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Remove some unused code
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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
150                 
151             float removed_count = 0;
152                         entity head;
153                         
154                         FOR_EACH_MONSTER(head)
155                         {
156                                 WaypointSprite_Kill(head.sprite);
157                                 
158                                 if(head.weaponentity)
159                                         remove(head.weaponentity);
160                                         
161                                 if(head.iceblock)
162                                         remove(head.iceblock);
163                                         
164                                 remove(head);
165                                 ++removed_count;
166                         }
167                         
168                         FOR_EACH_PLAYER(head)
169                                 head.monstercount = 0;
170                                 
171                         monsters_total = 0; // reset stats?
172                         monsters_killed = 0;
173                                 
174                         totalspawned = 0;
175                         
176                         if(removed_count <= 0)
177                                 print("No monsters to kill\n");
178                         else
179                                 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
180                                 
181                         return; // never fall through to usage
182                 }
183                         
184                 default:
185                 case CMD_REQUEST_USAGE:
186                 {
187                         print("\nUsage:^3 sv_cmd butcher\n");
188                         print("  No arguments required.\n");
189                         return;
190                 }
191         }
192 }
193
194 void GameCommand_allready(float request)
195 {
196         switch(request)
197         {
198                 case CMD_REQUEST_COMMAND:
199                 {
200                         ReadyRestart();
201                         return;
202                 }
203                         
204                 default:
205                 case CMD_REQUEST_USAGE:
206                 {
207                         print("\nUsage:^3 sv_cmd allready\n");
208                         print("  No arguments required.\n");
209                         return;
210                 }
211         }
212 }
213
214 void GameCommand_allspec(float request, float argc)
215 {       
216         switch(request)
217         {
218                 case CMD_REQUEST_COMMAND:
219                 {
220                         entity client;
221                         string reason = argv(1);
222                         float i = 0;
223                         
224                         FOR_EACH_REALPLAYER(client)
225                         {
226                                 self = client;
227                                 PutObserverInServer();
228                                 ++i;
229                         }
230                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
231                         else { print("No players found to spectate.\n"); }
232                         return;
233                 }
234                         
235                 default:
236                 case CMD_REQUEST_USAGE:
237                 {
238                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
239                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
240                         print("See also: ^2moveplayer, shuffleteams^7\n");
241                         return;
242                 }
243         }
244 }
245
246 void GameCommand_anticheat(float request, float argc) 
247 {
248         switch(request)
249         {
250                 case CMD_REQUEST_COMMAND:
251                 {
252                         entity client = GetIndexedEntity(argc, 1);
253                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
254                         
255                         if(accepted > 0) 
256                         {
257                                 self = client;
258                                 anticheat_report();
259                                 return;
260                         }
261                         else
262                         {
263                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
264                         }
265                 }
266                         
267                 default:
268                         print("Incorrect parameters for ^2anticheat^7\n");
269                 case CMD_REQUEST_USAGE:
270                 {
271                         print("\nUsage:^3 sv_cmd anticheat client\n");
272                         print("  'client' is the entity number or name of the player.\n");
273                         return;
274                 }
275         }
276 }
277
278 void GameCommand_bbox(float request) 
279 {
280         switch(request)
281         {
282                 case CMD_REQUEST_COMMAND:
283                 {
284                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
285                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
286                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
287                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
288                         print("Solid bounding box size:");
289
290                         tracebox('1 0 0' * world.absmin_x,
291                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
292                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
293                                                         '1 0 0' * world.absmax_x,
294                                         MOVE_WORLDONLY,
295                                         world);
296                         if(trace_startsolid)
297                                 print(" ", ftos(world.absmin_x));
298                         else
299                                 print(" ", ftos(trace_endpos_x));
300
301                         tracebox('0 1 0' * world.absmin_y,
302                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
303                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
304                                                         '0 1 0' * world.absmax_y,
305                                         MOVE_WORLDONLY,
306                                         world);
307                         if(trace_startsolid)
308                                 print(" ", ftos(world.absmin_y));
309                         else
310                                 print(" ", ftos(trace_endpos_y));
311
312                         tracebox('0 0 1' * world.absmin_z,
313                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
314                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
315                                                         '0 0 1' * world.absmax_z,
316                                         MOVE_WORLDONLY,
317                                         world);
318                         if(trace_startsolid)
319                                 print(" ", ftos(world.absmin_z));
320                         else
321                                 print(" ", ftos(trace_endpos_z));
322
323                         tracebox('1 0 0' * world.absmax_x,
324                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
325                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
326                                                         '1 0 0' * world.absmin_x,
327                                         MOVE_WORLDONLY,
328                                         world);
329                         if(trace_startsolid)
330                                 print(" ", ftos(world.absmax_x));
331                         else
332                                 print(" ", ftos(trace_endpos_x));
333
334                         tracebox('0 1 0' * world.absmax_y,
335                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
336                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
337                                                         '0 1 0' * world.absmin_y,
338                                         MOVE_WORLDONLY,
339                                         world);
340                         if(trace_startsolid)
341                                 print(" ", ftos(world.absmax_y));
342                         else
343                                 print(" ", ftos(trace_endpos_y));
344
345                         tracebox('0 0 1' * world.absmax_z,
346                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
347                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
348                                                         '0 0 1' * world.absmin_z,
349                                         MOVE_WORLDONLY,
350                                         world);
351                         if(trace_startsolid)
352                                 print(" ", ftos(world.absmax_z));
353                         else
354                                 print(" ", ftos(trace_endpos_z));
355                                 
356                         print("\n");
357                         return;
358                 }
359                         
360                 default:
361                 case CMD_REQUEST_USAGE:
362                 {
363                         print("\nUsage:^3 sv_cmd bbox\n");
364                         print("  No arguments required.\n");
365                         print("See also: ^2gettaginfo, trace^7\n");
366                         return;
367                 }
368         }
369 }
370
371 void GameCommand_bot_cmd(float request, float argc, string command)
372 {
373         switch(request)
374         {
375                 case CMD_REQUEST_COMMAND:
376                 {
377                         entity bot;
378                         
379                         if(argv(1) == "reset")
380                         {
381                                 bot_resetqueues();
382                                 return;
383                         }
384                         else if(argv(1) == "setbots")
385                         {
386                                 cvar_settemp("bot_vs_human", "0");
387                                 cvar_settemp("minplayers", "0");
388                                 cvar_settemp("bot_number", "0");
389                                 bot_fixcount();
390                                 cvar_settemp("bot_number", argv(2));
391                                 if(!bot_fixcount())
392                                         print("Sorry, could not set requested bot count\n");
393                                 return;
394                         }
395                         else if(argv(1) == "load" && argc == 3)
396                         {
397                                 float fh, i;
398                                 string s;
399                                 fh = fopen(argv(2), FILE_READ);
400                                 if(fh < 0)
401                                 {
402                                         print("cannot open the file\n");
403                                         return;
404                                 }
405
406                                 i = 0;
407                                 while((s = fgets(fh)))
408                                 {
409                                         argc = tokenize_console(s);
410
411                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
412                                         {
413                                                 if(argv(2) == "reset")
414                                                 {
415                                                         bot_resetqueues();
416                                                 }
417                                                 else if(argv(2) == "setbots")
418                                                 {
419                                                         cvar_settemp("bot_vs_human", "0");
420                                                         cvar_settemp("minplayers", "0");
421                                                         cvar_settemp("bot_number", "0");
422                                                         bot_fixcount();
423                                                         cvar_settemp("bot_number", argv(3));
424                                                         if(!bot_fixcount())
425                                                                 print("Sorry, could not set requested bot count\n");
426                                                 }
427                                                 else
428                                                 {
429                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
430                                                         bot = find_bot_by_number(stof(argv(2)));
431                                                         if(bot == world)
432                                                                 bot = find_bot_by_name(argv(2));
433                                                         if(bot)
434                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
435                                                 }
436                                         }
437                                         else
438                                                 localcmd(strcat(s, "\n"));
439
440                                         ++i;
441                                 }
442                                 print(ftos(i), " commands read\n");
443                                 fclose(fh);
444                                 return;
445                         }
446                         else if(argv(1) == "help")
447                         {
448                                 if(argv(2))
449                                         bot_cmdhelp(argv(2));
450                                 else
451                                         bot_list_commands();
452                                 return;
453                         }
454                         else if(argc >= 3) // this comes last
455                         {
456                                 bot = find_bot_by_number(stof(argv(1)));
457                                 if(bot == world)
458                                         bot = find_bot_by_name(argv(1));
459                                 if(bot)
460                                 {
461                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
462                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
463                                         return;
464                                 }
465                                 else
466                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
467                         }
468                 }
469                         
470                 default:
471                         print("Incorrect parameters for ^2bot_cmd^7\n");
472                 case CMD_REQUEST_USAGE:
473                 {
474                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
475                         print("  'client' can be either the name or entity id of the bot\n");
476                         print("  For full list of commands, see bot_cmd help [command].\n");
477                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
478                         print("          sv_cmd bot_cmd client presskey jump\n");
479                         return;
480                 }
481         }
482 }
483
484 void GameCommand_cointoss(float request, float argc)
485 {
486         switch(request)
487         {
488                 case CMD_REQUEST_COMMAND:
489                 {
490                         entity client;
491                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
492                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
493                         string choice = ((random() > 0.5) ? result1 : result2);
494                         
495                         FOR_EACH_CLIENT(client)
496                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
497                         bprint(strcat("^3Throwing coin... Result: ", choice));
498                         return;
499                 }
500                 
501                 default:
502                 case CMD_REQUEST_USAGE:
503                 {
504                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
505                         print("  Where 'result1' and 'result2' are user created options.\n");
506                         return;
507                 }
508         }
509 }
510
511 void GameCommand_database(float request, float argc) 
512 {
513         switch(request)
514         {
515                 case CMD_REQUEST_COMMAND:
516                 {
517                         if(argc == 3)
518                         {
519                                 if(argv(1) == "save")
520                                 {
521                                         db_save(ServerProgsDB, argv(2));
522                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
523                                         return;
524                                 }
525                                 else if(argv(1) == "dump")
526                                 {
527                                         db_dump(ServerProgsDB, argv(2));
528                                         print("DB dumped.\n"); // wtf does this do?
529                                         return;
530                                 }
531                                 else if(argv(1) == "load")
532                                 {
533                                         db_close(ServerProgsDB);
534                                         ServerProgsDB = db_load(argv(2));
535                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
536                                         return;
537                                 }
538                         }
539                 }
540                         
541                 default:
542                         print("Incorrect parameters for ^2database^7\n");
543                 case CMD_REQUEST_USAGE:
544                 {
545                         print("\nUsage:^3 sv_cmd database action filename\n");
546                         print("  Where 'action' is the command to complete,\n");
547                         print("  and 'filename' is what it acts upon.\n");
548                         print("  Full list of commands here: \"save, dump, load.\"\n");
549                         return;
550                 }
551         }
552 }
553
554 void GameCommand_defer_clear(float request, float argc)
555 {       
556         switch(request)
557         {
558                 case CMD_REQUEST_COMMAND:
559                 {
560                         entity client;
561                         float accepted;
562                         
563                         if(argc >= 2)
564                         {
565                                 client = GetIndexedEntity(argc, 1);
566                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
567                                 
568                                 if(accepted > 0)
569                                 {
570                                         stuffcmd(client, "defer clear\n");
571                                         print("defer clear stuffed to ", client.netname, "\n");
572                                 }
573                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
574                                 
575                                 return;
576                         }
577                 }
578                 
579                 default:
580                         print("Incorrect parameters for ^2defer_clear^7\n");
581                 case CMD_REQUEST_USAGE:
582                 {
583                         print("\nUsage:^3 sv_cmd defer_clear client\n");
584                         print("  'client' is the entity number or name of the player.\n");
585                         print("See also: ^2defer_clear_all^7\n");
586                         return;
587                 }
588         }
589 }
590
591 void GameCommand_defer_clear_all(float request)
592 {       
593         switch(request)
594         {
595                 case CMD_REQUEST_COMMAND:
596                 {
597                         entity client;
598                         float i = 0;
599                         float argc;
600                         
601                         FOR_EACH_CLIENT(client)
602                         {
603                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
604                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
605                                 ++i;
606                         }
607                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
608                         return;
609                 }
610                 
611                 default:
612                 case CMD_REQUEST_USAGE:
613                 {
614                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
615                         print("  No arguments required.\n");
616                         print("See also: ^2defer_clear^7\n");
617                         return;
618                 }
619         }
620 }
621
622 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
623 {
624         switch(request)
625         {
626                 case CMD_REQUEST_COMMAND:
627                 {
628                         if(argv(1))
629                         {
630                                 if(argv(2))
631                                         race_deleteTime(argv(2), stof(argv(1)));
632                                 else
633                                         race_deleteTime(GetMapname(), stof(argv(1)));
634                                 return;
635                         }
636                 }       
637                 
638                 default:
639                         print("Incorrect parameters for ^2delrec^7\n");
640                 case CMD_REQUEST_USAGE:
641                 {
642                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
643                         print("  'ranking' is which ranking level to clear up to, \n");
644                         print("  it will clear all records up to nth place.\n");
645                         print("  if 'map' is not provided it will use current map.\n");
646                         return;
647                 }
648         }
649 }
650
651 void GameCommand_effectindexdump(float request) 
652 {
653         switch(request)
654         {
655                 case CMD_REQUEST_COMMAND:
656                 {
657                         float fh, d;
658                         string s;
659                         
660                         d = db_create();
661                         print("begin of effects list\n");
662                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
663                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
664                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
665                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
666                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
667                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
668                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
669                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
670                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
671                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
672                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
673                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
674                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
675                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
676                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
677                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
678                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
679                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
680                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
681                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
682                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
683                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
684                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
685                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
686                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
687                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
688                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
689                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
690                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
691                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
692                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
693                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
694                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
695                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
696                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
697                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
698
699                         fh = fopen("effectinfo.txt", FILE_READ);
700                         while((s = fgets(fh)))
701                         {
702                                 tokenize_console(s);
703                                 if(argv(0) == "effect")
704                                 {
705                                         if(db_get(d, argv(1)) != "1")
706                                         {
707                                                 if(particleeffectnum(argv(1)) >= 0)
708                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
709                                                 db_put(d, argv(1), "1");
710                                         }
711                                 }
712                         }
713                         print("end of effects list\n");
714
715                         db_close(d);
716                         return;
717                 }
718                         
719                 default:
720                 case CMD_REQUEST_USAGE:
721                 {
722                         print("\nUsage:^3 sv_cmd effectindexdump\n");
723                         print("  No arguments required.\n");
724                         return;
725                 }
726         }
727 }
728
729 void GameCommand_extendmatchtime(float request) 
730 {
731         switch(request)
732         {
733                 case CMD_REQUEST_COMMAND:
734                 {
735                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
736                         return;
737                 }
738                         
739                 default:
740                 case CMD_REQUEST_USAGE:
741                 {
742                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
743                         print("  No arguments required.\n");
744                         print("See also: ^2reducematchtime^7\n");
745                         return;
746                 }
747         }
748 }
749
750 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
751 {       
752         switch(request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         entity client;
757                         
758                         for(client = world; (client = find(client, classname, argv(1))); )
759                                 print(etos(client), "\n");
760                                 
761                         return;
762                 }
763                         
764                 default:
765                         print("Incorrect parameters for ^2find^7\n");
766                 case CMD_REQUEST_USAGE:
767                 {
768                         print("\nUsage:^3 sv_cmd find classname\n");
769                         print("  Where 'classname' is the classname to search for.\n");
770                         return;
771                 }
772         }
773 }
774
775 void GameCommand_gametype(float request, float argc) 
776 {       
777         switch(request)
778         {
779                 case CMD_REQUEST_COMMAND:
780                 {
781                         if(argv(1) != "")
782                         {
783                                 string s = argv(1);
784                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
785                                 
786                                 if(t)
787                                 {
788                                         MapInfo_SwitchGameType(t);
789                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
790                                         if(MapInfo_count > 0)
791                                         {
792                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
793                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
794                                                 lsmaps_reply = strzone(getlsmaps());
795                                                 bprint("Game type successfully switched to ", s, "\n");
796                                         }
797                                         else
798                                         {
799                                                 bprint("Cannot use this game type: no map for it found\n");
800                                                 MapInfo_SwitchGameType(tsave);
801                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
802                                         }
803                                 }
804                                 else
805                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
806                                         
807                                 return;
808                         }
809                 }
810                         
811                 default:
812                         print("Incorrect parameters for ^2gametype^7\n");
813                 case CMD_REQUEST_USAGE:
814                 {
815                         print("\nUsage:^3 sv_cmd gametype mode\n");
816                         print("  Where 'mode' is the gametype mode to switch to.\n");
817                         print("See also: ^2gotomap^7\n");
818                         return;
819                 }
820         }
821 }
822
823 void GameCommand_gettaginfo(float request, float argc) 
824 {       
825         switch(request)
826         {
827                 case CMD_REQUEST_COMMAND:
828                 {
829                         entity tmp_entity;
830                         float i;
831                         vector v;
832                         
833                         if(argc >= 4)
834                         {
835                                 tmp_entity = spawn();
836                                 if(argv(1) == "w")
837                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
838                                 else
839                                 {
840                                         precache_model(argv(1));
841                                         setmodel(tmp_entity, argv(1));
842                                 }
843                                 tmp_entity.frame = stof(argv(2));
844                                 if(substring(argv(3), 0, 1) == "#")
845                                         i = stof(substring(argv(3), 1, -1));
846                                 else
847                                         i = gettagindex(tmp_entity, argv(3));
848                                 if(i)
849                                 {
850                                         v = gettaginfo(tmp_entity, i);
851                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
852                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
853                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
854                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
855                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
856                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
857                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
858                                         if(argc >= 6)
859                                         {
860                                                 v_y = -v_y;
861                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
862                                         }
863                                 }
864                                 else
865                                         print("bone not found\n");
866                                         
867                                 remove(tmp_entity);
868                                 return;
869                         }
870                 }
871                         
872                 default:
873                         print("Incorrect parameters for ^2gettaginfo^7\n");
874                 case CMD_REQUEST_USAGE:
875                 {
876                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
877                         print("See also: ^2bbox, trace^7\n");
878                         return;
879                 }
880         }
881 }
882
883 void GameCommand_animbench(float request, float argc) 
884 {
885         switch(request)
886         {
887                 case CMD_REQUEST_COMMAND:
888                 {
889                         entity tmp_entity;
890
891                         if(argc >= 4)
892                         {
893                                 tmp_entity = spawn();
894                                 if(argv(1) == "w")
895                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
896                                 else
897                                 {
898                                         precache_model(argv(1));
899                                         setmodel(tmp_entity, argv(1));
900                                 }
901                                 float f1 = stof(argv(2));
902                                 float f2 = stof(argv(3));
903                                 float t0;
904                                 float t1 = 0;
905                                 float t2 = 0;
906                                 float n = 0;
907
908                                 while(t1 + t2 < 1)
909                                 {
910                                         tmp_entity.frame = f1;
911                                         t0 = gettime(GETTIME_HIRES);
912                                         getsurfacepoint(tmp_entity, 0, 0);
913                                         t1 += gettime(GETTIME_HIRES) - t0;
914                                         tmp_entity.frame = f2;
915                                         t0 = gettime(GETTIME_HIRES);
916                                         getsurfacepoint(tmp_entity, 0, 0);
917                                         t2 += gettime(GETTIME_HIRES) - t0;
918                                         n += 1;
919                                 }
920                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
921                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
922
923                                 remove(tmp_entity);
924                                 return;
925                         }
926                 }
927
928                 default:
929                         print("Incorrect parameters for ^2gettaginfo^7\n");
930                 case CMD_REQUEST_USAGE:
931                 {
932                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
933                         print("See also: ^2bbox, trace^7\n");
934                         return;
935                 }
936         }
937 }
938
939 void GameCommand_gotomap(float request, float argc)
940 {
941         switch(request)
942         {
943                 case CMD_REQUEST_COMMAND:
944                 {
945                         if(argv(1))
946                         {
947                                 print(GotoMap(argv(1)), "\n");
948                                 return;
949                         }
950                 }
951                         
952                 default:
953                         print("Incorrect parameters for ^2gotomap^7\n");
954                 case CMD_REQUEST_USAGE:
955                 {
956                         print("\nUsage:^3 sv_cmd gotomap map\n");
957                         print("  Where 'map' is the *.bsp file to change to.\n");
958                         print("See also: ^2gametype^7\n");
959                         return;
960                 }
961         }
962 }
963
964 void GameCommand_lockteams(float request)
965 {
966         switch(request)
967         {
968                 case CMD_REQUEST_COMMAND:
969                 {
970                         if(teamplay)
971                         {
972                                 lockteams = 1;
973                                 bprint("^1The teams are now locked.\n");
974                         }
975                         else
976                         {
977                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
978                         }
979                         return;
980                 }
981                         
982                 default:
983                 case CMD_REQUEST_USAGE:
984                 {
985                         print("\nUsage:^3 sv_cmd lockteams\n");
986                         print("  No arguments required.\n");
987                         print("See also: ^2unlockteams^7\n");
988                         return;
989                 }
990         }
991 }
992
993 void GameCommand_make_mapinfo(float request) 
994 {
995         switch(request)
996         {
997                 case CMD_REQUEST_COMMAND:
998                 { 
999                         entity tmp_entity;
1000                         
1001                         tmp_entity = spawn();
1002                         tmp_entity.classname = "make_mapinfo";
1003                         tmp_entity.think = make_mapinfo_Think;
1004                         tmp_entity.nextthink = time;
1005                         MapInfo_Enumerate();
1006                         return;
1007                 }
1008                         
1009                 default:
1010                 case CMD_REQUEST_USAGE:
1011                 {
1012                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1013                         print("  No arguments required.\n");
1014                         print("See also: ^2radarmap^7\n");
1015                         return;
1016                 }
1017         }
1018 }
1019
1020 void GameCommand_moveplayer(float request, float argc)
1021 {
1022         switch(request)
1023         {
1024                 case CMD_REQUEST_COMMAND:
1025                 {
1026                         float accepted;
1027                         entity client;
1028         
1029                         string targets = strreplace(",", " ", argv(1));
1030                         string original_targets = strreplace(" ", ", ", targets);
1031                         string destination = argv(2);
1032                         
1033                         string successful, t;
1034                         successful = string_null;
1035                         
1036                         // lets see if the target(s) even actually exist.
1037                         if((targets) && (destination))
1038                         { 
1039                                 for(;targets;)
1040                                 {
1041                                         t = car(targets); targets = cdr(targets);
1042
1043                                         // Check to see if the player is a valid target
1044                                         client = GetFilteredEntity(t);
1045                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1046                                         
1047                                         if not(accepted > 0) 
1048                                         {
1049                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
1050                                                 continue;
1051                                         }
1052                                         
1053                                         // Where are we putting this player?
1054                                         if(destination == "spec" || destination == "spectator") 
1055                                         {
1056                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1057                                                 {
1058                                                         self = client;
1059                                                         PutObserverInServer();
1060                                                         
1061                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1062                                                 }
1063                                                 else
1064                                                 {
1065                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1066                                                 }
1067                                                 continue;
1068                                         }
1069                                         else
1070                                         {
1071                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1072                                                 {
1073                                                         if(teamplay)
1074                                                         {
1075                                                                 // set up
1076                                                                 float team_id;
1077                                                                 float save = client.team_forced;
1078                                                                 client.team_forced = 0;
1079
1080                                                                 // find the team to move the player to
1081                                                                 team_id = Team_ColorToTeam(destination);
1082                                                                 if(team_id == client.team) // already on the destination team
1083                                                                 {
1084                                                                         // keep the forcing undone
1085                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1086                                                                         continue;
1087                                                                 } 
1088                                                                 else if(team_id == 0)  // auto team
1089                                                                 {
1090                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1091                                                                 }
1092                                                                 else
1093                                                                 {
1094                                                                         CheckAllowedTeams(client);
1095                                                                 }
1096                                                                 client.team_forced = save;
1097                                                                 
1098                                                                 // Check to see if the destination team is even available
1099                                                                 switch(team_id) 
1100                                                                 {
1101                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1102                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1103                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1104                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1105                                                                         
1106                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1107                                                                 }
1108                                                                 
1109                                                                 // If so, lets continue and finally move the player
1110                                                                 client.team_forced = 0;
1111                                                                 MoveToTeam(client, team_id, 6);
1112                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1113                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1114                                                                 continue;
1115                                                         }
1116                                                         else
1117                                                         {
1118                                                                 print("Can't change teams when currently not playing a team game.\n");
1119                                                                 return;
1120                                                         }
1121                                                 }
1122                                                 else
1123                                                 {
1124                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1125                                                         return;
1126                                                 }
1127                                         }
1128                                 }
1129                                 
1130                                 if(successful)
1131                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1132                                 else
1133                                         print("No players given (", original_targets, ") are able to move.\n");
1134                                         
1135                                 return; // still correct parameters so return to avoid usage print
1136                         }
1137                 }
1138                         
1139                 default:
1140                         print("Incorrect parameters for ^2moveplayer^7\n");
1141                 case CMD_REQUEST_USAGE:
1142                 {
1143                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1144                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1145                         print("  'destination' is what to send the player to, be it team or spectating\n");
1146                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1147                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1148                         print("          sv_cmd moveplayer 2 spec \n");
1149                         print("See also: ^2allspec, shuffleteams^7\n");
1150                         return;
1151                 }
1152         }
1153 }
1154
1155 void GameCommand_nospectators(float request) 
1156 {
1157         switch(request)
1158         {
1159                 case CMD_REQUEST_COMMAND:
1160                 {
1161                         blockSpectators = 1;
1162                         entity plr;
1163                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1164                         {
1165                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1166                                 {
1167                                         plr.spectatortime = time;
1168                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1169                                 }
1170                         }
1171                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1172                         return;
1173                 }
1174                         
1175                 default:
1176                 case CMD_REQUEST_USAGE:
1177                 {
1178                         print("\nUsage:^3 sv_cmd nospectators\n");
1179                         print("  No arguments required.\n");
1180                         return;
1181                 }
1182         }
1183 }
1184
1185 void GameCommand_playerdemo(float request, float argc)
1186 {       
1187         switch(request)
1188         {
1189                 case CMD_REQUEST_COMMAND:
1190                 {
1191                         if(argv(2) && argv(3))
1192                         {
1193                                 entity client;
1194                                 float i, n, accepted;
1195                                 
1196                                 switch(argv(1))
1197                                 {
1198                                         case "read":
1199                                         {
1200                                                 client = GetIndexedEntity(argc, 2);
1201                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1202                                                 
1203                                                 if not(accepted > 0) 
1204                                                 {
1205                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1206                                                         return;
1207                                                 }
1208                                                 
1209                                                 self = client;
1210                                                 playerdemo_open_read(argv(next_token));
1211                                                 return;
1212                                         }
1213                                         
1214                                         case "write":
1215                                         {
1216                                                 client = GetIndexedEntity(argc, 2);
1217                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1218                                                 
1219                                                 if not(accepted > 0) 
1220                                                 {
1221                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1222                                                         return;
1223                                                 }
1224                                                 
1225                                                 self = client;
1226                                                 playerdemo_open_write(argv(next_token));
1227                                                 return;
1228                                         }
1229                                         
1230                                         case "auto_read_and_write":
1231                                         {
1232                                                 n = GetFilteredNumber(argv(3));
1233                                                 cvar_set("bot_number", ftos(n));
1234                                                 
1235                                                 localcmd("wait; wait; wait\n");
1236                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1237                                                 
1238                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1239                                                 return;
1240                                         }
1241                                         
1242                                         case "auto_read":
1243                                         {
1244                                                 n = GetFilteredNumber(argv(3));
1245                                                 cvar_set("bot_number", ftos(n));
1246                                                 
1247                                                 localcmd("wait; wait; wait\n");
1248                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1249                                                 return;
1250                                         }
1251                                 }
1252                         }
1253                 }
1254                         
1255                 default:
1256                         print("Incorrect parameters for ^2playerdemo^7\n");
1257                 case CMD_REQUEST_USAGE:
1258                 {
1259                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1260                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1261                         return;
1262                 }
1263         }
1264 }
1265
1266 void GameCommand_printstats(float request) 
1267 {
1268         switch(request)
1269         {
1270                 case CMD_REQUEST_COMMAND:
1271                 {
1272                         DumpStats(FALSE);
1273                         print("stats dumped.\n");
1274                         return;
1275                 }
1276                         
1277                 default:
1278                 case CMD_REQUEST_USAGE:
1279                 {
1280                         print("\nUsage:^3 sv_cmd printstats\n");
1281                         print("  No arguments required.\n");
1282                         return;
1283                 }
1284         }
1285 }
1286
1287 void GameCommand_radarmap(float request, float argc)
1288 {
1289         switch(request)
1290         {
1291                 case CMD_REQUEST_COMMAND:
1292                 {
1293                         if(RadarMap_Make(argc))
1294                                 return;
1295                 }
1296                         
1297                 default:
1298                         print("Incorrect parameters for ^2radarmap^7\n");
1299                 case CMD_REQUEST_USAGE:
1300                 {
1301                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1302                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1303                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1304                         print("See also: ^2make_mapinfo^7\n");
1305                         return;
1306                 }
1307         }
1308 }
1309
1310 void GameCommand_reducematchtime(float request) 
1311 {
1312         switch(request)
1313         {
1314                 case CMD_REQUEST_COMMAND:
1315                 {
1316                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1317                         return;
1318                 }
1319                         
1320                 default:
1321                 case CMD_REQUEST_USAGE:
1322                 {
1323                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1324                         print("  No arguments required.\n");
1325                         print("See also: ^2extendmatchtime^7\n");
1326                         return;
1327                 }
1328         }
1329 }
1330
1331 void GameCommand_setbots(float request, float argc)
1332 {
1333         switch(request)
1334         {
1335                 case CMD_REQUEST_COMMAND:
1336                 {
1337                         if(argc >= 2)
1338                         {
1339                                 cvar_settemp("minplayers", "0");
1340                                 cvar_settemp("bot_number", argv(1));
1341                                 bot_fixcount();
1342                                 return;
1343                         }
1344                 }
1345                         
1346                 default:
1347                         print("Incorrect parameters for ^2setbots^7\n");
1348                 case CMD_REQUEST_USAGE:
1349                 {
1350                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1351                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1352                         print("See also: ^2bot_cmd^7\n");
1353                         return;
1354                 }
1355         }
1356 }
1357
1358 void GameCommand_shuffleteams(float request)
1359 {
1360         switch(request)
1361         {
1362                 case CMD_REQUEST_COMMAND:
1363                 {
1364                         if(teamplay)
1365                         {
1366                                 entity tmp_player;
1367                                 float i, x, z, t_teams, t_players, team_color;
1368
1369                                 // count the total amount of players and total amount of teams
1370                                 t_players = 0;
1371                                 t_teams = 0;
1372                                 FOR_EACH_PLAYER(tmp_player)
1373                                 {
1374                                         CheckAllowedTeams(tmp_player);
1375                                         
1376                                         if(c1 >= 0) t_teams = max(1, t_teams);
1377                                         if(c2 >= 0) t_teams = max(2, t_teams);
1378                                         if(c3 >= 0) t_teams = max(3, t_teams);
1379                                         if(c4 >= 0) t_teams = max(4, t_teams);
1380                                         
1381                                         ++t_players;
1382                                 }
1383                                 
1384                                 // build a list of the players in a random order
1385                                 FOR_EACH_PLAYER(tmp_player)
1386                                 {
1387                                         for(;;)
1388                                         {
1389                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1390                                                 
1391                                                 if(shuffleteams_players[i])
1392                                                 {
1393                                                         continue; // a player is already assigned to this slot
1394                                                 }
1395                                                 else
1396                                                 {
1397                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1398                                                         break;
1399                                                 }
1400                                         }
1401                                 }
1402
1403                                 // finally, from the list made earlier, re-join the players in different order. 
1404                                 for(i = 1; i <= t_teams; ++i)
1405                                 {
1406                                         // find out how many players to assign to this team
1407                                         x = (t_players / t_teams);
1408                                         x = ((i == 1) ? ceil(x) : floor(x));
1409                                         
1410                                         team_color = Team_NumberToTeam(i);
1411                                         
1412                                         // sort through the random list of players made earlier 
1413                                         for(z = 1; z <= maxclients; ++z)
1414                                         {                                                       
1415                                                 if not(shuffleteams_teams[i] >= x)
1416                                                 {
1417                                                         if not(shuffleteams_players[z])
1418                                                                 continue; // not a player, move on to next random slot
1419                                                                 
1420                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1421                                                                 self = edict_num(shuffleteams_players[z]);
1422
1423                                                         if(self.team != team_color) 
1424                                                                 MoveToTeam(self, team_color, 6);
1425
1426                                                         shuffleteams_players[z] = 0;
1427                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1428                                                 }
1429                                                 else
1430                                                 {
1431                                                         break; // move on to next team
1432                                                 }
1433                                         }
1434                                 }
1435                                 
1436                                 bprint("Successfully shuffled the players around randomly.\n");
1437                                 
1438                                 // clear the buffers now
1439                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1440                                         shuffleteams_players[i] = 0;
1441                                 
1442                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1443                                         shuffleteams_teams[i] = 0;
1444                         }
1445                         else
1446                         {
1447                                 print("Can't shuffle teams when currently not playing a team game.\n");
1448                         }
1449                         
1450                         return;
1451                 }
1452                         
1453                 default:
1454                 case CMD_REQUEST_USAGE:
1455                 {
1456                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1457                         print("  No arguments required.\n");
1458                         print("See also: ^2moveplayer, allspec^7\n");
1459                         return;
1460                 }
1461         }
1462 }
1463
1464 void GameCommand_stuffto(float request, float argc)
1465 {
1466         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1467         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1468         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1469
1470         #ifdef STUFFTO_ENABLED
1471         #message "stuffto command enabled"
1472         switch(request)
1473         {
1474                 case CMD_REQUEST_COMMAND:
1475                 {
1476                         if(argv(2))
1477                         {
1478                                 entity client = GetIndexedEntity(argc, 1);
1479                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1480                                 
1481                                 if(accepted > 0)
1482                                 {
1483                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1484                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1485                                 }
1486                                 else
1487                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1488                                 
1489                                 return;
1490                         }
1491                 }
1492                         
1493                 default:
1494                         print("Incorrect parameters for ^2stuffto^7\n");
1495                 case CMD_REQUEST_USAGE:
1496                 {
1497                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1498                         print("  'client' is the entity number or name of the player,\n");
1499                         print("  and 'command' is the command to be sent to that player.\n");
1500                         return;
1501                 }
1502         }
1503         #else
1504         if(request)
1505         {
1506                 print("stuffto command is not enabled on this server.\n");
1507                 return;
1508         }
1509         #endif
1510 }
1511
1512 void GameCommand_trace(float request, float argc)
1513 {
1514         switch(request)
1515         {
1516                 case CMD_REQUEST_COMMAND:
1517                 {
1518                         entity e;
1519                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1520                         float i, f, safe, unsafe, dq, dqf;
1521         
1522                         switch(argv(1))
1523                         {
1524                                 case "debug":
1525                                 {
1526                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1527                                         for(;;)
1528                                         {
1529                                                 org = world.mins;
1530                                                 delta = world.maxs - world.mins;
1531
1532                                                 start_x = org_x + random() * delta_x;
1533                                                 start_y = org_y + random() * delta_y;
1534                                                 start_z = org_z + random() * delta_z;
1535
1536                                                 end_x = org_x + random() * delta_x;
1537                                                 end_y = org_y + random() * delta_y;
1538                                                 end_z = org_z + random() * delta_z;
1539
1540                                                 start = stov(vtos(start));
1541                                                 end = stov(vtos(end));
1542
1543                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1544                                                 if(!trace_startsolid)
1545                                                 {
1546                                                         p = trace_endpos;
1547                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1548                                                         if(trace_startsolid || trace_fraction == 1)
1549                                                         {
1550                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1551                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1552
1553                                                                 if(trace_startsolid)
1554                                                                 {
1555                                                                         // how much do we need to back off?
1556                                                                         safe = 1;
1557                                                                         unsafe = 0;
1558                                                                         for(;;)
1559                                                                         {
1560                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1561                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1562                                                                                 if(trace_startsolid)
1563                                                                                 {
1564                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1565                                                                                                 break;
1566                                                                                         unsafe = (safe + unsafe) * 0.5;
1567                                                                                 }
1568                                                                                 else
1569                                                                                 {
1570                                                                                         if((safe + unsafe) * 0.5 == safe)
1571                                                                                                 break;
1572                                                                                         safe = (safe + unsafe) * 0.5;
1573                                                                                 }
1574                                                                         }
1575
1576                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1577                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1578
1579                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1580                                                                         if(trace_startsolid)
1581                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1582                                                                         else
1583                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1584                                                                         break;
1585                                                                 }
1586
1587                                                                 q0 = p;
1588                                                                 dq = 0;
1589                                                                 dqf = 1;
1590                                                                 for(;;)
1591                                                                 {
1592                                                                         q = p + normalize(end - p) * (dq + dqf);
1593                                                                         if(q == q0)
1594                                                                                 break;
1595                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1596                                                                         if(trace_startsolid)
1597                                                                                 error("THIS ONE cannot happen");
1598                                                                         if(trace_fraction > 0)
1599                                                                                 dq += dqf * trace_fraction;
1600                                                                         dqf *= 0.5;
1601                                                                         q0 = q;
1602                                                                 }
1603                                                                 if(dq > 0)
1604                                                                 {
1605                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1606                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1607                                                                         break;
1608                                                                 }
1609                                                         }
1610                                                 }
1611                                         }
1612                                         return;
1613                                 }
1614                                         
1615                                 case "debug2":
1616                                 {
1617                                         e = nextent(world);
1618                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1619                                         vv = trace_endpos;
1620                                         if(trace_fraction == 1)
1621                                         {
1622                                                 print("not above ground, aborting\n");
1623                                                 return;
1624                                         }
1625                                         f = 0;
1626                                         for(i = 0; i < 100000; ++i)
1627                                         {
1628                                                 dv = randomvec();
1629                                                 if(dv_z > 0)
1630                                                         dv = -1 * dv;
1631                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1632                                                 if(trace_startsolid)
1633                                                         print("bug 1\n");
1634                                                 if(trace_fraction == 1)
1635                                                 if(dv_z < f)
1636                                                 {
1637                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1638                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1639                                                         f = dv_z;
1640                                                 }
1641                                         }
1642                                         print("highest possible dist: ", ftos(f), "\n");
1643                                         return;
1644                                 }
1645                                 
1646                                 case "walk":
1647                                 {
1648                                         if(argc == 4)
1649                                         {
1650                                                 e = nextent(world);
1651                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1652                                                         print("can walk\n");
1653                                                 else
1654                                                         print("cannot walk\n");
1655                                                 return;
1656                                         }
1657                                 }
1658                                 
1659                                 case "showline":
1660                                 {
1661                                         if(argc == 4)
1662                                         {
1663                                                 vv = stov(argv(2));
1664                                                 dv = stov(argv(3));
1665                                                 traceline(vv, dv, MOVE_NORMAL, world);
1666                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1667                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1668                                                 return;
1669                                         }
1670                                 }
1671                                 
1672                                 // no default case, just go straight to invalid
1673                         }
1674                 }
1675                         
1676                 default:
1677                         print("Incorrect parameters for ^2trace^7\n");
1678                 case CMD_REQUEST_USAGE:
1679                 {
1680                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1681                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1682                         print("See also: ^2bbox, gettaginfo^7\n");
1683                         return;
1684                 }
1685         }
1686 }
1687
1688 void GameCommand_unlockteams(float request)
1689 {
1690         switch(request)
1691         {
1692                 case CMD_REQUEST_COMMAND:
1693                 {
1694                         if(teamplay)
1695                         {
1696                                 lockteams = 0;
1697                                 bprint("^1The teams are now unlocked.\n");
1698                         }
1699                         else
1700                         {
1701                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1702                         }
1703                         return;
1704                 }
1705                         
1706                 default:
1707                 case CMD_REQUEST_USAGE:
1708                 {
1709                         print("\nUsage:^3 sv_cmd unlockteams\n");
1710                         print("  No arguments required.\n");
1711                         print("See also: ^2lockteams^7\n");
1712                         return;
1713                 }
1714         }
1715 }
1716
1717 void GameCommand_warp(float request, float argc)
1718 {
1719         switch (request)
1720         {
1721                 case CMD_REQUEST_COMMAND:
1722                 {
1723                         if(autocvar_g_campaign)
1724                         {
1725                                 if(argc >= 2)
1726                                 {
1727                                         CampaignLevelWarp(stof(argv(1)));
1728                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1729                                 }       
1730                                 else
1731                                 {
1732                                         CampaignLevelWarp(-1);
1733                                         print("Successfully warped to next campaign level.\n");
1734                                 }
1735                         }
1736                         else
1737                                 print("Not in campaign, can't level warp\n");
1738                         return;
1739                 }
1740                 
1741                 default:
1742                 case CMD_REQUEST_USAGE:
1743                 {
1744                         print("\nUsage:^3 sv_cmd warp [level]\n");
1745                         print("  'level' is the level to change campaign mode to.\n");
1746                         print("  if 'level' is not provided it will change to the next level.\n");
1747                         return;
1748                 }
1749         }
1750 }
1751
1752 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1753 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1754 void GameCommand_(float request)
1755 {
1756         switch(request)
1757         {
1758                 case CMD_REQUEST_COMMAND:
1759                 {
1760                         
1761                         return;
1762                 }
1763                         
1764                 default:
1765                 case CMD_REQUEST_USAGE:
1766                 {
1767                         print("\nUsage:^3 sv_cmd \n");
1768                         print("  No arguments required.\n");
1769                         return;
1770                 }
1771         }
1772 }
1773 */
1774
1775
1776 // ==================================
1777 //  Macro system for server commands
1778 // ==================================
1779
1780 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1781 #define SERVER_COMMANDS(request,arguments,command) \
1782         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1783         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1784         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1785         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1786         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1787         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1788         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1789         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1790         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1791         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1792         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1793         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1794         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1795         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1796         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1797         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1798         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1799         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1800         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1801         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1802         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1803         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1804         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1805         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1806         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1807         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1808         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1809         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1810         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1811         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1812         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1813         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1814         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1815         /* nothing */
1816
1817 void GameCommand_macro_help()
1818 {
1819         #define SERVER_COMMAND(name,function,description) \
1820                 { print("  ^2", name, "^7: ", description, "\n"); }
1821                 
1822         SERVER_COMMANDS(0, 0, "")
1823         #undef SERVER_COMMAND
1824         
1825         return;
1826 }
1827
1828 float GameCommand_macro_command(float argc, string command)
1829 {
1830         #define SERVER_COMMAND(name,function,description) \
1831                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1832                 
1833         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1834         #undef SERVER_COMMAND
1835         
1836         return FALSE;
1837 }
1838
1839 float GameCommand_macro_usage(float argc)
1840 {
1841         #define SERVER_COMMAND(name,function,description) \
1842                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1843                 
1844         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1845         #undef SERVER_COMMAND
1846         
1847         return FALSE;
1848 }
1849
1850 void GameCommand_macro_write_aliases(float fh)
1851 {
1852         #define SERVER_COMMAND(name,function,description) \
1853                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1854                 
1855         SERVER_COMMANDS(0, 0, "")
1856         #undef SERVER_COMMAND
1857         
1858         return;
1859 }
1860         
1861
1862 // =========================================
1863 //  Main Function Called By Engine (sv_cmd)
1864 // =========================================
1865 // If this function exists, game code handles gamecommand instead of the engine code.
1866
1867 void GameCommand(string command)
1868 {
1869         float argc = tokenize_console(command);
1870         
1871         // Guide for working with argc arguments by example:
1872         // argc:   1    - 2      - 3     - 4
1873         // argv:   0    - 1      - 2     - 3 
1874         // cmd     vote - master - login - password
1875
1876         if(strtolower(argv(0)) == "help") 
1877         {
1878                 if(argc == 1) 
1879                 {
1880                         print("\nServer console commands:\n");
1881                         GameCommand_macro_help();
1882                         
1883                         print("\nBanning commands:\n");
1884                         BanCommand_macro_help();
1885                         
1886                         print("\nCommon networked commands:\n");
1887                         CommonCommand_macro_help(world);
1888                         
1889                         print("\nGeneric commands shared by all programs:\n");
1890                         GenericCommand_macro_help();
1891                         
1892                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1893                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1894                         
1895                         return;
1896                 } 
1897                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1898                 {
1899                         return;
1900                 }
1901                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1902                 {
1903                         return;
1904                 }
1905                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1906                 {
1907                         return;
1908                 }
1909                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1910                 {
1911                         return;
1912                 }
1913         } 
1914         else if(BanCommand(command)) 
1915         {
1916                 return; // handled by server/command/ipban.qc
1917         }
1918         else if(CommonCommand_macro_command(argc, world, command))
1919         {
1920                 return; // handled by server/command/common.qc
1921         }
1922         else if(GenericCommand(command)) 
1923         {
1924                 return; // handled by common/command/generic.qc
1925         }
1926         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1927         {
1928                 return; // handled by one of the above GameCommand_* functions
1929         }
1930         
1931         // nothing above caught the command, must be invalid
1932         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1933         
1934         return;
1935 }