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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("serverconfig");
276                 BADPREFIX("g_ban_");
277                 BADPREFIX("g_chat_flood_");
278                 BADPREFIX("g_voice_flood_");
279                 BADPREFIX("rcon_");
280                 BADPREFIX("settemp_");
281                 BADPREFIX("sv_allowdownloads_");
282                 BADPREFIX("sv_autodemo");
283                 BADPREFIX("sv_curl_");
284                 BADPREFIX("sv_eventlog");
285                 BADPREFIX("sv_logscores_");
286                 BADPREFIX("sv_master");
287                 BADCVAR("g_banned_list");
288                 BADCVAR("log_dest_udp");
289                 BADCVAR("log_file");
290                 BADCVAR("net_address");
291                 BADCVAR("port");
292                 BADCVAR("savedgamecfg");
293                 BADCVAR("sv_heartbeatperiod");
294                 BADCVAR("sv_vote_master_password");
295                 BADCVAR("sys_colortranslation");
296                 BADCVAR("sys_specialcharactertranslation");
297                 BADCVAR("timestamps");
298                 BADCVAR("net_address");
299                 BADCVAR("net_address_ipv6");
300                 BADPREFIX("sv_weaponstats_");
301                 BADCVAR("developer");
302                 BADPREFIX("developer_");
303
304                 // mapinfo
305                 BADCVAR("timelimit");
306                 BADCVAR("fraglimit");
307                 BADCVAR("g_arena");
308                 BADCVAR("g_ca");
309                 BADCVAR("g_assault");
310                 BADCVAR("g_ctf");
311                 BADCVAR("g_dm");
312                 BADCVAR("g_domination");
313                 BADCVAR("g_keyhunt");
314                 BADCVAR("g_keyhunt_teams");
315                 BADCVAR("g_onslaught");
316                 BADCVAR("g_race");
317                 BADCVAR("g_cts");
318                 BADCVAR("g_runematch");
319                 BADCVAR("g_tdm");
320                 BADCVAR("g_nexball");
321                 BADCVAR("teamplay");
322
323                 // long
324                 BADCVAR("hostname");
325                 BADCVAR("g_maplist");
326                 BADCVAR("g_maplist_mostrecent");
327                 BADCVAR("sv_motd");
328
329                 v = cvar_string(k);
330                 d = cvar_defstring(k);
331                 if(v == d)
332                         continue;
333
334                 if(adding)
335                 {
336                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
337                         if(strlen(cvar_changes) > 16384)
338                         {
339                                 cvar_changes = "// too many settings have been changed to show them here\n";
340                                 adding = 0;
341                         }
342                 }
343
344                 // now check if the changes are actually gameplay relevant
345
346                 // does nothing visible
347                 BADPREFIX("prvm_");
348                 BADPREFIX("crypto_");
349
350                 // allowed changes to server admins (please sync this to server.cfg)
351                 // vi commands:
352                 //   :/"impure"/,$d
353                 //   :g!,^\/\/[^ /],d
354                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
355                 //   :%!sort
356                 // yes, this does contain some redundant stuff, don't really care
357                 BADCVAR("bot_number");
358                 BADCVAR("bot_prefix");
359                 BADCVAR("bot_suffix");
360                 BADCVAR("capturelimit_override");
361                 BADCVAR("fraglimit_override");
362                 BADCVAR("gametype");
363                 BADCVAR("g_antilag");
364                 BADCVAR("g_balance_teams");
365                 BADCVAR("g_balance_teams_force");
366                 BADCVAR("g_ban_sync_trusted_servers");
367                 BADCVAR("g_ban_sync_uri");
368                 BADCVAR("g_ctf_capture_limit");
369                 BADCVAR("g_ctf_ignore_frags");
370                 BADCVAR("g_ctf_win_mode");
371                 BADCVAR("g_domination_point_limit");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_runematch_point_limit");
387                 BADCVAR("g_start_delay");
388                 BADCVAR("hostname");
389                 BADCVAR("log_file");
390                 BADCVAR("maxplayers");
391                 BADCVAR("minplayers");
392                 BADCVAR("net_address");
393                 BADCVAR("port");
394                 BADCVAR("rcon_password");
395                 BADCVAR("rcon_restricted_commands");
396                 BADCVAR("rcon_restricted_password");
397                 BADCVAR("skill");
398                 BADCVAR("sv_autoscreenshot");
399                 BADCVAR("sv_curl_defaulturl");
400                 BADCVAR("sv_defaultcharacter");
401                 BADCVAR("sv_defaultplayermodel");
402                 BADCVAR("sv_defaultplayerskin");
403                 BADCVAR("sv_maxrate");
404                 BADCVAR("sv_maxidle");
405                 BADCVAR("sv_motd");
406                 BADCVAR("sv_public");
407                 BADCVAR("sv_ready_restart");
408                 BADCVAR("sv_status_privacy");
409                 BADCVAR("sv_vote_call");
410                 BADCVAR("sv_vote_commands");
411                 BADCVAR("sv_vote_majority_factor");
412                 BADCVAR("sv_vote_master");
413                 BADCVAR("sv_vote_master_commands");
414                 BADCVAR("sv_vote_master_password");
415                 BADCVAR("sv_vote_simple_majority_factor");
416                 BADCVAR("timelimit_override");
417 #undef BADPREFIX
418 #undef BADCVAR
419
420                 if(pureadding)
421                 {
422                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
423                         if(strlen(cvar_purechanges) > 16384)
424                         {
425                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
426                                 pureadding = 0;
427                         }
428                 }
429                 ++cvar_purechanges_count;
430         }
431         buf_del(h);
432         if(cvar_changes == "")
433                 cvar_changes = "// this server runs at default server settings\n";
434         else
435                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
436         cvar_changes = strzone(cvar_changes);
437         if(cvar_purechanges == "")
438                 cvar_purechanges = "// this server runs at default gameplay settings\n";
439         else
440                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
441         cvar_purechanges = strzone(cvar_purechanges);
442 }
443
444 void detect_maptype()
445 {
446 #if 0
447         vector o, v;
448         float i;
449
450         for(;;)
451         {
452                 o = world.mins;
453                 o_x += random() * (world.maxs_x - world.mins_x);
454                 o_y += random() * (world.maxs_y - world.mins_y);
455                 o_z += random() * (world.maxs_z - world.mins_z);
456
457                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
458                 if(trace_fraction == 1)
459                         continue;
460
461                 v = trace_endpos;
462
463                 for(i = 0; i < 64; i += 4)
464                 {
465                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
466         if(trace_fraction == 1)
467                 continue;
468                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
469                 }
470
471                 break;
472         }
473 #endif
474 }
475
476 entity randomseed;
477 float RandomSeed_Send(entity to, float sf)
478 {
479         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
480         WriteShort(MSG_ENTITY, self.cnt);
481         return TRUE;
482 }
483 void RandomSeed_Think()
484 {
485         self.cnt = bound(0, floor(random() * 65536), 65535);
486         self.nextthink = time + 5;
487
488         self.SendFlags |= 1;
489 }
490 void RandomSeed_Spawn()
491 {
492         randomseed = spawn();
493         randomseed.think = RandomSeed_Think;
494         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
495
496         entity oldself;
497         oldself = self;
498         self = randomseed;
499         self.think(); // sets random seed and nextthink
500         self = oldself;
501 }
502
503 void spawnfunc___init_dedicated_server(void)
504 {
505         // handler for _init/_init map (only for dedicated server initialization)
506
507         world_initialized = -1; // don't complain
508         cvar = cvar_normal;
509         cvar_string = cvar_string_normal;
510         cvar_set = cvar_set_normal;
511
512         remove = remove_unsafely;
513
514         entity e;
515         e = spawn();
516         e.think = GotoFirstMap;
517         e.nextthink = time; // this is usually 1 at this point
518
519         e = spawn();
520         e.classname = "info_player_deathmatch"; // safeguard against player joining
521
522         self.classname = "worldspawn"; // safeguard against various stuff ;)
523
524         MapInfo_Enumerate();
525         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 }
527
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void RegisterWeapons();
531 void Nagger_Init();
532 void ClientInit_Spawn();
533 void WeaponStats_Init();
534 void WeaponStats_Shutdown();
535 void spawnfunc_worldspawn (void)
536 {
537         float fd, l, i, j, n;
538         string s, col;
539
540         cvar = cvar_normal;
541         cvar_string = cvar_string_normal;
542         cvar_set = cvar_set_normal;
543
544         if(world_already_spawned)
545                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
546         world_already_spawned = TRUE;
547
548         remove = remove_safely; // during spawning, watch what you remove!
549
550         check_unacceptable_compiler_bugs();
551
552         cvar_changes_init(); // do this very early now so it REALLY matches the server config
553
554         compressShortVector_init();
555
556         allowed_to_spawn = TRUE;
557
558         local entity head;
559         head = nextent(world);
560         maxclients = 0;
561         while(head)
562         {
563                 ++maxclients;
564                 head = nextent(head);
565         }
566
567         // needs to be done so early as they would still spawn
568         RegisterWeapons();
569
570         ServerProgsDB = db_load("server.db");
571
572         TemporaryDB = db_create();
573
574         /*
575         TODO sound pack system
576         // initialize sound pack system
577         soundpack = cvar_string("g_soundpack");
578         if(soundpack != "")
579                 soundpack = strcat(soundpack, "/");
580         soundpack = strzone(soundpack);
581         */
582
583         // 0 normal
584         lightstyle(0, "m");
585
586         // 1 FLICKER (first variety)
587         lightstyle(1, "mmnmmommommnonmmonqnmmo");
588
589         // 2 SLOW STRONG PULSE
590         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
591
592         // 3 CANDLE (first variety)
593         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
594
595         // 4 FAST STROBE
596         lightstyle(4, "mamamamamama");
597
598         // 5 GENTLE PULSE 1
599         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
600
601         // 6 FLICKER (second variety)
602         lightstyle(6, "nmonqnmomnmomomno");
603
604         // 7 CANDLE (second variety)
605         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
606
607         // 8 CANDLE (third variety)
608         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
609
610         // 9 SLOW STROBE (fourth variety)
611         lightstyle(9, "aaaaaaaazzzzzzzz");
612
613         // 10 FLUORESCENT FLICKER
614         lightstyle(10, "mmamammmmammamamaaamammma");
615
616         // 11 SLOW PULSE NOT FADE TO BLACK
617         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
618
619         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
620
621         // 63 testing
622         lightstyle(63, "a");
623
624         if(cvar("g_campaign"))
625                 CampaignPreInit();
626
627         Map_MarkAsRecent(mapname);
628
629         precache_model ("null"); // we need this one before InitGameplayMode
630         InitGameplayMode();
631         readlevelcvars();
632         GrappleHookInit();
633         ElectroInit();
634         LaserInit();
635
636         player_count = 0;
637         bot_waypoints_for_items = cvar("g_waypoints_for_items");
638         if(bot_waypoints_for_items == 1)
639                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
640                         bot_waypoints_for_items = 0;
641
642         // for setting by mapinfo
643         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
644         cvar_set("sv_q3acompat_machineshotgunswap", "0");
645
646         precache();
647
648         WaypointSprite_Init();
649
650         //if (g_domination)
651         //      dom_init();
652
653         GameLogInit(); // prepare everything
654         if(cvar("sv_eventlog"))
655         {
656                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
657                 s = strcat(s, ftos(random()));
658                 matchid = strzone(s);
659
660                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
661                 s = ":gameinfo:mutators:LIST";
662
663                 ret_string = s;
664                 MUTATOR_CALLHOOK(BuildMutatorsString);
665                 s = ret_string;
666
667                 if(cvar("g_grappling_hook"))
668                         s = strcat(s, ":grappling_hook");
669                 if(!cvar("g_use_ammunition"))
670                         s = strcat(s, ":no_use_ammunition");
671                 if(!cvar("g_pickup_items"))
672                         s = strcat(s, ":no_pickup_items");
673                 if(cvar_string("g_weaponarena") != "0")
674                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
675                 if(cvar("g_vampire"))
676                         s = strcat(s, ":vampire");
677                 if(cvar("g_laserguided_missile"))
678                         s = strcat(s, ":laserguided_missile");
679                 if(cvar("g_norecoil"))
680                         s = strcat(s, ":norecoil");
681                 if(cvar("g_midair"))
682                         s = strcat(s, ":midair");
683                 if(cvar("g_minstagib"))
684                         s = strcat(s, ":minstagib");
685                 GameLogEcho(s);
686                 GameLogEcho(":gameinfo:end");
687         }
688         else
689                 matchid = strzone(ftos(random()));
690
691         cvar_set("nextmap", "");
692
693         SetDefaultAlpha();
694
695         if(cvar("g_campaign"))
696                 CampaignPostInit();
697
698         fteqcc_testbugs();
699
700         Ban_LoadBans();
701
702         MapInfo_Enumerate();
703         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
704
705         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
706         {
707                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
708                 if(fd != -1)
709                 {
710                         while((s = fgets(fd)))
711                         {
712                                 l = tokenize_console(s);
713                                 if(l < 2)
714                                         continue;
715                                 if(argv(0) == "cd")
716                                 {
717                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
718                                         print("  cdtrack ", argv(2), "\n");
719                                 }
720                                 else if(argv(0) == "fog")
721                                 {
722                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
723                                         print("  \"fog\" \"", s, "\"\n");
724                                 }
725                                 else if(argv(0) == "set")
726                                 {
727                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
728                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
729                                 }
730                                 else if(argv(0) != "//")
731                                 {
732                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
733                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
734                                 }
735                         }
736                         fclose(fd);
737                 }
738         }
739
740         WeaponStats_Init();
741
742         addstat(STAT_WEAPONS, AS_INT, weapons);
743         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
744         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
745         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
746         Nagger_Init();
747
748         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
749         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
750         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751         addstat(STAT_FUEL, AS_INT, ammo_fuel);
752         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
753         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
754         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
755         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
756         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
757         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758
759         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
760
761         if(g_ca)
762         {
763                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
764                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
765         }
766         // g_movementspeed hack
767         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
768         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
769         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
770
771         next_pingtime = time + 5;
772
773         detect_maptype();
774
775         lsmaps_reply = "^7Maps available: ";
776         lsnewmaps_reply = "^7Maps without a record set: ";
777         for(i = 0, j = 0; i < MapInfo_count; ++i)
778         {
779                 if(MapInfo_Get_ByID(i))
780                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
781                         {
782                                 if(mod(i, 2))
783                                         col = "^2";
784                                 else
785                                         col = "^3";
786                                 ++j;
787                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
788                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
789                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
790                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
791                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
792                         }
793         }
794         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
795         if (!g_race && !g_cts)
796                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
797         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
798
799         maplist_reply = "^7Maps in list: ";
800         n = tokenize_console(cvar_string("g_maplist"));
801         for(i = 0, j = 0; i < n; ++i)
802         {
803                 if(MapInfo_CheckMap(argv(i)))
804                 {
805                         if(mod(j, 2))
806                                 col = "^2";
807                         else
808                                 col = "^3";
809                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
810                         ++j;
811                 }
812         }
813         maplist_reply = strzone(strcat(maplist_reply, "\n"));
814         MapInfo_ClearTemps();
815
816         for(i = 0; i < 10; ++i)
817         {
818                 records_reply[i] = strzone(getrecords(i));
819         }
820
821         rankings_reply = strzone(getrankings());
822
823         ClientInit_Spawn();
824         RandomSeed_Spawn();
825         PingPLReport_Spawn();
826
827         CheatInit();
828
829         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
830
831         // fill sv_curl_serverpackages from .serverpackage files
832         if(cvar("sv_curl_serverpackages_auto"))
833         {
834                 fd = search_begin("*.serverpackage", TRUE, FALSE);
835                 s = "";
836                 if(fd >= 0)
837                 {
838                         j = search_getsize(fd);
839                         for(i = 0; i < j; ++i)
840                                 s = strcat(s, " ", search_getfilename(fd, i));
841                         search_end(fd);
842                 }
843                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
844         }
845
846         world_initialized = 1;
847 }
848
849 void spawnfunc_light (void)
850 {
851         //makestatic (self); // Who the f___ did that?
852         remove(self);
853 }
854
855 float TryFile( string pFilename )
856 {
857         local float lHandle;
858         dprint("TryFile(\"", pFilename, "\")\n");
859         lHandle = fopen( pFilename, FILE_READ );
860         if( lHandle != -1 ) {
861                 fclose( lHandle );
862                 return TRUE;
863         } else {
864                 return FALSE;
865         }
866 };
867
868 string GetGametype()
869 {
870         return GametypeNameFromType(game);
871 }
872
873 string getmapname_stored;
874 string GetMapname()
875 {
876         return mapname;
877 }
878
879 float Map_Count, Map_Current;
880 string Map_Current_Name;
881
882 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
883 float GetMaplistPosition()
884 {
885         float pos, idx;
886         string map;
887
888         map = GetMapname();
889         idx = cvar("g_maplist_index");
890
891         if(idx >= 0)
892                 if(idx < Map_Count)
893                         if(map == argv(idx))
894                                 return idx;
895
896         for(pos = 0; pos < Map_Count; ++pos)
897                 if(map == argv(pos))
898                         return pos;
899
900         // resume normal maplist rotation if current map is not in g_maplist
901         return idx;
902 }
903
904 float MapHasRightSize(string map)
905 {
906         float fh;
907         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
908         if(cvar("g_maplist_check_waypoints"))
909         {
910                 dprint("checkwp "); dprint(map);
911                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
912                 if(fh < 0)
913                 {
914                         dprint(": no waypoints\n");
915                         return FALSE;
916                 }
917                 dprint(": has waypoints\n");
918                 fclose(fh);
919         }
920
921         // open map size restriction file
922         dprint("opensize "); dprint(map);
923         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
924         if(fh >= 0)
925         {
926                 float mapmin, mapmax;
927                 dprint(": ok, ");
928                 mapmin = stof(fgets(fh));
929                 mapmax = stof(fgets(fh));
930                 fclose(fh);
931                 if(player_count < mapmin)
932                 {
933                         dprint("not enough\n");
934                         return FALSE;
935                 }
936                 if(player_count > mapmax)
937                 {
938                         dprint("too many\n");
939                         return FALSE;
940                 }
941                 dprint("right size\n");
942                 return TRUE;
943         }
944         dprint(": not found\n");
945         return TRUE;
946 }
947
948 string Map_Filename(float position)
949 {
950         return strcat("maps/", argv(position), ".bsp");
951 }
952
953 string strwords(string s, float w)
954 {
955         float endpos;
956         for(endpos = 0; w && endpos >= 0; --w)
957                 endpos = strstrofs(s, " ", endpos + 1);
958         if(endpos < 0)
959                 return s;
960         else
961                 return substring(s, 0, endpos);
962 }
963
964 float strhasword(string s, string w)
965 {
966         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
967 }
968
969 void Map_MarkAsRecent(string m)
970 {
971         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
972 }
973
974 float Map_IsRecent(string m)
975 {
976         return strhasword(cvar_string("g_maplist_mostrecent"), m);
977 }
978
979 float Map_Check(float position, float pass)
980 {
981         string filename;
982         string map_next;
983         map_next = argv(position);
984         if(pass <= 1)
985         {
986                 if(Map_IsRecent(map_next))
987                         return 0;
988         }
989         filename = Map_Filename(position);
990         if(MapInfo_CheckMap(map_next))
991         {
992                 if(pass == 2)
993                         return 1;
994                 if(MapHasRightSize(map_next))
995                         return 1;
996                 return 0;
997         }
998         else
999                 dprint( "Couldn't select '", filename, "'..\n" );
1000
1001         return 0;
1002 }
1003
1004 void Map_Goto_SetStr(string nextmapname)
1005 {
1006         if(getmapname_stored != "")
1007                 strunzone(getmapname_stored);
1008         if(nextmapname == "")
1009                 getmapname_stored = "";
1010         else
1011                 getmapname_stored = strzone(nextmapname);
1012 }
1013
1014 void Map_Goto_SetFloat(float position)
1015 {
1016         cvar_set("g_maplist_index", ftos(position));
1017         Map_Goto_SetStr(argv(position));
1018 }
1019
1020 void GameResetCfg()
1021 {
1022         // settings persist, except...
1023         localcmd("\nsettemp_restore\n");
1024 };
1025
1026 void Map_Goto()
1027 {
1028         GameResetCfg();
1029         MapInfo_LoadMap(getmapname_stored);
1030 }
1031
1032 // return codes of map selectors:
1033 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1034 //   -2 = permanent failure
1035 float() MaplistMethod_Iterate = // usual method
1036 {
1037         float pass, i;
1038
1039         for(pass = 1; pass <= 2; ++pass)
1040         {
1041                 for(i = 1; i < Map_Count; ++i)
1042                 {
1043                         float mapindex;
1044                         mapindex = mod(i + Map_Current, Map_Count);
1045                         if(Map_Check(mapindex, pass))
1046                                 return mapindex;
1047                 }
1048         }
1049         return -1;
1050 }
1051
1052 float() MaplistMethod_Repeat = // fallback method
1053 {
1054         if(Map_Check(Map_Current, 2))
1055                 return Map_Current;
1056         return -2;
1057 }
1058
1059 float() MaplistMethod_Random = // random map selection
1060 {
1061         float i, imax;
1062
1063         imax = 42;
1064
1065         for(i = 0; i <= imax; ++i)
1066         {
1067                 float mapindex;
1068                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1069                 if(Map_Check(mapindex, 1))
1070                         return mapindex;
1071         }
1072         return -1;
1073 }
1074
1075 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1076 // the exponent sets a bias on the map selection:
1077 // the higher the exponent, the less likely "shortly repeated" same maps are
1078 {
1079         float i, j, imax, insertpos;
1080
1081         imax = 42;
1082
1083         for(i = 0; i <= imax; ++i)
1084         {
1085                 string newlist;
1086
1087                 // now reinsert this at another position
1088                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1089                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1090                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1091                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1092
1093                 // insert the current map there
1094                 newlist = "";
1095                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1096                         newlist = strcat(newlist, " ", argv(j));
1097                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1098                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1099                         newlist = strcat(newlist, " ", argv(j));
1100                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1101                 cvar_set("g_maplist", newlist);
1102                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1103
1104                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1105                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1106                 if(Map_Check(Map_Current, 1))
1107                         return Map_Current;
1108         }
1109         return -1;
1110 }
1111
1112 void Maplist_Init()
1113 {
1114         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1115         if(Map_Count == 0)
1116         {
1117                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1118                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1119                 if(cvar("g_maplist_shuffle"))
1120                         ShuffleMaplist();
1121                 localcmd("\nmenu_cmd sync\n");
1122                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1123         }
1124         if(Map_Count == 0)
1125                 error("empty maplist, cannot select a new map");
1126         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1127
1128         if(Map_Current_Name)
1129                 strunzone(Map_Current_Name);
1130         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1131         // this may or may not be correct, but who cares, in the worst case a map
1132         // isn't chosen in the first pass that should have been
1133 }
1134
1135 string GetNextMap()
1136 {
1137         float nextMap;
1138
1139         Maplist_Init();
1140         nextMap = -1;
1141
1142         if(nextMap == -1)
1143                 if(cvar("g_maplist_shuffle") > 0)
1144                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1145
1146         if(nextMap == -1)
1147                 if(cvar("g_maplist_selectrandom"))
1148                         nextMap = MaplistMethod_Random();
1149
1150         if(nextMap == -1)
1151                 nextMap = MaplistMethod_Iterate();
1152
1153         if(nextMap == -1)
1154                 nextMap = MaplistMethod_Repeat();
1155
1156         if(nextMap >= 0)
1157         {
1158                 Map_Goto_SetFloat(nextMap);
1159                 return getmapname_stored;
1160         }
1161
1162         return "";
1163 };
1164
1165 float DoNextMapOverride()
1166 {
1167         if(cvar("g_campaign"))
1168         {
1169                 CampaignPostIntermission();
1170                 alreadychangedlevel = TRUE;
1171                 return TRUE;
1172         }
1173         if(cvar("quit_when_empty"))
1174         {
1175                 if(player_count <= currentbots)
1176                 {
1177                         localcmd("quit\n");
1178                         alreadychangedlevel = TRUE;
1179                         return TRUE;
1180                 }
1181         }
1182         if(cvar_string("quit_and_redirect") != "")
1183         {
1184                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1185                 alreadychangedlevel = TRUE;
1186                 return TRUE;
1187         }
1188         if (cvar("samelevel")) // if samelevel is set, stay on same level
1189         {
1190                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1191                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1192                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1193                 localcmd("restart\n");
1194                 //changelevel (mapname);
1195                 alreadychangedlevel = TRUE;
1196                 return TRUE;
1197         }
1198         if(cvar_string("nextmap") != "")
1199                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1200                 {
1201                         Map_Goto_SetStr(cvar_string("nextmap"));
1202                         Map_Goto();
1203                         alreadychangedlevel = TRUE;
1204                         return TRUE;
1205                 }
1206         if(cvar("lastlevel"))
1207         {
1208                 GameResetCfg();
1209                 localcmd("set lastlevel 0\ntogglemenu\n");
1210                 alreadychangedlevel = TRUE;
1211                 return TRUE;
1212         }
1213         return FALSE;
1214 };
1215
1216 void GotoNextMap()
1217 {
1218         //local string nextmap;
1219         //local float n, nummaps;
1220         //local string s;
1221         if (alreadychangedlevel)
1222                 return;
1223         alreadychangedlevel = TRUE;
1224
1225         {
1226                 string nextMap;
1227                 float allowReset;
1228
1229                 for(allowReset = 1; allowReset >= 0; --allowReset)
1230                 {
1231                         nextMap = GetNextMap();
1232                         if(nextMap != "")
1233                                 break;
1234
1235                         if(allowReset)
1236                         {
1237                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1238                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1239                                 if(cvar("g_maplist_shuffle"))
1240                                         ShuffleMaplist();
1241                                 localcmd("\nmenu_cmd sync\n");
1242                         }
1243                         else
1244                         {
1245                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1246                         }
1247                 }
1248                 Map_Goto();
1249         }
1250 };
1251
1252
1253 /*
1254 ============
1255 IntermissionThink
1256
1257 When the player presses attack or jump, change to the next level
1258 ============
1259 */
1260 .float autoscreenshot;
1261 void() MapVote_Start;
1262 void() MapVote_Think;
1263 float mapvote_initialized;
1264 void IntermissionThink()
1265 {
1266         FixIntermissionClient(self);
1267
1268         if(cvar("sv_autoscreenshot"))
1269         if(self.autoscreenshot > 0)
1270         if(time > self.autoscreenshot)
1271         {
1272                 self.autoscreenshot = -1;
1273                 if(clienttype(self) == CLIENTTYPE_REAL)
1274                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1275                 return;
1276         }
1277
1278         if (time < intermission_exittime)
1279                 return;
1280
1281         if(!mapvote_initialized)
1282                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1283                         return;
1284
1285         MapVote_Start();
1286 };
1287
1288 /*
1289 ============
1290 FindIntermission
1291
1292 Returns the entity to view from
1293 ============
1294 */
1295 /*
1296 entity FindIntermission()
1297 {
1298         local   entity spot;
1299         local   float cyc;
1300
1301 // look for info_intermission first
1302         spot = find (world, classname, "info_intermission");
1303         if (spot)
1304         {       // pick a random one
1305                 cyc = random() * 4;
1306                 while (cyc > 1)
1307                 {
1308                         spot = find (spot, classname, "info_intermission");
1309                         if (!spot)
1310                                 spot = find (spot, classname, "info_intermission");
1311                         cyc = cyc - 1;
1312                 }
1313                 return spot;
1314         }
1315
1316 // then look for the start position
1317         spot = find (world, classname, "info_player_start");
1318         if (spot)
1319                 return spot;
1320
1321 // testinfo_player_start is only found in regioned levels
1322         spot = find (world, classname, "testplayerstart");
1323         if (spot)
1324                 return spot;
1325
1326 // then look for the start position
1327         spot = find (world, classname, "info_player_deathmatch");
1328         if (spot)
1329                 return spot;
1330
1331         //objerror ("FindIntermission: no spot");
1332         return world;
1333 };
1334 */
1335
1336 /*
1337 ===============================================================================
1338
1339 RULES
1340
1341 ===============================================================================
1342 */
1343
1344 void DumpStats(float final)
1345 {
1346         local float file;
1347         local string s;
1348         local float to_console;
1349         local float to_eventlog;
1350         local float to_file;
1351         local float i;
1352
1353         to_console = cvar("sv_logscores_console");
1354         to_eventlog = cvar("sv_eventlog");
1355         to_file = cvar("sv_logscores_file");
1356
1357         if(!final)
1358         {
1359                 to_console = TRUE; // always print printstats replies
1360                 to_eventlog = FALSE; // but never print them to the event log
1361         }
1362
1363         if(to_eventlog)
1364                 if(cvar("sv_eventlog_console"))
1365                         to_console = FALSE; // otherwise we get the output twice
1366
1367         if(final)
1368                 s = ":scores:";
1369         else
1370                 s = ":status:";
1371         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1372
1373         if(to_console)
1374                 print(s, "\n");
1375         if(to_eventlog)
1376                 GameLogEcho(s);
1377         if(to_file)
1378         {
1379                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1380                 if(file == -1)
1381                         to_file = FALSE;
1382                 else
1383                         fputs(file, strcat(s, "\n"));
1384         }
1385
1386         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1387         if(to_console)
1388                 print(s, "\n");
1389         if(to_eventlog)
1390                 GameLogEcho(s);
1391         if(to_file)
1392                 fputs(file, strcat(s, "\n"));
1393
1394         FOR_EACH_CLIENT(other)
1395         {
1396                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1397                 {
1398                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1399                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1400                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1401                                 s = strcat(s, ftos(other.team), ":");
1402                         else
1403                                 s = strcat(s, "spectator:");
1404
1405                         if(to_console)
1406                                 print(s, other.netname, "\n");
1407                         if(to_eventlog)
1408                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1409                         if(to_file)
1410                                 fputs(file, strcat(s, other.netname, "\n"));
1411                 }
1412         }
1413
1414         if(teams_matter)
1415         {
1416                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1417                 if(to_console)
1418                         print(s, "\n");
1419                 if(to_eventlog)
1420                         GameLogEcho(s);
1421                 if(to_file)
1422                         fputs(file, strcat(s, "\n"));
1423
1424                 for(i = 1; i < 16; ++i)
1425                 {
1426                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1427                         s = strcat(s, ":", ftos(i));
1428                         if(to_console)
1429                                 print(s, "\n");
1430                         if(to_eventlog)
1431                                 GameLogEcho(s);
1432                         if(to_file)
1433                                 fputs(file, strcat(s, "\n"));
1434                 }
1435         }
1436
1437         if(to_console)
1438                 print(":end\n");
1439         if(to_eventlog)
1440                 GameLogEcho(":end");
1441         if(to_file)
1442         {
1443                 fputs(file, ":end\n");
1444                 fclose(file);
1445         }
1446 }
1447
1448 void FixIntermissionClient(entity e)
1449 {
1450         string s;
1451         if(!e.autoscreenshot) // initial call
1452         {
1453                 e.angles = e.v_angle;
1454                 e.angles_x = -e.angles_x;
1455                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1456                 e.health = -2342;
1457                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1458                 e.solid = SOLID_NOT;
1459                 e.movetype = MOVETYPE_NONE;
1460                 e.takedamage = DAMAGE_NO;
1461                 if(e.weaponentity)
1462                 {
1463                         e.weaponentity.effects = EF_NODRAW;
1464                         if (e.weaponentity.weaponentity)
1465                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1466                 }
1467                 if(clienttype(e) == CLIENTTYPE_REAL)
1468                 {
1469                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1470                         s = cvar_string("sv_intermission_cdtrack");
1471                         if(s != "")
1472                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1473                         msg_entity = e;
1474                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1475                 }
1476         }
1477
1478         //e.velocity = '0 0 0';
1479         //e.fixangle = TRUE;
1480
1481         // TODO halt weapon animation
1482 }
1483
1484
1485 /*
1486 go to the next level for deathmatch
1487 only called if a time or frag limit has expired
1488 */
1489 void NextLevel()
1490 {
1491         float i;
1492
1493         gameover = TRUE;
1494
1495         intermission_running = 1;
1496
1497 // enforce a wait time before allowing changelevel
1498         if(player_count > 0)
1499                 intermission_exittime = time + cvar("sv_mapchange_delay");
1500         else
1501                 intermission_exittime = -1;
1502
1503         /*
1504         WriteByte (MSG_ALL, SVC_CDTRACK);
1505         WriteByte (MSG_ALL, 3);
1506         WriteByte (MSG_ALL, 3);
1507         // done in FixIntermission
1508         */
1509
1510         //pos = FindIntermission ();
1511
1512         VoteReset();
1513
1514         DumpStats(TRUE);
1515
1516         if(cvar("sv_eventlog"))
1517                 GameLogEcho(":gameover");
1518
1519         GameLogClose();
1520
1521 // TO DO
1522
1523 // save the stats to a text file on the client
1524 // stuffcmd(other, log_stats "stats/file_name");
1525 // bprint stats
1526 // stuffcmd(other, log_stats "");
1527 // use a filename similar to the demo name
1528         // string file_name;
1529         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1530
1531 // write a stats parser for the menu
1532
1533         if(cvar("sv_accuracy_data_send")) {
1534                 string stats_to_send;
1535
1536                 FOR_EACH_CLIENT(other) {  // make the string to send
1537                         FixIntermissionClient(other);
1538
1539                         if(other.cvar_cl_accuracy_data_share) {
1540                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1541
1542                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1543                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1544
1545                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1546
1547                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1548                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1549
1550                                 stats_to_send = strcat(stats_to_send, "\n");
1551                         }
1552                 }
1553
1554                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1555                         Score_NicePrint(other);  // print the score
1556
1557                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1558                                 bprint(stats_to_send);
1559                 }
1560         } else { // ye olde message
1561                 FOR_EACH_PLAYER(other) {
1562                         FixIntermissionClient(other);
1563
1564                         if(other.winning)
1565                                 bprint(other.netname, " ^7wins.\n");
1566                 }
1567         }
1568
1569         if(cvar("g_campaign"))
1570                 CampaignPreIntermission();
1571
1572         localcmd("\nsv_hook_gameend\n");
1573 }
1574
1575 /*
1576 ============
1577 CheckRules_Player
1578
1579 Exit deathmatch games upon conditions
1580 ============
1581 */
1582 void CheckRules_Player()
1583 {
1584         if (gameover)   // someone else quit the game already
1585                 return;
1586
1587         if(self.deadflag == DEAD_NO)
1588                 self.play_time += frametime;
1589
1590         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1591         //   (div0: and that in CheckRules_World please)
1592 };
1593
1594 float checkrules_equality;
1595 float checkrules_suddendeathwarning;
1596 float checkrules_suddendeathend;
1597 float checkrules_overtimesadded; //how many overtimes have been already added
1598
1599 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1600 float WINNING_YES = 1; // winner found
1601 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1602 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1603
1604 float InitiateSuddenDeath()
1605 {
1606         // Check first whether normal overtimes could be added before initiating suddendeath mode
1607         // - for this timelimit_overtime needs to be >0 of course
1608         // - also check the winning condition calculated in the previous frame and only add normal overtime
1609         //   again, if at the point at which timelimit would be extended again, still no winner was found
1610         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1611         {
1612                 return 1; // need to call InitiateOvertime later
1613         }
1614         else
1615         {
1616                 if(!checkrules_suddendeathend)
1617                 {
1618                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1619                         if(g_race && !g_race_qualifying)
1620                                 race_StartCompleting();
1621                 }
1622                 return 0;
1623         }
1624 }
1625
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1627 {
1628         ++checkrules_overtimesadded;
1629         //add one more overtime by simply extending the timelimit
1630         float tl;
1631         tl = cvar("timelimit");
1632         tl += cvar("timelimit_overtime");
1633         cvar_set("timelimit", ftos(tl));
1634         string minutesPlural;
1635         if (cvar("timelimit_overtime") == 1)
1636                 minutesPlural = " ^3minute";
1637         else
1638                 minutesPlural = " ^3minutes";
1639
1640         bcenterprint(
1641                 strcat(
1642                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1643                         ftos(cvar("timelimit_overtime")),
1644                         minutesPlural,
1645                         " to the game!"
1646                 )
1647         );
1648 }
1649
1650 float GetWinningCode(float fraglimitreached, float equality)
1651 {
1652         if(cvar("g_campaign") == 1)
1653                 if(fraglimitreached)
1654                         return WINNING_YES;
1655                 else
1656                         return WINNING_NO;
1657
1658         else
1659                 if(equality)
1660                         if(fraglimitreached)
1661                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1662                         else
1663                                 return WINNING_NEVER;
1664                 else
1665                         if(fraglimitreached)
1666                                 return WINNING_YES;
1667                         else
1668                                 return WINNING_NO;
1669 }
1670
1671 // set the .winning flag for exactly those players with a given field value
1672 void SetWinners(.float field, float value)
1673 {
1674         entity head;
1675         FOR_EACH_PLAYER(head)
1676                 head.winning = (head.field == value);
1677 }
1678
1679 // set the .winning flag for those players with a given field value
1680 void AddWinners(.float field, float value)
1681 {
1682         entity head;
1683         FOR_EACH_PLAYER(head)
1684                 if(head.field == value)
1685                         head.winning = 1;
1686 }
1687
1688 // clear the .winning flags
1689 void ClearWinners(void)
1690 {
1691         entity head;
1692         FOR_EACH_PLAYER(head)
1693                 head.winning = 0;
1694 }
1695
1696 // Onslaught winning condition:
1697 // game terminates if only one team has a working generator (or none)
1698 float WinningCondition_Onslaught()
1699 {
1700         entity head;
1701         local float t1, t2, t3, t4;
1702
1703         WinningConditionHelper(); // set worldstatus
1704
1705         if(inWarmupStage)
1706                 return WINNING_NO;
1707
1708         // first check if the game has ended
1709         t1 = t2 = t3 = t4 = 0;
1710         head = find(world, classname, "onslaught_generator");
1711         while (head)
1712         {
1713                 if (head.health > 0)
1714                 {
1715                         if (head.team == COLOR_TEAM1) t1 = 1;
1716                         if (head.team == COLOR_TEAM2) t2 = 1;
1717                         if (head.team == COLOR_TEAM3) t3 = 1;
1718                         if (head.team == COLOR_TEAM4) t4 = 1;
1719                 }
1720                 head = find(head, classname, "onslaught_generator");
1721         }
1722         if (t1 + t2 + t3 + t4 < 2)
1723         {
1724                 // game over, only one team remains (or none)
1725                 ClearWinners();
1726                 if (t1) SetWinners(team, COLOR_TEAM1);
1727                 if (t2) SetWinners(team, COLOR_TEAM2);
1728                 if (t3) SetWinners(team, COLOR_TEAM3);
1729                 if (t4) SetWinners(team, COLOR_TEAM4);
1730                 dprint("Have a winner, ending game.\n");
1731                 return WINNING_YES;
1732         }
1733
1734         // Two or more teams remain
1735         return WINNING_NO;
1736 }
1737
1738 float LMS_NewPlayerLives()
1739 {
1740         float fl;
1741         fl = cvar("fraglimit");
1742         if(fl == 0)
1743                 fl = 999;
1744
1745         // first player has left the game for dying too much? Nobody else can get in.
1746         if(lms_lowest_lives < 1)
1747                 return 0;
1748
1749         if(!cvar("g_lms_join_anytime"))
1750                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1751                         return 0;
1752
1753         return bound(1, lms_lowest_lives, fl);
1754 }
1755
1756 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1757 // they win. Otherwise the defending team wins once the timelimit passes.
1758 void assault_new_round();
1759 float WinningCondition_Assault()
1760 {
1761         local float status;
1762
1763         WinningConditionHelper(); // set worldstatus
1764
1765         status = WINNING_NO;
1766         // as the timelimit has not yet passed just assume the defending team will win
1767         if(assault_attacker_team == COLOR_TEAM1)
1768         {
1769                 SetWinners(team, COLOR_TEAM2);
1770         }
1771         else
1772         {
1773                 SetWinners(team, COLOR_TEAM1);
1774         }
1775
1776         local entity ent;
1777         ent = find(world, classname, "target_assault_roundend");
1778         if(ent)
1779         {
1780                 if(ent.winning) // round end has been triggered by attacking team
1781                 {
1782                         bprint("ASSAULT: round completed...\n");
1783                         SetWinners(team, assault_attacker_team);
1784
1785                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1786
1787                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1788                         {
1789                                 status = WINNING_YES;
1790                         }
1791                         else
1792                         {
1793                                 local entity oldself;
1794                                 oldself = self;
1795                                 self = ent;
1796                                 assault_new_round();
1797                                 self = oldself;
1798                         }
1799                 }
1800         }
1801
1802         return status;
1803 }
1804
1805 // LMS winning condition: game terminates if and only if there's at most one
1806 // one player who's living lives. Top two scores being equal cancels the time
1807 // limit.
1808 float WinningCondition_LMS()
1809 {
1810         entity head, head2;
1811         float have_player;
1812         float have_players;
1813         float l;
1814
1815         have_player = FALSE;
1816         have_players = FALSE;
1817         l = LMS_NewPlayerLives();
1818
1819         head = find(world, classname, "player");
1820         if(head)
1821                 have_player = TRUE;
1822         head2 = find(head, classname, "player");
1823         if(head2)
1824                 have_players = TRUE;
1825
1826         if(have_player)
1827         {
1828                 // we have at least one player
1829                 if(have_players)
1830                 {
1831                         // two or more active players - continue with the game
1832                 }
1833                 else
1834                 {
1835                         // exactly one player?
1836
1837                         ClearWinners();
1838                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1839
1840                         if(l)
1841                         {
1842                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1843                                 return WINNING_NO;
1844                         }
1845                         else
1846                         {
1847                                 // a winner!
1848                                 // and assign him his first place
1849                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1850                                 return WINNING_YES;
1851                         }
1852                 }
1853         }
1854         else
1855         {
1856                 // nobody is playing at all...
1857                 if(l)
1858                 {
1859                         // wait for players...
1860                 }
1861                 else
1862                 {
1863                         // SNAFU (maybe a draw game?)
1864                         ClearWinners();
1865                         dprint("No players, ending game.\n");
1866                         return WINNING_YES;
1867                 }
1868         }
1869
1870         // When we get here, we have at least two players who are actually LIVING,
1871         // now check if the top two players have equal score.
1872         WinningConditionHelper();
1873
1874         ClearWinners();
1875         if(WinningConditionHelper_winner)
1876                 WinningConditionHelper_winner.winning = TRUE;
1877         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1878                 return WINNING_NEVER;
1879
1880         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1881         return WINNING_NO;
1882 }
1883
1884 void ShuffleMaplist()
1885 {
1886         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1887 }
1888
1889 float leaderfrags;
1890 float WinningCondition_Scores(float limit, float leadlimit)
1891 {
1892         float limitreached;
1893
1894         // TODO make everything use THIS winning condition (except LMS)
1895         WinningConditionHelper();
1896
1897         if(teams_matter)
1898         {
1899                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1900                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1901                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1902                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1903         }
1904
1905         ClearWinners();
1906         if(WinningConditionHelper_winner)
1907                 WinningConditionHelper_winner.winning = 1;
1908         if(WinningConditionHelper_winnerteam >= 0)
1909                 SetWinners(team, WinningConditionHelper_winnerteam);
1910
1911         if(WinningConditionHelper_lowerisbetter)
1912         {
1913                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1914                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1915                 limit = -limit;
1916         }
1917
1918         if(WinningConditionHelper_zeroisworst)
1919                 leadlimit = 0; // not supported in this mode
1920
1921         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1922         // these modes always score in increments of 1, thus this makes sense
1923         {
1924                 if(leaderfrags != WinningConditionHelper_topscore)
1925                 {
1926                         leaderfrags = WinningConditionHelper_topscore;
1927
1928                         if (limit)
1929                         if (leaderfrags == limit - 1)
1930                                 Announce("1fragleft");
1931                         else if (leaderfrags == limit - 2)
1932                                 Announce("2fragsleft");
1933                         else if (leaderfrags == limit - 3)
1934                                 Announce("3fragsleft");
1935                 }
1936         }
1937
1938         limitreached = FALSE;
1939         if(limit)
1940                 if(WinningConditionHelper_topscore >= limit)
1941                         limitreached = TRUE;
1942         if(leadlimit)
1943         {
1944                 float leadlimitreached;
1945                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1946                 if(cvar("leadlimit_and_fraglimit"))
1947                         limitreached = (limitreached && leadlimitreached);
1948                 else
1949                         limitreached = (limitreached || leadlimitreached);
1950         }
1951
1952         return GetWinningCode(
1953                 WinningConditionHelper_topscore && limitreached,
1954                 WinningConditionHelper_equality
1955         );
1956 }
1957
1958 float WinningCondition_Race(float fraglimit)
1959 {
1960         float wc;
1961         entity p;
1962         float n, c;
1963
1964         n = 0;
1965         c = 0;
1966         FOR_EACH_PLAYER(p)
1967         {
1968                 ++n;
1969                 if(p.race_completed)
1970                         ++c;
1971         }
1972         if(n && (n == c))
1973                 return WINNING_YES;
1974         wc = WinningCondition_Scores(fraglimit, 0);
1975
1976         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1977         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1978         // do NOT support equality when the laps are all raced!
1979                 return WINNING_STARTSUDDENDEATHOVERTIME;
1980         else
1981                 return WINNING_NEVER;
1982         return wc;
1983 }
1984
1985 void ReadyRestart();
1986 float WinningCondition_QualifyingThenRace(float limit)
1987 {
1988         float wc;
1989         wc = WinningCondition_Scores(limit, 0);
1990
1991         // NEVER initiate overtime
1992         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1993         {
1994                 return WINNING_YES;
1995         }
1996
1997         return wc;
1998 }
1999
2000 float WinningCondition_RanOutOfSpawns()
2001 {
2002         entity head;
2003
2004         if(have_team_spawns <= 0)
2005                 return WINNING_NO;
2006
2007         if(!some_spawn_has_been_used)
2008                 return WINNING_NO;
2009
2010         team1_score = team2_score = team3_score = team4_score = 0;
2011
2012         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2013         {
2014                 if(head.team == COLOR_TEAM1)
2015                         team1_score = 1;
2016                 else if(head.team == COLOR_TEAM2)
2017                         team2_score = 1;
2018                 else if(head.team == COLOR_TEAM3)
2019                         team3_score = 1;
2020                 else if(head.team == COLOR_TEAM4)
2021                         team4_score = 1;
2022         }
2023
2024         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2025         {
2026                 if(head.team == COLOR_TEAM1)
2027                         team1_score = 1;
2028                 else if(head.team == COLOR_TEAM2)
2029                         team2_score = 1;
2030                 else if(head.team == COLOR_TEAM3)
2031                         team3_score = 1;
2032                 else if(head.team == COLOR_TEAM4)
2033                         team4_score = 1;
2034         }
2035
2036         ClearWinners();
2037         if(team1_score + team2_score + team3_score + team4_score == 0)
2038         {
2039                 checkrules_equality = TRUE;
2040                 return WINNING_YES;
2041         }
2042         else if(team1_score + team2_score + team3_score + team4_score == 1)
2043         {
2044                 float t, i;
2045                 if(team1_score) t = COLOR_TEAM1;
2046                 if(team2_score) t = COLOR_TEAM2;
2047                 if(team3_score) t = COLOR_TEAM3;
2048                 if(team4_score) t = COLOR_TEAM4;
2049                 CheckAllowedTeams(world);
2050                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2051                 {
2052                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2053                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2054                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2055                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2056                 }
2057
2058                 AddWinners(team, t);
2059                 return WINNING_YES;
2060         }
2061         else
2062                 return WINNING_NO;
2063 }
2064
2065 /*
2066 ============
2067 CheckRules_World
2068
2069 Exit deathmatch games upon conditions
2070 ============
2071 */
2072 void CheckRules_World()
2073 {
2074         float timelimit;
2075         float fraglimit;
2076         float leadlimit;
2077
2078         VoteThink();
2079         MapVote_Think();
2080
2081         SetDefaultAlpha();
2082
2083         /*
2084         MapVote_Think should now do that part
2085         if (intermission_running)
2086                 if (time >= intermission_exittime + 60)
2087                 {
2088                         if(!DoNextMapOverride())
2089                                 GotoNextMap();
2090                         return;
2091                 }
2092         */
2093
2094         if (gameover)   // someone else quit the game already
2095         {
2096                 if(player_count == 0) // Nobody there? Then let's go to the next map
2097                         MapVote_Start();
2098                         // this will actually check the player count in the next frame
2099                         // again, but this shouldn't hurt
2100                 return;
2101         }
2102
2103         timelimit = cvar("timelimit") * 60;
2104         fraglimit = cvar("fraglimit");
2105         leadlimit = cvar("leadlimit");
2106
2107         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2108         {
2109                 if(timelimit > 0)
2110                         timelimit = 0; // timelimit is not made for warmup
2111                 if(fraglimit > 0)
2112                         fraglimit = 0; // no fraglimit for now
2113                 leadlimit = 0; // no leadlimit for now
2114         }
2115
2116         if(g_onslaught)
2117                 timelimit = 0; // ONS has its own overtime rule
2118
2119         if(timelimit > 0)
2120         {
2121                 timelimit += game_starttime;
2122         }
2123         else if (timelimit < 0)
2124         {
2125                 // endmatch
2126                 NextLevel();
2127                 return;
2128         }
2129
2130         float wantovertime;
2131         wantovertime = 0;
2132
2133         if(checkrules_suddendeathend)
2134         {
2135                 if(!checkrules_suddendeathwarning)
2136                 {
2137                         checkrules_suddendeathwarning = TRUE;
2138                         if(g_race && !g_race_qualifying)
2139                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2140                         else
2141                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2142                 }
2143         }
2144         else
2145         {
2146                 if (timelimit && time >= timelimit)
2147                 {
2148                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2149                         {
2150                                 float totalplayers;
2151                                 float playerswithlaps;
2152                                 float readyplayers;
2153                                 entity head;
2154                                 totalplayers = playerswithlaps = readyplayers = 0;
2155                                 FOR_EACH_PLAYER(head)
2156                                 {
2157                                         ++totalplayers;
2158                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2159                                                 ++playerswithlaps;
2160                                         if(head.ready)
2161                                                 ++readyplayers;
2162                                 }
2163
2164                                 // at least 2 of the players have completed a lap: start the RACE
2165                                 // otherwise, the players should end the qualifying on their own
2166                                 if(readyplayers || playerswithlaps >= 2)
2167                                 {
2168                                         checkrules_suddendeathend = 0;
2169                                         ReadyRestart(); // go to race
2170                                         return;
2171                                 }
2172                                 else
2173                                         wantovertime |= InitiateSuddenDeath();
2174                         }
2175                         else
2176                                 wantovertime |= InitiateSuddenDeath();
2177                 }
2178         }
2179
2180         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2181         {
2182                 NextLevel();
2183                 return;
2184         }
2185
2186         float checkrules_status;
2187         checkrules_status = WinningCondition_RanOutOfSpawns();
2188         if(checkrules_status == WINNING_YES)
2189         {
2190                 bprint("Hey! Someone ran out of spawns!\n");
2191         }
2192         else if(g_race && !g_race_qualifying && timelimit >= 0)
2193         {
2194                 checkrules_status = WinningCondition_Race(fraglimit);
2195                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2196         }
2197         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2198         {
2199                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2200                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2201         }
2202         else if(g_assault)
2203         {
2204                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2205         }
2206         else if(g_lms)
2207         {
2208                 checkrules_status = WinningCondition_LMS();
2209         }
2210         else if (g_onslaught)
2211         {
2212                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2213         }
2214         else
2215         {
2216                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2217                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2218         }
2219
2220         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2221         {
2222                 checkrules_status = WINNING_NEVER;
2223                 checkrules_overtimesadded = -1;
2224                 wantovertime |= InitiateSuddenDeath();
2225         }
2226
2227         if(checkrules_status == WINNING_NEVER)
2228                 // equality cases! Nobody wins if the overtime ends in a draw.
2229                 ClearWinners();
2230
2231         if(wantovertime)
2232         {
2233                 if(checkrules_status == WINNING_NEVER)
2234                         InitiateOvertime();
2235                 else
2236                         checkrules_status = WINNING_YES;
2237         }
2238
2239         if(checkrules_suddendeathend)
2240                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2241                         checkrules_status = WINNING_YES;
2242
2243         if(checkrules_status == WINNING_YES)
2244         {
2245                 //print("WINNING\n");
2246                 NextLevel();
2247         }
2248 };
2249
2250 float mapvote_nextthink;
2251 float mapvote_initialized;
2252 float mapvote_keeptwotime;
2253 float mapvote_timeout;
2254 string mapvote_message;
2255 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2256 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2257 float mapvote_screenshot_dirs_count;
2258
2259 float mapvote_count;
2260 float mapvote_count_real;
2261 string mapvote_maps[MAPVOTE_COUNT];
2262 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2263 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2264 float mapvote_maps_suggested[MAPVOTE_COUNT];
2265 string mapvote_suggestions[MAPVOTE_COUNT];
2266 float mapvote_suggestion_ptr;
2267 float mapvote_maxlen;
2268 float mapvote_voters;
2269 float mapvote_votes[MAPVOTE_COUNT];
2270 float mapvote_run;
2271 float mapvote_detail;
2272 float mapvote_abstain;
2273 .float mapvote;
2274
2275 void MapVote_ClearAllVotes()
2276 {
2277         FOR_EACH_CLIENT(other)
2278                 other.mapvote = 0;
2279 }
2280
2281 string MapVote_Suggest(string m)
2282 {
2283         float i;
2284         if(m == "")
2285                 return "That's not how to use this command.";
2286         if(!cvar("g_maplist_votable_suggestions"))
2287                 return "Suggestions are not accepted on this server.";
2288         if(mapvote_initialized)
2289                 return "Can't suggest - voting is already in progress!";
2290         m = MapInfo_FixName(m);
2291         if(!m)
2292                 return "The map you suggested is not available on this server.";
2293         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2294                 if(Map_IsRecent(m))
2295                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2296
2297         if(!MapInfo_CheckMap(m))
2298                 return "The map you suggested does not support the current game mode.";
2299         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2300                 if(mapvote_suggestions[i] == m)
2301                         return "This map was already suggested.";
2302         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2303         {
2304                 i = floor(random() * mapvote_suggestion_ptr);
2305         }
2306         else
2307         {
2308                 i = mapvote_suggestion_ptr;
2309                 mapvote_suggestion_ptr += 1;
2310         }
2311         if(mapvote_suggestions[i] != "")
2312                 strunzone(mapvote_suggestions[i]);
2313         mapvote_suggestions[i] = strzone(m);
2314         if(cvar("sv_eventlog"))
2315                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2316         return strcat("Suggestion of ", m, " accepted.");
2317 }
2318
2319 void MapVote_AddVotable(string nextMap, float isSuggestion)
2320 {
2321         float j, i, o;
2322         string pakfile, mapfile;
2323
2324         if(nextMap == "")
2325                 return;
2326         for(j = 0; j < mapvote_count; ++j)
2327                 if(mapvote_maps[j] == nextMap)
2328                         return;
2329         if(strlen(nextMap) > mapvote_maxlen)
2330                 mapvote_maxlen = strlen(nextMap);
2331         mapvote_maps[mapvote_count] = strzone(nextMap);
2332         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2333
2334         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2335         {
2336                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2337                 pakfile = whichpack(strcat(mapfile, ".tga"));
2338                 if(pakfile == "")
2339                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2340                 if(pakfile == "")
2341                         pakfile = whichpack(strcat(mapfile, ".png"));
2342                 if(pakfile != "")
2343                         break;
2344         }
2345         if(i >= mapvote_screenshot_dirs_count)
2346                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2347         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2348                 pakfile = substring(pakfile, o, -1);
2349
2350         mapvote_maps_screenshot_dir[mapvote_count] = i;
2351         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2352
2353         mapvote_count += 1;
2354 }
2355
2356 void MapVote_Spawn();
2357 void MapVote_Init()
2358 {
2359         float i;
2360         float nmax, smax;
2361
2362         MapVote_ClearAllVotes();
2363
2364         mapvote_count = 0;
2365         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2366         mapvote_abstain = cvar("g_maplist_votable_abstain");
2367
2368         if(mapvote_abstain)
2369                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2370         else
2371                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2372         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2373
2374         // we need this for AddVotable, as that cycles through the screenshot dirs
2375         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2376         if(mapvote_screenshot_dirs_count == 0)
2377                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2378         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2379         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2380                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2381
2382         if(mapvote_suggestion_ptr)
2383                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2384                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2385
2386         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2387                 MapVote_AddVotable(GetNextMap(), FALSE);
2388
2389         if(mapvote_count == 0)
2390         {
2391                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2392                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2393                 if(cvar("g_maplist_shuffle"))
2394                         ShuffleMaplist();
2395                 localcmd("\nmenu_cmd sync\n");
2396                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2397                         MapVote_AddVotable(GetNextMap(), FALSE);
2398         }
2399
2400         mapvote_count_real = mapvote_count;
2401         if(mapvote_abstain)
2402                 MapVote_AddVotable("don't care", 0);
2403
2404         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2405
2406         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2407         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2408         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2409                 mapvote_keeptwotime = 0;
2410         mapvote_message = "Choose a map and press its key!";
2411
2412         MapVote_Spawn();
2413 }
2414
2415 void MapVote_SendPicture(float id)
2416 {
2417         msg_entity = self;
2418         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2419         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2420         WriteByte(MSG_ONE, id);
2421         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2422 }
2423
2424 float GameCommand_MapVote(string cmd)
2425 {
2426         if(!intermission_running)
2427                 return FALSE;
2428
2429         if(cmd == "mv_getpic")
2430         {
2431                 MapVote_SendPicture(stof(argv(1)));
2432                 return TRUE;
2433         }
2434
2435         return FALSE;
2436 }
2437
2438 float MapVote_GetMapMask()
2439 {
2440         float mask, i, power;
2441         mask = 0;
2442         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2443                 if(mapvote_maps[i] != "")
2444                         mask |= power;
2445         return mask;
2446 }
2447
2448 entity mapvote_ent;
2449 float MapVote_SendEntity(entity to, float sf)
2450 {
2451         float i;
2452
2453         if(sf & 1)
2454                 sf &~= 2; // if we send 1, we don't need to also send 2
2455
2456         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2457         WriteByte(MSG_ENTITY, sf);
2458
2459         if(sf & 1)
2460         {
2461                 // flag 1 == initialization
2462                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2463                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2464                 WriteString(MSG_ENTITY, "");
2465                 WriteByte(MSG_ENTITY, mapvote_count);
2466                 WriteByte(MSG_ENTITY, mapvote_abstain);
2467                 WriteByte(MSG_ENTITY, mapvote_detail);
2468                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2469                 if(mapvote_count <= 8)
2470                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2471                 else
2472                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2473                 for(i = 0; i < mapvote_count; ++i)
2474                         if(mapvote_maps[i] != "")
2475                         {
2476                                 if(mapvote_abstain && i == mapvote_count - 1)
2477                                 {
2478                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2479                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2480                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2481                                 }
2482                                 else
2483                                 {
2484                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2485                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2486                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2487                                 }
2488                         }
2489         }
2490
2491         if(sf & 2)
2492         {
2493                 // flag 2 == update of mask
2494                 if(mapvote_count <= 8)
2495                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2496                 else
2497                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2498         }
2499
2500         if(sf & 4)
2501         {
2502                 if(mapvote_detail)
2503                         for(i = 0; i < mapvote_count; ++i)
2504                                 if(mapvote_maps[i] != "")
2505                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2506
2507                 WriteByte(MSG_ENTITY, to.mapvote);
2508         }
2509
2510         return TRUE;
2511 }
2512
2513 void MapVote_Spawn()
2514 {
2515         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2516 }
2517
2518 void MapVote_TouchMask()
2519 {
2520         mapvote_ent.SendFlags |= 2;
2521 }
2522
2523 void MapVote_TouchVotes(entity voter)
2524 {
2525         mapvote_ent.SendFlags |= 4;
2526 }
2527
2528 float MapVote_Finished(float mappos)
2529 {
2530         string result;
2531         float i;
2532         float didntvote;
2533
2534         if(cvar("sv_eventlog"))
2535         {
2536                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2537                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2538                 didntvote = mapvote_voters;
2539                 for(i = 0; i < mapvote_count; ++i)
2540                         if(mapvote_maps[i] != "")
2541                         {
2542                                 didntvote -= mapvote_votes[i];
2543                                 if(i != mappos)
2544                                 {
2545                                         result = strcat(result, ":", mapvote_maps[i]);
2546                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2547                                 }
2548                         }
2549                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2550
2551                 GameLogEcho(result);
2552                 if(mapvote_maps_suggested[mappos])
2553                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2554         }
2555
2556         FOR_EACH_REALCLIENT(other)
2557                 FixClientCvars(other);
2558
2559         Map_Goto_SetStr(mapvote_maps[mappos]);
2560         Map_Goto();
2561         alreadychangedlevel = TRUE;
2562         return TRUE;
2563 }
2564 void MapVote_CheckRules_1()
2565 {
2566         float i;
2567
2568         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2569         {
2570                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2571                 mapvote_votes[i] = 0;
2572         }
2573
2574         mapvote_voters = 0;
2575         FOR_EACH_REALCLIENT(other)
2576         {
2577                 ++mapvote_voters;
2578                 if(other.mapvote)
2579                 {
2580                         i = other.mapvote - 1;
2581                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2582                         mapvote_votes[i] = mapvote_votes[i] + 1;
2583                 }
2584         }
2585 }
2586
2587 float MapVote_CheckRules_2()
2588 {
2589         float i;
2590         float firstPlace, secondPlace;
2591         float firstPlaceVotes, secondPlaceVotes;
2592         float mapvote_voters_real;
2593         string result;
2594
2595         if(mapvote_count_real == 1)
2596                 return MapVote_Finished(0);
2597
2598         mapvote_voters_real = mapvote_voters;
2599         if(mapvote_abstain)
2600                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2601
2602         RandomSelection_Init();
2603         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2604                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2605         firstPlace = RandomSelection_chosen_float;
2606         firstPlaceVotes = RandomSelection_best_priority;
2607         //dprint("First place: ", ftos(firstPlace), "\n");
2608         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2609
2610         RandomSelection_Init();
2611         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2612                 if(i != firstPlace)
2613                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2614         secondPlace = RandomSelection_chosen_float;
2615         secondPlaceVotes = RandomSelection_best_priority;
2616         //dprint("Second place: ", ftos(secondPlace), "\n");
2617         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2618
2619         if(firstPlace == -1)
2620                 error("No first place in map vote... WTF?");
2621
2622         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2623                 return MapVote_Finished(firstPlace);
2624
2625         if(mapvote_keeptwotime)
2626                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2627                 {
2628                         float didntvote;
2629                         MapVote_TouchMask();
2630                         mapvote_message = "Now decide between the TOP TWO!";
2631                         mapvote_keeptwotime = 0;
2632                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2633                         result = strcat(result, ":", ftos(firstPlaceVotes));
2634                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2635                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2636                         didntvote = mapvote_voters;
2637                         for(i = 0; i < mapvote_count; ++i)
2638                                 if(mapvote_maps[i] != "")
2639                                 {
2640                                         didntvote -= mapvote_votes[i];
2641                                         if(i != firstPlace)
2642                                                 if(i != secondPlace)
2643                                                 {
2644                                                         result = strcat(result, ":", mapvote_maps[i]);
2645                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2646                                                         if(i < mapvote_count_real)
2647                                                         {
2648                                                                 strunzone(mapvote_maps[i]);
2649                                                                 mapvote_maps[i] = "";
2650                                                                 strunzone(mapvote_maps_pakfile[i]);
2651                                                                 mapvote_maps_pakfile[i] = "";
2652                                                         }
2653                                                 }
2654                                 }
2655                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2656                         if(cvar("sv_eventlog"))
2657                                 GameLogEcho(result);
2658                 }
2659
2660         return FALSE;
2661 }
2662 void MapVote_Tick()
2663 {
2664         float keeptwo;
2665         float totalvotes;
2666
2667         keeptwo = mapvote_keeptwotime;
2668         MapVote_CheckRules_1(); // count
2669         if(MapVote_CheckRules_2()) // decide
2670                 return;
2671
2672         totalvotes = 0;
2673         FOR_EACH_REALCLIENT(other)
2674         {
2675                 // hide scoreboard again
2676                 if(other.health != 2342)
2677                 {
2678                         other.health = 2342;
2679                         other.impulse = 0;
2680                         if(clienttype(other) == CLIENTTYPE_REAL)
2681                         {
2682                                 msg_entity = other;
2683                                 WriteByte(MSG_ONE, SVC_FINALE);
2684                                 WriteString(MSG_ONE, "");
2685                         }
2686                 }
2687
2688                 // clear possibly invalid votes
2689                 if(mapvote_maps[other.mapvote - 1] == "")
2690                         other.mapvote = 0;
2691                 // use impulses as new vote
2692                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2693                         if(mapvote_maps[other.impulse - 1] != "")
2694                         {
2695                                 other.mapvote = other.impulse;
2696                                 MapVote_TouchVotes(other);
2697                         }
2698                 other.impulse = 0;
2699
2700                 if(other.mapvote)
2701                         ++totalvotes;
2702         }
2703
2704         MapVote_CheckRules_1(); // just count
2705 }
2706 void MapVote_Start()
2707 {
2708         if(mapvote_run)
2709                 return;
2710
2711         MapInfo_Enumerate();
2712         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2713                 mapvote_run = TRUE;
2714 }
2715 void MapVote_Think()
2716 {
2717         if(!mapvote_run)
2718                 return;
2719
2720         if(alreadychangedlevel)
2721                 return;
2722
2723         if(time < mapvote_nextthink)
2724                 return;
2725         //dprint("tick\n");
2726
2727         mapvote_nextthink = time + 0.5;
2728
2729         if(!mapvote_initialized)
2730         {
2731                 if(cvar("rescan_pending") == 1)
2732                 {
2733                         cvar_set("rescan_pending", "2");
2734                         localcmd("fs_rescan\nrescan_pending 3\n");
2735                         return;
2736                 }
2737                 else if(cvar("rescan_pending") == 2)
2738                 {
2739                         return;
2740                 }
2741                 else if(cvar("rescan_pending") == 3)
2742                 {
2743                         // now build missing mapinfo files
2744                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2745                                 return;
2746
2747                         // we're done, start the timer
2748                         cvar_set("rescan_pending", "0");
2749                 }
2750
2751                 mapvote_initialized = TRUE;
2752                 if(DoNextMapOverride())
2753                         return;
2754                 if(!cvar("g_maplist_votable") || player_count <= 0)
2755                 {
2756                         GotoNextMap();
2757                         return;
2758                 }
2759                 MapVote_Init();
2760         }
2761
2762         MapVote_Tick();
2763 };
2764
2765 string GotoMap(string m)
2766 {
2767         if(!MapInfo_CheckMap(m))
2768                 return "The map you chose is not available on this server.";
2769         cvar_set("nextmap", m);
2770         cvar_set("timelimit", "-1");
2771         if(mapvote_initialized || alreadychangedlevel)
2772         {
2773                 if(DoNextMapOverride())
2774                         return "Map switch initiated.";
2775                 else
2776                         return "Hm... no. For some reason I like THIS map more.";
2777         }
2778         else
2779                 return "Map switch will happen after scoreboard.";
2780 }
2781
2782
2783 void EndFrame()
2784 {
2785         float altime;
2786         FOR_EACH_REALCLIENT(self)
2787         {
2788                 if(self.classname == "spectator")
2789                 {
2790                         if(self.enemy.typehitsound)
2791                                 play2(self, "misc/typehit.wav");
2792                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2793                                 play2(self, "misc/hit.wav");
2794                 }
2795                 else
2796                 {
2797                         if(self.typehitsound)
2798                                 play2(self, "misc/typehit.wav");
2799                         else if(self.hitsound && self.cvar_cl_hitsound)
2800                                 play2(self, "misc/hit.wav");
2801                 }
2802         }
2803         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2804         // add 1 frametime because after this, engine SV_Physics
2805         // increases time by a frametime and then networks the frame
2806         // add another frametime because client shows everything with
2807         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2808         // needed!
2809         FOR_EACH_CLIENT(self)
2810         {
2811                 self.hitsound = FALSE;
2812                 self.typehitsound = FALSE;
2813                 antilag_record(self, altime);
2814         }
2815 }
2816
2817
2818 /*
2819  * RedirectionThink:
2820  * returns TRUE if redirecting
2821  */
2822 float redirection_timeout;
2823 float redirection_nextthink;
2824 float RedirectionThink()
2825 {
2826         float clients_found;
2827
2828         if(redirection_target == "")
2829                 return FALSE;
2830
2831         if(!redirection_timeout)
2832         {
2833                 cvar_set("sv_public", "-2");
2834                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2835                 if(redirection_target == "self")
2836                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2837                 else
2838                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2839         }
2840
2841         if(time < redirection_nextthink)
2842                 return TRUE;
2843
2844         redirection_nextthink = time + 1;
2845
2846         clients_found = 0;
2847         FOR_EACH_REALCLIENT(self)
2848         {
2849                 print("Redirecting: sending connect command to ", self.netname, "\n");
2850                 if(redirection_target == "self")
2851                         stuffcmd(self, "\ndisconnect; reconnect\n");
2852                 else
2853                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2854                 ++clients_found;
2855         }
2856
2857         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2858
2859         if(time > redirection_timeout || clients_found == 0)
2860                 localcmd("\nwait; wait; wait; quit\n");
2861
2862         return TRUE;
2863 }
2864
2865 void TargetMusic_RestoreGame();
2866 void RestoreGame()
2867 {
2868         // Loaded from a save game
2869         // some things then break, so let's work around them...
2870
2871         // Progs DB (capture records)
2872         ServerProgsDB = db_load("server.db");
2873
2874         // Mapinfo
2875         MapInfo_Shutdown();
2876         MapInfo_Enumerate();
2877         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2878         WeaponStats_Init();
2879
2880         TargetMusic_RestoreGame();
2881 }
2882
2883 void SV_Shutdown()
2884 {
2885         if(gameover > 1) // shutting down already?
2886                 return;
2887
2888         gameover = 2; // 2 = server shutting down
2889
2890         if(world_initialized > 0)
2891         {
2892                 world_initialized = 0;
2893                 print("Saving persistent data...\n");
2894                 Ban_SaveBans();
2895                 if(!cheatcount_total)
2896                 {
2897                         if(cvar("sv_db_saveasdump"))
2898                                 db_dump(ServerProgsDB, "server.db");
2899                         else
2900                                 db_save(ServerProgsDB, "server.db");
2901                 }
2902                 if(cvar("developer"))
2903                 {
2904                         if(cvar("sv_db_saveasdump"))
2905                                 db_dump(TemporaryDB, "server-temp.db");
2906                         else
2907                                 db_save(TemporaryDB, "server-temp.db");
2908                 }
2909                 CheatShutdown(); // must be after cheatcount check
2910                 db_close(ServerProgsDB);
2911                 db_close(TemporaryDB);
2912                 print("done!\n");
2913                 // tell the bot system the game is ending now
2914                 bot_endgame();
2915
2916                 WeaponStats_Shutdown();
2917                 MapInfo_Shutdown();
2918         }
2919         else if(world_initialized == 0)
2920         {
2921                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2922         }
2923 }