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1 #include "vote.qh"
2 #include <common/command/_mod.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/_mod.qh"
14
15 #include <common/constants.qh>
16 #include <common/net_linked.qh>
17 #include <common/mapinfo.qh>
18 #include <common/notifications/all.qh>
19 #include <common/playerstats.qh>
20 #include <common/util.qh>
21
22 // =============================================
23 //  Server side voting code, reworked by Samual
24 //  Last updated: December 27th, 2011
25 // =============================================
26
27 //  Nagger for players to know status of voting
28 bool Nagger_SendEntity(entity this, entity to, float sendflags)
29 {
30         int nags, i, f, b;
31         entity e;
32         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
33
34         // bits:
35         //   1 = ready
36         //   2 = player needs to ready up
37         //   4 = vote
38         //   8 = player needs to vote
39         //  16 = warmup
40         // sendflags:
41         //  64 = vote counts
42         // 128 = vote string
43
44         nags = 0;
45         if (readycount)
46         {
47                 nags |= BIT(0);
48                 if (to.ready == 0) nags |= BIT(1);
49         }
50         if (vote_called)
51         {
52                 nags |= BIT(2);
53                 if (to.vote_selection == 0) nags |= BIT(3);
54         }
55         if (warmup_stage) nags |= BIT(4);
56
57         if (sendflags & BIT(6)) nags |= BIT(6);
58
59         if (sendflags & BIT(7)) nags |= BIT(7);
60
61         if (!(nags & 4))  // no vote called? send no string
62                 nags &= ~(BIT(6) | BIT(7));
63
64         WriteByte(MSG_ENTITY, nags);
65
66         if (nags & BIT(6))
67         {
68                 WriteByte(MSG_ENTITY, vote_accept_count);
69                 WriteByte(MSG_ENTITY, vote_reject_count);
70                 WriteByte(MSG_ENTITY, vote_needed_overall);
71                 WriteChar(MSG_ENTITY, to.vote_selection);
72         }
73
74         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
75
76         if (nags & 1)
77         {
78                 for (i = 1; i <= maxclients; i += 8)
79                 {
80                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
81                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
82                         WriteByte(MSG_ENTITY, f);
83                 }
84         }
85
86         return true;
87 }
88
89 void Nagger_Init()
90 {
91         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
92 }
93
94 void Nagger_VoteChanged()
95 {
96         if (nagger) nagger.SendFlags |= BIT(7);
97 }
98
99 void Nagger_VoteCountChanged()
100 {
101         if (nagger) nagger.SendFlags |= BIT(6);
102 }
103
104 void Nagger_ReadyCounted()
105 {
106         if (nagger) nagger.SendFlags |= BIT(0);
107 }
108
109 // If the vote_caller is still here, return their name, otherwise vote_caller_name
110 string OriginalCallerName()
111 {
112         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
113         return vote_caller_name;
114 }
115
116 // =======================
117 //  Game logic for voting
118 // =======================
119
120 void VoteReset()
121 {
122         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
123
124         if (vote_called)
125         {
126                 strunzone(vote_called_command);
127                 strunzone(vote_called_display);
128                 strunzone(vote_caller_name);
129         }
130
131         vote_called = VOTE_NULL;
132         vote_caller = NULL;
133         vote_caller_name = string_null;
134         vote_endtime = 0;
135
136         vote_called_command = string_null;
137         vote_called_display = string_null;
138
139         vote_parsed_command = string_null;
140         vote_parsed_display = string_null;
141
142         Nagger_VoteChanged();
143 }
144
145 void VoteStop(entity stopper)
146 {
147         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
148         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
149         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
150         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
151         VoteReset();
152 }
153
154 void VoteAccept()
155 {
156         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
157
158         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
159         else localcmd(strcat(vote_called_command, "\n"));
160
161         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
162
163         VoteReset();
164         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
165 }
166
167 void VoteReject()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
170         VoteReset();
171         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
172 }
173
174 void VoteTimeout()
175 {
176         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
177         VoteReset();
178         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
179 }
180
181 void VoteSpam(float notvoters, float mincount, string result)
182 {
183         bprint(strcat(
184                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
185                 strcat("^2:^1", ftos(vote_reject_count)),
186                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
187                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
188                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
189
190         if (autocvar_sv_eventlog)
191         {
192                 GameLogEcho(strcat(
193                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
194                         strcat(":", ftos(vote_reject_count)),
195                         strcat(":", ftos(vote_abstain_count)),
196                         strcat(":", ftos(notvoters)),
197                         strcat(":", ftos(mincount))));
198         }
199 }
200
201 void VoteCount(float first_count)
202 {
203         // declarations
204         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
205
206         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
207
208         float vote_player_count = 0, notvoters = 0;
209         float vote_real_player_count = 0, vote_real_accept_count = 0;
210         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
211         float vote_needed_of_voted, final_needed_votes;
212         float vote_factor_overall, vote_factor_of_voted;
213
214         Nagger_VoteCountChanged();
215
216         // add up all the votes from each connected client
217         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
218                 ++vote_player_count;
219                 if (IS_PLAYER(it))   ++vote_real_player_count;
220                 switch (it.vote_selection)
221                 {
222                         case VOTE_SELECT_REJECT:
223                         { ++vote_reject_count;
224                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
225                         }
226                         case VOTE_SELECT_ACCEPT:
227                         { ++vote_accept_count;
228                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
229                         }
230                         case VOTE_SELECT_ABSTAIN:
231                         { ++vote_abstain_count;
232                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
233                         }
234                         default: break;
235                 }
236         ));
237
238         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
239         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
240         {
241                 if (vote_caller)   vote_caller.vote_waittime = 0;
242                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
243                 VoteReset();
244                 return;
245         }
246
247         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
248         if (!spectators_allowed && (vote_real_player_count > 0))
249         {
250                 vote_accept_count = vote_real_accept_count;
251                 vote_reject_count = vote_real_reject_count;
252                 vote_abstain_count = vote_real_abstain_count;
253                 vote_player_count = vote_real_player_count;
254         }
255
256         // people who have no opinion in any way :D
257         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
258
259         // determine the goal for the vote to be passed or rejected normally
260         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
261         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
262
263         // if the vote times out, determine the amount of votes needed of the people who actually already voted
264         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
265         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
266
267         // are there any players at all on the server? it could be an admin vote
268         if (vote_player_count == 0 && first_count)
269         {
270                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
271                 VoteAccept();
272                 return;
273         }
274
275         // since there ARE players, finally calculate the result of the vote
276         if (vote_accept_count >= vote_needed_overall)
277         {
278                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
279                 VoteAccept();
280                 return;
281         }
282
283         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
284         {
285                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
286                 VoteReject();
287                 return;
288         }
289
290         // there is not enough votes in either direction, now lets just calculate what the voters have said
291         if (time > vote_endtime)
292         {
293                 final_needed_votes = vote_needed_overall;
294
295                 if (autocvar_sv_vote_majority_factor_of_voted)
296                 {
297                         if (vote_accept_count >= vote_needed_of_voted)
298                         {
299                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
300                                 VoteAccept();
301                                 return;
302                         }
303
304                         if (vote_accept_count + vote_reject_count > 0)
305                         {
306                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
307                                 VoteReject();
308                                 return;
309                         }
310
311                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
312                 }
313
314                 // it didn't pass or fail, so not enough votes to even make a decision.
315                 VoteSpam(notvoters, final_needed_votes, "timeout");
316                 VoteTimeout();
317         }
318 }
319
320 void VoteThink()
321 {
322         if (vote_endtime > 0)        // a vote was called
323         {
324                 if (time > vote_endtime) // time is up
325                         VoteCount(false);
326         }
327 }
328
329
330 // =======================
331 //  Game logic for warmup
332 // =======================
333
334 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
335 void reset_map(bool dorespawn)
336 {
337         if (time <= game_starttime)
338         {
339                 if (gameover)
340                         return;
341                 if (round_handler_IsActive())
342                         round_handler_Reset(game_starttime);
343         }
344
345         MUTATOR_CALLHOOK(reset_map_global);
346
347         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
348                 if (it.reset)
349                 {
350                         it.reset(it);
351                         continue;
352                 }
353                 if (it.team_saved) it.team = it.team_saved;
354                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
355         });
356
357         // Waypoints and assault start come LAST
358         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
359                 if (it.reset2) it.reset2(it);
360         });
361
362         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(Unfreeze(it)));
363
364         // Moving the player reset code here since the player-reset depends
365         // on spawnpoint entities which have to be reset first --blub
366         if (dorespawn)
367         {
368                 if (!MUTATOR_CALLHOOK(reset_map_players))
369                 {
370                         FOREACH_CLIENT(true, LAMBDA(
371                                 /*
372                                 only reset players if a restart countdown is active
373                                 this can either be due to cvar sv_ready_restart_after_countdown having set
374                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
375                                 sv_ready_restart_after_countdown is not used and countdown is still running
376                                 */
377                                 if (restart_mapalreadyrestarted || (time < game_starttime))
378                                 {
379                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
380                                         if (IS_PLAYER(it))
381                                         {
382                                                 // PlayerScore_Clear(it);
383                                                 it.killcount = 0;
384                                                 // stop the player from moving so that he stands still once he gets respawned
385                                                 it.velocity = '0 0 0';
386                                                 it.avelocity = '0 0 0';
387                                                 it.movement = '0 0 0';
388                                                 PutClientInServer(it);
389                                         }
390                                 }
391                         ));
392                 }
393         }
394 }
395
396 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
397 void ReadyRestart_think(entity this)
398 {
399         restart_mapalreadyrestarted = true;
400         reset_map(true);
401         Score_ClearAll();
402         delete(this);
403 }
404
405 // Forces a restart of the game without actually reloading the map // this is a mess...
406 void ReadyRestart_force()
407 {
408         if (time <= game_starttime && gameover)
409                 return;
410
411         bprint("^1Server is restarting...\n");
412
413         VoteReset();
414
415         // clear overtime, we have to decrease timelimit to its original value again.
416         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
417                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
418         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
419
420         readyrestart_happened = true;
421         game_starttime = time + RESTART_COUNTDOWN;
422
423         // clear player attributes
424         FOREACH_CLIENT(true, LAMBDA(
425                 it.alivetime = 0;
426                 it.killcount = 0;
427                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
428         ));
429
430         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
431
432         // disable the warmup global for the server
433         warmup_stage = 0;                // once the game is restarted the game is in match stage
434
435         // reset the .ready status of all players (also spectators)
436         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
437         readycount = 0;
438         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
439
440         // lock teams with lockonrestart
441         if (autocvar_teamplay_lockonrestart && teamplay)
442         {
443                 lockteams = true;
444                 bprint("^1The teams are now locked.\n");
445         }
446
447         // initiate the restart-countdown-announcer entity
448         if (autocvar_sv_ready_restart_after_countdown)
449         {
450                 entity restart_timer = new_pure(restart_timer);
451                 setthink(restart_timer, ReadyRestart_think);
452                 restart_timer.nextthink = game_starttime;
453         }
454
455         // after a restart every players number of allowed timeouts gets reset, too
456         if (autocvar_sv_timeout)
457         {
458                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
459         }
460     // reset map immediately if this cvar is not set
461     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
462         if (autocvar_sv_eventlog) GameLogEcho(":restart");
463 }
464
465 void ReadyRestart()
466 {
467         // no assault support yet...
468         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
469         else localcmd("\nsv_hook_gamerestart\n");
470
471         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
472         // Otherwise scores could be manipulated during the countdown.
473         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
474         ReadyRestart_force();
475 }
476
477 // Count the players who are ready and determine whether or not to restart the match
478 void ReadyCount()
479 {
480         float ready_needed_factor, ready_needed_count;
481         float t_ready = 0, t_players = 0;
482
483         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
484                 ++t_players;
485                 if (it.ready) ++t_ready;
486         ));
487
488         readycount = t_ready;
489
490         Nagger_ReadyCounted();
491
492         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
493         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
494
495         if (readycount >= ready_needed_count) ReadyRestart();
496 }
497
498
499 // ======================================
500 //  Supporting functions for VoteCommand
501 // ======================================
502
503 float Votecommand_check_assignment(entity caller, float assignment)
504 {
505         float from_server = (!caller);
506
507         if ((assignment == VC_ASGNMNT_BOTH)
508             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
509             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
510
511         return false;
512 }
513
514 string VoteCommand_extractcommand(string input, float startpos, float argc)
515 {
516         string output;
517
518         if ((argc - 1) < startpos) output = "";
519         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
520
521         return output;
522 }
523
524 float VoteCommand_checknasty(string vote_command)
525 {
526         if ((strstrofs(vote_command, ";", 0) >= 0)
527             || (strstrofs(vote_command, "\n", 0) >= 0)
528             || (strstrofs(vote_command, "\r", 0) >= 0)
529             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
530
531         return true;
532 }
533
534 float VoteCommand_checkinlist(string vote_command, string list)
535 {
536         string l = strcat(" ", list, " ");
537
538         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
539
540         return false;
541 }
542
543 string ValidateMap(string validated_map, entity caller)
544 {
545         validated_map = MapInfo_FixName(validated_map);
546
547         if (!validated_map)
548         {
549                 print_to(caller, "This map is not available on this server.");
550                 return string_null;
551         }
552
553         if (!autocvar_sv_vote_override_mostrecent && caller)
554         {
555                 if (Map_IsRecent(validated_map))
556                 {
557                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
558                         return string_null;
559                 }
560         }
561
562         if (!MapInfo_CheckMap(validated_map))
563         {
564                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
565                 return string_null;
566         }
567
568         return validated_map;
569 }
570
571 float VoteCommand_checkargs(float startpos, float argc)
572 {
573         float p, q, check, minargs;
574         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
575         string cmdrestriction = "";  // No we don't.
576         string charlist, arg;
577         float checkmate;
578
579         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
580                 cmdrestriction = cvar_string(cvarname);
581         else
582                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
583
584         if (cmdrestriction == "") return true;
585
586         ++startpos;  // skip command name
587
588         // check minimum arg count
589
590         // 0 args: argc == startpos
591         // 1 args: argc == startpos + 1
592         // ...
593
594         minargs = stof(cmdrestriction);
595         if (argc - startpos < minargs) return false;
596
597         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
598
599         for ( ; ; )
600         {
601                 // we know that at any time, startpos <= argc - minargs
602                 // so this means: argc-minargs >= startpos >= argc, thus
603                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
604                 // have been seen already
605
606                 if (startpos >= argc) // all args checked? GOOD
607                         break;
608
609                 if (p < 0)            // no more args? FAIL
610                 {
611                         // exception: exactly minargs left, this one included
612                         if (argc - startpos == minargs) break;
613
614                         // otherwise fail
615                         return false;
616                 }
617
618                 // cut to next semicolon
619                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
620                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
621                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
622
623                 // in case we ever want to allow semicolons in VoteCommand_checknasty
624                 // charlist = strreplace("^^", ";", charlist);
625
626                 if (charlist != "")
627                 {
628                         // verify the arg only contains allowed chars
629                         arg = argv(startpos);
630                         checkmate = strlen(arg);
631                         for (check = 0; check < checkmate; ++check)
632                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
633                         // not allowed character
634                         // all characters are allowed. FINE.
635                 }
636
637                 ++startpos;
638                 --minargs;
639                 p = q;
640         }
641
642         return true;
643 }
644
645 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
646 {
647         string first_command;
648
649         first_command = argv(startpos);
650
651         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
652             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
653             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
654         );*/
655
656         if (
657             (autocvar_sv_vote_limit > 0)
658             &&
659             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
660            )   return false;
661
662         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
663
664         if (!VoteCommand_checkargs(startpos, argc)) return false;
665
666         switch (first_command) // now go through and parse the proper commands to adjust as needed.
667         {
668                 case "kick":
669                 case "kickban":    // catch all kick/kickban commands
670                 {
671                         entity victim = GetIndexedEntity(argc, (startpos + 1));
672                         float accepted = VerifyClientEntity(victim, true, false);
673
674                         if (accepted > 0)
675                         {
676                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
677                                 string command_arguments;
678
679                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
680                                 else command_arguments = reason;
681
682                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
683                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
684                         }
685                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
686
687                         break;
688                 }
689
690                 case "map":
691                 case "chmap":
692                 case "gotomap":  // re-direct all map selection commands to gotomap
693                 {
694                         vote_command = ValidateMap(argv(startpos + 1), caller);
695                         if (!vote_command)   return false;
696                         vote_parsed_command = strcat("gotomap ", vote_command);
697                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
698
699                         break;
700                 }
701
702                 default:
703                 {
704                         vote_parsed_command = vote_command;
705                         vote_parsed_display = strzone(strcat("^1", vote_command));
706
707                         break;
708                 }
709         }
710
711         return true;
712 }
713
714
715 // =======================
716 //  Command Sub-Functions
717 // =======================
718
719 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
720 {
721         switch (request)
722         {
723                 case CMD_REQUEST_COMMAND:
724                 {
725                         if (!vote_called) { print_to(caller, "^1No vote called."); }
726                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
727                         {
728                                 print_to(caller, "^1You have already voted.");
729                         }
730
731                         else  // everything went okay, continue changing vote
732                         {
733                                 print_to(caller, "^1You abstained from your vote.");
734                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
735                                 msg_entity = caller;
736                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
737
738                         return;
739                 }
740
741                 default:
742                 case CMD_REQUEST_USAGE:
743                 {
744                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
745                         print_to(caller, "  No arguments required.");
746                         return;
747                 }
748         }
749 }
750
751 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
752 {
753         switch (request)
754         {
755                 case CMD_REQUEST_COMMAND:
756                 {
757                         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
758
759                         float tmp_playercount = 0;
760
761                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
762
763                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
764                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
765                         {
766                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
767                         }
768                         else if (vote_called)
769                         {
770                                 print_to(caller, "^1There is already a vote called.");
771                         }
772                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
773                         {
774                                 print_to(caller, "^1Only players can call a vote.");
775                         }
776                         else if (caller && !IS_CLIENT(caller))
777                         {
778                                 print_to(caller, "^1Only connected clients can vote.");
779                         }
780                         else if (timeout_status)
781                         {
782                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
783                         }
784                         else if (caller && (time < caller.vote_waittime))
785                         {
786                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
787                         }
788                         else if (!VoteCommand_checknasty(vote_command))
789                         {
790                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
791                         }
792                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
793                         {
794                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
795                         }
796
797                         else  // everything went okay, continue with calling the vote
798                         {
799                                 vote_caller = caller;  // remember who called the vote
800                                 vote_caller_name = strzone(GetCallerName(vote_caller));
801                                 vote_called = VOTE_NORMAL;
802                                 vote_called_command = strzone(vote_parsed_command);
803                                 vote_called_display = strzone(vote_parsed_display);
804                                 vote_endtime = time + autocvar_sv_vote_timeout;
805
806                                 if (caller)
807                                 {
808                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
809                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
810                                         msg_entity = caller;
811                                 }
812
813                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
814                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
815
816                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
817                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
818                                 Nagger_VoteChanged();
819                                 VoteCount(true);  // needed if you are the only one
820                         }
821
822                         return;
823                 }
824
825                 default:
826                 case CMD_REQUEST_USAGE:
827                 {
828                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
829                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
830                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
831                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
832                         return;
833                 }
834         }
835 }
836
837 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
838 {
839         switch (request)
840         {
841                 case CMD_REQUEST_COMMAND:
842                 {
843                         if (autocvar_sv_vote_master)
844                         {
845                                 switch (strtolower(argv(2)))
846                                 {
847                                         case "do":
848                                         {
849                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
850
851                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
852                                                 else if (!VoteCommand_checknasty(vote_command))
853                                                 {
854                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
855                                                 }
856                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
857                                                 {
858                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
859                                                 }
860
861                                                 else  // everything went okay, proceed with command
862                                                 {
863                                                         localcmd(strcat(vote_parsed_command, "\n"));
864                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
865                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
866                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
867
868                                                 return;
869                                         }
870
871                                         case "login":
872                                         {
873                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
874                                                 else if (caller.vote_master)
875                                                 {
876                                                         print_to(caller, "^1You are already logged in as vote master.");
877                                                 }
878                                                 else if (autocvar_sv_vote_master_password != argv(3))
879                                                 {
880                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
881                                                 }
882
883                                                 else  // everything went okay, proceed with giving this player master privilages
884                                                 {
885                                                         caller.vote_master = true;
886                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
887                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
888                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
889
890                                                 return;
891                                         }
892
893                                         default:  // calling a vote for master
894                                         {
895                                                 bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
896
897                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
898                                                 else if (vote_called)
899                                                 {
900                                                         print_to(caller, "^1There is already a vote called.");
901                                                 }
902                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
903                                                 {
904                                                         print_to(caller, "^1Only players can call a vote.");
905                                                 }
906                                                 else if (timeout_status)
907                                                 {
908                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
909                                                 }
910
911                                                 else  // everything went okay, continue with creating vote
912                                                 {
913                                                         vote_caller = caller;
914                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
915                                                         vote_called = VOTE_MASTER;
916                                                         vote_called_command = strzone("XXX");
917                                                         vote_called_display = strzone("^3master");
918                                                         vote_endtime = time + autocvar_sv_vote_timeout;
919
920                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
921                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
922
923                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
924                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
925                                                         Nagger_VoteChanged();
926                                                         VoteCount(true);  // needed if you are the only one
927                                                 }
928
929                                                 return;
930                                         }
931                                 }
932                         }
933                         else { print_to(caller, "^1Master control of voting is not allowed."); }
934
935                         return;
936                 }
937
938                 default:
939                 case CMD_REQUEST_USAGE:
940                 {
941                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
942                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
943                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
944                         return;
945                 }
946         }
947 }
948
949 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
950 {
951         switch (request)
952         {
953                 case CMD_REQUEST_COMMAND:
954                 {
955                         if (!vote_called) { print_to(caller, "^1No vote called."); }
956                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
957                         {
958                                 print_to(caller, "^1You have already voted.");
959                         }
960                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
961                         {
962                                 VoteStop(caller);
963                         }
964
965                         else  // everything went okay, continue changing vote
966                         {
967                                 print_to(caller, "^1You rejected the vote.");
968                                 caller.vote_selection = VOTE_SELECT_REJECT;
969                                 msg_entity = caller;
970                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
971
972                         return;
973                 }
974
975                 default:
976                 case CMD_REQUEST_USAGE:
977                 {
978                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
979                         print_to(caller, "  No arguments required.");
980                         return;
981                 }
982         }
983 }
984
985 void VoteCommand_status(float request, entity caller)  // BOTH
986 {
987         switch (request)
988         {
989                 case CMD_REQUEST_COMMAND:
990                 {
991                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
992                         else print_to(caller, "^1No vote called.");
993
994                         return;
995                 }
996
997                 default:
998                 case CMD_REQUEST_USAGE:
999                 {
1000                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1001                         print_to(caller, "  No arguments required.");
1002                         return;
1003                 }
1004         }
1005 }
1006
1007 void VoteCommand_stop(float request, entity caller)  // BOTH
1008 {
1009         switch (request)
1010         {
1011                 case CMD_REQUEST_COMMAND:
1012                 {
1013                         if (!vote_called)   print_to(caller, "^1No vote called.");
1014                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1015                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1016                         return;
1017                 }
1018
1019                 default:
1020                 case CMD_REQUEST_USAGE:
1021                 {
1022                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1023                         print_to(caller, "  No arguments required.");
1024                         return;
1025                 }
1026         }
1027 }
1028
1029 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1030 {
1031         switch (request)
1032         {
1033                 case CMD_REQUEST_COMMAND:
1034                 {
1035                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1036                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1037                         {
1038                                 print_to(caller, "^1You have already voted.");
1039                         }
1040
1041                         else  // everything went okay, continue changing vote
1042                         {
1043                                 print_to(caller, "^1You accepted the vote.");
1044                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1045                                 msg_entity = caller;
1046                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1047
1048                         return;
1049                 }
1050
1051                 default:
1052                 case CMD_REQUEST_USAGE:
1053                 {
1054                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1055                         print_to(caller, "  No arguments required.");
1056                         return;
1057                 }
1058         }
1059 }
1060
1061 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1062 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1063 void VoteCommand_(float request)
1064 {
1065     switch(request)
1066     {
1067         case CMD_REQUEST_COMMAND:
1068         {
1069
1070             return;
1071         }
1072
1073         default:
1074         case CMD_REQUEST_USAGE:
1075         {
1076             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1077             print_to(caller, "  No arguments required.");
1078             return;
1079         }
1080     }
1081 }
1082 */
1083
1084
1085 // ================================
1086 //  Macro system for vote commands
1087 // ================================
1088
1089 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1090 #define VOTE_COMMANDS(request, caller, arguments, command) \
1091         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1092         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1093         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1094         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1095         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1096         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1097         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1098         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1099         /* nothing */
1100
1101 void VoteCommand_macro_help(entity caller, float argc)
1102 {
1103         string command_origin = GetCommandPrefix(caller);
1104
1105         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1106         {
1107                 print_to(caller, "\nVoting commands:\n");
1108                 #define VOTE_COMMAND(name, function, description, assignment) \
1109                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1110
1111                 VOTE_COMMANDS(0, caller, 0, "");
1112 #undef VOTE_COMMAND
1113
1114                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1115                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1116                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1117         }
1118         else  // usage for individual command
1119         {
1120                 #define VOTE_COMMAND(name, function, description, assignment) \
1121                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1122
1123                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1124 #undef VOTE_COMMAND
1125         }
1126 }
1127
1128 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1129 {
1130         #define VOTE_COMMAND(name, function, description, assignment) \
1131                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1132
1133         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1134 #undef VOTE_COMMAND
1135
1136         return false;
1137 }
1138
1139
1140 // ======================================
1141 //  Main function handling vote commands
1142 // ======================================
1143
1144 void VoteCommand(float request, entity caller, float argc, string vote_command)
1145 {
1146         // Guide for working with argc arguments by example:
1147         // argc:   1    - 2      - 3     - 4
1148         // argv:   0    - 1      - 2     - 3
1149         // cmd     vote - master - login - password
1150
1151         switch (request)
1152         {
1153                 case CMD_REQUEST_COMMAND:
1154                 {
1155                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1156                 }
1157
1158                 default:
1159                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1160                 case CMD_REQUEST_USAGE:
1161                 {
1162                         VoteCommand_macro_help(caller, argc);
1163                         return;
1164                 }
1165         }
1166 }