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Increase the maximum number of mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes.qh"
24 #include "../common/effects/effects.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/all.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {SELFPARAM();
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {SELFPARAM();
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("sv_timeout_");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_maxidle_");
348                 BADPREFIX("sv_vote_");
349                 BADPREFIX("timelimit_");
350                 BADCVAR("gameversion");
351                 BADPREFIX("gameversion_");
352                 BADCVAR("sv_minigames");
353                 BADPREFIX("sv_minigames_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 bool RandomSeed_Send(entity this, entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {SELFPARAM();
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {SELFPARAM();
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
534 }
535
536 spawnfunc(__init_dedicated_server)
537 {
538         // handler for _init/_init map (only for dedicated server initialization)
539
540         world_initialized = -1; // don't complain
541         cvar = cvar_normal;
542         cvar_string = cvar_string_normal;
543         cvar_set = cvar_set_normal;
544
545         remove = remove_unsafely;
546
547         entity e;
548         e = spawn();
549         e.think = GotoFirstMap;
550         e.nextthink = time; // this is usually 1 at this point
551
552         e = spawn();
553         e.classname = "info_player_deathmatch"; // safeguard against player joining
554
555         self.classname = "worldspawn"; // safeguard against various stuff ;)
556
557         // needs to be done so early because of the constants they create
558         static_init();
559         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
560         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
561
562         MapInfo_Enumerate();
563         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 }
565
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void Nagger_Init();
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
574 {
575         float fd, l, j, n;
576         string s;
577
578         cvar = cvar_normal;
579         cvar_string = cvar_string_normal;
580         cvar_set = cvar_set_normal;
581
582         if(world_already_spawned)
583                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584         world_already_spawned = true;
585
586         remove = remove_safely; // during spawning, watch what you remove!
587
588         cvar_changes_init(); // do this very early now so it REALLY matches the server config
589
590         compressShortVector_init();
591
592         entity head;
593         head = nextent(world);
594         maxclients = 0;
595         while(head)
596         {
597                 ++maxclients;
598                 head = nextent(head);
599         }
600
601         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602
603         // needs to be done so early because of the constants they create
604         static_init();
605         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
606         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607
608         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609
610         TemporaryDB = db_create();
611
612         // 0 normal
613         lightstyle(0, "m");
614
615         // 1 FLICKER (first variety)
616         lightstyle(1, "mmnmmommommnonmmonqnmmo");
617
618         // 2 SLOW STRONG PULSE
619         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620
621         // 3 CANDLE (first variety)
622         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623
624         // 4 FAST STROBE
625         lightstyle(4, "mamamamamama");
626
627         // 5 GENTLE PULSE 1
628         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629
630         // 6 FLICKER (second variety)
631         lightstyle(6, "nmonqnmomnmomomno");
632
633         // 7 CANDLE (second variety)
634         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635
636         // 8 CANDLE (third variety)
637         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638
639         // 9 SLOW STROBE (fourth variety)
640         lightstyle(9, "aaaaaaaazzzzzzzz");
641
642         // 10 FLUORESCENT FLICKER
643         lightstyle(10, "mmamammmmammamamaaamammma");
644
645         // 11 SLOW PULSE NOT FADE TO BLACK
646         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647
648         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649
650         // 63 testing
651         lightstyle(63, "a");
652
653         if(autocvar_g_campaign)
654                 CampaignPreInit();
655
656         Map_MarkAsRecent(mapname);
657
658         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
659
660         InitGameplayMode();
661         readlevelcvars();
662         GrappleHookInit();
663
664         player_count = 0;
665         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
666         if(bot_waypoints_for_items == 1)
667                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
668                         bot_waypoints_for_items = 0;
669
670         precache();
671
672         WaypointSprite_Init();
673
674         GameLogInit(); // prepare everything
675         // NOTE for matchid:
676         // changing the logic generating it is okay. But:
677         // it HAS to stay <= 64 chars
678         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
679         if(autocvar_sv_eventlog)
680         {
681                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
682                 matchid = strzone(s);
683
684                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
685                 s = ":gameinfo:mutators:LIST";
686
687                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
688                 s = ret_string;
689
690                 // initialiation stuff, not good in the mutator system
691                 if(!autocvar_g_use_ammunition)
692                         s = strcat(s, ":no_use_ammunition");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(autocvar_g_pickup_items == 0)
696                         s = strcat(s, ":no_pickup_items");
697                 if(autocvar_g_pickup_items > 0)
698                         s = strcat(s, ":pickup_items");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_weaponarena != "0")
702                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703
704                 // TODO to mutator system
705                 if(autocvar_g_norecoil)
706                         s = strcat(s, ":norecoil");
707
708                 // TODO to mutator system
709                 if(autocvar_g_powerups == 0)
710                         s = strcat(s, ":no_powerups");
711                 if(autocvar_g_powerups > 0)
712                         s = strcat(s, ":powerups");
713
714                 GameLogEcho(s);
715                 GameLogEcho(":gameinfo:end");
716         }
717         else
718                 matchid = strzone(ftos(random()));
719
720         cvar_set("nextmap", "");
721
722         SetDefaultAlpha();
723
724         if(autocvar_g_campaign)
725                 CampaignPostInit();
726
727         Ban_LoadBans();
728
729         MapInfo_Enumerate();
730         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
731
732         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
733         {
734                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
735                 if(fd != -1)
736                 {
737                         while((s = fgets(fd)))
738                         {
739                                 l = tokenize_console(s);
740                                 if(l < 2)
741                                         continue;
742                                 if(argv(0) == "cd")
743                                 {
744                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
745                                         LOG_INFO("  cdtrack ", argv(2), "\n");
746                                 }
747                                 else if(argv(0) == "fog")
748                                 {
749                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
750                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
751                                 }
752                                 else if(argv(0) == "set")
753                                 {
754                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
756                                 }
757                                 else if(argv(0) != "//")
758                                 {
759                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
761                                 }
762                         }
763                         fclose(fd);
764                 }
765         }
766
767         WeaponStats_Init();
768
769         WepSet_AddStat();
770         WepSet_AddStat_InMap();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
784         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
790         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
791         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
793
794         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
795         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
796
797         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
798
799         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
800
801         // freeze attacks
802         addstat(STAT_FROZEN, AS_INT, frozen);
803         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
804
805         // physics
806         Physics_AddStats();
807
808         // new properties
809         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
810         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
811         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
812         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
813         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
814         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
815         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
816         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
817         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
818         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
823         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
824         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
825         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
826         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
827         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
828
829         // secrets
830         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
831         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832
833         // monsters
834         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
835         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
836
837         // misc
838         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
839
840         next_pingtime = time + 5;
841
842         detect_maptype();
843
844         // set up information replies for clients and server to use
845         maplist_reply = strzone(getmaplist());
846         lsmaps_reply = strzone(getlsmaps());
847         monsterlist_reply = strzone(getmonsterlist());
848         for(int i = 0; i < 10; ++i)
849         {
850                 s = getrecords(i);
851                 if (s)
852                         records_reply[i] = strzone(s);
853         }
854         ladder_reply = strzone(getladder());
855         rankings_reply = strzone(getrankings());
856
857         // begin other init
858         ClientInit_Spawn();
859         RandomSeed_Spawn();
860         PingPLReport_Spawn();
861
862         CheatInit();
863
864         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
865
866         // fill sv_curl_serverpackages from .serverpackage files
867         if(autocvar_sv_curl_serverpackages_auto)
868         {
869                 s = "";
870                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
871                 for(int i = 0; i < n; ++i)
872                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
873                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
874                                 s = strcat(s, " ", argv(i));
875                 fd = search_begin("*-serverpackage.txt", true, false);
876                 if(fd >= 0)
877                 {
878                         j = search_getsize(fd);
879                         for(int i = 0; i < j; ++i)
880                                 s = strcat(s, " ", search_getfilename(fd, i));
881                         search_end(fd);
882                 }
883                 fd = search_begin("*.serverpackage", true, false);
884                 if(fd >= 0)
885                 {
886                         j = search_getsize(fd);
887                         for(int i = 0; i < j; ++i)
888                                 s = strcat(s, " ", search_getfilename(fd, i));
889                         search_end(fd);
890                 }
891                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892         }
893
894         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
895         modname = "Xonotic";
896         // physics/balance/config changes that count as mod
897         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
898                 modname = cvar_string("g_mod_physics");
899         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
900                 modname = cvar_string("g_mod_balance");
901         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
902                 modname = cvar_string("g_mod_config");
903         // extra mutators that deserve to count as mod
904         MUTATOR_CALLHOOK(SetModname);
905
906         // save it for later
907         modname = strzone(modname);
908
909         WinningConditionHelper(); // set worldstatus
910
911         world_initialized = 1;
912 }
913
914 spawnfunc(light)
915 {
916         //makestatic (self); // Who the f___ did that?
917         remove(self);
918 }
919
920 string GetGametype()
921 {
922         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
923 }
924
925 string GetMapname()
926 {
927         return mapname;
928 }
929
930 float Map_Count, Map_Current;
931 string Map_Current_Name;
932
933 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
934 float GetMaplistPosition()
935 {
936         float pos, idx;
937         string map;
938
939         map = GetMapname();
940         idx = autocvar_g_maplist_index;
941
942         if(idx >= 0)
943                 if(idx < Map_Count)
944                         if(map == argv(idx))
945                                 return idx;
946
947         for(pos = 0; pos < Map_Count; ++pos)
948                 if(map == argv(pos))
949                         return pos;
950
951         // resume normal maplist rotation if current map is not in g_maplist
952         return idx;
953 }
954
955 float MapHasRightSize(string map)
956 {
957         float fh;
958         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
959         if(autocvar_g_maplist_check_waypoints)
960         {
961                 LOG_TRACE("checkwp "); LOG_TRACE(map);
962                 if(!fexists(strcat("maps/", map, ".waypoints")))
963                 {
964                         LOG_TRACE(": no waypoints\n");
965                         return false;
966                 }
967                 LOG_TRACE(": has waypoints\n");
968         }
969
970         // open map size restriction file
971         LOG_TRACE("opensize "); LOG_TRACE(map);
972         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973         if(fh >= 0)
974         {
975                 float mapmin, mapmax;
976                 LOG_TRACE(": ok, ");
977                 mapmin = stof(fgets(fh));
978                 mapmax = stof(fgets(fh));
979                 fclose(fh);
980                 if(player_count < mapmin)
981                 {
982                         LOG_TRACE("not enough\n");
983                         return false;
984                 }
985                 if(player_count > mapmax)
986                 {
987                         LOG_TRACE("too many\n");
988                         return false;
989                 }
990                 LOG_TRACE("right size\n");
991                 return true;
992         }
993         LOG_TRACE(": not found\n");
994         return true;
995 }
996
997 string Map_Filename(float position)
998 {
999         return strcat("maps/", argv(position), ".bsp");
1000 }
1001
1002 void Map_MarkAsRecent(string m)
1003 {
1004         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1005 }
1006
1007 float Map_IsRecent(string m)
1008 {
1009         return strhasword(autocvar_g_maplist_mostrecent, m);
1010 }
1011
1012 float Map_Check(float position, float pass)
1013 {
1014         string filename;
1015         string map_next;
1016         map_next = argv(position);
1017         if(pass <= 1)
1018         {
1019                 if(Map_IsRecent(map_next))
1020                         return 0;
1021         }
1022         filename = Map_Filename(position);
1023         if(MapInfo_CheckMap(map_next))
1024         {
1025                 if(pass == 2)
1026                         return 1;
1027                 if(MapHasRightSize(map_next))
1028                         return 1;
1029                 return 0;
1030         }
1031         else
1032                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1033
1034         return 0;
1035 }
1036
1037 void Map_Goto_SetStr(string nextmapname)
1038 {
1039         if(getmapname_stored != "")
1040                 strunzone(getmapname_stored);
1041         if(nextmapname == "")
1042                 getmapname_stored = "";
1043         else
1044                 getmapname_stored = strzone(nextmapname);
1045 }
1046
1047 void Map_Goto_SetFloat(float position)
1048 {
1049         cvar_set("g_maplist_index", ftos(position));
1050         Map_Goto_SetStr(argv(position));
1051 }
1052
1053 void Map_Goto(float reinit)
1054 {
1055         MapInfo_LoadMap(getmapname_stored, reinit);
1056 }
1057
1058 // return codes of map selectors:
1059 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1060 //   -2 = permanent failure
1061 float() MaplistMethod_Iterate = // usual method
1062 {
1063         float pass, i;
1064
1065         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1066
1067         for(pass = 1; pass <= 2; ++pass)
1068         {
1069                 for(i = 1; i < Map_Count; ++i)
1070                 {
1071                         float mapindex;
1072                         mapindex = (i + Map_Current) % Map_Count;
1073                         if(Map_Check(mapindex, pass))
1074                                 return mapindex;
1075                 }
1076         }
1077         return -1;
1078 }
1079
1080 float() MaplistMethod_Repeat = // fallback method
1081 {
1082         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1083
1084         if(Map_Check(Map_Current, 2))
1085                 return Map_Current;
1086         return -2;
1087 }
1088
1089 float() MaplistMethod_Random = // random map selection
1090 {
1091         float i, imax;
1092
1093         LOG_TRACE("Trying MaplistMethod_Random\n");
1094
1095         imax = 42;
1096
1097         for(i = 0; i <= imax; ++i)
1098         {
1099                 float mapindex;
1100                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1101                 if(Map_Check(mapindex, 1))
1102                         return mapindex;
1103         }
1104         return -1;
1105 }
1106
1107 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1108 // the exponent sets a bias on the map selection:
1109 // the higher the exponent, the less likely "shortly repeated" same maps are
1110 {
1111         float i, j, imax, insertpos;
1112
1113         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1114
1115         imax = 42;
1116
1117         for(i = 0; i <= imax; ++i)
1118         {
1119                 string newlist;
1120
1121                 // now reinsert this at another position
1122                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1123                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1124                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1125                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1126
1127                 // insert the current map there
1128                 newlist = "";
1129                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1130                         newlist = strcat(newlist, " ", argv(j));
1131                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1132                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1133                         newlist = strcat(newlist, " ", argv(j));
1134                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1135                 cvar_set("g_maplist", newlist);
1136                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1137
1138                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1139                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1140                 if(Map_Check(Map_Current, 1))
1141                         return Map_Current;
1142         }
1143         return -1;
1144 }
1145
1146 void Maplist_Init()
1147 {
1148         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149         float i;
1150         for (i = 0; i < Map_Count; ++i)
1151                 if (Map_Check(i, 2))
1152                         break;
1153         if (i == Map_Count)
1154         {
1155                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1156                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1157                 if(autocvar_g_maplist_shuffle)
1158                         ShuffleMaplist();
1159                 localcmd("\nmenu_cmd sync\n");
1160                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161         }
1162         if(Map_Count == 0)
1163                 error("empty maplist, cannot select a new map");
1164         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1165
1166         if(Map_Current_Name)
1167                 strunzone(Map_Current_Name);
1168         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1169         // this may or may not be correct, but who cares, in the worst case a map
1170         // isn't chosen in the first pass that should have been
1171 }
1172
1173 string GetNextMap()
1174 {
1175         float nextMap;
1176
1177         Maplist_Init();
1178         nextMap = -1;
1179
1180         if(nextMap == -1)
1181                 if(autocvar_g_maplist_shuffle > 0)
1182                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1183
1184         if(nextMap == -1)
1185                 if(autocvar_g_maplist_selectrandom)
1186                         nextMap = MaplistMethod_Random();
1187
1188         if(nextMap == -1)
1189                 nextMap = MaplistMethod_Iterate();
1190
1191         if(nextMap == -1)
1192                 nextMap = MaplistMethod_Repeat();
1193
1194         if(nextMap >= 0)
1195         {
1196                 Map_Goto_SetFloat(nextMap);
1197                 return getmapname_stored;
1198         }
1199
1200         return "";
1201 }
1202
1203 float DoNextMapOverride(float reinit)
1204 {
1205         if(autocvar_g_campaign)
1206         {
1207                 CampaignPostIntermission();
1208                 alreadychangedlevel = true;
1209                 return true;
1210         }
1211         if(autocvar_quit_when_empty)
1212         {
1213                 if(player_count <= currentbots)
1214                 {
1215                         localcmd("quit\n");
1216                         alreadychangedlevel = true;
1217                         return true;
1218                 }
1219         }
1220         if(autocvar_quit_and_redirect != "")
1221         {
1222                 redirection_target = strzone(autocvar_quit_and_redirect);
1223                 alreadychangedlevel = true;
1224                 return true;
1225         }
1226         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1227         {
1228                 localcmd("restart\n");
1229                 alreadychangedlevel = true;
1230                 return true;
1231         }
1232         if(autocvar_nextmap != "")
1233         {
1234                 string m;
1235                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1236                 cvar_set("nextmap",m);
1237
1238                 if(!m || gametypevote)
1239                         return false;
1240                 if(autocvar_sv_vote_gametype)
1241                 {
1242                         Map_Goto_SetStr(m);
1243                         return false;
1244                 }
1245
1246                 if(MapInfo_CheckMap(m))
1247                 {
1248                         Map_Goto_SetStr(m);
1249                         Map_Goto(reinit);
1250                         alreadychangedlevel = true;
1251                         return true;
1252                 }
1253         }
1254         if(!reinit && autocvar_lastlevel)
1255         {
1256                 cvar_settemp_restore();
1257                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1258                 alreadychangedlevel = true;
1259                 return true;
1260         }
1261         return false;
1262 }
1263
1264 void GotoNextMap(float reinit)
1265 {
1266         //string nextmap;
1267         //float n, nummaps;
1268         //string s;
1269         if (alreadychangedlevel)
1270                 return;
1271         alreadychangedlevel = true;
1272
1273         string nextMap;
1274
1275         nextMap = GetNextMap();
1276         if(nextMap == "")
1277                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1278         Map_Goto(reinit);
1279 }
1280
1281
1282 /*
1283 ============
1284 IntermissionThink
1285
1286 When the player presses attack or jump, change to the next level
1287 ============
1288 */
1289 .float autoscreenshot;
1290 void IntermissionThink()
1291 {SELFPARAM();
1292         FixIntermissionClient(self);
1293
1294         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1295         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1296
1297         if( (server_screenshot || client_screenshot)
1298                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1299         {
1300                 self.autoscreenshot = -1;
1301                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1302                 return;
1303         }
1304
1305         if (time < intermission_exittime)
1306                 return;
1307
1308         if(!mapvote_initialized)
1309                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1310                         return;
1311
1312         MapVote_Start();
1313 }
1314
1315 /*
1316 ============
1317 FindIntermission
1318
1319 Returns the entity to view from
1320 ============
1321 */
1322 /*
1323 entity FindIntermission()
1324 {
1325         local   entity spot;
1326         local   float cyc;
1327
1328 // look for info_intermission first
1329         spot = find (world, classname, "info_intermission");
1330         if (spot)
1331         {       // pick a random one
1332                 cyc = random() * 4;
1333                 while (cyc > 1)
1334                 {
1335                         spot = find (spot, classname, "info_intermission");
1336                         if (!spot)
1337                                 spot = find (spot, classname, "info_intermission");
1338                         cyc = cyc - 1;
1339                 }
1340                 return spot;
1341         }
1342
1343 // then look for the start position
1344         spot = find (world, classname, "info_player_start");
1345         if (spot)
1346                 return spot;
1347
1348 // testinfo_player_start is only found in regioned levels
1349         spot = find (world, classname, "testplayerstart");
1350         if (spot)
1351                 return spot;
1352
1353 // then look for the start position
1354         spot = find (world, classname, "info_player_deathmatch");
1355         if (spot)
1356                 return spot;
1357
1358         //objerror ("FindIntermission: no spot");
1359         return world;
1360 }
1361 */
1362
1363 /*
1364 ===============================================================================
1365
1366 RULES
1367
1368 ===============================================================================
1369 */
1370
1371 void DumpStats(float final)
1372 {
1373         float file;
1374         string s;
1375         float to_console;
1376         float to_eventlog;
1377         float to_file;
1378         float i;
1379
1380         to_console = autocvar_sv_logscores_console;
1381         to_eventlog = autocvar_sv_eventlog;
1382         to_file = autocvar_sv_logscores_file;
1383
1384         if(!final)
1385         {
1386                 to_console = true; // always print printstats replies
1387                 to_eventlog = false; // but never print them to the event log
1388         }
1389
1390         if(to_eventlog)
1391                 if(autocvar_sv_eventlog_console)
1392                         to_console = false; // otherwise we get the output twice
1393
1394         if(final)
1395                 s = ":scores:";
1396         else
1397                 s = ":status:";
1398         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1399
1400         if(to_console)
1401                 LOG_INFO(s, "\n");
1402         if(to_eventlog)
1403                 GameLogEcho(s);
1404
1405         file = -1;
1406         if(to_file)
1407         {
1408                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1409                 if(file == -1)
1410                         to_file = false;
1411                 else
1412                         fputs(file, strcat(s, "\n"));
1413         }
1414
1415         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1416         if(to_console)
1417                 LOG_INFO(s, "\n");
1418         if(to_eventlog)
1419                 GameLogEcho(s);
1420         if(to_file)
1421                 fputs(file, strcat(s, "\n"));
1422
1423         FOR_EACH_CLIENT(other)
1424         {
1425                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1426                 {
1427                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1428                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1429                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1430                                 s = strcat(s, ftos(other.team), ":");
1431                         else
1432                                 s = strcat(s, "spectator:");
1433
1434                         if(to_console)
1435                                 LOG_INFO(s, other.netname, "\n");
1436                         if(to_eventlog)
1437                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1438                         if(to_file)
1439                                 fputs(file, strcat(s, other.netname, "\n"));
1440                 }
1441         }
1442
1443         if(teamplay)
1444         {
1445                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1446                 if(to_console)
1447                         LOG_INFO(s, "\n");
1448                 if(to_eventlog)
1449                         GameLogEcho(s);
1450                 if(to_file)
1451                         fputs(file, strcat(s, "\n"));
1452
1453                 for(i = 1; i < 16; ++i)
1454                 {
1455                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1456                         s = strcat(s, ":", ftos(i));
1457                         if(to_console)
1458                                 LOG_INFO(s, "\n");
1459                         if(to_eventlog)
1460                                 GameLogEcho(s);
1461                         if(to_file)
1462                                 fputs(file, strcat(s, "\n"));
1463                 }
1464         }
1465
1466         if(to_console)
1467                 LOG_INFO(":end\n");
1468         if(to_eventlog)
1469                 GameLogEcho(":end");
1470         if(to_file)
1471         {
1472                 fputs(file, ":end\n");
1473                 fclose(file);
1474         }
1475 }
1476
1477 void FixIntermissionClient(entity e)
1478 {
1479         string s;
1480         if(!e.autoscreenshot) // initial call
1481         {
1482                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1483                 e.health = -2342;
1484                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1485                 e.solid = SOLID_NOT;
1486                 e.movetype = MOVETYPE_NONE;
1487                 e.takedamage = DAMAGE_NO;
1488                 if(e.weaponentity)
1489                 {
1490                         e.weaponentity.effects = EF_NODRAW;
1491                         if (e.weaponentity.weaponentity)
1492                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1493                 }
1494                 if(IS_REAL_CLIENT(e))
1495                 {
1496                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1497                         s = autocvar_sv_intermission_cdtrack;
1498                         if(s != "")
1499                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1500                         msg_entity = e;
1501                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1502                 }
1503         }
1504 }
1505
1506 /*
1507 go to the next level for deathmatch
1508 only called if a time or frag limit has expired
1509 */
1510 void NextLevel()
1511 {
1512         gameover = true;
1513
1514         intermission_running = 1;
1515
1516 // enforce a wait time before allowing changelevel
1517         if(player_count > 0)
1518                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1519         else
1520                 intermission_exittime = -1;
1521
1522         /*
1523         WriteByte (MSG_ALL, SVC_CDTRACK);
1524         WriteByte (MSG_ALL, 3);
1525         WriteByte (MSG_ALL, 3);
1526         // done in FixIntermission
1527         */
1528
1529         //pos = FindIntermission ();
1530
1531         VoteReset();
1532
1533         DumpStats(true);
1534
1535         // send statistics
1536         PlayerStats_GameReport(true);
1537         WeaponStats_Shutdown();
1538
1539         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1540
1541         if(autocvar_sv_eventlog)
1542                 GameLogEcho(":gameover");
1543
1544         GameLogClose();
1545
1546         FOR_EACH_PLAYER(other) {
1547                 FixIntermissionClient(other);
1548                 if(other.winning)
1549                         bprint(other.netname, " ^7wins.\n");
1550         }
1551
1552         if(autocvar_g_campaign)
1553                 CampaignPreIntermission();
1554
1555         MUTATOR_CALLHOOK(MatchEnd);
1556
1557         localcmd("\nsv_hook_gameend\n");
1558 }
1559
1560 /*
1561 ============
1562 CheckRules_Player
1563
1564 Exit deathmatch games upon conditions
1565 ============
1566 */
1567 void CheckRules_Player()
1568 {SELFPARAM();
1569         if (gameover)   // someone else quit the game already
1570                 return;
1571
1572         if(self.deadflag == DEAD_NO)
1573                 self.play_time += frametime;
1574
1575         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1576         //   (div0: and that in CheckRules_World please)
1577 }
1578
1579
1580 float InitiateSuddenDeath()
1581 {
1582         // Check first whether normal overtimes could be added before initiating suddendeath mode
1583         // - for this timelimit_overtime needs to be >0 of course
1584         // - also check the winning condition calculated in the previous frame and only add normal overtime
1585         //   again, if at the point at which timelimit would be extended again, still no winner was found
1586         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587         {
1588                 return 1; // need to call InitiateOvertime later
1589         }
1590         else
1591         {
1592                 if(!checkrules_suddendeathend)
1593                 {
1594                         if(autocvar_g_campaign)
1595                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1596                         else
1597                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1598                         if(g_race && !g_race_qualifying)
1599                                 race_StartCompleting();
1600                 }
1601                 return 0;
1602         }
1603 }
1604
1605 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 {
1607         ++checkrules_overtimesadded;
1608         //add one more overtime by simply extending the timelimit
1609         float tl;
1610         tl = autocvar_timelimit;
1611         tl += autocvar_timelimit_overtime;
1612         cvar_set("timelimit", ftos(tl));
1613
1614         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 }
1616
1617 float GetWinningCode(float fraglimitreached, float equality)
1618 {
1619         if(autocvar_g_campaign == 1)
1620                 if(fraglimitreached)
1621                         return WINNING_YES;
1622                 else
1623                         return WINNING_NO;
1624
1625         else
1626                 if(equality)
1627                         if(fraglimitreached)
1628                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1629                         else
1630                                 return WINNING_NEVER;
1631                 else
1632                         if(fraglimitreached)
1633                                 return WINNING_YES;
1634                         else
1635                                 return WINNING_NO;
1636 }
1637
1638 // set the .winning flag for exactly those players with a given field value
1639 void SetWinners(.float field, float value)
1640 {
1641         entity head;
1642         FOR_EACH_PLAYER(head)
1643                 head.winning = (head.(field) == value);
1644 }
1645
1646 // set the .winning flag for those players with a given field value
1647 void AddWinners(.float field, float value)
1648 {
1649         entity head;
1650         FOR_EACH_PLAYER(head)
1651                 if (head.(field) == value)
1652                         head.winning = 1;
1653 }
1654
1655 // clear the .winning flags
1656 void ClearWinners(void)
1657 {
1658         entity head;
1659         FOR_EACH_PLAYER(head)
1660                 head.winning = 0;
1661 }
1662
1663 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1664 // they win. Otherwise the defending team wins once the timelimit passes.
1665 void assault_new_round();
1666 float WinningCondition_Assault()
1667 {SELFPARAM();
1668         float status;
1669
1670         WinningConditionHelper(); // set worldstatus
1671
1672         status = WINNING_NO;
1673         // as the timelimit has not yet passed just assume the defending team will win
1674         if(assault_attacker_team == NUM_TEAM_1)
1675         {
1676                 SetWinners(team, NUM_TEAM_2);
1677         }
1678         else
1679         {
1680                 SetWinners(team, NUM_TEAM_1);
1681         }
1682
1683         entity ent;
1684         ent = find(world, classname, "target_assault_roundend");
1685         if(ent)
1686         {
1687                 if(ent.winning) // round end has been triggered by attacking team
1688                 {
1689                         bprint("ASSAULT: round completed...\n");
1690                         SetWinners(team, assault_attacker_team);
1691
1692                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1693
1694                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1695                         {
1696                                 status = WINNING_YES;
1697                         }
1698                         else
1699                         {
1700                                 WITH(entity, self, ent, assault_new_round());
1701                         }
1702                 }
1703         }
1704
1705         return status;
1706 }
1707
1708 // LMS winning condition: game terminates if and only if there's at most one
1709 // one player who's living lives. Top two scores being equal cancels the time
1710 // limit.
1711 float WinningCondition_LMS()
1712 {
1713         entity head, head2;
1714         float have_player;
1715         float have_players;
1716         float l;
1717
1718         have_player = false;
1719         have_players = false;
1720         l = LMS_NewPlayerLives();
1721
1722         head = find(world, classname, "player");
1723         if(head)
1724                 have_player = true;
1725         head2 = find(head, classname, "player");
1726         if(head2)
1727                 have_players = true;
1728
1729         if(have_player)
1730         {
1731                 // we have at least one player
1732                 if(have_players)
1733                 {
1734                         // two or more active players - continue with the game
1735                 }
1736                 else
1737                 {
1738                         // exactly one player?
1739
1740                         ClearWinners();
1741                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1742
1743                         if(l)
1744                         {
1745                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1746                                 return WINNING_NO;
1747                         }
1748                         else
1749                         {
1750                                 // a winner!
1751                                 // and assign him his first place
1752                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1753                                 return WINNING_YES;
1754                         }
1755                 }
1756         }
1757         else
1758         {
1759                 // nobody is playing at all...
1760                 if(l)
1761                 {
1762                         // wait for players...
1763                 }
1764                 else
1765                 {
1766                         // SNAFU (maybe a draw game?)
1767                         ClearWinners();
1768                         LOG_TRACE("No players, ending game.\n");
1769                         return WINNING_YES;
1770                 }
1771         }
1772
1773         // When we get here, we have at least two players who are actually LIVING,
1774         // now check if the top two players have equal score.
1775         WinningConditionHelper();
1776
1777         ClearWinners();
1778         if(WinningConditionHelper_winner)
1779                 WinningConditionHelper_winner.winning = true;
1780         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1781                 return WINNING_NEVER;
1782
1783         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1784         return WINNING_NO;
1785 }
1786
1787 void ShuffleMaplist()
1788 {
1789         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1790 }
1791
1792 float leaderfrags;
1793 float WinningCondition_Scores(float limit, float leadlimit)
1794 {
1795         float limitreached;
1796
1797         // TODO make everything use THIS winning condition (except LMS)
1798         WinningConditionHelper();
1799
1800         if(teamplay)
1801         {
1802                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1803                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1804                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1805                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1806         }
1807
1808         ClearWinners();
1809         if(WinningConditionHelper_winner)
1810                 WinningConditionHelper_winner.winning = 1;
1811         if(WinningConditionHelper_winnerteam >= 0)
1812                 SetWinners(team, WinningConditionHelper_winnerteam);
1813
1814         if(WinningConditionHelper_lowerisbetter)
1815         {
1816                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1817                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1818                 limit = -limit;
1819         }
1820
1821         if(WinningConditionHelper_zeroisworst)
1822                 leadlimit = 0; // not supported in this mode
1823
1824         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1825         // these modes always score in increments of 1, thus this makes sense
1826         {
1827                 if(leaderfrags != WinningConditionHelper_topscore)
1828                 {
1829                         leaderfrags = WinningConditionHelper_topscore;
1830
1831                         if (limit)
1832                         if (leaderfrags == limit - 1)
1833                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1834                         else if (leaderfrags == limit - 2)
1835                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1836                         else if (leaderfrags == limit - 3)
1837                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1838                 }
1839         }
1840
1841         limitreached = false;
1842         if(limit)
1843                 if(WinningConditionHelper_topscore >= limit)
1844                         limitreached = true;
1845         if(leadlimit)
1846         {
1847                 float leadlimitreached;
1848                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1849                 if(autocvar_leadlimit_and_fraglimit)
1850                         limitreached = (limitreached && leadlimitreached);
1851                 else
1852                         limitreached = (limitreached || leadlimitreached);
1853         }
1854
1855         if(limit)
1856                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1857
1858         return GetWinningCode(
1859                 WinningConditionHelper_topscore && limitreached,
1860                 WinningConditionHelper_equality
1861         );
1862 }
1863
1864 float WinningCondition_Race(float fraglimit)
1865 {
1866         float wc;
1867         entity p;
1868         float n, c;
1869
1870         n = 0;
1871         c = 0;
1872         FOR_EACH_PLAYER(p)
1873         {
1874                 ++n;
1875                 if(p.race_completed)
1876                         ++c;
1877         }
1878         if(n && (n == c))
1879                 return WINNING_YES;
1880         wc = WinningCondition_Scores(fraglimit, 0);
1881
1882         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1883         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1884         // do NOT support equality when the laps are all raced!
1885                 return WINNING_STARTSUDDENDEATHOVERTIME;
1886         else
1887                 return WINNING_NEVER;
1888 }
1889
1890 float WinningCondition_QualifyingThenRace(float limit)
1891 {
1892         float wc;
1893         wc = WinningCondition_Scores(limit, 0);
1894
1895         // NEVER initiate overtime
1896         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1897         {
1898                 return WINNING_YES;
1899         }
1900
1901         return wc;
1902 }
1903
1904 float WinningCondition_RanOutOfSpawns()
1905 {
1906         entity head;
1907
1908         if(have_team_spawns <= 0)
1909                 return WINNING_NO;
1910
1911         if(!autocvar_g_spawn_useallspawns)
1912                 return WINNING_NO;
1913
1914         if(!some_spawn_has_been_used)
1915                 return WINNING_NO;
1916
1917         team1_score = team2_score = team3_score = team4_score = 0;
1918
1919         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1920         {
1921                 if(head.team == NUM_TEAM_1)
1922                         team1_score = 1;
1923                 else if(head.team == NUM_TEAM_2)
1924                         team2_score = 1;
1925                 else if(head.team == NUM_TEAM_3)
1926                         team3_score = 1;
1927                 else if(head.team == NUM_TEAM_4)
1928                         team4_score = 1;
1929         }
1930
1931         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1932         {
1933                 if(head.team == NUM_TEAM_1)
1934                         team1_score = 1;
1935                 else if(head.team == NUM_TEAM_2)
1936                         team2_score = 1;
1937                 else if(head.team == NUM_TEAM_3)
1938                         team3_score = 1;
1939                 else if(head.team == NUM_TEAM_4)
1940                         team4_score = 1;
1941         }
1942
1943         ClearWinners();
1944         if(team1_score + team2_score + team3_score + team4_score == 0)
1945         {
1946                 checkrules_equality = true;
1947                 return WINNING_YES;
1948         }
1949         else if(team1_score + team2_score + team3_score + team4_score == 1)
1950         {
1951                 float t, i;
1952                 if(team1_score)
1953                         t = NUM_TEAM_1;
1954                 else if(team2_score)
1955                         t = NUM_TEAM_2;
1956                 else if(team3_score)
1957                         t = NUM_TEAM_3;
1958                 else // if(team4_score)
1959                         t = NUM_TEAM_4;
1960                 CheckAllowedTeams(world);
1961                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1962                 {
1963                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1964                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1965                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1966                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1967                 }
1968
1969                 AddWinners(team, t);
1970                 return WINNING_YES;
1971         }
1972         else
1973                 return WINNING_NO;
1974 }
1975
1976 /*
1977 ============
1978 CheckRules_World
1979
1980 Exit deathmatch games upon conditions
1981 ============
1982 */
1983 void CheckRules_World()
1984 {
1985         float timelimit;
1986         float fraglimit;
1987         float leadlimit;
1988
1989         VoteThink();
1990         MapVote_Think();
1991
1992         SetDefaultAlpha();
1993
1994         if (gameover)   // someone else quit the game already
1995         {
1996                 if(player_count == 0) // Nobody there? Then let's go to the next map
1997                         MapVote_Start();
1998                         // this will actually check the player count in the next frame
1999                         // again, but this shouldn't hurt
2000                 return;
2001         }
2002
2003         timelimit = autocvar_timelimit * 60;
2004         fraglimit = autocvar_fraglimit;
2005         leadlimit = autocvar_leadlimit;
2006
2007         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2008         {
2009                 if(timelimit > 0)
2010                         timelimit = 0; // timelimit is not made for warmup
2011                 if(fraglimit > 0)
2012                         fraglimit = 0; // no fraglimit for now
2013                 leadlimit = 0; // no leadlimit for now
2014         }
2015
2016         if(timelimit > 0)
2017         {
2018                 timelimit += game_starttime;
2019         }
2020         else if (timelimit < 0)
2021         {
2022                 // endmatch
2023                 NextLevel();
2024                 return;
2025         }
2026
2027         float wantovertime;
2028         wantovertime = 0;
2029
2030         if(timelimit > game_starttime)
2031                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2032         else
2033                 game_completion_ratio = 0;
2034
2035         if(checkrules_suddendeathend)
2036         {
2037                 if(!checkrules_suddendeathwarning)
2038                 {
2039                         checkrules_suddendeathwarning = true;
2040                         if(g_race && !g_race_qualifying)
2041                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2042                         else
2043                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2044                 }
2045         }
2046         else
2047         {
2048                 if (timelimit && time >= timelimit)
2049                 {
2050                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2051                         {
2052                                 float totalplayers;
2053                                 float playerswithlaps;
2054                                 float readyplayers;
2055                                 entity head;
2056                                 totalplayers = playerswithlaps = readyplayers = 0;
2057                                 FOR_EACH_PLAYER(head)
2058                                 {
2059                                         ++totalplayers;
2060                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2061                                                 ++playerswithlaps;
2062                                         if(head.ready)
2063                                                 ++readyplayers;
2064                                 }
2065
2066                                 // at least 2 of the players have completed a lap: start the RACE
2067                                 // otherwise, the players should end the qualifying on their own
2068                                 if(readyplayers || playerswithlaps >= 2)
2069                                 {
2070                                         checkrules_suddendeathend = 0;
2071                                         ReadyRestart(); // go to race
2072                                         return;
2073                                 }
2074                                 else
2075                                         wantovertime |= InitiateSuddenDeath();
2076                         }
2077                         else
2078                                 wantovertime |= InitiateSuddenDeath();
2079                 }
2080         }
2081
2082         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2083         {
2084                 NextLevel();
2085                 return;
2086         }
2087
2088         float checkrules_status;
2089         checkrules_status = WinningCondition_RanOutOfSpawns();
2090         if(checkrules_status == WINNING_YES)
2091         {
2092                 bprint("Hey! Someone ran out of spawns!\n");
2093         }
2094         else if(g_race && !g_race_qualifying && timelimit >= 0)
2095         {
2096                 checkrules_status = WinningCondition_Race(fraglimit);
2097                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2098         }
2099         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2100         {
2101                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2102                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2103         }
2104         else if(g_assault)
2105         {
2106                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2107         }
2108         else if(g_lms)
2109         {
2110                 checkrules_status = WinningCondition_LMS();
2111         }
2112         else
2113         {
2114                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2115                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2116         }
2117
2118         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2119         {
2120                 checkrules_status = WINNING_NEVER;
2121                 checkrules_overtimesadded = -1;
2122                 wantovertime |= InitiateSuddenDeath();
2123         }
2124
2125         if(checkrules_status == WINNING_NEVER)
2126                 // equality cases! Nobody wins if the overtime ends in a draw.
2127                 ClearWinners();
2128
2129         if(wantovertime)
2130         {
2131                 if(checkrules_status == WINNING_NEVER)
2132                         InitiateOvertime();
2133                 else
2134                         checkrules_status = WINNING_YES;
2135         }
2136
2137         if(checkrules_suddendeathend)
2138                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2139                         checkrules_status = WINNING_YES;
2140
2141         if(checkrules_status == WINNING_YES)
2142         {
2143                 //print("WINNING\n");
2144                 NextLevel();
2145         }
2146 }
2147
2148 string GotoMap(string m)
2149 {
2150         m = GameTypeVote_MapInfo_FixName(m);
2151         if (!m)
2152                 return "The map you suggested is not available on this server.";
2153         if (!autocvar_sv_vote_gametype)
2154         if(!MapInfo_CheckMap(m))
2155                 return "The map you suggested does not support the current game mode.";
2156         cvar_set("nextmap", m);
2157         cvar_set("timelimit", "-1");
2158         if(mapvote_initialized || alreadychangedlevel)
2159         {
2160                 if(DoNextMapOverride(0))
2161                         return "Map switch initiated.";
2162                 else
2163                         return "Hm... no. For some reason I like THIS map more.";
2164         }
2165         else
2166                 return "Map switch will happen after scoreboard.";
2167 }
2168
2169
2170 void EndFrame()
2171 {SELFPARAM();
2172         anticheat_endframe();
2173
2174         float altime;
2175         entity e_;
2176         FOR_EACH_REALCLIENT(e_)
2177         {
2178                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2179                 if(e.typehitsound)
2180                         e_.typehit_time = time;
2181                 else if(e.damage_dealt)
2182                 {
2183                         e_.hit_time = time;
2184                         e_.damage_dealt_total += ceil(e.damage_dealt);
2185                 }
2186         }
2187         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2188         // add 1 frametime because after this, engine SV_Physics
2189         // increases time by a frametime and then networks the frame
2190         // add another frametime because client shows everything with
2191         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2192         // needed!
2193         FOR_EACH_CLIENT(e_)
2194         {
2195                 e_.typehitsound = false;
2196                 e_.damage_dealt = 0;
2197                 setself(e_);
2198                 antilag_record(e_, altime);
2199         }
2200         FOR_EACH_MONSTER(e_)
2201         {
2202                 setself(e_);
2203                 antilag_record(e_, altime);
2204         }
2205 }
2206
2207
2208 /*
2209  * RedirectionThink:
2210  * returns true if redirecting
2211  */
2212 float redirection_timeout;
2213 float redirection_nextthink;
2214 float RedirectionThink()
2215 {SELFPARAM();
2216         float clients_found;
2217
2218         if(redirection_target == "")
2219                 return false;
2220
2221         if(!redirection_timeout)
2222         {
2223                 cvar_set("sv_public", "-2");
2224                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2225                 if(redirection_target == "self")
2226                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2227                 else
2228                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2229         }
2230
2231         if(time < redirection_nextthink)
2232                 return true;
2233
2234         redirection_nextthink = time + 1;
2235
2236         clients_found = 0;
2237         entity e;
2238         FOR_EACH_REALCLIENT(e)
2239         {
2240                 setself(e);
2241                 // TODO add timer
2242                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2243                 if(redirection_target == "self")
2244                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2245                 else
2246                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2247                 ++clients_found;
2248         }
2249
2250         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2251
2252         if(time > redirection_timeout || clients_found == 0)
2253                 localcmd("\nwait; wait; wait; quit\n");
2254
2255         return true;
2256 }
2257
2258 void TargetMusic_RestoreGame();
2259 void RestoreGame()
2260 {
2261         // Loaded from a save game
2262         // some things then break, so let's work around them...
2263
2264         // Progs DB (capture records)
2265         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2266
2267         // Mapinfo
2268         MapInfo_Shutdown();
2269         MapInfo_Enumerate();
2270         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2271         WeaponStats_Init();
2272
2273         TargetMusic_RestoreGame();
2274 }
2275
2276 void Shutdown()
2277 {
2278         gameover = 2;
2279
2280         if(world_initialized > 0)
2281         {
2282                 world_initialized = 0;
2283                 LOG_INFO("Saving persistent data...\n");
2284                 Ban_SaveBans();
2285
2286                 // playerstats with unfinished match
2287                 PlayerStats_GameReport(false);
2288
2289                 if(!cheatcount_total)
2290                 {
2291                         if(autocvar_sv_db_saveasdump)
2292                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2293                         else
2294                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2295                 }
2296                 if(autocvar_developer)
2297                 {
2298                         if(autocvar_sv_db_saveasdump)
2299                                 db_dump(TemporaryDB, "server-temp.db");
2300                         else
2301                                 db_save(TemporaryDB, "server-temp.db");
2302                 }
2303                 CheatShutdown(); // must be after cheatcount check
2304                 db_close(ServerProgsDB);
2305                 db_close(TemporaryDB);
2306                 LOG_INFO("done!\n");
2307                 // tell the bot system the game is ending now
2308                 bot_endgame();
2309
2310                 WeaponStats_Shutdown();
2311                 MapInfo_Shutdown();
2312         }
2313         else if(world_initialized == 0)
2314         {
2315                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2316         }
2317 }