]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/clientcommands.qc
Merge branch 'master' into terencehill/better_dom_hud_stats
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / clientcommands.qc
1 entity nagger;
2 float readycount;
3
4 float Nagger_SendEntity(entity to, float sendflags)
5 {
6         float nags, i, f, b;
7         entity e;
8         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
9
10         // bits:
11         //   1 = ready
12         //   2 = player needs to ready up
13         //   4 = vote
14         //   8 = player needs to vote
15         //  16 = warmup
16         // sendflags:
17         //  64 = vote counts
18         // 128 = vote string
19
20         nags = 0;
21         if(readycount)
22         {
23                 nags |= 1;
24                 if(to.ready == 0)
25                         nags |= 2;
26         }
27         if(votecalled)
28         {
29                 nags |= 4;
30                 if(to.vote_vote == 0)
31                         nags |= 8;
32         }
33         if(inWarmupStage)
34                 nags |= 16;
35
36         if(sendflags & 64)
37                 nags |= 64;
38
39         if(sendflags & 128)
40                 nags |= 128;
41
42         if(!(nags & 4)) // no vote called? send no string
43                 nags &~= (64 | 128);
44
45         WriteByte(MSG_ENTITY, nags);
46
47         if(nags & 64)
48         {
49                 WriteByte(MSG_ENTITY, vote_yescount);
50                 WriteByte(MSG_ENTITY, vote_nocount);
51                 WriteByte(MSG_ENTITY, vote_needed_absolute);
52                 WriteChar(MSG_ENTITY, to.vote_vote);
53         }
54
55         if(nags & 128)
56                 WriteString(MSG_ENTITY, votecalledvote_display);
57
58         if(nags & 1)
59         {
60                 for(i = 1; i <= maxclients; i += 8)
61                 {
62                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
63                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
64                                         f |= b;
65                         WriteByte(MSG_ENTITY, f);
66                 }
67         }
68
69         return TRUE;
70 }
71 void Nagger_Init()
72 {
73         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
74 }
75 void Nagger_VoteChanged()
76 {
77         if(nagger)
78                 nagger.SendFlags |= 128;
79 }
80 void Nagger_VoteCountChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 64;
84 }
85 void Nagger_ReadyCounted()
86 {
87         if(nagger)
88                 nagger.SendFlags |= 1;
89 }
90
91 void ReadyCount();
92 string MapVote_Suggest(string m);
93
94 entity GetPlayer(string name)
95 {
96         float num;
97         entity e;
98         string ns;
99
100         if(substring(name, 0, 1) == "#") {
101                 num = stof(substring(name, 1, 999));
102                 if(num >= 1 && num <= maxclients) {
103                         for((e = world); num > 0; --num, (e = nextent(e)))
104                                 ;
105                         //if(clienttype(e) == CLIENTTYPE_REAL)
106                         if(e.classname == "player")
107                                 return e;
108                 }
109         } else {
110                 ns = strdecolorize(name);
111                 FOR_EACH_REALPLAYER(e) {
112                         if(!strcasecmp(strdecolorize(e.netname), ns)) {
113                                 return e;
114                         }
115                 }
116         }
117         return world;
118 }
119
120 //float ctf_clientcommand();
121 float readyrestart_happened;
122 .float lms_spectate_warning;
123 void spawnfunc_func_breakable();
124
125 .float cmd_floodtime;
126 .float cmd_floodcount;
127 float cmd_floodcheck()
128 {
129         if (timeoutStatus != 2)
130         {
131                 if(time == self.cmd_floodtime)
132                 {
133                         self.cmd_floodcount += 1;
134                         if(self.cmd_floodcount > 8)
135                                 return TRUE;
136                 }
137                 else
138                 {
139                         self.cmd_floodtime = time;
140                         self.cmd_floodcount = 1;
141                 }
142         }
143         return FALSE;
144 }
145
146 .float checkfail;
147 void SV_ParseClientCommand(string s) {
148         string cmd;
149         float tokens;
150         float i;
151         entity e;
152
153         tokens = tokenize_console(s);
154
155         cmd = strtolower(argv(0));
156         if(cmd != "reportcvar")
157         if(cmd != "sentcvar")
158         if(cmd != "pause")
159         if(cmd != "prespawn")
160         if(cmd != "spawn")
161         if(cmd != "begin")
162         {
163                 if(cmd_floodcheck())
164                         return;
165         }
166
167         if(GameCommand_Vote(s, self)) {
168                 return;
169         } else if(GameCommand_MapVote(argv(0))) {
170                 return;
171         } else if(cmd == "checkfail") {
172                 print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
173                 self.checkfail = 1;
174         } else if(cmd == "autoswitch") {
175                 // be backwards compatible with older clients (enabled)
176                 self.autoswitch = ("0" != argv(1));
177                 local string autoswitchmsg;
178                 if (self.autoswitch) {
179                         autoswitchmsg = "on";
180                 } else {
181                         autoswitchmsg = "off";
182                 }
183                 sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
184         } else if(cmd == "clientversion") {
185                 if not(self.flags & FL_CLIENT)
186                         return;
187                 if (argv(1) == "$gameversion") {
188                         //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
189                         // either that or someone wants to be funny
190                         self.version = 1;
191                 } else {
192                         self.version = stof(argv(1));
193                 }
194                 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
195                 {
196                         self.version_mismatch = 1;
197                         ClientKill_TeamChange(-2); // observe
198                 } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
199                         //JoinBestTeam(self, FALSE, TRUE);
200                 } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
201                         self.classname = "observer";
202                         stuffcmd(self,"menu_showteamselect\n");
203                 }
204         } else if(cmd == "reportcvar") { // old system
205                 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
206                 {
207                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
208                         tokens = tokenize_console(s);
209                 }
210                 GetCvars(1);
211         } else if(cmd == "sentcvar") { // new system
212                 if(tokens == 2) // undefined cvar: use the default value on the server then
213                 {
214                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
215                         tokens = tokenize_console(s);
216                 }
217                 GetCvars(1);
218         } else if(cmd == "spectate") {
219                 if(cmd_floodcheck())
220                         return;
221                 if not(self.flags & FL_CLIENT)
222                         return;
223                 if(g_arena)
224                         return;
225                 if(g_lms)
226                 {
227                         if(self.lms_spectate_warning)
228                         {
229                                 // mark player as spectator
230                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
231                         }
232                         else
233                         {
234                                 self.lms_spectate_warning = 1;
235                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
236                                 return;
237                         }
238                 }
239                 if(self.classname == "player" && autocvar_sv_spectate == 1) {
240                         ClientKill_TeamChange(-2); // observe
241                 }
242         } else if(cmd == "join") {
243                 if not(self.flags & FL_CLIENT)
244                         return;
245                 if(!g_arena)
246                 if (self.classname != "player" && !lockteams)
247                 {
248                         if(nJoinAllowed(1)) {
249                                 self.classname = "player";
250                                 if(g_ca)
251                                         self.caplayer = 1;
252                                 PlayerScore_Clear(self);
253                                 bprint ("^4", self.netname, "^4 is playing now\n");
254                                 PutClientInServer();
255                                 if(autocvar_g_campaign)
256                                         campaign_bots_may_start = 1;
257                         }
258                         else {
259                                 //player may not join because of g_maxplayers is set
260                                 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
261                         }
262                 }
263         } else if( cmd == "selectteam" ) {
264                 if not(self.flags & FL_CLIENT)
265                         return;
266                 if( !teamplay ) {
267                         sprint( self, "selectteam can only be used in teamgames\n");
268                 } else if(autocvar_g_campaign) {
269                         //JoinBestTeam(self, 0);
270                 } else if(self.team_forced > 0) {
271                         sprint( self, "selectteam can not be used as your team is forced\n");
272                 } else if(lockteams) {
273                         sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
274                 } else if( argv(1) == "red" ) {
275                         ClientKill_TeamChange(COLOR_TEAM1);
276                 } else if( argv(1) == "blue" ) {
277                         ClientKill_TeamChange(COLOR_TEAM2);
278                 } else if( argv(1) == "yellow" ) {
279                         ClientKill_TeamChange(COLOR_TEAM3);
280                 } else if( argv(1) == "pink" ) {
281                         ClientKill_TeamChange(COLOR_TEAM4);
282                 } else if( argv(1) == "auto" ) {
283                         ClientKill_TeamChange(-1);
284                 } else {
285                         sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
286                 }
287         } else if(cmd == "ready") {
288                 if not(self.flags & FL_CLIENT)
289                         return;
290
291                 if((inWarmupStage)
292                    || autocvar_sv_ready_restart || g_race_qualifying == 2)
293                 {
294                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
295                         {
296                                 if (self.ready) // toggle
297                                 {
298                                         self.ready = FALSE;
299                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
300                                 }
301                                 else
302                                 {
303                                         self.ready = TRUE;
304                                         bprint(self.netname, "^2 is ready\n");
305                                 }
306
307                                 // cannot reset the game while a timeout is active!
308                                 if(!timeoutStatus)
309                                         ReadyCount();
310                         } else {
311                                 sprint(self, "^1Game has already been restarted\n");
312                         }
313                 }
314         } else if(cmd == "maplist") {
315                 sprint(self, maplist_reply);
316         } else if(cmd == "lsmaps") {
317                 sprint(self, lsmaps_reply);
318         } else if(cmd == "lsnewmaps") {
319                 sprint(self, lsnewmaps_reply);
320         } else if(cmd == "records") {
321                 for(i = 0; i < 10; ++i)
322                         sprint(self, records_reply[i]);
323         } else if(cmd == "ladder") {
324                 sprint(self, ladder_reply);
325         } else if(cmd == "rankings") {
326                 sprint(self, rankings_reply);
327         } else if(cmd == "voice") {
328                 if(tokens >= 3)
329                         VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
330                 else
331                         VoiceMessage(argv(1), "");
332         } else if(cmd == "say") {
333                 if(tokens >= 2)
334                         Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
335                 //clientcommand(self, formatmessage(s));
336         } else if(cmd == "say_team") {
337                 if(tokens >= 2)
338                         Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
339                 //clientcommand(self, formatmessage(s));
340         } else if(cmd == "tell") {
341                 e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
342                 if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
343                 {
344                         Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
345                 }
346                 else
347                 {
348                         if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
349                                 trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
350                         sprint(self, "ERROR: usage: tell # playerid text...\n");
351                 }
352                 //clientcommand(self, formatmessage(s));
353         } else if(cmd == "info") {
354                 cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
355                 if(cmd == "")
356                         sprint(self, "ERROR: unsupported info command\n");
357                 else
358                         wordwrap_sprint(cmd, 1111);
359         } else if(cmd == "suggestmap") {
360                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
361         } else if(cmd == "timeout") {
362                 if not(self.flags & FL_CLIENT)
363                         return;
364                 if(autocvar_sv_timeout) {
365                         if(self.classname == "player") {
366                                 if(votecalled)
367                                         sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
368                                 else
369                                         evaluateTimeout();
370                         }
371                         else
372                                 sprint(self, "^7Error: only players can call a timeout!\n");
373                 }
374         } else if(cmd == "timein") {
375                 if not(self.flags & FL_CLIENT)
376                         return;
377                 if(autocvar_sv_timeout) {
378                         evaluateTimein();
379                 }
380         } else if(cmd == "teamstatus") {
381                 Score_NicePrint(self);
382         } else if(cmd == "cvar_changes") {
383                 sprint(self, cvar_changes);
384         } else if(cmd == "cvar_purechanges") {
385                 sprint(self, cvar_purechanges);
386         } else if(CheatCommand(tokens)) {
387         } else {
388 #if 0
389                 //if(ctf_clientcommand())
390                 //      return;
391                 // grep for Cmd_AddCommand_WithClientCommand to find them all
392                 if(cmd != "status")
393                 //if(cmd != "say") // handled above
394                 //if(cmd != "say_team") // handled above
395                 if(cmd != "kill")
396                 if(cmd != "pause")
397                 if(cmd != "ping")
398                 if(cmd != "name")
399                 if(cmd != "color")
400                 if(cmd != "rate")
401                 if(cmd != "pmodel")
402                 if(cmd != "playermodel")
403                 if(cmd != "playerskin")
404                 if(cmd != "prespawn")
405                 if(cmd != "spawn")
406                 if(cmd != "begin")
407                 if(cmd != "pings")
408                 if(cmd != "sv_startdownload")
409                 if(cmd != "download")
410                 {
411                         print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
412                         return;
413                 }
414 #endif
415
416                 if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
417                 if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
418                 {
419                         if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
420                                 // good, no serious flood
421                                 self.nickspamcount = 1;
422                         else
423                                 self.nickspamcount += 1;
424                         self.nickspamtime = time + autocvar_g_nick_flood_penalty;
425
426                         if (timeoutStatus == 2) //when game is paused, no flood protection
427                                 self.nickspamcount = self.nickspamtime = 0;
428                 }
429
430                 clientcommand(self,s);
431         }
432 }
433
434 void ReadyRestartForce()
435 {
436         local entity e;
437
438         bprint("^1Server is restarting...\n");
439
440         VoteReset();
441
442         // clear overtime
443         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
444                 //we have to decrease timelimit to its original value again!!
445                 float newTL;
446                 newTL = autocvar_timelimit;
447                 newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
448                 cvar_set("timelimit", ftos(newTL));
449         }
450
451         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
452
453
454         readyrestart_happened = 1;
455         game_starttime = time;
456         if(!g_ca && !g_arena)
457                 game_starttime += RESTART_COUNTDOWN;
458         restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
459
460         inWarmupStage = 0; //once the game is restarted the game is in match stage
461
462         //reset the .ready status of all players (also spectators)
463         FOR_EACH_CLIENTSLOT(e)
464                 e.ready = 0;
465         readycount = 0;
466         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
467
468         if(autocvar_teamplay_lockonrestart && teamplay) {
469                 lockteams = 1;
470                 bprint("^1The teams are now locked.\n");
471         }
472
473         //initiate the restart-countdown-announcer entity
474         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
475         {
476                 restartTimer = spawn();
477                 restartTimer.think = restartTimer_Think;
478                 restartTimer.nextthink = game_starttime;
479         }
480
481         //after a restart every players number of allowed timeouts gets reset, too
482         if(autocvar_sv_timeout)
483         {
484                 FOR_EACH_REALPLAYER(e)
485                         e.allowedTimeouts = autocvar_sv_timeout_number;
486         }
487
488         //reset map immediately if this cvar is not set
489         if (!autocvar_sv_ready_restart_after_countdown)
490                 reset_map(TRUE);
491
492         if(autocvar_sv_eventlog)
493                 GameLogEcho(":restart");
494 }
495
496 void ReadyRestart()
497 {
498         // no arena, assault support yet...
499         if(g_arena | g_assault | gameover | intermission_running | race_completing)
500                 localcmd("restart\n");
501         else
502                 localcmd("\nsv_hook_gamerestart\n");
503
504         ReadyRestartForce();
505
506         // reset ALL scores, but only do that at the beginning
507         //of the countdown if sv_ready_restart_after_countdown is off!
508         //Otherwise scores could be manipulated during the countdown!
509         if (!autocvar_sv_ready_restart_after_countdown)
510                 Score_ClearAll();
511 }
512
513 /**
514  * Counts how many players are ready. If not enough players are ready, the function
515  * does nothing. If all players are ready, the timelimit will be extended and the
516  * restart_countdown variable is set to allow other functions like PlayerPostThink
517  * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
518  * is not set the map will be resetted.
519  *
520  * Function is called after the server receives a 'ready' sign from a player.
521  */
522 void ReadyCount()
523 {
524         local entity e;
525         local float r, p;
526
527         r = p = 0;
528
529         FOR_EACH_REALPLAYER(e)
530         {
531                 p += 1;
532                 if(e.ready)
533                         r += 1;
534         }
535
536         readycount = r;
537
538         Nagger_ReadyCounted();
539
540         if(r) // at least one is ready
541         if(r == p) // and, everyone is ready
542                 ReadyRestart();
543 }
544
545 /**
546  * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
547  * is set)
548  */
549 void restartTimer_Think() {
550         restart_mapalreadyrestarted = 1;
551         reset_map(TRUE);
552         Score_ClearAll();
553         remove(self);
554         return;
555 }
556
557 /**
558  * Checks whether the player who calls the timeout is allowed to do so.
559  * If so, it initializes the timeout countdown. It also checks whether another
560  * timeout was already running at this time and reacts correspondingly.
561  *
562  * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
563  *                          timeoutInitiator, timeoutStatus, timeoutHandler
564  *
565  * This function is called when a player issues the calltimeout command.
566  */
567 void evaluateTimeout() {
568         if (inWarmupStage && !g_warmup_allow_timeout)
569                 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
570         if (time < game_starttime )
571                 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
572         if (timeoutStatus != 2) {
573                 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
574                 if (autocvar_timelimit) {
575                         //a timelimit was used
576                         local float myTl;
577                         myTl = autocvar_timelimit;
578
579                         local float lastPossibleTimeout;
580                         lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
581
582                         if (lastPossibleTimeout < time - game_starttime)
583                                 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
584                 }
585         }
586         //player may not call a timeout if he has no calls left
587         if (self.allowedTimeouts < 1)
588                 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
589         //now all required checks are passed
590         self.allowedTimeouts -= 1;
591         bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
592         remainingTimeoutTime = autocvar_sv_timeout_length;
593         remainingLeadTime = autocvar_sv_timeout_leadtime;
594         timeoutInitiator = self;
595         if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
596                 timeoutStatus = 1;
597                 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
598                 timeoutHandler = spawn();
599                 timeoutHandler.think = timeoutHandler_Think;
600         }
601         timeoutHandler.nextthink = time; //always let the entity think asap
602
603         //inform all connected clients about the timeout call
604         Announce("timeoutcalled");
605 }
606
607 /**
608  * Checks whether a player is allowed to resume the game. If he is allowed to do it,
609  * and the lead time for the timeout is still active, this countdown just will be aborted (the
610  * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
611  * value of the cvar sv_timeout_resumetime.
612  *
613  * This function is called when a player issues the resumegame command.
614  */
615 void evaluateTimein() {
616         if (!timeoutStatus)
617                 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
618         if (self != timeoutInitiator)
619                 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
620         if (timeoutStatus == 1) {
621                 remainingTimeoutTime = timeoutStatus = 0;
622                 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
623                 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
624         }
625         else if (timeoutStatus == 2) {
626                 //only shorten the remainingTimeoutTime if it makes sense
627                 if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
628                         bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
629                         remainingTimeoutTime = autocvar_sv_timeout_resumetime;
630                         timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
631                 }
632                 else
633                         sprint(self, "^7Error: Your resumegame call was discarded!\n");
634
635         }
636 }