]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/clientkill.qc
Update default video settings
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / clientkill.qc
1 #include "clientkill.qh"
2
3 #include <common/csqcmodel_settings.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/mapobjects/triggers.qh>
6 #include <common/notifications/all.qh>
7 #include <common/stats.qh>
8 #include <common/stats.qh>
9 #include <common/vehicles/sv_vehicles.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/damage.qh>
13 #include <server/mutators/_mod.qh>
14 #include <server/player.qh>
15 #include <server/round_handler.qh>
16 #include <server/teamplay.qh>
17
18 void ClientKill_Now_TeamChange(entity this)
19 {
20         if (this.killindicator_teamchange == -1)
21         {
22                 TeamBalance_JoinBestTeam(this);
23         }
24         else if (this.killindicator_teamchange == -2)
25         {
26                 if (blockSpectators)
27                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
28                 PutObserverInServer(this, false, true);
29         }
30         else
31         {
32                 Player_SetTeamIndexChecked(this, Team_TeamToIndex(
33                         this.killindicator_teamchange));
34         }
35         this.killindicator_teamchange = 0;
36 }
37
38 void ClientKill_Now(entity this)
39 {
40         if (this.vehicle)
41         {
42                 vehicles_exit(this.vehicle, VHEF_RELEASE);
43                 if (!this.killindicator_teamchange)
44                 {
45                         this.vehicle_health = -1;
46                         Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
47                 }
48         }
49
50         if (this.killindicator && !wasfreed(this.killindicator))
51                 delete(this.killindicator);
52
53         this.killindicator = NULL;
54
55         if (this.killindicator_teamchange)
56                 ClientKill_Now_TeamChange(this);
57
58         if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
59         {
60                 Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
61         }
62
63         // now I am sure the player IS dead
64 }
65 void KillIndicator_Think(entity this)
66 {
67         if (game_stopped || (this.owner.alpha < 0 && !this.owner.vehicle))
68         {
69                 this.owner.killindicator = NULL;
70                 delete(this);
71                 return;
72         }
73
74         if (this.cnt <= 0)
75         {
76                 ClientKill_Now(this.owner);
77                 return;
78         }
79
80         // count == 1 means that it's silent
81         if (this.count != 1)
82         {
83                 if (this.cnt <= 10)
84                         setmodel(this, MDL_NUM(this.cnt));
85                 if (IS_REAL_CLIENT(this.owner))
86                 {
87                         if (this.cnt <= 10)
88                                 Send_Notification(NOTIF_ONE, this.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, this.cnt));
89                 }
90         }
91         this.nextthink = time + 1;
92         this.cnt -= 1;
93 }
94
95 .float lip;
96 float clientkilltime;
97 .float clientkill_nexttime;
98 void ClientKill_TeamChange(entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec
99 {
100         if (game_stopped)
101                 return;
102
103         float killtime = autocvar_g_balance_kill_delay;
104
105         if (MUTATOR_CALLHOOK(ClientKill, this, killtime))
106                 return;
107         killtime = M_ARGV(1, float);
108
109         if(round_handler_IsActive() && !round_handler_IsRoundStarted())
110                 killtime = min(killtime, 1);
111
112         this.killindicator_teamchange = targetteam;
113
114         // this.killindicator.count == 1 means that the kill indicator was spawned by ClientKill_Silent
115         if(killtime <= 0 && this.killindicator && this.killindicator.count == 1)
116         {
117                 ClientKill_Now(this); // allow instant kill in this case
118                 return;
119         }
120
121         if (!this.killindicator)
122         {
123                 if (!IS_DEAD(this))
124                 {
125                         killtime = max(killtime, this.clientkill_nexttime - time);
126                         float antispam_delay = autocvar_g_balance_kill_antispam;
127                         if(round_handler_IsActive() && !round_handler_IsRoundStarted())
128                                 antispam_delay = min(antispam_delay, 2);
129                         this.clientkill_nexttime = time + killtime + antispam_delay;
130                 }
131
132                 if (killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this))
133                 {
134                         ClientKill_Now(this);
135                 }
136                 else
137                 {
138                         float starttime = max(time, clientkilltime);
139
140                         this.killindicator = new(killindicator);
141                         this.killindicator.owner = this;
142                         this.killindicator.scale = 0.5;
143                         setattachment(this.killindicator, this, "");
144                         setorigin(this.killindicator, '0 0 52');
145                         setthink(this.killindicator, KillIndicator_Think);
146                         this.killindicator.nextthink = starttime + (this.lip) * 0.05;
147                         clientkilltime = max(clientkilltime, this.killindicator.nextthink + 0.05);
148                         this.killindicator.cnt = ceil(killtime);
149                         this.killindicator.count = bound(0, ceil(killtime), 10);
150                         //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n"));
151
152                         IL_EACH(g_clones, it.enemy == this && !(it.effects & CSQCMODEL_EF_RESPAWNGHOST) && !it.killindicator,
153                         {
154                                 it.killindicator = new(killindicator);
155                                 it.killindicator.owner = it;
156                                 it.killindicator.scale = 0.5;
157                                 setattachment(it.killindicator, it, "");
158                                 setorigin(it.killindicator, '0 0 52');
159                                 setthink(it.killindicator, KillIndicator_Think);
160                                 it.killindicator.nextthink = starttime + (it.lip) * 0.05;
161                                 //clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05);
162                                 it.killindicator.cnt = ceil(killtime);
163                         });
164                         this.lip = 0;
165                 }
166         }
167         if (this.killindicator)
168         {
169                 Notification notif;
170                 if (targetteam == 0) // just die
171                 {
172                         this.killindicator.colormod = '0 0 0';
173                         notif = CENTER_TEAMCHANGE_SUICIDE;
174                 }
175                 else if (targetteam == -1) // auto
176                 {
177                         this.killindicator.colormod = '0 1 0';
178                         notif = CENTER_TEAMCHANGE_AUTO;
179                 }
180                 else if (targetteam == -2) // spectate
181                 {
182                         this.killindicator.colormod = '0.5 0.5 0.5';
183                         notif = CENTER_TEAMCHANGE_SPECTATE;
184                 }
185                 else
186                 {
187                         this.killindicator.colormod = Team_ColorRGB(targetteam);
188                         notif = APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE);
189                 }
190                 if (IS_REAL_CLIENT(this) && this.killindicator.cnt > 0)
191                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, notif, this.killindicator.cnt);
192         }
193
194 }
195
196 void ClientKill_Silent(entity this, float _delay)
197 {
198         this.killindicator = new(killindicator);
199         this.killindicator.owner = this;
200         setthink(this.killindicator, KillIndicator_Think);
201         this.killindicator.nextthink = time + (this.lip) * 0.05;
202         this.killindicator.cnt = ceil(_delay);
203         this.killindicator.count = 1; // this is used to indicate that it should be silent
204         this.lip = 0;
205 }
206
207 // Called when a client types 'kill' in the console
208 void ClientKill(entity this)
209 {
210         if (game_stopped || this.player_blocked || STAT(FROZEN, this))
211                 return;
212
213         ClientKill_TeamChange(this, 0);
214 }