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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/mutators_include.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if(readycount)
44         {
45                 nags |= 1;
46                 if(to.ready == 0)
47                         nags |= 2;
48         }
49         if(vote_called)
50         {
51                 nags |= 4;
52                 if(to.vote_selection == 0)
53                         nags |= 8;
54         }
55         if(warmup_stage)
56                 nags |= 16;
57
58         if(sendflags & 64)
59                 nags |= 64;
60
61         if(sendflags & 128)
62                 nags |= 128;
63
64         if(!(nags & 4)) // no vote called? send no string
65                 nags &= ~(64 | 128);
66
67         WriteByte(MSG_ENTITY, nags);
68
69         if(nags & 64)
70         {
71                 WriteByte(MSG_ENTITY, vote_accept_count);
72                 WriteByte(MSG_ENTITY, vote_reject_count);
73                 WriteByte(MSG_ENTITY, vote_needed_overall);
74                 WriteChar(MSG_ENTITY, to.vote_selection);
75         }
76
77         if(nags & 128)
78                 WriteString(MSG_ENTITY, vote_called_display);
79
80         if(nags & 1)
81         {
82                 for(i = 1; i <= maxclients; i += 8)
83                 {
84                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85                                 if(!IS_REAL_CLIENT(e) || e.ready)
86                                         f |= b;
87                         WriteByte(MSG_ENTITY, f);
88                 }
89         }
90
91         return true;
92 }
93
94 void Nagger_Init()
95 {
96         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
97 }
98
99 void Nagger_VoteChanged()
100 {
101         if(nagger)
102                 nagger.SendFlags |= 128;
103 }
104
105 void Nagger_VoteCountChanged()
106 {
107         if(nagger)
108                 nagger.SendFlags |= 64;
109 }
110
111 void Nagger_ReadyCounted()
112 {
113         if(nagger)
114                 nagger.SendFlags |= 1;
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller))
121                 return vote_caller.netname;
122         return vote_caller_name;
123 }
124
125 // =======================
126 //  Game logic for voting
127 // =======================
128
129 void VoteReset()
130 {
131         entity tmp_player;
132
133         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
134
135         if(vote_called)
136         {
137                 strunzone(vote_called_command);
138                 strunzone(vote_called_display);
139                 strunzone(vote_caller_name);
140         }
141
142         vote_called = VOTE_NULL;
143         vote_caller = world;
144         vote_caller_name = string_null;
145         vote_endtime = 0;
146
147         vote_called_command = string_null;
148         vote_called_display = string_null;
149
150         vote_parsed_command = string_null;
151         vote_parsed_display = string_null;
152
153         Nagger_VoteChanged();
154 }
155
156 void VoteStop(entity stopper)
157 {
158         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
159         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
160
161         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
162         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
163
164         VoteReset();
165 }
166
167 void VoteAccept()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
170
171         if((vote_called == VOTE_MASTER) && vote_caller)
172                 vote_caller.vote_master = 1;
173         else
174                 localcmd(strcat(vote_called_command, "\n"));
175
176         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
177
178         VoteReset();
179         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
180 }
181
182 void VoteReject()
183 {
184         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
185         VoteReset();
186         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
187 }
188
189 void VoteTimeout()
190 {
191         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
192         VoteReset();
193         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
194 }
195
196 void VoteSpam(float notvoters, float mincount, string result)
197 {
198         bprint(strcat(
199                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
200                 strcat("^2:^1", ftos(vote_reject_count)),
201                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
202                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
203                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
204
205         if(autocvar_sv_eventlog)
206         {
207                 GameLogEcho(strcat(
208                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
209                         strcat(":", ftos(vote_reject_count)),
210                         strcat(":", ftos(vote_abstain_count)),
211                         strcat(":", ftos(notvoters)),
212                         strcat(":", ftos(mincount))));
213         }
214 }
215
216 void VoteCount(float first_count)
217 {
218         // declarations
219         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
220
221         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
222                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
223                                 || (autocvar_sv_vote_nospectators == 0));
224
225         float vote_player_count = 0, notvoters = 0;
226         float vote_real_player_count = 0, vote_real_accept_count = 0;
227         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
228         float vote_needed_of_voted, final_needed_votes;
229         float vote_factor_overall, vote_factor_of_voted;
230
231         entity tmp_player;
232
233         Nagger_VoteCountChanged();
234
235         // add up all the votes from each connected client
236         FOR_EACH_REALCLIENT(tmp_player)
237         {
238                 ++vote_player_count;
239                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
240
241                 switch(tmp_player.vote_selection)
242                 {
243                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
244                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
245                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
246                         default: break;
247                 }
248         }
249
250         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
251         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
252         {
253                 if(vote_caller) { vote_caller.vote_waittime = 0; }
254                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255                 VoteReset();
256                 return;
257         }
258
259         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
260         if(!spectators_allowed && (vote_real_player_count > 0))
261         {
262                 vote_accept_count = vote_real_accept_count;
263                 vote_reject_count = vote_real_reject_count;
264                 vote_abstain_count = vote_real_abstain_count;
265                 vote_player_count = vote_real_player_count;
266         }
267
268         // people who have no opinion in any way :D
269         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
270
271         // determine the goal for the vote to be passed or rejected normally
272         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
273         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
274
275         // if the vote times out, determine the amount of votes needed of the people who actually already voted
276         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
277         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
278
279         // are there any players at all on the server? it could be an admin vote
280         if(vote_player_count == 0 && first_count)
281         {
282                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
283                 VoteAccept();
284                 return;
285         }
286
287         // since there ARE players, finally calculate the result of the vote
288         if(vote_accept_count >= vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
291                 VoteAccept();
292                 return;
293         }
294
295         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
296         {
297                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
298                 VoteReject();
299                 return;
300         }
301
302         // there is not enough votes in either direction, now lets just calculate what the voters have said
303         if(time > vote_endtime)
304         {
305                 final_needed_votes = vote_needed_overall;
306
307                 if(autocvar_sv_vote_majority_factor_of_voted)
308                 {
309                         if(vote_accept_count >= vote_needed_of_voted)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312                                 VoteAccept();
313                                 return;
314                         }
315
316                         if(vote_accept_count + vote_reject_count > 0)
317                         {
318                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319                                 VoteReject();
320                                 return;
321                         }
322
323                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
324                 }
325
326                 // it didn't pass or fail, so not enough votes to even make a decision.
327                 VoteSpam(notvoters, final_needed_votes, "timeout");
328                 VoteTimeout();
329         }
330 }
331
332 void VoteThink()
333 {
334         if(vote_endtime > 0) // a vote was called
335         if(time > vote_endtime) // time is up
336         {
337                 VoteCount(false);
338         }
339
340         return;
341 }
342
343
344 // =======================
345 //  Game logic for warmup
346 // =======================
347
348 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
349 void reset_map(float dorespawn)
350 {SELFPARAM();
351
352         if(time <= game_starttime && round_handler_IsActive())
353                 round_handler_Reset(game_starttime);
354
355         MUTATOR_CALLHOOK(reset_map_global);
356
357         for(entity e = world; (e = nextent(e)); )
358         {
359                 setself(e);
360                 if(IS_NOT_A_CLIENT(self))
361                 {
362                         if(self.reset)
363                         {
364                                 self.reset();
365                                 continue;
366                         }
367
368                         if(self.team_saved)
369                                 self.team = self.team_saved;
370
371                         if(self.flags & FL_PROJECTILE) // remove any projectiles left
372                                 remove(self);
373                 }
374         }
375
376         // Waypoints and assault start come LAST
377         for(entity e = world; (e = nextent(e)); )
378         {
379                 setself(e);
380                 if(IS_NOT_A_CLIENT(self))
381                 {
382                         if(self.reset2)
383                         {
384                                 self.reset2();
385                                 continue;
386                         }
387                 }
388         }
389
390         entity e;
391         FOR_EACH_PLAYER(e)
392         if(e.frozen)
393         {
394                 WITH(entity, self, e, Unfreeze(self));
395         }
396
397         // Moving the player reset code here since the player-reset depends
398         // on spawnpoint entities which have to be reset first --blub
399         if(dorespawn)
400         if(!MUTATOR_CALLHOOK(reset_map_players))
401         FOR_EACH_CLIENT(e) // reset all players
402         {
403                 setself(e);
404                 /*
405                 only reset players if a restart countdown is active
406                 this can either be due to cvar sv_ready_restart_after_countdown having set
407                 restart_mapalreadyrestarted to 1 after the countdown ended or when
408                 sv_ready_restart_after_countdown is not used and countdown is still running
409                 */
410                 if (restart_mapalreadyrestarted || (time < game_starttime))
411                 {
412                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
413                         if (IS_PLAYER(self)) {
414                                 //PlayerScore_Clear(self);
415                                 self.killcount = 0;
416                                 //stop the player from moving so that he stands still once he gets respawned
417                                 self.velocity = '0 0 0';
418                                 self.avelocity = '0 0 0';
419                                 self.movement = '0 0 0';
420                                 PutClientInServer();
421                         }
422                 }
423         }
424
425         if(g_keyhunt)
426                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
427
428         setself(this);
429 }
430
431 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
432 void ReadyRestart_think()
433 {SELFPARAM();
434         restart_mapalreadyrestarted = 1;
435         reset_map(true);
436         Score_ClearAll();
437         remove(self);
438
439         return;
440 }
441
442 // Forces a restart of the game without actually reloading the map // this is a mess...
443 void ReadyRestart_force()
444 {
445         entity tmp_player, restart_timer;
446
447         bprint("^1Server is restarting...\n");
448
449         VoteReset();
450
451         // clear overtime, we have to decrease timelimit to its original value again.
452         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
453
454         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
455
456         readyrestart_happened = 1;
457         game_starttime = time + RESTART_COUNTDOWN;
458
459         // clear player attributes
460         FOR_EACH_CLIENT(tmp_player)
461         {
462                 tmp_player.alivetime = 0;
463                 tmp_player.killcount = 0;
464                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
465         }
466
467         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
468
469         // disable the warmup global for the server
470         warmup_stage = 0; // once the game is restarted the game is in match stage
471
472         // reset the .ready status of all players (also spectators)
473         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
474         readycount = 0;
475         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
476
477         // lock teams with lockonrestart
478         if(autocvar_teamplay_lockonrestart && teamplay)
479         {
480                 lockteams = 1;
481                 bprint("^1The teams are now locked.\n");
482         }
483
484         //initiate the restart-countdown-announcer entity
485         if(autocvar_sv_ready_restart_after_countdown)
486         {
487                 restart_timer = spawn();
488                 restart_timer.think = ReadyRestart_think;
489                 restart_timer.nextthink = game_starttime;
490         }
491
492         // after a restart every players number of allowed timeouts gets reset, too
493         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
494
495         //reset map immediately if this cvar is not set
496         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
497
498         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
499 }
500
501 void ReadyRestart()
502 {
503         // no arena, assault support yet...
504         if(g_assault | gameover | intermission_running | race_completing)
505                 localcmd("restart\n");
506         else
507                 localcmd("\nsv_hook_gamerestart\n");
508
509         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
510         // Otherwise scores could be manipulated during the countdown.
511         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
512
513         ReadyRestart_force();
514
515         return;
516 }
517
518 // Count the players who are ready and determine whether or not to restart the match
519 void ReadyCount()
520 {
521         entity tmp_player;
522         float ready_needed_factor, ready_needed_count;
523         float t_ready = 0, t_players = 0;
524
525         FOR_EACH_REALCLIENT(tmp_player)
526         {
527                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
528                 {
529                         ++t_players;
530                         if(tmp_player.ready) { ++t_ready; }
531                 }
532         }
533
534         readycount = t_ready;
535
536         Nagger_ReadyCounted();
537
538         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
539         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
540
541         if(readycount >= ready_needed_count)
542         {
543                 ReadyRestart();
544         }
545
546         return;
547 }
548
549
550 // ======================================
551 //  Supporting functions for VoteCommand
552 // ======================================
553
554 float Votecommand_check_assignment(entity caller, float assignment)
555 {
556         float from_server = (!caller);
557
558         if((assignment == VC_ASGNMNT_BOTH)
559                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
560                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
561         {
562                 return true;
563         }
564
565         return false;
566 }
567
568 string VoteCommand_extractcommand(string input, float startpos, float argc)
569 {
570         string output;
571
572         if((argc - 1) < startpos)
573                 output = "";
574         else
575                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
576
577         return output;
578 }
579
580 float VoteCommand_checknasty(string vote_command)
581 {
582         if((strstrofs(vote_command, ";", 0) >= 0)
583                 || (strstrofs(vote_command, "\n", 0) >= 0)
584                 || (strstrofs(vote_command, "\r", 0) >= 0)
585                 || (strstrofs(vote_command, "$", 0) >= 0))
586                 return false;
587
588         return true;
589 }
590
591 float VoteCommand_checkinlist(string vote_command, string list)
592 {
593         string l = strcat(" ", list, " ");
594
595         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
596                 return true;
597
598         return false;
599 }
600
601 string ValidateMap(string validated_map, entity caller)
602 {
603         validated_map = MapInfo_FixName(validated_map);
604
605         if (!validated_map)
606         {
607                 print_to(caller, "This map is not available on this server.");
608                 return string_null;
609         }
610
611         if(!autocvar_sv_vote_override_mostrecent && caller)
612         {
613                 if(Map_IsRecent(validated_map))
614                 {
615                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
616                         return string_null;
617                 }
618         }
619
620         if(!MapInfo_CheckMap(validated_map))
621         {
622                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
623                 return string_null;
624         }
625
626         return validated_map;
627 }
628
629 float VoteCommand_checkargs(float startpos, float argc)
630 {
631         float p, q, check, minargs;
632         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
633         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
634         string charlist, arg;
635         float checkmate;
636
637         if(cmdrestriction == "")
638                 return true;
639
640         ++startpos; // skip command name
641
642         // check minimum arg count
643
644         // 0 args: argc == startpos
645         // 1 args: argc == startpos + 1
646         // ...
647
648         minargs = stof(cmdrestriction);
649         if(argc - startpos < minargs)
650                 return false;
651
652         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
653
654         for (;;)
655         {
656                 // we know that at any time, startpos <= argc - minargs
657                 // so this means: argc-minargs >= startpos >= argc, thus
658                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
659                 // have been seen already
660
661                 if(startpos >= argc) // all args checked? GOOD
662                         break;
663
664                 if(p < 0) // no more args? FAIL
665                 {
666                         // exception: exactly minargs left, this one included
667                         if(argc - startpos == minargs)
668                                 break;
669
670                         // otherwise fail
671                         return false;
672                 }
673
674                 // cut to next semicolon
675                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
676                 if(q < 0)
677                         charlist = substring(cmdrestriction, p+1, -1);
678                 else
679                         charlist = substring(cmdrestriction, p+1, q - (p+1));
680
681                 // in case we ever want to allow semicolons in VoteCommand_checknasty
682                 // charlist = strreplace("^^", ";", charlist);
683
684                 if(charlist != "")
685                 {
686                         // verify the arg only contains allowed chars
687                         arg = argv(startpos);
688                         checkmate = strlen(arg);
689                         for(check = 0; check < checkmate; ++check)
690                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
691                                         return false; // not allowed character
692                         // all characters are allowed. FINE.
693                 }
694
695                 ++startpos;
696                 --minargs;
697                 p = q;
698         }
699
700         return true;
701 }
702
703 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
704 {
705         string first_command;
706
707         first_command = argv(startpos);
708
709         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
710                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
711                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
712         );*/
713
714         if(
715                 (autocvar_sv_vote_limit > 0)
716                 &&
717                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
718         )
719                 return false;
720
721         if (!VoteCommand_checkinlist(first_command, vote_list))
722                 return false;
723
724         if (!VoteCommand_checkargs(startpos, argc))
725                 return false;
726
727         switch(first_command) // now go through and parse the proper commands to adjust as needed.
728         {
729                 case "kick":
730                 case "kickban": // catch all kick/kickban commands
731                 {
732                         entity victim = GetIndexedEntity(argc, (startpos + 1));
733                         float accepted = VerifyClientEntity(victim, true, false);
734
735                         if(accepted > 0)
736                         {
737                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
738                                 string command_arguments;
739
740                                 if(first_command == "kickban")
741                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
742                                 else
743                                         command_arguments = reason;
744
745                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
746                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
747                         }
748                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
749
750                         break;
751                 }
752
753                 case "map":
754                 case "chmap":
755                 case "gotomap": // re-direct all map selection commands to gotomap
756                 {
757                         vote_command = ValidateMap(argv(startpos + 1), caller);
758                         if (!vote_command) { return false; }
759                         vote_parsed_command = strcat("gotomap ", vote_command);
760                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
761
762                         break;
763                 }
764
765                 default:
766                 {
767                         vote_parsed_command = vote_command;
768                         vote_parsed_display = strzone(strcat("^1", vote_command));
769
770                         break;
771                 }
772         }
773
774         return true;
775 }
776
777
778 // =======================
779 //  Command Sub-Functions
780 // =======================
781
782 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
783 {
784         switch(request)
785         {
786                 case CMD_REQUEST_COMMAND:
787                 {
788                         if (!vote_called) { print_to(caller, "^1No vote called."); }
789                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
790
791                         else // everything went okay, continue changing vote
792                         {
793                                 print_to(caller, "^1You abstained from your vote.");
794                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
795                                 msg_entity = caller;
796                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
797                         }
798
799                         return;
800                 }
801
802                 default:
803                 case CMD_REQUEST_USAGE:
804                 {
805                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
806                         print_to(caller, "  No arguments required.");
807                         return;
808                 }
809         }
810 }
811
812 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
813 {
814         switch(request)
815         {
816                 case CMD_REQUEST_COMMAND:
817                 {
818                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
819                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
820                                 || (autocvar_sv_vote_nospectators == 0));
821
822                         float tmp_playercount = 0;
823                         entity tmp_player;
824
825                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
826
827                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
828                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
829                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
830                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
831                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
832                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
833                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
834                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
835                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
836
837                         else // everything went okay, continue with calling the vote
838                         {
839                                 vote_caller = caller; // remember who called the vote
840                                 vote_caller_name = strzone(GetCallerName(vote_caller));
841                                 vote_called = VOTE_NORMAL;
842                                 vote_called_command = strzone(vote_parsed_command);
843                                 vote_called_display = strzone(vote_parsed_display);
844                                 vote_endtime = time + autocvar_sv_vote_timeout;
845
846                                 if(caller)
847                                 {
848                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
849                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
850                                         msg_entity = caller;
851                                 }
852
853                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
854                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
855
856                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
857                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
858                                 Nagger_VoteChanged();
859                                 VoteCount(true); // needed if you are the only one
860                         }
861
862                         return;
863                 }
864
865                 default:
866                 case CMD_REQUEST_USAGE:
867                 {
868                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
869                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
870                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
871                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
872                         return;
873                 }
874         }
875 }
876
877 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
878 {
879         switch(request)
880         {
881                 case CMD_REQUEST_COMMAND:
882                 {
883                         if(autocvar_sv_vote_master)
884                         {
885                                 switch(strtolower(argv(2)))
886                                 {
887                                         case "do":
888                                         {
889                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
890
891                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
892                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
893                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
894
895                                                 else // everything went okay, proceed with command
896                                                 {
897                                                         localcmd(strcat(vote_parsed_command, "\n"));
898                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
899                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
900                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
901                                                 }
902
903                                                 return;
904                                         }
905
906                                         case "login":
907                                         {
908                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
909                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
910                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
911
912                                                 else // everything went okay, proceed with giving this player master privilages
913                                                 {
914                                                         caller.vote_master = true;
915                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
916                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
917                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
918                                                 }
919
920                                                 return;
921                                         }
922
923                                         default: // calling a vote for master
924                                         {
925                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
926                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
927                                                         || (autocvar_sv_vote_nospectators == 0));
928
929                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
930                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
931                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
932                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
933
934                                                 else // everything went okay, continue with creating vote
935                                                 {
936                                                         vote_caller = caller;
937                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
938                                                         vote_called = VOTE_MASTER;
939                                                         vote_called_command = strzone("XXX");
940                                                         vote_called_display = strzone("^3master");
941                                                         vote_endtime = time + autocvar_sv_vote_timeout;
942
943                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
944                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
945
946                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
947                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
948                                                         Nagger_VoteChanged();
949                                                         VoteCount(true); // needed if you are the only one
950                                                 }
951
952                                                 return;
953                                         }
954                                 }
955                         }
956                         else { print_to(caller, "^1Master control of voting is not allowed."); }
957
958                         return;
959                 }
960
961                 default:
962                 case CMD_REQUEST_USAGE:
963                 {
964                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
965                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
966                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
967                         return;
968                 }
969         }
970 }
971
972 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
973 {
974         switch(request)
975         {
976                 case CMD_REQUEST_COMMAND:
977                 {
978                         if (!vote_called) { print_to(caller, "^1No vote called."); }
979                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
980                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
981
982                         else // everything went okay, continue changing vote
983                         {
984                                 print_to(caller, "^1You rejected the vote.");
985                                 caller.vote_selection = VOTE_SELECT_REJECT;
986                                 msg_entity = caller;
987                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
988                         }
989
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
997                         print_to(caller, "  No arguments required.");
998                         return;
999                 }
1000         }
1001 }
1002
1003 void VoteCommand_status(float request, entity caller) // BOTH
1004 {
1005         switch(request)
1006         {
1007                 case CMD_REQUEST_COMMAND:
1008                 {
1009                         if(vote_called)
1010                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1011                         else
1012                                 print_to(caller, "^1No vote called.");
1013
1014                         return;
1015                 }
1016
1017                 default:
1018                 case CMD_REQUEST_USAGE:
1019                 {
1020                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1021                         print_to(caller, "  No arguments required.");
1022                         return;
1023                 }
1024         }
1025 }
1026
1027 void VoteCommand_stop(float request, entity caller) // BOTH
1028 {
1029         switch(request)
1030         {
1031                 case CMD_REQUEST_COMMAND:
1032                 {
1033                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1034                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1035                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1036
1037                         return;
1038                 }
1039
1040                 default:
1041                 case CMD_REQUEST_USAGE:
1042                 {
1043                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1044                         print_to(caller, "  No arguments required.");
1045                         return;
1046                 }
1047         }
1048 }
1049
1050 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1051 {
1052         switch(request)
1053         {
1054                 case CMD_REQUEST_COMMAND:
1055                 {
1056                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1057                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1058
1059                         else // everything went okay, continue changing vote
1060                         {
1061                                 print_to(caller, "^1You accepted the vote.");
1062                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1063                                 msg_entity = caller;
1064                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1065                         }
1066
1067                         return;
1068                 }
1069
1070                 default:
1071                 case CMD_REQUEST_USAGE:
1072                 {
1073                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1074                         print_to(caller, "  No arguments required.");
1075                         return;
1076                 }
1077         }
1078 }
1079
1080 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1081 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1082 void VoteCommand_(float request)
1083 {
1084         switch(request)
1085         {
1086                 case CMD_REQUEST_COMMAND:
1087                 {
1088
1089                         return;
1090                 }
1091
1092                 default:
1093                 case CMD_REQUEST_USAGE:
1094                 {
1095                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1096                         print_to(caller, "  No arguments required.");
1097                         return;
1098                 }
1099         }
1100 }
1101 */
1102
1103
1104 // ================================
1105 //  Macro system for vote commands
1106 // ================================
1107
1108 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1109 #define VOTE_COMMANDS(request,caller,arguments,command) \
1110         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1111         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1112         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1113         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1114         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1115         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1116         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1117         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1118         /* nothing */
1119
1120 void VoteCommand_macro_help(entity caller, float argc)
1121 {
1122         string command_origin = GetCommandPrefix(caller);
1123
1124         if(argc == 2 || argv(2) == "help") // help display listing all commands
1125         {
1126                 print_to(caller, "\nVoting commands:\n");
1127                 #define VOTE_COMMAND(name,function,description,assignment) \
1128                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1129
1130                 VOTE_COMMANDS(0, caller, 0, "");
1131                 #undef VOTE_COMMAND
1132
1133                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1134                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1135                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1136         }
1137         else // usage for individual command
1138         {
1139                 #define VOTE_COMMAND(name,function,description,assignment) \
1140                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1141
1142                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1143                 #undef VOTE_COMMAND
1144         }
1145
1146         return;
1147 }
1148
1149 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1150 {
1151         #define VOTE_COMMAND(name,function,description,assignment) \
1152                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1153
1154         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1155         #undef VOTE_COMMAND
1156
1157         return false;
1158 }
1159
1160
1161 // ======================================
1162 //  Main function handling vote commands
1163 // ======================================
1164
1165 void VoteCommand(float request, entity caller, float argc, string vote_command)
1166 {
1167         // Guide for working with argc arguments by example:
1168         // argc:   1    - 2      - 3     - 4
1169         // argv:   0    - 1      - 2     - 3
1170         // cmd     vote - master - login - password
1171
1172         switch(request)
1173         {
1174                 case CMD_REQUEST_COMMAND:
1175                 {
1176                         if(VoteCommand_macro_command(caller, argc, vote_command))
1177                                 return;
1178                 }
1179
1180                 default:
1181                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1182                 case CMD_REQUEST_USAGE:
1183                 {
1184                         VoteCommand_macro_help(caller, argc);
1185                         return;
1186                 }
1187         }
1188 }