Merged master
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../client.qh"
13 #include "../player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/api.qh"
20
21 #include "../mutators/_mod.qh"
22
23 #include <common/constants.qh>
24 #include <common/net_linked.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications/all.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
29
30 #include <common/monsters/sv_monsters.qh>
31
32
33 void PutObserverInServer(entity this);
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 // =====================================================
38
39 //  used by GameCommand_make_mapinfo()
40 void make_mapinfo_Think(entity this)
41 {
42         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
43         {
44                 LOG_INFO("Done rebuiling mapinfos.\n");
45                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
46                 delete(this);
47         }
48         else
49         {
50                 setthink(this, make_mapinfo_Think);
51                 this.nextthink = time;
52         }
53 }
54
55 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56 void changematchtime(float delta, float mi, float ma)
57 {
58         float cur;
59         float update;
60         float lim;
61
62         if (delta == 0) return;
63         if (autocvar_timelimit < 0) return;
64
65         if (mi <= 10) mi = 10;  // at least ten sec in the future
66         cur = time - game_starttime;
67         if (cur > 0) mi += cur; // from current time!
68
69         lim = autocvar_timelimit * 60;
70
71         if (delta > 0)
72         {
73                 if (lim == 0) return; // cannot increase any further
74                 else if (lim < ma) update = min(ma, lim + delta);
75                 else                  // already above maximum: FAIL
76                         return;
77         }
78         else
79         {
80                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
81                         update = max(mi, ma);
82                 else if (lim > mi) // above minimum: decrease
83                         update = max(mi, lim + delta);
84                 else               // already below minimum: FAIL
85                         return;
86         }
87
88         cvar_set("timelimit", ftos(update / 60));
89 }
90
91
92 // =======================
93 //  Command Sub-Functions
94 // =======================
95
96 void GameCommand_adminmsg(float request, float argc)
97 {
98         switch (request)
99         {
100                 case CMD_REQUEST_COMMAND:
101                 {
102                         entity client;
103                         float accepted;
104
105                         string targets = strreplace(",", " ", argv(1));
106                         string original_targets = strreplace(" ", ", ", targets);
107                         string admin_message = argv(2);
108                         float infobartime = stof(argv(3));
109
110                         string successful, t;
111                         successful = string_null;
112
113                         if ((targets) && (admin_message))
114                         {
115                                 for ( ; targets; )
116                                 {
117                                         t = car(targets);
118                                         targets = cdr(targets);
119
120                                         // Check to see if the player is a valid target
121                                         client = GetFilteredEntity(t);
122                                         accepted = VerifyClientEntity(client, true, false);
123
124                                         if (accepted <= 0)
125                                         {
126                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
127                                                 continue;
128                                         }
129
130                                         // send the centerprint/console print or infomessage
131                                         if (infobartime)
132                                         {
133                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
134                                         }
135                                         else
136                                         {
137                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
138                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
139                                         }
140
141                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
142                                         LOG_TRACE("Message sent to ", playername(client, false));
143                                         continue;
144                                 }
145
146                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
148
149                                 return;
150                         }
151                 }
152
153                 default:
154                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155                 case CMD_REQUEST_USAGE:
156                 {
157                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
160                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
161                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
163                         return;
164                 }
165         }
166 }
167
168 void GameCommand_allready(float request)
169 {
170         switch (request)
171         {
172                 case CMD_REQUEST_COMMAND:
173                 {
174                         ReadyRestart();
175                         return;
176                 }
177
178                 default:
179                 case CMD_REQUEST_USAGE:
180                 {
181                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182                         LOG_INFO("  No arguments required.\n");
183                         return;
184                 }
185         }
186 }
187
188 void GameCommand_allspec(float request, float argc)
189 {
190         switch (request)
191         {
192                 case CMD_REQUEST_COMMAND:
193                 {
194                         string reason = argv(1);
195                         int n = 0;
196                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197                                 if (it.caplayer) it.caplayer = 0;
198                                 PutObserverInServer(it);
199                                 ++n;
200                         ));
201                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202                         else   LOG_INFO("No players found to spectate.\n");
203                         return;
204                 }
205
206                 default:
207                 case CMD_REQUEST_USAGE:
208                 {
209                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
211                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
212                         return;
213                 }
214         }
215 }
216
217 void GameCommand_anticheat(float request, float argc)
218 {
219         switch (request)
220         {
221                 case CMD_REQUEST_COMMAND:
222                 {
223                         entity client = GetIndexedEntity(argc, 1);
224                         float accepted = VerifyClientEntity(client, false, false);
225
226                         if (accepted > 0)
227                         {
228                                 anticheat_report_to_eventlog(client);
229                                 return;
230                         }
231                         else
232                         {
233                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
234                         }
235                 }
236
237                 default:
238                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239                 case CMD_REQUEST_USAGE:
240                 {
241                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242                         LOG_INFO("  'client' is the entity number or name of the player.\n");
243                         return;
244                 }
245         }
246 }
247
248 void GameCommand_bbox(float request)
249 {
250         switch (request)
251         {
252                 case CMD_REQUEST_COMMAND:
253                 {
254                         vector size_min = '0 0 0';
255                         vector size_max = '0 0 0';
256                         tracebox('1 0 0' * world.absmin.x,
257                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
258                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
259                                 '1 0 0' * world.absmax.x,
260                                 MOVE_WORLDONLY,
261                                 NULL);
262                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
263
264                         tracebox('0 1 0' * world.absmin.y,
265                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
266                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
267                                 '0 1 0' * world.absmax.y,
268                                 MOVE_WORLDONLY,
269                                 NULL);
270                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
271
272                         tracebox('0 0 1' * world.absmin.z,
273                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
274                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
275                                 '0 0 1' * world.absmax.z,
276                                 MOVE_WORLDONLY,
277                                 NULL);
278                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
279
280                         tracebox('1 0 0' * world.absmax.x,
281                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
282                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
283                                 '1 0 0' * world.absmin.x,
284                                 MOVE_WORLDONLY,
285                                 NULL);
286                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
287
288                         tracebox('0 1 0' * world.absmax.y,
289                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
290                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
291                                 '0 1 0' * world.absmin.y,
292                                 MOVE_WORLDONLY,
293                                 NULL);
294                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
295
296                         tracebox('0 0 1' * world.absmax.z,
297                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
298                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
299                                 '0 0 1' * world.absmin.z,
300                                 MOVE_WORLDONLY,
301                                 NULL);
302                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
303
304                         LOG_INFOF("Original size: %v %v\n", world.absmin, world.absmax);
305                         LOG_INFOF("Currently set size: %v %v\n", world.mins, world.maxs);
306                         LOG_INFOF("Solid bounding box size: %v %v\n", size_min, size_max);
307                         return;
308                 }
309
310                 default:
311                 case CMD_REQUEST_USAGE:
312                 {
313                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
314                         LOG_INFO("  No arguments required.\n");
315                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
316                         return;
317                 }
318         }
319 }
320
321 void GameCommand_bot_cmd(float request, float argc, string command)
322 {
323         switch (request)
324         {
325                 case CMD_REQUEST_COMMAND:
326                 {
327                         entity bot;
328
329                         if (argv(1) == "reset")
330                         {
331                                 bot_resetqueues();
332                                 return;
333                         }
334                         else if (argv(1) == "setbots")
335                         {
336                                 cvar_settemp("bot_vs_human", "0");
337                                 cvar_settemp("minplayers", "0");
338                                 cvar_settemp("bot_number", "0");
339                                 bot_fixcount();
340                                 cvar_settemp("bot_number", argv(2));
341                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
342                                 return;
343                         }
344                         else if (argv(1) == "load" && argc == 3)
345                         {
346                                 float fh, i;
347                                 string s;
348                                 fh = fopen(argv(2), FILE_READ);
349                                 if (fh < 0)
350                                 {
351                                         LOG_INFO("cannot open the file\n");
352                                         return;
353                                 }
354
355                                 i = 0;
356                                 while ((s = fgets(fh)))
357                                 {
358                                         argc = tokenize_console(s);
359
360                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
361                                         {
362                                                 if (argv(2) == "reset")
363                                                 {
364                                                         bot_resetqueues();
365                                                 }
366                                                 else if (argv(2) == "setbots")
367                                                 {
368                                                         cvar_settemp("bot_vs_human", "0");
369                                                         cvar_settemp("minplayers", "0");
370                                                         cvar_settemp("bot_number", "0");
371                                                         bot_fixcount();
372                                                         cvar_settemp("bot_number", argv(3));
373                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
374                                                 }
375                                                 else
376                                                 {
377                                                         if(argv(2) == "*" || argv(2) == "all")
378                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
379                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
380                                                                 });
381                                                         else
382                                                         {
383                                                                 bot = find_bot_by_number(stof(argv(2)));
384                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
385                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
386                                                         }
387                                                 }
388                                         }
389                                         else
390                                         {
391                                                 localcmd(strcat(s, "\n"));
392                                         }
393
394                                         ++i;
395                                 }
396                                 LOG_INFO(ftos(i), " commands read\n");
397                                 fclose(fh);
398                                 return;
399                         }
400                         else if (argv(1) == "help")
401                         {
402                                 if (argv(2)) bot_cmdhelp(argv(2));
403                                 else bot_list_commands();
404                                 return;
405                         }
406                         else if (argc >= 3)  // this comes last
407                         {
408                                 if(argv(1) == "*" || argv(1) == "all")
409                                 {
410                                         int bot_num = 0;
411                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
412                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
413                                                 bot_num++;
414                                         });
415                                         if(bot_num)
416                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
417                                         return;
418                                 }
419                                 else
420                                 {
421                                         bot = find_bot_by_number(stof(argv(1)));
422                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
423                                         if (bot)
424                                         {
425                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
426                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
427                                                 return;
428                                         }
429                                         else
430                                         {
431                                                 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
432                                         }
433                                 }
434                         }
435                 }
436
437                 default:
438                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
439                 case CMD_REQUEST_USAGE:
440                 {
441                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
442                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
443                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
444                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
445                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
446                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
447                         LOG_INFO("          sv_cmd bot_cmd * pause\n");
448                         return;
449                 }
450         }
451 }
452
453 void GameCommand_cointoss(float request, float argc)
454 {
455         switch (request)
456         {
457                 case CMD_REQUEST_COMMAND:
458                 {
459                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
460                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
461                         string choice = ((random() > 0.5) ? result1 : result2);
462
463                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
464                         return;
465                 }
466
467                 default:
468                 case CMD_REQUEST_USAGE:
469                 {
470                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
471                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
472                         return;
473                 }
474         }
475 }
476
477 void GameCommand_database(float request, float argc)
478 {
479         switch (request)
480         {
481                 case CMD_REQUEST_COMMAND:
482                 {
483                         if (argc == 3)
484                         {
485                                 if (argv(1) == "save")
486                                 {
487                                         db_save(ServerProgsDB, argv(2));
488                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
489                                         return;
490                                 }
491                                 else if (argv(1) == "dump")
492                                 {
493                                         db_dump(ServerProgsDB, argv(2));
494                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
495                                         return;
496                                 }
497                                 else if (argv(1) == "load")
498                                 {
499                                         db_close(ServerProgsDB);
500                                         ServerProgsDB = db_load(argv(2));
501                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
502                                         return;
503                                 }
504                         }
505                 }
506
507                 default:
508                         LOG_INFO("Incorrect parameters for ^2database^7\n");
509                 case CMD_REQUEST_USAGE:
510                 {
511                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
512                         LOG_INFO("  Where 'action' is the command to complete,\n");
513                         LOG_INFO("  and 'filename' is what it acts upon.\n");
514                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
515                         return;
516                 }
517         }
518 }
519
520 void GameCommand_defer_clear(float request, float argc)
521 {
522         switch (request)
523         {
524                 case CMD_REQUEST_COMMAND:
525                 {
526                         entity client;
527                         float accepted;
528
529                         if (argc >= 2)
530                         {
531                                 client = GetIndexedEntity(argc, 1);
532                                 accepted = VerifyClientEntity(client, true, false);
533
534                                 if (accepted > 0)
535                                 {
536                                         stuffcmd(client, "defer clear\n");
537                                         LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
538                                 }
539                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
540
541                                 return;
542                         }
543                 }
544
545                 default:
546                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
547                 case CMD_REQUEST_USAGE:
548                 {
549                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
550                         LOG_INFO("  'client' is the entity number or name of the player.\n");
551                         LOG_INFO("See also: ^2defer_clear_all^7\n");
552                         return;
553                 }
554         }
555 }
556
557 void GameCommand_defer_clear_all(float request)
558 {
559         switch (request)
560         {
561                 case CMD_REQUEST_COMMAND:
562                 {
563                         int n = 0;
564                         float argc;
565
566                         FOREACH_CLIENT(true, LAMBDA(
567                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
568                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
569                                 ++n;
570                         ));
571                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
572                         return;
573                 }
574
575                 default:
576                 case CMD_REQUEST_USAGE:
577                 {
578                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
579                         LOG_INFO("  No arguments required.\n");
580                         LOG_INFO("See also: ^2defer_clear^7\n");
581                         return;
582                 }
583         }
584 }
585
586 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
587 {
588         switch (request)
589         {
590                 case CMD_REQUEST_COMMAND:
591                 {
592                         if (argv(1))
593                         {
594                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
595                                 else race_deleteTime(GetMapname(), stof(argv(1)));
596                                 return;
597                         }
598                 }
599
600                 default:
601                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
602                 case CMD_REQUEST_USAGE:
603                 {
604                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
605                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
606                         LOG_INFO("  it will clear all records up to nth place.\n");
607                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
608                         return;
609                 }
610         }
611 }
612
613 void GameCommand_effectindexdump(float request)
614 {
615         switch (request)
616         {
617                 case CMD_REQUEST_COMMAND:
618                 {
619                         float fh, d;
620                         string s;
621
622                         d = db_create();
623                         LOG_INFO("begin of effects list\n");
624                         db_put(d, "TE_GUNSHOT", "1");
625                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
626                         db_put(d, "TE_GUNSHOTQUAD", "1");
627                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
628                         db_put(d, "TE_SPIKE", "1");
629                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
630                         db_put(d, "TE_SPIKEQUAD", "1");
631                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
632                         db_put(d, "TE_SUPERSPIKE", "1");
633                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
634                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
635                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
636                         db_put(d, "TE_WIZSPIKE", "1");
637                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
638                         db_put(d, "TE_KNIGHTSPIKE", "1");
639                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
640                         db_put(d, "TE_EXPLOSION", "1");
641                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
642                         db_put(d, "TE_EXPLOSIONQUAD", "1");
643                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
644                         db_put(d, "TE_TAREXPLOSION", "1");
645                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
646                         db_put(d, "TE_TELEPORT", "1");
647                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
648                         db_put(d, "TE_LAVASPLASH", "1");
649                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
650                         db_put(d, "TE_SMALLFLASH", "1");
651                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
652                         db_put(d, "TE_FLAMEJET", "1");
653                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
654                         db_put(d, "EF_FLAME", "1");
655                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
656                         db_put(d, "TE_BLOOD", "1");
657                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
658                         db_put(d, "TE_SPARK", "1");
659                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
660                         db_put(d, "TE_PLASMABURN", "1");
661                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
662                         db_put(d, "TE_TEI_G3", "1");
663                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
664                         db_put(d, "TE_TEI_SMOKE", "1");
665                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
666                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
667                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
668                         db_put(d, "TE_TEI_PLASMAHIT", "1");
669                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
670                         db_put(d, "EF_STARDUST", "1");
671                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
672                         db_put(d, "TR_ROCKET", "1");
673                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
674                         db_put(d, "TR_GRENADE", "1");
675                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
676                         db_put(d, "TR_BLOOD", "1");
677                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
678                         db_put(d, "TR_WIZSPIKE", "1");
679                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
680                         db_put(d, "TR_SLIGHTBLOOD", "1");
681                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
682                         db_put(d, "TR_KNIGHTSPIKE", "1");
683                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
684                         db_put(d, "TR_VORESPIKE", "1");
685                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
686                         db_put(d, "TR_NEHAHRASMOKE", "1");
687                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
688                         db_put(d, "TR_NEXUIZPLASMA", "1");
689                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
690                         db_put(d, "TR_GLOWTRAIL", "1");
691                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
692                         db_put(d, "TR_SEEKER", "1");
693                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
694                         db_put(d, "SVC_PARTICLE", "1");
695                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
696
697                         fh = fopen("effectinfo.txt", FILE_READ);
698                         while ((s = fgets(fh)))
699                         {
700                                 tokenize_console(s);
701                                 if (argv(0) == "effect")
702                                 {
703                                         if (db_get(d, argv(1)) != "1")
704                                         {
705                                                 int i = _particleeffectnum(argv(1));
706                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
707                                                 db_put(d, argv(1), "1");
708                                         }
709                                 }
710                         }
711                         LOG_INFO("end of effects list\n");
712
713                         db_close(d);
714                         return;
715                 }
716
717                 default:
718                 case CMD_REQUEST_USAGE:
719                 {
720                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
721                         LOG_INFO("  No arguments required.\n");
722                         return;
723                 }
724         }
725 }
726
727 void GameCommand_extendmatchtime(float request)
728 {
729         switch (request)
730         {
731                 case CMD_REQUEST_COMMAND:
732                 {
733                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
734                         return;
735                 }
736
737                 default:
738                 case CMD_REQUEST_USAGE:
739                 {
740                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
741                         LOG_INFO("  No arguments required.\n");
742                         LOG_INFO("See also: ^2reducematchtime^7\n");
743                         return;
744                 }
745         }
746 }
747
748 void GameCommand_gametype(float request, float argc)
749 {
750         switch (request)
751         {
752                 case CMD_REQUEST_COMMAND:
753                 {
754                         if (argv(1) != "")
755                         {
756                                 string s = argv(1);
757                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
758
759                                 if (t)
760                                 {
761                                         MapInfo_SwitchGameType(t);
762                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
763                                         if (MapInfo_count > 0)
764                                         {
765                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
766                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
767                                                 lsmaps_reply = strzone(getlsmaps());
768                                                 bprint("Game type successfully switched to ", s, "\n");
769                                         }
770                                         else
771                                         {
772                                                 bprint("Cannot use this game type: no map for it found\n");
773                                                 MapInfo_SwitchGameType(tsave);
774                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
775                                         }
776                                 }
777                                 else
778                                 {
779                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
780                                 }
781
782                                 return;
783                         }
784                 }
785
786                 default:
787                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
788                 case CMD_REQUEST_USAGE:
789                 {
790                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
791                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
792                         LOG_INFO("See also: ^2gotomap^7\n");
793                         return;
794                 }
795         }
796 }
797
798 void GameCommand_gettaginfo(float request, float argc)
799 {
800         switch (request)
801         {
802                 case CMD_REQUEST_COMMAND:
803                 {
804                         entity tmp_entity;
805                         float i;
806                         vector v;
807
808                         if (argc >= 4)
809                         {
810                                 tmp_entity = spawn();
811                                 if (argv(1) == "w")
812                                 {
813                                         .entity weaponentity = weaponentities[0];
814                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
815                                 }
816                                 else
817                                 {
818                                         precache_model(argv(1));
819                                         _setmodel(tmp_entity, argv(1));
820                                 }
821                                 tmp_entity.frame = stof(argv(2));
822                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
823                                 else i = gettagindex(tmp_entity, argv(3));
824                                 if (i)
825                                 {
826                                         v = gettaginfo(tmp_entity, i);
827                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
828                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
829                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
830                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
831                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
832                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
833                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
834                                         if (argc >= 6)
835                                         {
836                                                 v.y = -v.y;
837                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
838                                         }
839                                 }
840                                 else
841                                 {
842                                         LOG_INFO("bone not found\n");
843                                 }
844
845                                 delete(tmp_entity);
846                                 return;
847                         }
848                 }
849
850                 default:
851                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
852                 case CMD_REQUEST_USAGE:
853                 {
854                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
855                         LOG_INFO("See also: ^2bbox, trace^7\n");
856                         return;
857                 }
858         }
859 }
860
861 void GameCommand_animbench(float request, float argc)
862 {
863         switch (request)
864         {
865                 case CMD_REQUEST_COMMAND:
866                 {
867                         entity tmp_entity;
868
869                         if (argc >= 4)
870                         {
871                                 tmp_entity = spawn();
872                                 if (argv(1) == "w")
873                                 {
874                                         .entity weaponentity = weaponentities[0];
875                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
876                                 }
877                                 else
878                                 {
879                                         precache_model(argv(1));
880                                         _setmodel(tmp_entity, argv(1));
881                                 }
882                                 float f1 = stof(argv(2));
883                                 float f2 = stof(argv(3));
884                                 float t0;
885                                 float t1 = 0;
886                                 float t2 = 0;
887                                 float n = 0;
888
889                                 while (t1 + t2 < 1)
890                                 {
891                                         tmp_entity.frame = f1;
892                                         t0 = gettime(GETTIME_HIRES);
893                                         getsurfacepoint(tmp_entity, 0, 0);
894                                         t1 += gettime(GETTIME_HIRES) - t0;
895                                         tmp_entity.frame = f2;
896                                         t0 = gettime(GETTIME_HIRES);
897                                         getsurfacepoint(tmp_entity, 0, 0);
898                                         t2 += gettime(GETTIME_HIRES) - t0;
899                                         n += 1;
900                                 }
901                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
902                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
903
904                                 delete(tmp_entity);
905                                 return;
906                         }
907                 }
908
909                 default:
910                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
911                 case CMD_REQUEST_USAGE:
912                 {
913                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
914                         LOG_INFO("See also: ^2bbox, trace^7\n");
915                         return;
916                 }
917         }
918 }
919
920 void GameCommand_gotomap(float request, float argc)
921 {
922         switch (request)
923         {
924                 case CMD_REQUEST_COMMAND:
925                 {
926                         if (argv(1))
927                         {
928                                 LOG_INFO(GotoMap(argv(1)), "\n");
929                                 return;
930                         }
931                 }
932
933                 default:
934                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
935                 case CMD_REQUEST_USAGE:
936                 {
937                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
938                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
939                         LOG_INFO("See also: ^2gametype^7\n");
940                         return;
941                 }
942         }
943 }
944
945 void GameCommand_lockteams(float request)
946 {
947         switch (request)
948         {
949                 case CMD_REQUEST_COMMAND:
950                 {
951                         if (teamplay)
952                         {
953                                 lockteams = 1;
954                                 bprint("^1The teams are now locked.\n");
955                         }
956                         else
957                         {
958                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
959                         }
960                         return;
961                 }
962
963                 default:
964                 case CMD_REQUEST_USAGE:
965                 {
966                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
967                         LOG_INFO("  No arguments required.\n");
968                         LOG_INFO("See also: ^2unlockteams^7\n");
969                         return;
970                 }
971         }
972 }
973
974 void GameCommand_make_mapinfo(float request)
975 {
976         switch (request)
977         {
978                 case CMD_REQUEST_COMMAND:
979                 {
980                         entity tmp_entity;
981
982                         tmp_entity = new(make_mapinfo);
983                         setthink(tmp_entity, make_mapinfo_Think);
984                         tmp_entity.nextthink = time;
985                         MapInfo_Enumerate();
986                         return;
987                 }
988
989                 default:
990                 case CMD_REQUEST_USAGE:
991                 {
992                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
993                         LOG_INFO("  No arguments required.\n");
994                         LOG_INFO("See also: ^2radarmap^7\n");
995                         return;
996                 }
997         }
998 }
999
1000 void GameCommand_moveplayer(float request, float argc)
1001 {
1002         switch (request)
1003         {
1004                 case CMD_REQUEST_COMMAND:
1005                 {
1006                         float accepted;
1007                         entity client;
1008
1009                         string targets = strreplace(",", " ", argv(1));
1010                         string original_targets = strreplace(" ", ", ", targets);
1011                         string destination = argv(2);
1012
1013                         string successful, t;
1014                         successful = string_null;
1015
1016                         // lets see if the target(s) even actually exist.
1017                         if ((targets) && (destination))
1018                         {
1019                                 for ( ; targets; )
1020                                 {
1021                                         t = car(targets);
1022                                         targets = cdr(targets);
1023
1024                                         // Check to see if the player is a valid target
1025                                         client = GetFilteredEntity(t);
1026                                         accepted = VerifyClientEntity(client, false, false);
1027
1028                                         if (accepted <= 0)
1029                                         {
1030                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1031                                                 continue;
1032                                         }
1033
1034                                         // Where are we putting this player?
1035                                         if (destination == "spec" || destination == "spectator")
1036                                         {
1037                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1038                                                 {
1039                                                         if (client.caplayer) client.caplayer = 0;
1040                                                         PutObserverInServer(client);
1041
1042                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1043                                                 }
1044                                                 else
1045                                                 {
1046                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
1047                                                 }
1048                                                 continue;
1049                                         }
1050                                         else
1051                                         {
1052                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1053                                                 {
1054                                                         if (teamplay)
1055                                                         {
1056                                                                 // set up
1057                                                                 float team_id;
1058                                                                 float save = client.team_forced;
1059                                                                 client.team_forced = 0;
1060
1061                                                                 // find the team to move the player to
1062                                                                 team_id = Team_ColorToTeam(destination);
1063                                                                 if (team_id == client.team)  // already on the destination team
1064                                                                 {
1065                                                                         // keep the forcing undone
1066                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1067                                                                         continue;
1068                                                                 }
1069                                                                 else if (team_id == 0)  // auto team
1070                                                                 {
1071                                                                         CheckAllowedTeams(client);
1072                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1073                                                                 }
1074                                                                 else
1075                                                                 {
1076                                                                         CheckAllowedTeams(client);
1077                                                                 }
1078                                                                 client.team_forced = save;
1079
1080                                                                 // Check to see if the destination team is even available
1081                                                                 switch (team_id)
1082                                                                 {
1083                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1084                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1085                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1086                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1087
1088                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1089                                                                                 return;
1090                                                                 }
1091
1092                                                                 // If so, lets continue and finally move the player
1093                                                                 client.team_forced = 0;
1094                                                                 if (MoveToTeam(client, team_id, 6))
1095                                                                 {
1096                                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1097                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1098                                                                 }
1099                                                                 else
1100                                                                 {
1101                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1102                                                                 }
1103                                                                 continue;
1104                                                         }
1105                                                         else
1106                                                         {
1107                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1108                                                                 return;
1109                                                         }
1110                                                 }
1111                                                 else
1112                                                 {
1113                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1114                                                         return;
1115                                                 }
1116                                         }
1117                                 }
1118
1119                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1120                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1121
1122                                 return;  // still correct parameters so return to avoid usage print
1123                         }
1124                 }
1125
1126                 default:
1127                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1128                 case CMD_REQUEST_USAGE:
1129                 {
1130                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1131                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1132                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1133                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1134                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1135                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1136                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1137                         return;
1138                 }
1139         }
1140 }
1141
1142 void GameCommand_nospectators(float request)
1143 {
1144         switch (request)
1145         {
1146                 case CMD_REQUEST_COMMAND:
1147                 {
1148                         blockSpectators = 1;
1149                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1150                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1151                                 if(!it.caplayer)
1152                                 {
1153                                         CS(it).spectatortime = time;
1154                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1155                                 }
1156                         ));
1157                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1158                         return;
1159                 }
1160
1161                 default:
1162                 case CMD_REQUEST_USAGE:
1163                 {
1164                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1165                         LOG_INFO("  No arguments required.\n");
1166                         return;
1167                 }
1168         }
1169 }
1170
1171 void GameCommand_playerdemo(float request, float argc)
1172 {
1173         switch (request)
1174         {
1175                 case CMD_REQUEST_COMMAND:
1176                 {
1177                         if (argv(2) && argv(3))
1178                         {
1179                                 entity client;
1180                                 float i, n, accepted;
1181
1182                                 switch (argv(1))
1183                                 {
1184                                         case "read":
1185                                         {
1186                                                 client = GetIndexedEntity(argc, 2);
1187                                                 accepted = VerifyClientEntity(client, false, true);
1188
1189                                                 if (accepted <= 0)
1190                                                 {
1191                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1192                                                         return;
1193                                                 }
1194
1195                                                 playerdemo_open_read(client, argv(next_token));
1196                                                 return;
1197                                         }
1198
1199                                         case "write":
1200                                         {
1201                                                 client = GetIndexedEntity(argc, 2);
1202                                                 accepted = VerifyClientEntity(client, false, false);
1203
1204                                                 if (accepted <= 0)
1205                                                 {
1206                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1207                                                         return;
1208                                                 }
1209
1210                                                 playerdemo_open_write(client, argv(next_token));
1211                                                 return;
1212                                         }
1213
1214                                         case "auto_read_and_write":
1215                                         {
1216                                                 n = GetFilteredNumber(argv(3));
1217                                                 cvar_set("bot_number", ftos(n));
1218
1219                                                 localcmd("wait; wait; wait\n");
1220                                                 for (i = 0; i < n; ++i)
1221                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1222                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1223                                                 return;
1224                                         }
1225
1226                                         case "auto_read":
1227                                         {
1228                                                 n = GetFilteredNumber(argv(3));
1229                                                 cvar_set("bot_number", ftos(n));
1230
1231                                                 localcmd("wait; wait; wait\n");
1232                                                 for (i = 0; i < n; ++i)
1233                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1234                                                 return;
1235                                         }
1236                                 }
1237                         }
1238                 }
1239
1240                 default:
1241                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1242                 case CMD_REQUEST_USAGE:
1243                 {
1244                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1245                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1246                         return;
1247                 }
1248         }
1249 }
1250
1251 void GameCommand_printstats(float request)
1252 {
1253         switch (request)
1254         {
1255                 case CMD_REQUEST_COMMAND:
1256                 {
1257                         DumpStats(false);
1258                         LOG_INFO("stats dumped.\n");
1259                         return;
1260                 }
1261
1262                 default:
1263                 case CMD_REQUEST_USAGE:
1264                 {
1265                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1266                         LOG_INFO("  No arguments required.\n");
1267                         return;
1268                 }
1269         }
1270 }
1271
1272 void GameCommand_radarmap(float request, float argc)
1273 {
1274         switch (request)
1275         {
1276                 case CMD_REQUEST_COMMAND:
1277                 {
1278                         if (RadarMap_Make(argc)) return;
1279                 }
1280
1281                 default:
1282                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1283                 case CMD_REQUEST_USAGE:
1284                 {
1285                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1286                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1287                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1288                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1289                         return;
1290                 }
1291         }
1292 }
1293
1294 void GameCommand_reducematchtime(float request)
1295 {
1296         switch (request)
1297         {
1298                 case CMD_REQUEST_COMMAND:
1299                 {
1300                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1301                         return;
1302                 }
1303
1304                 default:
1305                 case CMD_REQUEST_USAGE:
1306                 {
1307                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1308                         LOG_INFO("  No arguments required.\n");
1309                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1310                         return;
1311                 }
1312         }
1313 }
1314
1315 void GameCommand_setbots(float request, float argc)
1316 {
1317         switch (request)
1318         {
1319                 case CMD_REQUEST_COMMAND:
1320                 {
1321                         if (argc >= 2)
1322                         {
1323                                 cvar_settemp("minplayers", "0");
1324                                 cvar_settemp("bot_number", argv(1));
1325                                 bot_fixcount();
1326                                 return;
1327                         }
1328                 }
1329
1330                 default:
1331                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1332                 case CMD_REQUEST_USAGE:
1333                 {
1334                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1335                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1336                         LOG_INFO("See also: ^2bot_cmd^7\n");
1337                         return;
1338                 }
1339         }
1340 }
1341
1342 void GameCommand_shuffleteams(float request)
1343 {
1344         switch (request)
1345         {
1346                 case CMD_REQUEST_COMMAND:
1347                 {
1348                         if (!teamplay)
1349                         {
1350                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1351                                 return;
1352                         }
1353
1354                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1355                                 if (it.team_forced) {
1356                                         // we could theoretically assign forced players to their teams
1357                                         // and shuffle the rest to fill the empty spots but in practise
1358                                         // either all players or none are gonna have forced teams
1359                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1360                                         return;
1361                                 }
1362                         ));
1363
1364                         int number_of_teams = 0;
1365                         CheckAllowedTeams(NULL);
1366                         if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1367                         if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1368                         if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1369                         if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1370
1371                         int team_index = 0;
1372                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
1373                                 int target_team_number = Team_NumberToTeam(team_index + 1);
1374                                 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1375                                 team_index = (team_index + 1) % number_of_teams;
1376                         ));
1377
1378                         bprint("Successfully shuffled the players around randomly.\n");
1379                         return;
1380                 }
1381
1382                 default:
1383                 case CMD_REQUEST_USAGE:
1384                 {
1385                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1386                         LOG_INFO("  No arguments required.\n");
1387                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1388                         return;
1389                 }
1390         }
1391 }
1392
1393 void GameCommand_stuffto(float request, float argc)
1394 {
1395         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1396         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1397         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1398
1399 #ifdef STUFFTO_ENABLED
1400                 switch (request)
1401                 {
1402                         case CMD_REQUEST_COMMAND:
1403                         {
1404                                 if (argv(2))
1405                                 {
1406                                         entity client = GetIndexedEntity(argc, 1);
1407                                         float accepted = VerifyClientEntity(client, true, false);
1408
1409                                         if (accepted > 0)
1410                                         {
1411                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1412                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1413                                         }
1414                                         else
1415                                         {
1416                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1417                                         }
1418
1419                                         return;
1420                                 }
1421                         }
1422
1423                         default:
1424                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1425                         case CMD_REQUEST_USAGE:
1426                         {
1427                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1428                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1429                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1430                                 return;
1431                         }
1432                 }
1433 #else
1434                 if (request)
1435                 {
1436                         LOG_INFO("stuffto command is not enabled on this server.\n");
1437                         return;
1438                 }
1439 #endif
1440 }
1441
1442 void GameCommand_trace(float request, float argc)
1443 {
1444         switch (request)
1445         {
1446                 case CMD_REQUEST_COMMAND:
1447                 {
1448                         entity e;
1449                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1450                         float i, f, safe, unsafe, dq, dqf;
1451
1452                         switch (argv(1))
1453                         {
1454                                 case "debug":
1455                                 {
1456                                         float hitcount = 0;
1457                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1458                                         float worst_endpos_bug = 0;
1459                                         for ( ; ; )
1460                                         {
1461                                                 org = world.mins;
1462                                                 delta = world.maxs - world.mins;
1463
1464                                                 start.x = org.x + random() * delta.x;
1465                                                 start.y = org.y + random() * delta.y;
1466                                                 start.z = org.z + random() * delta.z;
1467
1468                                                 end.x = org.x + random() * delta.x;
1469                                                 end.y = org.y + random() * delta.y;
1470                                                 end.z = org.z + random() * delta.z;
1471
1472                                                 start = stov(vtos(start));
1473                                                 end = stov(vtos(end));
1474
1475                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1476                                                 if (!trace_startsolid && trace_fraction < 1)
1477                                                 {
1478                                                         p = trace_endpos;
1479                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1480                                                         if (trace_startsolid)
1481                                                         {
1482                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1483                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1484
1485                                                                 // how much do we need to back off?
1486                                                                 safe = 1;
1487                                                                 unsafe = 0;
1488                                                                 for ( ; ; )
1489                                                                 {
1490                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1491                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1492                                                                         if (trace_startsolid)
1493                                                                         {
1494                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1495                                                                                 unsafe = (safe + unsafe) * 0.5;
1496                                                                         }
1497                                                                         else
1498                                                                         {
1499                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1500                                                                                 safe = (safe + unsafe) * 0.5;
1501                                                                         }
1502                                                                 }
1503
1504                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1505                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1506
1507                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1508                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1509                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1510                                                                 if (++hitcount >= 10) break;
1511                                                         }
1512                                                         else
1513                                                         {
1514                                                                 q0 = p;
1515                                                                 dq = 0;
1516                                                                 dqf = 1;
1517                                                                 for ( ; ; )
1518                                                                 {
1519                                                                         q = p + normalize(end - p) * (dq + dqf);
1520                                                                         if (q == q0) break;
1521                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1522                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1523                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1524                                                                         dqf *= 0.5;
1525                                                                         q0 = q;
1526                                                                 }
1527                                                                 if (dq > worst_endpos_bug)
1528                                                                 {
1529                                                                         worst_endpos_bug = dq;
1530                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1531                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1532                                                                         if (++hitcount >= 10) break;
1533                                                                 }
1534                                                         }
1535                                                 }
1536                                         }
1537                                         return;
1538                                 }
1539
1540                                 case "debug2":
1541                                 {
1542                                         e = nextent(NULL);
1543                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1544                                         vv = trace_endpos;
1545                                         if (trace_fraction == 1)
1546                                         {
1547                                                 LOG_INFO("not above ground, aborting\n");
1548                                                 return;
1549                                         }
1550                                         f = 0;
1551                                         for (i = 0; i < 100000; ++i)
1552                                         {
1553                                                 dv = randomvec();
1554                                                 if (dv.z > 0) dv = -1 * dv;
1555                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1556                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1557                                                 if (trace_fraction == 1)
1558                                                 {
1559                                                         if (dv.z < f)
1560                                                         {
1561                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1562                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1563                                                                 f = dv.z;
1564                                                         }
1565                                                 }
1566                                         }
1567                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1568                                         return;
1569                                 }
1570
1571                                 case "walk":
1572                                 {
1573                                         if (argc == 4)
1574                                         {
1575                                                 e = nextent(NULL);
1576                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1577                                                 else LOG_INFO("cannot walk\n");
1578                                                 return;
1579                                         }
1580                                 }
1581
1582                                 case "showline":
1583                                 {
1584                                         if (argc == 4)
1585                                         {
1586                                                 vv = stov(argv(2));
1587                                                 dv = stov(argv(3));
1588                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1589                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1590                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1591                                                 return;
1592                                         }
1593                                 }
1594
1595                                         // no default case, just go straight to invalid
1596                         }
1597                 }
1598
1599                 default:
1600                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1601                 case CMD_REQUEST_USAGE:
1602                 {
1603                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1604                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1605                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1606                         return;
1607                 }
1608         }
1609 }
1610
1611 void GameCommand_unlockteams(float request)
1612 {
1613         switch (request)
1614         {
1615                 case CMD_REQUEST_COMMAND:
1616                 {
1617                         if (teamplay)
1618                         {
1619                                 lockteams = 0;
1620                                 bprint("^1The teams are now unlocked.\n");
1621                         }
1622                         else
1623                         {
1624                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1625                         }
1626                         return;
1627                 }
1628
1629                 default:
1630                 case CMD_REQUEST_USAGE:
1631                 {
1632                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1633                         LOG_INFO("  No arguments required.\n");
1634                         LOG_INFO("See also: ^2lockteams^7\n");
1635                         return;
1636                 }
1637         }
1638 }
1639
1640 void GameCommand_warp(float request, float argc)
1641 {
1642         switch (request)
1643         {
1644                 case CMD_REQUEST_COMMAND:
1645                 {
1646                         if (autocvar_g_campaign)
1647                         {
1648                                 if (argc >= 2)
1649                                 {
1650                                         CampaignLevelWarp(stof(argv(1)));
1651                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1652                                 }
1653                                 else
1654                                 {
1655                                         CampaignLevelWarp(-1);
1656                                         LOG_INFO("Successfully warped to next campaign level.\n");
1657                                 }
1658                         }
1659                         else
1660                         {
1661                                 LOG_INFO("Not in campaign, can't level warp\n");
1662                         }
1663                         return;
1664                 }
1665
1666                 default:
1667                 case CMD_REQUEST_USAGE:
1668                 {
1669                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1670                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1671                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1672                         return;
1673                 }
1674         }
1675 }
1676
1677 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1678 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1679 void GameCommand_(float request)
1680 {
1681     switch(request)
1682     {
1683         case CMD_REQUEST_COMMAND:
1684         {
1685
1686             return;
1687         }
1688
1689         default:
1690         case CMD_REQUEST_USAGE:
1691         {
1692             print("\nUsage:^3 sv_cmd \n");
1693             print("  No arguments required.\n");
1694             return;
1695         }
1696     }
1697 }
1698 */
1699
1700
1701 // ==================================
1702 //  Macro system for server commands
1703 // ==================================
1704
1705 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1706 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1707 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1708 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1709 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1710 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1711 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1712 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1713 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1714 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1715 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1716 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1717 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1718 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1719 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1720 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1721 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1722 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1723 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1724 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1725 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1726 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1727 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1728 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1729 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1730 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1731 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1732 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1733 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1734 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1735 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1736 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1737
1738 void GameCommand_macro_help()
1739 {
1740         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1741 }
1742
1743 float GameCommand_macro_command(float argc, string command)
1744 {
1745         string c = strtolower(argv(0));
1746         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1747                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1748                 return true;
1749         ));
1750         return false;
1751 }
1752
1753 float GameCommand_macro_usage(float argc)
1754 {
1755         string c = strtolower(argv(1));
1756         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1757                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1758                 return true;
1759         ));
1760         return false;
1761 }
1762
1763 void GameCommand_macro_write_aliases(float fh)
1764 {
1765         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1766 }
1767
1768
1769 // =========================================
1770 //  Main Function Called By Engine (sv_cmd)
1771 // =========================================
1772 // If this function exists, game code handles gamecommand instead of the engine code.
1773
1774 void GameCommand(string command)
1775 {
1776         float argc = tokenize_console(command);
1777
1778         // Guide for working with argc arguments by example:
1779         // argc:   1    - 2      - 3     - 4
1780         // argv:   0    - 1      - 2     - 3
1781         // cmd     vote - master - login - password
1782
1783         if (strtolower(argv(0)) == "help")
1784         {
1785                 if (argc == 1)
1786                 {
1787                         LOG_INFO("\nServer console commands:\n");
1788                         GameCommand_macro_help();
1789
1790                         LOG_INFO("\nBanning commands:\n");
1791                         BanCommand_macro_help();
1792
1793                         LOG_INFO("\nCommon networked commands:\n");
1794                         CommonCommand_macro_help(NULL);
1795
1796                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1797                         GenericCommand_macro_help();
1798
1799                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1800                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1801
1802                         return;
1803                 }
1804                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1805                 {
1806                         return;
1807                 }
1808                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1809                 {
1810                         return;
1811                 }
1812                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1813                 {
1814                         return;
1815                 }
1816                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1817                 {
1818                         return;
1819                 }
1820         }
1821         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1822         {
1823                 return;  // handled by a mutator
1824         }
1825         else if (BanCommand(command))
1826         {
1827                 return;  // handled by server/command/ipban.qc
1828         }
1829         else if (CommonCommand_macro_command(argc, NULL, command))
1830         {
1831                 return;  // handled by server/command/common.qc
1832         }
1833         else if (GenericCommand(command))
1834         {
1835                 return;                                        // handled by common/command/generic.qc
1836         }
1837         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1838         {
1839                 return;                                        // handled by one of the above GameCommand_* functions
1840         }
1841
1842         // nothing above caught the command, must be invalid
1843         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1844 }