]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
Merge branch 'terencehill/g_lms_extra_lives' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/all.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if (readycount)
44         {
45                 nags |= BIT(0);
46                 if (to.ready == 0) nags |= BIT(1);
47         }
48         if (vote_called)
49         {
50                 nags |= BIT(2);
51                 if (to.vote_selection == 0) nags |= BIT(3);
52         }
53         if (warmup_stage) nags |= BIT(4);
54
55         if (sendflags & BIT(6)) nags |= BIT(6);
56
57         if (sendflags & BIT(7)) nags |= BIT(7);
58
59         if (!(nags & 4))  // no vote called? send no string
60                 nags &= ~(BIT(6) | BIT(7));
61
62         WriteByte(MSG_ENTITY, nags);
63
64         if (nags & BIT(6))
65         {
66                 WriteByte(MSG_ENTITY, vote_accept_count);
67                 WriteByte(MSG_ENTITY, vote_reject_count);
68                 WriteByte(MSG_ENTITY, vote_needed_overall);
69                 WriteChar(MSG_ENTITY, to.vote_selection);
70         }
71
72         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
73
74         if (nags & 1)
75         {
76                 for (i = 1; i <= maxclients; i += 8)
77                 {
78                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80                         WriteByte(MSG_ENTITY, f);
81                 }
82         }
83
84         return true;
85 }
86
87 void Nagger_Init()
88 {
89         Net_LinkEntity(nagger = new(nagger), false, 0, Nagger_SendEntity);
90         make_pure(nagger);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         entity tmp_player;
122
123         FOR_EACH_CLIENT(tmp_player)
124         {
125                 tmp_player.vote_selection = 0;
126         }
127
128         if (vote_called)
129         {
130                 strunzone(vote_called_command);
131                 strunzone(vote_called_display);
132                 strunzone(vote_caller_name);
133         }
134
135         vote_called = VOTE_NULL;
136         vote_caller = world;
137         vote_caller_name = string_null;
138         vote_endtime = 0;
139
140         vote_called_command = string_null;
141         vote_called_display = string_null;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 void VoteCount(float first_count)
206 {
207         // declarations
208         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209
210         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
211             || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
212             || (autocvar_sv_vote_nospectators == 0));
213
214         float vote_player_count = 0, notvoters = 0;
215         float vote_real_player_count = 0, vote_real_accept_count = 0;
216         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217         float vote_needed_of_voted, final_needed_votes;
218         float vote_factor_overall, vote_factor_of_voted;
219
220         entity tmp_player;
221
222         Nagger_VoteCountChanged();
223
224         // add up all the votes from each connected client
225         FOR_EACH_REALCLIENT(tmp_player)
226         {
227                 ++vote_player_count;
228                 if (IS_PLAYER(tmp_player))   ++vote_real_player_count;
229                 switch (tmp_player.vote_selection)
230                 {
231                         case VOTE_SELECT_REJECT:
232                         { ++vote_reject_count;
233                           { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
234                         }
235                         case VOTE_SELECT_ACCEPT:
236                         { ++vote_accept_count;
237                           { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
238                         }
239                         case VOTE_SELECT_ABSTAIN:
240                         { ++vote_abstain_count;
241                           { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
242                         }
243                         default: break;
244                 }
245         }
246
247         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
248         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249         {
250                 if (vote_caller)   vote_caller.vote_waittime = 0;
251                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
252                 VoteReset();
253                 return;
254         }
255
256         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
257         if (!spectators_allowed && (vote_real_player_count > 0))
258         {
259                 vote_accept_count = vote_real_accept_count;
260                 vote_reject_count = vote_real_reject_count;
261                 vote_abstain_count = vote_real_abstain_count;
262                 vote_player_count = vote_real_player_count;
263         }
264
265         // people who have no opinion in any way :D
266         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267
268         // determine the goal for the vote to be passed or rejected normally
269         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
270         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271
272         // if the vote times out, determine the amount of votes needed of the people who actually already voted
273         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
274         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275
276         // are there any players at all on the server? it could be an admin vote
277         if (vote_player_count == 0 && first_count)
278         {
279                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
280                 VoteAccept();
281                 return;
282         }
283
284         // since there ARE players, finally calculate the result of the vote
285         if (vote_accept_count >= vote_needed_overall)
286         {
287                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
288                 VoteAccept();
289                 return;
290         }
291
292         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293         {
294                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
295                 VoteReject();
296                 return;
297         }
298
299         // there is not enough votes in either direction, now lets just calculate what the voters have said
300         if (time > vote_endtime)
301         {
302                 final_needed_votes = vote_needed_overall;
303
304                 if (autocvar_sv_vote_majority_factor_of_voted)
305                 {
306                         if (vote_accept_count >= vote_needed_of_voted)
307                         {
308                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
309                                 VoteAccept();
310                                 return;
311                         }
312
313                         if (vote_accept_count + vote_reject_count > 0)
314                         {
315                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
316                                 VoteReject();
317                                 return;
318                         }
319
320                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
321                 }
322
323                 // it didn't pass or fail, so not enough votes to even make a decision.
324                 VoteSpam(notvoters, final_needed_votes, "timeout");
325                 VoteTimeout();
326         }
327 }
328
329 void VoteThink()
330 {
331         if (vote_endtime > 0)        // a vote was called
332         {
333                 if (time > vote_endtime) // time is up
334                         VoteCount(false);
335         }
336 }
337
338
339 // =======================
340 //  Game logic for warmup
341 // =======================
342
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(bool dorespawn)
345 {
346         SELFPARAM();
347
348         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
349
350         MUTATOR_CALLHOOK(reset_map_global);
351
352         for (entity e = world; (e = nextent(e)); )
353         {
354                 if (IS_NOT_A_CLIENT(e))
355                 {
356                         if (e.reset)
357                         {
358                                 WITH(entity, self, e, e.reset(e));
359                                 continue;
360                         }
361                         if (e.team_saved) e.team = e.team_saved;
362                         if (e.flags & FL_PROJECTILE) remove(e);  // remove any projectiles left
363                 }
364         }
365
366         // Waypoints and assault start come LAST
367         for (entity e = world; (e = nextent(e)); )
368         {
369                 setself(e);
370                 if (IS_NOT_A_CLIENT(self))
371                 {
372                         if (self.reset2)
373                         {
374                                 self.reset2();
375                                 continue;
376                         }
377                 }
378         }
379
380         entity e;
381         FOR_EACH_PLAYER(e)
382         if (e.frozen) WITH(entity, self, e, Unfreeze(e));
383
384         // Moving the player reset code here since the player-reset depends
385         // on spawnpoint entities which have to be reset first --blub
386         if (dorespawn)
387         {
388                 if (!MUTATOR_CALLHOOK(reset_map_players))
389                 {
390                         FOR_EACH_CLIENT(e)  // reset all players
391                         {
392                                 setself(e);
393                                 /*
394                                 only reset players if a restart countdown is active
395                                 this can either be due to cvar sv_ready_restart_after_countdown having set
396                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
397                                 sv_ready_restart_after_countdown is not used and countdown is still running
398                                 */
399                                 if (restart_mapalreadyrestarted || (time < game_starttime))
400                                 {
401                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
402                                         if (IS_PLAYER(self))
403                                         {
404                                                 // PlayerScore_Clear(self);
405                                                 self.killcount = 0;
406                                                 // stop the player from moving so that he stands still once he gets respawned
407                                                 self.velocity = '0 0 0';
408                                                 self.avelocity = '0 0 0';
409                                                 self.movement = '0 0 0';
410                                                 PutClientInServer();
411                                         }
412                                 }
413                         }
414
415                         setself(this);
416                 }
417         }
418 }
419
420 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
421 void ReadyRestart_think()
422 {
423         SELFPARAM();
424         restart_mapalreadyrestarted = true;
425         reset_map(true);
426         Score_ClearAll();
427         remove(this);
428 }
429
430 // Forces a restart of the game without actually reloading the map // this is a mess...
431 void ReadyRestart_force()
432 {
433         bprint("^1Server is restarting...\n");
434
435         VoteReset();
436
437         // clear overtime, we have to decrease timelimit to its original value again.
438         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
441
442         readyrestart_happened = true;
443         game_starttime = time + RESTART_COUNTDOWN;
444
445         entity tmp_player;
446
447         // clear player attributes
448         FOR_EACH_CLIENT(tmp_player)
449         {
450                 tmp_player.alivetime = 0;
451                 tmp_player.killcount = 0;
452                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
453         }
454
455         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
456
457         // disable the warmup global for the server
458         warmup_stage = 0;                // once the game is restarted the game is in match stage
459
460         // reset the .ready status of all players (also spectators)
461         FOR_EACH_REALCLIENT(tmp_player)
462         {
463                 tmp_player.ready = false;
464         }
465         readycount = 0;
466         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
467
468         // lock teams with lockonrestart
469         if (autocvar_teamplay_lockonrestart && teamplay)
470         {
471                 lockteams = true;
472                 bprint("^1The teams are now locked.\n");
473         }
474
475         // initiate the restart-countdown-announcer entity
476         if (autocvar_sv_ready_restart_after_countdown)
477         {
478                 entity restart_timer = new(restart_timer);
479                 make_pure(restart_timer);
480                 restart_timer.think = ReadyRestart_think;
481                 restart_timer.nextthink = game_starttime;
482         }
483
484         // after a restart every players number of allowed timeouts gets reset, too
485         if (autocvar_sv_timeout)
486         {
487                 FOR_EACH_REALPLAYER(tmp_player)
488                 {
489                         tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
490                 }
491         }
492     // reset map immediately if this cvar is not set
493     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
494         if (autocvar_sv_eventlog) GameLogEcho(":restart");
495 }
496
497 void ReadyRestart()
498 {
499         // no assault support yet...
500         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
501         else localcmd("\nsv_hook_gamerestart\n");
502
503         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
504         // Otherwise scores could be manipulated during the countdown.
505         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
506         ReadyRestart_force();
507 }
508
509 // Count the players who are ready and determine whether or not to restart the match
510 void ReadyCount()
511 {
512         entity tmp_player;
513         float ready_needed_factor, ready_needed_count;
514         float t_ready = 0, t_players = 0;
515
516         FOR_EACH_REALCLIENT(tmp_player)
517         {
518                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
519                 {
520                         ++t_players;
521                         if (tmp_player.ready)   ++t_ready; }
522         }
523
524         readycount = t_ready;
525
526         Nagger_ReadyCounted();
527
528         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
529         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
530
531         if (readycount >= ready_needed_count) ReadyRestart();
532 }
533
534
535 // ======================================
536 //  Supporting functions for VoteCommand
537 // ======================================
538
539 float Votecommand_check_assignment(entity caller, float assignment)
540 {
541         float from_server = (!caller);
542
543         if ((assignment == VC_ASGNMNT_BOTH)
544             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
545             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
546
547         return false;
548 }
549
550 string VoteCommand_extractcommand(string input, float startpos, float argc)
551 {
552         string output;
553
554         if ((argc - 1) < startpos) output = "";
555         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
556
557         return output;
558 }
559
560 float VoteCommand_checknasty(string vote_command)
561 {
562         if ((strstrofs(vote_command, ";", 0) >= 0)
563             || (strstrofs(vote_command, "\n", 0) >= 0)
564             || (strstrofs(vote_command, "\r", 0) >= 0)
565             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
566
567         return true;
568 }
569
570 float VoteCommand_checkinlist(string vote_command, string list)
571 {
572         string l = strcat(" ", list, " ");
573
574         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
575
576         return false;
577 }
578
579 string ValidateMap(string validated_map, entity caller)
580 {
581         validated_map = MapInfo_FixName(validated_map);
582
583         if (!validated_map)
584         {
585                 print_to(caller, "This map is not available on this server.");
586                 return string_null;
587         }
588
589         if (!autocvar_sv_vote_override_mostrecent && caller)
590         {
591                 if (Map_IsRecent(validated_map))
592                 {
593                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
594                         return string_null;
595                 }
596         }
597
598         if (!MapInfo_CheckMap(validated_map))
599         {
600                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
601                 return string_null;
602         }
603
604         return validated_map;
605 }
606
607 float VoteCommand_checkargs(float startpos, float argc)
608 {
609         float p, q, check, minargs;
610         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
611         string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
612         string charlist, arg;
613         float checkmate;
614
615         if (cmdrestriction == "") return true;
616
617         ++startpos;  // skip command name
618
619         // check minimum arg count
620
621         // 0 args: argc == startpos
622         // 1 args: argc == startpos + 1
623         // ...
624
625         minargs = stof(cmdrestriction);
626         if (argc - startpos < minargs) return false;
627
628         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
629
630         for ( ; ; )
631         {
632                 // we know that at any time, startpos <= argc - minargs
633                 // so this means: argc-minargs >= startpos >= argc, thus
634                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
635                 // have been seen already
636
637                 if (startpos >= argc) // all args checked? GOOD
638                         break;
639
640                 if (p < 0)            // no more args? FAIL
641                 {
642                         // exception: exactly minargs left, this one included
643                         if (argc - startpos == minargs) break;
644
645                         // otherwise fail
646                         return false;
647                 }
648
649                 // cut to next semicolon
650                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
651                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
652                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
653
654                 // in case we ever want to allow semicolons in VoteCommand_checknasty
655                 // charlist = strreplace("^^", ";", charlist);
656
657                 if (charlist != "")
658                 {
659                         // verify the arg only contains allowed chars
660                         arg = argv(startpos);
661                         checkmate = strlen(arg);
662                         for (check = 0; check < checkmate; ++check)
663                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
664                         // not allowed character
665                         // all characters are allowed. FINE.
666                 }
667
668                 ++startpos;
669                 --minargs;
670                 p = q;
671         }
672
673         return true;
674 }
675
676 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
677 {
678         string first_command;
679
680         first_command = argv(startpos);
681
682         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
683             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
684             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
685         );*/
686
687         if (
688             (autocvar_sv_vote_limit > 0)
689             &&
690             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
691            )   return false;
692
693         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
694
695         if (!VoteCommand_checkargs(startpos, argc)) return false;
696
697         switch (first_command) // now go through and parse the proper commands to adjust as needed.
698         {
699                 case "kick":
700                 case "kickban":    // catch all kick/kickban commands
701                 {
702                         entity victim = GetIndexedEntity(argc, (startpos + 1));
703                         float accepted = VerifyClientEntity(victim, true, false);
704
705                         if (accepted > 0)
706                         {
707                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
708                                 string command_arguments;
709
710                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
711                                 else command_arguments = reason;
712
713                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
714                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
715                         }
716                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
717
718                         break;
719                 }
720
721                 case "map":
722                 case "chmap":
723                 case "gotomap":  // re-direct all map selection commands to gotomap
724                 {
725                         vote_command = ValidateMap(argv(startpos + 1), caller);
726                         if (!vote_command)   return false;
727                         vote_parsed_command = strcat("gotomap ", vote_command);
728                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
729
730                         break;
731                 }
732
733                 default:
734                 {
735                         vote_parsed_command = vote_command;
736                         vote_parsed_display = strzone(strcat("^1", vote_command));
737
738                         break;
739                 }
740         }
741
742         return true;
743 }
744
745
746 // =======================
747 //  Command Sub-Functions
748 // =======================
749
750 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
751 {
752         switch (request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         if (!vote_called) { print_to(caller, "^1No vote called."); }
757                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
758                         {
759                                 print_to(caller, "^1You have already voted.");
760                         }
761
762                         else  // everything went okay, continue changing vote
763                         {
764                                 print_to(caller, "^1You abstained from your vote.");
765                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
766                                 msg_entity = caller;
767                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
768
769                         return;
770                 }
771
772                 default:
773                 case CMD_REQUEST_USAGE:
774                 {
775                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
776                         print_to(caller, "  No arguments required.");
777                         return;
778                 }
779         }
780 }
781
782 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
783 {
784         switch (request)
785         {
786                 case CMD_REQUEST_COMMAND:
787                 {
788                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
789                             || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
790                             || (autocvar_sv_vote_nospectators == 0));
791
792                         float tmp_playercount = 0;
793                         entity tmp_player;
794
795                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
796
797                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
798                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
799                         {
800                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
801                         }
802                         else if (vote_called)
803                         {
804                                 print_to(caller, "^1There is already a vote called.");
805                         }
806                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
807                         {
808                                 print_to(caller, "^1Only players can call a vote.");
809                         }
810                         else if (caller && !IS_CLIENT(caller))
811                         {
812                                 print_to(caller, "^1Only connected clients can vote.");
813                         }
814                         else if (timeout_status)
815                         {
816                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
817                         }
818                         else if (caller && (time < caller.vote_waittime))
819                         {
820                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
821                         }
822                         else if (!VoteCommand_checknasty(vote_command))
823                         {
824                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
825                         }
826                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
827                         {
828                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
829                         }
830
831                         else  // everything went okay, continue with calling the vote
832                         {
833                                 vote_caller = caller;  // remember who called the vote
834                                 vote_caller_name = strzone(GetCallerName(vote_caller));
835                                 vote_called = VOTE_NORMAL;
836                                 vote_called_command = strzone(vote_parsed_command);
837                                 vote_called_display = strzone(vote_parsed_display);
838                                 vote_endtime = time + autocvar_sv_vote_timeout;
839
840                                 if (caller)
841                                 {
842                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
843                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
844                                         msg_entity = caller;
845                                 }
846
847                                 FOR_EACH_REALCLIENT(tmp_player)
848                                 {
849                                         ++tmp_playercount;
850                                 }
851                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
852
853                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
854                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
855                                 Nagger_VoteChanged();
856                                 VoteCount(true);  // needed if you are the only one
857                         }
858
859                         return;
860                 }
861
862                 default:
863                 case CMD_REQUEST_USAGE:
864                 {
865                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
866                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
867                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
868                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
869                         return;
870                 }
871         }
872 }
873
874 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
875 {
876         switch (request)
877         {
878                 case CMD_REQUEST_COMMAND:
879                 {
880                         if (autocvar_sv_vote_master)
881                         {
882                                 switch (strtolower(argv(2)))
883                                 {
884                                         case "do":
885                                         {
886                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
887
888                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
889                                                 else if (!VoteCommand_checknasty(vote_command))
890                                                 {
891                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
892                                                 }
893                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
894                                                 {
895                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
896                                                 }
897
898                                                 else  // everything went okay, proceed with command
899                                                 {
900                                                         localcmd(strcat(vote_parsed_command, "\n"));
901                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
902                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
903                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
904
905                                                 return;
906                                         }
907
908                                         case "login":
909                                         {
910                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
911                                                 else if (caller.vote_master)
912                                                 {
913                                                         print_to(caller, "^1You are already logged in as vote master.");
914                                                 }
915                                                 else if (autocvar_sv_vote_master_password != argv(3))
916                                                 {
917                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
918                                                 }
919
920                                                 else  // everything went okay, proceed with giving this player master privilages
921                                                 {
922                                                         caller.vote_master = true;
923                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
924                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
925                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
926
927                                                 return;
928                                         }
929
930                                         default:  // calling a vote for master
931                                         {
932                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
933                                                     || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
934                                                     || (autocvar_sv_vote_nospectators == 0));
935
936                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
937                                                 else if (vote_called)
938                                                 {
939                                                         print_to(caller, "^1There is already a vote called.");
940                                                 }
941                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
942                                                 {
943                                                         print_to(caller, "^1Only players can call a vote.");
944                                                 }
945                                                 else if (timeout_status)
946                                                 {
947                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
948                                                 }
949
950                                                 else  // everything went okay, continue with creating vote
951                                                 {
952                                                         vote_caller = caller;
953                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
954                                                         vote_called = VOTE_MASTER;
955                                                         vote_called_command = strzone("XXX");
956                                                         vote_called_display = strzone("^3master");
957                                                         vote_endtime = time + autocvar_sv_vote_timeout;
958
959                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
960                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
961
962                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
963                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
964                                                         Nagger_VoteChanged();
965                                                         VoteCount(true);  // needed if you are the only one
966                                                 }
967
968                                                 return;
969                                         }
970                                 }
971                         }
972                         else { print_to(caller, "^1Master control of voting is not allowed."); }
973
974                         return;
975                 }
976
977                 default:
978                 case CMD_REQUEST_USAGE:
979                 {
980                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
981                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
982                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
983                         return;
984                 }
985         }
986 }
987
988 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
989 {
990         switch (request)
991         {
992                 case CMD_REQUEST_COMMAND:
993                 {
994                         if (!vote_called) { print_to(caller, "^1No vote called."); }
995                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
996                         {
997                                 print_to(caller, "^1You have already voted.");
998                         }
999                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1000                         {
1001                                 VoteStop(caller);
1002                         }
1003
1004                         else  // everything went okay, continue changing vote
1005                         {
1006                                 print_to(caller, "^1You rejected the vote.");
1007                                 caller.vote_selection = VOTE_SELECT_REJECT;
1008                                 msg_entity = caller;
1009                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1010
1011                         return;
1012                 }
1013
1014                 default:
1015                 case CMD_REQUEST_USAGE:
1016                 {
1017                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1018                         print_to(caller, "  No arguments required.");
1019                         return;
1020                 }
1021         }
1022 }
1023
1024 void VoteCommand_status(float request, entity caller)  // BOTH
1025 {
1026         switch (request)
1027         {
1028                 case CMD_REQUEST_COMMAND:
1029                 {
1030                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1031                         else print_to(caller, "^1No vote called.");
1032
1033                         return;
1034                 }
1035
1036                 default:
1037                 case CMD_REQUEST_USAGE:
1038                 {
1039                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1040                         print_to(caller, "  No arguments required.");
1041                         return;
1042                 }
1043         }
1044 }
1045
1046 void VoteCommand_stop(float request, entity caller)  // BOTH
1047 {
1048         switch (request)
1049         {
1050                 case CMD_REQUEST_COMMAND:
1051                 {
1052                         if (!vote_called)   print_to(caller, "^1No vote called.");
1053                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1054                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1055                         return;
1056                 }
1057
1058                 default:
1059                 case CMD_REQUEST_USAGE:
1060                 {
1061                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1062                         print_to(caller, "  No arguments required.");
1063                         return;
1064                 }
1065         }
1066 }
1067
1068 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1069 {
1070         switch (request)
1071         {
1072                 case CMD_REQUEST_COMMAND:
1073                 {
1074                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1075                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1076                         {
1077                                 print_to(caller, "^1You have already voted.");
1078                         }
1079
1080                         else  // everything went okay, continue changing vote
1081                         {
1082                                 print_to(caller, "^1You accepted the vote.");
1083                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1084                                 msg_entity = caller;
1085                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1086
1087                         return;
1088                 }
1089
1090                 default:
1091                 case CMD_REQUEST_USAGE:
1092                 {
1093                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1094                         print_to(caller, "  No arguments required.");
1095                         return;
1096                 }
1097         }
1098 }
1099
1100 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1101 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1102 void VoteCommand_(float request)
1103 {
1104     switch(request)
1105     {
1106         case CMD_REQUEST_COMMAND:
1107         {
1108
1109             return;
1110         }
1111
1112         default:
1113         case CMD_REQUEST_USAGE:
1114         {
1115             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1116             print_to(caller, "  No arguments required.");
1117             return;
1118         }
1119     }
1120 }
1121 */
1122
1123
1124 // ================================
1125 //  Macro system for vote commands
1126 // ================================
1127
1128 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1129 #define VOTE_COMMANDS(request, caller, arguments, command) \
1130         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1131         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1132         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1133         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1134         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1135         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1136         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1137         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1138         /* nothing */
1139
1140 void VoteCommand_macro_help(entity caller, float argc)
1141 {
1142         string command_origin = GetCommandPrefix(caller);
1143
1144         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1145         {
1146                 print_to(caller, "\nVoting commands:\n");
1147                 #define VOTE_COMMAND(name, function, description, assignment) \
1148                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1149
1150                 VOTE_COMMANDS(0, caller, 0, "");
1151 #undef VOTE_COMMAND
1152
1153                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1154                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1155                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1156         }
1157         else  // usage for individual command
1158         {
1159                 #define VOTE_COMMAND(name, function, description, assignment) \
1160                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1161
1162                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1163 #undef VOTE_COMMAND
1164         }
1165 }
1166
1167 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1168 {
1169         #define VOTE_COMMAND(name, function, description, assignment) \
1170                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1171
1172         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1173 #undef VOTE_COMMAND
1174
1175         return false;
1176 }
1177
1178
1179 // ======================================
1180 //  Main function handling vote commands
1181 // ======================================
1182
1183 void VoteCommand(float request, entity caller, float argc, string vote_command)
1184 {
1185         // Guide for working with argc arguments by example:
1186         // argc:   1    - 2      - 3     - 4
1187         // argv:   0    - 1      - 2     - 3
1188         // cmd     vote - master - login - password
1189
1190         switch (request)
1191         {
1192                 case CMD_REQUEST_COMMAND:
1193                 {
1194                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1195                 }
1196
1197                 default:
1198                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1199                 case CMD_REQUEST_USAGE:
1200                 {
1201                         VoteCommand_macro_help(caller, argc);
1202                         return;
1203                 }
1204         }
1205 }