Merge branch 'master' into Mario/duel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_snafu");
287                 BADCVAR("g_tdm");
288                 BADCVAR("g_tdm_teams");
289                 BADCVAR("g_vip");
290                 BADCVAR("leadlimit");
291                 BADCVAR("nextmap");
292                 BADCVAR("teamplay");
293                 BADCVAR("timelimit");
294                 BADCVAR("g_mapinfo_ignore_warnings");
295
296                 // long
297                 BADCVAR("hostname");
298                 BADCVAR("g_maplist");
299                 BADCVAR("g_maplist_mostrecent");
300                 BADCVAR("sv_motd");
301
302                 v = cvar_string(k);
303                 d = cvar_defstring(k);
304                 if(v == d)
305                         continue;
306
307                 if(adding)
308                 {
309                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310                         if(strlen(cvar_changes) > 16384)
311                         {
312                                 cvar_changes = "// too many settings have been changed to show them here\n";
313                                 adding = 0;
314                         }
315                 }
316
317                 // now check if the changes are actually gameplay relevant
318
319                 // does nothing gameplay relevant
320                 BADCVAR("captureleadlimit_override");
321                 BADCVAR("condump_stripcolors");
322                 BADCVAR("gameversion");
323                 BADCVAR("g_allow_oldvortexbeam");
324                 BADCVAR("g_balance_kill_delay");
325                 BADCVAR("g_buffs_pickup_anyway");
326                 BADCVAR("g_buffs_randomize");
327                 BADCVAR("g_campcheck_distance");
328                 BADCVAR("g_ca_point_leadlimit");
329                 BADCVAR("g_ca_point_limit");
330                 BADCVAR("g_ctf_captimerecord_always");
331                 BADCVAR("g_ctf_flag_glowtrails");
332                 BADCVAR("g_ctf_flag_pickup_verbosename");
333                 BADCVAR("g_domination_point_leadlimit");
334                 BADCVAR("g_forced_respawn");
335                 BADCVAR("g_freezetag_point_leadlimit");
336                 BADCVAR("g_freezetag_point_limit");
337                 BADCVAR("g_hats");
338                 BADCVAR("g_invasion_point_limit");
339                 BADCVAR("g_jump_grunt");
340                 BADCVAR("g_keyhunt_point_leadlimit");
341                 BADCVAR("g_nexball_goalleadlimit");
342                 BADCVAR("g_new_toys_use_pickupsound");
343                 BADCVAR("g_physics_predictall");
344                 BADCVAR("g_piggyback");
345                 BADCVAR("g_playerclip_collisions");
346                 BADCVAR("g_tdm_point_leadlimit");
347                 BADCVAR("g_tdm_point_limit");
348                 BADCVAR("leadlimit_and_fraglimit");
349                 BADCVAR("leadlimit_override");
350                 BADCVAR("pausable");
351                 BADCVAR("sv_checkforpacketsduringsleep");
352                 BADCVAR("sv_damagetext");
353                 BADCVAR("sv_db_saveasdump");
354                 BADCVAR("sv_intermission_cdtrack");
355                 BADCVAR("sv_minigames");
356                 BADCVAR("sv_namechangetimer");
357                 BADCVAR("sv_precacheplayermodels");
358                 BADCVAR("sv_stepheight");
359                 BADCVAR("sv_timeout");
360                 BADCVAR("sv_weapons_modeloverride");
361                 BADCVAR("w_prop_interval");
362                 BADPREFIX("crypto_");
363                 BADPREFIX("gameversion_");
364                 BADPREFIX("g_chat_");
365                 BADPREFIX("g_ctf_captimerecord_");
366                 BADPREFIX("g_hats_");
367                 BADPREFIX("g_maplist_");
368                 BADPREFIX("g_mod_");
369                 BADPREFIX("g_respawn_");
370                 BADPREFIX("net_");
371                 BADPREFIX("notification_");
372                 BADPREFIX("prvm_");
373                 BADPREFIX("skill_");
374                 BADPREFIX("sv_allow_");
375                 BADPREFIX("sv_cullentities_");
376                 BADPREFIX("sv_maxidle_");
377                 BADPREFIX("sv_minigames_");
378                 BADPREFIX("sv_radio_");
379                 BADPREFIX("sv_timeout_");
380                 BADPREFIX("sv_vote_");
381                 BADPREFIX("timelimit_");
382
383                 // allowed changes to server admins (please sync this to server.cfg)
384                 // vi commands:
385                 //   :/"impure"/,$d
386                 //   :g!,^\/\/[^ /],d
387                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
388                 //   :%!sort
389                 // yes, this does contain some redundant stuff, don't really care
390                 BADCVAR("bot_config_file");
391                 BADCVAR("bot_number");
392                 BADCVAR("bot_prefix");
393                 BADCVAR("bot_suffix");
394                 BADCVAR("capturelimit_override");
395                 BADCVAR("fraglimit_override");
396                 BADCVAR("gametype");
397                 BADCVAR("g_antilag");
398                 BADCVAR("g_balance_teams");
399                 BADCVAR("g_balance_teams_prevent_imbalance");
400                 BADCVAR("g_balance_teams_scorefactor");
401                 BADCVAR("g_ban_sync_trusted_servers");
402                 BADCVAR("g_ban_sync_uri");
403                 BADCVAR("g_buffs");
404                 BADCVAR("g_ca_teams_override");
405                 BADCVAR("g_ctf_ignore_frags");
406                 BADCVAR("g_ctf_leaderboard");
407                 BADCVAR("g_domination_point_limit");
408                 BADCVAR("g_domination_teams_override");
409                 BADCVAR("g_freezetag_teams_override");
410                 BADCVAR("g_friendlyfire");
411                 BADCVAR("g_fullbrightitems");
412                 BADCVAR("g_fullbrightplayers");
413                 BADCVAR("g_keyhunt_point_limit");
414                 BADCVAR("g_keyhunt_teams_override");
415                 BADCVAR("g_lms_lives_override");
416                 BADCVAR("g_maplist");
417                 BADCVAR("g_maxplayers");
418                 BADCVAR("g_mirrordamage");
419                 BADCVAR("g_nexball_goallimit");
420                 BADCVAR("g_norecoil");
421                 BADCVAR("g_physics_clientselect");
422                 BADCVAR("g_pinata");
423                 BADCVAR("g_powerups");
424                 BADCVAR("g_spawnshieldtime");
425                 BADCVAR("g_start_delay");
426                 BADCVAR("g_superspectate");
427                 BADCVAR("g_tdm_teams_override");
428                 BADCVAR("g_warmup");
429                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430                 BADCVAR("hostname");
431                 BADCVAR("log_file");
432                 BADCVAR("maxplayers");
433                 BADCVAR("minplayers");
434                 BADCVAR("net_address");
435                 BADCVAR("port");
436                 BADCVAR("rcon_password");
437                 BADCVAR("rcon_restricted_commands");
438                 BADCVAR("rcon_restricted_password");
439                 BADCVAR("skill");
440                 BADCVAR("sv_adminnick");
441                 BADCVAR("sv_autoscreenshot");
442                 BADCVAR("sv_autotaunt");
443                 BADCVAR("sv_curl_defaulturl");
444                 BADCVAR("sv_defaultcharacter");
445                 BADCVAR("sv_defaultcharacterskin");
446                 BADCVAR("sv_defaultplayercolors");
447                 BADCVAR("sv_defaultplayermodel");
448                 BADCVAR("sv_defaultplayerskin");
449                 BADCVAR("sv_maxidle");
450                 BADCVAR("sv_maxrate");
451                 BADCVAR("sv_motd");
452                 BADCVAR("sv_public");
453                 BADCVAR("sv_ready_restart");
454                 BADCVAR("sv_status_privacy");
455                 BADCVAR("sv_taunt");
456                 BADCVAR("sv_vote_call");
457                 BADCVAR("sv_vote_commands");
458                 BADCVAR("sv_vote_majority_factor");
459                 BADCVAR("sv_vote_master");
460                 BADCVAR("sv_vote_master_commands");
461                 BADCVAR("sv_vote_master_password");
462                 BADCVAR("sv_vote_simple_majority_factor");
463                 BADCVAR("teamplay_mode");
464                 BADCVAR("timelimit_override");
465                 BADPREFIX("g_warmup_");
466                 BADPREFIX("sv_info_");
467                 BADPREFIX("sv_ready_restart_");
468
469                 // mutators that announce themselves properly to the server browser
470                 BADCVAR("g_instagib");
471                 BADCVAR("g_new_toys");
472                 BADCVAR("g_nix");
473                 BADCVAR("g_grappling_hook");
474                 BADCVAR("g_jetpack");
475
476 #undef BADPRESUFFIX
477 #undef BADPREFIX
478 #undef BADCVAR
479
480                 if(pureadding)
481                 {
482                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483                         if(strlen(cvar_purechanges) > 16384)
484                         {
485                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
486                                 pureadding = 0;
487                         }
488                 }
489                 ++cvar_purechanges_count;
490                 // WARNING: this variable is used for the server list
491                 // NEVER dare to skip this code!
492                 // Hacks to intentionally appearing as "pure server" even though you DO have
493                 // modified settings may be punished by removal from the server list.
494                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495                 // though.
496         }
497         buf_del(h);
498         if(cvar_changes == "")
499                 cvar_changes = "// this server runs at default server settings\n";
500         else
501                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502         cvar_changes = strzone(cvar_changes);
503         if(cvar_purechanges == "")
504                 cvar_purechanges = "// this server runs at default gameplay settings\n";
505         else
506                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507         cvar_purechanges = strzone(cvar_purechanges);
508 }
509
510 entity randomseed;
511 bool RandomSeed_Send(entity this, entity to, int sf)
512 {
513         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, this.cnt);
515         return true;
516 }
517 void RandomSeed_Think(entity this)
518 {
519         this.cnt = bound(0, floor(random() * 65536), 65535);
520         this.nextthink = time + 5;
521
522         this.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {
526         randomseed = new_pure(randomseed);
527         setthink(randomseed, RandomSeed_Think);
528         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529
530         getthink(randomseed)(randomseed); // sets random seed and nextthink
531 }
532
533 spawnfunc(__init_dedicated_server)
534 {
535         // handler for _init/_init map (only for dedicated server initialization)
536
537         world_initialized = -1; // don't complain
538         cvar = cvar_normal;
539         cvar_string = cvar_string_normal;
540         cvar_set = cvar_set_normal;
541
542         delete_fn = remove_unsafely;
543
544         entity e = spawn();
545         setthink(e, GotoFirstMap);
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = new(info_player_deathmatch);  // safeguard against player joining
549
550     // assign reflectively to avoid "assignment to world" warning
551     for (int i = 0, n = numentityfields(); i < n; ++i) {
552         string k = entityfieldname(i);
553         if (k == "classname") {
554             // safeguard against various stuff ;)
555             putentityfieldstring(i, this, "worldspawn");
556             break;
557         }
558     }
559
560         // needs to be done so early because of the constants they create
561         static_init();
562         static_init_late();
563         static_init_precache();
564
565         IL_PUSH(g_spawnpoints, e); // just incase
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void __init_dedicated_server_shutdown() {
572         MapInfo_Shutdown();
573 }
574
575 STATIC_INIT_EARLY(maxclients)
576 {
577         maxclients = 0;
578         for (entity head = nextent(NULL); head; head = nextent(head)) {
579                 ++maxclients;
580         }
581 }
582
583 void default_delayedinit(entity this)
584 {
585         if(!scores_initialized)
586                 ScoreRules_generic();
587 }
588
589 void InitGameplayMode()
590 {
591         VoteReset();
592
593         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
594         get_mi_min_max(1);
595         // assign reflectively to avoid "assignment to world" warning
596         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
597             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
598             if (v) {
599             putentityfieldstring(i, world, sprintf("%v", v));
600             if (++done == 2) break;
601         }
602         }
603         // currently, NetRadiant's limit is 131072 qu for each side
604         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
605         // set the distance according to map size but don't go over the limit to avoid issues with float precision
606         // in case somebody makes extremely large maps
607         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
608
609         MapInfo_LoadMapSettings(mapname);
610         GameRules_teams(false);
611
612         if (!cvar_value_issafe(world.fog))
613         {
614                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
615                 world.fog = string_null;
616         }
617         if(MapInfo_Map_fog != "")
618                 if(MapInfo_Map_fog == "none")
619                         world.fog = string_null;
620                 else
621                         world.fog = strzone(MapInfo_Map_fog);
622         clientstuff = strzone(MapInfo_Map_clientstuff);
623
624         MapInfo_ClearTemps();
625
626         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
627
628         cache_mutatormsg = strzone("");
629         cache_lastmutatormsg = strzone("");
630
631         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
632 }
633
634 void Map_MarkAsRecent(string m);
635 float world_already_spawned;
636 spawnfunc(worldspawn)
637 {
638         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
639
640     bool wantrestart = false;
641         {
642                 if (!server_is_dedicated)
643                 {
644                         // force unloading of server pk3 files when starting a listen server
645                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
646                         // restore csqc_progname too
647                         string expect = "csprogs.dat";
648                         wantrestart = cvar_string_normal("csqc_progname") != expect;
649                         cvar_set_normal("csqc_progname", expect);
650                 }
651                 else
652                 {
653                         // Try to use versioned csprogs from pk3
654                         // Only ever use versioned csprogs.dat files on dedicated servers;
655                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
656                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
657                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
658                         string select = "csprogs.dat";
659                         if (fexists(pk3csprogs)) select = pk3csprogs;
660                         if (cvar_string_normal("csqc_progname") != select)
661                         {
662                                 cvar_set_normal("csqc_progname", select);
663                                 wantrestart = true;
664                         }
665                         // Check for updates on startup
666                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
667                         int sentinel = fopen("progs.txt", FILE_READ);
668                         if (sentinel >= 0)
669                         {
670                                 string switchversion = fgets(sentinel);
671                                 fclose(sentinel);
672                                 if (switchversion != "" && switchversion != WATERMARK)
673                                 {
674                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
675                                         // if it doesn't exist, assume either:
676                                         //   a) the current program was overwritten
677                                         //   b) this is a client only update
678                                         string newprogs = sprintf("progs-%s.dat", switchversion);
679                                         if (fexists(newprogs))
680                                         {
681                                                 cvar_set_normal("sv_progs", newprogs);
682                                                 wantrestart = true;
683                                         }
684                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
685                                         if (fexists(newcsprogs))
686                                         {
687                                                 cvar_set_normal("csqc_progname", newcsprogs);
688                                                 wantrestart = true;
689                                         }
690                                 }
691                         }
692                 }
693                 if (wantrestart)
694                 {
695                         LOG_INFOF("Restart requested");
696                         changelevel(mapname);
697                         // let initialization continue, shutdown depends on it
698                 }
699         }
700
701         cvar = cvar_normal;
702         cvar_string = cvar_string_normal;
703         cvar_set = cvar_set_normal;
704
705         if(world_already_spawned)
706                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
707         world_already_spawned = true;
708
709         delete_fn = remove_safely; // during spawning, watch what you remove!
710
711         cvar_changes_init(); // do this very early now so it REALLY matches the server config
712
713         // needs to be done so early because of the constants they create
714         static_init();
715
716         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
717
718         TemporaryDB = db_create();
719
720         // 0 normal
721         lightstyle(0, "m");
722
723         // 1 FLICKER (first variety)
724         lightstyle(1, "mmnmmommommnonmmonqnmmo");
725
726         // 2 SLOW STRONG PULSE
727         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
728
729         // 3 CANDLE (first variety)
730         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
731
732         // 4 FAST STROBE
733         lightstyle(4, "mamamamamama");
734
735         // 5 GENTLE PULSE 1
736         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
737
738         // 6 FLICKER (second variety)
739         lightstyle(6, "nmonqnmomnmomomno");
740
741         // 7 CANDLE (second variety)
742         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
743
744         // 8 CANDLE (third variety)
745         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
746
747         // 9 SLOW STROBE (fourth variety)
748         lightstyle(9, "aaaaaaaazzzzzzzz");
749
750         // 10 FLUORESCENT FLICKER
751         lightstyle(10, "mmamammmmammamamaaamammma");
752
753         // 11 SLOW PULSE NOT FADE TO BLACK
754         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
755
756         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
757
758         // 63 testing
759         lightstyle(63, "a");
760
761         if(autocvar_g_campaign)
762                 CampaignPreInit();
763
764         Map_MarkAsRecent(mapname);
765
766         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
767
768         InitGameplayMode();
769         static_init_late();
770         static_init_precache();
771         readlevelcvars();
772         GrappleHookInit();
773
774     GameRules_limit_fallbacks();
775
776         if(warmup_limit == 0)
777                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
778
779         player_count = 0;
780         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
781         if(bot_waypoints_for_items == 1)
782                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
783                         bot_waypoints_for_items = 0;
784
785         precache();
786
787         WaypointSprite_Init();
788
789         GameLogInit(); // prepare everything
790         // NOTE for matchid:
791         // changing the logic generating it is okay. But:
792         // it HAS to stay <= 64 chars
793         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
794         if(autocvar_sv_eventlog)
795         {
796                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
797                 matchid = strzone(s);
798
799                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
800                 s = ":gameinfo:mutators:LIST";
801
802                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
803                 s = M_ARGV(0, string);
804
805                 // initialiation stuff, not good in the mutator system
806                 if(!autocvar_g_use_ammunition)
807                         s = strcat(s, ":no_use_ammunition");
808
809                 // initialiation stuff, not good in the mutator system
810                 if(autocvar_g_pickup_items == 0)
811                         s = strcat(s, ":no_pickup_items");
812                 if(autocvar_g_pickup_items > 0)
813                         s = strcat(s, ":pickup_items");
814
815                 // initialiation stuff, not good in the mutator system
816                 if(autocvar_g_weaponarena != "0")
817                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
818
819                 // TODO to mutator system
820                 if(autocvar_g_norecoil)
821                         s = strcat(s, ":norecoil");
822
823                 // TODO to mutator system
824                 if(autocvar_g_powerups == 0)
825                         s = strcat(s, ":no_powerups");
826                 if(autocvar_g_powerups > 0)
827                         s = strcat(s, ":powerups");
828
829                 GameLogEcho(s);
830                 GameLogEcho(":gameinfo:end");
831         }
832         else
833                 matchid = strzone(ftos(random()));
834
835         cvar_set("nextmap", "");
836
837         SetDefaultAlpha();
838
839         if(autocvar_g_campaign)
840                 CampaignPostInit();
841
842         Ban_LoadBans();
843
844         MapInfo_Enumerate();
845         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
846
847         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
848         {
849                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
850                 if(fd != -1)
851                 {
852                         string s;
853                         while((s = fgets(fd)))
854                         {
855                                 int l = tokenize_console(s);
856                                 if(l < 2)
857                                         continue;
858                                 if(argv(0) == "cd")
859                                 {
860                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
861                                         LOG_INFO("  cdtrack ", argv(2));
862                                 }
863                                 else if(argv(0) == "fog")
864                                 {
865                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
866                                         LOG_INFO("  \"fog\" \"", s, "\"");
867                                 }
868                                 else if(argv(0) == "set")
869                                 {
870                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
871                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
872                                 }
873                                 else if(argv(0) != "//")
874                                 {
875                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
876                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
877                                 }
878                         }
879                         fclose(fd);
880                 }
881         }
882
883         WeaponStats_Init();
884
885         Nagger_Init();
886
887         next_pingtime = time + 5;
888
889         // set up information replies for clients and server to use
890         maplist_reply = strzone(getmaplist());
891         lsmaps_reply = strzone(getlsmaps());
892         monsterlist_reply = strzone(getmonsterlist());
893         for(int i = 0; i < 10; ++i)
894         {
895                 string s = getrecords(i);
896                 if (s)
897                         records_reply[i] = strzone(s);
898         }
899         ladder_reply = strzone(getladder());
900         rankings_reply = strzone(getrankings());
901
902         // begin other init
903         ClientInit_Spawn();
904         RandomSeed_Spawn();
905         PingPLReport_Spawn();
906
907         CheatInit();
908
909         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
910
911         // fill sv_curl_serverpackages from .serverpackage files
912         if (autocvar_sv_curl_serverpackages_auto)
913         {
914                 string s = "csprogs-" WATERMARK ".txt";
915                 // remove automatically managed files from the list to prevent duplicates
916                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
917                 {
918                         string pkg = argv(i);
919                         if (startsWith(pkg, "csprogs-")) continue;
920                         if (endsWith(pkg, "-serverpackage.txt")) continue;
921                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
922                         s = cons(s, pkg);
923                 }
924                 // add automatically managed files to the list
925                 #define X(match) MACRO_BEGIN { \
926                         int fd = search_begin(match, true, false); \
927                         if (fd >= 0) \
928                         { \
929                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
930                                 { \
931                                         s = cons(s, search_getfilename(fd, i)); \
932                                 } \
933                                 search_end(fd); \
934                         } \
935                 } MACRO_END
936                 X("*-serverpackage.txt");
937                 X("*.serverpackage");
938                 #undef X
939                 cvar_set("sv_curl_serverpackages", s);
940         }
941
942         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
943         modname = "Xonotic";
944         // physics/balance/config changes that count as mod
945         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
946                 modname = cvar_string("g_mod_physics");
947         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
948                 modname = cvar_string("g_mod_balance");
949         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
950                 modname = cvar_string("g_mod_config");
951         // extra mutators that deserve to count as mod
952         MUTATOR_CALLHOOK(SetModname, modname);
953         modname = M_ARGV(0, string);
954
955         // save it for later
956         modname = strzone(modname);
957
958         WinningConditionHelper(this); // set worldstatus
959
960         world_initialized = 1;
961         __spawnfunc_spawn_all();
962 }
963
964 spawnfunc(light)
965 {
966         //makestatic (this); // Who the f___ did that?
967         delete(this);
968 }
969
970 string GetGametype()
971 {
972         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
973 }
974
975 string GetMapname()
976 {
977         return mapname;
978 }
979
980 float Map_Count, Map_Current;
981 string Map_Current_Name;
982
983 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
984 float GetMaplistPosition()
985 {
986         float pos, idx;
987         string map;
988
989         map = GetMapname();
990         idx = autocvar_g_maplist_index;
991
992         if(idx >= 0)
993                 if(idx < Map_Count)
994                         if(map == argv(idx))
995                                 return idx;
996
997         for(pos = 0; pos < Map_Count; ++pos)
998                 if(map == argv(pos))
999                         return pos;
1000
1001         // resume normal maplist rotation if current map is not in g_maplist
1002         return idx;
1003 }
1004
1005 bool MapHasRightSize(string map)
1006 {
1007         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1008         if(autocvar_g_maplist_check_waypoints)
1009         {
1010                 string checkwp_msg = strcat("checkwp ", map);
1011                 if(!fexists(strcat("maps/", map, ".waypoints")))
1012                 {
1013                         LOG_TRACE(checkwp_msg, ": no waypoints");
1014                         return false;
1015                 }
1016                 LOG_TRACE(checkwp_msg, ": has waypoints");
1017         }
1018
1019         // open map size restriction file
1020         string opensize_msg = strcat("opensize ", map);
1021         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1022         if(fh >= 0)
1023         {
1024                 opensize_msg = strcat(opensize_msg, ": ok, ");
1025                 int mapmin = stoi(fgets(fh));
1026                 int mapmax = stoi(fgets(fh));
1027                 fclose(fh);
1028                 if(player_count < mapmin)
1029                 {
1030                         LOG_TRACE(opensize_msg, "not enough");
1031                         return false;
1032                 }
1033                 if(mapmax && player_count > mapmax)
1034                 {
1035                         LOG_TRACE(opensize_msg, "too many");
1036                         return false;
1037                 }
1038                 LOG_TRACE(opensize_msg, "right size");
1039                 return true;
1040         }
1041         LOG_TRACE(opensize_msg, ": not found");
1042         return true;
1043 }
1044
1045 string Map_Filename(float position)
1046 {
1047         return strcat("maps/", argv(position), ".bsp");
1048 }
1049
1050 void Map_MarkAsRecent(string m)
1051 {
1052         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 }
1054
1055 float Map_IsRecent(string m)
1056 {
1057         return strhasword(autocvar_g_maplist_mostrecent, m);
1058 }
1059
1060 float Map_Check(float position, float pass)
1061 {
1062         string filename;
1063         string map_next;
1064         map_next = argv(position);
1065         if(pass <= 1)
1066         {
1067                 if(Map_IsRecent(map_next))
1068                         return 0;
1069         }
1070         filename = Map_Filename(position);
1071         if(MapInfo_CheckMap(map_next))
1072         {
1073                 if(pass == 2)
1074                         return 1;
1075                 if(MapHasRightSize(map_next))
1076                         return 1;
1077                 return 0;
1078         }
1079         else
1080                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1081
1082         return 0;
1083 }
1084
1085 void Map_Goto_SetStr(string nextmapname)
1086 {
1087         if(getmapname_stored != "")
1088                 strunzone(getmapname_stored);
1089         if(nextmapname == "")
1090                 getmapname_stored = "";
1091         else
1092                 getmapname_stored = strzone(nextmapname);
1093 }
1094
1095 void Map_Goto_SetFloat(float position)
1096 {
1097         cvar_set("g_maplist_index", ftos(position));
1098         Map_Goto_SetStr(argv(position));
1099 }
1100
1101 void Map_Goto(float reinit)
1102 {
1103         MapInfo_LoadMap(getmapname_stored, reinit);
1104 }
1105
1106 // return codes of map selectors:
1107 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1108 //   -2 = permanent failure
1109 float MaplistMethod_Iterate() // usual method
1110 {
1111         float pass, i;
1112
1113         LOG_TRACE("Trying MaplistMethod_Iterate");
1114
1115         for(pass = 1; pass <= 2; ++pass)
1116         {
1117                 for(i = 1; i < Map_Count; ++i)
1118                 {
1119                         float mapindex;
1120                         mapindex = (i + Map_Current) % Map_Count;
1121                         if(Map_Check(mapindex, pass))
1122                                 return mapindex;
1123                 }
1124         }
1125         return -1;
1126 }
1127
1128 float MaplistMethod_Repeat() // fallback method
1129 {
1130         LOG_TRACE("Trying MaplistMethod_Repeat");
1131
1132         if(Map_Check(Map_Current, 2))
1133                 return Map_Current;
1134         return -2;
1135 }
1136
1137 float MaplistMethod_Random() // random map selection
1138 {
1139         float i, imax;
1140
1141         LOG_TRACE("Trying MaplistMethod_Random");
1142
1143         imax = 42;
1144
1145         for(i = 0; i <= imax; ++i)
1146         {
1147                 float mapindex;
1148                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1149                 if(Map_Check(mapindex, 1))
1150                         return mapindex;
1151         }
1152         return -1;
1153 }
1154
1155 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1156 // the exponent sets a bias on the map selection:
1157 // the higher the exponent, the less likely "shortly repeated" same maps are
1158 {
1159         float i, j, imax, insertpos;
1160
1161         LOG_TRACE("Trying MaplistMethod_Shuffle");
1162
1163         imax = 42;
1164
1165         for(i = 0; i <= imax; ++i)
1166         {
1167                 string newlist;
1168
1169                 // now reinsert this at another position
1170                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1171                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1172                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1173                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1174
1175                 // insert the current map there
1176                 newlist = "";
1177                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1178                         newlist = strcat(newlist, " ", argv(j));
1179                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1180                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1181                         newlist = strcat(newlist, " ", argv(j));
1182                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1183                 cvar_set("g_maplist", newlist);
1184                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1185
1186                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1187                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1188                 if(Map_Check(Map_Current, 1))
1189                         return Map_Current;
1190         }
1191         return -1;
1192 }
1193
1194 void Maplist_Init()
1195 {
1196         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197         float i;
1198         for (i = 0; i < Map_Count; ++i)
1199                 if (Map_Check(i, 2))
1200                         break;
1201         if (i == Map_Count)
1202         {
1203                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1204                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1205                 if(autocvar_g_maplist_shuffle)
1206                         ShuffleMaplist();
1207                 localcmd("\nmenu_cmd sync\n");
1208                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         }
1210         if(Map_Count == 0)
1211                 error("empty maplist, cannot select a new map");
1212         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213
1214         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1215         // this may or may not be correct, but who cares, in the worst case a map
1216         // isn't chosen in the first pass that should have been
1217 }
1218
1219 string GetNextMap()
1220 {
1221         float nextMap;
1222
1223         Maplist_Init();
1224         nextMap = -1;
1225
1226         if(nextMap == -1)
1227                 if(autocvar_g_maplist_shuffle > 0)
1228                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1229
1230         if(nextMap == -1)
1231                 if(autocvar_g_maplist_selectrandom)
1232                         nextMap = MaplistMethod_Random();
1233
1234         if(nextMap == -1)
1235                 nextMap = MaplistMethod_Iterate();
1236
1237         if(nextMap == -1)
1238                 nextMap = MaplistMethod_Repeat();
1239
1240         if(nextMap >= 0)
1241         {
1242                 Map_Goto_SetFloat(nextMap);
1243                 return getmapname_stored;
1244         }
1245
1246         return "";
1247 }
1248
1249 float DoNextMapOverride(float reinit)
1250 {
1251         if(autocvar_g_campaign)
1252         {
1253                 CampaignPostIntermission();
1254                 alreadychangedlevel = true;
1255                 return true;
1256         }
1257         if(autocvar_quit_when_empty)
1258         {
1259                 if(player_count <= currentbots)
1260                 {
1261                         localcmd("quit\n");
1262                         alreadychangedlevel = true;
1263                         return true;
1264                 }
1265         }
1266         if(autocvar_quit_and_redirect != "")
1267         {
1268                 redirection_target = strzone(autocvar_quit_and_redirect);
1269                 alreadychangedlevel = true;
1270                 return true;
1271         }
1272         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1273         {
1274                 localcmd("restart\n");
1275                 alreadychangedlevel = true;
1276                 return true;
1277         }
1278         if(autocvar_nextmap != "")
1279         {
1280                 string m;
1281                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1282                 cvar_set("nextmap",m);
1283
1284                 if(!m || gametypevote)
1285                         return false;
1286                 if(autocvar_sv_vote_gametype)
1287                 {
1288                         Map_Goto_SetStr(m);
1289                         return false;
1290                 }
1291
1292                 if(MapInfo_CheckMap(m))
1293                 {
1294                         Map_Goto_SetStr(m);
1295                         Map_Goto(reinit);
1296                         alreadychangedlevel = true;
1297                         return true;
1298                 }
1299         }
1300         if(!reinit && autocvar_lastlevel)
1301         {
1302                 cvar_settemp_restore();
1303                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1304                 alreadychangedlevel = true;
1305                 return true;
1306         }
1307         return false;
1308 }
1309
1310 void GotoNextMap(float reinit)
1311 {
1312         //string nextmap;
1313         //float n, nummaps;
1314         //string s;
1315         if (alreadychangedlevel)
1316                 return;
1317         alreadychangedlevel = true;
1318
1319         string nextMap;
1320
1321         nextMap = GetNextMap();
1322         if(nextMap == "")
1323                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1324         Map_Goto(reinit);
1325 }
1326
1327
1328 /*
1329 ============
1330 IntermissionThink
1331
1332 When the player presses attack or jump, change to the next level
1333 ============
1334 */
1335 .float autoscreenshot;
1336 void IntermissionThink(entity this)
1337 {
1338         FixIntermissionClient(this);
1339
1340         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1341         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1342
1343         if( (server_screenshot || client_screenshot)
1344                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1345         {
1346                 this.autoscreenshot = -1;
1347                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1348                 return;
1349         }
1350
1351         if (time < intermission_exittime)
1352                 return;
1353
1354         if(!mapvote_initialized)
1355                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1356                         return;
1357
1358         MapVote_Start();
1359 }
1360
1361 /*
1362 ============
1363 FindIntermission
1364
1365 Returns the entity to view from
1366 ============
1367 */
1368 /*
1369 entity FindIntermission()
1370 {
1371         local   entity spot;
1372         local   float cyc;
1373
1374 // look for info_intermission first
1375         spot = find(NULL, classname, "info_intermission");
1376         if (spot)
1377         {       // pick a random one
1378                 cyc = random() * 4;
1379                 while (cyc > 1)
1380                 {
1381                         spot = find(spot, classname, "info_intermission");
1382                         if (!spot)
1383                                 spot = find(spot, classname, "info_intermission");
1384                         cyc = cyc - 1;
1385                 }
1386                 return spot;
1387         }
1388
1389 // then look for the start position
1390         spot = find(NULL, classname, "info_player_start");
1391         if (spot)
1392                 return spot;
1393
1394 // testinfo_player_start is only found in regioned levels
1395         spot = find(NULL, classname, "testplayerstart");
1396         if (spot)
1397                 return spot;
1398
1399 // then look for the start position
1400         spot = find(NULL, classname, "info_player_deathmatch");
1401         if (spot)
1402                 return spot;
1403
1404         //objerror ("FindIntermission: no spot");
1405         return NULL;
1406 }
1407 */
1408
1409 /*
1410 ===============================================================================
1411
1412 RULES
1413
1414 ===============================================================================
1415 */
1416
1417 void DumpStats(float final)
1418 {
1419         float file;
1420         string s;
1421         float to_console;
1422         float to_eventlog;
1423         float to_file;
1424         float i;
1425
1426         to_console = autocvar_sv_logscores_console;
1427         to_eventlog = autocvar_sv_eventlog;
1428         to_file = autocvar_sv_logscores_file;
1429
1430         if(!final)
1431         {
1432                 to_console = true; // always print printstats replies
1433                 to_eventlog = false; // but never print them to the event log
1434         }
1435
1436         if(to_eventlog)
1437                 if(autocvar_sv_eventlog_console)
1438                         to_console = false; // otherwise we get the output twice
1439
1440         if(final)
1441                 s = ":scores:";
1442         else
1443                 s = ":status:";
1444         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1445
1446         if(to_console)
1447                 LOG_INFO(s);
1448         if(to_eventlog)
1449                 GameLogEcho(s);
1450
1451         file = -1;
1452         if(to_file)
1453         {
1454                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1455                 if(file == -1)
1456                         to_file = false;
1457                 else
1458                         fputs(file, strcat(s, "\n"));
1459         }
1460
1461         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1462         if(to_console)
1463                 LOG_INFO(s);
1464         if(to_eventlog)
1465                 GameLogEcho(s);
1466         if(to_file)
1467                 fputs(file, strcat(s, "\n"));
1468
1469         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1470                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1471                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1472                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1473                         s = strcat(s, ftos(it.team), ":");
1474                 else
1475                         s = strcat(s, "spectator:");
1476
1477                 if(to_console)
1478                         LOG_INFO(s, playername(it, false));
1479                 if(to_eventlog)
1480                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1481                 if(to_file)
1482                         fputs(file, strcat(s, playername(it, false), "\n"));
1483         });
1484
1485         if(teamplay)
1486         {
1487                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1488                 if(to_console)
1489                         LOG_INFO(s);
1490                 if(to_eventlog)
1491                         GameLogEcho(s);
1492                 if(to_file)
1493                         fputs(file, strcat(s, "\n"));
1494
1495                 for(i = 1; i < 16; ++i)
1496                 {
1497                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1498                         s = strcat(s, ":", ftos(i));
1499                         if(to_console)
1500                                 LOG_INFO(s);
1501                         if(to_eventlog)
1502                                 GameLogEcho(s);
1503                         if(to_file)
1504                                 fputs(file, strcat(s, "\n"));
1505                 }
1506         }
1507
1508         if(to_console)
1509                 LOG_INFO(":end");
1510         if(to_eventlog)
1511                 GameLogEcho(":end");
1512         if(to_file)
1513         {
1514                 fputs(file, ":end\n");
1515                 fclose(file);
1516         }
1517 }
1518
1519 void FixIntermissionClient(entity e)
1520 {
1521         if(!e.autoscreenshot) // initial call
1522         {
1523                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1524                 SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
1525                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1527                 {
1528                     .entity weaponentity = weaponentities[slot];
1529                         if(e.(weaponentity))
1530                         {
1531                                 e.(weaponentity).effects = EF_NODRAW;
1532                                 if (e.(weaponentity).weaponchild)
1533                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1534                         }
1535                 }
1536                 if(IS_REAL_CLIENT(e))
1537                 {
1538                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1539                         RandomSelection_Init();
1540                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1541                                 RandomSelection_AddString(it, 1, 1);
1542                         });
1543                         if (RandomSelection_chosen_string != "")
1544                         {
1545                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1546                         }
1547                         msg_entity = e;
1548                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1549                 }
1550         }
1551 }
1552
1553 /*
1554 go to the next level for deathmatch
1555 only called if a time or frag limit has expired
1556 */
1557 void NextLevel()
1558 {
1559         game_stopped = true;
1560         intermission_running = 1; // game over
1561
1562         // enforce a wait time before allowing changelevel
1563         if(player_count > 0)
1564                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1565         else
1566                 intermission_exittime = -1;
1567
1568         /*
1569         WriteByte (MSG_ALL, SVC_CDTRACK);
1570         WriteByte (MSG_ALL, 3);
1571         WriteByte (MSG_ALL, 3);
1572         // done in FixIntermission
1573         */
1574
1575         //pos = FindIntermission ();
1576
1577         VoteReset();
1578
1579         DumpStats(true);
1580
1581         // send statistics
1582         PlayerStats_GameReport(true);
1583         WeaponStats_Shutdown();
1584
1585         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1586
1587         if(autocvar_sv_eventlog)
1588                 GameLogEcho(":gameover");
1589
1590         GameLogClose();
1591
1592         FOREACH_CLIENT(IS_PLAYER(it), {
1593                 FixIntermissionClient(it);
1594                 if(it.winning)
1595                         bprint(playername(it, false), " ^7wins.\n");
1596         });
1597
1598         target_music_kill();
1599
1600         if(autocvar_g_campaign)
1601                 CampaignPreIntermission();
1602
1603         MUTATOR_CALLHOOK(MatchEnd);
1604
1605         localcmd("\nsv_hook_gameend\n");
1606 }
1607
1608
1609 float InitiateSuddenDeath()
1610 {
1611         // Check first whether normal overtimes could be added before initiating suddendeath mode
1612         // - for this timelimit_overtime needs to be >0 of course
1613         // - also check the winning condition calculated in the previous frame and only add normal overtime
1614         //   again, if at the point at which timelimit would be extended again, still no winner was found
1615         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1616                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1617                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1618         {
1619                 return 1; // need to call InitiateOvertime later
1620         }
1621         else
1622         {
1623                 if(!checkrules_suddendeathend)
1624                 {
1625                         if(autocvar_g_campaign)
1626                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1627                         else
1628                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629                         if(g_race && !g_race_qualifying)
1630                                 race_StartCompleting();
1631                 }
1632                 return 0;
1633         }
1634 }
1635
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1637 {
1638         ++checkrules_overtimesadded;
1639         //add one more overtime by simply extending the timelimit
1640         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1641         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1642 }
1643
1644 float GetWinningCode(float fraglimitreached, float equality)
1645 {
1646         if(autocvar_g_campaign == 1)
1647                 if(fraglimitreached)
1648                         return WINNING_YES;
1649                 else
1650                         return WINNING_NO;
1651
1652         else
1653                 if(equality)
1654                         if(fraglimitreached)
1655                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1656                         else
1657                                 return WINNING_NEVER;
1658                 else
1659                         if(fraglimitreached)
1660                                 return WINNING_YES;
1661                         else
1662                                 return WINNING_NO;
1663 }
1664
1665 // set the .winning flag for exactly those players with a given field value
1666 void SetWinners(.float field, float value)
1667 {
1668         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1669 }
1670
1671 // set the .winning flag for those players with a given field value
1672 void AddWinners(.float field, float value)
1673 {
1674         FOREACH_CLIENT(IS_PLAYER(it), {
1675                 if(it.(field) == value)
1676                         it.winning = 1;
1677         });
1678 }
1679
1680 // clear the .winning flags
1681 void ClearWinners()
1682 {
1683         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1684 }
1685
1686 void ShuffleMaplist()
1687 {
1688         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1689 }
1690
1691 float leaderfrags;
1692 float WinningCondition_Scores(float limit, float leadlimit)
1693 {
1694         float limitreached;
1695
1696         // TODO make everything use THIS winning condition (except LMS)
1697         WinningConditionHelper(NULL);
1698
1699         if(teamplay)
1700         {
1701                 for (int i = 1; i < 5; ++i)
1702                 {
1703                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1704                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1705                 }
1706         }
1707
1708         ClearWinners();
1709         if(WinningConditionHelper_winner)
1710                 WinningConditionHelper_winner.winning = 1;
1711         if(WinningConditionHelper_winnerteam >= 0)
1712                 SetWinners(team, WinningConditionHelper_winnerteam);
1713
1714         if(WinningConditionHelper_lowerisbetter)
1715         {
1716                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1717                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1718                 limit = -limit;
1719         }
1720
1721         if(WinningConditionHelper_zeroisworst)
1722                 leadlimit = 0; // not supported in this mode
1723
1724         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1725         // these modes always score in increments of 1, thus this makes sense
1726         {
1727                 if(leaderfrags != WinningConditionHelper_topscore)
1728                 {
1729                         leaderfrags = WinningConditionHelper_topscore;
1730
1731                         if (limit)
1732                         if (leaderfrags == limit - 1)
1733                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1734                         else if (leaderfrags == limit - 2)
1735                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1736                         else if (leaderfrags == limit - 3)
1737                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1738                 }
1739         }
1740
1741         limitreached = false;
1742         if(limit)
1743                 if(WinningConditionHelper_topscore >= limit)
1744                         limitreached = true;
1745         if(leadlimit)
1746         {
1747                 float leadlimitreached;
1748                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1749                 if(autocvar_leadlimit_and_fraglimit)
1750                         limitreached = (limitreached && leadlimitreached);
1751                 else
1752                         limitreached = (limitreached || leadlimitreached);
1753         }
1754
1755         if(limit)
1756                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1757
1758         return GetWinningCode(
1759                 WinningConditionHelper_topscore && limitreached,
1760                 WinningConditionHelper_equality
1761         );
1762 }
1763
1764 float WinningCondition_RanOutOfSpawns()
1765 {
1766         if(have_team_spawns <= 0)
1767                 return WINNING_NO;
1768
1769         if(!autocvar_g_spawn_useallspawns)
1770                 return WINNING_NO;
1771
1772         if(!some_spawn_has_been_used)
1773                 return WINNING_NO;
1774
1775         for (int i = 1; i < 5; ++i)
1776         {
1777                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1778         }
1779
1780         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1781         {
1782                 if (Team_IsValidTeam(it.team))
1783                 {
1784                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1785                 }
1786         });
1787
1788         IL_EACH(g_spawnpoints, true,
1789         {
1790                 if (Team_IsValidTeam(it.team))
1791                 {
1792                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1793                 }
1794         });
1795
1796         ClearWinners();
1797         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1798         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1799         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1800         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1801         if(team1_score + team2_score + team3_score + team4_score == 0)
1802         {
1803                 checkrules_equality = true;
1804                 return WINNING_YES;
1805         }
1806         else if(team1_score + team2_score + team3_score + team4_score == 1)
1807         {
1808                 float t, i;
1809                 if(team1_score)
1810                         t = 1;
1811                 else if(team2_score)
1812                         t = 2;
1813                 else if(team3_score)
1814                         t = 3;
1815                 else // if(team4_score)
1816                         t = 4;
1817                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1818                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1819                 {
1820                         for (int j = 1; j <= NUM_TEAMS; ++j)
1821                         {
1822                                 if (t == j)
1823                                 {
1824                                         continue;
1825                                 }
1826                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1827                                 {
1828                                         continue;
1829                                 }
1830                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1831                         }
1832                 }
1833
1834                 AddWinners(team, t);
1835                 return WINNING_YES;
1836         }
1837         else
1838                 return WINNING_NO;
1839 }
1840
1841 /*
1842 ============
1843 CheckRules_World
1844
1845 Exit deathmatch games upon conditions
1846 ============
1847 */
1848 void CheckRules_World()
1849 {
1850         float timelimit;
1851         float fraglimit;
1852         float leadlimit;
1853
1854         VoteThink();
1855         MapVote_Think();
1856
1857         SetDefaultAlpha();
1858
1859         if (intermission_running) // someone else quit the game already
1860         {
1861                 if(player_count == 0) // Nobody there? Then let's go to the next map
1862                         MapVote_Start();
1863                         // this will actually check the player count in the next frame
1864                         // again, but this shouldn't hurt
1865                 return;
1866         }
1867
1868         timelimit = autocvar_timelimit * 60;
1869         fraglimit = autocvar_fraglimit;
1870         leadlimit = autocvar_leadlimit;
1871
1872         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1873         {
1874                 if(timelimit > 0)
1875                         timelimit = 0; // timelimit is not made for warmup
1876                 if(fraglimit > 0)
1877                         fraglimit = 0; // no fraglimit for now
1878                 leadlimit = 0; // no leadlimit for now
1879         }
1880
1881         if(timelimit > 0)
1882         {
1883                 timelimit += game_starttime;
1884         }
1885         else if (timelimit < 0)
1886         {
1887                 // endmatch
1888                 NextLevel();
1889                 return;
1890         }
1891
1892         float wantovertime;
1893         wantovertime = 0;
1894
1895         if(timelimit > game_starttime)
1896                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1897         else
1898                 game_completion_ratio = 0;
1899
1900         if(checkrules_suddendeathend)
1901         {
1902                 if(!checkrules_suddendeathwarning)
1903                 {
1904                         checkrules_suddendeathwarning = true;
1905                         if(g_race && !g_race_qualifying)
1906                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1907                         else
1908                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1909                 }
1910         }
1911         else
1912         {
1913                 if (timelimit && time >= timelimit)
1914                 {
1915                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1916                         {
1917                                 float totalplayers;
1918                                 float playerswithlaps;
1919                                 float readyplayers;
1920                                 totalplayers = playerswithlaps = readyplayers = 0;
1921                                 FOREACH_CLIENT(IS_PLAYER(it), {
1922                                         ++totalplayers;
1923                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1924                                                 ++playerswithlaps;
1925                                         if(it.ready)
1926                                                 ++readyplayers;
1927                                 });
1928
1929                                 // at least 2 of the players have completed a lap: start the RACE
1930                                 // otherwise, the players should end the qualifying on their own
1931                                 if(readyplayers || playerswithlaps >= 2)
1932                                 {
1933                                         checkrules_suddendeathend = 0;
1934                                         ReadyRestart(); // go to race
1935                                         return;
1936                                 }
1937                                 else
1938                                         wantovertime |= InitiateSuddenDeath();
1939                         }
1940                         else
1941                                 wantovertime |= InitiateSuddenDeath();
1942                 }
1943         }
1944
1945         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1946         {
1947                 NextLevel();
1948                 return;
1949         }
1950
1951         int checkrules_status = WinningCondition_RanOutOfSpawns();
1952         if(checkrules_status == WINNING_YES)
1953                 bprint("Hey! Someone ran out of spawns!\n");
1954         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1955                 checkrules_status = M_ARGV(0, float);
1956         else
1957                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1958
1959         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1960         {
1961                 checkrules_status = WINNING_NEVER;
1962                 checkrules_overtimesadded = -1;
1963                 wantovertime |= InitiateSuddenDeath();
1964         }
1965
1966         if(checkrules_status == WINNING_NEVER)
1967                 // equality cases! Nobody wins if the overtime ends in a draw.
1968                 ClearWinners();
1969
1970         if(wantovertime)
1971         {
1972                 if(checkrules_status == WINNING_NEVER)
1973                         InitiateOvertime();
1974                 else
1975                         checkrules_status = WINNING_YES;
1976         }
1977
1978         if(checkrules_suddendeathend)
1979                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1980                         checkrules_status = WINNING_YES;
1981
1982         if(checkrules_status == WINNING_YES)
1983         {
1984                 //print("WINNING\n");
1985                 NextLevel();
1986         }
1987 }
1988
1989 string GotoMap(string m)
1990 {
1991         m = GameTypeVote_MapInfo_FixName(m);
1992         if (!m)
1993                 return "The map you suggested is not available on this server.";
1994         if (!autocvar_sv_vote_gametype)
1995         if(!MapInfo_CheckMap(m))
1996                 return "The map you suggested does not support the current game mode.";
1997         cvar_set("nextmap", m);
1998         cvar_set("timelimit", "-1");
1999         if(mapvote_initialized || alreadychangedlevel)
2000         {
2001                 if(DoNextMapOverride(0))
2002                         return "Map switch initiated.";
2003                 else
2004                         return "Hm... no. For some reason I like THIS map more.";
2005         }
2006         else
2007                 return "Map switch will happen after scoreboard.";
2008 }
2009
2010 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2011 void RunThink(entity this)
2012 {
2013         // don't let things stay in the past.
2014         // it is possible to start that way by a trigger with a local time.
2015         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2016                 return;
2017
2018         float oldtime = time; // do we need to save this?
2019
2020         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2021         {
2022                 time = max(oldtime, this.nextthink);
2023                 this.nextthink = 0;
2024
2025                 if(getthink(this))
2026                         getthink(this)(this);
2027                 // mods often set nextthink to time to cause a think every frame,
2028                 // we don't want to loop in that case, so exit if the new nextthink is
2029                 // <= the time the qc was told, also exit if it is past the end of the
2030                 // frame
2031                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2032                         break;
2033         }
2034
2035         time = oldtime;
2036 }
2037
2038 bool autocvar_sv_freezenonclients;
2039 bool autocvar_sv_gameplayfix_delayprojectiles;
2040 void Physics_Frame()
2041 {
2042         if(autocvar_sv_freezenonclients)
2043                 return;
2044
2045         FOREACH_ENTITY_FLOAT(pure_data, false,
2046         {
2047                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2048                         continue;
2049
2050                 //set_movetype(it, it.move_movetype);
2051                 // inline the set_movetype function, since this is called a lot
2052                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2053
2054                 if(it.move_movetype == MOVETYPE_NONE)
2055                         continue;
2056
2057                 if(it.move_qcphysics)
2058                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2059
2060                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2061                 {
2062                         // handle thinking here
2063                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2064                                 RunThink(it);
2065                 }
2066         });
2067
2068         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2069                 return;
2070
2071         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2072         {
2073                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2074                         continue;
2075                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2076         });
2077 }
2078
2079 void systems_update();
2080 void EndFrame()
2081 {
2082         anticheat_endframe();
2083
2084         Physics_Frame();
2085
2086         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2087                 entity e = IS_SPEC(it) ? it.enemy : it;
2088                 if (e.typehitsound) {
2089                         STAT(TYPEHIT_TIME, it) = time;
2090                 } else if (e.killsound) {
2091                         STAT(KILL_TIME, it) = time;
2092                 } else if (e.damage_dealt) {
2093                         STAT(HIT_TIME, it) = time;
2094                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2095                 }
2096         });
2097         // add 1 frametime because after this, engine SV_Physics
2098         // increases time by a frametime and then networks the frame
2099         // add another frametime because client shows everything with
2100         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2101         // needed!
2102         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2103         FOREACH_CLIENT(true, {
2104                 it.typehitsound = false;
2105                 it.damage_dealt = 0;
2106                 it.killsound = false;
2107                 antilag_record(it, CS(it), altime);
2108         });
2109         IL_EACH(g_monsters, true,
2110         {
2111                 antilag_record(it, it, altime);
2112         });
2113         IL_EACH(g_projectiles, it.classname == "nade",
2114         {
2115                 antilag_record(it, it, altime);
2116         });
2117         systems_update();
2118         IL_ENDFRAME();
2119 }
2120
2121
2122 /*
2123  * RedirectionThink:
2124  * returns true if redirecting
2125  */
2126 float redirection_timeout;
2127 float redirection_nextthink;
2128 float RedirectionThink()
2129 {
2130         float clients_found;
2131
2132         if(redirection_target == "")
2133                 return false;
2134
2135         if(!redirection_timeout)
2136         {
2137                 cvar_set("sv_public", "-2");
2138                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2139                 if(redirection_target == "self")
2140                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2141                 else
2142                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2143         }
2144
2145         if(time < redirection_nextthink)
2146                 return true;
2147
2148         redirection_nextthink = time + 1;
2149
2150         clients_found = 0;
2151         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2152                 // TODO add timer
2153                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2154                 if(redirection_target == "self")
2155                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2156                 else
2157                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2158                 ++clients_found;
2159         });
2160
2161         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2162
2163         if(time > redirection_timeout || clients_found == 0)
2164                 localcmd("\nwait; wait; wait; quit\n");
2165
2166         return true;
2167 }
2168
2169 void RestoreGame()
2170 {
2171         // Loaded from a save game
2172         // some things then break, so let's work around them...
2173
2174         // Progs DB (capture records)
2175         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2176
2177         // Mapinfo
2178         MapInfo_Shutdown();
2179         MapInfo_Enumerate();
2180         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2181         WeaponStats_Init();
2182
2183         TargetMusic_RestoreGame();
2184 }
2185
2186 void Shutdown()
2187 {
2188         game_stopped = 2;
2189
2190         if(world_initialized > 0)
2191         {
2192                 world_initialized = 0;
2193                 LOG_TRACE("Saving persistent data...");
2194                 Ban_SaveBans();
2195
2196                 // playerstats with unfinished match
2197                 PlayerStats_GameReport(false);
2198
2199                 if(!cheatcount_total)
2200                 {
2201                         if(autocvar_sv_db_saveasdump)
2202                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2203                         else
2204                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2205                 }
2206                 if(autocvar_developer)
2207                 {
2208                         if(autocvar_sv_db_saveasdump)
2209                                 db_dump(TemporaryDB, "server-temp.db");
2210                         else
2211                                 db_save(TemporaryDB, "server-temp.db");
2212                 }
2213                 CheatShutdown(); // must be after cheatcount check
2214                 db_close(ServerProgsDB);
2215                 db_close(TemporaryDB);
2216                 LOG_TRACE("Saving persistent data... done!");
2217                 // tell the bot system the game is ending now
2218                 bot_endgame();
2219
2220                 WeaponStats_Shutdown();
2221                 MapInfo_Shutdown();
2222         }
2223         else if(world_initialized == 0)
2224         {
2225                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2226         }
2227         else
2228         {
2229                 __init_dedicated_server_shutdown();
2230         }
2231 }