600  * This function is called when a player issues the resumegame command.
601  */
602 void evaluateTimein() {
603         if (!timeoutStatus)
604                 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
605         if (self != timeoutInitiator)
606                 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
607         if (timeoutStatus == 1) {
608                 remainingTimeoutTime = timeoutStatus = 0;
609                 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
610                 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
611         }
612         else if (timeoutStatus == 2) {
613                 //only shorten the remainingTimeoutTime if it makes sense
614                 if( remainingTimeoutTime > (cvar("sv_timeout_resumetime") + 1) ) {
615                         bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
616                         remainingTimeoutTime = cvar("sv_timeout_resumetime");
617                         timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
618                 }
619                 else
620                         sprint(self, "^7Error: Your resumegame call was discarded!\n");
621
622         }
623 }