b351d77615732eb249be7c7c775c3bdbb017ceba
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("serverconfig");
276                 BADPREFIX("g_ban_");
277                 BADPREFIX("g_chat_flood_");
278                 BADPREFIX("g_voice_flood_");
279                 BADPREFIX("rcon_");
280                 BADPREFIX("settemp_");
281                 BADPREFIX("sv_allowdownloads_");
282                 BADPREFIX("sv_autodemo");
283                 BADPREFIX("sv_curl_");
284                 BADPREFIX("sv_eventlog");
285                 BADPREFIX("sv_logscores_");
286                 BADPREFIX("sv_master");
287                 BADCVAR("g_banned_list");
288                 BADCVAR("log_dest_udp");
289                 BADCVAR("log_file");
290                 BADCVAR("net_address");
291                 BADCVAR("port");
292                 BADCVAR("savedgamecfg");
293                 BADCVAR("sv_heartbeatperiod");
294                 BADCVAR("sv_vote_master_password");
295                 BADCVAR("sys_colortranslation");
296                 BADCVAR("sys_specialcharactertranslation");
297                 BADCVAR("timestamps");
298                 BADCVAR("net_address");
299                 BADCVAR("net_address_ipv6");
300                 BADPREFIX("sv_weaponstats_");
301                 BADCVAR("developer");
302                 BADPREFIX("developer_");
303
304                 // mapinfo
305                 BADCVAR("timelimit");
306                 BADCVAR("fraglimit");
307                 BADCVAR("leadlimit");
308                 BADCVAR("g_tdm_teams");
309                 BADCVAR("g_keyhunt_teams");
310                 BADCVAR("g_domination_default_teams");
311                 BADCVAR("g_race_qualifying_timelimit");
312                 BADCVAR("g_lms");
313                 BADCVAR("g_arena");
314                 BADCVAR("g_ca");
315                 BADCVAR("g_assault");
316                 BADCVAR("g_ctf");
317                 BADCVAR("g_dm");
318                 BADCVAR("g_domination");
319                 BADCVAR("g_keyhunt");
320                 BADCVAR("g_keyhunt_teams");
321                 BADCVAR("g_onslaught");
322                 BADCVAR("g_race");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_runematch");
325                 BADCVAR("g_tdm");
326                 BADCVAR("g_nexball");
327                 BADCVAR("teamplay");
328
329                 // long
330                 BADCVAR("hostname");
331                 BADCVAR("g_maplist");
332                 BADCVAR("g_maplist_mostrecent");
333                 BADCVAR("sv_motd");
334
335                 v = cvar_string(k);
336                 d = cvar_defstring(k);
337                 if(v == d)
338                         continue;
339
340                 if(adding)
341                 {
342                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343                         if(strlen(cvar_changes) > 16384)
344                         {
345                                 cvar_changes = "// too many settings have been changed to show them here\n";
346                                 adding = 0;
347                         }
348                 }
349
350                 // now check if the changes are actually gameplay relevant
351
352                 // does nothing visible
353                 BADCVAR("captureleadlimit_override");
354                 BADCVAR("g_arena_point_leadlimit");
355                 BADCVAR("g_ca_point_leadlimit");
356                 BADCVAR("g_ctf_capture_leadlimit");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_keyhunt_point_leadlimit");
359                 BADCVAR("g_nexball_goalleadlimit");
360                 BADCVAR("g_runematch_point_leadlimit");
361                 BADCVAR("leadlimit_and_fraglimit");
362                 BADCVAR("leadlimit_override");
363                 BADCVAR("sv_checkforpacketsduringsleep");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("g_chat_");
366                 BADPREFIX("prvm_");
367                 BADPREFIX("sv_fragmessage_");
368                 BADPREFIX("sv_vote_");
369                 BADPREFIX("timelimit_");
370
371                 // allowed changes to server admins (please sync this to server.cfg)
372                 // vi commands:
373                 //   :/"impure"/,$d
374                 //   :g!,^\/\/[^ /],d
375                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
376                 //   :%!sort
377                 // yes, this does contain some redundant stuff, don't really care
378                 BADCVAR("bot_number");
379                 BADCVAR("bot_prefix");
380                 BADCVAR("bot_suffix");
381                 BADCVAR("capturelimit_override");
382                 BADCVAR("fraglimit_override");
383                 BADCVAR("gametype");
384                 BADCVAR("g_antilag");
385                 BADCVAR("g_balance_teams");
386                 BADCVAR("g_balance_teams_force");
387                 BADCVAR("g_ban_sync_trusted_servers");
388                 BADCVAR("g_ban_sync_uri");
389                 BADCVAR("g_ctf_capture_limit");
390                 BADCVAR("g_ctf_ignore_frags");
391                 BADCVAR("g_ctf_win_mode");
392                 BADCVAR("g_domination_point_limit");
393                 BADCVAR("g_fullbrightitems");
394                 BADCVAR("g_fullbrightplayers");
395                 BADCVAR("g_keyhunt_point_limit");
396                 BADCVAR("g_keyhunt_teams_override");
397                 BADCVAR("g_lms_lives_override");
398                 BADCVAR("g_maplist");
399                 BADCVAR("g_maplist_check_waypoints");
400                 BADCVAR("g_maplist_mostrecent_count");
401                 BADCVAR("g_maplist_shuffle");
402                 BADCVAR("g_maplist_votable");
403                 BADCVAR("g_maplist_votable_abstain");
404                 BADCVAR("g_maplist_votable_nodetail");
405                 BADCVAR("g_maplist_votable_suggestions");
406                 BADCVAR("g_nexball_goallimit");
407                 BADCVAR("g_runematch_point_limit");
408                 BADCVAR("g_start_delay");
409                 BADCVAR("hostname");
410                 BADCVAR("log_file");
411                 BADCVAR("maxplayers");
412                 BADCVAR("minplayers");
413                 BADCVAR("net_address");
414                 BADCVAR("port");
415                 BADCVAR("rcon_password");
416                 BADCVAR("rcon_restricted_commands");
417                 BADCVAR("rcon_restricted_password");
418                 BADCVAR("skill");
419                 BADCVAR("sv_adminnick");
420                 BADCVAR("sv_autoscreenshot");
421                 BADCVAR("sv_curl_defaulturl");
422                 BADCVAR("sv_defaultcharacter");
423                 BADCVAR("sv_defaultplayermodel");
424                 BADCVAR("sv_defaultplayerskin");
425                 BADCVAR("sv_maxidle");
426                 BADCVAR("sv_maxrate");
427                 BADCVAR("sv_motd");
428                 BADCVAR("sv_public");
429                 BADCVAR("sv_ready_restart");
430                 BADCVAR("sv_status_privacy");
431                 BADCVAR("sv_vote_call");
432                 BADCVAR("sv_vote_commands");
433                 BADCVAR("sv_vote_majority_factor");
434                 BADCVAR("sv_vote_master");
435                 BADCVAR("sv_vote_master_commands");
436                 BADCVAR("sv_vote_master_password");
437                 BADCVAR("sv_vote_simple_majority_factor");
438                 BADCVAR("timelimit_override");
439 #undef BADPREFIX
440 #undef BADCVAR
441
442                 if(pureadding)
443                 {
444                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
445                         if(strlen(cvar_purechanges) > 16384)
446                         {
447                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
448                                 pureadding = 0;
449                         }
450                 }
451                 ++cvar_purechanges_count;
452         }
453         buf_del(h);
454         if(cvar_changes == "")
455                 cvar_changes = "// this server runs at default server settings\n";
456         else
457                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
458         cvar_changes = strzone(cvar_changes);
459         if(cvar_purechanges == "")
460                 cvar_purechanges = "// this server runs at default gameplay settings\n";
461         else
462                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
463         cvar_purechanges = strzone(cvar_purechanges);
464 }
465
466 void detect_maptype()
467 {
468 #if 0
469         vector o, v;
470         float i;
471
472         for(;;)
473         {
474                 o = world.mins;
475                 o_x += random() * (world.maxs_x - world.mins_x);
476                 o_y += random() * (world.maxs_y - world.mins_y);
477                 o_z += random() * (world.maxs_z - world.mins_z);
478
479                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
480                 if(trace_fraction == 1)
481                         continue;
482
483                 v = trace_endpos;
484
485                 for(i = 0; i < 64; i += 4)
486                 {
487                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
488         if(trace_fraction == 1)
489                 continue;
490                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
491                 }
492
493                 break;
494         }
495 #endif
496 }
497
498 entity randomseed;
499 float RandomSeed_Send(entity to, float sf)
500 {
501         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
502         WriteShort(MSG_ENTITY, self.cnt);
503         return TRUE;
504 }
505 void RandomSeed_Think()
506 {
507         self.cnt = bound(0, floor(random() * 65536), 65535);
508         self.nextthink = time + 5;
509
510         self.SendFlags |= 1;
511 }
512 void RandomSeed_Spawn()
513 {
514         randomseed = spawn();
515         randomseed.think = RandomSeed_Think;
516         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
517
518         entity oldself;
519         oldself = self;
520         self = randomseed;
521         self.think(); // sets random seed and nextthink
522         self = oldself;
523 }
524
525 void spawnfunc___init_dedicated_server(void)
526 {
527         // handler for _init/_init map (only for dedicated server initialization)
528
529         world_initialized = -1; // don't complain
530         cvar = cvar_normal;
531         cvar_string = cvar_string_normal;
532         cvar_set = cvar_set_normal;
533
534         remove = remove_unsafely;
535
536         entity e;
537         e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = spawn();
542         e.classname = "info_player_deathmatch"; // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         MapInfo_Enumerate();
547         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
548 }
549
550 void Map_MarkAsRecent(string m);
551 float world_already_spawned;
552 void RegisterWeapons();
553 void Nagger_Init();
554 void ClientInit_Spawn();
555 void WeaponStats_Init();
556 void WeaponStats_Shutdown();
557 void spawnfunc_worldspawn (void)
558 {
559         float fd, l, i, j, n;
560         string s, col;
561
562         cvar = cvar_normal;
563         cvar_string = cvar_string_normal;
564         cvar_set = cvar_set_normal;
565
566         if(world_already_spawned)
567                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
568         world_already_spawned = TRUE;
569
570         remove = remove_safely; // during spawning, watch what you remove!
571
572         check_unacceptable_compiler_bugs();
573
574         cvar_changes_init(); // do this very early now so it REALLY matches the server config
575
576         compressShortVector_init();
577
578         allowed_to_spawn = TRUE;
579
580         local entity head;
581         head = nextent(world);
582         maxclients = 0;
583         while(head)
584         {
585                 ++maxclients;
586                 head = nextent(head);
587         }
588
589         // needs to be done so early as they would still spawn
590         RegisterWeapons();
591
592         ServerProgsDB = db_load("server.db");
593
594         TemporaryDB = db_create();
595
596         /*
597         TODO sound pack system
598         // initialize sound pack system
599         soundpack = cvar_string("g_soundpack");
600         if(soundpack != "")
601                 soundpack = strcat(soundpack, "/");
602         soundpack = strzone(soundpack);
603         */
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(cvar("g_campaign"))
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         precache_model ("null"); // we need this one before InitGameplayMode
652         InitGameplayMode();
653         readlevelcvars();
654         GrappleHookInit();
655         ElectroInit();
656         LaserInit();
657
658         player_count = 0;
659         bot_waypoints_for_items = cvar("g_waypoints_for_items");
660         if(bot_waypoints_for_items == 1)
661                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662                         bot_waypoints_for_items = 0;
663
664         // for setting by mapinfo
665         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
666         cvar_set("sv_q3acompat_machineshotgunswap", "0");
667
668         precache();
669
670         WaypointSprite_Init();
671
672         //if (g_domination)
673         //      dom_init();
674
675         GameLogInit(); // prepare everything
676         if(cvar("sv_eventlog"))
677         {
678                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
679                 s = strcat(s, ftos(random()));
680                 matchid = strzone(s);
681
682                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683                 s = ":gameinfo:mutators:LIST";
684
685                 ret_string = s;
686                 MUTATOR_CALLHOOK(BuildMutatorsString);
687                 s = ret_string;
688
689                 if(cvar("g_grappling_hook"))
690                         s = strcat(s, ":grappling_hook");
691                 if(!cvar("g_use_ammunition"))
692                         s = strcat(s, ":no_use_ammunition");
693                 if(!cvar("g_pickup_items"))
694                         s = strcat(s, ":no_pickup_items");
695                 if(cvar_string("g_weaponarena") != "0")
696                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
697                 if(cvar("g_vampire"))
698                         s = strcat(s, ":vampire");
699                 if(cvar("g_laserguided_missile"))
700                         s = strcat(s, ":laserguided_missile");
701                 if(cvar("g_norecoil"))
702                         s = strcat(s, ":norecoil");
703                 if(cvar("g_midair"))
704                         s = strcat(s, ":midair");
705                 if(cvar("g_minstagib"))
706                         s = strcat(s, ":minstagib");
707                 GameLogEcho(s);
708                 GameLogEcho(":gameinfo:end");
709         }
710         else
711                 matchid = strzone(ftos(random()));
712
713         cvar_set("nextmap", "");
714
715         SetDefaultAlpha();
716
717         if(cvar("g_campaign"))
718                 CampaignPostInit();
719
720         fteqcc_testbugs();
721
722         Ban_LoadBans();
723
724         MapInfo_Enumerate();
725         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
726
727         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
728         {
729                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
730                 if(fd != -1)
731                 {
732                         while((s = fgets(fd)))
733                         {
734                                 l = tokenize_console(s);
735                                 if(l < 2)
736                                         continue;
737                                 if(argv(0) == "cd")
738                                 {
739                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
740                                         print("  cdtrack ", argv(2), "\n");
741                                 }
742                                 else if(argv(0) == "fog")
743                                 {
744                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
745                                         print("  \"fog\" \"", s, "\"\n");
746                                 }
747                                 else if(argv(0) == "set")
748                                 {
749                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
750                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
751                                 }
752                                 else if(argv(0) != "//")
753                                 {
754                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
756                                 }
757                         }
758                         fclose(fd);
759                 }
760         }
761
762         WeaponStats_Init();
763
764         addstat(STAT_WEAPONS, AS_INT, weapons);
765         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
766         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
767         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
768         Nagger_Init();
769
770         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
771         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
772         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
773         addstat(STAT_FUEL, AS_INT, ammo_fuel);
774         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
775         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
776         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
777         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
778         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
779         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
780
781         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
782
783         if(g_ca)
784         {
785                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
786                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
787         }
788         // g_movementspeed hack
789         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
790         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
791         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
792
793         next_pingtime = time + 5;
794
795         detect_maptype();
796
797         lsmaps_reply = "^7Maps available: ";
798         lsnewmaps_reply = "^7Maps without a record set: ";
799         for(i = 0, j = 0; i < MapInfo_count; ++i)
800         {
801                 if(MapInfo_Get_ByID(i))
802                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
803                         {
804                                 if(mod(i, 2))
805                                         col = "^2";
806                                 else
807                                         col = "^3";
808                                 ++j;
809                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
810                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
811                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
812                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
813                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
814                         }
815         }
816         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
817         if (!g_race && !g_cts)
818                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
819         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
820
821         maplist_reply = "^7Maps in list: ";
822         n = tokenize_console(cvar_string("g_maplist"));
823         for(i = 0, j = 0; i < n; ++i)
824         {
825                 if(MapInfo_CheckMap(argv(i)))
826                 {
827                         if(mod(j, 2))
828                                 col = "^2";
829                         else
830                                 col = "^3";
831                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
832                         ++j;
833                 }
834         }
835         maplist_reply = strzone(strcat(maplist_reply, "\n"));
836         MapInfo_ClearTemps();
837
838         for(i = 0; i < 10; ++i)
839         {
840                 records_reply[i] = strzone(getrecords(i));
841         }
842         if(g_cts)
843                 ladder_reply = strzone(getladder());
844
845         rankings_reply = strzone(getrankings());
846
847         ClientInit_Spawn();
848         RandomSeed_Spawn();
849         PingPLReport_Spawn();
850
851         CheatInit();
852
853         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854
855         // fill sv_curl_serverpackages from .serverpackage files
856         if(cvar("sv_curl_serverpackages_auto"))
857         {
858                 fd = search_begin("*.serverpackage", TRUE, FALSE);
859                 s = "";
860                 if(fd >= 0)
861                 {
862                         j = search_getsize(fd);
863                         for(i = 0; i < j; ++i)
864                                 s = strcat(s, " ", search_getfilename(fd, i));
865                         search_end(fd);
866                 }
867                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
868         }
869
870         world_initialized = 1;
871 }
872
873 void spawnfunc_light (void)
874 {
875         //makestatic (self); // Who the f___ did that?
876         remove(self);
877 }
878
879 float TryFile( string pFilename )
880 {
881         local float lHandle;
882         dprint("TryFile(\"", pFilename, "\")\n");
883         lHandle = fopen( pFilename, FILE_READ );
884         if( lHandle != -1 ) {
885                 fclose( lHandle );
886                 return TRUE;
887         } else {
888                 return FALSE;
889         }
890 };
891
892 string GetGametype()
893 {
894         return GametypeNameFromType(game);
895 }
896
897 string getmapname_stored;
898 string GetMapname()
899 {
900         return mapname;
901 }
902
903 float Map_Count, Map_Current;
904 string Map_Current_Name;
905
906 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
907 float GetMaplistPosition()
908 {
909         float pos, idx;
910         string map;
911
912         map = GetMapname();
913         idx = cvar("g_maplist_index");
914
915         if(idx >= 0)
916                 if(idx < Map_Count)
917                         if(map == argv(idx))
918                                 return idx;
919
920         for(pos = 0; pos < Map_Count; ++pos)
921                 if(map == argv(pos))
922                         return pos;
923
924         // resume normal maplist rotation if current map is not in g_maplist
925         return idx;
926 }
927
928 float MapHasRightSize(string map)
929 {
930         float fh;
931         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
932         if(cvar("g_maplist_check_waypoints"))
933         {
934                 dprint("checkwp "); dprint(map);
935                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
936                 if(fh < 0)
937                 {
938                         dprint(": no waypoints\n");
939                         return FALSE;
940                 }
941                 dprint(": has waypoints\n");
942                 fclose(fh);
943         }
944
945         // open map size restriction file
946         dprint("opensize "); dprint(map);
947         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
948         if(fh >= 0)
949         {
950                 float mapmin, mapmax;
951                 dprint(": ok, ");
952                 mapmin = stof(fgets(fh));
953                 mapmax = stof(fgets(fh));
954                 fclose(fh);
955                 if(player_count < mapmin)
956                 {
957                         dprint("not enough\n");
958                         return FALSE;
959                 }
960                 if(player_count > mapmax)
961                 {
962                         dprint("too many\n");
963                         return FALSE;
964                 }
965                 dprint("right size\n");
966                 return TRUE;
967         }
968         dprint(": not found\n");
969         return TRUE;
970 }
971
972 string Map_Filename(float position)
973 {
974         return strcat("maps/", argv(position), ".bsp");
975 }
976
977 string strwords(string s, float w)
978 {
979         float endpos;
980         for(endpos = 0; w && endpos >= 0; --w)
981                 endpos = strstrofs(s, " ", endpos + 1);
982         if(endpos < 0)
983                 return s;
984         else
985                 return substring(s, 0, endpos);
986 }
987
988 float strhasword(string s, string w)
989 {
990         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
991 }
992
993 void Map_MarkAsRecent(string m)
994 {
995         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
996 }
997
998 float Map_IsRecent(string m)
999 {
1000         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1001 }
1002
1003 float Map_Check(float position, float pass)
1004 {
1005         string filename;
1006         string map_next;
1007         map_next = argv(position);
1008         if(pass <= 1)
1009         {
1010                 if(Map_IsRecent(map_next))
1011                         return 0;
1012         }
1013         filename = Map_Filename(position);
1014         if(MapInfo_CheckMap(map_next))
1015         {
1016                 if(pass == 2)
1017                         return 1;
1018                 if(MapHasRightSize(map_next))
1019                         return 1;
1020                 return 0;
1021         }
1022         else
1023                 dprint( "Couldn't select '", filename, "'..\n" );
1024
1025         return 0;
1026 }
1027
1028 void Map_Goto_SetStr(string nextmapname)
1029 {
1030         if(getmapname_stored != "")
1031                 strunzone(getmapname_stored);
1032         if(nextmapname == "")
1033                 getmapname_stored = "";
1034         else
1035                 getmapname_stored = strzone(nextmapname);
1036 }
1037
1038 void Map_Goto_SetFloat(float position)
1039 {
1040         cvar_set("g_maplist_index", ftos(position));
1041         Map_Goto_SetStr(argv(position));
1042 }
1043
1044 void GameResetCfg()
1045 {
1046         // settings persist, except...
1047         localcmd("\nsettemp_restore\n");
1048 };
1049
1050 void Map_Goto()
1051 {
1052         GameResetCfg();
1053         MapInfo_LoadMap(getmapname_stored);
1054 }
1055
1056 // return codes of map selectors:
1057 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1058 //   -2 = permanent failure
1059 float() MaplistMethod_Iterate = // usual method
1060 {
1061         float pass, i;
1062
1063         for(pass = 1; pass <= 2; ++pass)
1064         {
1065                 for(i = 1; i < Map_Count; ++i)
1066                 {
1067                         float mapindex;
1068                         mapindex = mod(i + Map_Current, Map_Count);
1069                         if(Map_Check(mapindex, pass))
1070                                 return mapindex;
1071                 }
1072         }
1073         return -1;
1074 }
1075
1076 float() MaplistMethod_Repeat = // fallback method
1077 {
1078         if(Map_Check(Map_Current, 2))
1079                 return Map_Current;
1080         return -2;
1081 }
1082
1083 float() MaplistMethod_Random = // random map selection
1084 {
1085         float i, imax;
1086
1087         imax = 42;
1088
1089         for(i = 0; i <= imax; ++i)
1090         {
1091                 float mapindex;
1092                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1093                 if(Map_Check(mapindex, 1))
1094                         return mapindex;
1095         }
1096         return -1;
1097 }
1098
1099 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1100 // the exponent sets a bias on the map selection:
1101 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 {
1103         float i, j, imax, insertpos;
1104
1105         imax = 42;
1106
1107         for(i = 0; i <= imax; ++i)
1108         {
1109                 string newlist;
1110
1111                 // now reinsert this at another position
1112                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1113                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1114                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1115                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1116
1117                 // insert the current map there
1118                 newlist = "";
1119                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1120                         newlist = strcat(newlist, " ", argv(j));
1121                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1122                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1123                         newlist = strcat(newlist, " ", argv(j));
1124                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1125                 cvar_set("g_maplist", newlist);
1126                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1127
1128                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1129                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1130                 if(Map_Check(Map_Current, 1))
1131                         return Map_Current;
1132         }
1133         return -1;
1134 }
1135
1136 void Maplist_Init()
1137 {
1138         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1139         if(Map_Count == 0)
1140         {
1141                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1142                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1143                 if(cvar("g_maplist_shuffle"))
1144                         ShuffleMaplist();
1145                 localcmd("\nmenu_cmd sync\n");
1146                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1147         }
1148         if(Map_Count == 0)
1149                 error("empty maplist, cannot select a new map");
1150         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1151
1152         if(Map_Current_Name)
1153                 strunzone(Map_Current_Name);
1154         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155         // this may or may not be correct, but who cares, in the worst case a map
1156         // isn't chosen in the first pass that should have been
1157 }
1158
1159 string GetNextMap()
1160 {
1161         float nextMap;
1162
1163         Maplist_Init();
1164         nextMap = -1;
1165
1166         if(nextMap == -1)
1167                 if(cvar("g_maplist_shuffle") > 0)
1168                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1169
1170         if(nextMap == -1)
1171                 if(cvar("g_maplist_selectrandom"))
1172                         nextMap = MaplistMethod_Random();
1173
1174         if(nextMap == -1)
1175                 nextMap = MaplistMethod_Iterate();
1176
1177         if(nextMap == -1)
1178                 nextMap = MaplistMethod_Repeat();
1179
1180         if(nextMap >= 0)
1181         {
1182                 Map_Goto_SetFloat(nextMap);
1183                 return getmapname_stored;
1184         }
1185
1186         return "";
1187 };
1188
1189 float DoNextMapOverride()
1190 {
1191         if(cvar("g_campaign"))
1192         {
1193                 CampaignPostIntermission();
1194                 alreadychangedlevel = TRUE;
1195                 return TRUE;
1196         }
1197         if(cvar("quit_when_empty"))
1198         {
1199                 if(player_count <= currentbots)
1200                 {
1201                         localcmd("quit\n");
1202                         alreadychangedlevel = TRUE;
1203                         return TRUE;
1204                 }
1205         }
1206         if(cvar_string("quit_and_redirect") != "")
1207         {
1208                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1209                 alreadychangedlevel = TRUE;
1210                 return TRUE;
1211         }
1212         if (cvar("samelevel")) // if samelevel is set, stay on same level
1213         {
1214                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1215                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1216                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1217                 localcmd("restart\n");
1218                 //changelevel (mapname);
1219                 alreadychangedlevel = TRUE;
1220                 return TRUE;
1221         }
1222         if(cvar_string("nextmap") != "")
1223                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1224                 {
1225                         Map_Goto_SetStr(cvar_string("nextmap"));
1226                         Map_Goto();
1227                         alreadychangedlevel = TRUE;
1228                         return TRUE;
1229                 }
1230         if(cvar("lastlevel"))
1231         {
1232                 GameResetCfg();
1233                 localcmd("set lastlevel 0\ntogglemenu\n");
1234                 alreadychangedlevel = TRUE;
1235                 return TRUE;
1236         }
1237         return FALSE;
1238 };
1239
1240 void GotoNextMap()
1241 {
1242         //local string nextmap;
1243         //local float n, nummaps;
1244         //local string s;
1245         if (alreadychangedlevel)
1246                 return;
1247         alreadychangedlevel = TRUE;
1248
1249         {
1250                 string nextMap;
1251                 float allowReset;
1252
1253                 for(allowReset = 1; allowReset >= 0; --allowReset)
1254                 {
1255                         nextMap = GetNextMap();
1256                         if(nextMap != "")
1257                                 break;
1258
1259                         if(allowReset)
1260                         {
1261                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1262                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1263                                 if(cvar("g_maplist_shuffle"))
1264                                         ShuffleMaplist();
1265                                 localcmd("\nmenu_cmd sync\n");
1266                         }
1267                         else
1268                         {
1269                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1270                         }
1271                 }
1272                 Map_Goto();
1273         }
1274 };
1275
1276
1277 /*
1278 ============
1279 IntermissionThink
1280
1281 When the player presses attack or jump, change to the next level
1282 ============
1283 */
1284 .float autoscreenshot;
1285 void() MapVote_Start;
1286 void() MapVote_Think;
1287 float mapvote_initialized;
1288 void IntermissionThink()
1289 {
1290         FixIntermissionClient(self);
1291
1292         if(cvar("sv_autoscreenshot"))
1293         if(self.autoscreenshot > 0)
1294         if(time > self.autoscreenshot)
1295         {
1296                 self.autoscreenshot = -1;
1297                 if(clienttype(self) == CLIENTTYPE_REAL)
1298                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1299                 return;
1300         }
1301
1302         if (time < intermission_exittime)
1303                 return;
1304
1305         if(!mapvote_initialized)
1306                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1307                         return;
1308
1309         MapVote_Start();
1310 };
1311
1312 /*
1313 ============
1314 FindIntermission
1315
1316 Returns the entity to view from
1317 ============
1318 */
1319 /*
1320 entity FindIntermission()
1321 {
1322         local   entity spot;
1323         local   float cyc;
1324
1325 // look for info_intermission first
1326         spot = find (world, classname, "info_intermission");
1327         if (spot)
1328         {       // pick a random one
1329                 cyc = random() * 4;
1330                 while (cyc > 1)
1331                 {
1332                         spot = find (spot, classname, "info_intermission");
1333                         if (!spot)
1334                                 spot = find (spot, classname, "info_intermission");
1335                         cyc = cyc - 1;
1336                 }
1337                 return spot;
1338         }
1339
1340 // then look for the start position
1341         spot = find (world, classname, "info_player_start");
1342         if (spot)
1343                 return spot;
1344
1345 // testinfo_player_start is only found in regioned levels
1346         spot = find (world, classname, "testplayerstart");
1347         if (spot)
1348                 return spot;
1349
1350 // then look for the start position
1351         spot = find (world, classname, "info_player_deathmatch");
1352         if (spot)
1353                 return spot;
1354
1355         //objerror ("FindIntermission: no spot");
1356         return world;
1357 };
1358 */
1359
1360 /*
1361 ===============================================================================
1362
1363 RULES
1364
1365 ===============================================================================
1366 */
1367
1368 void DumpStats(float final)
1369 {
1370         local float file;
1371         local string s;
1372         local float to_console;
1373         local float to_eventlog;
1374         local float to_file;
1375         local float i;
1376
1377         to_console = cvar("sv_logscores_console");
1378         to_eventlog = cvar("sv_eventlog");
1379         to_file = cvar("sv_logscores_file");
1380
1381         if(!final)
1382         {
1383                 to_console = TRUE; // always print printstats replies
1384                 to_eventlog = FALSE; // but never print them to the event log
1385         }
1386
1387         if(to_eventlog)
1388                 if(cvar("sv_eventlog_console"))
1389                         to_console = FALSE; // otherwise we get the output twice
1390
1391         if(final)
1392                 s = ":scores:";
1393         else
1394                 s = ":status:";
1395         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1396
1397         if(to_console)
1398                 print(s, "\n");
1399         if(to_eventlog)
1400                 GameLogEcho(s);
1401         if(to_file)
1402         {
1403                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1404                 if(file == -1)
1405                         to_file = FALSE;
1406                 else
1407                         fputs(file, strcat(s, "\n"));
1408         }
1409
1410         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1411         if(to_console)
1412                 print(s, "\n");
1413         if(to_eventlog)
1414                 GameLogEcho(s);
1415         if(to_file)
1416                 fputs(file, strcat(s, "\n"));
1417
1418         FOR_EACH_CLIENT(other)
1419         {
1420                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1421                 {
1422                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1423                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1424                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1425                                 s = strcat(s, ftos(other.team), ":");
1426                         else
1427                                 s = strcat(s, "spectator:");
1428
1429                         if(to_console)
1430                                 print(s, other.netname, "\n");
1431                         if(to_eventlog)
1432                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1433                         if(to_file)
1434                                 fputs(file, strcat(s, other.netname, "\n"));
1435                 }
1436         }
1437
1438         if(teams_matter)
1439         {
1440                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1441                 if(to_console)
1442                         print(s, "\n");
1443                 if(to_eventlog)
1444                         GameLogEcho(s);
1445                 if(to_file)
1446                         fputs(file, strcat(s, "\n"));
1447
1448                 for(i = 1; i < 16; ++i)
1449                 {
1450                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1451                         s = strcat(s, ":", ftos(i));
1452                         if(to_console)
1453                                 print(s, "\n");
1454                         if(to_eventlog)
1455                                 GameLogEcho(s);
1456                         if(to_file)
1457                                 fputs(file, strcat(s, "\n"));
1458                 }
1459         }
1460
1461         if(to_console)
1462                 print(":end\n");
1463         if(to_eventlog)
1464                 GameLogEcho(":end");
1465         if(to_file)
1466         {
1467                 fputs(file, ":end\n");
1468                 fclose(file);
1469         }
1470 }
1471
1472 void FixIntermissionClient(entity e)
1473 {
1474         string s;
1475         if(!e.autoscreenshot) // initial call
1476         {
1477                 e.angles = e.v_angle;
1478                 e.angles_x = -e.angles_x;
1479                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1480                 e.health = -2342;
1481                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1482                 e.solid = SOLID_NOT;
1483                 e.movetype = MOVETYPE_NONE;
1484                 e.takedamage = DAMAGE_NO;
1485                 if(e.weaponentity)
1486                 {
1487                         e.weaponentity.effects = EF_NODRAW;
1488                         if (e.weaponentity.weaponentity)
1489                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1490                 }
1491                 if(clienttype(e) == CLIENTTYPE_REAL)
1492                 {
1493                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1494                         s = cvar_string("sv_intermission_cdtrack");
1495                         if(s != "")
1496                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1497                         msg_entity = e;
1498                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1499                 }
1500         }
1501
1502         //e.velocity = '0 0 0';
1503         //e.fixangle = TRUE;
1504
1505         // TODO halt weapon animation
1506 }
1507
1508
1509 /*
1510 go to the next level for deathmatch
1511 only called if a time or frag limit has expired
1512 */
1513 void NextLevel()
1514 {
1515         float i;
1516
1517         gameover = TRUE;
1518
1519         intermission_running = 1;
1520
1521 // enforce a wait time before allowing changelevel
1522         if(player_count > 0)
1523                 intermission_exittime = time + cvar("sv_mapchange_delay");
1524         else
1525                 intermission_exittime = -1;
1526
1527         /*
1528         WriteByte (MSG_ALL, SVC_CDTRACK);
1529         WriteByte (MSG_ALL, 3);
1530         WriteByte (MSG_ALL, 3);
1531         // done in FixIntermission
1532         */
1533
1534         //pos = FindIntermission ();
1535
1536         VoteReset();
1537
1538         DumpStats(TRUE);
1539
1540         if(cvar("sv_eventlog"))
1541                 GameLogEcho(":gameover");
1542
1543         GameLogClose();
1544
1545 // TO DO
1546
1547 // save the stats to a text file on the client
1548 // stuffcmd(other, log_stats "stats/file_name");
1549 // bprint stats
1550 // stuffcmd(other, log_stats "");
1551 // use a filename similar to the demo name
1552         // string file_name;
1553         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1554
1555 // write a stats parser for the menu
1556
1557         if(cvar("sv_accuracy_data_send")) {
1558                 string stats_to_send;
1559
1560                 FOR_EACH_CLIENT(other) {  // make the string to send
1561                         FixIntermissionClient(other);
1562
1563                         if(other.cvar_cl_accuracy_data_share) {
1564                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1565
1566                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1567                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1568
1569                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1570
1571                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1572                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1573
1574                                 stats_to_send = strcat(stats_to_send, "\n");
1575                         }
1576                 }
1577
1578                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1579                         Score_NicePrint(other);  // print the score
1580
1581                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1582                                 bprint(stats_to_send);
1583                 }
1584         } else { // ye olde message
1585                 FOR_EACH_PLAYER(other) {
1586                         FixIntermissionClient(other);
1587
1588                         if(other.winning)
1589                                 bprint(other.netname, " ^7wins.\n");
1590                 }
1591         }
1592
1593         if(cvar("g_campaign"))
1594                 CampaignPreIntermission();
1595
1596         localcmd("\nsv_hook_gameend\n");
1597 }
1598
1599 /*
1600 ============
1601 CheckRules_Player
1602
1603 Exit deathmatch games upon conditions
1604 ============
1605 */
1606 void CheckRules_Player()
1607 {
1608         if (gameover)   // someone else quit the game already
1609                 return;
1610
1611         if(self.deadflag == DEAD_NO)
1612                 self.play_time += frametime;
1613
1614         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1615         //   (div0: and that in CheckRules_World please)
1616 };
1617
1618 float checkrules_equality;
1619 float checkrules_suddendeathwarning;
1620 float checkrules_suddendeathend;
1621 float checkrules_overtimesadded; //how many overtimes have been already added
1622
1623 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1624 float WINNING_YES = 1; // winner found
1625 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1626 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1627
1628 float InitiateSuddenDeath()
1629 {
1630         // Check first whether normal overtimes could be added before initiating suddendeath mode
1631         // - for this timelimit_overtime needs to be >0 of course
1632         // - also check the winning condition calculated in the previous frame and only add normal overtime
1633         //   again, if at the point at which timelimit would be extended again, still no winner was found
1634         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1635         {
1636                 return 1; // need to call InitiateOvertime later
1637         }
1638         else
1639         {
1640                 if(!checkrules_suddendeathend)
1641                 {
1642                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1643                         if(g_race && !g_race_qualifying)
1644                                 race_StartCompleting();
1645                 }
1646                 return 0;
1647         }
1648 }
1649
1650 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1651 {
1652         ++checkrules_overtimesadded;
1653         //add one more overtime by simply extending the timelimit
1654         float tl;
1655         tl = cvar("timelimit");
1656         tl += cvar("timelimit_overtime");
1657         cvar_set("timelimit", ftos(tl));
1658         string minutesPlural;
1659         if (cvar("timelimit_overtime") == 1)
1660                 minutesPlural = " ^3minute";
1661         else
1662                 minutesPlural = " ^3minutes";
1663
1664         bcenterprint(
1665                 strcat(
1666                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1667                         ftos(cvar("timelimit_overtime")),
1668                         minutesPlural,
1669                         " to the game!"
1670                 )
1671         );
1672 }
1673
1674 float GetWinningCode(float fraglimitreached, float equality)
1675 {
1676         if(cvar("g_campaign") == 1)
1677                 if(fraglimitreached)
1678                         return WINNING_YES;
1679                 else
1680                         return WINNING_NO;
1681
1682         else
1683                 if(equality)
1684                         if(fraglimitreached)
1685                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1686                         else
1687                                 return WINNING_NEVER;
1688                 else
1689                         if(fraglimitreached)
1690                                 return WINNING_YES;
1691                         else
1692                                 return WINNING_NO;
1693 }
1694
1695 // set the .winning flag for exactly those players with a given field value
1696 void SetWinners(.float field, float value)
1697 {
1698         entity head;
1699         FOR_EACH_PLAYER(head)
1700                 head.winning = (head.field == value);
1701 }
1702
1703 // set the .winning flag for those players with a given field value
1704 void AddWinners(.float field, float value)
1705 {
1706         entity head;
1707         FOR_EACH_PLAYER(head)
1708                 if(head.field == value)
1709                         head.winning = 1;
1710 }
1711
1712 // clear the .winning flags
1713 void ClearWinners(void)
1714 {
1715         entity head;
1716         FOR_EACH_PLAYER(head)
1717                 head.winning = 0;
1718 }
1719
1720 // Onslaught winning condition:
1721 // game terminates if only one team has a working generator (or none)
1722 float WinningCondition_Onslaught()
1723 {
1724         entity head;
1725         local float t1, t2, t3, t4;
1726
1727         WinningConditionHelper(); // set worldstatus
1728
1729         if(inWarmupStage)
1730                 return WINNING_NO;
1731
1732         // first check if the game has ended
1733         t1 = t2 = t3 = t4 = 0;
1734         head = find(world, classname, "onslaught_generator");
1735         while (head)
1736         {
1737                 if (head.health > 0)
1738                 {
1739                         if (head.team == COLOR_TEAM1) t1 = 1;
1740                         if (head.team == COLOR_TEAM2) t2 = 1;
1741                         if (head.team == COLOR_TEAM3) t3 = 1;
1742                         if (head.team == COLOR_TEAM4) t4 = 1;
1743                 }
1744                 head = find(head, classname, "onslaught_generator");
1745         }
1746         if (t1 + t2 + t3 + t4 < 2)
1747         {
1748                 // game over, only one team remains (or none)
1749                 ClearWinners();
1750                 if (t1) SetWinners(team, COLOR_TEAM1);
1751                 if (t2) SetWinners(team, COLOR_TEAM2);
1752                 if (t3) SetWinners(team, COLOR_TEAM3);
1753                 if (t4) SetWinners(team, COLOR_TEAM4);
1754                 dprint("Have a winner, ending game.\n");
1755                 return WINNING_YES;
1756         }
1757
1758         // Two or more teams remain
1759         return WINNING_NO;
1760 }
1761
1762 float LMS_NewPlayerLives()
1763 {
1764         float fl;
1765         fl = cvar("fraglimit");
1766         if(fl == 0)
1767                 fl = 999;
1768
1769         // first player has left the game for dying too much? Nobody else can get in.
1770         if(lms_lowest_lives < 1)
1771                 return 0;
1772
1773         if(!cvar("g_lms_join_anytime"))
1774                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1775                         return 0;
1776
1777         return bound(1, lms_lowest_lives, fl);
1778 }
1779
1780 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1781 // they win. Otherwise the defending team wins once the timelimit passes.
1782 void assault_new_round();
1783 float WinningCondition_Assault()
1784 {
1785         local float status;
1786
1787         WinningConditionHelper(); // set worldstatus
1788
1789         status = WINNING_NO;
1790         // as the timelimit has not yet passed just assume the defending team will win
1791         if(assault_attacker_team == COLOR_TEAM1)
1792         {
1793                 SetWinners(team, COLOR_TEAM2);
1794         }
1795         else
1796         {
1797                 SetWinners(team, COLOR_TEAM1);
1798         }
1799
1800         local entity ent;
1801         ent = find(world, classname, "target_assault_roundend");
1802         if(ent)
1803         {
1804                 if(ent.winning) // round end has been triggered by attacking team
1805                 {
1806                         bprint("ASSAULT: round completed...\n");
1807                         SetWinners(team, assault_attacker_team);
1808
1809                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1810
1811                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1812                         {
1813                                 status = WINNING_YES;
1814                         }
1815                         else
1816                         {
1817                                 local entity oldself;
1818                                 oldself = self;
1819                                 self = ent;
1820                                 assault_new_round();
1821                                 self = oldself;
1822                         }
1823                 }
1824         }
1825
1826         return status;
1827 }
1828
1829 // LMS winning condition: game terminates if and only if there's at most one
1830 // one player who's living lives. Top two scores being equal cancels the time
1831 // limit.
1832 float WinningCondition_LMS()
1833 {
1834         entity head, head2;
1835         float have_player;
1836         float have_players;
1837         float l;
1838
1839         have_player = FALSE;
1840         have_players = FALSE;
1841         l = LMS_NewPlayerLives();
1842
1843         head = find(world, classname, "player");
1844         if(head)
1845                 have_player = TRUE;
1846         head2 = find(head, classname, "player");
1847         if(head2)
1848                 have_players = TRUE;
1849
1850         if(have_player)
1851         {
1852                 // we have at least one player
1853                 if(have_players)
1854                 {
1855                         // two or more active players - continue with the game
1856                 }
1857                 else
1858                 {
1859                         // exactly one player?
1860
1861                         ClearWinners();
1862                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1863
1864                         if(l)
1865                         {
1866                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1867                                 return WINNING_NO;
1868                         }
1869                         else
1870                         {
1871                                 // a winner!
1872                                 // and assign him his first place
1873                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1874                                 return WINNING_YES;
1875                         }
1876                 }
1877         }
1878         else
1879         {
1880                 // nobody is playing at all...
1881                 if(l)
1882                 {
1883                         // wait for players...
1884                 }
1885                 else
1886                 {
1887                         // SNAFU (maybe a draw game?)
1888                         ClearWinners();
1889                         dprint("No players, ending game.\n");
1890                         return WINNING_YES;
1891                 }
1892         }
1893
1894         // When we get here, we have at least two players who are actually LIVING,
1895         // now check if the top two players have equal score.
1896         WinningConditionHelper();
1897
1898         ClearWinners();
1899         if(WinningConditionHelper_winner)
1900                 WinningConditionHelper_winner.winning = TRUE;
1901         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1902                 return WINNING_NEVER;
1903
1904         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1905         return WINNING_NO;
1906 }
1907
1908 void ShuffleMaplist()
1909 {
1910         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1911 }
1912
1913 float leaderfrags;
1914 float WinningCondition_Scores(float limit, float leadlimit)
1915 {
1916         float limitreached;
1917
1918         // TODO make everything use THIS winning condition (except LMS)
1919         WinningConditionHelper();
1920
1921         if(teams_matter)
1922         {
1923                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1924                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1925                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1926                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1927         }
1928
1929         ClearWinners();
1930         if(WinningConditionHelper_winner)
1931                 WinningConditionHelper_winner.winning = 1;
1932         if(WinningConditionHelper_winnerteam >= 0)
1933                 SetWinners(team, WinningConditionHelper_winnerteam);
1934
1935         if(WinningConditionHelper_lowerisbetter)
1936         {
1937                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1938                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1939                 limit = -limit;
1940         }
1941
1942         if(WinningConditionHelper_zeroisworst)
1943                 leadlimit = 0; // not supported in this mode
1944
1945         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1946         // these modes always score in increments of 1, thus this makes sense
1947         {
1948                 if(leaderfrags != WinningConditionHelper_topscore)
1949                 {
1950                         leaderfrags = WinningConditionHelper_topscore;
1951
1952                         if (limit)
1953                         if (leaderfrags == limit - 1)
1954                                 Announce("1fragleft");
1955                         else if (leaderfrags == limit - 2)
1956                                 Announce("2fragsleft");
1957                         else if (leaderfrags == limit - 3)
1958                                 Announce("3fragsleft");
1959                 }
1960         }
1961
1962         limitreached = FALSE;
1963         if(limit)
1964                 if(WinningConditionHelper_topscore >= limit)
1965                         limitreached = TRUE;
1966         if(leadlimit)
1967         {
1968                 float leadlimitreached;
1969                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1970                 if(cvar("leadlimit_and_fraglimit"))
1971                         limitreached = (limitreached && leadlimitreached);
1972                 else
1973                         limitreached = (limitreached || leadlimitreached);
1974         }
1975
1976         return GetWinningCode(
1977                 WinningConditionHelper_topscore && limitreached,
1978                 WinningConditionHelper_equality
1979         );
1980 }
1981
1982 float WinningCondition_Race(float fraglimit)
1983 {
1984         float wc;
1985         entity p;
1986         float n, c;
1987
1988         n = 0;
1989         c = 0;
1990         FOR_EACH_PLAYER(p)
1991         {
1992                 ++n;
1993                 if(p.race_completed)
1994                         ++c;
1995         }
1996         if(n && (n == c))
1997                 return WINNING_YES;
1998         wc = WinningCondition_Scores(fraglimit, 0);
1999
2000         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2001         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2002         // do NOT support equality when the laps are all raced!
2003                 return WINNING_STARTSUDDENDEATHOVERTIME;
2004         else
2005                 return WINNING_NEVER;
2006         return wc;
2007 }
2008
2009 void ReadyRestart();
2010 float WinningCondition_QualifyingThenRace(float limit)
2011 {
2012         float wc;
2013         wc = WinningCondition_Scores(limit, 0);
2014
2015         // NEVER initiate overtime
2016         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2017         {
2018                 return WINNING_YES;
2019         }
2020
2021         return wc;
2022 }
2023
2024 float WinningCondition_RanOutOfSpawns()
2025 {
2026         entity head;
2027
2028         if(have_team_spawns <= 0)
2029                 return WINNING_NO;
2030
2031         if(!some_spawn_has_been_used)
2032                 return WINNING_NO;
2033
2034         team1_score = team2_score = team3_score = team4_score = 0;
2035
2036         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2037         {
2038                 if(head.team == COLOR_TEAM1)
2039                         team1_score = 1;
2040                 else if(head.team == COLOR_TEAM2)
2041                         team2_score = 1;
2042                 else if(head.team == COLOR_TEAM3)
2043                         team3_score = 1;
2044                 else if(head.team == COLOR_TEAM4)
2045                         team4_score = 1;
2046         }
2047
2048         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2049         {
2050                 if(head.team == COLOR_TEAM1)
2051                         team1_score = 1;
2052                 else if(head.team == COLOR_TEAM2)
2053                         team2_score = 1;
2054                 else if(head.team == COLOR_TEAM3)
2055                         team3_score = 1;
2056                 else if(head.team == COLOR_TEAM4)
2057                         team4_score = 1;
2058         }
2059
2060         ClearWinners();
2061         if(team1_score + team2_score + team3_score + team4_score == 0)
2062         {
2063                 checkrules_equality = TRUE;
2064                 return WINNING_YES;
2065         }
2066         else if(team1_score + team2_score + team3_score + team4_score == 1)
2067         {
2068                 float t, i;
2069                 if(team1_score) t = COLOR_TEAM1;
2070                 if(team2_score) t = COLOR_TEAM2;
2071                 if(team3_score) t = COLOR_TEAM3;
2072                 if(team4_score) t = COLOR_TEAM4;
2073                 CheckAllowedTeams(world);
2074                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2075                 {
2076                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2077                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2078                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2079                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2080                 }
2081
2082                 AddWinners(team, t);
2083                 return WINNING_YES;
2084         }
2085         else
2086                 return WINNING_NO;
2087 }
2088
2089 /*
2090 ============
2091 CheckRules_World
2092
2093 Exit deathmatch games upon conditions
2094 ============
2095 */
2096 void CheckRules_World()
2097 {
2098         float timelimit;
2099         float fraglimit;
2100         float leadlimit;
2101
2102         VoteThink();
2103         MapVote_Think();
2104
2105         SetDefaultAlpha();
2106
2107         /*
2108         MapVote_Think should now do that part
2109         if (intermission_running)
2110                 if (time >= intermission_exittime + 60)
2111                 {
2112                         if(!DoNextMapOverride())
2113                                 GotoNextMap();
2114                         return;
2115                 }
2116         */
2117
2118         if (gameover)   // someone else quit the game already
2119         {
2120                 if(player_count == 0) // Nobody there? Then let's go to the next map
2121                         MapVote_Start();
2122                         // this will actually check the player count in the next frame
2123                         // again, but this shouldn't hurt
2124                 return;
2125         }
2126
2127         timelimit = cvar("timelimit") * 60;
2128         fraglimit = cvar("fraglimit");
2129         leadlimit = cvar("leadlimit");
2130
2131         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2132         {
2133                 if(timelimit > 0)
2134                         timelimit = 0; // timelimit is not made for warmup
2135                 if(fraglimit > 0)
2136                         fraglimit = 0; // no fraglimit for now
2137                 leadlimit = 0; // no leadlimit for now
2138         }
2139
2140         if(g_onslaught)
2141                 timelimit = 0; // ONS has its own overtime rule
2142
2143         if(timelimit > 0)
2144         {
2145                 timelimit += game_starttime;
2146         }
2147         else if (timelimit < 0)
2148         {
2149                 // endmatch
2150                 NextLevel();
2151                 return;
2152         }
2153
2154         float wantovertime;
2155         wantovertime = 0;
2156
2157         if(checkrules_suddendeathend)
2158         {
2159                 if(!checkrules_suddendeathwarning)
2160                 {
2161                         checkrules_suddendeathwarning = TRUE;
2162                         if(g_race && !g_race_qualifying)
2163                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2164                         else
2165                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2166                 }
2167         }
2168         else
2169         {
2170                 if (timelimit && time >= timelimit)
2171                 {
2172                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2173                         {
2174                                 float totalplayers;
2175                                 float playerswithlaps;
2176                                 float readyplayers;
2177                                 entity head;
2178                                 totalplayers = playerswithlaps = readyplayers = 0;
2179                                 FOR_EACH_PLAYER(head)
2180                                 {
2181                                         ++totalplayers;
2182                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2183                                                 ++playerswithlaps;
2184                                         if(head.ready)
2185                                                 ++readyplayers;
2186                                 }
2187
2188                                 // at least 2 of the players have completed a lap: start the RACE
2189                                 // otherwise, the players should end the qualifying on their own
2190                                 if(readyplayers || playerswithlaps >= 2)
2191                                 {
2192                                         checkrules_suddendeathend = 0;
2193                                         ReadyRestart(); // go to race
2194                                         return;
2195                                 }
2196                                 else
2197                                         wantovertime |= InitiateSuddenDeath();
2198                         }
2199                         else
2200                                 wantovertime |= InitiateSuddenDeath();
2201                 }
2202         }
2203
2204         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2205         {
2206                 NextLevel();
2207                 return;
2208         }
2209
2210         float checkrules_status;
2211         checkrules_status = WinningCondition_RanOutOfSpawns();
2212         if(checkrules_status == WINNING_YES)
2213         {
2214                 bprint("Hey! Someone ran out of spawns!\n");
2215         }
2216         else if(g_race && !g_race_qualifying && timelimit >= 0)
2217         {
2218                 checkrules_status = WinningCondition_Race(fraglimit);
2219                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2220         }
2221         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2222         {
2223                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2224                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2225         }
2226         else if(g_assault)
2227         {
2228                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2229         }
2230         else if(g_lms)
2231         {
2232                 checkrules_status = WinningCondition_LMS();
2233         }
2234         else if (g_onslaught)
2235         {
2236                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2237         }
2238         else
2239         {
2240                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2241                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2242         }
2243
2244         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2245         {
2246                 checkrules_status = WINNING_NEVER;
2247                 checkrules_overtimesadded = -1;
2248                 wantovertime |= InitiateSuddenDeath();
2249         }
2250
2251         if(checkrules_status == WINNING_NEVER)
2252                 // equality cases! Nobody wins if the overtime ends in a draw.
2253                 ClearWinners();
2254
2255         if(wantovertime)
2256         {
2257                 if(checkrules_status == WINNING_NEVER)
2258                         InitiateOvertime();
2259                 else
2260                         checkrules_status = WINNING_YES;
2261         }
2262
2263         if(checkrules_suddendeathend)
2264                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2265                         checkrules_status = WINNING_YES;
2266
2267         if(checkrules_status == WINNING_YES)
2268         {
2269                 //print("WINNING\n");
2270                 NextLevel();
2271         }
2272 };
2273
2274 float mapvote_nextthink;
2275 float mapvote_initialized;
2276 float mapvote_keeptwotime;
2277 float mapvote_timeout;
2278 string mapvote_message;
2279 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2280 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2281 float mapvote_screenshot_dirs_count;
2282
2283 float mapvote_count;
2284 float mapvote_count_real;
2285 string mapvote_maps[MAPVOTE_COUNT];
2286 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2287 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2288 float mapvote_maps_suggested[MAPVOTE_COUNT];
2289 string mapvote_suggestions[MAPVOTE_COUNT];
2290 float mapvote_suggestion_ptr;
2291 float mapvote_maxlen;
2292 float mapvote_voters;
2293 float mapvote_votes[MAPVOTE_COUNT];
2294 float mapvote_run;
2295 float mapvote_detail;
2296 float mapvote_abstain;
2297 .float mapvote;
2298
2299 void MapVote_ClearAllVotes()
2300 {
2301         FOR_EACH_CLIENT(other)
2302                 other.mapvote = 0;
2303 }
2304
2305 string MapVote_Suggest(string m)
2306 {
2307         float i;
2308         if(m == "")
2309                 return "That's not how to use this command.";
2310         if(!cvar("g_maplist_votable_suggestions"))
2311                 return "Suggestions are not accepted on this server.";
2312         if(mapvote_initialized)
2313                 return "Can't suggest - voting is already in progress!";
2314         m = MapInfo_FixName(m);
2315         if(!m)
2316                 return "The map you suggested is not available on this server.";
2317         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2318                 if(Map_IsRecent(m))
2319                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2320
2321         if(!MapInfo_CheckMap(m))
2322                 return "The map you suggested does not support the current game mode.";
2323         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2324                 if(mapvote_suggestions[i] == m)
2325                         return "This map was already suggested.";
2326         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2327         {
2328                 i = floor(random() * mapvote_suggestion_ptr);
2329         }
2330         else
2331         {
2332                 i = mapvote_suggestion_ptr;
2333                 mapvote_suggestion_ptr += 1;
2334         }
2335         if(mapvote_suggestions[i] != "")
2336                 strunzone(mapvote_suggestions[i]);
2337         mapvote_suggestions[i] = strzone(m);
2338         if(cvar("sv_eventlog"))
2339                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2340         return strcat("Suggestion of ", m, " accepted.");
2341 }
2342
2343 void MapVote_AddVotable(string nextMap, float isSuggestion)
2344 {
2345         float j, i, o;
2346         string pakfile, mapfile;
2347
2348         if(nextMap == "")
2349                 return;
2350         for(j = 0; j < mapvote_count; ++j)
2351                 if(mapvote_maps[j] == nextMap)
2352                         return;
2353         if(strlen(nextMap) > mapvote_maxlen)
2354                 mapvote_maxlen = strlen(nextMap);
2355         mapvote_maps[mapvote_count] = strzone(nextMap);
2356         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2357
2358         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2359         {
2360                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2361                 pakfile = whichpack(strcat(mapfile, ".tga"));
2362                 if(pakfile == "")
2363                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2364                 if(pakfile == "")
2365                         pakfile = whichpack(strcat(mapfile, ".png"));
2366                 if(pakfile != "")
2367                         break;
2368         }
2369         if(i >= mapvote_screenshot_dirs_count)
2370                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2371         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2372                 pakfile = substring(pakfile, o, -1);
2373
2374         mapvote_maps_screenshot_dir[mapvote_count] = i;
2375         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2376
2377         mapvote_count += 1;
2378 }
2379
2380 void MapVote_Spawn();
2381 void MapVote_Init()
2382 {
2383         float i;
2384         float nmax, smax;
2385
2386         MapVote_ClearAllVotes();
2387
2388         mapvote_count = 0;
2389         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2390         mapvote_abstain = cvar("g_maplist_votable_abstain");
2391
2392         if(mapvote_abstain)
2393                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2394         else
2395                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2396         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2397
2398         // we need this for AddVotable, as that cycles through the screenshot dirs
2399         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2400         if(mapvote_screenshot_dirs_count == 0)
2401                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2402         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2403         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2404                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2405
2406         if(mapvote_suggestion_ptr)
2407                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2408                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2409
2410         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2411                 MapVote_AddVotable(GetNextMap(), FALSE);
2412
2413         if(mapvote_count == 0)
2414         {
2415                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2416                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2417                 if(cvar("g_maplist_shuffle"))
2418                         ShuffleMaplist();
2419                 localcmd("\nmenu_cmd sync\n");
2420                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2421                         MapVote_AddVotable(GetNextMap(), FALSE);
2422         }
2423
2424         mapvote_count_real = mapvote_count;
2425         if(mapvote_abstain)
2426                 MapVote_AddVotable("don't care", 0);
2427
2428         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2429
2430         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2431         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2432         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2433                 mapvote_keeptwotime = 0;
2434         mapvote_message = "Choose a map and press its key!";
2435
2436         MapVote_Spawn();
2437 }
2438
2439 void MapVote_SendPicture(float id)
2440 {
2441         msg_entity = self;
2442         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2443         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2444         WriteByte(MSG_ONE, id);
2445         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2446 }
2447
2448 float GameCommand_MapVote(string cmd)
2449 {
2450         if(!intermission_running)
2451                 return FALSE;
2452
2453         if(cmd == "mv_getpic")
2454         {
2455                 MapVote_SendPicture(stof(argv(1)));
2456                 return TRUE;
2457         }
2458
2459         return FALSE;
2460 }
2461
2462 float MapVote_GetMapMask()
2463 {
2464         float mask, i, power;
2465         mask = 0;
2466         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2467                 if(mapvote_maps[i] != "")
2468                         mask |= power;
2469         return mask;
2470 }
2471
2472 entity mapvote_ent;
2473 float MapVote_SendEntity(entity to, float sf)
2474 {
2475         float i;
2476
2477         if(sf & 1)
2478                 sf &~= 2; // if we send 1, we don't need to also send 2
2479
2480         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2481         WriteByte(MSG_ENTITY, sf);
2482
2483         if(sf & 1)
2484         {
2485                 // flag 1 == initialization
2486                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2487                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2488                 WriteString(MSG_ENTITY, "");
2489                 WriteByte(MSG_ENTITY, mapvote_count);
2490                 WriteByte(MSG_ENTITY, mapvote_abstain);
2491                 WriteByte(MSG_ENTITY, mapvote_detail);
2492                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2493                 if(mapvote_count <= 8)
2494                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2495                 else
2496                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2497                 for(i = 0; i < mapvote_count; ++i)
2498                         if(mapvote_maps[i] != "")
2499                         {
2500                                 if(mapvote_abstain && i == mapvote_count - 1)
2501                                 {
2502                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2503                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2504                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2505                                 }
2506                                 else
2507                                 {
2508                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2509                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2510                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2511                                 }
2512                         }
2513         }
2514
2515         if(sf & 2)
2516         {
2517                 // flag 2 == update of mask
2518                 if(mapvote_count <= 8)
2519                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2520                 else
2521                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2522         }
2523
2524         if(sf & 4)
2525         {
2526                 if(mapvote_detail)
2527                         for(i = 0; i < mapvote_count; ++i)
2528                                 if(mapvote_maps[i] != "")
2529                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2530
2531                 WriteByte(MSG_ENTITY, to.mapvote);
2532         }
2533
2534         return TRUE;
2535 }
2536
2537 void MapVote_Spawn()
2538 {
2539         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2540 }
2541
2542 void MapVote_TouchMask()
2543 {
2544         mapvote_ent.SendFlags |= 2;
2545 }
2546
2547 void MapVote_TouchVotes(entity voter)
2548 {
2549         mapvote_ent.SendFlags |= 4;
2550 }
2551
2552 float MapVote_Finished(float mappos)
2553 {
2554         string result;
2555         float i;
2556         float didntvote;
2557
2558         if(cvar("sv_eventlog"))
2559         {
2560                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2561                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2562                 didntvote = mapvote_voters;
2563                 for(i = 0; i < mapvote_count; ++i)
2564                         if(mapvote_maps[i] != "")
2565                         {
2566                                 didntvote -= mapvote_votes[i];
2567                                 if(i != mappos)
2568                                 {
2569                                         result = strcat(result, ":", mapvote_maps[i]);
2570                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2571                                 }
2572                         }
2573                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2574
2575                 GameLogEcho(result);
2576                 if(mapvote_maps_suggested[mappos])
2577                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2578         }
2579
2580         FOR_EACH_REALCLIENT(other)
2581                 FixClientCvars(other);
2582
2583         Map_Goto_SetStr(mapvote_maps[mappos]);
2584         Map_Goto();
2585         alreadychangedlevel = TRUE;
2586         return TRUE;
2587 }
2588 void MapVote_CheckRules_1()
2589 {
2590         float i;
2591
2592         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2593         {
2594                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2595                 mapvote_votes[i] = 0;
2596         }
2597
2598         mapvote_voters = 0;
2599         FOR_EACH_REALCLIENT(other)
2600         {
2601                 ++mapvote_voters;
2602                 if(other.mapvote)
2603                 {
2604                         i = other.mapvote - 1;
2605                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2606                         mapvote_votes[i] = mapvote_votes[i] + 1;
2607                 }
2608         }
2609 }
2610
2611 float MapVote_CheckRules_2()
2612 {
2613         float i;
2614         float firstPlace, secondPlace;
2615         float firstPlaceVotes, secondPlaceVotes;
2616         float mapvote_voters_real;
2617         string result;
2618
2619         if(mapvote_count_real == 1)
2620                 return MapVote_Finished(0);
2621
2622         mapvote_voters_real = mapvote_voters;
2623         if(mapvote_abstain)
2624                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2625
2626         RandomSelection_Init();
2627         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2628                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2629         firstPlace = RandomSelection_chosen_float;
2630         firstPlaceVotes = RandomSelection_best_priority;
2631         //dprint("First place: ", ftos(firstPlace), "\n");
2632         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2633
2634         RandomSelection_Init();
2635         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2636                 if(i != firstPlace)
2637                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2638         secondPlace = RandomSelection_chosen_float;
2639         secondPlaceVotes = RandomSelection_best_priority;
2640         //dprint("Second place: ", ftos(secondPlace), "\n");
2641         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2642
2643         if(firstPlace == -1)
2644                 error("No first place in map vote... WTF?");
2645
2646         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2647                 return MapVote_Finished(firstPlace);
2648
2649         if(mapvote_keeptwotime)
2650                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2651                 {
2652                         float didntvote;
2653                         MapVote_TouchMask();
2654                         mapvote_message = "Now decide between the TOP TWO!";
2655                         mapvote_keeptwotime = 0;
2656                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2657                         result = strcat(result, ":", ftos(firstPlaceVotes));
2658                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2659                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2660                         didntvote = mapvote_voters;
2661                         for(i = 0; i < mapvote_count; ++i)
2662                                 if(mapvote_maps[i] != "")
2663                                 {
2664                                         didntvote -= mapvote_votes[i];
2665                                         if(i != firstPlace)
2666                                                 if(i != secondPlace)
2667                                                 {
2668                                                         result = strcat(result, ":", mapvote_maps[i]);
2669                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2670                                                         if(i < mapvote_count_real)
2671                                                         {
2672                                                                 strunzone(mapvote_maps[i]);
2673                                                                 mapvote_maps[i] = "";
2674                                                                 strunzone(mapvote_maps_pakfile[i]);
2675                                                                 mapvote_maps_pakfile[i] = "";
2676                                                         }
2677                                                 }
2678                                 }
2679                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2680                         if(cvar("sv_eventlog"))
2681                                 GameLogEcho(result);
2682                 }
2683
2684         return FALSE;
2685 }
2686 void MapVote_Tick()
2687 {
2688         float keeptwo;
2689         float totalvotes;
2690
2691         keeptwo = mapvote_keeptwotime;
2692         MapVote_CheckRules_1(); // count
2693         if(MapVote_CheckRules_2()) // decide
2694                 return;
2695
2696         totalvotes = 0;
2697         FOR_EACH_REALCLIENT(other)
2698         {
2699                 // hide scoreboard again
2700                 if(other.health != 2342)
2701                 {
2702                         other.health = 2342;
2703                         other.impulse = 0;
2704                         if(clienttype(other) == CLIENTTYPE_REAL)
2705                         {
2706                                 msg_entity = other;
2707                                 WriteByte(MSG_ONE, SVC_FINALE);
2708                                 WriteString(MSG_ONE, "");
2709                         }
2710                 }
2711
2712                 // clear possibly invalid votes
2713                 if(mapvote_maps[other.mapvote - 1] == "")
2714                         other.mapvote = 0;
2715                 // use impulses as new vote
2716                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2717                         if(mapvote_maps[other.impulse - 1] != "")
2718                         {
2719                                 other.mapvote = other.impulse;
2720                                 MapVote_TouchVotes(other);
2721                         }
2722                 other.impulse = 0;
2723
2724                 if(other.mapvote)
2725                         ++totalvotes;
2726         }
2727
2728         MapVote_CheckRules_1(); // just count
2729 }
2730 void MapVote_Start()
2731 {
2732         if(mapvote_run)
2733                 return;
2734
2735         MapInfo_Enumerate();
2736         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2737                 mapvote_run = TRUE;
2738 }
2739 void MapVote_Think()
2740 {
2741         if(!mapvote_run)
2742                 return;
2743
2744         if(alreadychangedlevel)
2745                 return;
2746
2747         if(time < mapvote_nextthink)
2748                 return;
2749         //dprint("tick\n");
2750
2751         mapvote_nextthink = time + 0.5;
2752
2753         if(!mapvote_initialized)
2754         {
2755                 if(cvar("rescan_pending") == 1)
2756                 {
2757                         cvar_set("rescan_pending", "2");
2758                         localcmd("fs_rescan\nrescan_pending 3\n");
2759                         return;
2760                 }
2761                 else if(cvar("rescan_pending") == 2)
2762                 {
2763                         return;
2764                 }
2765                 else if(cvar("rescan_pending") == 3)
2766                 {
2767                         // now build missing mapinfo files
2768                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2769                                 return;
2770
2771                         // we're done, start the timer
2772                         cvar_set("rescan_pending", "0");
2773                 }
2774
2775                 mapvote_initialized = TRUE;
2776                 if(DoNextMapOverride())
2777                         return;
2778                 if(!cvar("g_maplist_votable") || player_count <= 0)
2779                 {
2780                         GotoNextMap();
2781                         return;
2782                 }
2783                 MapVote_Init();
2784         }
2785
2786         MapVote_Tick();
2787 };
2788
2789 string GotoMap(string m)
2790 {
2791         if(!MapInfo_CheckMap(m))
2792                 return "The map you chose is not available on this server.";
2793         cvar_set("nextmap", m);
2794         cvar_set("timelimit", "-1");
2795         if(mapvote_initialized || alreadychangedlevel)
2796         {
2797                 if(DoNextMapOverride())
2798                         return "Map switch initiated.";
2799                 else
2800                         return "Hm... no. For some reason I like THIS map more.";
2801         }
2802         else
2803                 return "Map switch will happen after scoreboard.";
2804 }
2805
2806
2807 void EndFrame()
2808 {
2809         float altime;
2810         FOR_EACH_REALCLIENT(self)
2811         {
2812                 if(self.classname == "spectator")
2813                 {
2814                         if(self.enemy.typehitsound)
2815                                 play2(self, "misc/typehit.wav");
2816                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2817                                 play2(self, "misc/hit.wav");
2818                 }
2819                 else
2820                 {
2821                         if(self.typehitsound)
2822                                 play2(self, "misc/typehit.wav");
2823                         else if(self.hitsound && self.cvar_cl_hitsound)
2824                                 play2(self, "misc/hit.wav");
2825                 }
2826         }
2827         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2828         // add 1 frametime because after this, engine SV_Physics
2829         // increases time by a frametime and then networks the frame
2830         // add another frametime because client shows everything with
2831         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2832         // needed!
2833         FOR_EACH_CLIENT(self)
2834         {
2835                 self.hitsound = FALSE;
2836                 self.typehitsound = FALSE;
2837                 antilag_record(self, altime);
2838         }
2839 }
2840
2841
2842 /*
2843  * RedirectionThink:
2844  * returns TRUE if redirecting
2845  */
2846 float redirection_timeout;
2847 float redirection_nextthink;
2848 float RedirectionThink()
2849 {
2850         float clients_found;
2851
2852         if(redirection_target == "")
2853                 return FALSE;
2854
2855         if(!redirection_timeout)
2856         {
2857                 cvar_set("sv_public", "-2");
2858                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2859                 if(redirection_target == "self")
2860                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2861                 else
2862                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2863         }
2864
2865         if(time < redirection_nextthink)
2866                 return TRUE;
2867
2868         redirection_nextthink = time + 1;
2869
2870         clients_found = 0;
2871         FOR_EACH_REALCLIENT(self)
2872         {
2873                 print("Redirecting: sending connect command to ", self.netname, "\n");
2874                 if(redirection_target == "self")
2875                         stuffcmd(self, "\ndisconnect; reconnect\n");
2876                 else
2877                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2878                 ++clients_found;
2879         }
2880
2881         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2882
2883         if(time > redirection_timeout || clients_found == 0)
2884                 localcmd("\nwait; wait; wait; quit\n");
2885
2886         return TRUE;
2887 }
2888
2889 void TargetMusic_RestoreGame();
2890 void RestoreGame()
2891 {
2892         // Loaded from a save game
2893         // some things then break, so let's work around them...
2894
2895         // Progs DB (capture records)
2896         ServerProgsDB = db_load("server.db");
2897
2898         // Mapinfo
2899         MapInfo_Shutdown();
2900         MapInfo_Enumerate();
2901         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2902         WeaponStats_Init();
2903
2904         TargetMusic_RestoreGame();
2905 }
2906
2907 void SV_Shutdown()
2908 {
2909         if(gameover > 1) // shutting down already?
2910                 return;
2911
2912         gameover = 2; // 2 = server shutting down
2913
2914         if(world_initialized > 0)
2915         {
2916                 world_initialized = 0;
2917                 print("Saving persistent data...\n");
2918                 Ban_SaveBans();
2919                 if(!cheatcount_total)
2920                 {
2921                         if(cvar("sv_db_saveasdump"))
2922                                 db_dump(ServerProgsDB, "server.db");
2923                         else
2924                                 db_save(ServerProgsDB, "server.db");
2925                 }
2926                 if(cvar("developer"))
2927                 {
2928                         if(cvar("sv_db_saveasdump"))
2929                                 db_dump(TemporaryDB, "server-temp.db");
2930                         else
2931                                 db_save(TemporaryDB, "server-temp.db");
2932                 }
2933                 CheatShutdown(); // must be after cheatcount check
2934                 db_close(ServerProgsDB);
2935                 db_close(TemporaryDB);
2936                 print("done!\n");
2937                 // tell the bot system the game is ending now
2938                 bot_endgame();
2939
2940                 WeaponStats_Shutdown();
2941                 MapInfo_Shutdown();
2942         }
2943         else if(world_initialized == 0)
2944         {
2945                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2946         }
2947 }