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1 #include "vote.qh"
2 #include <common/command/_mod.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/_mod.qh"
14
15 #include <common/constants.qh>
16 #include <common/net_linked.qh>
17 #include <common/mapinfo.qh>
18 #include <common/notifications/all.qh>
19 #include <common/playerstats.qh>
20 #include <common/util.qh>
21
22 // =============================================
23 //  Server side voting code, reworked by Samual
24 //  Last updated: December 27th, 2011
25 // =============================================
26
27 //  Nagger for players to know status of voting
28 bool Nagger_SendEntity(entity this, entity to, float sendflags)
29 {
30         int nags, i, f, b;
31         entity e;
32         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
33
34         // bits:
35         //   1 = ready
36         //   2 = player needs to ready up
37         //   4 = vote
38         //   8 = player needs to vote
39         //  16 = warmup
40         // sendflags:
41         //  64 = vote counts
42         // 128 = vote string
43
44         nags = 0;
45         if (readycount)
46         {
47                 nags |= BIT(0);
48                 if (to.ready == 0) nags |= BIT(1);
49         }
50         if (vote_called)
51         {
52                 nags |= BIT(2);
53                 if (to.vote_selection == 0) nags |= BIT(3);
54         }
55         if (warmup_stage) nags |= BIT(4);
56
57         if (sendflags & BIT(6)) nags |= BIT(6);
58
59         if (sendflags & BIT(7)) nags |= BIT(7);
60
61         if (!(nags & 4))  // no vote called? send no string
62                 nags &= ~(BIT(6) | BIT(7));
63
64         WriteByte(MSG_ENTITY, nags);
65
66         if (nags & BIT(6))
67         {
68                 WriteByte(MSG_ENTITY, vote_accept_count);
69                 WriteByte(MSG_ENTITY, vote_reject_count);
70                 WriteByte(MSG_ENTITY, vote_needed_overall);
71                 WriteChar(MSG_ENTITY, to.vote_selection);
72         }
73
74         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
75
76         if (nags & 1)
77         {
78                 for (i = 1; i <= maxclients; i += 8)
79                 {
80                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
81                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
82                         WriteByte(MSG_ENTITY, f);
83                 }
84         }
85
86         return true;
87 }
88
89 void Nagger_Init()
90 {
91         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
92 }
93
94 void Nagger_VoteChanged()
95 {
96         if (nagger) nagger.SendFlags |= BIT(7);
97 }
98
99 void Nagger_VoteCountChanged()
100 {
101         if (nagger) nagger.SendFlags |= BIT(6);
102 }
103
104 void Nagger_ReadyCounted()
105 {
106         if (nagger) nagger.SendFlags |= BIT(0);
107 }
108
109 // If the vote_caller is still here, return their name, otherwise vote_caller_name
110 string OriginalCallerName()
111 {
112         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
113         return vote_caller_name;
114 }
115
116 // =======================
117 //  Game logic for voting
118 // =======================
119
120 void VoteReset()
121 {
122         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
123
124         if (vote_called)
125         {
126                 strunzone(vote_called_command);
127                 strunzone(vote_called_display);
128                 strunzone(vote_caller_name);
129         }
130
131         vote_called = VOTE_NULL;
132         vote_caller = NULL;
133         vote_caller_name = string_null;
134         vote_endtime = 0;
135
136         vote_called_command = string_null;
137         vote_called_display = string_null;
138
139         vote_parsed_command = string_null;
140         vote_parsed_display = string_null;
141
142         Nagger_VoteChanged();
143 }
144
145 void VoteStop(entity stopper)
146 {
147         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
148         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
149         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
150         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
151         VoteReset();
152 }
153
154 void VoteAccept()
155 {
156         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
157
158         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
159         else localcmd(strcat(vote_called_command, "\n"));
160
161         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
162
163         VoteReset();
164         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
165 }
166
167 void VoteReject()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
170         VoteReset();
171         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
172 }
173
174 void VoteTimeout()
175 {
176         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
177         VoteReset();
178         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
179 }
180
181 void VoteSpam(float notvoters, float mincount, string result)
182 {
183         bprint(strcat(
184                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
185                 strcat("^2:^1", ftos(vote_reject_count)),
186                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
187                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
188                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
189
190         if (autocvar_sv_eventlog)
191         {
192                 GameLogEcho(strcat(
193                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
194                         strcat(":", ftos(vote_reject_count)),
195                         strcat(":", ftos(vote_abstain_count)),
196                         strcat(":", ftos(notvoters)),
197                         strcat(":", ftos(mincount))));
198         }
199 }
200
201 void VoteCount(float first_count)
202 {
203         // declarations
204         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
205
206         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
207
208         float vote_player_count = 0, notvoters = 0;
209         float vote_real_player_count = 0, vote_real_accept_count = 0;
210         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
211         float vote_needed_of_voted, final_needed_votes;
212         float vote_factor_overall, vote_factor_of_voted;
213
214         Nagger_VoteCountChanged();
215
216         // add up all the votes from each connected client
217         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
218                 ++vote_player_count;
219                 if (IS_PLAYER(it))   ++vote_real_player_count;
220                 switch (it.vote_selection)
221                 {
222                         case VOTE_SELECT_REJECT:
223                         { ++vote_reject_count;
224                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
225                         }
226                         case VOTE_SELECT_ACCEPT:
227                         { ++vote_accept_count;
228                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
229                         }
230                         case VOTE_SELECT_ABSTAIN:
231                         { ++vote_abstain_count;
232                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
233                         }
234                         default: break;
235                 }
236         ));
237
238         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
239         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
240         {
241                 if (vote_caller)   vote_caller.vote_waittime = 0;
242                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
243                 VoteReset();
244                 return;
245         }
246
247         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
248         if (!spectators_allowed && (vote_real_player_count > 0))
249         {
250                 vote_accept_count = vote_real_accept_count;
251                 vote_reject_count = vote_real_reject_count;
252                 vote_abstain_count = vote_real_abstain_count;
253                 vote_player_count = vote_real_player_count;
254         }
255
256         // people who have no opinion in any way :D
257         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
258
259         // determine the goal for the vote to be passed or rejected normally
260         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
261         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
262
263         // if the vote times out, determine the amount of votes needed of the people who actually already voted
264         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
265         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
266
267         // are there any players at all on the server? it could be an admin vote
268         if (vote_player_count == 0 && first_count)
269         {
270                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
271                 VoteAccept();
272                 return;
273         }
274
275         // since there ARE players, finally calculate the result of the vote
276         if (vote_accept_count >= vote_needed_overall)
277         {
278                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
279                 VoteAccept();
280                 return;
281         }
282
283         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
284         {
285                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
286                 VoteReject();
287                 return;
288         }
289
290         // there is not enough votes in either direction, now lets just calculate what the voters have said
291         if (time > vote_endtime)
292         {
293                 final_needed_votes = vote_needed_overall;
294
295                 if (autocvar_sv_vote_majority_factor_of_voted)
296                 {
297                         if (vote_accept_count >= vote_needed_of_voted)
298                         {
299                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
300                                 VoteAccept();
301                                 return;
302                         }
303
304                         if (vote_accept_count + vote_reject_count > 0)
305                         {
306                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
307                                 VoteReject();
308                                 return;
309                         }
310
311                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
312                 }
313
314                 // it didn't pass or fail, so not enough votes to even make a decision.
315                 VoteSpam(notvoters, final_needed_votes, "timeout");
316                 VoteTimeout();
317         }
318 }
319
320 void VoteThink()
321 {
322         if (vote_endtime > 0)        // a vote was called
323         {
324                 if (time > vote_endtime) // time is up
325                         VoteCount(false);
326         }
327 }
328
329
330 // =======================
331 //  Game logic for warmup
332 // =======================
333
334 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
335 void reset_map(bool dorespawn)
336 {
337         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
338
339         MUTATOR_CALLHOOK(reset_map_global);
340
341         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
342                 if (it.reset)
343                 {
344                         it.reset(it);
345                         continue;
346                 }
347                 if (it.team_saved) it.team = it.team_saved;
348                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
349         });
350
351         // Waypoints and assault start come LAST
352         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
353                 if (it.reset2) it.reset2(it);
354         });
355
356         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(Unfreeze(it)));
357
358         // Moving the player reset code here since the player-reset depends
359         // on spawnpoint entities which have to be reset first --blub
360         if (dorespawn)
361         {
362                 if (!MUTATOR_CALLHOOK(reset_map_players))
363                 {
364                         FOREACH_CLIENT(true, LAMBDA(
365                                 /*
366                                 only reset players if a restart countdown is active
367                                 this can either be due to cvar sv_ready_restart_after_countdown having set
368                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
369                                 sv_ready_restart_after_countdown is not used and countdown is still running
370                                 */
371                                 if (restart_mapalreadyrestarted || (time < game_starttime))
372                                 {
373                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
374                                         if (IS_PLAYER(it))
375                                         {
376                                                 // PlayerScore_Clear(it);
377                                                 it.killcount = 0;
378                                                 // stop the player from moving so that he stands still once he gets respawned
379                                                 it.velocity = '0 0 0';
380                                                 it.avelocity = '0 0 0';
381                                                 it.movement = '0 0 0';
382                                                 PutClientInServer(it);
383                                         }
384                                 }
385                         ));
386                 }
387         }
388 }
389
390 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
391 void ReadyRestart_think(entity this)
392 {
393         restart_mapalreadyrestarted = true;
394         reset_map(true);
395         Score_ClearAll();
396         delete(this);
397 }
398
399 // Forces a restart of the game without actually reloading the map // this is a mess...
400 void ReadyRestart_force()
401 {
402         bprint("^1Server is restarting...\n");
403
404         VoteReset();
405
406         // clear overtime, we have to decrease timelimit to its original value again.
407         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
408                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
409         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
410
411         readyrestart_happened = true;
412         game_starttime = time + RESTART_COUNTDOWN;
413
414         // clear player attributes
415         FOREACH_CLIENT(true, LAMBDA(
416                 it.alivetime = 0;
417                 it.killcount = 0;
418                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
419         ));
420
421         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
422
423         // disable the warmup global for the server
424         warmup_stage = 0;                // once the game is restarted the game is in match stage
425
426         // reset the .ready status of all players (also spectators)
427         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
428         readycount = 0;
429         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
430
431         // lock teams with lockonrestart
432         if (autocvar_teamplay_lockonrestart && teamplay)
433         {
434                 lockteams = true;
435                 bprint("^1The teams are now locked.\n");
436         }
437
438         // initiate the restart-countdown-announcer entity
439         if (autocvar_sv_ready_restart_after_countdown)
440         {
441                 entity restart_timer = new_pure(restart_timer);
442                 setthink(restart_timer, ReadyRestart_think);
443                 restart_timer.nextthink = game_starttime;
444         }
445
446         // after a restart every players number of allowed timeouts gets reset, too
447         if (autocvar_sv_timeout)
448         {
449                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
450         }
451     // reset map immediately if this cvar is not set
452     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
453         if (autocvar_sv_eventlog) GameLogEcho(":restart");
454 }
455
456 void ReadyRestart()
457 {
458         // no assault support yet...
459         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
460         else localcmd("\nsv_hook_gamerestart\n");
461
462         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
463         // Otherwise scores could be manipulated during the countdown.
464         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
465         ReadyRestart_force();
466 }
467
468 // Count the players who are ready and determine whether or not to restart the match
469 void ReadyCount()
470 {
471         float ready_needed_factor, ready_needed_count;
472         float t_ready = 0, t_players = 0;
473
474         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
475                 ++t_players;
476                 if (it.ready) ++t_ready;
477         ));
478
479         readycount = t_ready;
480
481         Nagger_ReadyCounted();
482
483         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
484         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
485
486         if (readycount >= ready_needed_count) ReadyRestart();
487 }
488
489
490 // ======================================
491 //  Supporting functions for VoteCommand
492 // ======================================
493
494 float Votecommand_check_assignment(entity caller, float assignment)
495 {
496         float from_server = (!caller);
497
498         if ((assignment == VC_ASGNMNT_BOTH)
499             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
500             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
501
502         return false;
503 }
504
505 string VoteCommand_extractcommand(string input, float startpos, float argc)
506 {
507         string output;
508
509         if ((argc - 1) < startpos) output = "";
510         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
511
512         return output;
513 }
514
515 float VoteCommand_checknasty(string vote_command)
516 {
517         if ((strstrofs(vote_command, ";", 0) >= 0)
518             || (strstrofs(vote_command, "\n", 0) >= 0)
519             || (strstrofs(vote_command, "\r", 0) >= 0)
520             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
521
522         return true;
523 }
524
525 float VoteCommand_checkinlist(string vote_command, string list)
526 {
527         string l = strcat(" ", list, " ");
528
529         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
530
531         return false;
532 }
533
534 string ValidateMap(string validated_map, entity caller)
535 {
536         validated_map = MapInfo_FixName(validated_map);
537
538         if (!validated_map)
539         {
540                 print_to(caller, "This map is not available on this server.");
541                 return string_null;
542         }
543
544         if (!autocvar_sv_vote_override_mostrecent && caller)
545         {
546                 if (Map_IsRecent(validated_map))
547                 {
548                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
549                         return string_null;
550                 }
551         }
552
553         if (!MapInfo_CheckMap(validated_map))
554         {
555                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
556                 return string_null;
557         }
558
559         return validated_map;
560 }
561
562 float VoteCommand_checkargs(float startpos, float argc)
563 {
564         float p, q, check, minargs;
565         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
566         string cmdrestriction = "";  // No we don't.
567         string charlist, arg;
568         float checkmate;
569
570         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
571                 cmdrestriction = cvar_string(cvarname);
572         else
573                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
574
575         if (cmdrestriction == "") return true;
576
577         ++startpos;  // skip command name
578
579         // check minimum arg count
580
581         // 0 args: argc == startpos
582         // 1 args: argc == startpos + 1
583         // ...
584
585         minargs = stof(cmdrestriction);
586         if (argc - startpos < minargs) return false;
587
588         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
589
590         for ( ; ; )
591         {
592                 // we know that at any time, startpos <= argc - minargs
593                 // so this means: argc-minargs >= startpos >= argc, thus
594                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
595                 // have been seen already
596
597                 if (startpos >= argc) // all args checked? GOOD
598                         break;
599
600                 if (p < 0)            // no more args? FAIL
601                 {
602                         // exception: exactly minargs left, this one included
603                         if (argc - startpos == minargs) break;
604
605                         // otherwise fail
606                         return false;
607                 }
608
609                 // cut to next semicolon
610                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
611                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
612                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
613
614                 // in case we ever want to allow semicolons in VoteCommand_checknasty
615                 // charlist = strreplace("^^", ";", charlist);
616
617                 if (charlist != "")
618                 {
619                         // verify the arg only contains allowed chars
620                         arg = argv(startpos);
621                         checkmate = strlen(arg);
622                         for (check = 0; check < checkmate; ++check)
623                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
624                         // not allowed character
625                         // all characters are allowed. FINE.
626                 }
627
628                 ++startpos;
629                 --minargs;
630                 p = q;
631         }
632
633         return true;
634 }
635
636 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
637 {
638         string first_command;
639
640         first_command = argv(startpos);
641
642         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
643             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
644             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
645         );*/
646
647         if (
648             (autocvar_sv_vote_limit > 0)
649             &&
650             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
651            )   return false;
652
653         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
654
655         if (!VoteCommand_checkargs(startpos, argc)) return false;
656
657         switch (first_command) // now go through and parse the proper commands to adjust as needed.
658         {
659                 case "kick":
660                 case "kickban":    // catch all kick/kickban commands
661                 {
662                         entity victim = GetIndexedEntity(argc, (startpos + 1));
663                         float accepted = VerifyClientEntity(victim, true, false);
664
665                         if (accepted > 0)
666                         {
667                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
668                                 string command_arguments;
669
670                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
671                                 else command_arguments = reason;
672
673                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
674                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
675                         }
676                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
677
678                         break;
679                 }
680
681                 case "map":
682                 case "chmap":
683                 case "gotomap":  // re-direct all map selection commands to gotomap
684                 {
685                         vote_command = ValidateMap(argv(startpos + 1), caller);
686                         if (!vote_command)   return false;
687                         vote_parsed_command = strcat("gotomap ", vote_command);
688                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
689
690                         break;
691                 }
692
693                 default:
694                 {
695                         vote_parsed_command = vote_command;
696                         vote_parsed_display = strzone(strcat("^1", vote_command));
697
698                         break;
699                 }
700         }
701
702         return true;
703 }
704
705
706 // =======================
707 //  Command Sub-Functions
708 // =======================
709
710 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
711 {
712         switch (request)
713         {
714                 case CMD_REQUEST_COMMAND:
715                 {
716                         if (!vote_called) { print_to(caller, "^1No vote called."); }
717                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
718                         {
719                                 print_to(caller, "^1You have already voted.");
720                         }
721
722                         else  // everything went okay, continue changing vote
723                         {
724                                 print_to(caller, "^1You abstained from your vote.");
725                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
726                                 msg_entity = caller;
727                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
728
729                         return;
730                 }
731
732                 default:
733                 case CMD_REQUEST_USAGE:
734                 {
735                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
736                         print_to(caller, "  No arguments required.");
737                         return;
738                 }
739         }
740 }
741
742 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
743 {
744         switch (request)
745         {
746                 case CMD_REQUEST_COMMAND:
747                 {
748                         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
749
750                         float tmp_playercount = 0;
751
752                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
753
754                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
755                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
756                         {
757                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
758                         }
759                         else if (vote_called)
760                         {
761                                 print_to(caller, "^1There is already a vote called.");
762                         }
763                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
764                         {
765                                 print_to(caller, "^1Only players can call a vote.");
766                         }
767                         else if (caller && !IS_CLIENT(caller))
768                         {
769                                 print_to(caller, "^1Only connected clients can vote.");
770                         }
771                         else if (timeout_status)
772                         {
773                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
774                         }
775                         else if (caller && (time < caller.vote_waittime))
776                         {
777                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
778                         }
779                         else if (!VoteCommand_checknasty(vote_command))
780                         {
781                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
782                         }
783                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
784                         {
785                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
786                         }
787
788                         else  // everything went okay, continue with calling the vote
789                         {
790                                 vote_caller = caller;  // remember who called the vote
791                                 vote_caller_name = strzone(GetCallerName(vote_caller));
792                                 vote_called = VOTE_NORMAL;
793                                 vote_called_command = strzone(vote_parsed_command);
794                                 vote_called_display = strzone(vote_parsed_display);
795                                 vote_endtime = time + autocvar_sv_vote_timeout;
796
797                                 if (caller)
798                                 {
799                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
800                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
801                                         msg_entity = caller;
802                                 }
803
804                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
805                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
806
807                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
808                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
809                                 Nagger_VoteChanged();
810                                 VoteCount(true);  // needed if you are the only one
811                         }
812
813                         return;
814                 }
815
816                 default:
817                 case CMD_REQUEST_USAGE:
818                 {
819                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
820                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
821                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
822                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
823                         return;
824                 }
825         }
826 }
827
828 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
829 {
830         switch (request)
831         {
832                 case CMD_REQUEST_COMMAND:
833                 {
834                         if (autocvar_sv_vote_master)
835                         {
836                                 switch (strtolower(argv(2)))
837                                 {
838                                         case "do":
839                                         {
840                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
841
842                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
843                                                 else if (!VoteCommand_checknasty(vote_command))
844                                                 {
845                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
846                                                 }
847                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
848                                                 {
849                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
850                                                 }
851
852                                                 else  // everything went okay, proceed with command
853                                                 {
854                                                         localcmd(strcat(vote_parsed_command, "\n"));
855                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
856                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
857                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
858
859                                                 return;
860                                         }
861
862                                         case "login":
863                                         {
864                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
865                                                 else if (caller.vote_master)
866                                                 {
867                                                         print_to(caller, "^1You are already logged in as vote master.");
868                                                 }
869                                                 else if (autocvar_sv_vote_master_password != argv(3))
870                                                 {
871                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
872                                                 }
873
874                                                 else  // everything went okay, proceed with giving this player master privilages
875                                                 {
876                                                         caller.vote_master = true;
877                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
878                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
879                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
880
881                                                 return;
882                                         }
883
884                                         default:  // calling a vote for master
885                                         {
886                                                 bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
887
888                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
889                                                 else if (vote_called)
890                                                 {
891                                                         print_to(caller, "^1There is already a vote called.");
892                                                 }
893                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
894                                                 {
895                                                         print_to(caller, "^1Only players can call a vote.");
896                                                 }
897                                                 else if (timeout_status)
898                                                 {
899                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
900                                                 }
901
902                                                 else  // everything went okay, continue with creating vote
903                                                 {
904                                                         vote_caller = caller;
905                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
906                                                         vote_called = VOTE_MASTER;
907                                                         vote_called_command = strzone("XXX");
908                                                         vote_called_display = strzone("^3master");
909                                                         vote_endtime = time + autocvar_sv_vote_timeout;
910
911                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
912                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
913
914                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
915                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
916                                                         Nagger_VoteChanged();
917                                                         VoteCount(true);  // needed if you are the only one
918                                                 }
919
920                                                 return;
921                                         }
922                                 }
923                         }
924                         else { print_to(caller, "^1Master control of voting is not allowed."); }
925
926                         return;
927                 }
928
929                 default:
930                 case CMD_REQUEST_USAGE:
931                 {
932                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
933                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
934                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
935                         return;
936                 }
937         }
938 }
939
940 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
941 {
942         switch (request)
943         {
944                 case CMD_REQUEST_COMMAND:
945                 {
946                         if (!vote_called) { print_to(caller, "^1No vote called."); }
947                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
948                         {
949                                 print_to(caller, "^1You have already voted.");
950                         }
951                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
952                         {
953                                 VoteStop(caller);
954                         }
955
956                         else  // everything went okay, continue changing vote
957                         {
958                                 print_to(caller, "^1You rejected the vote.");
959                                 caller.vote_selection = VOTE_SELECT_REJECT;
960                                 msg_entity = caller;
961                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
962
963                         return;
964                 }
965
966                 default:
967                 case CMD_REQUEST_USAGE:
968                 {
969                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
970                         print_to(caller, "  No arguments required.");
971                         return;
972                 }
973         }
974 }
975
976 void VoteCommand_status(float request, entity caller)  // BOTH
977 {
978         switch (request)
979         {
980                 case CMD_REQUEST_COMMAND:
981                 {
982                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
983                         else print_to(caller, "^1No vote called.");
984
985                         return;
986                 }
987
988                 default:
989                 case CMD_REQUEST_USAGE:
990                 {
991                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
992                         print_to(caller, "  No arguments required.");
993                         return;
994                 }
995         }
996 }
997
998 void VoteCommand_stop(float request, entity caller)  // BOTH
999 {
1000         switch (request)
1001         {
1002                 case CMD_REQUEST_COMMAND:
1003                 {
1004                         if (!vote_called)   print_to(caller, "^1No vote called.");
1005                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1006                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1007                         return;
1008                 }
1009
1010                 default:
1011                 case CMD_REQUEST_USAGE:
1012                 {
1013                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1014                         print_to(caller, "  No arguments required.");
1015                         return;
1016                 }
1017         }
1018 }
1019
1020 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1021 {
1022         switch (request)
1023         {
1024                 case CMD_REQUEST_COMMAND:
1025                 {
1026                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1027                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1028                         {
1029                                 print_to(caller, "^1You have already voted.");
1030                         }
1031
1032                         else  // everything went okay, continue changing vote
1033                         {
1034                                 print_to(caller, "^1You accepted the vote.");
1035                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1036                                 msg_entity = caller;
1037                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1038
1039                         return;
1040                 }
1041
1042                 default:
1043                 case CMD_REQUEST_USAGE:
1044                 {
1045                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1046                         print_to(caller, "  No arguments required.");
1047                         return;
1048                 }
1049         }
1050 }
1051
1052 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1053 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1054 void VoteCommand_(float request)
1055 {
1056     switch(request)
1057     {
1058         case CMD_REQUEST_COMMAND:
1059         {
1060
1061             return;
1062         }
1063
1064         default:
1065         case CMD_REQUEST_USAGE:
1066         {
1067             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1068             print_to(caller, "  No arguments required.");
1069             return;
1070         }
1071     }
1072 }
1073 */
1074
1075
1076 // ================================
1077 //  Macro system for vote commands
1078 // ================================
1079
1080 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1081 #define VOTE_COMMANDS(request, caller, arguments, command) \
1082         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1083         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1084         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1085         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1086         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1087         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1088         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1089         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1090         /* nothing */
1091
1092 void VoteCommand_macro_help(entity caller, float argc)
1093 {
1094         string command_origin = GetCommandPrefix(caller);
1095
1096         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1097         {
1098                 print_to(caller, "\nVoting commands:\n");
1099                 #define VOTE_COMMAND(name, function, description, assignment) \
1100                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1101
1102                 VOTE_COMMANDS(0, caller, 0, "");
1103 #undef VOTE_COMMAND
1104
1105                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1106                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1107                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1108         }
1109         else  // usage for individual command
1110         {
1111                 #define VOTE_COMMAND(name, function, description, assignment) \
1112                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1113
1114                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1115 #undef VOTE_COMMAND
1116         }
1117 }
1118
1119 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1120 {
1121         #define VOTE_COMMAND(name, function, description, assignment) \
1122                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1123
1124         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1125 #undef VOTE_COMMAND
1126
1127         return false;
1128 }
1129
1130
1131 // ======================================
1132 //  Main function handling vote commands
1133 // ======================================
1134
1135 void VoteCommand(float request, entity caller, float argc, string vote_command)
1136 {
1137         // Guide for working with argc arguments by example:
1138         // argc:   1    - 2      - 3     - 4
1139         // argv:   0    - 1      - 2     - 3
1140         // cmd     vote - master - login - password
1141
1142         switch (request)
1143         {
1144                 case CMD_REQUEST_COMMAND:
1145                 {
1146                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1147                 }
1148
1149                 default:
1150                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1151                 case CMD_REQUEST_USAGE:
1152                 {
1153                         VoteCommand_macro_help(caller, argc);
1154                         return;
1155                 }
1156         }
1157 }