]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into terencehill/glowmod_color_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2
3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/player.qh>
26 #include <server/teamplay.qh>
27 #include <server/world.qh>
28
29 //  used by GameCommand_make_mapinfo()
30 void make_mapinfo_Think(entity this)
31 {
32         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
33         {
34                 LOG_INFO("Done rebuiling mapinfos.");
35                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
36                 delete(this);
37         }
38         else
39         {
40                 setthink(this, make_mapinfo_Think);
41                 this.nextthink = time;
42         }
43 }
44
45 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
46 void changematchtime(float delta, float mi, float ma)
47 {
48         float cur;
49         float update;
50         float lim;
51
52         if (delta == 0) return;
53         if (autocvar_timelimit < 0) return;
54
55         if (mi <= 10) mi = 10;  // at least ten sec in the future
56         cur = time - game_starttime;
57         if (cur > 0) mi += cur; // from current time!
58
59         lim = autocvar_timelimit * 60;
60
61         if (delta > 0)
62         {
63                 if (lim == 0) return; // cannot increase any further
64                 else if (lim < ma) update = min(ma, lim + delta);
65                 else                  // already above maximum: FAIL
66                         return;
67         }
68         else
69         {
70                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
71                         update = max(mi, ma);
72                 else if (lim > mi) // above minimum: decrease
73                         update = max(mi, lim + delta);
74                 else               // already below minimum: FAIL
75                         return;
76         }
77
78         cvar_set("timelimit", ftos(update / 60));
79 }
80
81
82 // =======================
83 //  Command Sub-Functions
84 // =======================
85
86 void GameCommand_adminmsg(int request, int argc)
87 {
88         switch (request)
89         {
90                 case CMD_REQUEST_COMMAND:
91                 {
92                         entity client;
93                         float accepted;
94
95                         string targets = strreplace(",", " ", argv(1));
96                         string original_targets = strreplace(" ", ", ", targets);
97                         string admin_message = argv(2);
98                         float infobartime = stof(argv(3));
99
100                         string successful, t;
101                         successful = string_null;
102
103                         if ((targets) && (admin_message))
104                         {
105                                 for ( ; targets; )
106                                 {
107                                         t = car(targets);
108                                         targets = cdr(targets);
109
110                                         // Check to see if the player is a valid target
111                                         client = GetFilteredEntity(t);
112                                         accepted = VerifyClientEntity(client, true, false);
113
114                                         if (accepted <= 0)
115                                         {
116                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
117                                                 continue;
118                                         }
119
120                                         // send the centerprint/console print or infomessage
121                                         if (infobartime)
122                                         {
123                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
124                                         }
125                                         else
126                                         {
127                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
128                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
129                                         }
130
131                                         successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
132                                         LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
133                                         continue;
134                                 }
135
136                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
137                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
138
139                                 return;
140                         }
141                 }
142
143                 default:
144                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
145                 case CMD_REQUEST_USAGE:
146                 {
147                         LOG_HELP("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
148                         LOG_HELP("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
149                         LOG_HELP("  If infobartime is provided, the message will be sent to infobar.");
150                         LOG_HELP("  Otherwise, it will just be sent as a centerprint message.");
151                         LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
152                         LOG_HELP("          adminmsg 2,5 \"this message will be a centerprint\"");
153                         return;
154                 }
155         }
156 }
157
158 void GameCommand_allready(int request)
159 {
160         switch (request)
161         {
162                 case CMD_REQUEST_COMMAND:
163                 {
164                         ReadyRestart();
165                         return;
166                 }
167
168                 default:
169                 case CMD_REQUEST_USAGE:
170                 {
171                         LOG_HELP("Usage:^3 sv_cmd allready");
172                         LOG_HELP("  No arguments required.");
173                         return;
174                 }
175         }
176 }
177
178 void GameCommand_allspec(int request, int argc)
179 {
180         switch (request)
181         {
182                 case CMD_REQUEST_COMMAND:
183                 {
184                         string reason = argv(1);
185                         int n = 0;
186                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
187                                 if (it.caplayer) it.caplayer = 0;
188                                 PutObserverInServer(it);
189                                 ++n;
190                         });
191                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
192                         else   LOG_INFO("No players found to spectate.");
193                         return;
194                 }
195
196                 default:
197                 case CMD_REQUEST_USAGE:
198                 {
199                         LOG_HELP("Usage:^3 sv_cmd allspec [reason]");
200                         LOG_HELP("  Where 'reason' is an optional argument for explanation of allspec command.");
201                         LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
202                         return;
203                 }
204         }
205 }
206
207 void GameCommand_anticheat(int request, int argc)
208 {
209         switch (request)
210         {
211                 case CMD_REQUEST_COMMAND:
212                 {
213                         entity client = GetIndexedEntity(argc, 1);
214                         float accepted = VerifyClientEntity(client, false, false);
215
216                         if (accepted > 0)
217                         {
218                                 anticheat_report_to_eventlog(client);
219                                 return;
220                         }
221                         else
222                         {
223                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
224                         }
225                 }
226
227                 default:
228                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
229                 case CMD_REQUEST_USAGE:
230                 {
231                         LOG_HELP("Usage:^3 sv_cmd anticheat client");
232                         LOG_HELP("  'client' is the entity number or name of the player.");
233                         return;
234                 }
235         }
236 }
237
238 void GameCommand_bbox(int request)
239 {
240         switch (request)
241         {
242                 case CMD_REQUEST_COMMAND:
243                 {
244                         vector size_min = '0 0 0';
245                         vector size_max = '0 0 0';
246                         tracebox('1 0 0' * world.absmin.x,
247                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
248                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
249                                 '1 0 0' * world.absmax.x,
250                                 MOVE_WORLDONLY,
251                                 NULL);
252                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
253
254                         tracebox('0 1 0' * world.absmin.y,
255                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
256                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
257                                 '0 1 0' * world.absmax.y,
258                                 MOVE_WORLDONLY,
259                                 NULL);
260                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
261
262                         tracebox('0 0 1' * world.absmin.z,
263                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
264                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
265                                 '0 0 1' * world.absmax.z,
266                                 MOVE_WORLDONLY,
267                                 NULL);
268                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
269
270                         tracebox('1 0 0' * world.absmax.x,
271                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
272                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
273                                 '1 0 0' * world.absmin.x,
274                                 MOVE_WORLDONLY,
275                                 NULL);
276                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
277
278                         tracebox('0 1 0' * world.absmax.y,
279                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
280                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
281                                 '0 1 0' * world.absmin.y,
282                                 MOVE_WORLDONLY,
283                                 NULL);
284                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
285
286                         tracebox('0 0 1' * world.absmax.z,
287                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
288                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
289                                 '0 0 1' * world.absmin.z,
290                                 MOVE_WORLDONLY,
291                                 NULL);
292                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
293
294                         LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
295                         LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
296                         LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
297                         return;
298                 }
299
300                 default:
301                 case CMD_REQUEST_USAGE:
302                 {
303                         LOG_HELP("Usage:^3 sv_cmd bbox");
304                         LOG_HELP("  No arguments required.");
305                         LOG_HELP("See also: ^2gettaginfo, trace^7");
306                         return;
307                 }
308         }
309 }
310
311 void GameCommand_bot_cmd(int request, int argc, string command)
312 {
313         switch (request)
314         {
315                 case CMD_REQUEST_COMMAND:
316                 {
317                         entity bot;
318
319                         if (argv(1) == "reset")
320                         {
321                                 bot_resetqueues();
322                                 return;
323                         }
324                         else if (argv(1) == "setbots")
325                         {
326                                 cvar_settemp("bot_vs_human", "0");
327                                 cvar_settemp("minplayers", "0");
328                                 cvar_settemp("minplayers_per_team", "0");
329                                 cvar_settemp("bot_number", "0");
330                                 bot_fixcount();
331                                 cvar_settemp("bot_number", argv(2));
332                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
333                                 return;
334                         }
335                         else if (argv(1) == "load" && argc == 3)
336                         {
337                                 float fh, i;
338                                 string s;
339                                 fh = fopen(argv(2), FILE_READ);
340                                 if (fh < 0)
341                                 {
342                                         LOG_INFO("cannot open the file");
343                                         return;
344                                 }
345
346                                 i = 0;
347                                 while ((s = fgets(fh)))
348                                 {
349                                         argc = tokenize_console(s);
350
351                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
352                                         {
353                                                 if (argv(2) == "reset")
354                                                 {
355                                                         bot_resetqueues();
356                                                 }
357                                                 else if (argv(2) == "setbots")
358                                                 {
359                                                         cvar_settemp("bot_vs_human", "0");
360                                                         cvar_settemp("minplayers", "0");
361                                                         cvar_settemp("minplayers_per_team", "0");
362                                                         cvar_settemp("bot_number", "0");
363                                                         bot_fixcount();
364                                                         cvar_settemp("bot_number", argv(3));
365                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
366                                                 }
367                                                 else
368                                                 {
369                                                         if(argv(2) == "*" || argv(2) == "all")
370                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
371                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
372                                                                 });
373                                                         else
374                                                         {
375                                                                 bot = find_bot_by_number(stof(argv(2)));
376                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
377                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
378                                                         }
379                                                 }
380                                         }
381                                         else
382                                         {
383                                                 localcmd(strcat(s, "\n"));
384                                         }
385
386                                         ++i;
387                                 }
388                                 LOG_INFO(ftos(i), " commands read");
389                                 fclose(fh);
390                                 return;
391                         }
392                         else if (argv(1) == "help")
393                         {
394                                 if (argv(2)) bot_cmdhelp(argv(2));
395                                 else bot_list_commands();
396                                 return;
397                         }
398                         else if (argc >= 3)  // this comes last
399                         {
400                                 if(argv(1) == "*" || argv(1) == "all")
401                                 {
402                                         int bot_num = 0;
403                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
404                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
405                                                 bot_num++;
406                                         });
407                                         if(bot_num)
408                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
409                                         return;
410                                 }
411                                 else
412                                 {
413                                         bot = find_bot_by_number(stof(argv(1)));
414                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
415                                         if (bot)
416                                         {
417                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
418                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
419                                                 return;
420                                         }
421                                         else
422                                         {
423                                                 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?");  // don't return so that usage is shown
424                                         }
425                                 }
426                         }
427                 }
428
429                 default:
430                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
431                 case CMD_REQUEST_USAGE:
432                 {
433                         LOG_HELP("Usage:^3 sv_cmd bot_cmd client command [argument]");
434                         LOG_HELP("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
435                         LOG_HELP("           can also be '*' or 'all' to allow sending the command to all the bots");
436                         LOG_HELP("  For full list of commands, see bot_cmd help [command].");
437                         LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
438                         LOG_HELP("          sv_cmd bot_cmd 1 presskey jump");
439                         LOG_HELP("          sv_cmd bot_cmd * pause");
440                         return;
441                 }
442         }
443 }
444
445 void GameCommand_cointoss(int request, int argc)
446 {
447         switch (request)
448         {
449                 case CMD_REQUEST_COMMAND:
450                 {
451                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
452                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
453                         string choice = ((random() > 0.5) ? result1 : result2);
454
455                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
456                         return;
457                 }
458
459                 default:
460                 case CMD_REQUEST_USAGE:
461                 {
462                         LOG_HELP("Usage:^3 sv_cmd cointoss [result1 result2]");
463                         LOG_HELP("  Where 'result1' and 'result2' are user created options.");
464                         return;
465                 }
466         }
467 }
468
469 void GameCommand_database(int request, int argc)
470 {
471         switch (request)
472         {
473                 case CMD_REQUEST_COMMAND:
474                 {
475                         if (argc == 3)
476                         {
477                                 if (argv(1) == "save")
478                                 {
479                                         db_save(ServerProgsDB, argv(2));
480                                         LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
481                                         return;
482                                 }
483                                 else if (argv(1) == "dump")
484                                 {
485                                         db_dump(ServerProgsDB, argv(2));
486                                         LOG_INFO("DB dumped.");  // wtf does this do?
487                                         return;
488                                 }
489                                 else if (argv(1) == "load")
490                                 {
491                                         db_close(ServerProgsDB);
492                                         ServerProgsDB = db_load(argv(2));
493                                         LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
494                                         return;
495                                 }
496                         }
497                 }
498
499                 default:
500                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
501                 case CMD_REQUEST_USAGE:
502                 {
503                         LOG_HELP("Usage:^3 sv_cmd database action filename");
504                         LOG_HELP("  Where 'action' is the command to complete,");
505                         LOG_HELP("  and 'filename' is what it acts upon.");
506                         LOG_HELP("  Full list of commands here: \"save, dump, load.\"");
507                         return;
508                 }
509         }
510 }
511
512 void GameCommand_defer_clear(int request, int argc)
513 {
514         switch (request)
515         {
516                 case CMD_REQUEST_COMMAND:
517                 {
518                         entity client;
519                         float accepted;
520
521                         if (argc >= 2)
522                         {
523                                 client = GetIndexedEntity(argc, 1);
524                                 accepted = VerifyClientEntity(client, true, false);
525
526                                 if (accepted > 0)
527                                 {
528                                         stuffcmd(client, "defer clear\n");
529                                         LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
530                                 }
531                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
532
533                                 return;
534                         }
535                 }
536
537                 default:
538                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
539                 case CMD_REQUEST_USAGE:
540                 {
541                         LOG_HELP("Usage:^3 sv_cmd defer_clear client");
542                         LOG_HELP("  'client' is the entity number or name of the player.");
543                         LOG_HELP("See also: ^2defer_clear_all^7");
544                         return;
545                 }
546         }
547 }
548
549 void GameCommand_defer_clear_all(int request)
550 {
551         switch (request)
552         {
553                 case CMD_REQUEST_COMMAND:
554                 {
555                         int n = 0;
556                         int argc;
557
558                         FOREACH_CLIENT(true, {
559                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
560                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
561                                 ++n;
562                         });
563                         if (n)   LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")");  // should a message be added if no players were found?
564                         return;
565                 }
566
567                 default:
568                 case CMD_REQUEST_USAGE:
569                 {
570                         LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
571                         LOG_HELP("  No arguments required.");
572                         LOG_HELP("See also: ^2defer_clear^7");
573                         return;
574                 }
575         }
576 }
577
578 void GameCommand_delrec(int request, int argc)  // perhaps merge later with records and printstats and such?
579 {
580         switch (request)
581         {
582                 case CMD_REQUEST_COMMAND:
583                 {
584                         if (argv(1))
585                         {
586                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
587                                 else race_deleteTime(GetMapname(), stof(argv(1)));
588                                 return;
589                         }
590                 }
591
592                 default:
593                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
594                 case CMD_REQUEST_USAGE:
595                 {
596                         LOG_HELP("Usage:^3 sv_cmd delrec ranking [map]");
597                         LOG_HELP("  'ranking' is which ranking level to clear up to, ");
598                         LOG_HELP("  it will clear all records up to nth place.");
599                         LOG_HELP("  if 'map' is not provided it will use current map.");
600                         return;
601                 }
602         }
603 }
604
605 void print_Effect_Index(int d, string effect_name)
606
607         // this is inside a function to avoid expanding it on compilation everytime
608         LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
609         db_put(d, effect_name, "1");
610 }
611
612 void GameCommand_effectindexdump(int request)
613 {
614         switch (request)
615         {
616                 case CMD_REQUEST_COMMAND:
617                 {
618                         float fh, d;
619                         string s;
620
621                         d = db_create();
622                         LOG_INFO("begin of effects list");
623
624                         print_Effect_Index(d, "TE_GUNSHOT");
625                         print_Effect_Index(d, "TE_GUNSHOTQUAD");
626                         print_Effect_Index(d, "TE_SPIKE");
627                         print_Effect_Index(d, "TE_SPIKEQUAD");
628                         print_Effect_Index(d, "TE_SUPERSPIKE");
629                         print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
630                         print_Effect_Index(d, "TE_WIZSPIKE");
631                         print_Effect_Index(d, "TE_KNIGHTSPIKE");
632                         print_Effect_Index(d, "TE_EXPLOSION");
633                         print_Effect_Index(d, "TE_EXPLOSIONQUAD");
634                         print_Effect_Index(d, "TE_TAREXPLOSION");
635                         print_Effect_Index(d, "TE_TELEPORT");
636                         print_Effect_Index(d, "TE_LAVASPLASH");
637                         print_Effect_Index(d, "TE_SMALLFLASH");
638                         print_Effect_Index(d, "TE_FLAMEJET");
639                         print_Effect_Index(d, "EF_FLAME");
640                         print_Effect_Index(d, "TE_BLOOD");
641                         print_Effect_Index(d, "TE_SPARK");
642                         print_Effect_Index(d, "TE_PLASMABURN");
643                         print_Effect_Index(d, "TE_TEI_G3");
644                         print_Effect_Index(d, "TE_TEI_SMOKE");
645                         print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
646                         print_Effect_Index(d, "TE_TEI_PLASMAHIT");
647                         print_Effect_Index(d, "EF_STARDUST");
648                         print_Effect_Index(d, "TR_ROCKET");
649                         print_Effect_Index(d, "TR_GRENADE");
650                         print_Effect_Index(d, "TR_BLOOD");
651                         print_Effect_Index(d, "TR_WIZSPIKE");
652                         print_Effect_Index(d, "TR_SLIGHTBLOOD");
653                         print_Effect_Index(d, "TR_KNIGHTSPIKE");
654                         print_Effect_Index(d, "TR_VORESPIKE");
655                         print_Effect_Index(d, "TR_NEHAHRASMOKE");
656                         print_Effect_Index(d, "TR_NEXUIZPLASMA");
657                         print_Effect_Index(d, "TR_GLOWTRAIL");
658                         print_Effect_Index(d, "TR_SEEKER");
659                         print_Effect_Index(d, "SVC_PARTICLE");
660
661                         fh = fopen("effectinfo.txt", FILE_READ);
662                         while ((s = fgets(fh)))
663                         {
664                                 tokenize_console(s);
665                                 if (argv(0) == "effect")
666                                 {
667                                         if (db_get(d, argv(1)) != "1")
668                                         {
669                                                 int i = _particleeffectnum(argv(1));
670                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
671                                                 db_put(d, argv(1), "1");
672                                         }
673                                 }
674                         }
675                         LOG_INFO("end of effects list");
676
677                         db_close(d);
678                         return;
679                 }
680
681                 default:
682                 case CMD_REQUEST_USAGE:
683                 {
684                         LOG_HELP("Usage:^3 sv_cmd effectindexdump");
685                         LOG_HELP("  No arguments required.");
686                         return;
687                 }
688         }
689 }
690
691 void GameCommand_extendmatchtime(int request)
692 {
693         switch (request)
694         {
695                 case CMD_REQUEST_COMMAND:
696                 {
697                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
698                         return;
699                 }
700
701                 default:
702                 case CMD_REQUEST_USAGE:
703                 {
704                         LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
705                         LOG_HELP("  No arguments required.");
706                         LOG_HELP("See also: ^2reducematchtime^7");
707                         return;
708                 }
709         }
710 }
711
712 void GameCommand_gametype(int request, int argc)
713 {
714         switch (request)
715         {
716                 case CMD_REQUEST_COMMAND:
717                 {
718                         if (argv(1) != "")
719                         {
720                                 string s = argv(1);
721                                 Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
722
723                                 if (t)
724                                 {
725                                         MapInfo_SwitchGameType(t);
726                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
727                                         if (MapInfo_count > 0)
728                                         {
729                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
730                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
731                                                 lsmaps_reply = strzone(getlsmaps());
732                                                 bprint("Game type successfully switched to ", s, "\n");
733                                         }
734                                         else
735                                         {
736                                                 bprint("Cannot use this game type: no map for it found\n");
737                                                 MapInfo_SwitchGameType(tsave);
738                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
739                                         }
740                                 }
741                                 else
742                                 {
743                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
744                                 }
745
746                                 return;
747                         }
748                 }
749
750                 default:
751                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
752                 case CMD_REQUEST_USAGE:
753                 {
754                         LOG_HELP("Usage:^3 sv_cmd gametype mode");
755                         LOG_HELP("  Where 'mode' is the gametype mode to switch to.");
756                         LOG_HELP("See also: ^2gotomap^7");
757                         return;
758                 }
759         }
760 }
761
762 void GameCommand_gettaginfo(int request, int argc)
763 {
764         switch (request)
765         {
766                 case CMD_REQUEST_COMMAND:
767                 {
768                         entity tmp_entity;
769                         float i;
770                         vector v;
771
772                         if (argc >= 4)
773                         {
774                                 tmp_entity = spawn();
775                                 if (argv(1) == "w")
776                                 {
777                                         .entity weaponentity = weaponentities[0];
778                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
779                                 }
780                                 else
781                                 {
782                                         precache_model(argv(1));
783                                         _setmodel(tmp_entity, argv(1));
784                                 }
785                                 tmp_entity.frame = stof(argv(2));
786                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
787                                 else i = gettagindex(tmp_entity, argv(3));
788                                 if (i)
789                                 {
790                                         v = gettaginfo(tmp_entity, i);
791                                         LOG_INFOF(
792                                                 "model %s frame %s tag %s index %s parent %s",
793                                                 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
794                                         );
795                                         LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
796                                         LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
797                                         LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
798                                         LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
799                                         LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
800                                         if (argc >= 6)
801                                         {
802                                                 v.y = -v.y;
803                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
804                                         }
805                                 }
806                                 else
807                                 {
808                                         LOG_INFO("bone not found");
809                                 }
810
811                                 delete(tmp_entity);
812                                 return;
813                         }
814                 }
815
816                 default:
817                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
818                 case CMD_REQUEST_USAGE:
819                 {
820                         LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
821                         LOG_HELP("See also: ^2bbox, trace^7");
822                         return;
823                 }
824         }
825 }
826
827 void GameCommand_animbench(int request, int argc)
828 {
829         switch (request)
830         {
831                 case CMD_REQUEST_COMMAND:
832                 {
833                         entity tmp_entity;
834
835                         if (argc >= 4)
836                         {
837                                 tmp_entity = spawn();
838                                 if (argv(1) == "w")
839                                 {
840                                         .entity weaponentity = weaponentities[0];
841                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
842                                 }
843                                 else
844                                 {
845                                         precache_model(argv(1));
846                                         _setmodel(tmp_entity, argv(1));
847                                 }
848                                 float f1 = stof(argv(2));
849                                 float f2 = stof(argv(3));
850                                 float t0;
851                                 float t1 = 0;
852                                 float t2 = 0;
853                                 float n = 0;
854
855                                 while (t1 + t2 < 1)
856                                 {
857                                         tmp_entity.frame = f1;
858                                         t0 = gettime(GETTIME_HIRES);
859                                         getsurfacepoint(tmp_entity, 0, 0);
860                                         t1 += gettime(GETTIME_HIRES) - t0;
861                                         tmp_entity.frame = f2;
862                                         t0 = gettime(GETTIME_HIRES);
863                                         getsurfacepoint(tmp_entity, 0, 0);
864                                         t2 += gettime(GETTIME_HIRES) - t0;
865                                         n += 1;
866                                 }
867                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
868                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
869
870                                 delete(tmp_entity);
871                                 return;
872                         }
873                 }
874
875                 default:
876                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
877                 case CMD_REQUEST_USAGE:
878                 {
879                         LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
880                         LOG_HELP("See also: ^2bbox, trace^7");
881                         return;
882                 }
883         }
884 }
885
886 void GameCommand_gotomap(int request, int argc)
887 {
888         switch (request)
889         {
890                 case CMD_REQUEST_COMMAND:
891                 {
892                         if (argv(1))
893                         {
894                                 LOG_INFO(GotoMap(argv(1)));
895                                 return;
896                         }
897                 }
898
899                 default:
900                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
901                 case CMD_REQUEST_USAGE:
902                 {
903                         LOG_HELP("Usage:^3 sv_cmd gotomap map");
904                         LOG_HELP("  Where 'map' is the *.bsp file to change to.");
905                         LOG_HELP("See also: ^2gametype^7");
906                         return;
907                 }
908         }
909 }
910
911 void GameCommand_lockteams(int request)
912 {
913         switch (request)
914         {
915                 case CMD_REQUEST_COMMAND:
916                 {
917                         if (teamplay)
918                         {
919                                 lockteams = 1;
920                                 bprint("^1The teams are now locked.\n");
921                         }
922                         else
923                         {
924                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
925                         }
926                         return;
927                 }
928
929                 default:
930                 case CMD_REQUEST_USAGE:
931                 {
932                         LOG_HELP("Usage:^3 sv_cmd lockteams");
933                         LOG_HELP("  No arguments required.");
934                         LOG_HELP("See also: ^2unlockteams^7");
935                         return;
936                 }
937         }
938 }
939
940 void GameCommand_make_mapinfo(int request)
941 {
942         switch (request)
943         {
944                 case CMD_REQUEST_COMMAND:
945                 {
946                         entity tmp_entity;
947
948                         tmp_entity = new(make_mapinfo);
949                         setthink(tmp_entity, make_mapinfo_Think);
950                         tmp_entity.nextthink = time;
951                         MapInfo_Enumerate();
952                         return;
953                 }
954
955                 default:
956                 case CMD_REQUEST_USAGE:
957                 {
958                         LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
959                         LOG_HELP("  No arguments required.");
960                         LOG_HELP("See also: ^2radarmap^7");
961                         return;
962                 }
963         }
964 }
965
966 void GameCommand_moveplayer(int request, int argc)
967 {
968         switch (request)
969         {
970                 case CMD_REQUEST_COMMAND:
971                 {
972                         float accepted;
973                         entity client;
974
975                         string targets = strreplace(",", " ", argv(1));
976                         string original_targets = strreplace(" ", ", ", targets);
977                         string destination = argv(2);
978
979                         string successful, t;
980                         successful = string_null;
981
982                         // lets see if the target(s) even actually exist.
983                         if ((targets) && (destination))
984                         {
985                                 for ( ; targets; )
986                                 {
987                                         t = car(targets);
988                                         targets = cdr(targets);
989
990                                         // Check to see if the player is a valid target
991                                         client = GetFilteredEntity(t);
992                                         accepted = VerifyClientEntity(client, false, false);
993
994                                         if (accepted <= 0)
995                                         {
996                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
997                                                 continue;
998                                         }
999
1000                                         // Where are we putting this player?
1001                                         if (destination == "spec" || destination == "spectator")
1002                                         {
1003                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1004                                                 {
1005                                                         if (client.caplayer) client.caplayer = 0;
1006                                                         PutObserverInServer(client);
1007
1008                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
1009                                                 }
1010                                                 else
1011                                                 {
1012                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already spectating.");
1013                                                 }
1014                                                 continue;
1015                                         }
1016                                         else
1017                                         {
1018                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1019                                                 {
1020                                                         if (teamplay)
1021                                                         {
1022                                                                 // set up
1023                                                                 int save = Player_GetForcedTeamIndex(client);
1024                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1025
1026                                                                 // find the team to move the player to
1027                                                                 int team_num = Team_ColorToTeam(destination);
1028                                                                 entity balance;
1029                                                                 if (team_num == client.team)  // already on the destination team
1030                                                                 {
1031                                                                         // keep the forcing undone
1032                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1033                                                                         continue;
1034                                                                 }
1035                                                                 else if (team_num == 0)  // auto team
1036                                                                 {
1037                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1038                                                                         team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1039                                                                 }
1040                                                                 else
1041                                                                 {
1042                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1043                                                                 }
1044                                                                 Player_SetForcedTeamIndex(client, save);
1045
1046                                                                 // Check to see if the destination team is even available
1047                                                                 int team_id = Team_TeamToIndex(team_num);
1048                                                                 if (team_id == -1)
1049                                                                 {
1050                                                                         LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1051                                                                         TeamBalance_Destroy(balance);
1052                                                                         return;
1053                                                                 }
1054                                                                 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1055                                                                 {
1056                                                                         LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
1057                                                                         TeamBalance_Destroy(balance);
1058                                                                         return;
1059                                                                 }
1060                                                                 TeamBalance_Destroy(balance);
1061
1062                                                                 // If so, lets continue and finally move the player
1063                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1064                                                                 if (MoveToTeam(client, team_id, 6))
1065                                                                 {
1066                                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
1067                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1068                                                                 }
1069                                                                 else
1070                                                                 {
1071                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ")");
1072                                                                 }
1073                                                                 continue;
1074                                                         }
1075                                                         else
1076                                                         {
1077                                                                 LOG_INFO("Can't change teams when currently not playing a team game.");
1078                                                                 return;
1079                                                         }
1080                                                 }
1081                                                 else
1082                                                 {
1083                                                         LOG_INFO("Can't change teams if the player isn't in the game.");  // well technically we could, but should we allow that? :P
1084                                                         return;
1085                                                 }
1086                                         }
1087                                 }
1088
1089                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1090                                 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1091
1092                                 return;  // still correct parameters so return to avoid usage print
1093                         }
1094                 }
1095
1096                 default:
1097                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1098                 case CMD_REQUEST_USAGE:
1099                 {
1100                         LOG_HELP("Usage:^3 sv_cmd moveplayer clients destination");
1101                         LOG_HELP("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
1102                         LOG_HELP("  'destination' is what to send the player to, be it team or spectating");
1103                         LOG_HELP("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1104                         LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1105                         LOG_HELP("          sv_cmd moveplayer 2 spec");
1106                         LOG_HELP("See also: ^2allspec, shuffleteams^7");
1107                         return;
1108                 }
1109         }
1110 }
1111
1112 void GameCommand_nospectators(int request)
1113 {
1114         switch (request)
1115         {
1116                 case CMD_REQUEST_COMMAND:
1117                 {
1118                         blockSpectators = 1;
1119                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1120                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1121                                 if(!it.caplayer)
1122                                 {
1123                                         CS(it).spectatortime = time;
1124                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1125                                 }
1126                         });
1127                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1128                         return;
1129                 }
1130
1131                 default:
1132                 case CMD_REQUEST_USAGE:
1133                 {
1134                         LOG_HELP("Usage:^3 sv_cmd nospectators");
1135                         LOG_HELP("  No arguments required.");
1136                         return;
1137                 }
1138         }
1139 }
1140
1141 void GameCommand_printstats(int request)
1142 {
1143         switch (request)
1144         {
1145                 case CMD_REQUEST_COMMAND:
1146                 {
1147                         DumpStats(false);
1148                         LOG_INFO("stats dumped.");
1149                         return;
1150                 }
1151
1152                 default:
1153                 case CMD_REQUEST_USAGE:
1154                 {
1155                         LOG_HELP("Usage:^3 sv_cmd printstats");
1156                         LOG_HELP("  No arguments required.");
1157                         return;
1158                 }
1159         }
1160 }
1161
1162 void GameCommand_radarmap(int request, int argc)
1163 {
1164         switch (request)
1165         {
1166                 case CMD_REQUEST_COMMAND:
1167                 {
1168                         if (RadarMap_Make(argc)) return;
1169                 }
1170
1171                 default:
1172                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1173                 case CMD_REQUEST_USAGE:
1174                 {
1175                         LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1176                         LOG_HELP("  The quality factor Q is roughly proportional to the time taken.");
1177                         LOG_HELP("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
1178                         LOG_HELP("See also: ^2make_mapinfo^7");
1179                         return;
1180                 }
1181         }
1182 }
1183
1184 void GameCommand_reducematchtime(int request)
1185 {
1186         switch (request)
1187         {
1188                 case CMD_REQUEST_COMMAND:
1189                 {
1190                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1191                         return;
1192                 }
1193
1194                 default:
1195                 case CMD_REQUEST_USAGE:
1196                 {
1197                         LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1198                         LOG_HELP("  No arguments required.");
1199                         LOG_HELP("See also: ^2extendmatchtime^7");
1200                         return;
1201                 }
1202         }
1203 }
1204
1205 void GameCommand_setbots(int request, int argc)
1206 {
1207         switch (request)
1208         {
1209                 case CMD_REQUEST_COMMAND:
1210                 {
1211                         if (argc >= 2)
1212                         {
1213                                 cvar_settemp("minplayers", "0");
1214                                 cvar_settemp("minplayers_per_team", "0");
1215                                 cvar_settemp("bot_number", argv(1));
1216                                 bot_fixcount();
1217                                 return;
1218                         }
1219                 }
1220
1221                 default:
1222                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1223                 case CMD_REQUEST_USAGE:
1224                 {
1225                         LOG_HELP("Usage:^3 sv_cmd setbots botnumber");
1226                         LOG_HELP("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1227                         LOG_HELP("See also: ^2bot_cmd^7");
1228                         return;
1229                 }
1230         }
1231 }
1232
1233 void shuffleteams()
1234 {
1235         if (!teamplay)
1236         {
1237                 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1238                 return;
1239         }
1240
1241         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1242                 if (Player_HasRealForcedTeam(it)) {
1243                         // we could theoretically assign forced players to their teams
1244                         // and shuffle the rest to fill the empty spots but in practise
1245                         // either all players or none are gonna have forced teams
1246                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1247                         return;
1248                 }
1249         });
1250
1251         int number_of_teams = 0;
1252         entity balance = TeamBalance_CheckAllowedTeams(NULL);
1253         for (int i = 1; i <= NUM_TEAMS; ++i)
1254         {
1255                 if (TeamBalance_IsTeamAllowed(balance, i))
1256                 {
1257                         number_of_teams = max(i, number_of_teams);
1258                 }
1259         }
1260         TeamBalance_Destroy(balance);
1261
1262         int team_index = 0;
1263         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1264                 int target_team_index = team_index + 1;
1265                 if (Entity_GetTeamIndex(it) != target_team_index)
1266                 {
1267                         MoveToTeam(it, target_team_index, 6);
1268                 }
1269                 team_index = (team_index + 1) % number_of_teams;
1270         });
1271
1272         bprint("Successfully shuffled the players around randomly.\n");
1273 }
1274
1275 void GameCommand_shuffleteams(int request)
1276 {
1277         switch (request)
1278         {
1279                 case CMD_REQUEST_COMMAND:
1280                 {
1281                         if (shuffleteams_on_reset_map)
1282                         {
1283                                 bprint("Players will be shuffled when this round is over.\n");
1284                                 shuffleteams_on_reset_map = true;
1285                         }
1286                         else
1287                                 shuffleteams();
1288                         return;
1289                 }
1290
1291                 default:
1292                 case CMD_REQUEST_USAGE:
1293                 {
1294                         LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1295                         LOG_HELP("  No arguments required.");
1296                         LOG_HELP("See also: ^2moveplayer, allspec^7");
1297                         return;
1298                 }
1299         }
1300 }
1301
1302 void GameCommand_stuffto(int request, int argc)
1303 {
1304         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1305         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1306         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1307
1308 #ifdef STUFFTO_ENABLED
1309                 switch (request)
1310                 {
1311                         case CMD_REQUEST_COMMAND:
1312                         {
1313                                 if (argv(2))
1314                                 {
1315                                         entity client = GetIndexedEntity(argc, 1);
1316                                         float accepted = VerifyClientEntity(client, true, false);
1317
1318                                         if (accepted > 0)
1319                                         {
1320                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1321                                                 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1322                                         }
1323                                         else
1324                                         {
1325                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1326                                         }
1327
1328                                         return;
1329                                 }
1330                         }
1331
1332                         default:
1333                                 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1334                         case CMD_REQUEST_USAGE:
1335                         {
1336                                 LOG_HELP("Usage:^3 sv_cmd stuffto client \"command\"");
1337                                 LOG_HELP("  'client' is the entity number or name of the player,");
1338                                 LOG_HELP("  and 'command' is the command to be sent to that player.");
1339                                 return;
1340                         }
1341                 }
1342 #else
1343                 if (request)
1344                 {
1345                         LOG_HELP("stuffto command is not enabled on this server.");
1346                         return;
1347                 }
1348 #endif
1349 }
1350
1351 void GameCommand_trace(int request, int argc)
1352 {
1353         switch (request)
1354         {
1355                 case CMD_REQUEST_COMMAND:
1356                 {
1357                         entity e;
1358                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1359                         float i, f, safe, unsafe, dq, dqf;
1360
1361                         switch (argv(1))
1362                         {
1363                                 case "debug":
1364                                 {
1365                                         float hitcount = 0;
1366                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1367                                         float worst_endpos_bug = 0;
1368                                         for ( ; ; )
1369                                         {
1370                                                 org = world.mins;
1371                                                 delta = world.maxs - world.mins;
1372
1373                                                 start.x = org.x + random() * delta.x;
1374                                                 start.y = org.y + random() * delta.y;
1375                                                 start.z = org.z + random() * delta.z;
1376
1377                                                 end.x = org.x + random() * delta.x;
1378                                                 end.y = org.y + random() * delta.y;
1379                                                 end.z = org.z + random() * delta.z;
1380
1381                                                 start = stov(vtos(start));
1382                                                 end = stov(vtos(end));
1383
1384                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1385                                                 if (!trace_startsolid && trace_fraction < 1)
1386                                                 {
1387                                                         p = trace_endpos;
1388                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1389                                                         if (trace_startsolid)
1390                                                         {
1391                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1392                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1393
1394                                                                 // how much do we need to back off?
1395                                                                 safe = 1;
1396                                                                 unsafe = 0;
1397                                                                 for ( ; ; )
1398                                                                 {
1399                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1400                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1401                                                                         if (trace_startsolid)
1402                                                                         {
1403                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1404                                                                                 unsafe = (safe + unsafe) * 0.5;
1405                                                                         }
1406                                                                         else
1407                                                                         {
1408                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1409                                                                                 safe = (safe + unsafe) * 0.5;
1410                                                                         }
1411                                                                 }
1412
1413                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1414                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1415
1416                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1417                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1418                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1419                                                                 if (++hitcount >= 10) break;
1420                                                         }
1421                                                         else
1422                                                         {
1423                                                                 q0 = p;
1424                                                                 dq = 0;
1425                                                                 dqf = 1;
1426                                                                 for ( ; ; )
1427                                                                 {
1428                                                                         q = p + normalize(end - p) * (dq + dqf);
1429                                                                         if (q == q0) break;
1430                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1431                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1432                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1433                                                                         dqf *= 0.5;
1434                                                                         q0 = q;
1435                                                                 }
1436                                                                 if (dq > worst_endpos_bug)
1437                                                                 {
1438                                                                         worst_endpos_bug = dq;
1439                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1440                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1441                                                                         if (++hitcount >= 10) break;
1442                                                                 }
1443                                                         }
1444                                                 }
1445                                         }
1446                                         return;
1447                                 }
1448
1449                                 case "debug2":
1450                                 {
1451                                         e = nextent(NULL);
1452                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1453                                         vv = trace_endpos;
1454                                         if (trace_fraction == 1)
1455                                         {
1456                                                 LOG_INFO("not above ground, aborting");
1457                                                 return;
1458                                         }
1459                                         f = 0;
1460                                         for (i = 0; i < 100000; ++i)
1461                                         {
1462                                                 dv = randomvec();
1463                                                 if (dv.z > 0) dv = -1 * dv;
1464                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1465                                                 if (trace_startsolid) LOG_INFO("bug 1");
1466                                                 if (trace_fraction == 1)
1467                                                 {
1468                                                         if (dv.z < f)
1469                                                         {
1470                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1471                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1472                                                                 f = dv.z;
1473                                                         }
1474                                                 }
1475                                         }
1476                                         LOG_INFO("highest possible dist: ", ftos(f));
1477                                         return;
1478                                 }
1479
1480                                 case "walk":
1481                                 {
1482                                         if (argc == 4 || argc == 5)
1483                                         {
1484                                                 e = nextent(NULL);
1485                                                 int dphitcontentsmask_save = e.dphitcontentsmask;
1486                                                 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1487                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1488                                                         LOG_INFO("can walk");
1489                                                 else
1490                                                         LOG_INFO("cannot walk");
1491                                                 e.dphitcontentsmask = dphitcontentsmask_save;
1492                                                 return;
1493                                         }
1494                                 }
1495
1496                                 case "showline":
1497                                 {
1498                                         if (argc == 4)
1499                                         {
1500                                                 vv = stov(argv(2));
1501                                                 dv = stov(argv(3));
1502                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1503                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1504                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1505                                                 return;
1506                                         }
1507                                 }
1508
1509                                         // no default case, just go straight to invalid
1510                         }
1511                 }
1512
1513                 default:
1514                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1515                 case CMD_REQUEST_USAGE:
1516                 {
1517                         LOG_HELP("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1518                         LOG_HELP("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1519                         LOG_HELP("  'endpos_height' is an optional parameter for 'walk' command,");
1520                         LOG_HELP("  Full list of commands here: \"debug, debug2, walk, showline.\"");
1521                         LOG_HELP("See also: ^2bbox, gettaginfo^7");
1522                         return;
1523                 }
1524         }
1525 }
1526
1527 void GameCommand_unlockteams(int request)
1528 {
1529         switch (request)
1530         {
1531                 case CMD_REQUEST_COMMAND:
1532                 {
1533                         if (teamplay)
1534                         {
1535                                 lockteams = 0;
1536                                 bprint("^1The teams are now unlocked.\n");
1537                         }
1538                         else
1539                         {
1540                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1541                         }
1542                         return;
1543                 }
1544
1545                 default:
1546                 case CMD_REQUEST_USAGE:
1547                 {
1548                         LOG_HELP("Usage:^3 sv_cmd unlockteams");
1549                         LOG_HELP("  No arguments required.");
1550                         LOG_HELP("See also: ^2lockteams^7");
1551                         return;
1552                 }
1553         }
1554 }
1555
1556 void GameCommand_warp(int request, int argc)
1557 {
1558         switch (request)
1559         {
1560                 case CMD_REQUEST_COMMAND:
1561                 {
1562                         if (autocvar_g_campaign)
1563                         {
1564                                 if (argc >= 2)
1565                                 {
1566                                         CampaignLevelWarp(stof(argv(1)));
1567                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1568                                 }
1569                                 else
1570                                 {
1571                                         CampaignLevelWarp(-1);
1572                                         LOG_INFO("Successfully warped to next campaign level.");
1573                                 }
1574                         }
1575                         else
1576                         {
1577                                 LOG_INFO("Not in campaign, can't level warp");
1578                         }
1579                         return;
1580                 }
1581
1582                 default:
1583                 case CMD_REQUEST_USAGE:
1584                 {
1585                         LOG_HELP("Usage:^3 sv_cmd warp [level]");
1586                         LOG_HELP("  'level' is the level to change campaign mode to.");
1587                         LOG_HELP("  if 'level' is not provided it will change to the next level.");
1588                         return;
1589                 }
1590         }
1591 }
1592
1593 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1594 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1595 void GameCommand_(int request)
1596 {
1597     switch(request)
1598     {
1599         case CMD_REQUEST_COMMAND:
1600         {
1601
1602             return;
1603         }
1604
1605         default:
1606         case CMD_REQUEST_USAGE:
1607         {
1608             LOG_HELP("Usage:^3 sv_cmd ");
1609             LOG_HELP("  No arguments required.");
1610             return;
1611         }
1612     }
1613 }
1614 */
1615
1616
1617 // ==================================
1618 //  Macro system for server commands
1619 // ==================================
1620
1621 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1622 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1623 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1624 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1625 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1626 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1627 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1628 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1629 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1630 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1631 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1632 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1633 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1634 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1635 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1636 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1637 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1638 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1639 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1640 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1641 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1642 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1643 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1644 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1645 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1646 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1647 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1648 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1649 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1650 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1651 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1652
1653 void GameCommand_macro_help()
1654 {
1655         FOREACH(SERVER_COMMANDS, true, { LOG_HELPF("  ^2%s^7: %s", it.m_name, it.m_description); });
1656 }
1657
1658 float GameCommand_macro_command(int argc, string command)
1659 {
1660         string c = strtolower(argv(0));
1661         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1662                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1663                 return true;
1664         });
1665         return false;
1666 }
1667
1668 float GameCommand_macro_usage(int argc)
1669 {
1670         string c = strtolower(argv(1));
1671         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1672                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1673                 return true;
1674         });
1675         return false;
1676 }
1677
1678 void GameCommand_macro_write_aliases(float fh)
1679 {
1680         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1681 }
1682
1683
1684 // =========================================
1685 //  Main Function Called By Engine (sv_cmd)
1686 // =========================================
1687 // If this function exists, game code handles gamecommand instead of the engine code.
1688
1689 void GameCommand(string command)
1690 {
1691         int argc = tokenize_console(command);
1692
1693         // Guide for working with argc arguments by example:
1694         // argc:   1    - 2      - 3     - 4
1695         // argv:   0    - 1      - 2     - 3
1696         // cmd     vote - master - login - password
1697
1698         if (strtolower(argv(0)) == "help")
1699         {
1700                 if (argc == 1)
1701                 {
1702                         LOG_HELP("Server console commands:");
1703                         GameCommand_macro_help();
1704
1705                         LOG_HELP("\nBanning commands:");
1706                         BanCommand_macro_help();
1707
1708                         LOG_HELP("\nCommon networked commands:");
1709                         CommonCommand_macro_help(NULL);
1710
1711                         LOG_HELP("\nGeneric commands shared by all programs:");
1712                         GenericCommand_macro_help();
1713
1714                         LOG_HELP("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1715                                 "For help about a specific command, type sv_cmd help COMMAND");
1716
1717                         return;
1718                 }
1719                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1720                 {
1721                         return;
1722                 }
1723                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1724                 {
1725                         return;
1726                 }
1727                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1728                 {
1729                         return;
1730                 }
1731                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1732                 {
1733                         return;
1734                 }
1735         }
1736         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1737         {
1738                 return;  // handled by a mutator
1739         }
1740         else if (BanCommand(command))
1741         {
1742                 return;  // handled by server/command/ipban.qc
1743         }
1744         else if (CommonCommand_macro_command(argc, NULL, command))
1745         {
1746                 return;  // handled by server/command/common.qc
1747         }
1748         else if (GenericCommand(command))
1749         {
1750                 return;                                        // handled by common/command/generic.qc
1751         }
1752         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1753         {
1754                 return;                                        // handled by one of the above GameCommand_* functions
1755         }
1756
1757         // nothing above caught the command, must be invalid
1758         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
1759 }