add todo comments regarding mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("serverconfig");
276                 BADPREFIX("g_ban_");
277                 BADPREFIX("g_chat_flood_");
278                 BADPREFIX("g_voice_flood_");
279                 BADPREFIX("rcon_");
280                 BADPREFIX("settemp_");
281                 BADPREFIX("sv_allowdownloads_");
282                 BADPREFIX("sv_autodemo");
283                 BADPREFIX("sv_curl_");
284                 BADPREFIX("sv_eventlog");
285                 BADPREFIX("sv_logscores_");
286                 BADPREFIX("sv_master");
287                 BADCVAR("g_banned_list");
288                 BADCVAR("log_dest_udp");
289                 BADCVAR("log_file");
290                 BADCVAR("net_address");
291                 BADCVAR("port");
292                 BADCVAR("savedgamecfg");
293                 BADCVAR("sv_heartbeatperiod");
294                 BADCVAR("sv_vote_master_password");
295                 BADCVAR("sys_colortranslation");
296                 BADCVAR("sys_specialcharactertranslation");
297                 BADCVAR("timestamps");
298                 BADCVAR("net_address");
299                 BADCVAR("net_address_ipv6");
300                 BADPREFIX("sv_weaponstats_");
301                 BADCVAR("developer");
302                 BADPREFIX("developer_");
303
304                 // mapinfo
305                 BADCVAR("timelimit");
306                 BADCVAR("fraglimit");
307                 BADCVAR("leadlimit");
308                 BADCVAR("g_tdm_teams");
309                 BADCVAR("g_keyhunt_teams");
310                 BADCVAR("g_domination_default_teams");
311                 BADCVAR("g_race_qualifying_timelimit");
312                 BADCVAR("g_lms");
313                 BADCVAR("g_arena");
314                 BADCVAR("g_ca");
315                 BADCVAR("g_assault");
316                 BADCVAR("g_ctf");
317                 BADCVAR("g_dm");
318                 BADCVAR("g_domination");
319                 BADCVAR("g_keyhunt");
320                 BADCVAR("g_keyhunt_teams");
321                 BADCVAR("g_onslaught");
322                 BADCVAR("g_race");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_runematch");
325                 BADCVAR("g_tdm");
326                 BADCVAR("g_nexball");
327                 BADCVAR("teamplay");
328
329                 // long
330                 BADCVAR("hostname");
331                 BADCVAR("g_maplist");
332                 BADCVAR("g_maplist_mostrecent");
333                 BADCVAR("sv_motd");
334
335                 v = cvar_string(k);
336                 d = cvar_defstring(k);
337                 if(v == d)
338                         continue;
339
340                 if(adding)
341                 {
342                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343                         if(strlen(cvar_changes) > 16384)
344                         {
345                                 cvar_changes = "// too many settings have been changed to show them here\n";
346                                 adding = 0;
347                         }
348                 }
349
350                 // now check if the changes are actually gameplay relevant
351
352                 // does nothing visible
353                 BADCVAR("captureleadlimit_override");
354                 BADCVAR("g_arena_point_leadlimit");
355                 BADCVAR("g_ca_point_leadlimit");
356                 BADCVAR("g_ctf_capture_leadlimit");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_keyhunt_point_leadlimit");
359                 BADCVAR("g_nexball_goalleadlimit");
360                 BADCVAR("g_runematch_point_leadlimit");
361                 BADCVAR("leadlimit_and_fraglimit");
362                 BADCVAR("leadlimit_override");
363                 BADCVAR("sv_checkforpacketsduringsleep");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("g_chat_");
366                 BADPREFIX("prvm_");
367                 BADPREFIX("sv_fragmessage_");
368                 BADPREFIX("sv_vote_");
369                 BADPREFIX("timelimit_");
370
371                 // allowed changes to server admins (please sync this to server.cfg)
372                 // vi commands:
373                 //   :/"impure"/,$d
374                 //   :g!,^\/\/[^ /],d
375                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
376                 //   :%!sort
377                 // yes, this does contain some redundant stuff, don't really care
378                 BADCVAR("bot_number");
379                 BADCVAR("bot_prefix");
380                 BADCVAR("bot_suffix");
381                 BADCVAR("capturelimit_override");
382                 BADCVAR("fraglimit_override");
383                 BADCVAR("gametype");
384                 BADCVAR("g_antilag");
385                 BADCVAR("g_balance_teams");
386                 BADCVAR("g_balance_teams_force");
387                 BADCVAR("g_ban_sync_trusted_servers");
388                 BADCVAR("g_ban_sync_uri");
389                 BADCVAR("g_ctf_capture_limit");
390                 BADCVAR("g_ctf_ignore_frags");
391                 BADCVAR("g_ctf_win_mode");
392                 BADCVAR("g_domination_point_limit");
393                 BADCVAR("g_fullbrightitems");
394                 BADCVAR("g_fullbrightplayers");
395                 BADCVAR("g_keyhunt_point_limit");
396                 BADCVAR("g_keyhunt_teams_override");
397                 BADCVAR("g_lms_lives_override");
398                 BADCVAR("g_maplist");
399                 BADCVAR("g_maplist_check_waypoints");
400                 BADCVAR("g_maplist_mostrecent_count");
401                 BADCVAR("g_maplist_shuffle");
402                 BADCVAR("g_maplist_votable");
403                 BADCVAR("g_maplist_votable_abstain");
404                 BADCVAR("g_maplist_votable_nodetail");
405                 BADCVAR("g_maplist_votable_suggestions");
406                 BADCVAR("g_minstagib");
407                 BADCVAR("g_nexball_goallimit");
408                 BADCVAR("g_runematch_point_limit");
409                 BADCVAR("g_start_delay");
410                 BADCVAR("hostname");
411                 BADCVAR("log_file");
412                 BADCVAR("maxplayers");
413                 BADCVAR("minplayers");
414                 BADCVAR("net_address");
415                 BADCVAR("port");
416                 BADCVAR("rcon_password");
417                 BADCVAR("rcon_restricted_commands");
418                 BADCVAR("rcon_restricted_password");
419                 BADCVAR("skill");
420                 BADCVAR("sv_adminnick");
421                 BADCVAR("sv_autoscreenshot");
422                 BADCVAR("sv_curl_defaulturl");
423                 BADCVAR("sv_defaultcharacter");
424                 BADCVAR("sv_defaultplayermodel");
425                 BADCVAR("sv_defaultplayerskin");
426                 BADCVAR("sv_maxidle");
427                 BADCVAR("sv_maxrate");
428                 BADCVAR("sv_motd");
429                 BADCVAR("sv_public");
430                 BADCVAR("sv_ready_restart");
431                 BADCVAR("sv_status_privacy");
432                 BADCVAR("sv_vote_call");
433                 BADCVAR("sv_vote_commands");
434                 BADCVAR("sv_vote_majority_factor");
435                 BADCVAR("sv_vote_master");
436                 BADCVAR("sv_vote_master_commands");
437                 BADCVAR("sv_vote_master_password");
438                 BADCVAR("sv_vote_simple_majority_factor");
439                 BADCVAR("timelimit_override");
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 }
556
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void RegisterWeapons();
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
565 {
566         float fd, l, i, j, n;
567         string s, col;
568
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         if(world_already_spawned)
574                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575         world_already_spawned = TRUE;
576
577         remove = remove_safely; // during spawning, watch what you remove!
578
579         check_unacceptable_compiler_bugs();
580
581         cvar_changes_init(); // do this very early now so it REALLY matches the server config
582
583         compressShortVector_init();
584
585         allowed_to_spawn = TRUE;
586
587         local entity head;
588         head = nextent(world);
589         maxclients = 0;
590         while(head)
591         {
592                 ++maxclients;
593                 head = nextent(head);
594         }
595
596         // needs to be done so early as they would still spawn
597         RegisterWeapons();
598
599         ServerProgsDB = db_load("server.db");
600
601         TemporaryDB = db_create();
602
603         /*
604         TODO sound pack system
605         // initialize sound pack system
606         soundpack = cvar_string("g_soundpack");
607         if(soundpack != "")
608                 soundpack = strcat(soundpack, "/");
609         soundpack = strzone(soundpack);
610         */
611
612         // 0 normal
613         lightstyle(0, "m");
614
615         // 1 FLICKER (first variety)
616         lightstyle(1, "mmnmmommommnonmmonqnmmo");
617
618         // 2 SLOW STRONG PULSE
619         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620
621         // 3 CANDLE (first variety)
622         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623
624         // 4 FAST STROBE
625         lightstyle(4, "mamamamamama");
626
627         // 5 GENTLE PULSE 1
628         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629
630         // 6 FLICKER (second variety)
631         lightstyle(6, "nmonqnmomnmomomno");
632
633         // 7 CANDLE (second variety)
634         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635
636         // 8 CANDLE (third variety)
637         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638
639         // 9 SLOW STROBE (fourth variety)
640         lightstyle(9, "aaaaaaaazzzzzzzz");
641
642         // 10 FLUORESCENT FLICKER
643         lightstyle(10, "mmamammmmammamamaaamammma");
644
645         // 11 SLOW PULSE NOT FADE TO BLACK
646         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647
648         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649
650         // 63 testing
651         lightstyle(63, "a");
652
653         if(cvar("g_campaign"))
654                 CampaignPreInit();
655
656         Map_MarkAsRecent(mapname);
657
658         precache_model ("null"); // we need this one before InitGameplayMode
659         InitGameplayMode();
660         readlevelcvars();
661         GrappleHookInit();
662         ElectroInit();
663         LaserInit();
664
665         player_count = 0;
666         bot_waypoints_for_items = cvar("g_waypoints_for_items");
667         if(bot_waypoints_for_items == 1)
668                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669                         bot_waypoints_for_items = 0;
670
671         // for setting by mapinfo
672         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
673         cvar_set("sv_q3acompat_machineshotgunswap", "0");
674
675         precache();
676
677         WaypointSprite_Init();
678
679         //if (g_domination)
680         //      dom_init();
681
682         GameLogInit(); // prepare everything
683         if(cvar("sv_eventlog"))
684         {
685                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
686                 s = strcat(s, ftos(random()));
687                 matchid = strzone(s);
688
689                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
690                 s = ":gameinfo:mutators:LIST";
691
692                 ret_string = s;
693                 MUTATOR_CALLHOOK(BuildMutatorsString);
694                 s = ret_string;
695
696                 // simple, probably not good in the mutator system
697                 if(cvar("g_grappling_hook"))
698                         s = strcat(s, ":grappling_hook");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(!cvar("g_use_ammunition"))
702                         s = strcat(s, ":no_use_ammunition");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(!cvar("g_pickup_items"))
706                         s = strcat(s, ":no_pickup_items");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(cvar_string("g_weaponarena") != "0")
710                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
711
712                 // TODO to mutator system
713                 if(cvar("g_vampire"))
714                         s = strcat(s, ":vampire");
715
716                 // initialiation stuff, not good in the mutator system
717                 if(cvar("g_laserguided_missile"))
718                         s = strcat(s, ":laserguided_missile");
719
720                 // TODO to mutator system
721                 if(cvar("g_norecoil"))
722                         s = strcat(s, ":norecoil");
723
724                 // TODO to mutator system
725                 if(cvar("g_midair"))
726                         s = strcat(s, ":midair");
727
728                 // TODO to mutator system
729                 if(cvar("g_minstagib"))
730                         s = strcat(s, ":minstagib");
731                 GameLogEcho(s);
732                 GameLogEcho(":gameinfo:end");
733         }
734         else
735                 matchid = strzone(ftos(random()));
736
737         cvar_set("nextmap", "");
738
739         SetDefaultAlpha();
740
741         if(cvar("g_campaign"))
742                 CampaignPostInit();
743
744         fteqcc_testbugs();
745
746         Ban_LoadBans();
747
748         MapInfo_Enumerate();
749         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
750
751         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
752         {
753                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
754                 if(fd != -1)
755                 {
756                         while((s = fgets(fd)))
757                         {
758                                 l = tokenize_console(s);
759                                 if(l < 2)
760                                         continue;
761                                 if(argv(0) == "cd")
762                                 {
763                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
764                                         print("  cdtrack ", argv(2), "\n");
765                                 }
766                                 else if(argv(0) == "fog")
767                                 {
768                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
769                                         print("  \"fog\" \"", s, "\"\n");
770                                 }
771                                 else if(argv(0) == "set")
772                                 {
773                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
775                                 }
776                                 else if(argv(0) != "//")
777                                 {
778                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
779                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
780                                 }
781                         }
782                         fclose(fd);
783                 }
784         }
785
786         WeaponStats_Init();
787
788         addstat(STAT_WEAPONS, AS_INT, weapons);
789         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
790         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
791         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
792         Nagger_Init();
793
794         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
797         addstat(STAT_FUEL, AS_INT, ammo_fuel);
798         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
799         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
800         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
801         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
802         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
803         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
804
805         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
806
807         if(g_ca)
808         {
809                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
810                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
811         }
812         // g_movementspeed hack
813         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
814         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
815         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
816
817         next_pingtime = time + 5;
818
819         detect_maptype();
820
821         lsmaps_reply = "^7Maps available: ";
822         lsnewmaps_reply = "^7Maps without a record set: ";
823         for(i = 0, j = 0; i < MapInfo_count; ++i)
824         {
825                 if(MapInfo_Get_ByID(i))
826                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
827                         {
828                                 if(mod(i, 2))
829                                         col = "^2";
830                                 else
831                                         col = "^3";
832                                 ++j;
833                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
834                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
835                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
836                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
837                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
838                         }
839         }
840         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
841         if (!g_race && !g_cts)
842                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
843         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
844
845         maplist_reply = "^7Maps in list: ";
846         n = tokenize_console(cvar_string("g_maplist"));
847         for(i = 0, j = 0; i < n; ++i)
848         {
849                 if(MapInfo_CheckMap(argv(i)))
850                 {
851                         if(mod(j, 2))
852                                 col = "^2";
853                         else
854                                 col = "^3";
855                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
856                         ++j;
857                 }
858         }
859         maplist_reply = strzone(strcat(maplist_reply, "\n"));
860         MapInfo_ClearTemps();
861
862         for(i = 0; i < 10; ++i)
863         {
864                 records_reply[i] = strzone(getrecords(i));
865         }
866         if(g_cts)
867                 ladder_reply = strzone(getladder());
868
869         rankings_reply = strzone(getrankings());
870
871         ClientInit_Spawn();
872         RandomSeed_Spawn();
873         PingPLReport_Spawn();
874
875         CheatInit();
876
877         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
878
879         // fill sv_curl_serverpackages from .serverpackage files
880         if(cvar("sv_curl_serverpackages_auto"))
881         {
882                 fd = search_begin("*.serverpackage", TRUE, FALSE);
883                 s = "";
884                 if(fd >= 0)
885                 {
886                         j = search_getsize(fd);
887                         for(i = 0; i < j; ++i)
888                                 s = strcat(s, " ", search_getfilename(fd, i));
889                         search_end(fd);
890                 }
891                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892         }
893
894         world_initialized = 1;
895 }
896
897 void spawnfunc_light (void)
898 {
899         //makestatic (self); // Who the f___ did that?
900         remove(self);
901 }
902
903 float TryFile( string pFilename )
904 {
905         local float lHandle;
906         dprint("TryFile(\"", pFilename, "\")\n");
907         lHandle = fopen( pFilename, FILE_READ );
908         if( lHandle != -1 ) {
909                 fclose( lHandle );
910                 return TRUE;
911         } else {
912                 return FALSE;
913         }
914 };
915
916 string GetGametype()
917 {
918         return GametypeNameFromType(game);
919 }
920
921 string getmapname_stored;
922 string GetMapname()
923 {
924         return mapname;
925 }
926
927 float Map_Count, Map_Current;
928 string Map_Current_Name;
929
930 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
931 float GetMaplistPosition()
932 {
933         float pos, idx;
934         string map;
935
936         map = GetMapname();
937         idx = cvar("g_maplist_index");
938
939         if(idx >= 0)
940                 if(idx < Map_Count)
941                         if(map == argv(idx))
942                                 return idx;
943
944         for(pos = 0; pos < Map_Count; ++pos)
945                 if(map == argv(pos))
946                         return pos;
947
948         // resume normal maplist rotation if current map is not in g_maplist
949         return idx;
950 }
951
952 float MapHasRightSize(string map)
953 {
954         float fh;
955         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
956         if(cvar("g_maplist_check_waypoints"))
957         {
958                 dprint("checkwp "); dprint(map);
959                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
960                 if(fh < 0)
961                 {
962                         dprint(": no waypoints\n");
963                         return FALSE;
964                 }
965                 dprint(": has waypoints\n");
966                 fclose(fh);
967         }
968
969         // open map size restriction file
970         dprint("opensize "); dprint(map);
971         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
972         if(fh >= 0)
973         {
974                 float mapmin, mapmax;
975                 dprint(": ok, ");
976                 mapmin = stof(fgets(fh));
977                 mapmax = stof(fgets(fh));
978                 fclose(fh);
979                 if(player_count < mapmin)
980                 {
981                         dprint("not enough\n");
982                         return FALSE;
983                 }
984                 if(player_count > mapmax)
985                 {
986                         dprint("too many\n");
987                         return FALSE;
988                 }
989                 dprint("right size\n");
990                 return TRUE;
991         }
992         dprint(": not found\n");
993         return TRUE;
994 }
995
996 string Map_Filename(float position)
997 {
998         return strcat("maps/", argv(position), ".bsp");
999 }
1000
1001 string strwords(string s, float w)
1002 {
1003         float endpos;
1004         for(endpos = 0; w && endpos >= 0; --w)
1005                 endpos = strstrofs(s, " ", endpos + 1);
1006         if(endpos < 0)
1007                 return s;
1008         else
1009                 return substring(s, 0, endpos);
1010 }
1011
1012 float strhasword(string s, string w)
1013 {
1014         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1015 }
1016
1017 void Map_MarkAsRecent(string m)
1018 {
1019         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1020 }
1021
1022 float Map_IsRecent(string m)
1023 {
1024         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1025 }
1026
1027 float Map_Check(float position, float pass)
1028 {
1029         string filename;
1030         string map_next;
1031         map_next = argv(position);
1032         if(pass <= 1)
1033         {
1034                 if(Map_IsRecent(map_next))
1035                         return 0;
1036         }
1037         filename = Map_Filename(position);
1038         if(MapInfo_CheckMap(map_next))
1039         {
1040                 if(pass == 2)
1041                         return 1;
1042                 if(MapHasRightSize(map_next))
1043                         return 1;
1044                 return 0;
1045         }
1046         else
1047                 dprint( "Couldn't select '", filename, "'..\n" );
1048
1049         return 0;
1050 }
1051
1052 void Map_Goto_SetStr(string nextmapname)
1053 {
1054         if(getmapname_stored != "")
1055                 strunzone(getmapname_stored);
1056         if(nextmapname == "")
1057                 getmapname_stored = "";
1058         else
1059                 getmapname_stored = strzone(nextmapname);
1060 }
1061
1062 void Map_Goto_SetFloat(float position)
1063 {
1064         cvar_set("g_maplist_index", ftos(position));
1065         Map_Goto_SetStr(argv(position));
1066 }
1067
1068 void GameResetCfg()
1069 {
1070         // settings persist, except...
1071         localcmd("\nsettemp_restore\n");
1072 };
1073
1074 void Map_Goto()
1075 {
1076         GameResetCfg();
1077         MapInfo_LoadMap(getmapname_stored);
1078 }
1079
1080 // return codes of map selectors:
1081 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1082 //   -2 = permanent failure
1083 float() MaplistMethod_Iterate = // usual method
1084 {
1085         float pass, i;
1086
1087         for(pass = 1; pass <= 2; ++pass)
1088         {
1089                 for(i = 1; i < Map_Count; ++i)
1090                 {
1091                         float mapindex;
1092                         mapindex = mod(i + Map_Current, Map_Count);
1093                         if(Map_Check(mapindex, pass))
1094                                 return mapindex;
1095                 }
1096         }
1097         return -1;
1098 }
1099
1100 float() MaplistMethod_Repeat = // fallback method
1101 {
1102         if(Map_Check(Map_Current, 2))
1103                 return Map_Current;
1104         return -2;
1105 }
1106
1107 float() MaplistMethod_Random = // random map selection
1108 {
1109         float i, imax;
1110
1111         imax = 42;
1112
1113         for(i = 0; i <= imax; ++i)
1114         {
1115                 float mapindex;
1116                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1117                 if(Map_Check(mapindex, 1))
1118                         return mapindex;
1119         }
1120         return -1;
1121 }
1122
1123 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1124 // the exponent sets a bias on the map selection:
1125 // the higher the exponent, the less likely "shortly repeated" same maps are
1126 {
1127         float i, j, imax, insertpos;
1128
1129         imax = 42;
1130
1131         for(i = 0; i <= imax; ++i)
1132         {
1133                 string newlist;
1134
1135                 // now reinsert this at another position
1136                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1137                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1138                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1139                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1140
1141                 // insert the current map there
1142                 newlist = "";
1143                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1144                         newlist = strcat(newlist, " ", argv(j));
1145                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1146                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1147                         newlist = strcat(newlist, " ", argv(j));
1148                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1149                 cvar_set("g_maplist", newlist);
1150                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1151
1152                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1153                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1154                 if(Map_Check(Map_Current, 1))
1155                         return Map_Current;
1156         }
1157         return -1;
1158 }
1159
1160 void Maplist_Init()
1161 {
1162         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1163         if(Map_Count == 0)
1164         {
1165                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1166                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1167                 if(cvar("g_maplist_shuffle"))
1168                         ShuffleMaplist();
1169                 localcmd("\nmenu_cmd sync\n");
1170                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1171         }
1172         if(Map_Count == 0)
1173                 error("empty maplist, cannot select a new map");
1174         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1175
1176         if(Map_Current_Name)
1177                 strunzone(Map_Current_Name);
1178         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179         // this may or may not be correct, but who cares, in the worst case a map
1180         // isn't chosen in the first pass that should have been
1181 }
1182
1183 string GetNextMap()
1184 {
1185         float nextMap;
1186
1187         Maplist_Init();
1188         nextMap = -1;
1189
1190         if(nextMap == -1)
1191                 if(cvar("g_maplist_shuffle") > 0)
1192                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1193
1194         if(nextMap == -1)
1195                 if(cvar("g_maplist_selectrandom"))
1196                         nextMap = MaplistMethod_Random();
1197
1198         if(nextMap == -1)
1199                 nextMap = MaplistMethod_Iterate();
1200
1201         if(nextMap == -1)
1202                 nextMap = MaplistMethod_Repeat();
1203
1204         if(nextMap >= 0)
1205         {
1206                 Map_Goto_SetFloat(nextMap);
1207                 return getmapname_stored;
1208         }
1209
1210         return "";
1211 };
1212
1213 float DoNextMapOverride()
1214 {
1215         if(cvar("g_campaign"))
1216         {
1217                 CampaignPostIntermission();
1218                 alreadychangedlevel = TRUE;
1219                 return TRUE;
1220         }
1221         if(cvar("quit_when_empty"))
1222         {
1223                 if(player_count <= currentbots)
1224                 {
1225                         localcmd("quit\n");
1226                         alreadychangedlevel = TRUE;
1227                         return TRUE;
1228                 }
1229         }
1230         if(cvar_string("quit_and_redirect") != "")
1231         {
1232                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1233                 alreadychangedlevel = TRUE;
1234                 return TRUE;
1235         }
1236         if (cvar("samelevel")) // if samelevel is set, stay on same level
1237         {
1238                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1239                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1240                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1241                 localcmd("restart\n");
1242                 //changelevel (mapname);
1243                 alreadychangedlevel = TRUE;
1244                 return TRUE;
1245         }
1246         if(cvar_string("nextmap") != "")
1247                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1248                 {
1249                         Map_Goto_SetStr(cvar_string("nextmap"));
1250                         Map_Goto();
1251                         alreadychangedlevel = TRUE;
1252                         return TRUE;
1253                 }
1254         if(cvar("lastlevel"))
1255         {
1256                 GameResetCfg();
1257                 localcmd("set lastlevel 0\ntogglemenu\n");
1258                 alreadychangedlevel = TRUE;
1259                 return TRUE;
1260         }
1261         return FALSE;
1262 };
1263
1264 void GotoNextMap()
1265 {
1266         //local string nextmap;
1267         //local float n, nummaps;
1268         //local string s;
1269         if (alreadychangedlevel)
1270                 return;
1271         alreadychangedlevel = TRUE;
1272
1273         {
1274                 string nextMap;
1275                 float allowReset;
1276
1277                 for(allowReset = 1; allowReset >= 0; --allowReset)
1278                 {
1279                         nextMap = GetNextMap();
1280                         if(nextMap != "")
1281                                 break;
1282
1283                         if(allowReset)
1284                         {
1285                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1286                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1287                                 if(cvar("g_maplist_shuffle"))
1288                                         ShuffleMaplist();
1289                                 localcmd("\nmenu_cmd sync\n");
1290                         }
1291                         else
1292                         {
1293                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1294                         }
1295                 }
1296                 Map_Goto();
1297         }
1298 };
1299
1300
1301 /*
1302 ============
1303 IntermissionThink
1304
1305 When the player presses attack or jump, change to the next level
1306 ============
1307 */
1308 .float autoscreenshot;
1309 void() MapVote_Start;
1310 void() MapVote_Think;
1311 float mapvote_initialized;
1312 void IntermissionThink()
1313 {
1314         FixIntermissionClient(self);
1315
1316         if(cvar("sv_autoscreenshot"))
1317         if(self.autoscreenshot > 0)
1318         if(time > self.autoscreenshot)
1319         {
1320                 self.autoscreenshot = -1;
1321                 if(clienttype(self) == CLIENTTYPE_REAL)
1322                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1323                 return;
1324         }
1325
1326         if (time < intermission_exittime)
1327                 return;
1328
1329         if(!mapvote_initialized)
1330                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1331                         return;
1332
1333         MapVote_Start();
1334 };
1335
1336 /*
1337 ============
1338 FindIntermission
1339
1340 Returns the entity to view from
1341 ============
1342 */
1343 /*
1344 entity FindIntermission()
1345 {
1346         local   entity spot;
1347         local   float cyc;
1348
1349 // look for info_intermission first
1350         spot = find (world, classname, "info_intermission");
1351         if (spot)
1352         {       // pick a random one
1353                 cyc = random() * 4;
1354                 while (cyc > 1)
1355                 {
1356                         spot = find (spot, classname, "info_intermission");
1357                         if (!spot)
1358                                 spot = find (spot, classname, "info_intermission");
1359                         cyc = cyc - 1;
1360                 }
1361                 return spot;
1362         }
1363
1364 // then look for the start position
1365         spot = find (world, classname, "info_player_start");
1366         if (spot)
1367                 return spot;
1368
1369 // testinfo_player_start is only found in regioned levels
1370         spot = find (world, classname, "testplayerstart");
1371         if (spot)
1372                 return spot;
1373
1374 // then look for the start position
1375         spot = find (world, classname, "info_player_deathmatch");
1376         if (spot)
1377                 return spot;
1378
1379         //objerror ("FindIntermission: no spot");
1380         return world;
1381 };
1382 */
1383
1384 /*
1385 ===============================================================================
1386
1387 RULES
1388
1389 ===============================================================================
1390 */
1391
1392 void DumpStats(float final)
1393 {
1394         local float file;
1395         local string s;
1396         local float to_console;
1397         local float to_eventlog;
1398         local float to_file;
1399         local float i;
1400
1401         to_console = cvar("sv_logscores_console");
1402         to_eventlog = cvar("sv_eventlog");
1403         to_file = cvar("sv_logscores_file");
1404
1405         if(!final)
1406         {
1407                 to_console = TRUE; // always print printstats replies
1408                 to_eventlog = FALSE; // but never print them to the event log
1409         }
1410
1411         if(to_eventlog)
1412                 if(cvar("sv_eventlog_console"))
1413                         to_console = FALSE; // otherwise we get the output twice
1414
1415         if(final)
1416                 s = ":scores:";
1417         else
1418                 s = ":status:";
1419         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1420
1421         if(to_console)
1422                 print(s, "\n");
1423         if(to_eventlog)
1424                 GameLogEcho(s);
1425         if(to_file)
1426         {
1427                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1428                 if(file == -1)
1429                         to_file = FALSE;
1430                 else
1431                         fputs(file, strcat(s, "\n"));
1432         }
1433
1434         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1435         if(to_console)
1436                 print(s, "\n");
1437         if(to_eventlog)
1438                 GameLogEcho(s);
1439         if(to_file)
1440                 fputs(file, strcat(s, "\n"));
1441
1442         FOR_EACH_CLIENT(other)
1443         {
1444                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1445                 {
1446                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1447                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1448                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1449                                 s = strcat(s, ftos(other.team), ":");
1450                         else
1451                                 s = strcat(s, "spectator:");
1452
1453                         if(to_console)
1454                                 print(s, other.netname, "\n");
1455                         if(to_eventlog)
1456                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1457                         if(to_file)
1458                                 fputs(file, strcat(s, other.netname, "\n"));
1459                 }
1460         }
1461
1462         if(teams_matter)
1463         {
1464                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1465                 if(to_console)
1466                         print(s, "\n");
1467                 if(to_eventlog)
1468                         GameLogEcho(s);
1469                 if(to_file)
1470                         fputs(file, strcat(s, "\n"));
1471
1472                 for(i = 1; i < 16; ++i)
1473                 {
1474                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1475                         s = strcat(s, ":", ftos(i));
1476                         if(to_console)
1477                                 print(s, "\n");
1478                         if(to_eventlog)
1479                                 GameLogEcho(s);
1480                         if(to_file)
1481                                 fputs(file, strcat(s, "\n"));
1482                 }
1483         }
1484
1485         if(to_console)
1486                 print(":end\n");
1487         if(to_eventlog)
1488                 GameLogEcho(":end");
1489         if(to_file)
1490         {
1491                 fputs(file, ":end\n");
1492                 fclose(file);
1493         }
1494 }
1495
1496 void FixIntermissionClient(entity e)
1497 {
1498         string s;
1499         if(!e.autoscreenshot) // initial call
1500         {
1501                 e.angles = e.v_angle;
1502                 e.angles_x = -e.angles_x;
1503                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1504                 e.health = -2342;
1505                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506                 e.solid = SOLID_NOT;
1507                 e.movetype = MOVETYPE_NONE;
1508                 e.takedamage = DAMAGE_NO;
1509                 if(e.weaponentity)
1510                 {
1511                         e.weaponentity.effects = EF_NODRAW;
1512                         if (e.weaponentity.weaponentity)
1513                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1514                 }
1515                 if(clienttype(e) == CLIENTTYPE_REAL)
1516                 {
1517                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1518                         s = cvar_string("sv_intermission_cdtrack");
1519                         if(s != "")
1520                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1521                         msg_entity = e;
1522                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1523                 }
1524         }
1525
1526         //e.velocity = '0 0 0';
1527         //e.fixangle = TRUE;
1528
1529         // TODO halt weapon animation
1530 }
1531
1532
1533 /*
1534 go to the next level for deathmatch
1535 only called if a time or frag limit has expired
1536 */
1537 void NextLevel()
1538 {
1539         float i;
1540
1541         gameover = TRUE;
1542
1543         intermission_running = 1;
1544
1545 // enforce a wait time before allowing changelevel
1546         if(player_count > 0)
1547                 intermission_exittime = time + cvar("sv_mapchange_delay");
1548         else
1549                 intermission_exittime = -1;
1550
1551         /*
1552         WriteByte (MSG_ALL, SVC_CDTRACK);
1553         WriteByte (MSG_ALL, 3);
1554         WriteByte (MSG_ALL, 3);
1555         // done in FixIntermission
1556         */
1557
1558         //pos = FindIntermission ();
1559
1560         VoteReset();
1561
1562         DumpStats(TRUE);
1563
1564         if(cvar("sv_eventlog"))
1565                 GameLogEcho(":gameover");
1566
1567         GameLogClose();
1568
1569 // TO DO
1570
1571 // save the stats to a text file on the client
1572 // stuffcmd(other, log_stats "stats/file_name");
1573 // bprint stats
1574 // stuffcmd(other, log_stats "");
1575 // use a filename similar to the demo name
1576         // string file_name;
1577         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1578
1579 // write a stats parser for the menu
1580
1581         if(cvar("sv_accuracy_data_send")) {
1582                 string stats_to_send;
1583
1584                 FOR_EACH_CLIENT(other) {  // make the string to send
1585                         FixIntermissionClient(other);
1586
1587                         if(other.cvar_cl_accuracy_data_share) {
1588                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1589
1590                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1591                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1592
1593                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1594
1595                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1596                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1597
1598                                 stats_to_send = strcat(stats_to_send, "\n");
1599                         }
1600                 }
1601
1602                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1603                         Score_NicePrint(other);  // print the score
1604
1605                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1606                                 bprint(stats_to_send);
1607                 }
1608         } else { // ye olde message
1609                 FOR_EACH_PLAYER(other) {
1610                         FixIntermissionClient(other);
1611
1612                         if(other.winning)
1613                                 bprint(other.netname, " ^7wins.\n");
1614                 }
1615         }
1616
1617         if(cvar("g_campaign"))
1618                 CampaignPreIntermission();
1619
1620         localcmd("\nsv_hook_gameend\n");
1621 }
1622
1623 /*
1624 ============
1625 CheckRules_Player
1626
1627 Exit deathmatch games upon conditions
1628 ============
1629 */
1630 void CheckRules_Player()
1631 {
1632         if (gameover)   // someone else quit the game already
1633                 return;
1634
1635         if(self.deadflag == DEAD_NO)
1636                 self.play_time += frametime;
1637
1638         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1639         //   (div0: and that in CheckRules_World please)
1640 };
1641
1642 float checkrules_equality;
1643 float checkrules_suddendeathwarning;
1644 float checkrules_suddendeathend;
1645 float checkrules_overtimesadded; //how many overtimes have been already added
1646
1647 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1648 float WINNING_YES = 1; // winner found
1649 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1650 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1651
1652 float InitiateSuddenDeath()
1653 {
1654         // Check first whether normal overtimes could be added before initiating suddendeath mode
1655         // - for this timelimit_overtime needs to be >0 of course
1656         // - also check the winning condition calculated in the previous frame and only add normal overtime
1657         //   again, if at the point at which timelimit would be extended again, still no winner was found
1658         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1659         {
1660                 return 1; // need to call InitiateOvertime later
1661         }
1662         else
1663         {
1664                 if(!checkrules_suddendeathend)
1665                 {
1666                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1667                         if(g_race && !g_race_qualifying)
1668                                 race_StartCompleting();
1669                 }
1670                 return 0;
1671         }
1672 }
1673
1674 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1675 {
1676         ++checkrules_overtimesadded;
1677         //add one more overtime by simply extending the timelimit
1678         float tl;
1679         tl = cvar("timelimit");
1680         tl += cvar("timelimit_overtime");
1681         cvar_set("timelimit", ftos(tl));
1682         string minutesPlural;
1683         if (cvar("timelimit_overtime") == 1)
1684                 minutesPlural = " ^3minute";
1685         else
1686                 minutesPlural = " ^3minutes";
1687
1688         bcenterprint(
1689                 strcat(
1690                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1691                         ftos(cvar("timelimit_overtime")),
1692                         minutesPlural,
1693                         " to the game!"
1694                 )
1695         );
1696 }
1697
1698 float GetWinningCode(float fraglimitreached, float equality)
1699 {
1700         if(cvar("g_campaign") == 1)
1701                 if(fraglimitreached)
1702                         return WINNING_YES;
1703                 else
1704                         return WINNING_NO;
1705
1706         else
1707                 if(equality)
1708                         if(fraglimitreached)
1709                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1710                         else
1711                                 return WINNING_NEVER;
1712                 else
1713                         if(fraglimitreached)
1714                                 return WINNING_YES;
1715                         else
1716                                 return WINNING_NO;
1717 }
1718
1719 // set the .winning flag for exactly those players with a given field value
1720 void SetWinners(.float field, float value)
1721 {
1722         entity head;
1723         FOR_EACH_PLAYER(head)
1724                 head.winning = (head.field == value);
1725 }
1726
1727 // set the .winning flag for those players with a given field value
1728 void AddWinners(.float field, float value)
1729 {
1730         entity head;
1731         FOR_EACH_PLAYER(head)
1732                 if(head.field == value)
1733                         head.winning = 1;
1734 }
1735
1736 // clear the .winning flags
1737 void ClearWinners(void)
1738 {
1739         entity head;
1740         FOR_EACH_PLAYER(head)
1741                 head.winning = 0;
1742 }
1743
1744 // Onslaught winning condition:
1745 // game terminates if only one team has a working generator (or none)
1746 float WinningCondition_Onslaught()
1747 {
1748         entity head;
1749         local float t1, t2, t3, t4;
1750
1751         WinningConditionHelper(); // set worldstatus
1752
1753         if(inWarmupStage)
1754                 return WINNING_NO;
1755
1756         // first check if the game has ended
1757         t1 = t2 = t3 = t4 = 0;
1758         head = find(world, classname, "onslaught_generator");
1759         while (head)
1760         {
1761                 if (head.health > 0)
1762                 {
1763                         if (head.team == COLOR_TEAM1) t1 = 1;
1764                         if (head.team == COLOR_TEAM2) t2 = 1;
1765                         if (head.team == COLOR_TEAM3) t3 = 1;
1766                         if (head.team == COLOR_TEAM4) t4 = 1;
1767                 }
1768                 head = find(head, classname, "onslaught_generator");
1769         }
1770         if (t1 + t2 + t3 + t4 < 2)
1771         {
1772                 // game over, only one team remains (or none)
1773                 ClearWinners();
1774                 if (t1) SetWinners(team, COLOR_TEAM1);
1775                 if (t2) SetWinners(team, COLOR_TEAM2);
1776                 if (t3) SetWinners(team, COLOR_TEAM3);
1777                 if (t4) SetWinners(team, COLOR_TEAM4);
1778                 dprint("Have a winner, ending game.\n");
1779                 return WINNING_YES;
1780         }
1781
1782         // Two or more teams remain
1783         return WINNING_NO;
1784 }
1785
1786 float LMS_NewPlayerLives()
1787 {
1788         float fl;
1789         fl = cvar("fraglimit");
1790         if(fl == 0)
1791                 fl = 999;
1792
1793         // first player has left the game for dying too much? Nobody else can get in.
1794         if(lms_lowest_lives < 1)
1795                 return 0;
1796
1797         if(!cvar("g_lms_join_anytime"))
1798                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1799                         return 0;
1800
1801         return bound(1, lms_lowest_lives, fl);
1802 }
1803
1804 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1805 // they win. Otherwise the defending team wins once the timelimit passes.
1806 void assault_new_round();
1807 float WinningCondition_Assault()
1808 {
1809         local float status;
1810
1811         WinningConditionHelper(); // set worldstatus
1812
1813         status = WINNING_NO;
1814         // as the timelimit has not yet passed just assume the defending team will win
1815         if(assault_attacker_team == COLOR_TEAM1)
1816         {
1817                 SetWinners(team, COLOR_TEAM2);
1818         }
1819         else
1820         {
1821                 SetWinners(team, COLOR_TEAM1);
1822         }
1823
1824         local entity ent;
1825         ent = find(world, classname, "target_assault_roundend");
1826         if(ent)
1827         {
1828                 if(ent.winning) // round end has been triggered by attacking team
1829                 {
1830                         bprint("ASSAULT: round completed...\n");
1831                         SetWinners(team, assault_attacker_team);
1832
1833                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1834
1835                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1836                         {
1837                                 status = WINNING_YES;
1838                         }
1839                         else
1840                         {
1841                                 local entity oldself;
1842                                 oldself = self;
1843                                 self = ent;
1844                                 assault_new_round();
1845                                 self = oldself;
1846                         }
1847                 }
1848         }
1849
1850         return status;
1851 }
1852
1853 // LMS winning condition: game terminates if and only if there's at most one
1854 // one player who's living lives. Top two scores being equal cancels the time
1855 // limit.
1856 float WinningCondition_LMS()
1857 {
1858         entity head, head2;
1859         float have_player;
1860         float have_players;
1861         float l;
1862
1863         have_player = FALSE;
1864         have_players = FALSE;
1865         l = LMS_NewPlayerLives();
1866
1867         head = find(world, classname, "player");
1868         if(head)
1869                 have_player = TRUE;
1870         head2 = find(head, classname, "player");
1871         if(head2)
1872                 have_players = TRUE;
1873
1874         if(have_player)
1875         {
1876                 // we have at least one player
1877                 if(have_players)
1878                 {
1879                         // two or more active players - continue with the game
1880                 }
1881                 else
1882                 {
1883                         // exactly one player?
1884
1885                         ClearWinners();
1886                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1887
1888                         if(l)
1889                         {
1890                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1891                                 return WINNING_NO;
1892                         }
1893                         else
1894                         {
1895                                 // a winner!
1896                                 // and assign him his first place
1897                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1898                                 return WINNING_YES;
1899                         }
1900                 }
1901         }
1902         else
1903         {
1904                 // nobody is playing at all...
1905                 if(l)
1906                 {
1907                         // wait for players...
1908                 }
1909                 else
1910                 {
1911                         // SNAFU (maybe a draw game?)
1912                         ClearWinners();
1913                         dprint("No players, ending game.\n");
1914                         return WINNING_YES;
1915                 }
1916         }
1917
1918         // When we get here, we have at least two players who are actually LIVING,
1919         // now check if the top two players have equal score.
1920         WinningConditionHelper();
1921
1922         ClearWinners();
1923         if(WinningConditionHelper_winner)
1924                 WinningConditionHelper_winner.winning = TRUE;
1925         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1926                 return WINNING_NEVER;
1927
1928         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1929         return WINNING_NO;
1930 }
1931
1932 void ShuffleMaplist()
1933 {
1934         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1935 }
1936
1937 float leaderfrags;
1938 float WinningCondition_Scores(float limit, float leadlimit)
1939 {
1940         float limitreached;
1941
1942         // TODO make everything use THIS winning condition (except LMS)
1943         WinningConditionHelper();
1944
1945         if(teams_matter)
1946         {
1947                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1948                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1949                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1950                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1951         }
1952
1953         ClearWinners();
1954         if(WinningConditionHelper_winner)
1955                 WinningConditionHelper_winner.winning = 1;
1956         if(WinningConditionHelper_winnerteam >= 0)
1957                 SetWinners(team, WinningConditionHelper_winnerteam);
1958
1959         if(WinningConditionHelper_lowerisbetter)
1960         {
1961                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1962                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1963                 limit = -limit;
1964         }
1965
1966         if(WinningConditionHelper_zeroisworst)
1967                 leadlimit = 0; // not supported in this mode
1968
1969         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1970         // these modes always score in increments of 1, thus this makes sense
1971         {
1972                 if(leaderfrags != WinningConditionHelper_topscore)
1973                 {
1974                         leaderfrags = WinningConditionHelper_topscore;
1975
1976                         if (limit)
1977                         if (leaderfrags == limit - 1)
1978                                 Announce("1fragleft");
1979                         else if (leaderfrags == limit - 2)
1980                                 Announce("2fragsleft");
1981                         else if (leaderfrags == limit - 3)
1982                                 Announce("3fragsleft");
1983                 }
1984         }
1985
1986         limitreached = FALSE;
1987         if(limit)
1988                 if(WinningConditionHelper_topscore >= limit)
1989                         limitreached = TRUE;
1990         if(leadlimit)
1991         {
1992                 float leadlimitreached;
1993                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1994                 if(cvar("leadlimit_and_fraglimit"))
1995                         limitreached = (limitreached && leadlimitreached);
1996                 else
1997                         limitreached = (limitreached || leadlimitreached);
1998         }
1999
2000         return GetWinningCode(
2001                 WinningConditionHelper_topscore && limitreached,
2002                 WinningConditionHelper_equality
2003         );
2004 }
2005
2006 float WinningCondition_Race(float fraglimit)
2007 {
2008         float wc;
2009         entity p;
2010         float n, c;
2011
2012         n = 0;
2013         c = 0;
2014         FOR_EACH_PLAYER(p)
2015         {
2016                 ++n;
2017                 if(p.race_completed)
2018                         ++c;
2019         }
2020         if(n && (n == c))
2021                 return WINNING_YES;
2022         wc = WinningCondition_Scores(fraglimit, 0);
2023
2024         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2025         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2026         // do NOT support equality when the laps are all raced!
2027                 return WINNING_STARTSUDDENDEATHOVERTIME;
2028         else
2029                 return WINNING_NEVER;
2030         return wc;
2031 }
2032
2033 void ReadyRestart();
2034 float WinningCondition_QualifyingThenRace(float limit)
2035 {
2036         float wc;
2037         wc = WinningCondition_Scores(limit, 0);
2038
2039         // NEVER initiate overtime
2040         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2041         {
2042                 return WINNING_YES;
2043         }
2044
2045         return wc;
2046 }
2047
2048 float WinningCondition_RanOutOfSpawns()
2049 {
2050         entity head;
2051
2052         if(have_team_spawns <= 0)
2053                 return WINNING_NO;
2054
2055         if(!some_spawn_has_been_used)
2056                 return WINNING_NO;
2057
2058         team1_score = team2_score = team3_score = team4_score = 0;
2059
2060         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2061         {
2062                 if(head.team == COLOR_TEAM1)
2063                         team1_score = 1;
2064                 else if(head.team == COLOR_TEAM2)
2065                         team2_score = 1;
2066                 else if(head.team == COLOR_TEAM3)
2067                         team3_score = 1;
2068                 else if(head.team == COLOR_TEAM4)
2069                         team4_score = 1;
2070         }
2071
2072         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2073         {
2074                 if(head.team == COLOR_TEAM1)
2075                         team1_score = 1;
2076                 else if(head.team == COLOR_TEAM2)
2077                         team2_score = 1;
2078                 else if(head.team == COLOR_TEAM3)
2079                         team3_score = 1;
2080                 else if(head.team == COLOR_TEAM4)
2081                         team4_score = 1;
2082         }
2083
2084         ClearWinners();
2085         if(team1_score + team2_score + team3_score + team4_score == 0)
2086         {
2087                 checkrules_equality = TRUE;
2088                 return WINNING_YES;
2089         }
2090         else if(team1_score + team2_score + team3_score + team4_score == 1)
2091         {
2092                 float t, i;
2093                 if(team1_score) t = COLOR_TEAM1;
2094                 if(team2_score) t = COLOR_TEAM2;
2095                 if(team3_score) t = COLOR_TEAM3;
2096                 if(team4_score) t = COLOR_TEAM4;
2097                 CheckAllowedTeams(world);
2098                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2099                 {
2100                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2101                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2102                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2103                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2104                 }
2105
2106                 AddWinners(team, t);
2107                 return WINNING_YES;
2108         }
2109         else
2110                 return WINNING_NO;
2111 }
2112
2113 /*
2114 ============
2115 CheckRules_World
2116
2117 Exit deathmatch games upon conditions
2118 ============
2119 */
2120 void CheckRules_World()
2121 {
2122         float timelimit;
2123         float fraglimit;
2124         float leadlimit;
2125
2126         VoteThink();
2127         MapVote_Think();
2128
2129         SetDefaultAlpha();
2130
2131         /*
2132         MapVote_Think should now do that part
2133         if (intermission_running)
2134                 if (time >= intermission_exittime + 60)
2135                 {
2136                         if(!DoNextMapOverride())
2137                                 GotoNextMap();
2138                         return;
2139                 }
2140         */
2141
2142         if (gameover)   // someone else quit the game already
2143         {
2144                 if(player_count == 0) // Nobody there? Then let's go to the next map
2145                         MapVote_Start();
2146                         // this will actually check the player count in the next frame
2147                         // again, but this shouldn't hurt
2148                 return;
2149         }
2150
2151         timelimit = cvar("timelimit") * 60;
2152         fraglimit = cvar("fraglimit");
2153         leadlimit = cvar("leadlimit");
2154
2155         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2156         {
2157                 if(timelimit > 0)
2158                         timelimit = 0; // timelimit is not made for warmup
2159                 if(fraglimit > 0)
2160                         fraglimit = 0; // no fraglimit for now
2161                 leadlimit = 0; // no leadlimit for now
2162         }
2163
2164         if(g_onslaught)
2165                 timelimit = 0; // ONS has its own overtime rule
2166
2167         if(timelimit > 0)
2168         {
2169                 timelimit += game_starttime;
2170         }
2171         else if (timelimit < 0)
2172         {
2173                 // endmatch
2174                 NextLevel();
2175                 return;
2176         }
2177
2178         float wantovertime;
2179         wantovertime = 0;
2180
2181         if(checkrules_suddendeathend)
2182         {
2183                 if(!checkrules_suddendeathwarning)
2184                 {
2185                         checkrules_suddendeathwarning = TRUE;
2186                         if(g_race && !g_race_qualifying)
2187                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2188                         else
2189                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2190                 }
2191         }
2192         else
2193         {
2194                 if (timelimit && time >= timelimit)
2195                 {
2196                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2197                         {
2198                                 float totalplayers;
2199                                 float playerswithlaps;
2200                                 float readyplayers;
2201                                 entity head;
2202                                 totalplayers = playerswithlaps = readyplayers = 0;
2203                                 FOR_EACH_PLAYER(head)
2204                                 {
2205                                         ++totalplayers;
2206                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2207                                                 ++playerswithlaps;
2208                                         if(head.ready)
2209                                                 ++readyplayers;
2210                                 }
2211
2212                                 // at least 2 of the players have completed a lap: start the RACE
2213                                 // otherwise, the players should end the qualifying on their own
2214                                 if(readyplayers || playerswithlaps >= 2)
2215                                 {
2216                                         checkrules_suddendeathend = 0;
2217                                         ReadyRestart(); // go to race
2218                                         return;
2219                                 }
2220                                 else
2221                                         wantovertime |= InitiateSuddenDeath();
2222                         }
2223                         else
2224                                 wantovertime |= InitiateSuddenDeath();
2225                 }
2226         }
2227
2228         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2229         {
2230                 NextLevel();
2231                 return;
2232         }
2233
2234         float checkrules_status;
2235         checkrules_status = WinningCondition_RanOutOfSpawns();
2236         if(checkrules_status == WINNING_YES)
2237         {
2238                 bprint("Hey! Someone ran out of spawns!\n");
2239         }
2240         else if(g_race && !g_race_qualifying && timelimit >= 0)
2241         {
2242                 checkrules_status = WinningCondition_Race(fraglimit);
2243                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2244         }
2245         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2246         {
2247                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2248                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2249         }
2250         else if(g_assault)
2251         {
2252                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2253         }
2254         else if(g_lms)
2255         {
2256                 checkrules_status = WinningCondition_LMS();
2257         }
2258         else if (g_onslaught)
2259         {
2260                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2261         }
2262         else
2263         {
2264                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2265                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2266         }
2267
2268         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2269         {
2270                 checkrules_status = WINNING_NEVER;
2271                 checkrules_overtimesadded = -1;
2272                 wantovertime |= InitiateSuddenDeath();
2273         }
2274
2275         if(checkrules_status == WINNING_NEVER)
2276                 // equality cases! Nobody wins if the overtime ends in a draw.
2277                 ClearWinners();
2278
2279         if(wantovertime)
2280         {
2281                 if(checkrules_status == WINNING_NEVER)
2282                         InitiateOvertime();
2283                 else
2284                         checkrules_status = WINNING_YES;
2285         }
2286
2287         if(checkrules_suddendeathend)
2288                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2289                         checkrules_status = WINNING_YES;
2290
2291         if(checkrules_status == WINNING_YES)
2292         {
2293                 //print("WINNING\n");
2294                 NextLevel();
2295         }
2296 };
2297
2298 float mapvote_nextthink;
2299 float mapvote_initialized;
2300 float mapvote_keeptwotime;
2301 float mapvote_timeout;
2302 string mapvote_message;
2303 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2304 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2305 float mapvote_screenshot_dirs_count;
2306
2307 float mapvote_count;
2308 float mapvote_count_real;
2309 string mapvote_maps[MAPVOTE_COUNT];
2310 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2311 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2312 float mapvote_maps_suggested[MAPVOTE_COUNT];
2313 string mapvote_suggestions[MAPVOTE_COUNT];
2314 float mapvote_suggestion_ptr;
2315 float mapvote_maxlen;
2316 float mapvote_voters;
2317 float mapvote_votes[MAPVOTE_COUNT];
2318 float mapvote_run;
2319 float mapvote_detail;
2320 float mapvote_abstain;
2321 .float mapvote;
2322
2323 void MapVote_ClearAllVotes()
2324 {
2325         FOR_EACH_CLIENT(other)
2326                 other.mapvote = 0;
2327 }
2328
2329 string MapVote_Suggest(string m)
2330 {
2331         float i;
2332         if(m == "")
2333                 return "That's not how to use this command.";
2334         if(!cvar("g_maplist_votable_suggestions"))
2335                 return "Suggestions are not accepted on this server.";
2336         if(mapvote_initialized)
2337                 return "Can't suggest - voting is already in progress!";
2338         m = MapInfo_FixName(m);
2339         if(!m)
2340                 return "The map you suggested is not available on this server.";
2341         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2342                 if(Map_IsRecent(m))
2343                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2344
2345         if(!MapInfo_CheckMap(m))
2346                 return "The map you suggested does not support the current game mode.";
2347         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2348                 if(mapvote_suggestions[i] == m)
2349                         return "This map was already suggested.";
2350         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2351         {
2352                 i = floor(random() * mapvote_suggestion_ptr);
2353         }
2354         else
2355         {
2356                 i = mapvote_suggestion_ptr;
2357                 mapvote_suggestion_ptr += 1;
2358         }
2359         if(mapvote_suggestions[i] != "")
2360                 strunzone(mapvote_suggestions[i]);
2361         mapvote_suggestions[i] = strzone(m);
2362         if(cvar("sv_eventlog"))
2363                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2364         return strcat("Suggestion of ", m, " accepted.");
2365 }
2366
2367 void MapVote_AddVotable(string nextMap, float isSuggestion)
2368 {
2369         float j, i, o;
2370         string pakfile, mapfile;
2371
2372         if(nextMap == "")
2373                 return;
2374         for(j = 0; j < mapvote_count; ++j)
2375                 if(mapvote_maps[j] == nextMap)
2376                         return;
2377         if(strlen(nextMap) > mapvote_maxlen)
2378                 mapvote_maxlen = strlen(nextMap);
2379         mapvote_maps[mapvote_count] = strzone(nextMap);
2380         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2381
2382         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2383         {
2384                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2385                 pakfile = whichpack(strcat(mapfile, ".tga"));
2386                 if(pakfile == "")
2387                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2388                 if(pakfile == "")
2389                         pakfile = whichpack(strcat(mapfile, ".png"));
2390                 if(pakfile != "")
2391                         break;
2392         }
2393         if(i >= mapvote_screenshot_dirs_count)
2394                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2395         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2396                 pakfile = substring(pakfile, o, -1);
2397
2398         mapvote_maps_screenshot_dir[mapvote_count] = i;
2399         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2400
2401         mapvote_count += 1;
2402 }
2403
2404 void MapVote_Spawn();
2405 void MapVote_Init()
2406 {
2407         float i;
2408         float nmax, smax;
2409
2410         MapVote_ClearAllVotes();
2411
2412         mapvote_count = 0;
2413         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2414         mapvote_abstain = cvar("g_maplist_votable_abstain");
2415
2416         if(mapvote_abstain)
2417                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2418         else
2419                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2420         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2421
2422         // we need this for AddVotable, as that cycles through the screenshot dirs
2423         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2424         if(mapvote_screenshot_dirs_count == 0)
2425                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2426         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2427         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2428                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2429
2430         if(mapvote_suggestion_ptr)
2431                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2432                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2433
2434         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2435                 MapVote_AddVotable(GetNextMap(), FALSE);
2436
2437         if(mapvote_count == 0)
2438         {
2439                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2440                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2441                 if(cvar("g_maplist_shuffle"))
2442                         ShuffleMaplist();
2443                 localcmd("\nmenu_cmd sync\n");
2444                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2445                         MapVote_AddVotable(GetNextMap(), FALSE);
2446         }
2447
2448         mapvote_count_real = mapvote_count;
2449         if(mapvote_abstain)
2450                 MapVote_AddVotable("don't care", 0);
2451
2452         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2453
2454         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2455         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2456         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2457                 mapvote_keeptwotime = 0;
2458         mapvote_message = "Choose a map and press its key!";
2459
2460         MapVote_Spawn();
2461 }
2462
2463 void MapVote_SendPicture(float id)
2464 {
2465         msg_entity = self;
2466         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2467         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2468         WriteByte(MSG_ONE, id);
2469         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2470 }
2471
2472 float GameCommand_MapVote(string cmd)
2473 {
2474         if(!intermission_running)
2475                 return FALSE;
2476
2477         if(cmd == "mv_getpic")
2478         {
2479                 MapVote_SendPicture(stof(argv(1)));
2480                 return TRUE;
2481         }
2482
2483         return FALSE;
2484 }
2485
2486 float MapVote_GetMapMask()
2487 {
2488         float mask, i, power;
2489         mask = 0;
2490         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2491                 if(mapvote_maps[i] != "")
2492                         mask |= power;
2493         return mask;
2494 }
2495
2496 entity mapvote_ent;
2497 float MapVote_SendEntity(entity to, float sf)
2498 {
2499         float i;
2500
2501         if(sf & 1)
2502                 sf &~= 2; // if we send 1, we don't need to also send 2
2503
2504         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2505         WriteByte(MSG_ENTITY, sf);
2506
2507         if(sf & 1)
2508         {
2509                 // flag 1 == initialization
2510                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2511                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2512                 WriteString(MSG_ENTITY, "");
2513                 WriteByte(MSG_ENTITY, mapvote_count);
2514                 WriteByte(MSG_ENTITY, mapvote_abstain);
2515                 WriteByte(MSG_ENTITY, mapvote_detail);
2516                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2517                 if(mapvote_count <= 8)
2518                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2519                 else
2520                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2521                 for(i = 0; i < mapvote_count; ++i)
2522                         if(mapvote_maps[i] != "")
2523                         {
2524                                 if(mapvote_abstain && i == mapvote_count - 1)
2525                                 {
2526                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2527                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2528                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2529                                 }
2530                                 else
2531                                 {
2532                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2533                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2534                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2535                                 }
2536                         }
2537         }
2538
2539         if(sf & 2)
2540         {
2541                 // flag 2 == update of mask
2542                 if(mapvote_count <= 8)
2543                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2544                 else
2545                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546         }
2547
2548         if(sf & 4)
2549         {
2550                 if(mapvote_detail)
2551                         for(i = 0; i < mapvote_count; ++i)
2552                                 if(mapvote_maps[i] != "")
2553                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2554
2555                 WriteByte(MSG_ENTITY, to.mapvote);
2556         }
2557
2558         return TRUE;
2559 }
2560
2561 void MapVote_Spawn()
2562 {
2563         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2564 }
2565
2566 void MapVote_TouchMask()
2567 {
2568         mapvote_ent.SendFlags |= 2;
2569 }
2570
2571 void MapVote_TouchVotes(entity voter)
2572 {
2573         mapvote_ent.SendFlags |= 4;
2574 }
2575
2576 float MapVote_Finished(float mappos)
2577 {
2578         string result;
2579         float i;
2580         float didntvote;
2581
2582         if(cvar("sv_eventlog"))
2583         {
2584                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2585                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2586                 didntvote = mapvote_voters;
2587                 for(i = 0; i < mapvote_count; ++i)
2588                         if(mapvote_maps[i] != "")
2589                         {
2590                                 didntvote -= mapvote_votes[i];
2591                                 if(i != mappos)
2592                                 {
2593                                         result = strcat(result, ":", mapvote_maps[i]);
2594                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2595                                 }
2596                         }
2597                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2598
2599                 GameLogEcho(result);
2600                 if(mapvote_maps_suggested[mappos])
2601                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2602         }
2603
2604         FOR_EACH_REALCLIENT(other)
2605                 FixClientCvars(other);
2606
2607         Map_Goto_SetStr(mapvote_maps[mappos]);
2608         Map_Goto();
2609         alreadychangedlevel = TRUE;
2610         return TRUE;
2611 }
2612 void MapVote_CheckRules_1()
2613 {
2614         float i;
2615
2616         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2617         {
2618                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2619                 mapvote_votes[i] = 0;
2620         }
2621
2622         mapvote_voters = 0;
2623         FOR_EACH_REALCLIENT(other)
2624         {
2625                 ++mapvote_voters;
2626                 if(other.mapvote)
2627                 {
2628                         i = other.mapvote - 1;
2629                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2630                         mapvote_votes[i] = mapvote_votes[i] + 1;
2631                 }
2632         }
2633 }
2634
2635 float MapVote_CheckRules_2()
2636 {
2637         float i;
2638         float firstPlace, secondPlace;
2639         float firstPlaceVotes, secondPlaceVotes;
2640         float mapvote_voters_real;
2641         string result;
2642
2643         if(mapvote_count_real == 1)
2644                 return MapVote_Finished(0);
2645
2646         mapvote_voters_real = mapvote_voters;
2647         if(mapvote_abstain)
2648                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2649
2650         RandomSelection_Init();
2651         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2652                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2653         firstPlace = RandomSelection_chosen_float;
2654         firstPlaceVotes = RandomSelection_best_priority;
2655         //dprint("First place: ", ftos(firstPlace), "\n");
2656         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2657
2658         RandomSelection_Init();
2659         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2660                 if(i != firstPlace)
2661                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2662         secondPlace = RandomSelection_chosen_float;
2663         secondPlaceVotes = RandomSelection_best_priority;
2664         //dprint("Second place: ", ftos(secondPlace), "\n");
2665         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2666
2667         if(firstPlace == -1)
2668                 error("No first place in map vote... WTF?");
2669
2670         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2671                 return MapVote_Finished(firstPlace);
2672
2673         if(mapvote_keeptwotime)
2674                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2675                 {
2676                         float didntvote;
2677                         MapVote_TouchMask();
2678                         mapvote_message = "Now decide between the TOP TWO!";
2679                         mapvote_keeptwotime = 0;
2680                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2681                         result = strcat(result, ":", ftos(firstPlaceVotes));
2682                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2683                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2684                         didntvote = mapvote_voters;
2685                         for(i = 0; i < mapvote_count; ++i)
2686                                 if(mapvote_maps[i] != "")
2687                                 {
2688                                         didntvote -= mapvote_votes[i];
2689                                         if(i != firstPlace)
2690                                                 if(i != secondPlace)
2691                                                 {
2692                                                         result = strcat(result, ":", mapvote_maps[i]);
2693                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2694                                                         if(i < mapvote_count_real)
2695                                                         {
2696                                                                 strunzone(mapvote_maps[i]);
2697                                                                 mapvote_maps[i] = "";
2698                                                                 strunzone(mapvote_maps_pakfile[i]);
2699                                                                 mapvote_maps_pakfile[i] = "";
2700                                                         }
2701                                                 }
2702                                 }
2703                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2704                         if(cvar("sv_eventlog"))
2705                                 GameLogEcho(result);
2706                 }
2707
2708         return FALSE;
2709 }
2710 void MapVote_Tick()
2711 {
2712         float keeptwo;
2713         float totalvotes;
2714
2715         keeptwo = mapvote_keeptwotime;
2716         MapVote_CheckRules_1(); // count
2717         if(MapVote_CheckRules_2()) // decide
2718                 return;
2719
2720         totalvotes = 0;
2721         FOR_EACH_REALCLIENT(other)
2722         {
2723                 // hide scoreboard again
2724                 if(other.health != 2342)
2725                 {
2726                         other.health = 2342;
2727                         other.impulse = 0;
2728                         if(clienttype(other) == CLIENTTYPE_REAL)
2729                         {
2730                                 msg_entity = other;
2731                                 WriteByte(MSG_ONE, SVC_FINALE);
2732                                 WriteString(MSG_ONE, "");
2733                         }
2734                 }
2735
2736                 // clear possibly invalid votes
2737                 if(mapvote_maps[other.mapvote - 1] == "")
2738                         other.mapvote = 0;
2739                 // use impulses as new vote
2740                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2741                         if(mapvote_maps[other.impulse - 1] != "")
2742                         {
2743                                 other.mapvote = other.impulse;
2744                                 MapVote_TouchVotes(other);
2745                         }
2746                 other.impulse = 0;
2747
2748                 if(other.mapvote)
2749                         ++totalvotes;
2750         }
2751
2752         MapVote_CheckRules_1(); // just count
2753 }
2754 void MapVote_Start()
2755 {
2756         if(mapvote_run)
2757                 return;
2758
2759         MapInfo_Enumerate();
2760         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2761                 mapvote_run = TRUE;
2762 }
2763 void MapVote_Think()
2764 {
2765         if(!mapvote_run)
2766                 return;
2767
2768         if(alreadychangedlevel)
2769                 return;
2770
2771         if(time < mapvote_nextthink)
2772                 return;
2773         //dprint("tick\n");
2774
2775         mapvote_nextthink = time + 0.5;
2776
2777         if(!mapvote_initialized)
2778         {
2779                 if(cvar("rescan_pending") == 1)
2780                 {
2781                         cvar_set("rescan_pending", "2");
2782                         localcmd("fs_rescan\nrescan_pending 3\n");
2783                         return;
2784                 }
2785                 else if(cvar("rescan_pending") == 2)
2786                 {
2787                         return;
2788                 }
2789                 else if(cvar("rescan_pending") == 3)
2790                 {
2791                         // now build missing mapinfo files
2792                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2793                                 return;
2794
2795                         // we're done, start the timer
2796                         cvar_set("rescan_pending", "0");
2797                 }
2798
2799                 mapvote_initialized = TRUE;
2800                 if(DoNextMapOverride())
2801                         return;
2802                 if(!cvar("g_maplist_votable") || player_count <= 0)
2803                 {
2804                         GotoNextMap();
2805                         return;
2806                 }
2807                 MapVote_Init();
2808         }
2809
2810         MapVote_Tick();
2811 };
2812
2813 string GotoMap(string m)
2814 {
2815         if(!MapInfo_CheckMap(m))
2816                 return "The map you chose is not available on this server.";
2817         cvar_set("nextmap", m);
2818         cvar_set("timelimit", "-1");
2819         if(mapvote_initialized || alreadychangedlevel)
2820         {
2821                 if(DoNextMapOverride())
2822                         return "Map switch initiated.";
2823                 else
2824                         return "Hm... no. For some reason I like THIS map more.";
2825         }
2826         else
2827                 return "Map switch will happen after scoreboard.";
2828 }
2829
2830
2831 void EndFrame()
2832 {
2833         float altime;
2834         FOR_EACH_REALCLIENT(self)
2835         {
2836                 if(self.classname == "spectator")
2837                 {
2838                         if(self.enemy.typehitsound)
2839                                 play2(self, "misc/typehit.wav");
2840                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2841                                 play2(self, "misc/hit.wav");
2842                 }
2843                 else
2844                 {
2845                         if(self.typehitsound)
2846                                 play2(self, "misc/typehit.wav");
2847                         else if(self.hitsound && self.cvar_cl_hitsound)
2848                                 play2(self, "misc/hit.wav");
2849                 }
2850         }
2851         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2852         // add 1 frametime because after this, engine SV_Physics
2853         // increases time by a frametime and then networks the frame
2854         // add another frametime because client shows everything with
2855         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2856         // needed!
2857         FOR_EACH_CLIENT(self)
2858         {
2859                 self.hitsound = FALSE;
2860                 self.typehitsound = FALSE;
2861                 antilag_record(self, altime);
2862         }
2863 }
2864
2865
2866 /*
2867  * RedirectionThink:
2868  * returns TRUE if redirecting
2869  */
2870 float redirection_timeout;
2871 float redirection_nextthink;
2872 float RedirectionThink()
2873 {
2874         float clients_found;
2875
2876         if(redirection_target == "")
2877                 return FALSE;
2878
2879         if(!redirection_timeout)
2880         {
2881                 cvar_set("sv_public", "-2");
2882                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2883                 if(redirection_target == "self")
2884                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2885                 else
2886                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2887         }
2888
2889         if(time < redirection_nextthink)
2890                 return TRUE;
2891
2892         redirection_nextthink = time + 1;
2893
2894         clients_found = 0;
2895         FOR_EACH_REALCLIENT(self)
2896         {
2897                 print("Redirecting: sending connect command to ", self.netname, "\n");
2898                 if(redirection_target == "self")
2899                         stuffcmd(self, "\ndisconnect; reconnect\n");
2900                 else
2901                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2902                 ++clients_found;
2903         }
2904
2905         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2906
2907         if(time > redirection_timeout || clients_found == 0)
2908                 localcmd("\nwait; wait; wait; quit\n");
2909
2910         return TRUE;
2911 }
2912
2913 void TargetMusic_RestoreGame();
2914 void RestoreGame()
2915 {
2916         // Loaded from a save game
2917         // some things then break, so let's work around them...
2918
2919         // Progs DB (capture records)
2920         ServerProgsDB = db_load("server.db");
2921
2922         // Mapinfo
2923         MapInfo_Shutdown();
2924         MapInfo_Enumerate();
2925         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2926         WeaponStats_Init();
2927
2928         TargetMusic_RestoreGame();
2929 }
2930
2931 void SV_Shutdown()
2932 {
2933         if(gameover > 1) // shutting down already?
2934                 return;
2935
2936         gameover = 2; // 2 = server shutting down
2937
2938         if(world_initialized > 0)
2939         {
2940                 world_initialized = 0;
2941                 print("Saving persistent data...\n");
2942                 Ban_SaveBans();
2943                 if(!cheatcount_total)
2944                 {
2945                         if(cvar("sv_db_saveasdump"))
2946                                 db_dump(ServerProgsDB, "server.db");
2947                         else
2948                                 db_save(ServerProgsDB, "server.db");
2949                 }
2950                 if(cvar("developer"))
2951                 {
2952                         if(cvar("sv_db_saveasdump"))
2953                                 db_dump(TemporaryDB, "server-temp.db");
2954                         else
2955                                 db_save(TemporaryDB, "server-temp.db");
2956                 }
2957                 CheatShutdown(); // must be after cheatcount check
2958                 db_close(ServerProgsDB);
2959                 db_close(TemporaryDB);
2960                 print("done!\n");
2961                 // tell the bot system the game is ending now
2962                 bot_endgame();
2963
2964                 WeaponStats_Shutdown();
2965                 MapInfo_Shutdown();
2966         }
2967         else if(world_initialized == 0)
2968         {
2969                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2970         }
2971 }