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1 #include <common/command/command.qh>
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/all.qh"
13
14 #include <common/constants.qh>
15 #include <common/mapinfo.qh>
16 #include <common/notifications/all.qh>
17 #include <common/playerstats.qh>
18 #include <common/util.qh>
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if (readycount)
44         {
45                 nags |= BIT(0);
46                 if (to.ready == 0) nags |= BIT(1);
47         }
48         if (vote_called)
49         {
50                 nags |= BIT(2);
51                 if (to.vote_selection == 0) nags |= BIT(3);
52         }
53         if (warmup_stage) nags |= BIT(4);
54
55         if (sendflags & BIT(6)) nags |= BIT(6);
56
57         if (sendflags & BIT(7)) nags |= BIT(7);
58
59         if (!(nags & 4))  // no vote called? send no string
60                 nags &= ~(BIT(6) | BIT(7));
61
62         WriteByte(MSG_ENTITY, nags);
63
64         if (nags & BIT(6))
65         {
66                 WriteByte(MSG_ENTITY, vote_accept_count);
67                 WriteByte(MSG_ENTITY, vote_reject_count);
68                 WriteByte(MSG_ENTITY, vote_needed_overall);
69                 WriteChar(MSG_ENTITY, to.vote_selection);
70         }
71
72         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
73
74         if (nags & 1)
75         {
76                 for (i = 1; i <= maxclients; i += 8)
77                 {
78                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80                         WriteByte(MSG_ENTITY, f);
81                 }
82         }
83
84         return true;
85 }
86
87 void Nagger_Init()
88 {
89         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
90 }
91
92 void Nagger_VoteChanged()
93 {
94         if (nagger) nagger.SendFlags |= BIT(7);
95 }
96
97 void Nagger_VoteCountChanged()
98 {
99         if (nagger) nagger.SendFlags |= BIT(6);
100 }
101
102 void Nagger_ReadyCounted()
103 {
104         if (nagger) nagger.SendFlags |= BIT(0);
105 }
106
107 // If the vote_caller is still here, return their name, otherwise vote_caller_name
108 string OriginalCallerName()
109 {
110         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
111         return vote_caller_name;
112 }
113
114 // =======================
115 //  Game logic for voting
116 // =======================
117
118 void VoteReset()
119 {
120         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
121
122         if (vote_called)
123         {
124                 strunzone(vote_called_command);
125                 strunzone(vote_called_display);
126                 strunzone(vote_caller_name);
127         }
128
129         vote_called = VOTE_NULL;
130         vote_caller = world;
131         vote_caller_name = string_null;
132         vote_endtime = 0;
133
134         vote_called_command = string_null;
135         vote_called_display = string_null;
136
137         vote_parsed_command = string_null;
138         vote_parsed_display = string_null;
139
140         Nagger_VoteChanged();
141 }
142
143 void VoteStop(entity stopper)
144 {
145         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
146         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
147         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
148         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
149         VoteReset();
150 }
151
152 void VoteAccept()
153 {
154         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
155
156         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
157         else localcmd(strcat(vote_called_command, "\n"));
158
159         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
160
161         VoteReset();
162         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
163 }
164
165 void VoteReject()
166 {
167         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
168         VoteReset();
169         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
170 }
171
172 void VoteTimeout()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteSpam(float notvoters, float mincount, string result)
180 {
181         bprint(strcat(
182                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
183                 strcat("^2:^1", ftos(vote_reject_count)),
184                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
185                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
186                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
187
188         if (autocvar_sv_eventlog)
189         {
190                 GameLogEcho(strcat(
191                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
192                         strcat(":", ftos(vote_reject_count)),
193                         strcat(":", ftos(vote_abstain_count)),
194                         strcat(":", ftos(notvoters)),
195                         strcat(":", ftos(mincount))));
196         }
197 }
198
199 void VoteCount(float first_count)
200 {
201         // declarations
202         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
203
204         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
205             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
206             || (autocvar_sv_vote_nospectators == 0));
207
208         float vote_player_count = 0, notvoters = 0;
209         float vote_real_player_count = 0, vote_real_accept_count = 0;
210         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
211         float vote_needed_of_voted, final_needed_votes;
212         float vote_factor_overall, vote_factor_of_voted;
213
214         Nagger_VoteCountChanged();
215
216         // add up all the votes from each connected client
217         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
218                 ++vote_player_count;
219                 if (IS_PLAYER(it))   ++vote_real_player_count;
220                 switch (it.vote_selection)
221                 {
222                         case VOTE_SELECT_REJECT:
223                         { ++vote_reject_count;
224                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
225                         }
226                         case VOTE_SELECT_ACCEPT:
227                         { ++vote_accept_count;
228                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
229                         }
230                         case VOTE_SELECT_ABSTAIN:
231                         { ++vote_abstain_count;
232                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
233                         }
234                         default: break;
235                 }
236         ));
237
238         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
239         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
240         {
241                 if (vote_caller)   vote_caller.vote_waittime = 0;
242                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
243                 VoteReset();
244                 return;
245         }
246
247         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
248         if (!spectators_allowed && (vote_real_player_count > 0))
249         {
250                 vote_accept_count = vote_real_accept_count;
251                 vote_reject_count = vote_real_reject_count;
252                 vote_abstain_count = vote_real_abstain_count;
253                 vote_player_count = vote_real_player_count;
254         }
255
256         // people who have no opinion in any way :D
257         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
258
259         // determine the goal for the vote to be passed or rejected normally
260         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
261         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
262
263         // if the vote times out, determine the amount of votes needed of the people who actually already voted
264         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
265         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
266
267         // are there any players at all on the server? it could be an admin vote
268         if (vote_player_count == 0 && first_count)
269         {
270                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
271                 VoteAccept();
272                 return;
273         }
274
275         // since there ARE players, finally calculate the result of the vote
276         if (vote_accept_count >= vote_needed_overall)
277         {
278                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
279                 VoteAccept();
280                 return;
281         }
282
283         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
284         {
285                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
286                 VoteReject();
287                 return;
288         }
289
290         // there is not enough votes in either direction, now lets just calculate what the voters have said
291         if (time > vote_endtime)
292         {
293                 final_needed_votes = vote_needed_overall;
294
295                 if (autocvar_sv_vote_majority_factor_of_voted)
296                 {
297                         if (vote_accept_count >= vote_needed_of_voted)
298                         {
299                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
300                                 VoteAccept();
301                                 return;
302                         }
303
304                         if (vote_accept_count + vote_reject_count > 0)
305                         {
306                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
307                                 VoteReject();
308                                 return;
309                         }
310
311                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
312                 }
313
314                 // it didn't pass or fail, so not enough votes to even make a decision.
315                 VoteSpam(notvoters, final_needed_votes, "timeout");
316                 VoteTimeout();
317         }
318 }
319
320 void VoteThink()
321 {
322         if (vote_endtime > 0)        // a vote was called
323         {
324                 if (time > vote_endtime) // time is up
325                         VoteCount(false);
326         }
327 }
328
329
330 // =======================
331 //  Game logic for warmup
332 // =======================
333
334 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
335 void reset_map(bool dorespawn)
336 {
337         SELFPARAM();
338
339         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
340
341         MUTATOR_CALLHOOK(reset_map_global);
342
343         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
344                 if (it.reset)
345                 {
346                         WITH(entity, self, it, it.reset(it));
347                         continue;
348                 }
349                 if (it.team_saved) it.team = it.team_saved;
350                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
351         ));
352
353         // Waypoints and assault start come LAST
354         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), LAMBDA(
355                 if (it.reset2) WITH(entity, self, it, it.reset2());
356         ));
357
358         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITH(entity, self, it, Unfreeze(it))));
359
360         // Moving the player reset code here since the player-reset depends
361         // on spawnpoint entities which have to be reset first --blub
362         if (dorespawn)
363         {
364                 if (!MUTATOR_CALLHOOK(reset_map_players))
365                 {
366                         FOREACH_CLIENT(true, LAMBDA(
367                                 setself(it);
368                                 /*
369                                 only reset players if a restart countdown is active
370                                 this can either be due to cvar sv_ready_restart_after_countdown having set
371                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
372                                 sv_ready_restart_after_countdown is not used and countdown is still running
373                                 */
374                                 if (restart_mapalreadyrestarted || (time < game_starttime))
375                                 {
376                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
377                                         if (IS_PLAYER(self))
378                                         {
379                                                 // PlayerScore_Clear(self);
380                                                 self.killcount = 0;
381                                                 // stop the player from moving so that he stands still once he gets respawned
382                                                 self.velocity = '0 0 0';
383                                                 self.avelocity = '0 0 0';
384                                                 self.movement = '0 0 0';
385                                                 PutClientInServer();
386                                         }
387                                 }
388                         ));
389
390                         setself(this);
391                 }
392         }
393 }
394
395 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
396 void ReadyRestart_think()
397 {
398         SELFPARAM();
399         restart_mapalreadyrestarted = true;
400         reset_map(true);
401         Score_ClearAll();
402         remove(this);
403 }
404
405 // Forces a restart of the game without actually reloading the map // this is a mess...
406 void ReadyRestart_force()
407 {
408         bprint("^1Server is restarting...\n");
409
410         VoteReset();
411
412         // clear overtime, we have to decrease timelimit to its original value again.
413         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
414                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
415         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
416
417         readyrestart_happened = true;
418         game_starttime = time + RESTART_COUNTDOWN;
419
420         // clear player attributes
421         FOREACH_CLIENT(true, LAMBDA(
422                 it.alivetime = 0;
423                 it.killcount = 0;
424                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
425         ));
426
427         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
428
429         // disable the warmup global for the server
430         warmup_stage = 0;                // once the game is restarted the game is in match stage
431
432         // reset the .ready status of all players (also spectators)
433         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
434         readycount = 0;
435         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
436
437         // lock teams with lockonrestart
438         if (autocvar_teamplay_lockonrestart && teamplay)
439         {
440                 lockteams = true;
441                 bprint("^1The teams are now locked.\n");
442         }
443
444         // initiate the restart-countdown-announcer entity
445         if (autocvar_sv_ready_restart_after_countdown)
446         {
447                 entity restart_timer = new_pure(restart_timer);
448                 restart_timer.think = ReadyRestart_think;
449                 restart_timer.nextthink = game_starttime;
450         }
451
452         // after a restart every players number of allowed timeouts gets reset, too
453         if (autocvar_sv_timeout)
454         {
455                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
456         }
457     // reset map immediately if this cvar is not set
458     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
459         if (autocvar_sv_eventlog) GameLogEcho(":restart");
460 }
461
462 void ReadyRestart()
463 {
464         // no assault support yet...
465         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
466         else localcmd("\nsv_hook_gamerestart\n");
467
468         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
469         // Otherwise scores could be manipulated during the countdown.
470         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
471         ReadyRestart_force();
472 }
473
474 // Count the players who are ready and determine whether or not to restart the match
475 void ReadyCount()
476 {
477         float ready_needed_factor, ready_needed_count;
478         float t_ready = 0, t_players = 0;
479
480         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
481                 ++t_players;
482                 if (it.ready) ++t_ready;
483         ));
484
485         readycount = t_ready;
486
487         Nagger_ReadyCounted();
488
489         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
490         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
491
492         if (readycount >= ready_needed_count) ReadyRestart();
493 }
494
495
496 // ======================================
497 //  Supporting functions for VoteCommand
498 // ======================================
499
500 float Votecommand_check_assignment(entity caller, float assignment)
501 {
502         float from_server = (!caller);
503
504         if ((assignment == VC_ASGNMNT_BOTH)
505             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
506             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
507
508         return false;
509 }
510
511 string VoteCommand_extractcommand(string input, float startpos, float argc)
512 {
513         string output;
514
515         if ((argc - 1) < startpos) output = "";
516         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
517
518         return output;
519 }
520
521 float VoteCommand_checknasty(string vote_command)
522 {
523         if ((strstrofs(vote_command, ";", 0) >= 0)
524             || (strstrofs(vote_command, "\n", 0) >= 0)
525             || (strstrofs(vote_command, "\r", 0) >= 0)
526             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
527
528         return true;
529 }
530
531 float VoteCommand_checkinlist(string vote_command, string list)
532 {
533         string l = strcat(" ", list, " ");
534
535         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
536
537         return false;
538 }
539
540 string ValidateMap(string validated_map, entity caller)
541 {
542         validated_map = MapInfo_FixName(validated_map);
543
544         if (!validated_map)
545         {
546                 print_to(caller, "This map is not available on this server.");
547                 return string_null;
548         }
549
550         if (!autocvar_sv_vote_override_mostrecent && caller)
551         {
552                 if (Map_IsRecent(validated_map))
553                 {
554                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
555                         return string_null;
556                 }
557         }
558
559         if (!MapInfo_CheckMap(validated_map))
560         {
561                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
562                 return string_null;
563         }
564
565         return validated_map;
566 }
567
568 float VoteCommand_checkargs(float startpos, float argc)
569 {
570         float p, q, check, minargs;
571         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
572         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
573         string charlist, arg;
574         float checkmate;
575
576         if (cmdrestriction == "") return true;
577
578         ++startpos;  // skip command name
579
580         // check minimum arg count
581
582         // 0 args: argc == startpos
583         // 1 args: argc == startpos + 1
584         // ...
585
586         minargs = stof(cmdrestriction);
587         if (argc - startpos < minargs) return false;
588
589         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
590
591         for ( ; ; )
592         {
593                 // we know that at any time, startpos <= argc - minargs
594                 // so this means: argc-minargs >= startpos >= argc, thus
595                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
596                 // have been seen already
597
598                 if (startpos >= argc) // all args checked? GOOD
599                         break;
600
601                 if (p < 0)            // no more args? FAIL
602                 {
603                         // exception: exactly minargs left, this one included
604                         if (argc - startpos == minargs) break;
605
606                         // otherwise fail
607                         return false;
608                 }
609
610                 // cut to next semicolon
611                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
612                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
613                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
614
615                 // in case we ever want to allow semicolons in VoteCommand_checknasty
616                 // charlist = strreplace("^^", ";", charlist);
617
618                 if (charlist != "")
619                 {
620                         // verify the arg only contains allowed chars
621                         arg = argv(startpos);
622                         checkmate = strlen(arg);
623                         for (check = 0; check < checkmate; ++check)
624                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
625                         // not allowed character
626                         // all characters are allowed. FINE.
627                 }
628
629                 ++startpos;
630                 --minargs;
631                 p = q;
632         }
633
634         return true;
635 }
636
637 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
638 {
639         string first_command;
640
641         first_command = argv(startpos);
642
643         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
644             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
645             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
646         );*/
647
648         if (
649             (autocvar_sv_vote_limit > 0)
650             &&
651             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
652            )   return false;
653
654         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
655
656         if (!VoteCommand_checkargs(startpos, argc)) return false;
657
658         switch (first_command) // now go through and parse the proper commands to adjust as needed.
659         {
660                 case "kick":
661                 case "kickban":    // catch all kick/kickban commands
662                 {
663                         entity victim = GetIndexedEntity(argc, (startpos + 1));
664                         float accepted = VerifyClientEntity(victim, true, false);
665
666                         if (accepted > 0)
667                         {
668                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
669                                 string command_arguments;
670
671                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
672                                 else command_arguments = reason;
673
674                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
675                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
676                         }
677                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
678
679                         break;
680                 }
681
682                 case "map":
683                 case "chmap":
684                 case "gotomap":  // re-direct all map selection commands to gotomap
685                 {
686                         vote_command = ValidateMap(argv(startpos + 1), caller);
687                         if (!vote_command)   return false;
688                         vote_parsed_command = strcat("gotomap ", vote_command);
689                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
690
691                         break;
692                 }
693
694                 default:
695                 {
696                         vote_parsed_command = vote_command;
697                         vote_parsed_display = strzone(strcat("^1", vote_command));
698
699                         break;
700                 }
701         }
702
703         return true;
704 }
705
706
707 // =======================
708 //  Command Sub-Functions
709 // =======================
710
711 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
712 {
713         switch (request)
714         {
715                 case CMD_REQUEST_COMMAND:
716                 {
717                         if (!vote_called) { print_to(caller, "^1No vote called."); }
718                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
719                         {
720                                 print_to(caller, "^1You have already voted.");
721                         }
722
723                         else  // everything went okay, continue changing vote
724                         {
725                                 print_to(caller, "^1You abstained from your vote.");
726                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
727                                 msg_entity = caller;
728                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
729
730                         return;
731                 }
732
733                 default:
734                 case CMD_REQUEST_USAGE:
735                 {
736                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
737                         print_to(caller, "  No arguments required.");
738                         return;
739                 }
740         }
741 }
742
743 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
744 {
745         switch (request)
746         {
747                 case CMD_REQUEST_COMMAND:
748                 {
749                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
750                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
751                             || (autocvar_sv_vote_nospectators == 0));
752
753                         float tmp_playercount = 0;
754
755                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
756
757                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
758                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
759                         {
760                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
761                         }
762                         else if (vote_called)
763                         {
764                                 print_to(caller, "^1There is already a vote called.");
765                         }
766                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
767                         {
768                                 print_to(caller, "^1Only players can call a vote.");
769                         }
770                         else if (caller && !IS_CLIENT(caller))
771                         {
772                                 print_to(caller, "^1Only connected clients can vote.");
773                         }
774                         else if (timeout_status)
775                         {
776                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
777                         }
778                         else if (caller && (time < caller.vote_waittime))
779                         {
780                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
781                         }
782                         else if (!VoteCommand_checknasty(vote_command))
783                         {
784                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
785                         }
786                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
787                         {
788                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
789                         }
790
791                         else  // everything went okay, continue with calling the vote
792                         {
793                                 vote_caller = caller;  // remember who called the vote
794                                 vote_caller_name = strzone(GetCallerName(vote_caller));
795                                 vote_called = VOTE_NORMAL;
796                                 vote_called_command = strzone(vote_parsed_command);
797                                 vote_called_display = strzone(vote_parsed_display);
798                                 vote_endtime = time + autocvar_sv_vote_timeout;
799
800                                 if (caller)
801                                 {
802                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
803                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
804                                         msg_entity = caller;
805                                 }
806
807                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
808                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
809
810                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
811                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
812                                 Nagger_VoteChanged();
813                                 VoteCount(true);  // needed if you are the only one
814                         }
815
816                         return;
817                 }
818
819                 default:
820                 case CMD_REQUEST_USAGE:
821                 {
822                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
823                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
824                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
825                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
826                         return;
827                 }
828         }
829 }
830
831 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
832 {
833         switch (request)
834         {
835                 case CMD_REQUEST_COMMAND:
836                 {
837                         if (autocvar_sv_vote_master)
838                         {
839                                 switch (strtolower(argv(2)))
840                                 {
841                                         case "do":
842                                         {
843                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
844
845                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
846                                                 else if (!VoteCommand_checknasty(vote_command))
847                                                 {
848                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
849                                                 }
850                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
851                                                 {
852                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
853                                                 }
854
855                                                 else  // everything went okay, proceed with command
856                                                 {
857                                                         localcmd(strcat(vote_parsed_command, "\n"));
858                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
859                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
860                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
861
862                                                 return;
863                                         }
864
865                                         case "login":
866                                         {
867                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
868                                                 else if (caller.vote_master)
869                                                 {
870                                                         print_to(caller, "^1You are already logged in as vote master.");
871                                                 }
872                                                 else if (autocvar_sv_vote_master_password != argv(3))
873                                                 {
874                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
875                                                 }
876
877                                                 else  // everything went okay, proceed with giving this player master privilages
878                                                 {
879                                                         caller.vote_master = true;
880                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
881                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
882                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
883
884                                                 return;
885                                         }
886
887                                         default:  // calling a vote for master
888                                         {
889                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
890                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
891                                                     || (autocvar_sv_vote_nospectators == 0));
892
893                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
894                                                 else if (vote_called)
895                                                 {
896                                                         print_to(caller, "^1There is already a vote called.");
897                                                 }
898                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
899                                                 {
900                                                         print_to(caller, "^1Only players can call a vote.");
901                                                 }
902                                                 else if (timeout_status)
903                                                 {
904                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
905                                                 }
906
907                                                 else  // everything went okay, continue with creating vote
908                                                 {
909                                                         vote_caller = caller;
910                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
911                                                         vote_called = VOTE_MASTER;
912                                                         vote_called_command = strzone("XXX");
913                                                         vote_called_display = strzone("^3master");
914                                                         vote_endtime = time + autocvar_sv_vote_timeout;
915
916                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
917                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
918
919                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
920                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
921                                                         Nagger_VoteChanged();
922                                                         VoteCount(true);  // needed if you are the only one
923                                                 }
924
925                                                 return;
926                                         }
927                                 }
928                         }
929                         else { print_to(caller, "^1Master control of voting is not allowed."); }
930
931                         return;
932                 }
933
934                 default:
935                 case CMD_REQUEST_USAGE:
936                 {
937                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
938                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
939                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
940                         return;
941                 }
942         }
943 }
944
945 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
946 {
947         switch (request)
948         {
949                 case CMD_REQUEST_COMMAND:
950                 {
951                         if (!vote_called) { print_to(caller, "^1No vote called."); }
952                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
953                         {
954                                 print_to(caller, "^1You have already voted.");
955                         }
956                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
957                         {
958                                 VoteStop(caller);
959                         }
960
961                         else  // everything went okay, continue changing vote
962                         {
963                                 print_to(caller, "^1You rejected the vote.");
964                                 caller.vote_selection = VOTE_SELECT_REJECT;
965                                 msg_entity = caller;
966                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
967
968                         return;
969                 }
970
971                 default:
972                 case CMD_REQUEST_USAGE:
973                 {
974                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
975                         print_to(caller, "  No arguments required.");
976                         return;
977                 }
978         }
979 }
980
981 void VoteCommand_status(float request, entity caller)  // BOTH
982 {
983         switch (request)
984         {
985                 case CMD_REQUEST_COMMAND:
986                 {
987                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
988                         else print_to(caller, "^1No vote called.");
989
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
997                         print_to(caller, "  No arguments required.");
998                         return;
999                 }
1000         }
1001 }
1002
1003 void VoteCommand_stop(float request, entity caller)  // BOTH
1004 {
1005         switch (request)
1006         {
1007                 case CMD_REQUEST_COMMAND:
1008                 {
1009                         if (!vote_called)   print_to(caller, "^1No vote called.");
1010                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1011                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1012                         return;
1013                 }
1014
1015                 default:
1016                 case CMD_REQUEST_USAGE:
1017                 {
1018                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1019                         print_to(caller, "  No arguments required.");
1020                         return;
1021                 }
1022         }
1023 }
1024
1025 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1026 {
1027         switch (request)
1028         {
1029                 case CMD_REQUEST_COMMAND:
1030                 {
1031                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1032                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1033                         {
1034                                 print_to(caller, "^1You have already voted.");
1035                         }
1036
1037                         else  // everything went okay, continue changing vote
1038                         {
1039                                 print_to(caller, "^1You accepted the vote.");
1040                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1041                                 msg_entity = caller;
1042                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1043
1044                         return;
1045                 }
1046
1047                 default:
1048                 case CMD_REQUEST_USAGE:
1049                 {
1050                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1051                         print_to(caller, "  No arguments required.");
1052                         return;
1053                 }
1054         }
1055 }
1056
1057 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1058 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1059 void VoteCommand_(float request)
1060 {
1061     switch(request)
1062     {
1063         case CMD_REQUEST_COMMAND:
1064         {
1065
1066             return;
1067         }
1068
1069         default:
1070         case CMD_REQUEST_USAGE:
1071         {
1072             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1073             print_to(caller, "  No arguments required.");
1074             return;
1075         }
1076     }
1077 }
1078 */
1079
1080
1081 // ================================
1082 //  Macro system for vote commands
1083 // ================================
1084
1085 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1086 #define VOTE_COMMANDS(request, caller, arguments, command) \
1087         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1088         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1089         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1090         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1091         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1092         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1093         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1094         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1095         /* nothing */
1096
1097 void VoteCommand_macro_help(entity caller, float argc)
1098 {
1099         string command_origin = GetCommandPrefix(caller);
1100
1101         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1102         {
1103                 print_to(caller, "\nVoting commands:\n");
1104                 #define VOTE_COMMAND(name, function, description, assignment) \
1105                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1106
1107                 VOTE_COMMANDS(0, caller, 0, "");
1108 #undef VOTE_COMMAND
1109
1110                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1111                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1112                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1113         }
1114         else  // usage for individual command
1115         {
1116                 #define VOTE_COMMAND(name, function, description, assignment) \
1117                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1118
1119                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1120 #undef VOTE_COMMAND
1121         }
1122 }
1123
1124 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1125 {
1126         #define VOTE_COMMAND(name, function, description, assignment) \
1127                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1128
1129         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1130 #undef VOTE_COMMAND
1131
1132         return false;
1133 }
1134
1135
1136 // ======================================
1137 //  Main function handling vote commands
1138 // ======================================
1139
1140 void VoteCommand(float request, entity caller, float argc, string vote_command)
1141 {
1142         // Guide for working with argc arguments by example:
1143         // argc:   1    - 2      - 3     - 4
1144         // argv:   0    - 1      - 2     - 3
1145         // cmd     vote - master - login - password
1146
1147         switch (request)
1148         {
1149                 case CMD_REQUEST_COMMAND:
1150                 {
1151                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1152                 }
1153
1154                 default:
1155                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1156                 case CMD_REQUEST_USAGE:
1157                 {
1158                         VoteCommand_macro_help(caller, argc);
1159                         return;
1160                 }
1161         }
1162 }