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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 #include "cmd.qh"
2 #include <common/command/command.qh>
3
4 #include "common.qh"
5 #include "vote.qh"
6
7 #include "../campaign.qh"
8 #include "../cheats.qh"
9 #include "../cl_player.qh"
10 #include "../ipban.qh"
11 #include "../mapvoting.qh"
12 #include "../scores.qh"
13 #include "../teamplay.qh"
14
15 #include "../mutators/all.qh"
16
17 #ifdef SVQC
18         #include <common/vehicles/all.qh>
19 #endif
20
21 #include <common/constants.qh>
22 #include <common/deathtypes/all.qh>
23 #include <common/effects/all.qh>
24 #include <common/mapinfo.qh>
25 #include <common/notifications/all.qh>
26 #include <common/physics/player.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
29 #include <common/triggers/triggers.qh>
30
31 #include <common/minigames/sv_minigames.qh>
32
33 #include <common/monsters/all.qc>
34 #include <common/monsters/spawn.qh>
35 #include <common/monsters/sv_monsters.qh>
36
37 #include <lib/warpzone/common.qh>
38
39 void ClientKill_TeamChange(entity this, float targetteam);  // 0 = don't change, -1 = auto, -2 = spec
40
41 // =========================================================
42 //  Server side networked commands code, reworked by Samual
43 //  Last updated: December 28th, 2011
44 // =========================================================
45
46 bool SV_ParseClientCommand_floodcheck(entity this)
47 {
48         if (!timeout_status)  // not while paused
49         {
50                 if (time <= (this.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
51                 {
52                         this.cmd_floodcount += 1;
53                         if (this.cmd_floodcount > autocvar_sv_clientcommand_antispam_count)   return false;  // too much spam, halt
54                 }
55                 else
56                 {
57                         this.cmd_floodtime = time;
58                         this.cmd_floodcount = 1;
59                 }
60         }
61         return true;  // continue, as we're not flooding yet
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void ClientCommand_autoswitch(entity caller, float request, float argc)
70 {
71         switch (request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         if (argv(1) != "")
76                         {
77                                 caller.autoswitch = InterpretBoolean(argv(1));
78                                 sprint(caller, strcat("^1autoswitch is currently turned ", (caller.autoswitch ? "on" : "off"), ".\n"));
79                                 return;
80                         }
81                 }
82
83                 default:
84                         sprint(caller, "Incorrect parameters for ^2autoswitch^7\n");
85                 case CMD_REQUEST_USAGE:
86                 {
87                         sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
88                         sprint(caller, "  Where 'selection' controls if autoswitch is on or off.\n");
89                         return;
90                 }
91         }
92 }
93
94 void ClientCommand_clientversion(entity caller, float request, float argc)  // internal command, used only by code
95 {
96         switch (request)
97         {
98                 case CMD_REQUEST_COMMAND:
99                 {
100                         if (argv(1) != "")
101                         {
102                                 if (IS_CLIENT(caller))
103                                 {
104                                         caller.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
105
106                                         if (caller.version < autocvar_gameversion_min || caller.version > autocvar_gameversion_max)
107                                         {
108                                                 caller.version_mismatch = 1;
109                                                 ClientKill_TeamChange(caller, -2);  // observe
110                                         }
111                                         else if (autocvar_g_campaign || autocvar_g_balance_teams)
112                                         {
113                                                 // JoinBestTeam(caller, false, true);
114                                         }
115                                         else if (teamplay && !autocvar_sv_spectate && !(caller.team_forced > 0))
116                                         {
117                                                 TRANSMUTE(Observer, caller);  // really?
118                                                 stuffcmd(caller, "menu_showteamselect\n");
119                                         }
120                                 }
121
122                                 return;
123                         }
124                 }
125
126                 default:
127                         sprint(caller, "Incorrect parameters for ^2clientversion^7\n");
128                 case CMD_REQUEST_USAGE:
129                 {
130                         sprint(caller, "\nUsage:^3 cmd clientversion version\n");
131                         sprint(caller, "  Where 'version' is the game version reported by caller.\n");
132                         return;
133                 }
134         }
135 }
136
137 void ClientCommand_mv_getpicture(entity caller, float request, float argc)  // internal command, used only by code
138 {
139         switch (request)
140         {
141                 case CMD_REQUEST_COMMAND:
142                 {
143                         if (argv(1) != "")
144                         {
145                                 if (intermission_running) MapVote_SendPicture(caller, stof(argv(1)));
146
147                                 return;
148                         }
149                 }
150
151                 default:
152                         sprint(caller, "Incorrect parameters for ^2mv_getpicture^7\n");
153                 case CMD_REQUEST_USAGE:
154                 {
155                         sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
156                         sprint(caller, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
157                         return;
158                 }
159         }
160 }
161
162 void ClientCommand_join(entity caller, float request)
163 {
164         switch (request)
165         {
166                 case CMD_REQUEST_COMMAND:
167                 {
168                         if (IS_CLIENT(caller))
169                         {
170                                 if (!IS_PLAYER(caller) && !lockteams && !gameover)
171                                 {
172                                         if (caller.caplayer) return;
173                                         if (nJoinAllowed(caller, caller))
174                                         {
175                                                 if (autocvar_g_campaign)   campaign_bots_may_start = true;
176                                                 TRANSMUTE(Player, caller);
177                                                 PlayerScore_Clear(caller);
178                                                 Kill_Notification(NOTIF_ONE_ONLY, caller, MSG_CENTER, CPID_PREVENT_JOIN);
179                                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((teamplay && caller.team != -1) ? APP_TEAM_ENT(caller, INFO_JOIN_PLAY_TEAM) : INFO_JOIN_PLAY), caller.netname);
180                                                 PutClientInServer(caller);
181                                         }
182                                         else
183                                         {
184                                                 // player may not join because of g_maxplayers is set
185                                                 Send_Notification(NOTIF_ONE_ONLY, caller, MSG_CENTER, CENTER_JOIN_PREVENT);
186                                         }
187                                 }
188                         }
189                         return;  // never fall through to usage
190                 }
191
192                 default:
193                 case CMD_REQUEST_USAGE:
194                 {
195                         sprint(caller, "\nUsage:^3 cmd join\n");
196                         sprint(caller, "  No arguments required.\n");
197                         return;
198                 }
199         }
200 }
201
202 void ClientCommand_physics(entity caller, float request, float argc)
203 {
204         switch (request)
205         {
206                 case CMD_REQUEST_COMMAND:
207                 {
208                         string command = strtolower(argv(1));
209
210                         if (!autocvar_g_physics_clientselect)
211                         {
212                                 sprint(caller, "Client physics selection is currently disabled.\n");
213                                 return;
214                         }
215
216                         if (command == "list" || command == "help")
217                         {
218                                 sprint(caller, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
219                                 return;
220                         }
221
222                         if (Physics_Valid(command) || command == "default")
223                         {
224                                 stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
225                                 sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
226                                 return;
227                         }
228                 }
229
230                 default:
231                         sprint(caller, strcat("Current physics set: ^3", caller.cvar_cl_physics, "\n"));
232                 case CMD_REQUEST_USAGE:
233                 {
234                         sprint(caller, "\nUsage:^3 cmd physics <physics>\n");
235                         sprint(caller, "  See 'cmd physics list' for available physics sets.\n");
236                         sprint(caller, "  Argument 'default' resets to standard physics.\n");
237                         return;
238                 }
239         }
240 }
241
242 void ClientCommand_ready(entity caller, float request)  // todo: anti-spam for toggling readyness
243 {
244         switch (request)
245         {
246                 case CMD_REQUEST_COMMAND:
247                 {
248                         if (IS_CLIENT(caller))
249                         {
250                                 if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
251                                 {
252                                         if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
253                                         {
254                                                 if (time < game_starttime) // game is already restarting
255                                                         return;
256                                                 if (caller.ready)            // toggle
257                                                 {
258                                                         caller.ready = false;
259                                                         bprint(caller.netname, "^2 is ^1NOT^2 ready\n");
260                                                 }
261                                                 else
262                                                 {
263                                                         caller.ready = true;
264                                                         bprint(caller.netname, "^2 is ready\n");
265                                                 }
266
267                                                 // cannot reset the game while a timeout is active!
268                                                 if (!timeout_status) ReadyCount();
269                                         }
270                                         else
271                                         {
272                                                 sprint(caller, "^1Game has already been restarted\n");
273                                         }
274                                 }
275                         }
276                         return;  // never fall through to usage
277                 }
278
279                 default:
280                 case CMD_REQUEST_USAGE:
281                 {
282                         sprint(caller, "\nUsage:^3 cmd ready\n");
283                         sprint(caller, "  No arguments required.\n");
284                         return;
285                 }
286         }
287 }
288
289 void ClientCommand_say(entity caller, float request, float argc, string command)
290 {
291         switch (request)
292         {
293                 case CMD_REQUEST_COMMAND:
294                 {
295                         if (argc >= 2)   Say(caller, false, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
296                         return;  // never fall through to usage
297                 }
298
299                 default:
300                 case CMD_REQUEST_USAGE:
301                 {
302                         sprint(caller, "\nUsage:^3 cmd say <message>\n");
303                         sprint(caller, "  Where 'message' is the string of text to say.\n");
304                         return;
305                 }
306         }
307 }
308
309 void ClientCommand_say_team(entity caller, float request, float argc, string command)
310 {
311         switch (request)
312         {
313                 case CMD_REQUEST_COMMAND:
314                 {
315                         if (argc >= 2)   Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
316                         return;  // never fall through to usage
317                 }
318
319                 default:
320                 case CMD_REQUEST_USAGE:
321                 {
322                         sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
323                         sprint(caller, "  Where 'message' is the string of text to say.\n");
324                         return;
325                 }
326         }
327 }
328
329 void ClientCommand_selectteam(entity caller, float request, float argc)
330 {
331         switch (request)
332         {
333                 case CMD_REQUEST_COMMAND:
334                 {
335                         if (argv(1) != "")
336                         {
337                                 if (IS_CLIENT(caller))
338                                 {
339                                         if (teamplay)
340                                         {
341                                                 if (caller.team_forced <= 0)
342                                                 {
343                                                         if (!lockteams)
344                                                         {
345                                                                 float selection;
346
347                                                                 switch (argv(1))
348                                                                 {
349                                                                         case "red": selection = NUM_TEAM_1;
350                                                                                 break;
351                                                                         case "blue": selection = NUM_TEAM_2;
352                                                                                 break;
353                                                                         case "yellow": selection = NUM_TEAM_3;
354                                                                                 break;
355                                                                         case "pink": selection = NUM_TEAM_4;
356                                                                                 break;
357                                                                         case "auto": selection = (-1);
358                                                                                 break;
359
360                                                                         default: selection = 0;
361                                                                                 break;
362                                                                 }
363
364                                                                 if (selection)
365                                                                 {
366                                                                         if (caller.team == selection && !IS_DEAD(caller))
367                                                                         {
368                                                                                 sprint(caller, "^7You already are on that team.\n");
369                                                                         }
370                                                                         else if (caller.wasplayer && autocvar_g_changeteam_banned)
371                                                                         {
372                                                                                 sprint(caller, "^1You cannot change team, forbidden by the server.\n");
373                                                                         }
374                                                                         else
375                                                                         {
376                                                                                 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
377                                                                                 {
378                                                                                         CheckAllowedTeams(caller);
379                                                                                         GetTeamCounts(caller);
380                                                                                         if (!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(caller.team), caller))
381                                                                                         {
382                                                                                                 Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
383                                                                                                 return;
384                                                                                         }
385                                                                                 }
386                                                                                 ClientKill_TeamChange(caller, selection);
387                                                                         }
388                                                                 }
389                                                         }
390                                                         else
391                                                         {
392                                                                 sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
393                                                         }
394                                                 }
395                                                 else
396                                                 {
397                                                         sprint(caller, "^7selectteam can not be used as your team is forced\n");
398                                                 }
399                                         }
400                                         else
401                                         {
402                                                 sprint(caller, "^7selectteam can only be used in teamgames\n");
403                                         }
404                                 }
405                                 return;
406                         }
407                 }
408
409                 default:
410                         sprint(caller, "Incorrect parameters for ^2selectteam^7\n");
411                 case CMD_REQUEST_USAGE:
412                 {
413                         sprint(caller, "\nUsage:^3 cmd selectteam team\n");
414                         sprint(caller, "  Where 'team' is the prefered team to try and join.\n");
415                         sprint(caller, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
416                         return;
417                 }
418         }
419 }
420
421 void ClientCommand_selfstuff(entity caller, float request, string command)
422 {
423         switch (request)
424         {
425                 case CMD_REQUEST_COMMAND:
426                 {
427                         if (argv(1) != "")
428                         {
429                                 stuffcmd(caller, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
430                                 return;
431                         }
432                 }
433
434                 default:
435                         sprint(caller, "Incorrect parameters for ^2selfstuff^7\n");
436                 case CMD_REQUEST_USAGE:
437                 {
438                         sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
439                         sprint(caller, "  Where 'command' is the string to be stuffed to your client.\n");
440                         return;
441                 }
442         }
443 }
444
445 void ClientCommand_sentcvar(entity caller, float request, float argc, string command)
446 {
447         switch (request)
448         {
449                 case CMD_REQUEST_COMMAND:
450                 {
451                         if (argv(1) != "")
452                         {
453                                 // float tokens;
454                                 string s;
455
456                                 if (argc == 2)  // undefined cvar: use the default value on the server then
457                                 {
458                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
459                                         tokenize_console(s);
460                                 }
461
462                                 GetCvars(caller, 1);
463
464                                 return;
465                         }
466                 }
467
468                 default:
469                         sprint(caller, "Incorrect parameters for ^2sentcvar^7\n");
470                 case CMD_REQUEST_USAGE:
471                 {
472                         sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
473                         sprint(caller, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
474                         return;
475                 }
476         }
477 }
478
479 void ClientCommand_spectate(entity caller, float request)
480 {
481         switch (request)
482         {
483                 case CMD_REQUEST_COMMAND:
484                 {
485                         if (IS_CLIENT(caller))
486                         {
487                                 int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, caller);
488
489                                 if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
490
491                                 if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1) ClientKill_TeamChange(caller, -2); // observe
492                         }
493                         return;                                                                                                                        // never fall through to usage
494                 }
495
496                 default:
497                 case CMD_REQUEST_USAGE:
498                 {
499                         sprint(caller, "\nUsage:^3 cmd spectate\n");
500                         sprint(caller, "  No arguments required.\n");
501                         return;
502                 }
503         }
504 }
505
506 void ClientCommand_suggestmap(entity caller, float request, float argc)
507 {
508         switch (request)
509         {
510                 case CMD_REQUEST_COMMAND:
511                 {
512                         if (argv(1) != "")
513                         {
514                                 sprint(caller, strcat(MapVote_Suggest(caller, argv(1)), "\n"));
515                                 return;
516                         }
517                 }
518
519                 default:
520                         sprint(caller, "Incorrect parameters for ^2suggestmap^7\n");
521                 case CMD_REQUEST_USAGE:
522                 {
523                         sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
524                         sprint(caller, "  Where 'map' is the name of the map to suggest.\n");
525                         return;
526                 }
527         }
528 }
529
530 void ClientCommand_tell(entity caller, float request, float argc, string command)
531 {
532         switch (request)
533         {
534                 case CMD_REQUEST_COMMAND:
535                 {
536                         if (argc >= 3)
537                         {
538                                 entity tell_to = GetIndexedEntity(argc, 1);
539                                 float tell_accepted = VerifyClientEntity(tell_to, true, false);
540
541                                 if (tell_accepted > 0)   // the target is a real client
542                                 {
543                                         if (tell_to != caller) // and we're allowed to send to them :D
544                                         {
545                                                 // workaround for argv indexes indexing ascii chars instead of utf8 chars
546                                                 // In this case when the player name contains utf8 chars
547                                                 // the message gets partially trimmed in the beginning.
548                                                 // Potentially this bug affects any substring call that uses
549                                                 // argv_start_index and argv_end_index.
550
551                                                 string utf8_enable_save = cvar_string("utf8_enable");
552                                                 cvar_set("utf8_enable", "0");
553                                                 string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
554                                                 cvar_set("utf8_enable", utf8_enable_save);
555
556                                                 Say(caller, false, tell_to, msg, true);
557                                                 return;
558                                         }
559                                         else { print_to(caller, "You can't ^2tell^7 a message to yourself."); return; }
560                                 }
561                                 else if (argv(1) == "#0")
562                                 {
563                                         trigger_magicear_processmessage_forallears(caller, -1, NULL, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
564                                         return;
565                                 }
566                                 else { print_to(caller, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
567                         }
568                 }
569
570                 default:
571                         sprint(caller, "Incorrect parameters for ^2tell^7\n");
572                 case CMD_REQUEST_USAGE:
573                 {
574                         sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
575                         sprint(caller, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
576                         return;
577                 }
578         }
579 }
580
581 void ClientCommand_voice(entity caller, float request, float argc, string command)
582 {
583         switch (request)
584         {
585                 case CMD_REQUEST_COMMAND:
586                 {
587                         if (argv(1) != "")
588                         {
589                                 entity e = GetVoiceMessage(argv(1));
590                                 if (!e)
591                                 {
592                                         sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
593                                         return;
594                                 }
595                                 if (argc >= 3) VoiceMessage(caller, e, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
596                                 else VoiceMessage(caller, e, "");
597
598                                 return;
599                         }
600                 }
601
602                 default:
603                         sprint(caller, "Incorrect parameters for ^2voice^7\n");
604                 case CMD_REQUEST_USAGE:
605                 {
606                         sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
607                         sprint(caller, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
608                         sprint(caller, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
609                         return;
610                 }
611         }
612 }
613
614 /* use this when creating a new command, making sure to place it in alphabetical order... also,
615 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
616 void ClientCommand_(entity caller, float request)
617 {
618     switch(request)
619     {
620         case CMD_REQUEST_COMMAND:
621         {
622
623             return; // never fall through to usage
624         }
625
626         default:
627         case CMD_REQUEST_USAGE:
628         {
629             sprint(caller, "\nUsage:^3 cmd \n");
630             sprint(caller, "  No arguments required.\n");
631             return;
632         }
633     }
634 }
635 */
636
637
638 // =====================================
639 //  Macro system for networked commands
640 // =====================================
641
642 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
643 #define CLIENT_COMMANDS(ent, request, arguments, command) \
644         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
645         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
646         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
647         CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
648         CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \
649         CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
650         CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \
651         CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
652         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
653         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
654         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
655         CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
656         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
657         CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
658         CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
659         CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
660         /* nothing */
661
662 void ClientCommand_macro_help(entity caller)
663 {
664         #define CLIENT_COMMAND(name, function, description) \
665                 { sprint(caller, "  ^2", name, "^7: ", description, "\n"); }
666
667         CLIENT_COMMANDS(NULL, 0, 0, "");
668 #undef CLIENT_COMMAND
669 }
670
671 float ClientCommand_macro_command(float argc, entity caller, string command)
672 {
673         #define CLIENT_COMMAND(name, function, description) \
674                 { if (name == strtolower(argv(0))) { function; return true; } }
675
676         CLIENT_COMMANDS(caller, CMD_REQUEST_COMMAND, argc, command);
677 #undef CLIENT_COMMAND
678
679         return false;
680 }
681
682 float ClientCommand_macro_usage(float argc, entity caller)
683 {
684         #define CLIENT_COMMAND(name, function, description) \
685                 { if (name == strtolower(argv(1))) { function; return true; } }
686
687         CLIENT_COMMANDS(caller, CMD_REQUEST_USAGE, argc, "");
688 #undef CLIENT_COMMAND
689
690         return false;
691 }
692
693 void ClientCommand_macro_write_aliases(float fh)
694 {
695         #define CLIENT_COMMAND(name, function, description) \
696                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
697
698         CLIENT_COMMANDS(NULL, 0, 0, "");
699 #undef CLIENT_COMMAND
700 }
701
702 // ======================================
703 //  Main Function Called By Engine (cmd)
704 // ======================================
705 // If this function exists, server game code parses clientcommand before the engine code gets it.
706
707 void SV_ParseClientCommand(entity this, string command)
708 {
709         // If invalid UTF-8, don't even parse it
710         string command2 = "";
711         float len = strlen(command);
712         float i;
713         for (i = 0; i < len; ++i)
714                 command2 = strcat(command2, chr2str(str2chr(command, i)));
715         if (command != command2) return;
716
717         // if we're banned, don't even parse the command
718         if (Ban_MaybeEnforceBanOnce(this)) return;
719
720         float argc = tokenize_console(command);
721
722         // Guide for working with argc arguments by example:
723         // argc:   1    - 2      - 3     - 4
724         // argv:   0    - 1      - 2     - 3
725         // cmd     vote - master - login - password
726
727         // for floodcheck
728         switch (strtolower(argv(0)))
729         {
730                 // exempt commands which are not subject to floodcheck
731                 case "begin": break;                               // handled by engine in host_cmd.c
732                 case "download": break;                            // handled by engine in cl_parse.c
733                 case "mv_getpicture": break;                       // handled by server in this file
734                 case "pause": break;                               // handled by engine in host_cmd.c
735                 case "prespawn": break;                            // handled by engine in host_cmd.c
736                 case "sentcvar": break;                            // handled by server in this file
737                 case "spawn": break;                               // handled by engine in host_cmd.c
738                 case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
739
740                 default:
741                         if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
742                         else return;                                   // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
743         }
744
745         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
746         if (argv(0) == "help")
747         {
748                 if (argc == 1)
749                 {
750                         sprint(this, "\nClient networked commands:\n");
751                         ClientCommand_macro_help(this);
752
753                         sprint(this, "\nCommon networked commands:\n");
754                         CommonCommand_macro_help(this);
755
756                         sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
757                         sprint(this, "For help about a specific command, type cmd help COMMAND\n");
758                         return;
759                 }
760                 else if (CommonCommand_macro_usage(argc, this))  // Instead of trying to call a command, we're going to see detailed information about it
761                 {
762                         return;
763                 }
764                 else if (ClientCommand_macro_usage(argc, this))  // same, but for normal commands now
765                 {
766                         return;
767                 }
768         }
769         else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, this, strtolower(argv(0)), argc, command))
770         {
771                 return;  // handled by a mutator
772         }
773         else if (CheatCommand(this, argc))
774         {
775                 return;  // handled by server/cheats.qc
776         }
777         else if (CommonCommand_macro_command(argc, this, command))
778         {
779                 return;                                          // handled by server/command/common.qc
780         }
781         else if (ClientCommand_macro_command(argc, this, command)) // continue as usual and scan for normal commands
782         {
783                 return;                                          // handled by one of the above ClientCommand_* functions
784         }
785         else
786         {
787                 clientcommand(this, command);
788         }
789 }