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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/all.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if (readycount)
44         {
45                 nags |= BIT(0);
46                 if (to.ready == 0) nags |= BIT(1);
47         }
48         if (vote_called)
49         {
50                 nags |= BIT(2);
51                 if (to.vote_selection == 0) nags |= BIT(3);
52         }
53         if (warmup_stage) nags |= BIT(4);
54
55         if (sendflags & BIT(6)) nags |= BIT(6);
56
57         if (sendflags & BIT(7)) nags |= BIT(7);
58
59         if (!(nags & 4))  // no vote called? send no string
60                 nags &= ~(BIT(6) | BIT(7));
61
62         WriteByte(MSG_ENTITY, nags);
63
64         if (nags & BIT(6))
65         {
66                 WriteByte(MSG_ENTITY, vote_accept_count);
67                 WriteByte(MSG_ENTITY, vote_reject_count);
68                 WriteByte(MSG_ENTITY, vote_needed_overall);
69                 WriteChar(MSG_ENTITY, to.vote_selection);
70         }
71
72         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
73
74         if (nags & 1)
75         {
76                 for (i = 1; i <= maxclients; i += 8)
77                 {
78                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80                         WriteByte(MSG_ENTITY, f);
81                 }
82         }
83
84         return true;
85 }
86
87 void Nagger_Init()
88 {
89         Net_LinkEntity(nagger = new(nagger), false, 0, Nagger_SendEntity);
90         make_pure(nagger);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         entity tmp_player;
122
123         FOR_EACH_CLIENT(tmp_player)
124         {
125                 tmp_player.vote_selection = 0;
126         }
127
128         if (vote_called)
129         {
130                 strunzone(vote_called_command);
131                 strunzone(vote_called_display);
132                 strunzone(vote_caller_name);
133         }
134
135         vote_called = VOTE_NULL;
136         vote_caller = world;
137         vote_caller_name = string_null;
138         vote_endtime = 0;
139
140         vote_called_command = string_null;
141         vote_called_display = string_null;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 void VoteCount(float first_count)
206 {
207         // declarations
208         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209
210         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
211             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
212             || (autocvar_sv_vote_nospectators == 0));
213
214         float vote_player_count = 0, notvoters = 0;
215         float vote_real_player_count = 0, vote_real_accept_count = 0;
216         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217         float vote_needed_of_voted, final_needed_votes;
218         float vote_factor_overall, vote_factor_of_voted;
219
220         entity tmp_player;
221
222         Nagger_VoteCountChanged();
223
224         // add up all the votes from each connected client
225         FOR_EACH_REALCLIENT(tmp_player)
226         {
227                 ++vote_player_count;
228                 if (IS_PLAYER(tmp_player))   ++vote_real_player_count;
229                 switch (tmp_player.vote_selection)
230                 {
231                         case VOTE_SELECT_REJECT:
232                         { ++vote_reject_count;
233                           { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
234                         }
235                         case VOTE_SELECT_ACCEPT:
236                         { ++vote_accept_count;
237                           { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
238                         }
239                         case VOTE_SELECT_ABSTAIN:
240                         { ++vote_abstain_count;
241                           { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
242                         }
243                         default: break;
244                 }
245         }
246
247         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
248         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249         {
250                 if (vote_caller)   vote_caller.vote_waittime = 0;
251                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
252                 VoteReset();
253                 return;
254         }
255
256         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
257         if (!spectators_allowed && (vote_real_player_count > 0))
258         {
259                 vote_accept_count = vote_real_accept_count;
260                 vote_reject_count = vote_real_reject_count;
261                 vote_abstain_count = vote_real_abstain_count;
262                 vote_player_count = vote_real_player_count;
263         }
264
265         // people who have no opinion in any way :D
266         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267
268         // determine the goal for the vote to be passed or rejected normally
269         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
270         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271
272         // if the vote times out, determine the amount of votes needed of the people who actually already voted
273         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
274         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275
276         // are there any players at all on the server? it could be an admin vote
277         if (vote_player_count == 0 && first_count)
278         {
279                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
280                 VoteAccept();
281                 return;
282         }
283
284         // since there ARE players, finally calculate the result of the vote
285         if (vote_accept_count >= vote_needed_overall)
286         {
287                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
288                 VoteAccept();
289                 return;
290         }
291
292         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293         {
294                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
295                 VoteReject();
296                 return;
297         }
298
299         // there is not enough votes in either direction, now lets just calculate what the voters have said
300         if (time > vote_endtime)
301         {
302                 final_needed_votes = vote_needed_overall;
303
304                 if (autocvar_sv_vote_majority_factor_of_voted)
305                 {
306                         if (vote_accept_count >= vote_needed_of_voted)
307                         {
308                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
309                                 VoteAccept();
310                                 return;
311                         }
312
313                         if (vote_accept_count + vote_reject_count > 0)
314                         {
315                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
316                                 VoteReject();
317                                 return;
318                         }
319
320                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
321                 }
322
323                 // it didn't pass or fail, so not enough votes to even make a decision.
324                 VoteSpam(notvoters, final_needed_votes, "timeout");
325                 VoteTimeout();
326         }
327 }
328
329 void VoteThink()
330 {
331         if (vote_endtime > 0)        // a vote was called
332         {
333                 if (time > vote_endtime) // time is up
334                         VoteCount(false);
335         }
336 }
337
338
339 // =======================
340 //  Game logic for warmup
341 // =======================
342
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(bool dorespawn)
345 {
346         SELFPARAM();
347
348         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
349
350         MUTATOR_CALLHOOK(reset_map_global);
351
352         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
353                 if (it.reset)
354                 {
355                         WITH(entity, self, it, it.reset(it));
356                         continue;
357                 }
358                 if (it.team_saved) it.team = it.team_saved;
359                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
360         ));
361
362         // Waypoints and assault start come LAST
363         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
364                 if (it.reset2) WITH(entity, self, it, it.reset2());
365         ));
366
367         entity e;
368         FOR_EACH_PLAYER(e)
369         if (e.frozen) WITH(entity, self, e, Unfreeze(e));
370
371         // Moving the player reset code here since the player-reset depends
372         // on spawnpoint entities which have to be reset first --blub
373         if (dorespawn)
374         {
375                 if (!MUTATOR_CALLHOOK(reset_map_players))
376                 {
377                         FOR_EACH_CLIENT(e)  // reset all players
378                         {
379                                 setself(e);
380                                 /*
381                                 only reset players if a restart countdown is active
382                                 this can either be due to cvar sv_ready_restart_after_countdown having set
383                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
384                                 sv_ready_restart_after_countdown is not used and countdown is still running
385                                 */
386                                 if (restart_mapalreadyrestarted || (time < game_starttime))
387                                 {
388                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
389                                         if (IS_PLAYER(self))
390                                         {
391                                                 // PlayerScore_Clear(self);
392                                                 self.killcount = 0;
393                                                 // stop the player from moving so that he stands still once he gets respawned
394                                                 self.velocity = '0 0 0';
395                                                 self.avelocity = '0 0 0';
396                                                 self.movement = '0 0 0';
397                                                 PutClientInServer();
398                                         }
399                                 }
400                         }
401
402                         setself(this);
403                 }
404         }
405 }
406
407 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
408 void ReadyRestart_think()
409 {
410         SELFPARAM();
411         restart_mapalreadyrestarted = true;
412         reset_map(true);
413         Score_ClearAll();
414         remove(this);
415 }
416
417 // Forces a restart of the game without actually reloading the map // this is a mess...
418 void ReadyRestart_force()
419 {
420         bprint("^1Server is restarting...\n");
421
422         VoteReset();
423
424         // clear overtime, we have to decrease timelimit to its original value again.
425         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
426                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
427         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
428
429         readyrestart_happened = true;
430         game_starttime = time + RESTART_COUNTDOWN;
431
432         entity tmp_player;
433
434         // clear player attributes
435         FOR_EACH_CLIENT(tmp_player)
436         {
437                 tmp_player.alivetime = 0;
438                 tmp_player.killcount = 0;
439                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
440         }
441
442         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
443
444         // disable the warmup global for the server
445         warmup_stage = 0;                // once the game is restarted the game is in match stage
446
447         // reset the .ready status of all players (also spectators)
448         FOR_EACH_REALCLIENT(tmp_player)
449         {
450                 tmp_player.ready = false;
451         }
452         readycount = 0;
453         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
454
455         // lock teams with lockonrestart
456         if (autocvar_teamplay_lockonrestart && teamplay)
457         {
458                 lockteams = true;
459                 bprint("^1The teams are now locked.\n");
460         }
461
462         // initiate the restart-countdown-announcer entity
463         if (autocvar_sv_ready_restart_after_countdown)
464         {
465                 entity restart_timer = new(restart_timer);
466                 make_pure(restart_timer);
467                 restart_timer.think = ReadyRestart_think;
468                 restart_timer.nextthink = game_starttime;
469         }
470
471         // after a restart every players number of allowed timeouts gets reset, too
472         if (autocvar_sv_timeout)
473         {
474                 FOR_EACH_REALPLAYER(tmp_player)
475                 {
476                         tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
477                 }
478         }
479     // reset map immediately if this cvar is not set
480     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
481         if (autocvar_sv_eventlog) GameLogEcho(":restart");
482 }
483
484 void ReadyRestart()
485 {
486         // no assault support yet...
487         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
488         else localcmd("\nsv_hook_gamerestart\n");
489
490         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
491         // Otherwise scores could be manipulated during the countdown.
492         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
493         ReadyRestart_force();
494 }
495
496 // Count the players who are ready and determine whether or not to restart the match
497 void ReadyCount()
498 {
499         entity tmp_player;
500         float ready_needed_factor, ready_needed_count;
501         float t_ready = 0, t_players = 0;
502
503         FOR_EACH_REALCLIENT(tmp_player)
504         {
505                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
506                 {
507                         ++t_players;
508                         if (tmp_player.ready)   ++t_ready; }
509         }
510
511         readycount = t_ready;
512
513         Nagger_ReadyCounted();
514
515         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
516         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
517
518         if (readycount >= ready_needed_count) ReadyRestart();
519 }
520
521
522 // ======================================
523 //  Supporting functions for VoteCommand
524 // ======================================
525
526 float Votecommand_check_assignment(entity caller, float assignment)
527 {
528         float from_server = (!caller);
529
530         if ((assignment == VC_ASGNMNT_BOTH)
531             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
532             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
533
534         return false;
535 }
536
537 string VoteCommand_extractcommand(string input, float startpos, float argc)
538 {
539         string output;
540
541         if ((argc - 1) < startpos) output = "";
542         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
543
544         return output;
545 }
546
547 float VoteCommand_checknasty(string vote_command)
548 {
549         if ((strstrofs(vote_command, ";", 0) >= 0)
550             || (strstrofs(vote_command, "\n", 0) >= 0)
551             || (strstrofs(vote_command, "\r", 0) >= 0)
552             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
553
554         return true;
555 }
556
557 float VoteCommand_checkinlist(string vote_command, string list)
558 {
559         string l = strcat(" ", list, " ");
560
561         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
562
563         return false;
564 }
565
566 string ValidateMap(string validated_map, entity caller)
567 {
568         validated_map = MapInfo_FixName(validated_map);
569
570         if (!validated_map)
571         {
572                 print_to(caller, "This map is not available on this server.");
573                 return string_null;
574         }
575
576         if (!autocvar_sv_vote_override_mostrecent && caller)
577         {
578                 if (Map_IsRecent(validated_map))
579                 {
580                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
581                         return string_null;
582                 }
583         }
584
585         if (!MapInfo_CheckMap(validated_map))
586         {
587                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
588                 return string_null;
589         }
590
591         return validated_map;
592 }
593
594 float VoteCommand_checkargs(float startpos, float argc)
595 {
596         float p, q, check, minargs;
597         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
598         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
599         string charlist, arg;
600         float checkmate;
601
602         if (cmdrestriction == "") return true;
603
604         ++startpos;  // skip command name
605
606         // check minimum arg count
607
608         // 0 args: argc == startpos
609         // 1 args: argc == startpos + 1
610         // ...
611
612         minargs = stof(cmdrestriction);
613         if (argc - startpos < minargs) return false;
614
615         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
616
617         for ( ; ; )
618         {
619                 // we know that at any time, startpos <= argc - minargs
620                 // so this means: argc-minargs >= startpos >= argc, thus
621                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
622                 // have been seen already
623
624                 if (startpos >= argc) // all args checked? GOOD
625                         break;
626
627                 if (p < 0)            // no more args? FAIL
628                 {
629                         // exception: exactly minargs left, this one included
630                         if (argc - startpos == minargs) break;
631
632                         // otherwise fail
633                         return false;
634                 }
635
636                 // cut to next semicolon
637                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
638                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
639                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
640
641                 // in case we ever want to allow semicolons in VoteCommand_checknasty
642                 // charlist = strreplace("^^", ";", charlist);
643
644                 if (charlist != "")
645                 {
646                         // verify the arg only contains allowed chars
647                         arg = argv(startpos);
648                         checkmate = strlen(arg);
649                         for (check = 0; check < checkmate; ++check)
650                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
651                         // not allowed character
652                         // all characters are allowed. FINE.
653                 }
654
655                 ++startpos;
656                 --minargs;
657                 p = q;
658         }
659
660         return true;
661 }
662
663 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
664 {
665         string first_command;
666
667         first_command = argv(startpos);
668
669         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
670             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
671             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
672         );*/
673
674         if (
675             (autocvar_sv_vote_limit > 0)
676             &&
677             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
678            )   return false;
679
680         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
681
682         if (!VoteCommand_checkargs(startpos, argc)) return false;
683
684         switch (first_command) // now go through and parse the proper commands to adjust as needed.
685         {
686                 case "kick":
687                 case "kickban":    // catch all kick/kickban commands
688                 {
689                         entity victim = GetIndexedEntity(argc, (startpos + 1));
690                         float accepted = VerifyClientEntity(victim, true, false);
691
692                         if (accepted > 0)
693                         {
694                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
695                                 string command_arguments;
696
697                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
698                                 else command_arguments = reason;
699
700                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
701                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
702                         }
703                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
704
705                         break;
706                 }
707
708                 case "map":
709                 case "chmap":
710                 case "gotomap":  // re-direct all map selection commands to gotomap
711                 {
712                         vote_command = ValidateMap(argv(startpos + 1), caller);
713                         if (!vote_command)   return false;
714                         vote_parsed_command = strcat("gotomap ", vote_command);
715                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
716
717                         break;
718                 }
719
720                 default:
721                 {
722                         vote_parsed_command = vote_command;
723                         vote_parsed_display = strzone(strcat("^1", vote_command));
724
725                         break;
726                 }
727         }
728
729         return true;
730 }
731
732
733 // =======================
734 //  Command Sub-Functions
735 // =======================
736
737 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
738 {
739         switch (request)
740         {
741                 case CMD_REQUEST_COMMAND:
742                 {
743                         if (!vote_called) { print_to(caller, "^1No vote called."); }
744                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
745                         {
746                                 print_to(caller, "^1You have already voted.");
747                         }
748
749                         else  // everything went okay, continue changing vote
750                         {
751                                 print_to(caller, "^1You abstained from your vote.");
752                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
753                                 msg_entity = caller;
754                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
755
756                         return;
757                 }
758
759                 default:
760                 case CMD_REQUEST_USAGE:
761                 {
762                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
763                         print_to(caller, "  No arguments required.");
764                         return;
765                 }
766         }
767 }
768
769 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
770 {
771         switch (request)
772         {
773                 case CMD_REQUEST_COMMAND:
774                 {
775                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
776                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
777                             || (autocvar_sv_vote_nospectators == 0));
778
779                         float tmp_playercount = 0;
780                         entity tmp_player;
781
782                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
783
784                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
785                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
786                         {
787                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
788                         }
789                         else if (vote_called)
790                         {
791                                 print_to(caller, "^1There is already a vote called.");
792                         }
793                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
794                         {
795                                 print_to(caller, "^1Only players can call a vote.");
796                         }
797                         else if (caller && !IS_CLIENT(caller))
798                         {
799                                 print_to(caller, "^1Only connected clients can vote.");
800                         }
801                         else if (timeout_status)
802                         {
803                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
804                         }
805                         else if (caller && (time < caller.vote_waittime))
806                         {
807                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
808                         }
809                         else if (!VoteCommand_checknasty(vote_command))
810                         {
811                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
812                         }
813                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
814                         {
815                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
816                         }
817
818                         else  // everything went okay, continue with calling the vote
819                         {
820                                 vote_caller = caller;  // remember who called the vote
821                                 vote_caller_name = strzone(GetCallerName(vote_caller));
822                                 vote_called = VOTE_NORMAL;
823                                 vote_called_command = strzone(vote_parsed_command);
824                                 vote_called_display = strzone(vote_parsed_display);
825                                 vote_endtime = time + autocvar_sv_vote_timeout;
826
827                                 if (caller)
828                                 {
829                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
830                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
831                                         msg_entity = caller;
832                                 }
833
834                                 FOR_EACH_REALCLIENT(tmp_player)
835                                 {
836                                         ++tmp_playercount;
837                                 }
838                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
839
840                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
841                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
842                                 Nagger_VoteChanged();
843                                 VoteCount(true);  // needed if you are the only one
844                         }
845
846                         return;
847                 }
848
849                 default:
850                 case CMD_REQUEST_USAGE:
851                 {
852                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
853                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
854                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
855                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
856                         return;
857                 }
858         }
859 }
860
861 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
862 {
863         switch (request)
864         {
865                 case CMD_REQUEST_COMMAND:
866                 {
867                         if (autocvar_sv_vote_master)
868                         {
869                                 switch (strtolower(argv(2)))
870                                 {
871                                         case "do":
872                                         {
873                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
874
875                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
876                                                 else if (!VoteCommand_checknasty(vote_command))
877                                                 {
878                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
879                                                 }
880                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
881                                                 {
882                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
883                                                 }
884
885                                                 else  // everything went okay, proceed with command
886                                                 {
887                                                         localcmd(strcat(vote_parsed_command, "\n"));
888                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
889                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
890                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
891
892                                                 return;
893                                         }
894
895                                         case "login":
896                                         {
897                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
898                                                 else if (caller.vote_master)
899                                                 {
900                                                         print_to(caller, "^1You are already logged in as vote master.");
901                                                 }
902                                                 else if (autocvar_sv_vote_master_password != argv(3))
903                                                 {
904                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
905                                                 }
906
907                                                 else  // everything went okay, proceed with giving this player master privilages
908                                                 {
909                                                         caller.vote_master = true;
910                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
911                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
912                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
913
914                                                 return;
915                                         }
916
917                                         default:  // calling a vote for master
918                                         {
919                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
920                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
921                                                     || (autocvar_sv_vote_nospectators == 0));
922
923                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
924                                                 else if (vote_called)
925                                                 {
926                                                         print_to(caller, "^1There is already a vote called.");
927                                                 }
928                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
929                                                 {
930                                                         print_to(caller, "^1Only players can call a vote.");
931                                                 }
932                                                 else if (timeout_status)
933                                                 {
934                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
935                                                 }
936
937                                                 else  // everything went okay, continue with creating vote
938                                                 {
939                                                         vote_caller = caller;
940                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
941                                                         vote_called = VOTE_MASTER;
942                                                         vote_called_command = strzone("XXX");
943                                                         vote_called_display = strzone("^3master");
944                                                         vote_endtime = time + autocvar_sv_vote_timeout;
945
946                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
947                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
948
949                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
950                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
951                                                         Nagger_VoteChanged();
952                                                         VoteCount(true);  // needed if you are the only one
953                                                 }
954
955                                                 return;
956                                         }
957                                 }
958                         }
959                         else { print_to(caller, "^1Master control of voting is not allowed."); }
960
961                         return;
962                 }
963
964                 default:
965                 case CMD_REQUEST_USAGE:
966                 {
967                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
968                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
969                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
970                         return;
971                 }
972         }
973 }
974
975 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
976 {
977         switch (request)
978         {
979                 case CMD_REQUEST_COMMAND:
980                 {
981                         if (!vote_called) { print_to(caller, "^1No vote called."); }
982                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
983                         {
984                                 print_to(caller, "^1You have already voted.");
985                         }
986                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
987                         {
988                                 VoteStop(caller);
989                         }
990
991                         else  // everything went okay, continue changing vote
992                         {
993                                 print_to(caller, "^1You rejected the vote.");
994                                 caller.vote_selection = VOTE_SELECT_REJECT;
995                                 msg_entity = caller;
996                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
997
998                         return;
999                 }
1000
1001                 default:
1002                 case CMD_REQUEST_USAGE:
1003                 {
1004                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1005                         print_to(caller, "  No arguments required.");
1006                         return;
1007                 }
1008         }
1009 }
1010
1011 void VoteCommand_status(float request, entity caller)  // BOTH
1012 {
1013         switch (request)
1014         {
1015                 case CMD_REQUEST_COMMAND:
1016                 {
1017                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1018                         else print_to(caller, "^1No vote called.");
1019
1020                         return;
1021                 }
1022
1023                 default:
1024                 case CMD_REQUEST_USAGE:
1025                 {
1026                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1027                         print_to(caller, "  No arguments required.");
1028                         return;
1029                 }
1030         }
1031 }
1032
1033 void VoteCommand_stop(float request, entity caller)  // BOTH
1034 {
1035         switch (request)
1036         {
1037                 case CMD_REQUEST_COMMAND:
1038                 {
1039                         if (!vote_called)   print_to(caller, "^1No vote called.");
1040                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1041                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1042                         return;
1043                 }
1044
1045                 default:
1046                 case CMD_REQUEST_USAGE:
1047                 {
1048                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1049                         print_to(caller, "  No arguments required.");
1050                         return;
1051                 }
1052         }
1053 }
1054
1055 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1056 {
1057         switch (request)
1058         {
1059                 case CMD_REQUEST_COMMAND:
1060                 {
1061                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1062                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1063                         {
1064                                 print_to(caller, "^1You have already voted.");
1065                         }
1066
1067                         else  // everything went okay, continue changing vote
1068                         {
1069                                 print_to(caller, "^1You accepted the vote.");
1070                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1071                                 msg_entity = caller;
1072                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1073
1074                         return;
1075                 }
1076
1077                 default:
1078                 case CMD_REQUEST_USAGE:
1079                 {
1080                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1081                         print_to(caller, "  No arguments required.");
1082                         return;
1083                 }
1084         }
1085 }
1086
1087 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1088 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1089 void VoteCommand_(float request)
1090 {
1091     switch(request)
1092     {
1093         case CMD_REQUEST_COMMAND:
1094         {
1095
1096             return;
1097         }
1098
1099         default:
1100         case CMD_REQUEST_USAGE:
1101         {
1102             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1103             print_to(caller, "  No arguments required.");
1104             return;
1105         }
1106     }
1107 }
1108 */
1109
1110
1111 // ================================
1112 //  Macro system for vote commands
1113 // ================================
1114
1115 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1116 #define VOTE_COMMANDS(request, caller, arguments, command) \
1117         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1118         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1119         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1120         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1121         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1122         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1123         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1124         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1125         /* nothing */
1126
1127 void VoteCommand_macro_help(entity caller, float argc)
1128 {
1129         string command_origin = GetCommandPrefix(caller);
1130
1131         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1132         {
1133                 print_to(caller, "\nVoting commands:\n");
1134                 #define VOTE_COMMAND(name, function, description, assignment) \
1135                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1136
1137                 VOTE_COMMANDS(0, caller, 0, "");
1138 #undef VOTE_COMMAND
1139
1140                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1141                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1142                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1143         }
1144         else  // usage for individual command
1145         {
1146                 #define VOTE_COMMAND(name, function, description, assignment) \
1147                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1148
1149                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1150 #undef VOTE_COMMAND
1151         }
1152 }
1153
1154 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1155 {
1156         #define VOTE_COMMAND(name, function, description, assignment) \
1157                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1158
1159         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1160 #undef VOTE_COMMAND
1161
1162         return false;
1163 }
1164
1165
1166 // ======================================
1167 //  Main function handling vote commands
1168 // ======================================
1169
1170 void VoteCommand(float request, entity caller, float argc, string vote_command)
1171 {
1172         // Guide for working with argc arguments by example:
1173         // argc:   1    - 2      - 3     - 4
1174         // argv:   0    - 1      - 2     - 3
1175         // cmd     vote - master - login - password
1176
1177         switch (request)
1178         {
1179                 case CMD_REQUEST_COMMAND:
1180                 {
1181                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1182                 }
1183
1184                 default:
1185                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1186                 case CMD_REQUEST_USAGE:
1187                 {
1188                         VoteCommand_macro_help(caller, argc);
1189                         return;
1190                 }
1191         }
1192 }