]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(g_td) { print("This command doesn't work in Tower Defense.\n"); return; }
149                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
150                 
151             float removed_count = 0;
152                         entity montokill, head;
153                         
154             FOR_EACH_MONSTER(montokill)
155             {
156                                 WaypointSprite_Kill(montokill.sprite);
157                                 
158                                 if(montokill.weaponentity)
159                                         remove(montokill.weaponentity);
160                                         
161                                 if(montokill.iceblock)
162                                         remove(montokill.iceblock);
163                     
164                 remove(montokill);
165                 removed_count += 1;
166             }
167                         
168                         FOR_EACH_PLAYER(head)
169                                 head.monstercount = 0;
170                                 
171                         monsters_total = 0; // reset stats?
172                         monsters_killed = 0;
173                                 
174                         totalspawned = 0;
175                         
176                         if(removed_count <= 0)
177                                 print("No monsters to kill\n");
178                         else
179                                 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
180                                 
181                         return; // never fall through to usage
182                 }
183                         
184                 default:
185                 case CMD_REQUEST_USAGE:
186                 {
187                         print("\nUsage:^3 sv_cmd butcher\n");
188                         print("  No arguments required.\n");
189                         return;
190                 }
191         }
192 }
193
194 void GameCommand_allready(float request)
195 {
196         switch(request)
197         {
198                 case CMD_REQUEST_COMMAND:
199                 {
200                         ReadyRestart();
201                         return;
202                 }
203                         
204                 default:
205                 case CMD_REQUEST_USAGE:
206                 {
207                         print("\nUsage:^3 sv_cmd allready\n");
208                         print("  No arguments required.\n");
209                         return;
210                 }
211         }
212 }
213
214 void GameCommand_allspec(float request, float argc)
215 {       
216         switch(request)
217         {
218                 case CMD_REQUEST_COMMAND:
219                 {
220                         entity client;
221                         string reason = argv(1);
222                         float i = 0;
223                         
224                         FOR_EACH_REALPLAYER(client)
225                         {
226                                 self = client;
227                                 PutObserverInServer();
228                                 ++i;
229                         }
230                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
231                         else { print("No players found to spectate.\n"); }
232                         return;
233                 }
234                         
235                 default:
236                 case CMD_REQUEST_USAGE:
237                 {
238                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
239                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
240                         print("See also: ^2moveplayer, shuffleteams^7\n");
241                         return;
242                 }
243         }
244 }
245
246 void GameCommand_anticheat(float request, float argc) 
247 {
248         switch(request)
249         {
250                 case CMD_REQUEST_COMMAND:
251                 {
252                         entity client = GetIndexedEntity(argc, 1);
253                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
254                         
255                         if(accepted > 0) 
256                         {
257                                 self = client;
258                                 anticheat_report();
259                                 return;
260                         }
261                         else
262                         {
263                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
264                         }
265                 }
266                         
267                 default:
268                         print("Incorrect parameters for ^2anticheat^7\n");
269                 case CMD_REQUEST_USAGE:
270                 {
271                         print("\nUsage:^3 sv_cmd anticheat client\n");
272                         print("  'client' is the entity number or name of the player.\n");
273                         return;
274                 }
275         }
276 }
277
278 void GameCommand_bbox(float request) 
279 {
280         switch(request)
281         {
282                 case CMD_REQUEST_COMMAND:
283                 {
284                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
285                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
286                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
287                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
288                         print("Solid bounding box size:");
289
290                         tracebox('1 0 0' * world.absmin_x,
291                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
292                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
293                                                         '1 0 0' * world.absmax_x,
294                                         MOVE_WORLDONLY,
295                                         world);
296                         if(trace_startsolid)
297                                 print(" ", ftos(world.absmin_x));
298                         else
299                                 print(" ", ftos(trace_endpos_x));
300
301                         tracebox('0 1 0' * world.absmin_y,
302                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
303                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
304                                                         '0 1 0' * world.absmax_y,
305                                         MOVE_WORLDONLY,
306                                         world);
307                         if(trace_startsolid)
308                                 print(" ", ftos(world.absmin_y));
309                         else
310                                 print(" ", ftos(trace_endpos_y));
311
312                         tracebox('0 0 1' * world.absmin_z,
313                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
314                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
315                                                         '0 0 1' * world.absmax_z,
316                                         MOVE_WORLDONLY,
317                                         world);
318                         if(trace_startsolid)
319                                 print(" ", ftos(world.absmin_z));
320                         else
321                                 print(" ", ftos(trace_endpos_z));
322
323                         tracebox('1 0 0' * world.absmax_x,
324                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
325                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
326                                                         '1 0 0' * world.absmin_x,
327                                         MOVE_WORLDONLY,
328                                         world);
329                         if(trace_startsolid)
330                                 print(" ", ftos(world.absmax_x));
331                         else
332                                 print(" ", ftos(trace_endpos_x));
333
334                         tracebox('0 1 0' * world.absmax_y,
335                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
336                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
337                                                         '0 1 0' * world.absmin_y,
338                                         MOVE_WORLDONLY,
339                                         world);
340                         if(trace_startsolid)
341                                 print(" ", ftos(world.absmax_y));
342                         else
343                                 print(" ", ftos(trace_endpos_y));
344
345                         tracebox('0 0 1' * world.absmax_z,
346                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
347                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
348                                                         '0 0 1' * world.absmin_z,
349                                         MOVE_WORLDONLY,
350                                         world);
351                         if(trace_startsolid)
352                                 print(" ", ftos(world.absmax_z));
353                         else
354                                 print(" ", ftos(trace_endpos_z));
355                                 
356                         print("\n");
357                         return;
358                 }
359                         
360                 default:
361                 case CMD_REQUEST_USAGE:
362                 {
363                         print("\nUsage:^3 sv_cmd bbox\n");
364                         print("  No arguments required.\n");
365                         print("See also: ^2gettaginfo, trace^7\n");
366                         return;
367                 }
368         }
369 }
370
371 void GameCommand_bot_cmd(float request, float argc, string command)
372 {
373         switch(request)
374         {
375                 case CMD_REQUEST_COMMAND:
376                 {
377                         entity bot;
378                         
379                         if(argv(1) == "reset")
380                         {
381                                 bot_resetqueues();
382                                 return;
383                         }
384                         else if(argv(1) == "setbots")
385                         {
386                                 cvar_settemp("bot_vs_human", "0");
387                                 cvar_settemp("minplayers", "0");
388                                 cvar_settemp("bot_number", "0");
389                                 bot_fixcount();
390                                 cvar_settemp("bot_number", argv(2));
391                                 if(!bot_fixcount())
392                                         print("Sorry, could not set requested bot count\n");
393                                 return;
394                         }
395                         else if(argv(1) == "load" && argc == 3)
396                         {
397                                 float fh, i;
398                                 string s;
399                                 fh = fopen(argv(2), FILE_READ);
400                                 if(fh < 0)
401                                 {
402                                         print("cannot open the file\n");
403                                         return;
404                                 }
405
406                                 i = 0;
407                                 while((s = fgets(fh)))
408                                 {
409                                         argc = tokenize_console(s);
410
411                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
412                                         {
413                                                 if(argv(2) == "reset")
414                                                 {
415                                                         bot_resetqueues();
416                                                 }
417                                                 else if(argv(2) == "setbots")
418                                                 {
419                                                         cvar_settemp("bot_vs_human", "0");
420                                                         cvar_settemp("minplayers", "0");
421                                                         cvar_settemp("bot_number", "0");
422                                                         bot_fixcount();
423                                                         cvar_settemp("bot_number", argv(3));
424                                                         if(!bot_fixcount())
425                                                                 print("Sorry, could not set requested bot count\n");
426                                                 }
427                                                 else
428                                                 {
429                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
430                                                         bot = find_bot_by_number(stof(argv(2)));
431                                                         if(bot == world)
432                                                                 bot = find_bot_by_name(argv(2));
433                                                         if(bot)
434                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
435                                                 }
436                                         }
437                                         else
438                                                 localcmd(strcat(s, "\n"));
439
440                                         ++i;
441                                 }
442                                 print(ftos(i), " commands read\n");
443                                 fclose(fh);
444                                 return;
445                         }
446                         else if(argv(1) == "help")
447                         {
448                                 if(argv(2))
449                                         bot_cmdhelp(argv(2));
450                                 else
451                                         bot_list_commands();
452                                 return;
453                         }
454                         else if(argc >= 3) // this comes last
455                         {
456                                 bot = find_bot_by_number(stof(argv(1)));
457                                 if(bot == world)
458                                         bot = find_bot_by_name(argv(1));
459                                 if(bot)
460                                 {
461                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
462                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
463                                         return;
464                                 }
465                                 else
466                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
467                         }
468                 }
469                         
470                 default:
471                         print("Incorrect parameters for ^2bot_cmd^7\n");
472                 case CMD_REQUEST_USAGE:
473                 {
474                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
475                         print("  'client' can be either the name or entity id of the bot\n");
476                         print("  For full list of commands, see bot_cmd help [command].\n");
477                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
478                         print("          sv_cmd bot_cmd client presskey jump\n");
479                         return;
480                 }
481         }
482 }
483
484 void GameCommand_cointoss(float request, float argc)
485 {
486         switch(request)
487         {
488                 case CMD_REQUEST_COMMAND:
489                 {
490                         entity client;
491                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
492                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
493                         string choice = ((random() > 0.5) ? result1 : result2);
494                         
495                         FOR_EACH_CLIENT(client)
496                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
497                         bprint(strcat("^3Throwing coin... Result: ", choice));
498                         return;
499                 }
500                 
501                 default:
502                 case CMD_REQUEST_USAGE:
503                 {
504                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
505                         print("  Where 'result1' and 'result2' are user created options.\n");
506                         return;
507                 }
508         }
509 }
510
511 void GameCommand_database(float request, float argc) 
512 {
513         switch(request)
514         {
515                 case CMD_REQUEST_COMMAND:
516                 {
517                         if(argc == 3)
518                         {
519                                 if(argv(1) == "save")
520                                 {
521                                         db_save(ServerProgsDB, argv(2));
522                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
523                                         return;
524                                 }
525                                 else if(argv(1) == "dump")
526                                 {
527                                         db_dump(ServerProgsDB, argv(2));
528                                         print("DB dumped.\n"); // wtf does this do?
529                                         return;
530                                 }
531                                 else if(argv(1) == "load")
532                                 {
533                                         db_close(ServerProgsDB);
534                                         ServerProgsDB = db_load(argv(2));
535                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
536                                         return;
537                                 }
538                         }
539                 }
540                         
541                 default:
542                         print("Incorrect parameters for ^2database^7\n");
543                 case CMD_REQUEST_USAGE:
544                 {
545                         print("\nUsage:^3 sv_cmd database action filename\n");
546                         print("  Where 'action' is the command to complete,\n");
547                         print("  and 'filename' is what it acts upon.\n");
548                         print("  Full list of commands here: \"save, dump, load.\"\n");
549                         return;
550                 }
551         }
552 }
553
554 void GameCommand_defer_clear(float request, float argc)
555 {       
556         switch(request)
557         {
558                 case CMD_REQUEST_COMMAND:
559                 {
560                         entity client;
561                         float accepted;
562                         
563                         if(argc >= 2)
564                         {
565                                 client = GetIndexedEntity(argc, 1);
566                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
567                                 
568                                 if(accepted > 0)
569                                 {
570                                         stuffcmd(client, "defer clear\n");
571                                         print("defer clear stuffed to ", client.netname, "\n");
572                                 }
573                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
574                                 
575                                 return;
576                         }
577                 }
578                 
579                 default:
580                         print("Incorrect parameters for ^2defer_clear^7\n");
581                 case CMD_REQUEST_USAGE:
582                 {
583                         print("\nUsage:^3 sv_cmd defer_clear client\n");
584                         print("  'client' is the entity number or name of the player.\n");
585                         print("See also: ^2defer_clear_all^7\n");
586                         return;
587                 }
588         }
589 }
590
591 void GameCommand_defer_clear_all(float request)
592 {       
593         switch(request)
594         {
595                 case CMD_REQUEST_COMMAND:
596                 {
597                         entity client;
598                         float i = 0;
599                         float argc;
600                         
601                         FOR_EACH_CLIENT(client)
602                         {
603                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
604                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
605                                 ++i;
606                         }
607                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
608                         return;
609                 }
610                 
611                 default:
612                 case CMD_REQUEST_USAGE:
613                 {
614                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
615                         print("  No arguments required.\n");
616                         print("See also: ^2defer_clear^7\n");
617                         return;
618                 }
619         }
620 }
621
622 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
623 {
624         switch(request)
625         {
626                 case CMD_REQUEST_COMMAND:
627                 {
628                         if(argv(1))
629                         {
630                                 if(argv(2))
631                                         race_deleteTime(argv(2), stof(argv(1)));
632                                 else
633                                         race_deleteTime(GetMapname(), stof(argv(1)));
634                                 return;
635                         }
636                 }       
637                 
638                 default:
639                         print("Incorrect parameters for ^2delrec^7\n");
640                 case CMD_REQUEST_USAGE:
641                 {
642                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
643                         print("  'ranking' is which ranking level to clear up to, \n");
644                         print("  it will clear all records up to nth place.\n");
645                         print("  if 'map' is not provided it will use current map.\n");
646                         return;
647                 }
648         }
649 }
650
651 void GameCommand_effectindexdump(float request) 
652 {
653         switch(request)
654         {
655                 case CMD_REQUEST_COMMAND:
656                 {
657                         float fh, d;
658                         string s;
659                         
660                         d = db_create();
661                         print("begin of effects list\n");
662                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
663                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
664                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
665                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
666                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
667                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
668                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
669                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
670                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
671                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
672                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
673                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
674                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
675                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
676                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
677                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
678                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
679                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
680                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
681                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
682                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
683                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
684                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
685                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
686                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
687                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
688                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
689                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
690                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
691                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
692                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
693                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
694                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
695                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
696                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
697                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
698
699                         fh = fopen("effectinfo.txt", FILE_READ);
700                         while((s = fgets(fh)))
701                         {
702                                 tokenize_console(s);
703                                 if(argv(0) == "effect")
704                                 {
705                                         if(db_get(d, argv(1)) != "1")
706                                         {
707                                                 if(particleeffectnum(argv(1)) >= 0)
708                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
709                                                 db_put(d, argv(1), "1");
710                                         }
711                                 }
712                         }
713                         print("end of effects list\n");
714
715                         db_close(d);
716                         return;
717                 }
718                         
719                 default:
720                 case CMD_REQUEST_USAGE:
721                 {
722                         print("\nUsage:^3 sv_cmd effectindexdump\n");
723                         print("  No arguments required.\n");
724                         return;
725                 }
726         }
727 }
728
729 void GameCommand_extendmatchtime(float request) 
730 {
731         switch(request)
732         {
733                 case CMD_REQUEST_COMMAND:
734                 {
735                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
736                         return;
737                 }
738                         
739                 default:
740                 case CMD_REQUEST_USAGE:
741                 {
742                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
743                         print("  No arguments required.\n");
744                         print("See also: ^2reducematchtime^7\n");
745                         return;
746                 }
747         }
748 }
749
750 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
751 {       
752         switch(request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         entity client;
757                         
758                         for(client = world; (client = find(client, classname, argv(1))); )
759                                 print(etos(client), "\n");
760                                 
761                         return;
762                 }
763                         
764                 default:
765                         print("Incorrect parameters for ^2find^7\n");
766                 case CMD_REQUEST_USAGE:
767                 {
768                         print("\nUsage:^3 sv_cmd find classname\n");
769                         print("  Where 'classname' is the classname to search for.\n");
770                         return;
771                 }
772         }
773 }
774
775 void GameCommand_gametype(float request, float argc) 
776 {       
777         switch(request)
778         {
779                 case CMD_REQUEST_COMMAND:
780                 {
781                         if(argv(1) != "")
782                         {
783                                 string s = argv(1);
784                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
785                                 
786                                 if(t)
787                                 {
788                                         MapInfo_SwitchGameType(t);
789                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
790                                         if(MapInfo_count > 0)
791                                                 bprint("Game type successfully switched to ", s, "\n");
792                                         else
793                                         {
794                                                 bprint("Cannot use this game type: no map for it found\n");
795                                                 MapInfo_SwitchGameType(tsave);
796                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
797                                         }
798                                 }
799                                 else
800                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
801                                         
802                                 return;
803                         }
804                 }
805                         
806                 default:
807                         print("Incorrect parameters for ^2gametype^7\n");
808                 case CMD_REQUEST_USAGE:
809                 {
810                         print("\nUsage:^3 sv_cmd gametype mode\n");
811                         print("  Where 'mode' is the gametype mode to switch to.\n");
812                         print("See also: ^2gotomap^7\n");
813                         return;
814                 }
815         }
816 }
817
818 void GameCommand_gettaginfo(float request, float argc) 
819 {       
820         switch(request)
821         {
822                 case CMD_REQUEST_COMMAND:
823                 {
824                         entity tmp_entity;
825                         float i;
826                         vector v;
827                         
828                         if(argc >= 4)
829                         {
830                                 tmp_entity = spawn();
831                                 if(argv(1) == "w")
832                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
833                                 else
834                                 {
835                                         precache_model(argv(1));
836                                         setmodel(tmp_entity, argv(1));
837                                 }
838                                 tmp_entity.frame = stof(argv(2));
839                                 if(substring(argv(3), 0, 1) == "#")
840                                         i = stof(substring(argv(3), 1, -1));
841                                 else
842                                         i = gettagindex(tmp_entity, argv(3));
843                                 if(i)
844                                 {
845                                         v = gettaginfo(tmp_entity, i);
846                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
847                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
848                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
849                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
850                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
851                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
852                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
853                                         if(argc >= 6)
854                                         {
855                                                 v_y = -v_y;
856                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
857                                         }
858                                 }
859                                 else
860                                         print("bone not found\n");
861                                         
862                                 remove(tmp_entity);
863                                 return;
864                         }
865                 }
866                         
867                 default:
868                         print("Incorrect parameters for ^2gettaginfo^7\n");
869                 case CMD_REQUEST_USAGE:
870                 {
871                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
872                         print("See also: ^2bbox, trace^7\n");
873                         return;
874                 }
875         }
876 }
877
878 void GameCommand_animbench(float request, float argc) 
879 {
880         switch(request)
881         {
882                 case CMD_REQUEST_COMMAND:
883                 {
884                         entity tmp_entity;
885
886                         if(argc >= 4)
887                         {
888                                 tmp_entity = spawn();
889                                 if(argv(1) == "w")
890                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
891                                 else
892                                 {
893                                         precache_model(argv(1));
894                                         setmodel(tmp_entity, argv(1));
895                                 }
896                                 float f1 = stof(argv(2));
897                                 float f2 = stof(argv(3));
898                                 float t0;
899                                 float t1 = 0;
900                                 float t2 = 0;
901                                 float n = 0;
902
903                                 while(t1 + t2 < 1)
904                                 {
905                                         tmp_entity.frame = f1;
906                                         t0 = gettime(GETTIME_HIRES);
907                                         getsurfacepoint(tmp_entity, 0, 0);
908                                         t1 += gettime(GETTIME_HIRES) - t0;
909                                         tmp_entity.frame = f2;
910                                         t0 = gettime(GETTIME_HIRES);
911                                         getsurfacepoint(tmp_entity, 0, 0);
912                                         t2 += gettime(GETTIME_HIRES) - t0;
913                                         n += 1;
914                                 }
915                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
916                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
917
918                                 remove(tmp_entity);
919                                 return;
920                         }
921                 }
922
923                 default:
924                         print("Incorrect parameters for ^2gettaginfo^7\n");
925                 case CMD_REQUEST_USAGE:
926                 {
927                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
928                         print("See also: ^2bbox, trace^7\n");
929                         return;
930                 }
931         }
932 }
933
934 void GameCommand_gotomap(float request, float argc)
935 {
936         switch(request)
937         {
938                 case CMD_REQUEST_COMMAND:
939                 {
940                         if(argv(1))
941                         {
942                                 print(GotoMap(argv(1)), "\n");
943                                 return;
944                         }
945                 }
946                         
947                 default:
948                         print("Incorrect parameters for ^2gotomap^7\n");
949                 case CMD_REQUEST_USAGE:
950                 {
951                         print("\nUsage:^3 sv_cmd gotomap map\n");
952                         print("  Where 'map' is the *.bsp file to change to.\n");
953                         print("See also: ^2gametype^7\n");
954                         return;
955                 }
956         }
957 }
958
959 void GameCommand_lockteams(float request)
960 {
961         switch(request)
962         {
963                 case CMD_REQUEST_COMMAND:
964                 {
965                         if(teamplay)
966                         {
967                                 lockteams = 1;
968                                 bprint("^1The teams are now locked.\n");
969                         }
970                         else
971                         {
972                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
973                         }
974                         return;
975                 }
976                         
977                 default:
978                 case CMD_REQUEST_USAGE:
979                 {
980                         print("\nUsage:^3 sv_cmd lockteams\n");
981                         print("  No arguments required.\n");
982                         print("See also: ^2unlockteams^7\n");
983                         return;
984                 }
985         }
986 }
987
988 void GameCommand_make_mapinfo(float request) 
989 {
990         switch(request)
991         {
992                 case CMD_REQUEST_COMMAND:
993                 { 
994                         entity tmp_entity;
995                         
996                         tmp_entity = spawn();
997                         tmp_entity.classname = "make_mapinfo";
998                         tmp_entity.think = make_mapinfo_Think;
999                         tmp_entity.nextthink = time;
1000                         MapInfo_Enumerate();
1001                         return;
1002                 }
1003                         
1004                 default:
1005                 case CMD_REQUEST_USAGE:
1006                 {
1007                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1008                         print("  No arguments required.\n");
1009                         print("See also: ^2radarmap^7\n");
1010                         return;
1011                 }
1012         }
1013 }
1014
1015 void GameCommand_moveplayer(float request, float argc)
1016 {
1017         switch(request)
1018         {
1019                 case CMD_REQUEST_COMMAND:
1020                 {
1021                         float accepted;
1022                         entity client;
1023         
1024                         string targets = strreplace(",", " ", argv(1));
1025                         string original_targets = strreplace(" ", ", ", targets);
1026                         string destination = argv(2);
1027                         
1028                         string successful, t;
1029                         successful = string_null;
1030                         
1031                         // lets see if the target(s) even actually exist.
1032                         if((targets) && (destination))
1033                         { 
1034                                 for(;targets;)
1035                                 {
1036                                         t = car(targets); targets = cdr(targets);
1037
1038                                         // Check to see if the player is a valid target
1039                                         client = GetFilteredEntity(t);
1040                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1041                                         
1042                                         if not(accepted > 0) 
1043                                         {
1044                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
1045                                                 continue;
1046                                         }
1047                                         
1048                                         // Where are we putting this player?
1049                                         if(destination == "spec" || destination == "spectator") 
1050                                         {
1051                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1052                                                 {
1053                                                         self = client;
1054                                                         PutObserverInServer();
1055                                                         
1056                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1057                                                 }
1058                                                 else
1059                                                 {
1060                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1061                                                 }
1062                                                 continue;
1063                                         }
1064                                         else
1065                                         {
1066                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1067                                                 {
1068                                                         if(teamplay)
1069                                                         {
1070                                                                 // set up
1071                                                                 float team_id;
1072                                                                 float save = client.team_forced;
1073                                                                 client.team_forced = 0;
1074
1075                                                                 // find the team to move the player to
1076                                                                 team_id = Team_ColorToTeam(destination);
1077                                                                 if(team_id == client.team) // already on the destination team
1078                                                                 {
1079                                                                         // keep the forcing undone
1080                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1081                                                                         continue;
1082                                                                 } 
1083                                                                 else if(team_id == 0)  // auto team
1084                                                                 {
1085                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1086                                                                 }
1087                                                                 else
1088                                                                 {
1089                                                                         CheckAllowedTeams(client);
1090                                                                 }
1091                                                                 client.team_forced = save;
1092                                                                 
1093                                                                 // Check to see if the destination team is even available
1094                                                                 switch(team_id) 
1095                                                                 {
1096                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1097                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1098                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1099                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1100                                                                         
1101                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1102                                                                 }
1103                                                                 
1104                                                                 // If so, lets continue and finally move the player
1105                                                                 client.team_forced = 0;
1106                                                                 MoveToTeam(client, team_id, 6);
1107                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1108                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1109                                                                 continue;
1110                                                         }
1111                                                         else
1112                                                         {
1113                                                                 print("Can't change teams when currently not playing a team game.\n");
1114                                                                 return;
1115                                                         }
1116                                                 }
1117                                                 else
1118                                                 {
1119                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1120                                                         return;
1121                                                 }
1122                                         }
1123                                 }
1124                                 
1125                                 if(successful)
1126                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1127                                 else
1128                                         print("No players given (", original_targets, ") are able to move.\n");
1129                                         
1130                                 return; // still correct parameters so return to avoid usage print
1131                         }
1132                 }
1133                         
1134                 default:
1135                         print("Incorrect parameters for ^2moveplayer^7\n");
1136                 case CMD_REQUEST_USAGE:
1137                 {
1138                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1139                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1140                         print("  'destination' is what to send the player to, be it team or spectating\n");
1141                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1142                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1143                         print("          sv_cmd moveplayer 2 spec \n");
1144                         print("See also: ^2allspec, shuffleteams^7\n");
1145                         return;
1146                 }
1147         }
1148 }
1149
1150 void GameCommand_nospectators(float request) 
1151 {
1152         switch(request)
1153         {
1154                 case CMD_REQUEST_COMMAND:
1155                 {
1156                         blockSpectators = 1;
1157                         entity plr;
1158                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1159                         {
1160                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1161                                 {
1162                                         plr.spectatortime = time;
1163                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1164                                 }
1165                         }
1166                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1167                         return;
1168                 }
1169                         
1170                 default:
1171                 case CMD_REQUEST_USAGE:
1172                 {
1173                         print("\nUsage:^3 sv_cmd nospectators\n");
1174                         print("  No arguments required.\n");
1175                         return;
1176                 }
1177         }
1178 }
1179
1180 void GameCommand_playerdemo(float request, float argc)
1181 {       
1182         switch(request)
1183         {
1184                 case CMD_REQUEST_COMMAND:
1185                 {
1186                         if(argv(2) && argv(3))
1187                         {
1188                                 entity client;
1189                                 float i, n, accepted;
1190                                 
1191                                 switch(argv(1))
1192                                 {
1193                                         case "read":
1194                                         {
1195                                                 client = GetIndexedEntity(argc, 2);
1196                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1197                                                 
1198                                                 if not(accepted > 0) 
1199                                                 {
1200                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1201                                                         return;
1202                                                 }
1203                                                 
1204                                                 self = client;
1205                                                 playerdemo_open_read(argv(next_token));
1206                                                 return;
1207                                         }
1208                                         
1209                                         case "write":
1210                                         {
1211                                                 client = GetIndexedEntity(argc, 2);
1212                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1213                                                 
1214                                                 if not(accepted > 0) 
1215                                                 {
1216                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1217                                                         return;
1218                                                 }
1219                                                 
1220                                                 self = client;
1221                                                 playerdemo_open_write(argv(next_token));
1222                                                 return;
1223                                         }
1224                                         
1225                                         case "auto_read_and_write":
1226                                         {
1227                                                 n = GetFilteredNumber(argv(3));
1228                                                 cvar_set("bot_number", ftos(n));
1229                                                 
1230                                                 localcmd("wait; wait; wait\n");
1231                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1232                                                 
1233                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1234                                                 return;
1235                                         }
1236                                         
1237                                         case "auto_read":
1238                                         {
1239                                                 n = GetFilteredNumber(argv(3));
1240                                                 cvar_set("bot_number", ftos(n));
1241                                                 
1242                                                 localcmd("wait; wait; wait\n");
1243                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1244                                                 return;
1245                                         }
1246                                 }
1247                         }
1248                 }
1249                         
1250                 default:
1251                         print("Incorrect parameters for ^2playerdemo^7\n");
1252                 case CMD_REQUEST_USAGE:
1253                 {
1254                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1255                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1256                         return;
1257                 }
1258         }
1259 }
1260
1261 void GameCommand_printstats(float request) 
1262 {
1263         switch(request)
1264         {
1265                 case CMD_REQUEST_COMMAND:
1266                 {
1267                         DumpStats(FALSE);
1268                         print("stats dumped.\n");
1269                         return;
1270                 }
1271                         
1272                 default:
1273                 case CMD_REQUEST_USAGE:
1274                 {
1275                         print("\nUsage:^3 sv_cmd printstats\n");
1276                         print("  No arguments required.\n");
1277                         return;
1278                 }
1279         }
1280 }
1281
1282 void GameCommand_radarmap(float request, float argc)
1283 {
1284         switch(request)
1285         {
1286                 case CMD_REQUEST_COMMAND:
1287                 {
1288                         if(RadarMap_Make(argc))
1289                                 return;
1290                 }
1291                         
1292                 default:
1293                         print("Incorrect parameters for ^2radarmap^7\n");
1294                 case CMD_REQUEST_USAGE:
1295                 {
1296                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1297                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1298                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1299                         print("See also: ^2make_mapinfo^7\n");
1300                         return;
1301                 }
1302         }
1303 }
1304
1305 void GameCommand_reducematchtime(float request) 
1306 {
1307         switch(request)
1308         {
1309                 case CMD_REQUEST_COMMAND:
1310                 {
1311                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1312                         return;
1313                 }
1314                         
1315                 default:
1316                 case CMD_REQUEST_USAGE:
1317                 {
1318                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1319                         print("  No arguments required.\n");
1320                         print("See also: ^2extendmatchtime^7\n");
1321                         return;
1322                 }
1323         }
1324 }
1325
1326 void GameCommand_setbots(float request, float argc)
1327 {
1328         switch(request)
1329         {
1330                 case CMD_REQUEST_COMMAND:
1331                 {
1332                         if(argc >= 2)
1333                         {
1334                                 cvar_settemp("minplayers", "0");
1335                                 cvar_settemp("bot_number", argv(1));
1336                                 bot_fixcount();
1337                                 return;
1338                         }
1339                 }
1340                         
1341                 default:
1342                         print("Incorrect parameters for ^2setbots^7\n");
1343                 case CMD_REQUEST_USAGE:
1344                 {
1345                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1346                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1347                         print("See also: ^2bot_cmd^7\n");
1348                         return;
1349                 }
1350         }
1351 }
1352
1353 void GameCommand_shuffleteams(float request)
1354 {
1355         switch(request)
1356         {
1357                 case CMD_REQUEST_COMMAND:
1358                 {
1359                         if(teamplay)
1360                         {
1361                                 entity tmp_player;
1362                                 float i, x, z, t_teams, t_players, team_color;
1363
1364                                 // count the total amount of players and total amount of teams
1365                                 t_players = 0;
1366                                 t_teams = 0;
1367                                 FOR_EACH_PLAYER(tmp_player)
1368                                 {
1369                                         CheckAllowedTeams(tmp_player);
1370                                         
1371                                         if(c1 >= 0) t_teams = max(1, t_teams);
1372                                         if(c2 >= 0) t_teams = max(2, t_teams);
1373                                         if(c3 >= 0) t_teams = max(3, t_teams);
1374                                         if(c4 >= 0) t_teams = max(4, t_teams);
1375                                         
1376                                         ++t_players;
1377                                 }
1378                                 
1379                                 // build a list of the players in a random order
1380                                 FOR_EACH_PLAYER(tmp_player)
1381                                 {
1382                                         for(;;)
1383                                         {
1384                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1385                                                 
1386                                                 if(shuffleteams_players[i])
1387                                                 {
1388                                                         continue; // a player is already assigned to this slot
1389                                                 }
1390                                                 else
1391                                                 {
1392                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1393                                                         break;
1394                                                 }
1395                                         }
1396                                 }
1397
1398                                 // finally, from the list made earlier, re-join the players in different order. 
1399                                 for(i = 1; i <= t_teams; ++i)
1400                                 {
1401                                         // find out how many players to assign to this team
1402                                         x = (t_players / t_teams);
1403                                         x = ((i == 1) ? ceil(x) : floor(x));
1404                                         
1405                                         team_color = Team_NumberToTeam(i);
1406                                         
1407                                         // sort through the random list of players made earlier 
1408                                         for(z = 1; z <= maxclients; ++z)
1409                                         {                                                       
1410                                                 if not(shuffleteams_teams[i] >= x)
1411                                                 {
1412                                                         if not(shuffleteams_players[z])
1413                                                                 continue; // not a player, move on to next random slot
1414                                                                 
1415                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1416                                                                 self = edict_num(shuffleteams_players[z]);
1417
1418                                                         if(self.team != team_color) 
1419                                                                 MoveToTeam(self, team_color, 6);
1420
1421                                                         shuffleteams_players[z] = 0;
1422                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1423                                                 }
1424                                                 else
1425                                                 {
1426                                                         break; // move on to next team
1427                                                 }
1428                                         }
1429                                 }
1430                                 
1431                                 bprint("Successfully shuffled the players around randomly.\n");
1432                                 
1433                                 // clear the buffers now
1434                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1435                                         shuffleteams_players[i] = 0;
1436                                 
1437                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1438                                         shuffleteams_teams[i] = 0;
1439                         }
1440                         else
1441                         {
1442                                 print("Can't shuffle teams when currently not playing a team game.\n");
1443                         }
1444                         
1445                         return;
1446                 }
1447                         
1448                 default:
1449                 case CMD_REQUEST_USAGE:
1450                 {
1451                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1452                         print("  No arguments required.\n");
1453                         print("See also: ^2moveplayer, allspec^7\n");
1454                         return;
1455                 }
1456         }
1457 }
1458
1459 void GameCommand_stuffto(float request, float argc)
1460 {
1461         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1462         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1463         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1464
1465         #ifdef STUFFTO_ENABLED
1466         #message "stuffto command enabled"
1467         switch(request)
1468         {
1469                 case CMD_REQUEST_COMMAND:
1470                 {
1471                         if(argv(2))
1472                         {
1473                                 entity client = GetIndexedEntity(argc, 1);
1474                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1475                                 
1476                                 if(accepted > 0)
1477                                 {
1478                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1479                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1480                                 }
1481                                 else
1482                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1483                                 
1484                                 return;
1485                         }
1486                 }
1487                         
1488                 default:
1489                         print("Incorrect parameters for ^2stuffto^7\n");
1490                 case CMD_REQUEST_USAGE:
1491                 {
1492                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1493                         print("  'client' is the entity number or name of the player,\n");
1494                         print("  and 'command' is the command to be sent to that player.\n");
1495                         return;
1496                 }
1497         }
1498         #else
1499         if(request)
1500         {
1501                 print("stuffto command is not enabled on this server.\n");
1502                 return;
1503         }
1504         #endif
1505 }
1506
1507 void GameCommand_trace(float request, float argc)
1508 {
1509         switch(request)
1510         {
1511                 case CMD_REQUEST_COMMAND:
1512                 {
1513                         entity e;
1514                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1515                         float i, f, safe, unsafe, dq, dqf;
1516         
1517                         switch(argv(1))
1518                         {
1519                                 case "debug":
1520                                 {
1521                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1522                                         for(;;)
1523                                         {
1524                                                 org = world.mins;
1525                                                 delta = world.maxs - world.mins;
1526
1527                                                 start_x = org_x + random() * delta_x;
1528                                                 start_y = org_y + random() * delta_y;
1529                                                 start_z = org_z + random() * delta_z;
1530
1531                                                 end_x = org_x + random() * delta_x;
1532                                                 end_y = org_y + random() * delta_y;
1533                                                 end_z = org_z + random() * delta_z;
1534
1535                                                 start = stov(vtos(start));
1536                                                 end = stov(vtos(end));
1537
1538                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1539                                                 if(!trace_startsolid)
1540                                                 {
1541                                                         p = trace_endpos;
1542                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1543                                                         if(trace_startsolid || trace_fraction == 1)
1544                                                         {
1545                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1546                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1547
1548                                                                 if(trace_startsolid)
1549                                                                 {
1550                                                                         // how much do we need to back off?
1551                                                                         safe = 1;
1552                                                                         unsafe = 0;
1553                                                                         for(;;)
1554                                                                         {
1555                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1556                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1557                                                                                 if(trace_startsolid)
1558                                                                                 {
1559                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1560                                                                                                 break;
1561                                                                                         unsafe = (safe + unsafe) * 0.5;
1562                                                                                 }
1563                                                                                 else
1564                                                                                 {
1565                                                                                         if((safe + unsafe) * 0.5 == safe)
1566                                                                                                 break;
1567                                                                                         safe = (safe + unsafe) * 0.5;
1568                                                                                 }
1569                                                                         }
1570
1571                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1572                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1573
1574                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1575                                                                         if(trace_startsolid)
1576                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1577                                                                         else
1578                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1579                                                                         break;
1580                                                                 }
1581
1582                                                                 q0 = p;
1583                                                                 dq = 0;
1584                                                                 dqf = 1;
1585                                                                 for(;;)
1586                                                                 {
1587                                                                         q = p + normalize(end - p) * (dq + dqf);
1588                                                                         if(q == q0)
1589                                                                                 break;
1590                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1591                                                                         if(trace_startsolid)
1592                                                                                 error("THIS ONE cannot happen");
1593                                                                         if(trace_fraction > 0)
1594                                                                                 dq += dqf * trace_fraction;
1595                                                                         dqf *= 0.5;
1596                                                                         q0 = q;
1597                                                                 }
1598                                                                 if(dq > 0)
1599                                                                 {
1600                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1601                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1602                                                                         break;
1603                                                                 }
1604                                                         }
1605                                                 }
1606                                         }
1607                                         return;
1608                                 }
1609                                         
1610                                 case "debug2":
1611                                 {
1612                                         e = nextent(world);
1613                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1614                                         vv = trace_endpos;
1615                                         if(trace_fraction == 1)
1616                                         {
1617                                                 print("not above ground, aborting\n");
1618                                                 return;
1619                                         }
1620                                         f = 0;
1621                                         for(i = 0; i < 100000; ++i)
1622                                         {
1623                                                 dv = randomvec();
1624                                                 if(dv_z > 0)
1625                                                         dv = -1 * dv;
1626                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1627                                                 if(trace_startsolid)
1628                                                         print("bug 1\n");
1629                                                 if(trace_fraction == 1)
1630                                                 if(dv_z < f)
1631                                                 {
1632                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1633                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1634                                                         f = dv_z;
1635                                                 }
1636                                         }
1637                                         print("highest possible dist: ", ftos(f), "\n");
1638                                         return;
1639                                 }
1640                                 
1641                                 case "walk":
1642                                 {
1643                                         if(argc == 4)
1644                                         {
1645                                                 e = nextent(world);
1646                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1647                                                         print("can walk\n");
1648                                                 else
1649                                                         print("cannot walk\n");
1650                                                 return;
1651                                         }
1652                                 }
1653                                 
1654                                 case "showline":
1655                                 {
1656                                         if(argc == 4)
1657                                         {
1658                                                 vv = stov(argv(2));
1659                                                 dv = stov(argv(3));
1660                                                 traceline(vv, dv, MOVE_NORMAL, world);
1661                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1662                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1663                                                 return;
1664                                         }
1665                                 }
1666                                 
1667                                 // no default case, just go straight to invalid
1668                         }
1669                 }
1670                         
1671                 default:
1672                         print("Incorrect parameters for ^2trace^7\n");
1673                 case CMD_REQUEST_USAGE:
1674                 {
1675                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1676                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1677                         print("See also: ^2bbox, gettaginfo^7\n");
1678                         return;
1679                 }
1680         }
1681 }
1682
1683 void GameCommand_unlockteams(float request)
1684 {
1685         switch(request)
1686         {
1687                 case CMD_REQUEST_COMMAND:
1688                 {
1689                         if(teamplay)
1690                         {
1691                                 lockteams = 0;
1692                                 bprint("^1The teams are now unlocked.\n");
1693                         }
1694                         else
1695                         {
1696                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1697                         }
1698                         return;
1699                 }
1700                         
1701                 default:
1702                 case CMD_REQUEST_USAGE:
1703                 {
1704                         print("\nUsage:^3 sv_cmd unlockteams\n");
1705                         print("  No arguments required.\n");
1706                         print("See also: ^2lockteams^7\n");
1707                         return;
1708                 }
1709         }
1710 }
1711
1712 void GameCommand_warp(float request, float argc)
1713 {
1714         switch (request)
1715         {
1716                 case CMD_REQUEST_COMMAND:
1717                 {
1718                         if(autocvar_g_campaign)
1719                         {
1720                                 if(argc >= 2)
1721                                 {
1722                                         CampaignLevelWarp(stof(argv(1)));
1723                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1724                                 }       
1725                                 else
1726                                 {
1727                                         CampaignLevelWarp(-1);
1728                                         print("Successfully warped to next campaign level.\n");
1729                                 }
1730                         }
1731                         else
1732                                 print("Not in campaign, can't level warp\n");
1733                         return;
1734                 }
1735                 
1736                 default:
1737                 case CMD_REQUEST_USAGE:
1738                 {
1739                         print("\nUsage:^3 sv_cmd warp [level]\n");
1740                         print("  'level' is the level to change campaign mode to.\n");
1741                         print("  if 'level' is not provided it will change to the next level.\n");
1742                         return;
1743                 }
1744         }
1745 }
1746
1747 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1748 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1749 void GameCommand_(float request)
1750 {
1751         switch(request)
1752         {
1753                 case CMD_REQUEST_COMMAND:
1754                 {
1755                         
1756                         return;
1757                 }
1758                         
1759                 default:
1760                 case CMD_REQUEST_USAGE:
1761                 {
1762                         print("\nUsage:^3 sv_cmd \n");
1763                         print("  No arguments required.\n");
1764                         return;
1765                 }
1766         }
1767 }
1768 */
1769
1770
1771 // ==================================
1772 //  Macro system for server commands
1773 // ==================================
1774
1775 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1776 // Common commands have double indentation to separate them a bit.
1777 #define SERVER_COMMANDS(request,arguments,command) \
1778         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1779         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1780         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1781         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1782         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1783         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1784         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1785         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1786         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1787         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1788         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1789         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1790         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1791         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1792         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1793         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1794         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1795         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1796         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1797         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1798         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1799         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1800         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1801         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1802         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1803         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1804         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1805         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1806         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1807         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1808         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1809         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1810         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1811         /* nothing */
1812
1813 void GameCommand_macro_help()
1814 {
1815         #define SERVER_COMMAND(name,function,description) \
1816                 { print("  ^2", name, "^7: ", description, "\n"); }
1817                 
1818         SERVER_COMMANDS(0, 0, "")
1819         #undef SERVER_COMMAND
1820         
1821         return;
1822 }
1823
1824 float GameCommand_macro_command(float argc, string command)
1825 {
1826         #define SERVER_COMMAND(name,function,description) \
1827                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1828                 
1829         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1830         #undef SERVER_COMMAND
1831         
1832         return FALSE;
1833 }
1834
1835 float GameCommand_macro_usage(float argc)
1836 {
1837         #define SERVER_COMMAND(name,function,description) \
1838                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1839                 
1840         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1841         #undef SERVER_COMMAND
1842         
1843         return FALSE;
1844 }
1845
1846 void GameCommand_macro_write_aliases(float fh)
1847 {
1848         #define SERVER_COMMAND(name,function,description) \
1849                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1850                 
1851         SERVER_COMMANDS(0, 0, "")
1852         #undef SERVER_COMMAND
1853         
1854         return;
1855 }
1856         
1857
1858 // =========================================
1859 //  Main Function Called By Engine (sv_cmd)
1860 // =========================================
1861 // If this function exists, game code handles gamecommand instead of the engine code.
1862
1863 void GameCommand(string command)
1864 {
1865         float argc = tokenize_console(command);
1866         
1867         // Guide for working with argc arguments by example:
1868         // argc:   1    - 2      - 3     - 4
1869         // argv:   0    - 1      - 2     - 3 
1870         // cmd     vote - master - login - password
1871
1872         if(strtolower(argv(0)) == "help") 
1873         {
1874                 if(argc == 1) 
1875                 {
1876                         print("\nServer console commands:\n");
1877                         GameCommand_macro_help();
1878                         
1879                         print("\nBanning commands:\n");
1880                         BanCommand_macro_help();
1881                         
1882                         print("\nCommon networked commands:\n");
1883                         CommonCommand_macro_help(world);
1884                         
1885                         print("\nGeneric commands shared by all programs:\n");
1886                         GenericCommand_macro_help();
1887                         
1888                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1889                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1890                         
1891                         return;
1892                 } 
1893                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1894                 {
1895                         return;
1896                 }
1897                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1898                 {
1899                         return;
1900                 }
1901                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1902                 {
1903                         return;
1904                 }
1905                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1906                 {
1907                         return;
1908                 }
1909         } 
1910         else if(BanCommand(command)) 
1911         {
1912                 return; // handled by server/command/ipban.qc
1913         }
1914         else if(CommonCommand_macro_command(argc, world, command))
1915         {
1916                 return; // handled by server/command/common.qc
1917         }
1918         else if(GenericCommand(command)) 
1919         {
1920                 return; // handled by common/command/generic.qc
1921         }
1922         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1923         {
1924                 return; // handled by one of the above GameCommand_* functions
1925         }
1926         
1927         // nothing above caught the command, must be invalid
1928         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1929         
1930         return;
1931 }