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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149                 
150             float removed_count = 0;
151                         entity montokill, head;
152                         
153             FOR_EACH_MONSTER(montokill)
154             {
155                                 WaypointSprite_Kill(montokill.sprite);
156                                 
157                                 if(montokill.weaponentity)
158                                         remove(montokill.weaponentity);
159                                         
160                                 if(montokill.iceblock)
161                                         remove(montokill.iceblock);
162                     
163                 remove(montokill);
164                 removed_count += 1;
165             }
166                         
167                         FOR_EACH_PLAYER(head)
168                                 head.monstercount = 0;
169                                 
170                         monsters_total = 0; // reset stats?
171                         monsters_killed = 0;
172                                 
173                         totalspawned = 0;
174                         
175                         if(removed_count <= 0)
176                                 print("No monsters to kill\n");
177                         else
178                                 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
179                                 
180                         return; // never fall through to usage
181                 }
182                         
183                 default:
184                 case CMD_REQUEST_USAGE:
185                 {
186                         print("\nUsage:^3 sv_cmd butcher\n");
187                         print("  No arguments required.\n");
188                         return;
189                 }
190         }
191 }
192
193 void GameCommand_allready(float request)
194 {
195         switch(request)
196         {
197                 case CMD_REQUEST_COMMAND:
198                 {
199                         ReadyRestart();
200                         return;
201                 }
202                         
203                 default:
204                 case CMD_REQUEST_USAGE:
205                 {
206                         print("\nUsage:^3 sv_cmd allready\n");
207                         print("  No arguments required.\n");
208                         return;
209                 }
210         }
211 }
212
213 void GameCommand_allspec(float request, float argc)
214 {       
215         switch(request)
216         {
217                 case CMD_REQUEST_COMMAND:
218                 {
219                         entity client;
220                         string reason = argv(1);
221                         float i = 0;
222                         
223                         FOR_EACH_REALPLAYER(client)
224                         {
225                                 self = client;
226                                 PutObserverInServer();
227                                 ++i;
228                         }
229                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
230                         else { print("No players found to spectate.\n"); }
231                         return;
232                 }
233                         
234                 default:
235                 case CMD_REQUEST_USAGE:
236                 {
237                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
238                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
239                         print("See also: ^2moveplayer, shuffleteams^7\n");
240                         return;
241                 }
242         }
243 }
244
245 void GameCommand_anticheat(float request, float argc) 
246 {
247         switch(request)
248         {
249                 case CMD_REQUEST_COMMAND:
250                 {
251                         entity client = GetIndexedEntity(argc, 1);
252                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
253                         
254                         if(accepted > 0) 
255                         {
256                                 self = client;
257                                 anticheat_report();
258                                 return;
259                         }
260                         else
261                         {
262                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
263                         }
264                 }
265                         
266                 default:
267                         print("Incorrect parameters for ^2anticheat^7\n");
268                 case CMD_REQUEST_USAGE:
269                 {
270                         print("\nUsage:^3 sv_cmd anticheat client\n");
271                         print("  'client' is the entity number or name of the player.\n");
272                         return;
273                 }
274         }
275 }
276
277 void GameCommand_bbox(float request) 
278 {
279         switch(request)
280         {
281                 case CMD_REQUEST_COMMAND:
282                 {
283                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
284                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
285                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
286                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
287                         print("Solid bounding box size:");
288
289                         tracebox('1 0 0' * world.absmin_x,
290                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
291                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
292                                                         '1 0 0' * world.absmax_x,
293                                         MOVE_WORLDONLY,
294                                         world);
295                         if(trace_startsolid)
296                                 print(" ", ftos(world.absmin_x));
297                         else
298                                 print(" ", ftos(trace_endpos_x));
299
300                         tracebox('0 1 0' * world.absmin_y,
301                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
302                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
303                                                         '0 1 0' * world.absmax_y,
304                                         MOVE_WORLDONLY,
305                                         world);
306                         if(trace_startsolid)
307                                 print(" ", ftos(world.absmin_y));
308                         else
309                                 print(" ", ftos(trace_endpos_y));
310
311                         tracebox('0 0 1' * world.absmin_z,
312                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
313                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
314                                                         '0 0 1' * world.absmax_z,
315                                         MOVE_WORLDONLY,
316                                         world);
317                         if(trace_startsolid)
318                                 print(" ", ftos(world.absmin_z));
319                         else
320                                 print(" ", ftos(trace_endpos_z));
321
322                         tracebox('1 0 0' * world.absmax_x,
323                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
324                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
325                                                         '1 0 0' * world.absmin_x,
326                                         MOVE_WORLDONLY,
327                                         world);
328                         if(trace_startsolid)
329                                 print(" ", ftos(world.absmax_x));
330                         else
331                                 print(" ", ftos(trace_endpos_x));
332
333                         tracebox('0 1 0' * world.absmax_y,
334                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
335                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
336                                                         '0 1 0' * world.absmin_y,
337                                         MOVE_WORLDONLY,
338                                         world);
339                         if(trace_startsolid)
340                                 print(" ", ftos(world.absmax_y));
341                         else
342                                 print(" ", ftos(trace_endpos_y));
343
344                         tracebox('0 0 1' * world.absmax_z,
345                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
346                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
347                                                         '0 0 1' * world.absmin_z,
348                                         MOVE_WORLDONLY,
349                                         world);
350                         if(trace_startsolid)
351                                 print(" ", ftos(world.absmax_z));
352                         else
353                                 print(" ", ftos(trace_endpos_z));
354                                 
355                         print("\n");
356                         return;
357                 }
358                         
359                 default:
360                 case CMD_REQUEST_USAGE:
361                 {
362                         print("\nUsage:^3 sv_cmd bbox\n");
363                         print("  No arguments required.\n");
364                         print("See also: ^2gettaginfo, trace^7\n");
365                         return;
366                 }
367         }
368 }
369
370 void GameCommand_bot_cmd(float request, float argc, string command)
371 {
372         switch(request)
373         {
374                 case CMD_REQUEST_COMMAND:
375                 {
376                         entity bot;
377                         
378                         if(argv(1) == "reset")
379                         {
380                                 bot_resetqueues();
381                                 return;
382                         }
383                         else if(argv(1) == "setbots")
384                         {
385                                 cvar_settemp("bot_vs_human", "0");
386                                 cvar_settemp("minplayers", "0");
387                                 cvar_settemp("bot_number", "0");
388                                 bot_fixcount();
389                                 cvar_settemp("bot_number", argv(2));
390                                 if(!bot_fixcount())
391                                         print("Sorry, could not set requested bot count\n");
392                                 return;
393                         }
394                         else if(argv(1) == "load" && argc == 3)
395                         {
396                                 float fh, i;
397                                 string s;
398                                 fh = fopen(argv(2), FILE_READ);
399                                 if(fh < 0)
400                                 {
401                                         print("cannot open the file\n");
402                                         return;
403                                 }
404
405                                 i = 0;
406                                 while((s = fgets(fh)))
407                                 {
408                                         argc = tokenize_console(s);
409
410                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
411                                         {
412                                                 if(argv(2) == "reset")
413                                                 {
414                                                         bot_resetqueues();
415                                                 }
416                                                 else if(argv(2) == "setbots")
417                                                 {
418                                                         cvar_settemp("bot_vs_human", "0");
419                                                         cvar_settemp("minplayers", "0");
420                                                         cvar_settemp("bot_number", "0");
421                                                         bot_fixcount();
422                                                         cvar_settemp("bot_number", argv(3));
423                                                         if(!bot_fixcount())
424                                                                 print("Sorry, could not set requested bot count\n");
425                                                 }
426                                                 else
427                                                 {
428                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
429                                                         bot = find_bot_by_number(stof(argv(2)));
430                                                         if(bot == world)
431                                                                 bot = find_bot_by_name(argv(2));
432                                                         if(bot)
433                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
434                                                 }
435                                         }
436                                         else
437                                                 localcmd(strcat(s, "\n"));
438
439                                         ++i;
440                                 }
441                                 print(ftos(i), " commands read\n");
442                                 fclose(fh);
443                                 return;
444                         }
445                         else if(argv(1) == "help")
446                         {
447                                 if(argv(2))
448                                         bot_cmdhelp(argv(2));
449                                 else
450                                         bot_list_commands();
451                                 return;
452                         }
453                         else if(argc >= 3) // this comes last
454                         {
455                                 bot = find_bot_by_number(stof(argv(1)));
456                                 if(bot == world)
457                                         bot = find_bot_by_name(argv(1));
458                                 if(bot)
459                                 {
460                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
461                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
462                                         return;
463                                 }
464                                 else
465                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
466                         }
467                 }
468                         
469                 default:
470                         print("Incorrect parameters for ^2bot_cmd^7\n");
471                 case CMD_REQUEST_USAGE:
472                 {
473                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
474                         print("  'client' can be either the name or entity id of the bot\n");
475                         print("  For full list of commands, see bot_cmd help [command].\n");
476                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
477                         print("          sv_cmd bot_cmd client presskey jump\n");
478                         return;
479                 }
480         }
481 }
482
483 void GameCommand_cointoss(float request, float argc)
484 {
485         switch(request)
486         {
487                 case CMD_REQUEST_COMMAND:
488                 {
489                         entity client;
490                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
491                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
492                         string choice = ((random() > 0.5) ? result1 : result2);
493                         
494                         FOR_EACH_CLIENT(client)
495                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
496                         bprint(strcat("^3Throwing coin... Result: ", choice));
497                         return;
498                 }
499                 
500                 default:
501                 case CMD_REQUEST_USAGE:
502                 {
503                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
504                         print("  Where 'result1' and 'result2' are user created options.\n");
505                         return;
506                 }
507         }
508 }
509
510 void GameCommand_database(float request, float argc) 
511 {
512         switch(request)
513         {
514                 case CMD_REQUEST_COMMAND:
515                 {
516                         if(argc == 3)
517                         {
518                                 if(argv(1) == "save")
519                                 {
520                                         db_save(ServerProgsDB, argv(2));
521                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
522                                         return;
523                                 }
524                                 else if(argv(1) == "dump")
525                                 {
526                                         db_dump(ServerProgsDB, argv(2));
527                                         print("DB dumped.\n"); // wtf does this do?
528                                         return;
529                                 }
530                                 else if(argv(1) == "load")
531                                 {
532                                         db_close(ServerProgsDB);
533                                         ServerProgsDB = db_load(argv(2));
534                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
535                                         return;
536                                 }
537                         }
538                 }
539                         
540                 default:
541                         print("Incorrect parameters for ^2database^7\n");
542                 case CMD_REQUEST_USAGE:
543                 {
544                         print("\nUsage:^3 sv_cmd database action filename\n");
545                         print("  Where 'action' is the command to complete,\n");
546                         print("  and 'filename' is what it acts upon.\n");
547                         print("  Full list of commands here: \"save, dump, load.\"\n");
548                         return;
549                 }
550         }
551 }
552
553 void GameCommand_defer_clear(float request, float argc)
554 {       
555         switch(request)
556         {
557                 case CMD_REQUEST_COMMAND:
558                 {
559                         entity client;
560                         float accepted;
561                         
562                         if(argc >= 2)
563                         {
564                                 client = GetIndexedEntity(argc, 1);
565                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
566                                 
567                                 if(accepted > 0)
568                                 {
569                                         stuffcmd(client, "defer clear\n");
570                                         print("defer clear stuffed to ", client.netname, "\n");
571                                 }
572                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
573                                 
574                                 return;
575                         }
576                 }
577                 
578                 default:
579                         print("Incorrect parameters for ^2defer_clear^7\n");
580                 case CMD_REQUEST_USAGE:
581                 {
582                         print("\nUsage:^3 sv_cmd defer_clear client\n");
583                         print("  'client' is the entity number or name of the player.\n");
584                         print("See also: ^2defer_clear_all^7\n");
585                         return;
586                 }
587         }
588 }
589
590 void GameCommand_defer_clear_all(float request)
591 {       
592         switch(request)
593         {
594                 case CMD_REQUEST_COMMAND:
595                 {
596                         entity client;
597                         float i = 0;
598                         float argc;
599                         
600                         FOR_EACH_CLIENT(client)
601                         {
602                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
603                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
604                                 ++i;
605                         }
606                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
607                         return;
608                 }
609                 
610                 default:
611                 case CMD_REQUEST_USAGE:
612                 {
613                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
614                         print("  No arguments required.\n");
615                         print("See also: ^2defer_clear^7\n");
616                         return;
617                 }
618         }
619 }
620
621 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
622 {
623         switch(request)
624         {
625                 case CMD_REQUEST_COMMAND:
626                 {
627                         if(argv(1))
628                         {
629                                 if(argv(2))
630                                         race_deleteTime(argv(2), stof(argv(1)));
631                                 else
632                                         race_deleteTime(GetMapname(), stof(argv(1)));
633                                 return;
634                         }
635                 }       
636                 
637                 default:
638                         print("Incorrect parameters for ^2delrec^7\n");
639                 case CMD_REQUEST_USAGE:
640                 {
641                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
642                         print("  'ranking' is which ranking level to clear up to, \n");
643                         print("  it will clear all records up to nth place.\n");
644                         print("  if 'map' is not provided it will use current map.\n");
645                         return;
646                 }
647         }
648 }
649
650 void GameCommand_effectindexdump(float request) 
651 {
652         switch(request)
653         {
654                 case CMD_REQUEST_COMMAND:
655                 {
656                         float fh, d;
657                         string s;
658                         
659                         d = db_create();
660                         print("begin of effects list\n");
661                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
662                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
663                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
664                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
665                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
666                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
667                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
668                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
669                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
670                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
671                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
672                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
673                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
674                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
675                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
676                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
677                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
678                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
679                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
680                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
681                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
682                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
683                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
684                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
685                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
686                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
687                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
688                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
689                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
690                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
691                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
692                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
693                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
694                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
695                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
696                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
697
698                         fh = fopen("effectinfo.txt", FILE_READ);
699                         while((s = fgets(fh)))
700                         {
701                                 tokenize_console(s);
702                                 if(argv(0) == "effect")
703                                 {
704                                         if(db_get(d, argv(1)) != "1")
705                                         {
706                                                 if(particleeffectnum(argv(1)) >= 0)
707                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
708                                                 db_put(d, argv(1), "1");
709                                         }
710                                 }
711                         }
712                         print("end of effects list\n");
713
714                         db_close(d);
715                         return;
716                 }
717                         
718                 default:
719                 case CMD_REQUEST_USAGE:
720                 {
721                         print("\nUsage:^3 sv_cmd effectindexdump\n");
722                         print("  No arguments required.\n");
723                         return;
724                 }
725         }
726 }
727
728 void GameCommand_extendmatchtime(float request) 
729 {
730         switch(request)
731         {
732                 case CMD_REQUEST_COMMAND:
733                 {
734                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
735                         return;
736                 }
737                         
738                 default:
739                 case CMD_REQUEST_USAGE:
740                 {
741                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
742                         print("  No arguments required.\n");
743                         print("See also: ^2reducematchtime^7\n");
744                         return;
745                 }
746         }
747 }
748
749 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
750 {       
751         switch(request)
752         {
753                 case CMD_REQUEST_COMMAND:
754                 {
755                         entity client;
756                         
757                         for(client = world; (client = find(client, classname, argv(1))); )
758                                 print(etos(client), "\n");
759                                 
760                         return;
761                 }
762                         
763                 default:
764                         print("Incorrect parameters for ^2find^7\n");
765                 case CMD_REQUEST_USAGE:
766                 {
767                         print("\nUsage:^3 sv_cmd find classname\n");
768                         print("  Where 'classname' is the classname to search for.\n");
769                         return;
770                 }
771         }
772 }
773
774 void GameCommand_gametype(float request, float argc) 
775 {       
776         switch(request)
777         {
778                 case CMD_REQUEST_COMMAND:
779                 {
780                         if(argv(1) != "")
781                         {
782                                 string s = argv(1);
783                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
784                                 
785                                 if(t)
786                                 {
787                                         MapInfo_SwitchGameType(t);
788                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
789                                         if(MapInfo_count > 0)
790                                                 bprint("Game type successfully switched to ", s, "\n");
791                                         else
792                                         {
793                                                 bprint("Cannot use this game type: no map for it found\n");
794                                                 MapInfo_SwitchGameType(tsave);
795                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
796                                         }
797                                 }
798                                 else
799                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
800                                         
801                                 return;
802                         }
803                 }
804                         
805                 default:
806                         print("Incorrect parameters for ^2gametype^7\n");
807                 case CMD_REQUEST_USAGE:
808                 {
809                         print("\nUsage:^3 sv_cmd gametype mode\n");
810                         print("  Where 'mode' is the gametype mode to switch to.\n");
811                         print("See also: ^2gotomap^7\n");
812                         return;
813                 }
814         }
815 }
816
817 void GameCommand_gettaginfo(float request, float argc) 
818 {       
819         switch(request)
820         {
821                 case CMD_REQUEST_COMMAND:
822                 {
823                         entity tmp_entity;
824                         float i;
825                         vector v;
826                         
827                         if(argc >= 4)
828                         {
829                                 tmp_entity = spawn();
830                                 if(argv(1) == "w")
831                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
832                                 else
833                                 {
834                                         precache_model(argv(1));
835                                         setmodel(tmp_entity, argv(1));
836                                 }
837                                 tmp_entity.frame = stof(argv(2));
838                                 if(substring(argv(3), 0, 1) == "#")
839                                         i = stof(substring(argv(3), 1, -1));
840                                 else
841                                         i = gettagindex(tmp_entity, argv(3));
842                                 if(i)
843                                 {
844                                         v = gettaginfo(tmp_entity, i);
845                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
846                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
847                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
848                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
849                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
850                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
851                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
852                                         if(argc >= 6)
853                                         {
854                                                 v_y = -v_y;
855                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
856                                         }
857                                 }
858                                 else
859                                         print("bone not found\n");
860                                         
861                                 remove(tmp_entity);
862                                 return;
863                         }
864                 }
865                         
866                 default:
867                         print("Incorrect parameters for ^2gettaginfo^7\n");
868                 case CMD_REQUEST_USAGE:
869                 {
870                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
871                         print("See also: ^2bbox, trace^7\n");
872                         return;
873                 }
874         }
875 }
876
877 void GameCommand_animbench(float request, float argc) 
878 {
879         switch(request)
880         {
881                 case CMD_REQUEST_COMMAND:
882                 {
883                         entity tmp_entity;
884
885                         if(argc >= 4)
886                         {
887                                 tmp_entity = spawn();
888                                 if(argv(1) == "w")
889                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
890                                 else
891                                 {
892                                         precache_model(argv(1));
893                                         setmodel(tmp_entity, argv(1));
894                                 }
895                                 float f1 = stof(argv(2));
896                                 float f2 = stof(argv(3));
897                                 float t0;
898                                 float t1 = 0;
899                                 float t2 = 0;
900                                 float n = 0;
901
902                                 while(t1 + t2 < 1)
903                                 {
904                                         tmp_entity.frame = f1;
905                                         t0 = gettime(GETTIME_HIRES);
906                                         getsurfacepoint(tmp_entity, 0, 0);
907                                         t1 += gettime(GETTIME_HIRES) - t0;
908                                         tmp_entity.frame = f2;
909                                         t0 = gettime(GETTIME_HIRES);
910                                         getsurfacepoint(tmp_entity, 0, 0);
911                                         t2 += gettime(GETTIME_HIRES) - t0;
912                                         n += 1;
913                                 }
914                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
915                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
916
917                                 remove(tmp_entity);
918                                 return;
919                         }
920                 }
921
922                 default:
923                         print("Incorrect parameters for ^2gettaginfo^7\n");
924                 case CMD_REQUEST_USAGE:
925                 {
926                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
927                         print("See also: ^2bbox, trace^7\n");
928                         return;
929                 }
930         }
931 }
932
933 void GameCommand_gotomap(float request, float argc)
934 {
935         switch(request)
936         {
937                 case CMD_REQUEST_COMMAND:
938                 {
939                         if(argv(1))
940                         {
941                                 print(GotoMap(argv(1)), "\n");
942                                 return;
943                         }
944                 }
945                         
946                 default:
947                         print("Incorrect parameters for ^2gotomap^7\n");
948                 case CMD_REQUEST_USAGE:
949                 {
950                         print("\nUsage:^3 sv_cmd gotomap map\n");
951                         print("  Where 'map' is the *.bsp file to change to.\n");
952                         print("See also: ^2gametype^7\n");
953                         return;
954                 }
955         }
956 }
957
958 void GameCommand_lockteams(float request)
959 {
960         switch(request)
961         {
962                 case CMD_REQUEST_COMMAND:
963                 {
964                         if(teamplay)
965                         {
966                                 lockteams = 1;
967                                 bprint("^1The teams are now locked.\n");
968                         }
969                         else
970                         {
971                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
972                         }
973                         return;
974                 }
975                         
976                 default:
977                 case CMD_REQUEST_USAGE:
978                 {
979                         print("\nUsage:^3 sv_cmd lockteams\n");
980                         print("  No arguments required.\n");
981                         print("See also: ^2unlockteams^7\n");
982                         return;
983                 }
984         }
985 }
986
987 void GameCommand_make_mapinfo(float request) 
988 {
989         switch(request)
990         {
991                 case CMD_REQUEST_COMMAND:
992                 { 
993                         entity tmp_entity;
994                         
995                         tmp_entity = spawn();
996                         tmp_entity.classname = "make_mapinfo";
997                         tmp_entity.think = make_mapinfo_Think;
998                         tmp_entity.nextthink = time;
999                         MapInfo_Enumerate();
1000                         return;
1001                 }
1002                         
1003                 default:
1004                 case CMD_REQUEST_USAGE:
1005                 {
1006                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1007                         print("  No arguments required.\n");
1008                         print("See also: ^2radarmap^7\n");
1009                         return;
1010                 }
1011         }
1012 }
1013
1014 void GameCommand_moveplayer(float request, float argc)
1015 {
1016         switch(request)
1017         {
1018                 case CMD_REQUEST_COMMAND:
1019                 {
1020                         float accepted;
1021                         entity client;
1022         
1023                         string targets = strreplace(",", " ", argv(1));
1024                         string original_targets = strreplace(" ", ", ", targets);
1025                         string destination = argv(2);
1026                         
1027                         string successful, t;
1028                         successful = string_null;
1029                         
1030                         // lets see if the target(s) even actually exist.
1031                         if((targets) && (destination))
1032                         { 
1033                                 for(;targets;)
1034                                 {
1035                                         t = car(targets); targets = cdr(targets);
1036
1037                                         // Check to see if the player is a valid target
1038                                         client = GetFilteredEntity(t);
1039                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1040                                         
1041                                         if not(accepted > 0) 
1042                                         {
1043                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
1044                                                 continue;
1045                                         }
1046                                         
1047                                         // Where are we putting this player?
1048                                         if(destination == "spec" || destination == "spectator") 
1049                                         {
1050                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1051                                                 {
1052                                                         self = client;
1053                                                         PutObserverInServer();
1054                                                         
1055                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1056                                                 }
1057                                                 else
1058                                                 {
1059                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1060                                                 }
1061                                                 continue;
1062                                         }
1063                                         else
1064                                         {
1065                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1066                                                 {
1067                                                         if(teamplay)
1068                                                         {
1069                                                                 // set up
1070                                                                 float team_id;
1071                                                                 float save = client.team_forced;
1072                                                                 client.team_forced = 0;
1073
1074                                                                 // find the team to move the player to
1075                                                                 team_id = Team_ColorToTeam(destination);
1076                                                                 if(team_id == client.team) // already on the destination team
1077                                                                 {
1078                                                                         // keep the forcing undone
1079                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1080                                                                         continue;
1081                                                                 } 
1082                                                                 else if(team_id == 0)  // auto team
1083                                                                 {
1084                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1085                                                                 }
1086                                                                 else
1087                                                                 {
1088                                                                         CheckAllowedTeams(client);
1089                                                                 }
1090                                                                 client.team_forced = save;
1091                                                                 
1092                                                                 // Check to see if the destination team is even available
1093                                                                 switch(team_id) 
1094                                                                 {
1095                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1096                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1097                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1098                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1099                                                                         
1100                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1101                                                                 }
1102                                                                 
1103                                                                 // If so, lets continue and finally move the player
1104                                                                 client.team_forced = 0;
1105                                                                 MoveToTeam(client, team_id, 6);
1106                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1107                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1108                                                                 continue;
1109                                                         }
1110                                                         else
1111                                                         {
1112                                                                 print("Can't change teams when currently not playing a team game.\n");
1113                                                                 return;
1114                                                         }
1115                                                 }
1116                                                 else
1117                                                 {
1118                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1119                                                         return;
1120                                                 }
1121                                         }
1122                                 }
1123                                 
1124                                 if(successful)
1125                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1126                                 else
1127                                         print("No players given (", original_targets, ") are able to move.\n");
1128                                         
1129                                 return; // still correct parameters so return to avoid usage print
1130                         }
1131                 }
1132                         
1133                 default:
1134                         print("Incorrect parameters for ^2moveplayer^7\n");
1135                 case CMD_REQUEST_USAGE:
1136                 {
1137                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1138                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1139                         print("  'destination' is what to send the player to, be it team or spectating\n");
1140                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1141                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1142                         print("          sv_cmd moveplayer 2 spec \n");
1143                         print("See also: ^2allspec, shuffleteams^7\n");
1144                         return;
1145                 }
1146         }
1147 }
1148
1149 void GameCommand_nospectators(float request) 
1150 {
1151         switch(request)
1152         {
1153                 case CMD_REQUEST_COMMAND:
1154                 {
1155                         blockSpectators = 1;
1156                         entity plr;
1157                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1158                         {
1159                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1160                                 {
1161                                         plr.spectatortime = time;
1162                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1163                                 }
1164                         }
1165                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1166                         return;
1167                 }
1168                         
1169                 default:
1170                 case CMD_REQUEST_USAGE:
1171                 {
1172                         print("\nUsage:^3 sv_cmd nospectators\n");
1173                         print("  No arguments required.\n");
1174                         return;
1175                 }
1176         }
1177 }
1178
1179 void GameCommand_playerdemo(float request, float argc)
1180 {       
1181         switch(request)
1182         {
1183                 case CMD_REQUEST_COMMAND:
1184                 {
1185                         if(argv(2) && argv(3))
1186                         {
1187                                 entity client;
1188                                 float i, n, accepted;
1189                                 
1190                                 switch(argv(1))
1191                                 {
1192                                         case "read":
1193                                         {
1194                                                 client = GetIndexedEntity(argc, 2);
1195                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1196                                                 
1197                                                 if not(accepted > 0) 
1198                                                 {
1199                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1200                                                         return;
1201                                                 }
1202                                                 
1203                                                 self = client;
1204                                                 playerdemo_open_read(argv(next_token));
1205                                                 return;
1206                                         }
1207                                         
1208                                         case "write":
1209                                         {
1210                                                 client = GetIndexedEntity(argc, 2);
1211                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1212                                                 
1213                                                 if not(accepted > 0) 
1214                                                 {
1215                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1216                                                         return;
1217                                                 }
1218                                                 
1219                                                 self = client;
1220                                                 playerdemo_open_write(argv(next_token));
1221                                                 return;
1222                                         }
1223                                         
1224                                         case "auto_read_and_write":
1225                                         {
1226                                                 n = GetFilteredNumber(argv(3));
1227                                                 cvar_set("bot_number", ftos(n));
1228                                                 
1229                                                 localcmd("wait; wait; wait\n");
1230                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1231                                                 
1232                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1233                                                 return;
1234                                         }
1235                                         
1236                                         case "auto_read":
1237                                         {
1238                                                 n = GetFilteredNumber(argv(3));
1239                                                 cvar_set("bot_number", ftos(n));
1240                                                 
1241                                                 localcmd("wait; wait; wait\n");
1242                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1243                                                 return;
1244                                         }
1245                                 }
1246                         }
1247                 }
1248                         
1249                 default:
1250                         print("Incorrect parameters for ^2playerdemo^7\n");
1251                 case CMD_REQUEST_USAGE:
1252                 {
1253                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1254                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1255                         return;
1256                 }
1257         }
1258 }
1259
1260 void GameCommand_printstats(float request) 
1261 {
1262         switch(request)
1263         {
1264                 case CMD_REQUEST_COMMAND:
1265                 {
1266                         DumpStats(FALSE);
1267                         print("stats dumped.\n");
1268                         return;
1269                 }
1270                         
1271                 default:
1272                 case CMD_REQUEST_USAGE:
1273                 {
1274                         print("\nUsage:^3 sv_cmd printstats\n");
1275                         print("  No arguments required.\n");
1276                         return;
1277                 }
1278         }
1279 }
1280
1281 void GameCommand_radarmap(float request, float argc)
1282 {
1283         switch(request)
1284         {
1285                 case CMD_REQUEST_COMMAND:
1286                 {
1287                         if(RadarMap_Make(argc))
1288                                 return;
1289                 }
1290                         
1291                 default:
1292                         print("Incorrect parameters for ^2radarmap^7\n");
1293                 case CMD_REQUEST_USAGE:
1294                 {
1295                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1296                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1297                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1298                         print("See also: ^2make_mapinfo^7\n");
1299                         return;
1300                 }
1301         }
1302 }
1303
1304 void GameCommand_reducematchtime(float request) 
1305 {
1306         switch(request)
1307         {
1308                 case CMD_REQUEST_COMMAND:
1309                 {
1310                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1311                         return;
1312                 }
1313                         
1314                 default:
1315                 case CMD_REQUEST_USAGE:
1316                 {
1317                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1318                         print("  No arguments required.\n");
1319                         print("See also: ^2extendmatchtime^7\n");
1320                         return;
1321                 }
1322         }
1323 }
1324
1325 void GameCommand_setbots(float request, float argc)
1326 {
1327         switch(request)
1328         {
1329                 case CMD_REQUEST_COMMAND:
1330                 {
1331                         if(argc >= 2)
1332                         {
1333                                 cvar_settemp("minplayers", "0");
1334                                 cvar_settemp("bot_number", argv(1));
1335                                 bot_fixcount();
1336                                 return;
1337                         }
1338                 }
1339                         
1340                 default:
1341                         print("Incorrect parameters for ^2setbots^7\n");
1342                 case CMD_REQUEST_USAGE:
1343                 {
1344                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1345                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1346                         print("See also: ^2bot_cmd^7\n");
1347                         return;
1348                 }
1349         }
1350 }
1351
1352 void GameCommand_shuffleteams(float request)
1353 {
1354         switch(request)
1355         {
1356                 case CMD_REQUEST_COMMAND:
1357                 {
1358                         if(teamplay)
1359                         {
1360                                 entity tmp_player;
1361                                 float i, x, z, t_teams, t_players, team_color;
1362
1363                                 // count the total amount of players and total amount of teams
1364                                 t_players = 0;
1365                                 t_teams = 0;
1366                                 FOR_EACH_PLAYER(tmp_player)
1367                                 {
1368                                         CheckAllowedTeams(tmp_player);
1369                                         
1370                                         if(c1 >= 0) t_teams = max(1, t_teams);
1371                                         if(c2 >= 0) t_teams = max(2, t_teams);
1372                                         if(c3 >= 0) t_teams = max(3, t_teams);
1373                                         if(c4 >= 0) t_teams = max(4, t_teams);
1374                                         
1375                                         ++t_players;
1376                                 }
1377                                 
1378                                 // build a list of the players in a random order
1379                                 FOR_EACH_PLAYER(tmp_player)
1380                                 {
1381                                         for(;;)
1382                                         {
1383                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1384                                                 
1385                                                 if(shuffleteams_players[i])
1386                                                 {
1387                                                         continue; // a player is already assigned to this slot
1388                                                 }
1389                                                 else
1390                                                 {
1391                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1392                                                         break;
1393                                                 }
1394                                         }
1395                                 }
1396
1397                                 // finally, from the list made earlier, re-join the players in different order. 
1398                                 for(i = 1; i <= t_teams; ++i)
1399                                 {
1400                                         // find out how many players to assign to this team
1401                                         x = (t_players / t_teams);
1402                                         x = ((i == 1) ? ceil(x) : floor(x));
1403                                         
1404                                         team_color = Team_NumberToTeam(i);
1405                                         
1406                                         // sort through the random list of players made earlier 
1407                                         for(z = 1; z <= maxclients; ++z)
1408                                         {                                                       
1409                                                 if not(shuffleteams_teams[i] >= x)
1410                                                 {
1411                                                         if not(shuffleteams_players[z])
1412                                                                 continue; // not a player, move on to next random slot
1413                                                                 
1414                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1415                                                                 self = edict_num(shuffleteams_players[z]);
1416
1417                                                         if(self.team != team_color) 
1418                                                                 MoveToTeam(self, team_color, 6);
1419
1420                                                         shuffleteams_players[z] = 0;
1421                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1422                                                 }
1423                                                 else
1424                                                 {
1425                                                         break; // move on to next team
1426                                                 }
1427                                         }
1428                                 }
1429                                 
1430                                 bprint("Successfully shuffled the players around randomly.\n");
1431                                 
1432                                 // clear the buffers now
1433                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1434                                         shuffleteams_players[i] = 0;
1435                                 
1436                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1437                                         shuffleteams_teams[i] = 0;
1438                         }
1439                         else
1440                         {
1441                                 print("Can't shuffle teams when currently not playing a team game.\n");
1442                         }
1443                         
1444                         return;
1445                 }
1446                         
1447                 default:
1448                 case CMD_REQUEST_USAGE:
1449                 {
1450                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1451                         print("  No arguments required.\n");
1452                         print("See also: ^2moveplayer, allspec^7\n");
1453                         return;
1454                 }
1455         }
1456 }
1457
1458 void GameCommand_stuffto(float request, float argc)
1459 {
1460         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1461         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1462         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1463
1464         #ifdef STUFFTO_ENABLED
1465         #message "stuffto command enabled"
1466         switch(request)
1467         {
1468                 case CMD_REQUEST_COMMAND:
1469                 {
1470                         if(argv(2))
1471                         {
1472                                 entity client = GetIndexedEntity(argc, 1);
1473                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1474                                 
1475                                 if(accepted > 0)
1476                                 {
1477                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1478                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1479                                 }
1480                                 else
1481                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1482                                 
1483                                 return;
1484                         }
1485                 }
1486                         
1487                 default:
1488                         print("Incorrect parameters for ^2stuffto^7\n");
1489                 case CMD_REQUEST_USAGE:
1490                 {
1491                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1492                         print("  'client' is the entity number or name of the player,\n");
1493                         print("  and 'command' is the command to be sent to that player.\n");
1494                         return;
1495                 }
1496         }
1497         #else
1498         if(request)
1499         {
1500                 print("stuffto command is not enabled on this server.\n");
1501                 return;
1502         }
1503         #endif
1504 }
1505
1506 void GameCommand_trace(float request, float argc)
1507 {
1508         switch(request)
1509         {
1510                 case CMD_REQUEST_COMMAND:
1511                 {
1512                         entity e;
1513                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1514                         float i, f, safe, unsafe, dq, dqf;
1515         
1516                         switch(argv(1))
1517                         {
1518                                 case "debug":
1519                                 {
1520                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1521                                         for(;;)
1522                                         {
1523                                                 org = world.mins;
1524                                                 delta = world.maxs - world.mins;
1525
1526                                                 start_x = org_x + random() * delta_x;
1527                                                 start_y = org_y + random() * delta_y;
1528                                                 start_z = org_z + random() * delta_z;
1529
1530                                                 end_x = org_x + random() * delta_x;
1531                                                 end_y = org_y + random() * delta_y;
1532                                                 end_z = org_z + random() * delta_z;
1533
1534                                                 start = stov(vtos(start));
1535                                                 end = stov(vtos(end));
1536
1537                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1538                                                 if(!trace_startsolid)
1539                                                 {
1540                                                         p = trace_endpos;
1541                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1542                                                         if(trace_startsolid || trace_fraction == 1)
1543                                                         {
1544                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1545                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1546
1547                                                                 if(trace_startsolid)
1548                                                                 {
1549                                                                         // how much do we need to back off?
1550                                                                         safe = 1;
1551                                                                         unsafe = 0;
1552                                                                         for(;;)
1553                                                                         {
1554                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1555                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1556                                                                                 if(trace_startsolid)
1557                                                                                 {
1558                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1559                                                                                                 break;
1560                                                                                         unsafe = (safe + unsafe) * 0.5;
1561                                                                                 }
1562                                                                                 else
1563                                                                                 {
1564                                                                                         if((safe + unsafe) * 0.5 == safe)
1565                                                                                                 break;
1566                                                                                         safe = (safe + unsafe) * 0.5;
1567                                                                                 }
1568                                                                         }
1569
1570                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1571                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1572
1573                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1574                                                                         if(trace_startsolid)
1575                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1576                                                                         else
1577                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1578                                                                         break;
1579                                                                 }
1580
1581                                                                 q0 = p;
1582                                                                 dq = 0;
1583                                                                 dqf = 1;
1584                                                                 for(;;)
1585                                                                 {
1586                                                                         q = p + normalize(end - p) * (dq + dqf);
1587                                                                         if(q == q0)
1588                                                                                 break;
1589                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1590                                                                         if(trace_startsolid)
1591                                                                                 error("THIS ONE cannot happen");
1592                                                                         if(trace_fraction > 0)
1593                                                                                 dq += dqf * trace_fraction;
1594                                                                         dqf *= 0.5;
1595                                                                         q0 = q;
1596                                                                 }
1597                                                                 if(dq > 0)
1598                                                                 {
1599                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1600                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1601                                                                         break;
1602                                                                 }
1603                                                         }
1604                                                 }
1605                                         }
1606                                         return;
1607                                 }
1608                                         
1609                                 case "debug2":
1610                                 {
1611                                         e = nextent(world);
1612                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1613                                         vv = trace_endpos;
1614                                         if(trace_fraction == 1)
1615                                         {
1616                                                 print("not above ground, aborting\n");
1617                                                 return;
1618                                         }
1619                                         f = 0;
1620                                         for(i = 0; i < 100000; ++i)
1621                                         {
1622                                                 dv = randomvec();
1623                                                 if(dv_z > 0)
1624                                                         dv = -1 * dv;
1625                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1626                                                 if(trace_startsolid)
1627                                                         print("bug 1\n");
1628                                                 if(trace_fraction == 1)
1629                                                 if(dv_z < f)
1630                                                 {
1631                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1632                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1633                                                         f = dv_z;
1634                                                 }
1635                                         }
1636                                         print("highest possible dist: ", ftos(f), "\n");
1637                                         return;
1638                                 }
1639                                 
1640                                 case "walk":
1641                                 {
1642                                         if(argc == 4)
1643                                         {
1644                                                 e = nextent(world);
1645                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1646                                                         print("can walk\n");
1647                                                 else
1648                                                         print("cannot walk\n");
1649                                                 return;
1650                                         }
1651                                 }
1652                                 
1653                                 case "showline":
1654                                 {
1655                                         if(argc == 4)
1656                                         {
1657                                                 vv = stov(argv(2));
1658                                                 dv = stov(argv(3));
1659                                                 traceline(vv, dv, MOVE_NORMAL, world);
1660                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1661                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1662                                                 return;
1663                                         }
1664                                 }
1665                                 
1666                                 // no default case, just go straight to invalid
1667                         }
1668                 }
1669                         
1670                 default:
1671                         print("Incorrect parameters for ^2trace^7\n");
1672                 case CMD_REQUEST_USAGE:
1673                 {
1674                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1675                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1676                         print("See also: ^2bbox, gettaginfo^7\n");
1677                         return;
1678                 }
1679         }
1680 }
1681
1682 void GameCommand_unlockteams(float request)
1683 {
1684         switch(request)
1685         {
1686                 case CMD_REQUEST_COMMAND:
1687                 {
1688                         if(teamplay)
1689                         {
1690                                 lockteams = 0;
1691                                 bprint("^1The teams are now unlocked.\n");
1692                         }
1693                         else
1694                         {
1695                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1696                         }
1697                         return;
1698                 }
1699                         
1700                 default:
1701                 case CMD_REQUEST_USAGE:
1702                 {
1703                         print("\nUsage:^3 sv_cmd unlockteams\n");
1704                         print("  No arguments required.\n");
1705                         print("See also: ^2lockteams^7\n");
1706                         return;
1707                 }
1708         }
1709 }
1710
1711 void GameCommand_warp(float request, float argc)
1712 {
1713         switch (request)
1714         {
1715                 case CMD_REQUEST_COMMAND:
1716                 {
1717                         if(autocvar_g_campaign)
1718                         {
1719                                 if(argc >= 2)
1720                                 {
1721                                         CampaignLevelWarp(stof(argv(1)));
1722                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1723                                 }       
1724                                 else
1725                                 {
1726                                         CampaignLevelWarp(-1);
1727                                         print("Successfully warped to next campaign level.\n");
1728                                 }
1729                         }
1730                         else
1731                                 print("Not in campaign, can't level warp\n");
1732                         return;
1733                 }
1734                 
1735                 default:
1736                 case CMD_REQUEST_USAGE:
1737                 {
1738                         print("\nUsage:^3 sv_cmd warp [level]\n");
1739                         print("  'level' is the level to change campaign mode to.\n");
1740                         print("  if 'level' is not provided it will change to the next level.\n");
1741                         return;
1742                 }
1743         }
1744 }
1745
1746 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1747 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1748 void GameCommand_(float request)
1749 {
1750         switch(request)
1751         {
1752                 case CMD_REQUEST_COMMAND:
1753                 {
1754                         
1755                         return;
1756                 }
1757                         
1758                 default:
1759                 case CMD_REQUEST_USAGE:
1760                 {
1761                         print("\nUsage:^3 sv_cmd \n");
1762                         print("  No arguments required.\n");
1763                         return;
1764                 }
1765         }
1766 }
1767 */
1768
1769
1770 // ==================================
1771 //  Macro system for server commands
1772 // ==================================
1773
1774 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1775 #define SERVER_COMMANDS(request,arguments,command) \
1776         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1777         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1778         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1779         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1780         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1781         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1782         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1783         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1784         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1785         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1786         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1787         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1788         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1789         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1790         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1791         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1792         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1793         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1794         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1795         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1796         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1797         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1798         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1799         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1800         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1801         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1802         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1803         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1804         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1805         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1806         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1807         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1808         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1809         /* nothing */
1810
1811 void GameCommand_macro_help()
1812 {
1813         #define SERVER_COMMAND(name,function,description) \
1814                 { print("  ^2", name, "^7: ", description, "\n"); }
1815                 
1816         SERVER_COMMANDS(0, 0, "")
1817         #undef SERVER_COMMAND
1818         
1819         return;
1820 }
1821
1822 float GameCommand_macro_command(float argc, string command)
1823 {
1824         #define SERVER_COMMAND(name,function,description) \
1825                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1826                 
1827         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1828         #undef SERVER_COMMAND
1829         
1830         return FALSE;
1831 }
1832
1833 float GameCommand_macro_usage(float argc)
1834 {
1835         #define SERVER_COMMAND(name,function,description) \
1836                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1837                 
1838         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1839         #undef SERVER_COMMAND
1840         
1841         return FALSE;
1842 }
1843
1844 void GameCommand_macro_write_aliases(float fh)
1845 {
1846         #define SERVER_COMMAND(name,function,description) \
1847                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1848                 
1849         SERVER_COMMANDS(0, 0, "")
1850         #undef SERVER_COMMAND
1851         
1852         return;
1853 }
1854         
1855
1856 // =========================================
1857 //  Main Function Called By Engine (sv_cmd)
1858 // =========================================
1859 // If this function exists, game code handles gamecommand instead of the engine code.
1860
1861 void GameCommand(string command)
1862 {
1863         float argc = tokenize_console(command);
1864         
1865         // Guide for working with argc arguments by example:
1866         // argc:   1    - 2      - 3     - 4
1867         // argv:   0    - 1      - 2     - 3 
1868         // cmd     vote - master - login - password
1869
1870         if(strtolower(argv(0)) == "help") 
1871         {
1872                 if(argc == 1) 
1873                 {
1874                         print("\nServer console commands:\n");
1875                         GameCommand_macro_help();
1876                         
1877                         print("\nBanning commands:\n");
1878                         BanCommand_macro_help();
1879                         
1880                         print("\nCommon networked commands:\n");
1881                         CommonCommand_macro_help(world);
1882                         
1883                         print("\nGeneric commands shared by all programs:\n");
1884                         GenericCommand_macro_help();
1885                         
1886                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1887                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1888                         
1889                         return;
1890                 } 
1891                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1892                 {
1893                         return;
1894                 }
1895                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1896                 {
1897                         return;
1898                 }
1899                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1900                 {
1901                         return;
1902                 }
1903                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1904                 {
1905                         return;
1906                 }
1907         } 
1908         else if(BanCommand(command)) 
1909         {
1910                 return; // handled by server/command/ipban.qc
1911         }
1912         else if(CommonCommand_macro_command(argc, world, command))
1913         {
1914                 return; // handled by server/command/common.qc
1915         }
1916         else if(GenericCommand(command)) 
1917         {
1918                 return; // handled by common/command/generic.qc
1919         }
1920         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1921         {
1922                 return; // handled by one of the above GameCommand_* functions
1923         }
1924         
1925         // nothing above caught the command, must be invalid
1926         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1927         
1928         return;
1929 }