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1 #include "vote.qh"
2 #include <common/command/command.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/all.qh"
14
15 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
17 #include <common/notifications/all.qh>
18 #include <common/playerstats.qh>
19 #include <common/util.qh>
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 bool Nagger_SendEntity(entity this, entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if (readycount)
45         {
46                 nags |= BIT(0);
47                 if (to.ready == 0) nags |= BIT(1);
48         }
49         if (vote_called)
50         {
51                 nags |= BIT(2);
52                 if (to.vote_selection == 0) nags |= BIT(3);
53         }
54         if (warmup_stage) nags |= BIT(4);
55
56         if (sendflags & BIT(6)) nags |= BIT(6);
57
58         if (sendflags & BIT(7)) nags |= BIT(7);
59
60         if (!(nags & 4))  // no vote called? send no string
61                 nags &= ~(BIT(6) | BIT(7));
62
63         WriteByte(MSG_ENTITY, nags);
64
65         if (nags & BIT(6))
66         {
67                 WriteByte(MSG_ENTITY, vote_accept_count);
68                 WriteByte(MSG_ENTITY, vote_reject_count);
69                 WriteByte(MSG_ENTITY, vote_needed_overall);
70                 WriteChar(MSG_ENTITY, to.vote_selection);
71         }
72
73         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
74
75         if (nags & 1)
76         {
77                 for (i = 1; i <= maxclients; i += 8)
78                 {
79                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
80                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
81                         WriteByte(MSG_ENTITY, f);
82                 }
83         }
84
85         return true;
86 }
87
88 void Nagger_Init()
89 {
90         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
122
123         if (vote_called)
124         {
125                 strunzone(vote_called_command);
126                 strunzone(vote_called_display);
127                 strunzone(vote_caller_name);
128         }
129
130         vote_called = VOTE_NULL;
131         vote_caller = world;
132         vote_caller_name = string_null;
133         vote_endtime = 0;
134
135         vote_called_command = string_null;
136         vote_called_display = string_null;
137
138         vote_parsed_command = string_null;
139         vote_parsed_display = string_null;
140
141         Nagger_VoteChanged();
142 }
143
144 void VoteStop(entity stopper)
145 {
146         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
147         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
148         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
149         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
150         VoteReset();
151 }
152
153 void VoteAccept()
154 {
155         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
156
157         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
158         else localcmd(strcat(vote_called_command, "\n"));
159
160         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
161
162         VoteReset();
163         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
164 }
165
166 void VoteReject()
167 {
168         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
169         VoteReset();
170         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
171 }
172
173 void VoteTimeout()
174 {
175         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
176         VoteReset();
177         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
178 }
179
180 void VoteSpam(float notvoters, float mincount, string result)
181 {
182         bprint(strcat(
183                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
184                 strcat("^2:^1", ftos(vote_reject_count)),
185                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
186                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
187                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
188
189         if (autocvar_sv_eventlog)
190         {
191                 GameLogEcho(strcat(
192                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
193                         strcat(":", ftos(vote_reject_count)),
194                         strcat(":", ftos(vote_abstain_count)),
195                         strcat(":", ftos(notvoters)),
196                         strcat(":", ftos(mincount))));
197         }
198 }
199
200 void VoteCount(float first_count)
201 {
202         // declarations
203         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
204
205         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
206             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
207             || (autocvar_sv_vote_nospectators == 0));
208
209         float vote_player_count = 0, notvoters = 0;
210         float vote_real_player_count = 0, vote_real_accept_count = 0;
211         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
212         float vote_needed_of_voted, final_needed_votes;
213         float vote_factor_overall, vote_factor_of_voted;
214
215         Nagger_VoteCountChanged();
216
217         // add up all the votes from each connected client
218         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
219                 ++vote_player_count;
220                 if (IS_PLAYER(it))   ++vote_real_player_count;
221                 switch (it.vote_selection)
222                 {
223                         case VOTE_SELECT_REJECT:
224                         { ++vote_reject_count;
225                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
226                         }
227                         case VOTE_SELECT_ACCEPT:
228                         { ++vote_accept_count;
229                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
230                         }
231                         case VOTE_SELECT_ABSTAIN:
232                         { ++vote_abstain_count;
233                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
234                         }
235                         default: break;
236                 }
237         ));
238
239         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
240         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
241         {
242                 if (vote_caller)   vote_caller.vote_waittime = 0;
243                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
244                 VoteReset();
245                 return;
246         }
247
248         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
249         if (!spectators_allowed && (vote_real_player_count > 0))
250         {
251                 vote_accept_count = vote_real_accept_count;
252                 vote_reject_count = vote_real_reject_count;
253                 vote_abstain_count = vote_real_abstain_count;
254                 vote_player_count = vote_real_player_count;
255         }
256
257         // people who have no opinion in any way :D
258         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
259
260         // determine the goal for the vote to be passed or rejected normally
261         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
262         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
263
264         // if the vote times out, determine the amount of votes needed of the people who actually already voted
265         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
266         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
267
268         // are there any players at all on the server? it could be an admin vote
269         if (vote_player_count == 0 && first_count)
270         {
271                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
272                 VoteAccept();
273                 return;
274         }
275
276         // since there ARE players, finally calculate the result of the vote
277         if (vote_accept_count >= vote_needed_overall)
278         {
279                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
280                 VoteAccept();
281                 return;
282         }
283
284         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
285         {
286                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
287                 VoteReject();
288                 return;
289         }
290
291         // there is not enough votes in either direction, now lets just calculate what the voters have said
292         if (time > vote_endtime)
293         {
294                 final_needed_votes = vote_needed_overall;
295
296                 if (autocvar_sv_vote_majority_factor_of_voted)
297                 {
298                         if (vote_accept_count >= vote_needed_of_voted)
299                         {
300                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
301                                 VoteAccept();
302                                 return;
303                         }
304
305                         if (vote_accept_count + vote_reject_count > 0)
306                         {
307                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
308                                 VoteReject();
309                                 return;
310                         }
311
312                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
313                 }
314
315                 // it didn't pass or fail, so not enough votes to even make a decision.
316                 VoteSpam(notvoters, final_needed_votes, "timeout");
317                 VoteTimeout();
318         }
319 }
320
321 void VoteThink()
322 {
323         if (vote_endtime > 0)        // a vote was called
324         {
325                 if (time > vote_endtime) // time is up
326                         VoteCount(false);
327         }
328 }
329
330
331 // =======================
332 //  Game logic for warmup
333 // =======================
334
335 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
336 void reset_map(bool dorespawn)
337 {
338         SELFPARAM();
339
340         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
341
342         MUTATOR_CALLHOOK(reset_map_global);
343
344         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
345                 if (it.reset)
346                 {
347                         WITHSELF(it, it.reset(it));
348                         continue;
349                 }
350                 if (it.team_saved) it.team = it.team_saved;
351                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
352         });
353
354         // Waypoints and assault start come LAST
355         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
356                 if (it.reset2) WITHSELF(it, it.reset2());
357         });
358
359         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITHSELF(it, Unfreeze(it))));
360
361         // Moving the player reset code here since the player-reset depends
362         // on spawnpoint entities which have to be reset first --blub
363         if (dorespawn)
364         {
365                 if (!MUTATOR_CALLHOOK(reset_map_players))
366                 {
367                         FOREACH_CLIENT(true, LAMBDA(
368                                 setself(it);
369                                 /*
370                                 only reset players if a restart countdown is active
371                                 this can either be due to cvar sv_ready_restart_after_countdown having set
372                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
373                                 sv_ready_restart_after_countdown is not used and countdown is still running
374                                 */
375                                 if (restart_mapalreadyrestarted || (time < game_starttime))
376                                 {
377                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
378                                         if (IS_PLAYER(self))
379                                         {
380                                                 // PlayerScore_Clear(self);
381                                                 self.killcount = 0;
382                                                 // stop the player from moving so that he stands still once he gets respawned
383                                                 self.velocity = '0 0 0';
384                                                 self.avelocity = '0 0 0';
385                                                 self.movement = '0 0 0';
386                                                 PutClientInServer();
387                                         }
388                                 }
389                         ));
390
391                         setself(this);
392                 }
393         }
394 }
395
396 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
397 void ReadyRestart_think()
398 {
399         SELFPARAM();
400         restart_mapalreadyrestarted = true;
401         reset_map(true);
402         Score_ClearAll();
403         remove(this);
404 }
405
406 // Forces a restart of the game without actually reloading the map // this is a mess...
407 void ReadyRestart_force()
408 {
409         bprint("^1Server is restarting...\n");
410
411         VoteReset();
412
413         // clear overtime, we have to decrease timelimit to its original value again.
414         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
415                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
416         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
417
418         readyrestart_happened = true;
419         game_starttime = time + RESTART_COUNTDOWN;
420
421         // clear player attributes
422         FOREACH_CLIENT(true, LAMBDA(
423                 it.alivetime = 0;
424                 it.killcount = 0;
425                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
426         ));
427
428         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
429
430         // disable the warmup global for the server
431         warmup_stage = 0;                // once the game is restarted the game is in match stage
432
433         // reset the .ready status of all players (also spectators)
434         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
435         readycount = 0;
436         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
437
438         // lock teams with lockonrestart
439         if (autocvar_teamplay_lockonrestart && teamplay)
440         {
441                 lockteams = true;
442                 bprint("^1The teams are now locked.\n");
443         }
444
445         // initiate the restart-countdown-announcer entity
446         if (autocvar_sv_ready_restart_after_countdown)
447         {
448                 entity restart_timer = new_pure(restart_timer);
449                 restart_timer.think = ReadyRestart_think;
450                 restart_timer.nextthink = game_starttime;
451         }
452
453         // after a restart every players number of allowed timeouts gets reset, too
454         if (autocvar_sv_timeout)
455         {
456                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
457         }
458     // reset map immediately if this cvar is not set
459     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
460         if (autocvar_sv_eventlog) GameLogEcho(":restart");
461 }
462
463 void ReadyRestart()
464 {
465         // no assault support yet...
466         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
467         else localcmd("\nsv_hook_gamerestart\n");
468
469         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
470         // Otherwise scores could be manipulated during the countdown.
471         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
472         ReadyRestart_force();
473 }
474
475 // Count the players who are ready and determine whether or not to restart the match
476 void ReadyCount()
477 {
478         float ready_needed_factor, ready_needed_count;
479         float t_ready = 0, t_players = 0;
480
481         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
482                 ++t_players;
483                 if (it.ready) ++t_ready;
484         ));
485
486         readycount = t_ready;
487
488         Nagger_ReadyCounted();
489
490         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
491         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
492
493         if (readycount >= ready_needed_count) ReadyRestart();
494 }
495
496
497 // ======================================
498 //  Supporting functions for VoteCommand
499 // ======================================
500
501 float Votecommand_check_assignment(entity caller, float assignment)
502 {
503         float from_server = (!caller);
504
505         if ((assignment == VC_ASGNMNT_BOTH)
506             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
507             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
508
509         return false;
510 }
511
512 string VoteCommand_extractcommand(string input, float startpos, float argc)
513 {
514         string output;
515
516         if ((argc - 1) < startpos) output = "";
517         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
518
519         return output;
520 }
521
522 float VoteCommand_checknasty(string vote_command)
523 {
524         if ((strstrofs(vote_command, ";", 0) >= 0)
525             || (strstrofs(vote_command, "\n", 0) >= 0)
526             || (strstrofs(vote_command, "\r", 0) >= 0)
527             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
528
529         return true;
530 }
531
532 float VoteCommand_checkinlist(string vote_command, string list)
533 {
534         string l = strcat(" ", list, " ");
535
536         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
537
538         return false;
539 }
540
541 string ValidateMap(string validated_map, entity caller)
542 {
543         validated_map = MapInfo_FixName(validated_map);
544
545         if (!validated_map)
546         {
547                 print_to(caller, "This map is not available on this server.");
548                 return string_null;
549         }
550
551         if (!autocvar_sv_vote_override_mostrecent && caller)
552         {
553                 if (Map_IsRecent(validated_map))
554                 {
555                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
556                         return string_null;
557                 }
558         }
559
560         if (!MapInfo_CheckMap(validated_map))
561         {
562                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
563                 return string_null;
564         }
565
566         return validated_map;
567 }
568
569 float VoteCommand_checkargs(float startpos, float argc)
570 {
571         float p, q, check, minargs;
572         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
573         string cmdrestriction = "";  // No we don't.
574         string charlist, arg;
575         float checkmate;
576
577         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
578                 cmdrestriction = cvar_string(cvarname);
579         else
580                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
581
582         if (cmdrestriction == "") return true;
583
584         ++startpos;  // skip command name
585
586         // check minimum arg count
587
588         // 0 args: argc == startpos
589         // 1 args: argc == startpos + 1
590         // ...
591
592         minargs = stof(cmdrestriction);
593         if (argc - startpos < minargs) return false;
594
595         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
596
597         for ( ; ; )
598         {
599                 // we know that at any time, startpos <= argc - minargs
600                 // so this means: argc-minargs >= startpos >= argc, thus
601                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
602                 // have been seen already
603
604                 if (startpos >= argc) // all args checked? GOOD
605                         break;
606
607                 if (p < 0)            // no more args? FAIL
608                 {
609                         // exception: exactly minargs left, this one included
610                         if (argc - startpos == minargs) break;
611
612                         // otherwise fail
613                         return false;
614                 }
615
616                 // cut to next semicolon
617                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
618                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
619                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
620
621                 // in case we ever want to allow semicolons in VoteCommand_checknasty
622                 // charlist = strreplace("^^", ";", charlist);
623
624                 if (charlist != "")
625                 {
626                         // verify the arg only contains allowed chars
627                         arg = argv(startpos);
628                         checkmate = strlen(arg);
629                         for (check = 0; check < checkmate; ++check)
630                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
631                         // not allowed character
632                         // all characters are allowed. FINE.
633                 }
634
635                 ++startpos;
636                 --minargs;
637                 p = q;
638         }
639
640         return true;
641 }
642
643 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
644 {
645         string first_command;
646
647         first_command = argv(startpos);
648
649         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
650             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
651             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
652         );*/
653
654         if (
655             (autocvar_sv_vote_limit > 0)
656             &&
657             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
658            )   return false;
659
660         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
661
662         if (!VoteCommand_checkargs(startpos, argc)) return false;
663
664         switch (first_command) // now go through and parse the proper commands to adjust as needed.
665         {
666                 case "kick":
667                 case "kickban":    // catch all kick/kickban commands
668                 {
669                         entity victim = GetIndexedEntity(argc, (startpos + 1));
670                         float accepted = VerifyClientEntity(victim, true, false);
671
672                         if (accepted > 0)
673                         {
674                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
675                                 string command_arguments;
676
677                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
678                                 else command_arguments = reason;
679
680                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
681                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
682                         }
683                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
684
685                         break;
686                 }
687
688                 case "map":
689                 case "chmap":
690                 case "gotomap":  // re-direct all map selection commands to gotomap
691                 {
692                         vote_command = ValidateMap(argv(startpos + 1), caller);
693                         if (!vote_command)   return false;
694                         vote_parsed_command = strcat("gotomap ", vote_command);
695                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
696
697                         break;
698                 }
699
700                 default:
701                 {
702                         vote_parsed_command = vote_command;
703                         vote_parsed_display = strzone(strcat("^1", vote_command));
704
705                         break;
706                 }
707         }
708
709         return true;
710 }
711
712
713 // =======================
714 //  Command Sub-Functions
715 // =======================
716
717 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
718 {
719         switch (request)
720         {
721                 case CMD_REQUEST_COMMAND:
722                 {
723                         if (!vote_called) { print_to(caller, "^1No vote called."); }
724                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
725                         {
726                                 print_to(caller, "^1You have already voted.");
727                         }
728
729                         else  // everything went okay, continue changing vote
730                         {
731                                 print_to(caller, "^1You abstained from your vote.");
732                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
733                                 msg_entity = caller;
734                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
735
736                         return;
737                 }
738
739                 default:
740                 case CMD_REQUEST_USAGE:
741                 {
742                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
743                         print_to(caller, "  No arguments required.");
744                         return;
745                 }
746         }
747 }
748
749 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
750 {
751         switch (request)
752         {
753                 case CMD_REQUEST_COMMAND:
754                 {
755                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
756                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
757                             || (autocvar_sv_vote_nospectators == 0));
758
759                         float tmp_playercount = 0;
760
761                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
762
763                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
764                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
765                         {
766                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
767                         }
768                         else if (vote_called)
769                         {
770                                 print_to(caller, "^1There is already a vote called.");
771                         }
772                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
773                         {
774                                 print_to(caller, "^1Only players can call a vote.");
775                         }
776                         else if (caller && !IS_CLIENT(caller))
777                         {
778                                 print_to(caller, "^1Only connected clients can vote.");
779                         }
780                         else if (timeout_status)
781                         {
782                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
783                         }
784                         else if (caller && (time < caller.vote_waittime))
785                         {
786                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
787                         }
788                         else if (!VoteCommand_checknasty(vote_command))
789                         {
790                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
791                         }
792                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
793                         {
794                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
795                         }
796
797                         else  // everything went okay, continue with calling the vote
798                         {
799                                 vote_caller = caller;  // remember who called the vote
800                                 vote_caller_name = strzone(GetCallerName(vote_caller));
801                                 vote_called = VOTE_NORMAL;
802                                 vote_called_command = strzone(vote_parsed_command);
803                                 vote_called_display = strzone(vote_parsed_display);
804                                 vote_endtime = time + autocvar_sv_vote_timeout;
805
806                                 if (caller)
807                                 {
808                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
809                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
810                                         msg_entity = caller;
811                                 }
812
813                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
814                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
815
816                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
817                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
818                                 Nagger_VoteChanged();
819                                 VoteCount(true);  // needed if you are the only one
820                         }
821
822                         return;
823                 }
824
825                 default:
826                 case CMD_REQUEST_USAGE:
827                 {
828                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
829                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
830                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
831                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
832                         return;
833                 }
834         }
835 }
836
837 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
838 {
839         switch (request)
840         {
841                 case CMD_REQUEST_COMMAND:
842                 {
843                         if (autocvar_sv_vote_master)
844                         {
845                                 switch (strtolower(argv(2)))
846                                 {
847                                         case "do":
848                                         {
849                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
850
851                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
852                                                 else if (!VoteCommand_checknasty(vote_command))
853                                                 {
854                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
855                                                 }
856                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
857                                                 {
858                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
859                                                 }
860
861                                                 else  // everything went okay, proceed with command
862                                                 {
863                                                         localcmd(strcat(vote_parsed_command, "\n"));
864                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
865                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
866                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
867
868                                                 return;
869                                         }
870
871                                         case "login":
872                                         {
873                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
874                                                 else if (caller.vote_master)
875                                                 {
876                                                         print_to(caller, "^1You are already logged in as vote master.");
877                                                 }
878                                                 else if (autocvar_sv_vote_master_password != argv(3))
879                                                 {
880                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
881                                                 }
882
883                                                 else  // everything went okay, proceed with giving this player master privilages
884                                                 {
885                                                         caller.vote_master = true;
886                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
887                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
888                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
889
890                                                 return;
891                                         }
892
893                                         default:  // calling a vote for master
894                                         {
895                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
896                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
897                                                     || (autocvar_sv_vote_nospectators == 0));
898
899                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
900                                                 else if (vote_called)
901                                                 {
902                                                         print_to(caller, "^1There is already a vote called.");
903                                                 }
904                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
905                                                 {
906                                                         print_to(caller, "^1Only players can call a vote.");
907                                                 }
908                                                 else if (timeout_status)
909                                                 {
910                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
911                                                 }
912
913                                                 else  // everything went okay, continue with creating vote
914                                                 {
915                                                         vote_caller = caller;
916                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
917                                                         vote_called = VOTE_MASTER;
918                                                         vote_called_command = strzone("XXX");
919                                                         vote_called_display = strzone("^3master");
920                                                         vote_endtime = time + autocvar_sv_vote_timeout;
921
922                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
923                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
924
925                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
926                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
927                                                         Nagger_VoteChanged();
928                                                         VoteCount(true);  // needed if you are the only one
929                                                 }
930
931                                                 return;
932                                         }
933                                 }
934                         }
935                         else { print_to(caller, "^1Master control of voting is not allowed."); }
936
937                         return;
938                 }
939
940                 default:
941                 case CMD_REQUEST_USAGE:
942                 {
943                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
944                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
945                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
946                         return;
947                 }
948         }
949 }
950
951 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
952 {
953         switch (request)
954         {
955                 case CMD_REQUEST_COMMAND:
956                 {
957                         if (!vote_called) { print_to(caller, "^1No vote called."); }
958                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
959                         {
960                                 print_to(caller, "^1You have already voted.");
961                         }
962                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
963                         {
964                                 VoteStop(caller);
965                         }
966
967                         else  // everything went okay, continue changing vote
968                         {
969                                 print_to(caller, "^1You rejected the vote.");
970                                 caller.vote_selection = VOTE_SELECT_REJECT;
971                                 msg_entity = caller;
972                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
973
974                         return;
975                 }
976
977                 default:
978                 case CMD_REQUEST_USAGE:
979                 {
980                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
981                         print_to(caller, "  No arguments required.");
982                         return;
983                 }
984         }
985 }
986
987 void VoteCommand_status(float request, entity caller)  // BOTH
988 {
989         switch (request)
990         {
991                 case CMD_REQUEST_COMMAND:
992                 {
993                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
994                         else print_to(caller, "^1No vote called.");
995
996                         return;
997                 }
998
999                 default:
1000                 case CMD_REQUEST_USAGE:
1001                 {
1002                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1003                         print_to(caller, "  No arguments required.");
1004                         return;
1005                 }
1006         }
1007 }
1008
1009 void VoteCommand_stop(float request, entity caller)  // BOTH
1010 {
1011         switch (request)
1012         {
1013                 case CMD_REQUEST_COMMAND:
1014                 {
1015                         if (!vote_called)   print_to(caller, "^1No vote called.");
1016                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1017                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1018                         return;
1019                 }
1020
1021                 default:
1022                 case CMD_REQUEST_USAGE:
1023                 {
1024                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1025                         print_to(caller, "  No arguments required.");
1026                         return;
1027                 }
1028         }
1029 }
1030
1031 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1032 {
1033         switch (request)
1034         {
1035                 case CMD_REQUEST_COMMAND:
1036                 {
1037                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1038                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1039                         {
1040                                 print_to(caller, "^1You have already voted.");
1041                         }
1042
1043                         else  // everything went okay, continue changing vote
1044                         {
1045                                 print_to(caller, "^1You accepted the vote.");
1046                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1047                                 msg_entity = caller;
1048                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1049
1050                         return;
1051                 }
1052
1053                 default:
1054                 case CMD_REQUEST_USAGE:
1055                 {
1056                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1057                         print_to(caller, "  No arguments required.");
1058                         return;
1059                 }
1060         }
1061 }
1062
1063 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1064 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1065 void VoteCommand_(float request)
1066 {
1067     switch(request)
1068     {
1069         case CMD_REQUEST_COMMAND:
1070         {
1071
1072             return;
1073         }
1074
1075         default:
1076         case CMD_REQUEST_USAGE:
1077         {
1078             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1079             print_to(caller, "  No arguments required.");
1080             return;
1081         }
1082     }
1083 }
1084 */
1085
1086
1087 // ================================
1088 //  Macro system for vote commands
1089 // ================================
1090
1091 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1092 #define VOTE_COMMANDS(request, caller, arguments, command) \
1093         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1094         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1095         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1096         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1097         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1098         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1099         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1100         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1101         /* nothing */
1102
1103 void VoteCommand_macro_help(entity caller, float argc)
1104 {
1105         string command_origin = GetCommandPrefix(caller);
1106
1107         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1108         {
1109                 print_to(caller, "\nVoting commands:\n");
1110                 #define VOTE_COMMAND(name, function, description, assignment) \
1111                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1112
1113                 VOTE_COMMANDS(0, caller, 0, "");
1114 #undef VOTE_COMMAND
1115
1116                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1117                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1118                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1119         }
1120         else  // usage for individual command
1121         {
1122                 #define VOTE_COMMAND(name, function, description, assignment) \
1123                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1124
1125                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1126 #undef VOTE_COMMAND
1127         }
1128 }
1129
1130 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1131 {
1132         #define VOTE_COMMAND(name, function, description, assignment) \
1133                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1134
1135         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1136 #undef VOTE_COMMAND
1137
1138         return false;
1139 }
1140
1141
1142 // ======================================
1143 //  Main function handling vote commands
1144 // ======================================
1145
1146 void VoteCommand(float request, entity caller, float argc, string vote_command)
1147 {
1148         // Guide for working with argc arguments by example:
1149         // argc:   1    - 2      - 3     - 4
1150         // argv:   0    - 1      - 2     - 3
1151         // cmd     vote - master - login - password
1152
1153         switch (request)
1154         {
1155                 case CMD_REQUEST_COMMAND:
1156                 {
1157                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1158                 }
1159
1160                 default:
1161                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1162                 case CMD_REQUEST_USAGE:
1163                 {
1164                         VoteCommand_macro_help(caller, argc);
1165                         return;
1166                 }
1167         }
1168 }